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renamed LibNode to NodeLib

SUNAG 9 rokov pred
rodič
commit
37ff71781d

+ 2 - 2
examples/js/nodes/FunctionNode.js

@@ -138,9 +138,9 @@ THREE.FunctionNode.prototype.parse = function( src, includes, extensions ) {
 
 			}
 
-			if ( this.getInclude( reference ) === undefined && THREE.LibNode.contains( reference ) ) {
+			if ( this.getInclude( reference ) === undefined && THREE.NodeLib.contains( reference ) ) {
 
-				this.includes.push( THREE.LibNode.get( reference ) );
+				this.includes.push( THREE.NodeLib.get( reference ) );
 
 			}
 

+ 6 - 6
examples/js/nodes/LibNode.js → examples/js/nodes/NodeLib.js

@@ -2,7 +2,7 @@
  * @author sunag / http://www.sunag.com.br/
  */
 
-THREE.LibNode = {
+THREE.NodeLib = {
 	nodes: {},
 	add: function( node ) {
 
@@ -30,13 +30,13 @@ THREE.LibNode = {
 //	Luma
 //
 
-THREE.LibNode.add( new THREE.ConstNode( "vec3 LUMA = vec3(0.2125, 0.7154, 0.0721);" ) );
+THREE.NodeLib.add( new THREE.ConstNode( "vec3 LUMA = vec3(0.2125, 0.7154, 0.0721);" ) );
 
 //
 //	DepthColor
 //
 
-THREE.LibNode.add( new THREE.FunctionNode( [
+THREE.NodeLib.add( new THREE.FunctionNode( [
 "float depthcolor( float mNear, float mFar ) {",
 
 	"#ifdef USE_LOGDEPTHBUF_EXT",
@@ -53,7 +53,7 @@ THREE.LibNode.add( new THREE.FunctionNode( [
 //	NormalMap
 //
 
-THREE.LibNode.add( new THREE.FunctionNode( [
+THREE.NodeLib.add( new THREE.FunctionNode( [
 // Per-Pixel Tangent Space Normal Mapping
 // http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html
 "vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 map, vec2 mUv, float scale ) {",
@@ -75,7 +75,7 @@ THREE.LibNode.add( new THREE.FunctionNode( [
 //	Saturation
 //
 
-THREE.LibNode.add( new THREE.FunctionNode( [
+THREE.NodeLib.add( new THREE.FunctionNode( [
 // Algorithm from Chapter 16 of OpenGL Shading Language
 "vec3 saturation_rgb(vec3 rgb, float adjustment) {",
 	"vec3 intensity = vec3(dot(rgb, LUMA));",
@@ -87,7 +87,7 @@ THREE.LibNode.add( new THREE.FunctionNode( [
 //	Luminance
 //
 
-THREE.LibNode.add( new THREE.FunctionNode( [
+THREE.NodeLib.add( new THREE.FunctionNode( [
 // Algorithm from Chapter 10 of Graphics Shaders.
 "float luminance_rgb(vec3 rgb) {",
 	"return dot(rgb, LUMA);",

+ 1 - 1
examples/js/nodes/NodeMaterial.js

@@ -436,7 +436,7 @@ THREE.NodeMaterial.prototype.include = function( shader, node ) {
 
 	var includes;
 
-	node = typeof node === 'string' ? THREE.LibNode.get( node ) : node;
+	node = typeof node === 'string' ? THREE.NodeLib.get( node ) : node;
 
 	if ( node instanceof THREE.FunctionNode ) {
 

+ 1 - 1
examples/webgl_materials_nodes.html

@@ -48,7 +48,7 @@
 		<script src="js/nodes/FunctionNode.js"></script>
 		<script src="js/nodes/FunctionCallNode.js"></script>
 		<script src="js/nodes/BuilderNode.js"></script>
-		<script src="js/nodes/LibNode.js"></script>
+		<script src="js/nodes/NodeLib.js"></script>
 		<script src="js/nodes/NodeMaterial.js"></script>
 
 		<!-- Accessors -->

+ 1 - 1
examples/webgl_postprocessing_nodes.html

@@ -49,7 +49,7 @@
 		<script src="js/nodes/FunctionNode.js"></script>
 		<script src="js/nodes/FunctionCallNode.js"></script>
 		<script src="js/nodes/BuilderNode.js"></script>
-		<script src="js/nodes/LibNode.js"></script>
+		<script src="js/nodes/NodeLib.js"></script>
 		<script src="js/nodes/NodeMaterial.js"></script>
 
 		<!-- Accessors -->