|
@@ -11,17 +11,26 @@
|
|
|
|
|
|
<h1>[name]</h1>
|
|
|
|
|
|
- <div class="desc">todo</div>
|
|
|
+ <div class="desc">A sprite is an plane in an 3d scene which faces always towards the camera. </div>
|
|
|
+
|
|
|
+ <h2>Example</h2>
|
|
|
+
|
|
|
+ <code>
|
|
|
+ var map = THREE.ImageUtils.loadTexture( "sprite.png" );
|
|
|
+ var material = new THREE.SpriteMaterial( { map: map, color: 0xffffff, fog: true } );
|
|
|
+ var sprite = new THREE.Sprite( material );
|
|
|
+ scene.add( sprite );
|
|
|
+ </code>
|
|
|
|
|
|
|
|
|
<h2>Constructor</h2>
|
|
|
|
|
|
- <h3>[name]([page:todo material])</h3>
|
|
|
+ <h3>[name]([page:Material material])</h3>
|
|
|
<div>
|
|
|
- material -- todo
|
|
|
+ material — An instance of [page:Material] (optional).
|
|
|
</div>
|
|
|
<div>
|
|
|
- todo
|
|
|
+ This creates a new sprite with an specific material.
|
|
|
</div>
|
|
|
|
|
|
|
|
@@ -29,13 +38,15 @@
|
|
|
|
|
|
<h3>.[page:SpriteMaterial material]</h3>
|
|
|
<div>
|
|
|
- todo
|
|
|
+ An instance of [page:Material], defining the object's appearance. Default is a [page:SpriteMaterial] which is a white plane.
|
|
|
</div>
|
|
|
+-
|
|
|
+ <h2>Methods</h2>
|
|
|
|
|
|
- <h3>.[page:Float rotation]</h3>
|
|
|
- <div>
|
|
|
- todo
|
|
|
- </div>
|
|
|
+ <h3>.clone()</h3>
|
|
|
+ <div>
|
|
|
+ This creates a new clone of the sprite.
|
|
|
+ </div>
|
|
|
|
|
|
|
|
|
<h2>Source</h2>
|