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@@ -45,11 +45,11 @@ This code creates a camera, then creates a scene object, adds a bunch of random
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var camera, scene, renderer;
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init();
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- setInterval(loop, 1000 / 60);
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+ setInterval( loop, 1000 / 60 );
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function init() {
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- camera = new THREE.Camera(0, 0, 1000);
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+ camera = new THREE.Camera( 0, 0, 1000 );
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scene = new THREE.Scene();
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@@ -58,7 +58,7 @@ This code creates a camera, then creates a scene object, adds a bunch of random
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for (var i = 0; i < 1000; i++) {
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- var particle = new THREE.Particle( new THREE.ColorFillMaterial(Math.random() * 0x808008 + 0x808080, 1) );
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+ var particle = new THREE.Particle( new THREE.ColorFillMaterial( Math.random() * 0x808008 + 0x808080, 1 ) );
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particle.size = Math.random() * 10 + 5;
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particle.position.x = Math.random() * 2000 - 1000;
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particle.position.y = Math.random() * 2000 - 1000;
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@@ -67,13 +67,13 @@ This code creates a camera, then creates a scene object, adds a bunch of random
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}
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- document.body.appendChild(renderer.domElement);
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+ document.body.appendChild( renderer.domElement );
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}
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function loop() {
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- renderer.render(scene, camera);
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+ renderer.render( scene, camera );
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}
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