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Fixed PointLight prototype code (thx rectalogic)

Mr.doob 14 years ago
parent
commit
37a053b308
3 changed files with 6 additions and 4 deletions
  1. 3 1
      examples/webglrenderer2_sandbox.html
  2. 2 2
      src/lights/PointLight.js
  3. 1 1
      src/objects/Object3D.js

+ 3 - 1
examples/webglrenderer2_sandbox.html

@@ -75,6 +75,8 @@
 		<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/Texture.js"></script>
+		<script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
+		<script type="text/javascript" src="../src/materials/Uniforms.js"></script>
 		<script type="text/javascript" src="../src/materials/mappings/CubeReflectionMapping.js"></script>
 		<script type="text/javascript" src="../src/materials/mappings/CubeRefractionMapping.js"></script>
 		<script type="text/javascript" src="../src/materials/mappings/LatitudeReflectionMapping.js"></script>
@@ -195,7 +197,7 @@
 
 				}
 
-				renderer = new THREE.WebGLRenderer2( false );
+				renderer = new THREE.WebGLRenderer2();
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				// renderer.sortObjects = false;
 				container.appendChild( renderer.domElement );

+ 2 - 2
src/lights/PointLight.js

@@ -7,5 +7,5 @@ THREE.PointLight = function ( hex, intensity ) {
 
 };
 
-THREE.DirectionalLight.prototype = new THREE.Light();
-THREE.DirectionalLight.prototype.constructor = THREE.PointLight; 
+THREE.PointLight.prototype = new THREE.Light();
+THREE.PointLight.prototype.constructor = THREE.PointLight; 

+ 1 - 1
src/objects/Object3D.js

@@ -47,7 +47,7 @@ THREE.Object3D.prototype = {
 		       m.setScale( s.x, s.y, s.z );
 		       this.matrix.multiplySelf( m );
 		}
-		
+
 	}
 
 };