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@@ -1116,6 +1116,8 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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+ setupLights( lights, camera );
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+
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//
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shadowMap.render( scene, camera );
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@@ -1711,7 +1713,6 @@ THREE.WebGLRenderer = function ( parameters ) {
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_lightsNeedUpdate = false;
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- setupLights( lights, camera );
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refreshLights = true;
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}
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