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@@ -58,7 +58,7 @@
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function init() {
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camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 5000 );
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- camera.position.set( 600, 400, 1200 );
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+ camera.position.set( 600, 400, 1500 );
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camera.lookAt( new THREE.Vector3() );
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scene = new THREE.Scene();
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@@ -76,6 +76,9 @@
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context.drawImage( sprite, 0, 0 );
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var object = new THREE.CSS3DSprite( canvas );
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+ object.position.x = Math.random() * 4000 - 2000,
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+ object.position.y = Math.random() * 4000 - 2000,
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+ object.position.z = Math.random() * 4000 - 2000
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scene.add( object );
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objects.push( object );
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