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@@ -4,6 +4,11 @@ varying vec2 vUv;
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void main() {
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void main() {
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- gl_FragColor = texture2D( t2D, vUv );
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+ vec4 texColor = texture2D( t2D, vUv );
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+
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+ gl_FragColor = mapTexelToLinear( texColor );
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+
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+ #include <tonemapping_fragment>
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+ #include <encodings_fragment>
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}
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}
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