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fix double WebGLUniforms upload for ShaderMaterial if uniformsNeedUpdate

hazed 5 年之前
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376987e6e9
共有 1 个文件被更改,包括 1 次插入3 次删除
  1. 1 3
      src/renderers/WebGLRenderer.js

+ 1 - 3
src/renderers/WebGLRenderer.js

@@ -1982,9 +1982,7 @@ function WebGLRenderer( parameters ) {
 
 
 			WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
 			WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
 
 
-		}
-
-		if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {
+		} else if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {
 
 
 			WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
 			WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
 			material.uniformsNeedUpdate = false;
 			material.uniformsNeedUpdate = false;