@@ -62,7 +62,7 @@
void main() {
- if ( length( gl_PointCoord - vec2( 0.5, 0.5 ) ) > 0.475 ) discard;
+ if ( length( gl_PointCoord - vec2( 0.5, 0.5 ) ) > 0.475 ) discard;
gl_FragColor = vec4( color, 1.0 );