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Merge branch 'master' into dev

Mr.doob 13 years ago
parent
commit
381e1730af
100 changed files with 3968 additions and 2857 deletions
  1. 27 16
      docs/api/cameras/Camera.html
  2. 47 37
      docs/api/cameras/OrthographicCamera.html
  3. 70 61
      docs/api/cameras/PerspectiveCamera.html
  4. 43 32
      docs/api/core/Clock.html
  5. 131 120
      docs/api/core/Color.html
  6. 92 81
      docs/api/core/Face3.html
  7. 98 87
      docs/api/core/Face4.html
  8. 28 17
      docs/api/core/Frustum.html
  9. 173 162
      docs/api/core/Geometry.html
  10. 74 63
      docs/api/core/Math.html
  11. 31 20
      docs/api/core/Matrix3.html
  12. 293 282
      docs/api/core/Matrix4.html
  13. 196 185
      docs/api/core/Object3D.html
  14. 26 15
      docs/api/core/Projector.html
  15. 97 86
      docs/api/core/Quaternion.html
  16. 24 13
      docs/api/core/Ray.html
  17. 40 29
      docs/api/core/Rectangle.html
  18. 24 13
      docs/api/core/Spline.html
  19. 36 25
      docs/api/core/UV.html
  20. 107 96
      docs/api/core/Vector2.html
  21. 170 159
      docs/api/core/Vector3.html
  22. 88 77
      docs/api/core/Vector4.html
  23. 24 13
      docs/api/extras/ColorUtils.html
  24. 24 13
      docs/api/extras/GeometryUtils.html
  25. 24 13
      docs/api/extras/ImageUtils.html
  26. 24 13
      docs/api/extras/SceneUtils.html
  27. 24 13
      docs/api/extras/ShaderUtils.html
  28. 24 13
      docs/api/extras/animation/Animation.html
  29. 24 13
      docs/api/extras/animation/AnimationHandler.html
  30. 24 13
      docs/api/extras/animation/AnimationMorphTarget.html
  31. 24 13
      docs/api/extras/animation/KeyFrameAnimation.html
  32. 24 13
      docs/api/extras/cameras/CombinedCamera.html
  33. 24 13
      docs/api/extras/cameras/CubeCamera.html
  34. 24 13
      docs/api/extras/controls/FlyControls.html
  35. 24 13
      docs/api/extras/controls/PathControls.html
  36. 24 13
      docs/api/extras/controls/RollControls.html
  37. 24 13
      docs/api/extras/controls/TrackballControls.html
  38. 24 13
      docs/api/extras/core/BufferGeometry.html
  39. 24 13
      docs/api/extras/core/Curve.html
  40. 24 13
      docs/api/extras/core/CurvePath.html
  41. 24 13
      docs/api/extras/core/EventTarget.html
  42. 24 13
      docs/api/extras/core/Gyroscope.html
  43. 24 13
      docs/api/extras/core/Path.html
  44. 24 13
      docs/api/extras/core/Shape.html
  45. 24 13
      docs/api/extras/core/TextPath.html
  46. 24 13
      docs/api/extras/geometries/CubeGeometry.html
  47. 24 13
      docs/api/extras/geometries/CylinderGeometry.html
  48. 24 13
      docs/api/extras/geometries/ExtrudeGeometry.html
  49. 24 13
      docs/api/extras/geometries/IcosahedronGeometry.html
  50. 24 13
      docs/api/extras/geometries/LatheGeometry.html
  51. 24 13
      docs/api/extras/geometries/OctahedronGeometry.html
  52. 24 13
      docs/api/extras/geometries/PlaneGeometry.html
  53. 24 13
      docs/api/extras/geometries/PolyhedronGeometry.html
  54. 24 13
      docs/api/extras/geometries/SphereGeometry.html
  55. 24 13
      docs/api/extras/geometries/TetrahedronGeometry.html
  56. 24 13
      docs/api/extras/geometries/TextGeometry.html
  57. 24 13
      docs/api/extras/geometries/TorusGeometry.html
  58. 24 13
      docs/api/extras/geometries/TorusKnotGeometry.html
  59. 24 13
      docs/api/extras/helpers/AxisHelper.html
  60. 24 13
      docs/api/extras/helpers/CameraHelper.html
  61. 24 13
      docs/api/extras/modifiers/SubdivisionModifier.html
  62. 24 13
      docs/api/extras/objects/LensFlare.html
  63. 24 13
      docs/api/extras/objects/MarchingCubes.html
  64. 24 13
      docs/api/extras/renderers/effects/AnaglyphEffect.html
  65. 24 13
      docs/api/extras/renderers/effects/CrosseyedEffect.html
  66. 24 13
      docs/api/extras/renderers/effects/ParallaxBarrierEffect.html
  67. 24 13
      docs/api/extras/renderers/effects/StereoEffect.html
  68. 24 13
      docs/api/extras/renderers/plugins/LensFlarePlugin.html
  69. 24 13
      docs/api/extras/renderers/plugins/ShadowMapPlugin.html
  70. 24 13
      docs/api/extras/renderers/plugins/SpritePlugin.html
  71. 24 13
      docs/api/extras/shaders/ShaderFlares.html
  72. 24 13
      docs/api/extras/shaders/ShaderSprite.html
  73. 23 12
      docs/api/lights/AmbientLight.html
  74. 138 127
      docs/api/lights/DirectionalLight.html
  75. 20 9
      docs/api/lights/Light.html
  76. 40 29
      docs/api/lights/PointLight.html
  77. 31 20
      docs/api/lights/SpotLight.html
  78. 24 13
      docs/api/loaders/BinaryLoader.html
  79. 24 13
      docs/api/loaders/JSONLoader.html
  80. 24 13
      docs/api/loaders/Loader.html
  81. 24 13
      docs/api/loaders/SceneLoader.html
  82. 24 13
      docs/api/materials/Material.html
  83. 25 14
      docs/api/materials/MeshBasicMaterial.html
  84. 25 14
      docs/api/materials/MeshDepthMaterial.html
  85. 25 14
      docs/api/materials/MeshFaceMaterial.html
  86. 25 14
      docs/api/materials/MeshLambertMaterial.html
  87. 25 14
      docs/api/materials/MeshNormalMaterial.html
  88. 25 14
      docs/api/materials/MeshPhongMaterial.html
  89. 25 14
      docs/api/materials/ParticleBasicMaterial.html
  90. 25 14
      docs/api/materials/ParticleCanvasMaterial.html
  91. 25 14
      docs/api/materials/ParticleDOMMaterial.html
  92. 25 14
      docs/api/materials/ShaderMaterial.html
  93. 26 13
      docs/api/objects/Bone.html
  94. 26 13
      docs/api/objects/LOD.html
  95. 41 29
      docs/api/objects/Line.html
  96. 34 22
      docs/api/objects/Mesh.html
  97. 26 13
      docs/api/objects/MorphAnimMesh.html
  98. 26 13
      docs/api/objects/Particle.html
  99. 26 13
      docs/api/objects/ParticleSystem.html
  100. 26 13
      docs/api/objects/Ribbon.html

+ 27 - 16
docs/api/cameras/Camera.html

@@ -1,32 +1,43 @@
-[page:Object3D] →
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Object3D] &rarr;
 
-<h1>[name]</h1>
+		<h1>[name]</h1>
 
-<div class="desc">Abstract base class for cameras.</div>
+		<div class="desc">Abstract base class for cameras.</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Matrix4 matrixWorldInverse]</h3>
+		<h3>.[page:Matrix4 matrixWorldInverse]</h3>
 
-<h3>.[page:Matrix4 projectionMatrix]</h3>
+		<h3>.[page:Matrix4 projectionMatrix]</h3>
 
-<h3>.[page:Matrix4 projectionMatrixInverse]</h3>
+		<h3>.[page:Matrix4 projectionMatrixInverse]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.lookAt( [page:Vector3 vector] )</h3>
-<div>
-vector — point to look at<br />
-</div>
+		<h3>.lookAt( [page:Vector3 vector] )</h3>
+		<div>
+		vector — point to look at<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 47 - 37
docs/api/cameras/OrthographicCamera.html

@@ -1,59 +1,69 @@
-[page:Object3D] &rarr; [page:Camera] &rarr;
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Object3D] &rarr; [page:Camera] &rarr;
 
-<h1>[name]</h1>
+		<h1>[name]</h1>
 
-<div class="desc">Camera with orthographic projection</div>
+		<div class="desc">Camera with orthographic projection</div>
 
 
-<h2>Example</h2>
+		<h2>Example</h2>
 
-<code>var camera = new THREE.OrthographicCamera( width / - 2, width / 2, height / 2, height / - 2, 1, 1000 );
-scene.add( camera );
-</code>
+		<code>var camera = new THREE.OrthographicCamera( width / - 2, width / 2, height / 2, height / - 2, 1, 1000 );
+scene.add( camera );</code>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]( [page:Float left], [page:Float right], [page:Float top], [page:Float bottom], [page:Float near], [page:Float far] )</h3>
-<div>
-left — Camera frustum left plane.<br />
-right — Camera frustum right plane.<br />
-top — Camera frustum top plane.<br />
-bottom — Camera frustum bottom plane.<br />
-near — Camera frustum near plane.<br />
-far — Camera frustum far plane.
-</div>
+		<h3>[name]( [page:Float left], [page:Float right], [page:Float top], [page:Float bottom], [page:Float near], [page:Float far] )</h3>
+		<div>
+		left — Camera frustum left plane.<br />
+		right — Camera frustum right plane.<br />
+		top — Camera frustum top plane.<br />
+		bottom — Camera frustum bottom plane.<br />
+		near — Camera frustum near plane.<br />
+		far — Camera frustum far plane.
+		</div>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Float left]</h3>
-<div>Camera frustum left plane.</div>
+		<h3>.[page:Float left]</h3>
+		<div>Camera frustum left plane.</div>
 
-<h3>.[page:Float right]</h3>
-<div>Camera frustum right plane.</div>
+		<h3>.[page:Float right]</h3>
+		<div>Camera frustum right plane.</div>
 
-<h3>.[page:Float top]</h3>
-<div>Camera frustum top plane.</div>
+		<h3>.[page:Float top]</h3>
+		<div>Camera frustum top plane.</div>
 
-<h3>.[page:Float bottom]</h3>
-<div>Camera frustum bottom plane.</div>
+		<h3>.[page:Float bottom]</h3>
+		<div>Camera frustum bottom plane.</div>
 
-<h3>.[page:Float near]</h3>
-<div>Camera frustum near plane.</div>
+		<h3>.[page:Float near]</h3>
+		<div>Camera frustum near plane.</div>
 
-<h3>.[page:Float far]</h3>
-<div>Camera frustum far plane.</div>
+		<h3>.[page:Float far]</h3>
+		<div>Camera frustum far plane.</div>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.updateProjectionMatrix()</h3>
-<div>
-Updates the camera projection matrix. Must be called after change of parameters.
-</div>
+		<h3>.updateProjectionMatrix()</h3>
+		<div>
+		Updates the camera projection matrix. Must be called after change of parameters.
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 70 - 61
docs/api/cameras/PerspectiveCamera.html

@@ -1,83 +1,90 @@
-[page:Object3D] &rarr; [page:Camera] &rarr;
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Object3D] &rarr; [page:Camera] &rarr;
 
-<h1>[name]</h1>
+		<h1>[name]</h1>
 
-<div class="desc">Camera with perspective projection.</div>
+		<div class="desc">Camera with perspective projection.</div>
 
 
-<h2>Example</h2>
+		<h2>Example</h2>
 
-<code>var camera = new THREE.PerspectiveCamera( 45, width / height, 1, 1000 );
-scene.add( camera );
-</code>
+		<code>var camera = new THREE.PerspectiveCamera( 45, width / height, 1, 1000 );
+scene.add( camera );</code>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]( [page:Float fov], [page:Float aspect], [page:Float near], [page:Float far] )</h3>
-<div>
-fov — Camera frustum vertical field of view.<br />
-aspect — Camera frustum aspect ratio.<br />
-near — Camera frustum near plane.<br />
-far — Camera frustum far plane.
-</div>
+		<h3>[name]( [page:Float fov], [page:Float aspect], [page:Float near], [page:Float far] )</h3>
+		<div>
+		fov — Camera frustum vertical field of view.<br />
+		aspect — Camera frustum aspect ratio.<br />
+		near — Camera frustum near plane.<br />
+		far — Camera frustum far plane.
+		</div>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Float fov]</h3>
-<div>Camera frustum vertical field of view.</div>
+		<h3>.[page:Float fov]</h3>
+		<div>Camera frustum vertical field of view.</div>
 
-<h3>.[page:Float aspect]</h3>
-<div>Camera frustum aspect ratio.</div>
+		<h3>.[page:Float aspect]</h3>
+		<div>Camera frustum aspect ratio.</div>
 
-<h3>.[page:Float near]</h3>
-<div>Camera frustum near plane.</div>
+		<h3>.[page:Float near]</h3>
+		<div>Camera frustum near plane.</div>
 
-<h3>.[page:Float far]</h3>
-<div>Camera frustum far plane.</div>
+		<h3>.[page:Float far]</h3>
+		<div>Camera frustum far plane.</div>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.setLens( [page:Float focalLength], [page:Float frameSize] )</h3>
-<div>
-focalLength — focal length<br />
-frameSize — frame size
-</div>
+		<h3>.setLens( [page:Float focalLength], [page:Float frameSize] )</h3>
+		<div>
+		focalLength — focal length<br />
+		frameSize — frame size
+		</div>
 
-<div>
-Uses focal length (in mm) to estimate and set FOV 35mm (fullframe) camera is used if frame size is not specified.<br />
-Formula based on [link:http://www.bobatkins.com/photography/technical/field_of_view.html]
-</div>
+		<div>
+		Uses focal length (in mm) to estimate and set FOV 35mm (fullframe) camera is used if frame size is not specified.<br />
+		Formula based on [link:http://www.bobatkins.com/photography/technical/field_of_view.html]
+		</div>
 
-<h3>.setViewOffset( [page:Float fullWidth], [page:Float fullHeight], [page:Float x], [page:Float y], [page:Float width], [page:Float height] )</h3>
-<div>
-fullWidth — full width of multiview setup<br />
-fullHeight — full height of multiview setup<br />
-x — horizontal offset of subcamera<br />
-y — vertical offset of subcamera<br />
-width — width of subcamera<br />
-height — height of subcamera
-</div>
+		<h3>.setViewOffset( [page:Float fullWidth], [page:Float fullHeight], [page:Float x], [page:Float y], [page:Float width], [page:Float height] )</h3>
+		<div>
+		fullWidth — full width of multiview setup<br />
+		fullHeight — full height of multiview setup<br />
+		x — horizontal offset of subcamera<br />
+		y — vertical offset of subcamera<br />
+		width — width of subcamera<br />
+		height — height of subcamera
+		</div>
 
-<div>
-Sets an offset in a larger frustum. This is useful for multi-window or multi-monitor/multi-machine setups.
-</div>
+		<div>
+		Sets an offset in a larger frustum. This is useful for multi-window or multi-monitor/multi-machine setups.
+		</div>
 
-<div>
-For example, if you have 3x2 monitors and each monitor is 1920x1080 and the monitors are in grid like this:<br />
+		<div>
+		For example, if you have 3x2 monitors and each monitor is 1920x1080 and the monitors are in grid like this:<br />
 
-<pre>+---+---+---+
+		<pre>+---+---+---+
 | A | B | C |
 +---+---+---+
 | D | E | F |
-+---+---+---+
-</pre>
++---+---+---+</pre>
 
-then for each monitor you would call it like this:<br />
+		then for each monitor you would call it like this:<br />
 
-<code>var w = 1920;
+		<code>var w = 1920;
 var h = 1080;
 var fullWidth = w * 3;
 var fullHeight = h * 2;
@@ -96,15 +103,17 @@ camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
 camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
 </code>
 
-Note there is no reason monitors have to be the same size or in a grid.
-</div>
+		Note there is no reason monitors have to be the same size or in a grid.
+		</div>
 
-<h3>.updateProjectionMatrix()</h3>
-<div>
-Updates the camera projection matrix. Must be called after change of parameters.
-</div>
+		<h3>.updateProjectionMatrix()</h3>
+		<div>
+		Updates the camera projection matrix. Must be called after change of parameters.
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 43 - 32
docs/api/core/Clock.html

@@ -1,51 +1,62 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">Object for keeping track of time.</div>
+		<div class="desc">Object for keeping track of time.</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]( [page:Boolean autoStart] )</h3>
-<div>
-autoStart — Automatically start the clock.
-</div>
+		<h3>[name]( [page:Boolean autoStart] )</h3>
+		<div>
+		autoStart — Automatically start the clock.
+		</div>
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Boolean autoStart]</h3>
+		<h3>.[page:Boolean autoStart]</h3>
 
-<h3>.[page:Float startTime]</h3>
+		<h3>.[page:Float startTime]</h3>
 
-<h3>.[page:Float oldTime]</h3>
+		<h3>.[page:Float oldTime]</h3>
 
-<h3>.[page:Float elapsedTime]</h3>
+		<h3>.[page:Float elapsedTime]</h3>
 
-<h3>.[page:Boolean running]</h3>
+		<h3>.[page:Boolean running]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.start()</h3>
-<div>
-Start clock.
-</div>
+		<h3>.start()</h3>
+		<div>
+		Start clock.
+		</div>
 
-<h3>.stop()</h3>
-<div>
-Stop clock.
-</div>
+		<h3>.stop()</h3>
+		<div>
+		Stop clock.
+		</div>
 
-<h3>.getElapsedTime() [page:Float]</h3>
-<div>
-Get milliseconds passed since the clock started.
-</div>
+		<h3>.getElapsedTime() [page:Float]</h3>
+		<div>
+		Get milliseconds passed since the clock started.
+		</div>
 
-<h3>.getDelta() [page:Float]</h3>
-<div>
-Get the milliseconds passed since the last call to this method.
-</div>
+		<h3>.getDelta() [page:Float]</h3>
+		<div>
+		Get the milliseconds passed since the last call to this method.
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 131 - 120
docs/api/core/Color.html

@@ -1,120 +1,131 @@
-<h1>[name]</h1>
-
-<div class="desc">
-Represents a color. See also [page:ColorUtils].
-</div>
-
-
-<h2>Example</h2>
-
-<code>var color = new THREE.Color( 0xff0000 );</code>
-
-
-<h2>Constructor</h2>
-
-<h3>[name]( [page:Integer hex])</h3>
-<div>
-hex — initial color in hexadecimal<br />
-</div>
-
-<h2>Properties</h2>
-
-<h3>.[page:Float r]</h3>
-<div>
-Red channel value between 0 and 1. Default is 1.
-</div>
-
-<h3>.[page:Float g]</h3>
-<div>
-Green channel value between 0 and 1. Default is 1.
-</div>
-
-<h3>.[page:Float b]</h3>
-<div>
-Blue channel value between 0 and 1. Default is 1.
-</div>
-
-<h2>Methods</h2>
-
-<h3>.copy( [page:Color color] ) [page:this]</h3>
-<div>
-color — Color to copy.
-</div>
-<div>
-Copies given color.
-</div>
-
-<h3>.copyGammaToLinear( [page:Color color] ) [page:this]</h3>
-<div>
-color — Color to copy.
-</div>
-<div>
-Copies given color making conversion from gamma to linear space.
-</div>
-
-<h3>.copyLinearToGamma( [page:Color color] ) [page:this]</h3>
-<div>
-color — Color to copy.
-</div>
-<div>
-Copies given color making conversion from linear to gamma space.
-</div>
-
-<h3>.convertGammaToLinear() [page:this]</h3>
-<div>
-Converts this color from gamma to linear space.
-</div>
-
-<h3>.convertLinearToGamma() [page:this]</h3>
-<div>
-Converts this color from linear to gamma space.
-</div>
-
-<h3>.setRGB( [page:Float r], [page:Float g], [page:Float b] ) [page:this]</h3>
-<div>
-r — Red channel value between 0 and 1.<br />
-g — Green channel value between 0 and 1.<br />
-b — Blue channel value between 0 and 1.
-</div>
-<div>
-Sets this color from RGB values.
-</div>
-
-<h3>.setHSV( [page:Float h], [page:Float s], [page:Float v] ) [page:this]</h3>
-<div>
-h — Hue channel value between 0 and 1.<br />
-s — Saturation value channel between 0 and 1.<br />
-v — Value channel value between 0 and 1.
-</div>
-<div>
-Sets this color from HSV values.<br />
-Based on MochiKit implementation by Bob Ippolito.
-</div>
-
-<h3>.setHex( [page:Integer hex] ) [page:this]</h3>
-<div>
-hex — Color in hexadecimal.<br />
-</div>
-<div>
-Sets this color from a hexadecimal value.
-</div>
-
-<h3>.getHex() [page:Integer]</h3>
-<div>
-Returns the value of this color in hexadecimal.
-</div>
-
-<h3>.getContextStyle() [page:String]</h3>
-<div>
-Returns the value of this color in CSS context style.<br />
-Example: rgb(r, g, b)
-</div>
-
-<h3>.clone() [page:Color]</h3>
-<div>
-Clones this color.
-</div>
-
-<h2>Source</h2>
-
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
+
+		<div class="desc">
+		Represents a color. See also [page:ColorUtils].
+		</div>
+
+
+		<h2>Example</h2>
+
+		<code>var color = new THREE.Color( 0xff0000 );</code>
+
+
+		<h2>Constructor</h2>
+
+		<h3>[name]( [page:Integer hex])</h3>
+		<div>
+		hex — initial color in hexadecimal<br />
+		</div>
+
+		<h2>Properties</h2>
+
+		<h3>.[page:Float r]</h3>
+		<div>
+		Red channel value between 0 and 1. Default is 1.
+		</div>
+
+		<h3>.[page:Float g]</h3>
+		<div>
+		Green channel value between 0 and 1. Default is 1.
+		</div>
+
+		<h3>.[page:Float b]</h3>
+		<div>
+		Blue channel value between 0 and 1. Default is 1.
+		</div>
+
+		<h2>Methods</h2>
+
+		<h3>.copy( [page:Color color] ) [page:this]</h3>
+		<div>
+		color — Color to copy.
+		</div>
+		<div>
+		Copies given color.
+		</div>
+
+		<h3>.copyGammaToLinear( [page:Color color] ) [page:this]</h3>
+		<div>
+		color — Color to copy.
+		</div>
+		<div>
+		Copies given color making conversion from gamma to linear space.
+		</div>
+
+		<h3>.copyLinearToGamma( [page:Color color] ) [page:this]</h3>
+		<div>
+		color — Color to copy.
+		</div>
+		<div>
+		Copies given color making conversion from linear to gamma space.
+		</div>
+
+		<h3>.convertGammaToLinear() [page:this]</h3>
+		<div>
+		Converts this color from gamma to linear space.
+		</div>
+
+		<h3>.convertLinearToGamma() [page:this]</h3>
+		<div>
+		Converts this color from linear to gamma space.
+		</div>
+
+		<h3>.setRGB( [page:Float r], [page:Float g], [page:Float b] ) [page:this]</h3>
+		<div>
+		r — Red channel value between 0 and 1.<br />
+		g — Green channel value between 0 and 1.<br />
+		b — Blue channel value between 0 and 1.
+		</div>
+		<div>
+		Sets this color from RGB values.
+		</div>
+
+		<h3>.setHSV( [page:Float h], [page:Float s], [page:Float v] ) [page:this]</h3>
+		<div>
+		h — Hue channel value between 0 and 1.<br />
+		s — Saturation value channel between 0 and 1.<br />
+		v — Value channel value between 0 and 1.
+		</div>
+		<div>
+		Sets this color from HSV values.<br />
+		Based on MochiKit implementation by Bob Ippolito.
+		</div>
+
+		<h3>.setHex( [page:Integer hex] ) [page:this]</h3>
+		<div>
+		hex — Color in hexadecimal.<br />
+		</div>
+		<div>
+		Sets this color from a hexadecimal value.
+		</div>
+
+		<h3>.getHex() [page:Integer]</h3>
+		<div>
+		Returns the value of this color in hexadecimal.
+		</div>
+
+		<h3>.getContextStyle() [page:String]</h3>
+		<div>
+		Returns the value of this color in CSS context style.<br />
+		Example: rgb(r, g, b)
+		</div>
+
+		<h3>.clone() [page:Color]</h3>
+		<div>
+		Clones this color.
+		</div>
+
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 92 - 81
docs/api/core/Face3.html

@@ -1,81 +1,92 @@
-<h1>[name]</h1>
-
-<div class="desc">
-Triangle face.
-</div>
-
-
-<h2>Example</h2>
-
-<code>var face = new THREE.Face3( 0, 1, 2, new THREE.Vector3( 0, 1, 0 ), new THREE.Color( 0xffaa00 ), 0 );</code>
-
-
-<h2>Constructor</h2>
-
-<h3>[name]( [page:Integer a], [page:Integer b], [page:Integer c], [page:Vector3 normal], [page:Color color], [page:Integer materialIndex] )</h3>
-<div>
-a — Vertex A index.<br />
-b — Vertex B index.<br />
-c — Vertex C index.<br />
-normal — Face normal or array of vertex normals.<br />
-color — Face color or array of vertex colors.<br />
-materialIndex — Material index.
-</div>
-
-<h2>Properties</h2>
-
-<h3>.[page:Integer a]</h3>
-<div>
-Vertex A index.
-</div>
-
-<h3>.[page:Integer b]</h3>
-<div>
-Vertex B index.
-</div>
-
-<h3>.[page:Integer c]</h3>
-<div>
-Vertex C index.
-</div>
-
-<h3>.[page:Vector3 normal]</h3>
-<div>
-Face normal.
-</div>
-
-<h3>.[page:Color color]</h3>
-<div>
-Face color.
-</div>
-
-<h3>.[page:Array vertexNormals]</h3>
-<div>
-Array of 3 vertex normals.
-</div>
-
-<h3>.[page:Array vertexColors]</h3>
-<div>
-Array of 3 vertex colors.
-</div>
-
-<h3>.[page:Array vertexTangets]</h3>
-<div>
-Array of 3 vertex tangets.
-</div>
-
-
-<h3>.[page:Integer materialIndex]</h3>
-<div>
-Material index (points to [page:Geometry Geometry.materials]).
-</div>
-
-<h3>.[page:Vector3 centroid]</h3>
-<div>
-Face centroid.
-</div>
-
-
-<h2>Source</h2>
-
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
+
+		<div class="desc">
+		Triangle face.
+		</div>
+
+
+		<h2>Example</h2>
+
+		<code>var face = new THREE.Face3( 0, 1, 2, new THREE.Vector3( 0, 1, 0 ), new THREE.Color( 0xffaa00 ), 0 );</code>
+
+
+		<h2>Constructor</h2>
+
+		<h3>[name]( [page:Integer a], [page:Integer b], [page:Integer c], [page:Vector3 normal], [page:Color color], [page:Integer materialIndex] )</h3>
+		<div>
+		a — Vertex A index.<br />
+		b — Vertex B index.<br />
+		c — Vertex C index.<br />
+		normal — Face normal or array of vertex normals.<br />
+		color — Face color or array of vertex colors.<br />
+		materialIndex — Material index.
+		</div>
+
+		<h2>Properties</h2>
+
+		<h3>.[page:Integer a]</h3>
+		<div>
+		Vertex A index.
+		</div>
+
+		<h3>.[page:Integer b]</h3>
+		<div>
+		Vertex B index.
+		</div>
+
+		<h3>.[page:Integer c]</h3>
+		<div>
+		Vertex C index.
+		</div>
+
+		<h3>.[page:Vector3 normal]</h3>
+		<div>
+		Face normal.
+		</div>
+
+		<h3>.[page:Color color]</h3>
+		<div>
+		Face color.
+		</div>
+
+		<h3>.[page:Array vertexNormals]</h3>
+		<div>
+		Array of 3 vertex normals.
+		</div>
+
+		<h3>.[page:Array vertexColors]</h3>
+		<div>
+		Array of 3 vertex colors.
+		</div>
+
+		<h3>.[page:Array vertexTangets]</h3>
+		<div>
+		Array of 3 vertex tangets.
+		</div>
+
+
+		<h3>.[page:Integer materialIndex]</h3>
+		<div>
+		Material index (points to [page:Geometry Geometry.materials]).
+		</div>
+
+		<h3>.[page:Vector3 centroid]</h3>
+		<div>
+		Face centroid.
+		</div>
+
+
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 98 - 87
docs/api/core/Face4.html

@@ -1,87 +1,98 @@
-<h1>[name]</h1>
-
-<div class="desc">
-Quad face.
-</div>
-
-
-<h2>Example</h2>
-
-<code>var face = new THREE.Face4( 0, 1, 2, 3, new THREE.Vector3( 0, 1, 0 ), new THREE.Color( 0xffaa00 ), 0 );</code>
-
-
-<h2>Constructor</h2>
-
-<h3>[name]( [page:Integer a], [page:Integer b], [page:Integer c], [page:Integer d], [page:Vector3 normal], [page:Color color], [page:Integer materialIndex] )</h3>
-<div>
-a — Vertex A index.<br />
-b — Vertex B index.<br />
-c — Vertex C index.<br />
-d — Vertex D index.<br />
-normal — Face normal or array of vertex normals.<br />
-color — Face color or array of vertex colors.<br />
-materialIndex — Material index.
-</div>
-
-<h2>Properties</h2>
-
-<h3>.[page:Integer a]</h3>
-<div>
-Vertex A index.
-</div>
-
-<h3>.[page:Integer b]</h3>
-<div>
-Vertex B index.
-</div>
-
-<h3>.[page:Integer c]</h3>
-<div>
-Vertex C index.
-</div>
-
-<h3>.[page:Integer d]</h3>
-<div>
-Vertex D index.
-</div>
-
-<h3>.[page:Vector3 normal]</h3>
-<div>
-Face normal.
-</div>
-
-<h3>.[page:Color color]</h3>
-<div>
-Face color.
-</div>
-
-<h3>.[page:Array vertexNormals]</h3>
-<div>
-Array of 4 vertex normals.
-</div>
-
-<h3>.[page:Array vertexColors]</h3>
-<div>
-Array of 4 vertex colors.
-</div>
-
-<h3>.[page:Array vertexTangets]</h3>
-<div>
-Array of 4 vertex tangets.
-</div>
-
-
-<h3>.[page:Integer materialIndex]</h3>
-<div>
-Material index (points to [page:Geometry Geometry.materials]).
-</div>
-
-<h3>.[page:Vector3 centroid]</h3>
-<div>
-Face centroid.
-</div>
-
-
-<h2>Source</h2>
-
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
+
+		<div class="desc">
+		Quad face.
+		</div>
+
+
+		<h2>Example</h2>
+
+		<code>var face = new THREE.Face4( 0, 1, 2, 3, new THREE.Vector3( 0, 1, 0 ), new THREE.Color( 0xffaa00 ), 0 );</code>
+
+
+		<h2>Constructor</h2>
+
+		<h3>[name]( [page:Integer a], [page:Integer b], [page:Integer c], [page:Integer d], [page:Vector3 normal], [page:Color color], [page:Integer materialIndex] )</h3>
+		<div>
+		a — Vertex A index.<br />
+		b — Vertex B index.<br />
+		c — Vertex C index.<br />
+		d — Vertex D index.<br />
+		normal — Face normal or array of vertex normals.<br />
+		color — Face color or array of vertex colors.<br />
+		materialIndex — Material index.
+		</div>
+
+		<h2>Properties</h2>
+
+		<h3>.[page:Integer a]</h3>
+		<div>
+		Vertex A index.
+		</div>
+
+		<h3>.[page:Integer b]</h3>
+		<div>
+		Vertex B index.
+		</div>
+
+		<h3>.[page:Integer c]</h3>
+		<div>
+		Vertex C index.
+		</div>
+
+		<h3>.[page:Integer d]</h3>
+		<div>
+		Vertex D index.
+		</div>
+
+		<h3>.[page:Vector3 normal]</h3>
+		<div>
+		Face normal.
+		</div>
+
+		<h3>.[page:Color color]</h3>
+		<div>
+		Face color.
+		</div>
+
+		<h3>.[page:Array vertexNormals]</h3>
+		<div>
+		Array of 4 vertex normals.
+		</div>
+
+		<h3>.[page:Array vertexColors]</h3>
+		<div>
+		Array of 4 vertex colors.
+		</div>
+
+		<h3>.[page:Array vertexTangets]</h3>
+		<div>
+		Array of 4 vertex tangets.
+		</div>
+
+
+		<h3>.[page:Integer materialIndex]</h3>
+		<div>
+		Material index (points to [page:Geometry Geometry.materials]).
+		</div>
+
+		<h3>.[page:Vector3 centroid]</h3>
+		<div>
+		Face centroid.
+		</div>
+
+
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 28 - 17
docs/api/core/Frustum.html

@@ -1,30 +1,41 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc"></div>
+		<div class="desc"></div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Array planes]</h3>
-<div>
-Array of 6 [page:Vector4 vectors].
-</div>
+		<h3>.[page:Array planes]</h3>
+		<div>
+		Array of 6 [page:Vector4 vectors].
+		</div>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.setFromMatrix( [page:Matrix4 matrix] )</h3>
+		<h3>.setFromMatrix( [page:Matrix4 matrix] )</h3>
 
-<h3>.contains( [page:Object3D object] ) [page:Boolean]</h3>
-<div>
-Checks whether the object is inside the Frustum.
-</div>
+		<h3>.contains( [page:Object3D object] ) [page:Boolean]</h3>
+		<div>
+		Checks whether the object is inside the Frustum.
+		</div>
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 173 - 162
docs/api/core/Geometry.html

@@ -1,162 +1,173 @@
-<h1>[name]</h1>
-
-<div class="desc">Base class for geometries</div>
-
-
-<h2>Example</h2>
-
-<code>var geometry = new THREE.Geometry()
-
-geometry.vertices.push( new THREE.Vector3( -10,  10, 0 ) );
-geometry.vertices.push( new THREE.Vector3( -10, -10, 0 ) );
-geometry.vertices.push( new THREE.Vector3(  10, -10, 0 ) );
-
-geometry.faces.push( new THREE.Face3( 0, 1, 2 ) );
-
-geometry.computeBoundingSphere();
-</code>
-
-<h2>Constructor</h2>
-
-<h3>[name]()</h3>
-
-
-<h2>Properties</h2>
-
-<h3>.[page:Integer id]</h3>
-<div>
-Unique number of this geometry instance
-</div>
-
-<h3>.[page:Array vertices]</h3>
-<div>
-Array of [page:Vector3 vertices].
-</div>
-
-<h3>.[page:Array colors]</h3>
-<div>
-Array of vertex [page:Color colors], matching number and order of vertices.<br />
-Used in [page:ParticleSystem], [page:Line] and [page:Ribbon].<br />
-[page:Mesh Meshes] use per-face-use-of-vertex colors embedded directly in faces.
-</div>
-
-<h3>.[page:Array materials]</h3>
-<div>
-Array of [page:Material materials].
-</div>
-
-<h3>.[page:Array faces]</h3>
-<div>
-Array of [page:Face3 triangles] or/and [page:Face4 quads].
-</div>
-
-<h3>.[page:Array faceUvs]</h3>
-<div>
-Array of face [page:UV] layers.<br />
-Each UV layer is an array of [page:UV] matching order and number of faces.
-</div>
-
-<h3>.[page:Array faceVertexUvs]</h3>
-<div>
-Array of face [page:UV] layers.<br />
-Each UV layer is an array of [page:UV] matching order and number of vertices in faces.
-</div>
-
-<h3>.[page:Array morphTargets]</h3>
-<div>
-Array of morph targets. Each morph target is JS object:
-<code>{ name: "targetName", vertices: [ new THREE.Vertex(), ... ] }</code>
-Morph vertices match number and order of primary vertices.
-</div>
-
-<h3>.[page:Array morphColors]</h3>
-<div>
-Array of morph colors. Morph colors have similar structure as morph targets, each color set is JS object:
-<code>morphColor = { name: "colorName", colors: [ new THREE.Color(), ... ] }</code>
-Morph colors can match either number and order of faces (face colors) or number of vertices (vertex colors).
-</div>
-
-<h3>.[page:Array skinWeights]</h3>
-<div>
-Array of skinning weights, matching number and order of vertices.
-</div>
-
-<h3>.[page:Array skinIndices]</h3>
-<div>
-Array of skinning indices, matching number and order of vertices.
-</div>
-
-<h3>.[page:Object boundingBox]</h3>
-<div>
-Bounding box.
-<code>{ min: new THREE.Vector3(), max: new THREE.Vector3() }</code>
-</div>
-
-<h3>.[page:Object boundingSphere]</h3>
-<div>
-Bounding sphere.
-<code>{ radius: float }</code>
-</div>
-
-<h3>.[page:Boolean hasTangents]</h3>
-<div>
-True if geometry has tangents. Set in [page:Geometry Geometry.computeTangents].
-</div>
-
-<h3>.[page:Boolean dynamic]</h3>
-<div>
-Set to *true* if attribute buffers will need to change in runtime (using "dirty" flags).<br/>
-Unless set to true internal typed arrays corresponding to buffers will be deleted once sent to GPU.
-</div>
-
-
-<h2>Methods</h2>
-
-<h3>.applyMatrix( [page:Matrix4 matrix] )</h3>
-<div>
-Bakes matrix transform directly into vertex coordinates.
-</div>
-
-<h3>.computeCentroids()</h3>
-<div>
-Computes centroids for all faces.
-</div>
-
-<h3>.computeFaceNormals()</h3>
-<div>
-Computes face normals.
-</div>
-
-<h3>.computeVertexNormals()</h3>
-<div>
-Computes vertex normals by averaging face normals.<br />
-Face normals must be existing / computed beforehand.
-</div>
-
-<h3>.computeTangents()</h3>
-<div>
-Computes vertex tangents.<br />
-Based on [link:http://www.terathon.com/code/tangent.html]<br />
-Geometry must have vertex [page:UV UVs] (layer 0 will be used).
-</div>
-
-<h3>.computeBoundingBox()</h3>
-<div>
-Computes bounding box of the geometry, updating [page:Geometry Geometry.boundingBox] attribute.
-</div>
-
-<h3>.computeBoundingSphere()</h3>
-<div>
-Computes bounding sphere of the geometry, updating [page:Geometry Geometry.boundingSphere] attribute.
-</div>
-
-<h3>.mergeVertices()</h3>
-<div>
-Checks for duplicate vertices using hashmap.<br />
-Duplicated vertices are removed and faces' vertices are updated.
-</div>
-
-
-<h2>Source</h2>
-
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
+
+		<div class="desc">Base class for geometries</div>
+
+
+		<h2>Example</h2>
+
+		<code>var geometry = new THREE.Geometry()
+
+		geometry.vertices.push( new THREE.Vector3( -10,  10, 0 ) );
+		geometry.vertices.push( new THREE.Vector3( -10, -10, 0 ) );
+		geometry.vertices.push( new THREE.Vector3(  10, -10, 0 ) );
+
+		geometry.faces.push( new THREE.Face3( 0, 1, 2 ) );
+
+		geometry.computeBoundingSphere();
+		</code>
+
+		<h2>Constructor</h2>
+
+		<h3>[name]()</h3>
+
+
+		<h2>Properties</h2>
+
+		<h3>.[page:Integer id]</h3>
+		<div>
+		Unique number of this geometry instance
+		</div>
+
+		<h3>.[page:Array vertices]</h3>
+		<div>
+		Array of [page:Vector3 vertices].
+		</div>
+
+		<h3>.[page:Array colors]</h3>
+		<div>
+		Array of vertex [page:Color colors], matching number and order of vertices.<br />
+		Used in [page:ParticleSystem], [page:Line] and [page:Ribbon].<br />
+		[page:Mesh Meshes] use per-face-use-of-vertex colors embedded directly in faces.
+		</div>
+
+		<h3>.[page:Array materials]</h3>
+		<div>
+		Array of [page:Material materials].
+		</div>
+
+		<h3>.[page:Array faces]</h3>
+		<div>
+		Array of [page:Face3 triangles] or/and [page:Face4 quads].
+		</div>
+
+		<h3>.[page:Array faceUvs]</h3>
+		<div>
+		Array of face [page:UV] layers.<br />
+		Each UV layer is an array of [page:UV] matching order and number of faces.
+		</div>
+
+		<h3>.[page:Array faceVertexUvs]</h3>
+		<div>
+		Array of face [page:UV] layers.<br />
+		Each UV layer is an array of [page:UV] matching order and number of vertices in faces.
+		</div>
+
+		<h3>.[page:Array morphTargets]</h3>
+		<div>
+		Array of morph targets. Each morph target is JS object:
+		<code>{ name: "targetName", vertices: [ new THREE.Vertex(), ... ] }</code>
+		Morph vertices match number and order of primary vertices.
+		</div>
+
+		<h3>.[page:Array morphColors]</h3>
+		<div>
+		Array of morph colors. Morph colors have similar structure as morph targets, each color set is JS object:
+		<code>morphColor = { name: "colorName", colors: [ new THREE.Color(), ... ] }</code>
+		Morph colors can match either number and order of faces (face colors) or number of vertices (vertex colors).
+		</div>
+
+		<h3>.[page:Array skinWeights]</h3>
+		<div>
+		Array of skinning weights, matching number and order of vertices.
+		</div>
+
+		<h3>.[page:Array skinIndices]</h3>
+		<div>
+		Array of skinning indices, matching number and order of vertices.
+		</div>
+
+		<h3>.[page:Object boundingBox]</h3>
+		<div>
+		Bounding box.
+		<code>{ min: new THREE.Vector3(), max: new THREE.Vector3() }</code>
+		</div>
+
+		<h3>.[page:Object boundingSphere]</h3>
+		<div>
+		Bounding sphere.
+		<code>{ radius: float }</code>
+		</div>
+
+		<h3>.[page:Boolean hasTangents]</h3>
+		<div>
+		True if geometry has tangents. Set in [page:Geometry Geometry.computeTangents].
+		</div>
+
+		<h3>.[page:Boolean dynamic]</h3>
+		<div>
+		Set to *true* if attribute buffers will need to change in runtime (using "dirty" flags).<br/>
+		Unless set to true internal typed arrays corresponding to buffers will be deleted once sent to GPU.
+		</div>
+
+
+		<h2>Methods</h2>
+
+		<h3>.applyMatrix( [page:Matrix4 matrix] )</h3>
+		<div>
+		Bakes matrix transform directly into vertex coordinates.
+		</div>
+
+		<h3>.computeCentroids()</h3>
+		<div>
+		Computes centroids for all faces.
+		</div>
+
+		<h3>.computeFaceNormals()</h3>
+		<div>
+		Computes face normals.
+		</div>
+
+		<h3>.computeVertexNormals()</h3>
+		<div>
+		Computes vertex normals by averaging face normals.<br />
+		Face normals must be existing / computed beforehand.
+		</div>
+
+		<h3>.computeTangents()</h3>
+		<div>
+		Computes vertex tangents.<br />
+		Based on [link:http://www.terathon.com/code/tangent.html]<br />
+		Geometry must have vertex [page:UV UVs] (layer 0 will be used).
+		</div>
+
+		<h3>.computeBoundingBox()</h3>
+		<div>
+		Computes bounding box of the geometry, updating [page:Geometry Geometry.boundingBox] attribute.
+		</div>
+
+		<h3>.computeBoundingSphere()</h3>
+		<div>
+		Computes bounding sphere of the geometry, updating [page:Geometry Geometry.boundingSphere] attribute.
+		</div>
+
+		<h3>.mergeVertices()</h3>
+		<div>
+		Checks for duplicate vertices using hashmap.<br />
+		Duplicated vertices are removed and faces' vertices are updated.
+		</div>
+
+
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 74 - 63
docs/api/core/Math.html

@@ -1,63 +1,74 @@
-<h1>[name]</h1>
-
-<div class="desc">Math utility functions</div>
-
-
-<h2>Methods</h2>
-
-<h3>.clamp( [page:Float x], [page:Float a], [page:Float b] ) [page:Float]</h3>
-<div>
-x — Value to be clamped.<br />
-a — Minimum value<br />
-b — Maximum value.
-</div>
-<div>
-Clamps the *x* to be between *a* and *b*.
-</div>
-
-<h3>.clampBottom( [page:Float x], [page:Float a] ) [page:Float]</h3>
-<div>
-x — Value to be clamped.<br />
-a — Minimum value
-</div>
-<div>
-Clamps the *x* to be larger than *a*.
-</div>
-
-<h3>.mapLinear( [page:Float x], [page:Float a] ) [page:Float]</h3>
-<div>
-x — Value to be mapped.<br />
-a1 — Minimum value for range A.<br />
-a2 — Maximum value for range A.<br />
-b1 — Minimum value for range B.<br />
-b2 — Maximum value for range B.
-</div>
-<div>
-Linear mapping of *x* from range [*a1*, *a2*] to range [*b1*, *b2*].
-</div>
-
-<h3>.random16() [page:Float]</h3>
-<div>
-Random float from 0 to 1 with 16 bits of randomness.<br />
-Standard Math.random() creates repetitive patterns when applied over larger space.
-</div>
-
-<h3>.randInt( [page:Integer low], [page:Integer high] ) [page:Integer]</h3>
-<div>
-Random integer from *low* to *high* interval.
-</div>
-
-<h3>.randFloat( [page:Float low], [page:Float high] ) [page:Float]</h3>
-<div>
-Random float from *low* to *high* interval.
-</div>
-
-<h3>.randFloatSpread( [page:Float range] ) [page:Float]</h3>
-<div>
-Random float from *- range / 2* to *range / 2* interval.
-</div>
-
-
-<h2>Source</h2>
-
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
+
+		<div class="desc">Math utility functions</div>
+
+
+		<h2>Methods</h2>
+
+		<h3>.clamp( [page:Float x], [page:Float a], [page:Float b] ) [page:Float]</h3>
+		<div>
+		x — Value to be clamped.<br />
+		a — Minimum value<br />
+		b — Maximum value.
+		</div>
+		<div>
+		Clamps the *x* to be between *a* and *b*.
+		</div>
+
+		<h3>.clampBottom( [page:Float x], [page:Float a] ) [page:Float]</h3>
+		<div>
+		x — Value to be clamped.<br />
+		a — Minimum value
+		</div>
+		<div>
+		Clamps the *x* to be larger than *a*.
+		</div>
+
+		<h3>.mapLinear( [page:Float x], [page:Float a] ) [page:Float]</h3>
+		<div>
+		x — Value to be mapped.<br />
+		a1 — Minimum value for range A.<br />
+		a2 — Maximum value for range A.<br />
+		b1 — Minimum value for range B.<br />
+		b2 — Maximum value for range B.
+		</div>
+		<div>
+		Linear mapping of *x* from range [*a1*, *a2*] to range [*b1*, *b2*].
+		</div>
+
+		<h3>.random16() [page:Float]</h3>
+		<div>
+		Random float from 0 to 1 with 16 bits of randomness.<br />
+		Standard Math.random() creates repetitive patterns when applied over larger space.
+		</div>
+
+		<h3>.randInt( [page:Integer low], [page:Integer high] ) [page:Integer]</h3>
+		<div>
+		Random integer from *low* to *high* interval.
+		</div>
+
+		<h3>.randFloat( [page:Float low], [page:Float high] ) [page:Float]</h3>
+		<div>
+		Random float from *low* to *high* interval.
+		</div>
+
+		<h3>.randFloatSpread( [page:Float range] ) [page:Float]</h3>
+		<div>
+		Random float from *- range / 2* to *range / 2* interval.
+		</div>
+
+
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 31 - 20
docs/api/core/Matrix3.html

@@ -1,34 +1,45 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">A 3x3 matrix.</div>
+		<div class="desc">A 3x3 matrix.</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Array m]</h3>
-<div>
-Array with matrix values.
-</div>
+		<h3>.[page:Array m]</h3>
+		<div>
+		Array with matrix values.
+		</div>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.transpose() [page:Matrix3]</h3>
-<div>
-Transposes this matrix in place.
-</div>
+		<h3>.transpose() [page:Matrix3]</h3>
+		<div>
+		Transposes this matrix in place.
+		</div>
 
-<h3>.transposeIntoArray( [page:Array r] ) [page:Array]</h3>
-<div>
-Transposes this matrix into supplied array.
-</div>
+		<h3>.transposeIntoArray( [page:Array r] ) [page:Array]</h3>
+		<div>
+		Transposes this matrix into supplied array.
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 293 - 282
docs/api/core/Matrix4.html

@@ -1,302 +1,313 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">A 4x4 Matrix.</div>
+		<div class="desc">A 4x4 Matrix.</div>
 
 
-<h2>Example</h2>
+		<h2>Example</h2>
 
-<code>// Simple rig for rotating around 3 axes
+		<code>// Simple rig for rotating around 3 axes
 
-var m = new THREE.Matrix4();
+		var m = new THREE.Matrix4();
 
-var m1 = new THREE.Matrix4();
-var m2 = new THREE.Matrix4();
-var m3 = new THREE.Matrix4();
+		var m1 = new THREE.Matrix4();
+		var m2 = new THREE.Matrix4();
+		var m3 = new THREE.Matrix4();
 
-var alpha = 0;
-var beta = Math.PI;
-var gamma = Math.PI/2;
+		var alpha = 0;
+		var beta = Math.PI;
+		var gamma = Math.PI/2;
 
-m1.setRotationX( alpha );
-m2.setRotationY( beta );
-m3.setRotationZ( gamma );
+		m1.setRotationX( alpha );
+		m2.setRotationY( beta );
+		m3.setRotationZ( gamma );
 
-m.multiply( m1, m2 );
-m.multiplySelf( m3 );
-</code>
+		m.multiply( m1, m2 );
+		m.multiplySelf( m3 );
+		</code>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]( [page:Float n11], [page:Float n12], [page:Float n13], [page:Float n14], [page:Float n21], [page:Float n22], [page:Float n23], [page:Float n24], [page:Float n31], [page:Float n32], [page:Float n33], [page:Float n34], [page:Float n41], [page:Float n42], [page:Float n43], [page:Float n44] )</h3>
+		<h3>[name]( [page:Float n11], [page:Float n12], [page:Float n13], [page:Float n14], [page:Float n21], [page:Float n22], [page:Float n23], [page:Float n24], [page:Float n31], [page:Float n32], [page:Float n33], [page:Float n34], [page:Float n41], [page:Float n42], [page:Float n43], [page:Float n44] )</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Float32Array elements]</h3>
+		<h3>.[page:Float32Array elements]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.set( [page:Float n11], [page:Float n12], [page:Float n13], [page:Float n14], [page:Float n21], [page:Float n22], [page:Float n23], [page:Float n24], [page:Float n31], [page:Float n32], [page:Float n33], [page:Float n34], [page:Float n41], [page:Float n42], [page:Float n43], [page:Float n44] ) [page:Matrix4]</h3>
-<div>
-Sets all fields of this matrix.
-</div>
+		<h3>.set( [page:Float n11], [page:Float n12], [page:Float n13], [page:Float n14], [page:Float n21], [page:Float n22], [page:Float n23], [page:Float n24], [page:Float n31], [page:Float n32], [page:Float n33], [page:Float n34], [page:Float n41], [page:Float n42], [page:Float n43], [page:Float n44] ) [page:Matrix4]</h3>
+		<div>
+		Sets all fields of this matrix.
+		</div>
 
-<h3>.identity() [page:Matrix4]</h3>
-<div>
-Resets this matrix to identity.
-</div>
+		<h3>.identity() [page:Matrix4]</h3>
+		<div>
+		Resets this matrix to identity.
+		</div>
 
-<h3>.copy( [page:Matrix4 m] ) [page:Matrix4]</h3>
-<div>
-Copies a matrix *m* into this matrix.
-</div>
-
-<h3>.lookAt( [page:Vector3 eye], [page:Vector3 center], [page:Vector3 up], ) [page:Matrix4]</h3>
-<div>
-Constructs a rotation matrix, looking from *eye* towards *center* with defined *up* vector.
-</div>
-
-<h3>.multiply( [page:Matrix4 a], [page:Matrix4 b] ) [page:Matrix4]</h3>
-<div>
-Sets this matrix to *a x b*.
-</div>
-
-<h3>.multiplySelf( [page:Matrix4 m] ) [page:Matrix4]</h3>
-<div>
-Multiplies this matrix by *m*.
-</div>
-
-<h3>.multiplyToArray( [page:Matrix4 a], [page:Matrix4 b], [page:Array r] ) [page:Matrix4]</h3>
-<div>
-Sets this matrix to *a x b* and sets result into flat array *r*.<br />
-Destination array can be regular Array or TypedArray.
-</div>
-
-<h3>.multiplyScalar( [page:Float s] ) [page:Matrix4]</h3>
-<div>
-Multiplies this matrix by *s*.
-</div>
-
-<h3>.multiplyVector3( [page:Vector3 v] ) [page:Vector3]</h3>
-<div>
-Applies this matrix to *v*.
-</div>
-
-<h3>.multiplyVector4( [page:Vector4 v] ) [page:Vector4]</h3>
-<div>
-Applies this matrix to *v*.
-</div>
-
-<h3>.rotateAxis( [page:Vector3 v] ) [page:Vector3]</h3>
-<div>
-Applies rotation submatrix of this matrix to vector *v* and then normalizes it.
-</div>
-
-<h3>.crossVector( [page:Vector4 a] ) [page:Vector4]</h3>
-
-<h3>.determinant() [page:Float]</h3>
-<div>
-Computes determinant of this matrix.<br />
-Based on [link:http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm]
-</div>
-
-<h3>.transpose() [page:Matrix4]</h3>
-<div>
-Transposes this matrix.
-</div>
-
-<h3>.flatten() [page:Array]</h3>
-<div>
-Flattens this matrix into internal [page:Matrix4 Matrix4.flat] array.
-</div>
-
-<h3>.flattenToArray( [page:Array flat] ) [page:Array]</h3>
-<div>
-Flattens this matrix into supplied *flat* array.
-</div>
-
-<h3>.flattenToArrayOffset( [page:Array flat], [page:Integer offset] ) [page:Array]</h3>
-<div>
-Flattens this matrix into supplied *flat* array starting from *offset* position in the array.
-</div>
-
-<h3>.setTranslation( [page:Float x], [page:Float y], [page:Float z] ) [page:Matrix4]</h3>
-<div>
-Sets this matrix as translation transform.
-</div>
-
-<h3>.setScale( [page:Float x], [page:Float y], [page:Float z] ) [page:Matrix4]</h3>
-<div>
-Sets this matrix as scale transform.
-</div>
-
-<h3>.makeRotationX( [page:Float theta] ) [page:Matrix4]</h3>
-<div>
-theta — Rotation angle in radians.
-</div>
-<div>
-Sets this matrix as rotation transform around x axis by *theta* radians.
-</div>
-
-<h3>.makeRotationY( [page:Float theta] ) [page:Matrix4]</h3>
-<div>
-theta — Rotation angle in radians.
-</div>
-<div>
-Sets this matrix as rotation transform around y axis by *theta* radians.
-</div>
-
-<h3>.makeRotationZ( [page:Float theta] ) [page:Matrix4]</h3>
-<div>
-theta — Rotation angle in radians.
-</div>
-<div>
-Sets this matrix as rotation transform around z axis by *theta* radians.
-</div>
-
-<h3>.makeRotationAxis( [page:Vector3 axis], [page:Float theta] ) [page:Matrix4]</h3>
-<div>
-axis — Rotation axis.
-theta — Rotation angle in radians.
-</div>
-<div>
-Sets this matrix as rotation transform around *axis* by *angle* radians.<br />
-Based on [link:http://www.gamedev.net/reference/articles/article1199.asp].
-</div>
-
-<h3>.setPosition( [page:Vector3 v] ) [page:Matrix4]</h3>
-<div>
-Sets the position component for this matrix from vector *v*.
-</div>
-
-<h3>.getPosition() [page:Vector3]</h3>
-<div>
-Returns position component from this matrix.<br />
-Note: this method returns a reference to internal class vector, make copy or clone if you don't use it right away.
-</div>
-
-<h3>.getColumnX() [page:Vector3]</h3>
-<div>
-Returns x column component from this matrix.<br />
-Note: this method returns a reference to internal class vector, make copy or clone if you don't use it right away.
-</div>
-
-<h3>.getColumnY() [page:Vector3]</h3>
-<div>
-Returns y column component from this matrix.<br />
-Note: this method returns a reference to internal class vector, make copy or clone if you don't use it right away.
-</div>
-
-<h3>.getColumnZ() [page:Vector3]</h3>
-<div>
-Returns z column component from this matrix.<br />
-Note: this method returns a reference to internal class vector, make copy or clone if you don't use it right away.
-</div>
-
-<h3>.getInverse( [page:Matrix4 m] ) [page:Matrix4]</h3>
-<div>
-Sets this matrix to inverse of matrix *m*.<br />
-Based on [link:http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm].
-</div>
-
-<h3>.setRotationFromEuler( [page:Vector3 v], [page:String order] ) [page:Matrix4]</h3>
-<div>
-v — Rotation vector.
-order — The order of rotations. Eg. "XYZ".
-</div>
-<div>
-Sets rotation submatrix of this matrix to rotation specified by Euler angles.<br />
-Default order "XYZ".
-</div>
-
-<h3>.setRotationFromQuaternion( [page:Quaternion q] ) [page:Matrix4]</h3>
-<div>
-Sets rotation submatrix of this matrix to rotation specified by *q*.
-</div>
-
-<h3>.scale( [page:Vector3 v] ) [page:Matrix4]</h3>
-<div>
-Multiplies columns of this matrix by vector *v*.
-</div>
-
-<h3>.compose( [page:Vector3 translation], [page:Quaternion rotation], [page:Vector3 scale] ) [page:Matrix4]</h3>
-<div>
-Sets this matrix to transform composed of *translation*, *rotation* and *scale*.
-</div>
-
-<h3>.decompose( [page:Vector3 translation], [page:Quaternion rotation], [page:Vector3 scale] ) [page:Array]</h3>
-<div>
-Decomposes this matrix into *translation*, *rotation* and *scale* components.<br />
-If parameters are not supplied, new instances will be created.
-</div>
-
-<h3>.extractPosition( [page:Matrix4 m] ) [page:Matrix4]</h3>
-<div>
-Copies translation component of supplied matrix *m* into this matrix translation.
-</div>
-
-<h3>.extractRotation( [page:Matrix4 m] ) [page:Matrix4]</h3>
-<div>
-Copies rotation component of supplied matrix *m* into this matrix rotation.
-</div>
-
-<h3>.rotateByAxis( [page:Vector3 axis], [page:Float angle] ) [page:Matrix4]</h3>
-<div>
-Rotates this matrix around supplied *axis* by *angle*.
-</div>
-
-<h3>.rotateX( [page:Float angle] ) [page:Matrix4]</h3>
-<div>
-Rotates this matrix around x axis by *angle*.
-</div>
-
-<h3>.rotateY( [page:Float angle] ) [page:Matrix4]</h3>
-<div>
-Rotates this matrix around y axis by *angle*.
-</div>
-
-<h3>.rotateZ( [page:Float angle] ) [page:Matrix4]</h3>
-<div>
-Rotates this matrix around z axis by *angle*.
-</div>
-
-<h3>.translate( [page:Vector3 v] ) [page:Matrix4]</h3>
-<div>
-Translates this matrix by vector *v*.
-</div>
-
-<h3>.clone() [page:Matrix4]</h3>
-<div>
-Clones this matrix.
-</div>
-
-
-<h2>Static methods</h2>
-
-<h3>.makeInvert3x3( [page:Matrix4 m] ) [page:Matrix3]</h3>
-<div>
-Inverts just rotation submatrix of matrix *m*.<br />
-Note: this method returns a reference to internal 3x3 matrix, make copy or clone if you don't use it right away.<br />
-Based on [link:http://code.google.com/p/webgl-mjs/].
-</div>
-
-<h3>.makeFrustum( [page:Float left], [page:Float right], [page:Float bottom], [page:Float top], [page:Float near], [page:Float far] ) [page:Matrix4]</h3>
-<div>
-Creates frustum matrix.
-</div>
-
-<h3>.makePerspective( [page:Float fov], [page:Float aspect], [page:Float near], [page:Float far] ) [page:Matrix4]</h3>
-<div>
-Creates perspective projection matrix.
-</div>
-
-<h3>.makeOrtho( [page:Float left], [page:Float right], [page:Float bottom], [page:Float top], [page:Float near], [page:Float far] ) [page:Matrix4]</h3>
-<div>
-Creates orthographic projection matrix.
-</div>
-
-<h2>Source</h2>
-
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<h3>.copy( [page:Matrix4 m] ) [page:Matrix4]</h3>
+		<div>
+		Copies a matrix *m* into this matrix.
+		</div>
+
+		<h3>.lookAt( [page:Vector3 eye], [page:Vector3 center], [page:Vector3 up], ) [page:Matrix4]</h3>
+		<div>
+		Constructs a rotation matrix, looking from *eye* towards *center* with defined *up* vector.
+		</div>
+
+		<h3>.multiply( [page:Matrix4 a], [page:Matrix4 b] ) [page:Matrix4]</h3>
+		<div>
+		Sets this matrix to *a x b*.
+		</div>
+
+		<h3>.multiplySelf( [page:Matrix4 m] ) [page:Matrix4]</h3>
+		<div>
+		Multiplies this matrix by *m*.
+		</div>
+
+		<h3>.multiplyToArray( [page:Matrix4 a], [page:Matrix4 b], [page:Array r] ) [page:Matrix4]</h3>
+		<div>
+		Sets this matrix to *a x b* and sets result into flat array *r*.<br />
+		Destination array can be regular Array or TypedArray.
+		</div>
+
+		<h3>.multiplyScalar( [page:Float s] ) [page:Matrix4]</h3>
+		<div>
+		Multiplies this matrix by *s*.
+		</div>
+
+		<h3>.multiplyVector3( [page:Vector3 v] ) [page:Vector3]</h3>
+		<div>
+		Applies this matrix to *v*.
+		</div>
+
+		<h3>.multiplyVector4( [page:Vector4 v] ) [page:Vector4]</h3>
+		<div>
+		Applies this matrix to *v*.
+		</div>
+
+		<h3>.rotateAxis( [page:Vector3 v] ) [page:Vector3]</h3>
+		<div>
+		Applies rotation submatrix of this matrix to vector *v* and then normalizes it.
+		</div>
+
+		<h3>.crossVector( [page:Vector4 a] ) [page:Vector4]</h3>
+
+		<h3>.determinant() [page:Float]</h3>
+		<div>
+		Computes determinant of this matrix.<br />
+		Based on [link:http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm]
+		</div>
+
+		<h3>.transpose() [page:Matrix4]</h3>
+		<div>
+		Transposes this matrix.
+		</div>
+
+		<h3>.flatten() [page:Array]</h3>
+		<div>
+		Flattens this matrix into internal [page:Matrix4 Matrix4.flat] array.
+		</div>
+
+		<h3>.flattenToArray( [page:Array flat] ) [page:Array]</h3>
+		<div>
+		Flattens this matrix into supplied *flat* array.
+		</div>
+
+		<h3>.flattenToArrayOffset( [page:Array flat], [page:Integer offset] ) [page:Array]</h3>
+		<div>
+		Flattens this matrix into supplied *flat* array starting from *offset* position in the array.
+		</div>
+
+		<h3>.setTranslation( [page:Float x], [page:Float y], [page:Float z] ) [page:Matrix4]</h3>
+		<div>
+		Sets this matrix as translation transform.
+		</div>
+
+		<h3>.setScale( [page:Float x], [page:Float y], [page:Float z] ) [page:Matrix4]</h3>
+		<div>
+		Sets this matrix as scale transform.
+		</div>
+
+		<h3>.makeRotationX( [page:Float theta] ) [page:Matrix4]</h3>
+		<div>
+		theta — Rotation angle in radians.
+		</div>
+		<div>
+		Sets this matrix as rotation transform around x axis by *theta* radians.
+		</div>
+
+		<h3>.makeRotationY( [page:Float theta] ) [page:Matrix4]</h3>
+		<div>
+		theta — Rotation angle in radians.
+		</div>
+		<div>
+		Sets this matrix as rotation transform around y axis by *theta* radians.
+		</div>
+
+		<h3>.makeRotationZ( [page:Float theta] ) [page:Matrix4]</h3>
+		<div>
+		theta — Rotation angle in radians.
+		</div>
+		<div>
+		Sets this matrix as rotation transform around z axis by *theta* radians.
+		</div>
+
+		<h3>.makeRotationAxis( [page:Vector3 axis], [page:Float theta] ) [page:Matrix4]</h3>
+		<div>
+		axis — Rotation axis.
+		theta — Rotation angle in radians.
+		</div>
+		<div>
+		Sets this matrix as rotation transform around *axis* by *angle* radians.<br />
+		Based on [link:http://www.gamedev.net/reference/articles/article1199.asp].
+		</div>
+
+		<h3>.setPosition( [page:Vector3 v] ) [page:Matrix4]</h3>
+		<div>
+		Sets the position component for this matrix from vector *v*.
+		</div>
+
+		<h3>.getPosition() [page:Vector3]</h3>
+		<div>
+		Returns position component from this matrix.<br />
+		Note: this method returns a reference to internal class vector, make copy or clone if you don't use it right away.
+		</div>
+
+		<h3>.getColumnX() [page:Vector3]</h3>
+		<div>
+		Returns x column component from this matrix.<br />
+		Note: this method returns a reference to internal class vector, make copy or clone if you don't use it right away.
+		</div>
+
+		<h3>.getColumnY() [page:Vector3]</h3>
+		<div>
+		Returns y column component from this matrix.<br />
+		Note: this method returns a reference to internal class vector, make copy or clone if you don't use it right away.
+		</div>
+
+		<h3>.getColumnZ() [page:Vector3]</h3>
+		<div>
+		Returns z column component from this matrix.<br />
+		Note: this method returns a reference to internal class vector, make copy or clone if you don't use it right away.
+		</div>
+
+		<h3>.getInverse( [page:Matrix4 m] ) [page:Matrix4]</h3>
+		<div>
+		Sets this matrix to inverse of matrix *m*.<br />
+		Based on [link:http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm].
+		</div>
+
+		<h3>.setRotationFromEuler( [page:Vector3 v], [page:String order] ) [page:Matrix4]</h3>
+		<div>
+		v — Rotation vector.
+		order — The order of rotations. Eg. "XYZ".
+		</div>
+		<div>
+		Sets rotation submatrix of this matrix to rotation specified by Euler angles.<br />
+		Default order "XYZ".
+		</div>
+
+		<h3>.setRotationFromQuaternion( [page:Quaternion q] ) [page:Matrix4]</h3>
+		<div>
+		Sets rotation submatrix of this matrix to rotation specified by *q*.
+		</div>
+
+		<h3>.scale( [page:Vector3 v] ) [page:Matrix4]</h3>
+		<div>
+		Multiplies columns of this matrix by vector *v*.
+		</div>
+
+		<h3>.compose( [page:Vector3 translation], [page:Quaternion rotation], [page:Vector3 scale] ) [page:Matrix4]</h3>
+		<div>
+		Sets this matrix to transform composed of *translation*, *rotation* and *scale*.
+		</div>
+
+		<h3>.decompose( [page:Vector3 translation], [page:Quaternion rotation], [page:Vector3 scale] ) [page:Array]</h3>
+		<div>
+		Decomposes this matrix into *translation*, *rotation* and *scale* components.<br />
+		If parameters are not supplied, new instances will be created.
+		</div>
+
+		<h3>.extractPosition( [page:Matrix4 m] ) [page:Matrix4]</h3>
+		<div>
+		Copies translation component of supplied matrix *m* into this matrix translation.
+		</div>
+
+		<h3>.extractRotation( [page:Matrix4 m] ) [page:Matrix4]</h3>
+		<div>
+		Copies rotation component of supplied matrix *m* into this matrix rotation.
+		</div>
+
+		<h3>.rotateByAxis( [page:Vector3 axis], [page:Float angle] ) [page:Matrix4]</h3>
+		<div>
+		Rotates this matrix around supplied *axis* by *angle*.
+		</div>
+
+		<h3>.rotateX( [page:Float angle] ) [page:Matrix4]</h3>
+		<div>
+		Rotates this matrix around x axis by *angle*.
+		</div>
+
+		<h3>.rotateY( [page:Float angle] ) [page:Matrix4]</h3>
+		<div>
+		Rotates this matrix around y axis by *angle*.
+		</div>
+
+		<h3>.rotateZ( [page:Float angle] ) [page:Matrix4]</h3>
+		<div>
+		Rotates this matrix around z axis by *angle*.
+		</div>
+
+		<h3>.translate( [page:Vector3 v] ) [page:Matrix4]</h3>
+		<div>
+		Translates this matrix by vector *v*.
+		</div>
+
+		<h3>.clone() [page:Matrix4]</h3>
+		<div>
+		Clones this matrix.
+		</div>
+
+
+		<h2>Static methods</h2>
+
+		<h3>.makeInvert3x3( [page:Matrix4 m] ) [page:Matrix3]</h3>
+		<div>
+		Inverts just rotation submatrix of matrix *m*.<br />
+		Note: this method returns a reference to internal 3x3 matrix, make copy or clone if you don't use it right away.<br />
+		Based on [link:http://code.google.com/p/webgl-mjs/].
+		</div>
+
+		<h3>.makeFrustum( [page:Float left], [page:Float right], [page:Float bottom], [page:Float top], [page:Float near], [page:Float far] ) [page:Matrix4]</h3>
+		<div>
+		Creates frustum matrix.
+		</div>
+
+		<h3>.makePerspective( [page:Float fov], [page:Float aspect], [page:Float near], [page:Float far] ) [page:Matrix4]</h3>
+		<div>
+		Creates perspective projection matrix.
+		</div>
+
+		<h3>.makeOrtho( [page:Float left], [page:Float right], [page:Float bottom], [page:Float top], [page:Float near], [page:Float far] ) [page:Matrix4]</h3>
+		<div>
+		Creates orthographic projection matrix.
+		</div>
+
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 196 - 185
docs/api/core/Object3D.html

@@ -1,187 +1,198 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
+
+		<div class="desc">Base class for scene graph objects</div>
+
+
+		<h2>Constructor</h2>
+
+		<h3>[name]()</h3>
+
+
+		<h2>Properties</h2>
+
+		<h3>.[page:Integer id]</h3>
+		<div>
+		Unique number of this object instance.
+		</div>
+
+		<h3>.[page:String name]</h3>
+		<div>
+		Optional name of the object (doesn't have to be unique).
+		</div>
 
-<div class="desc">Base class for scene graph objects</div>
+		<h3>.[page:Object3D parent]</h3>
+		<div>
+		Object's parent in scene graph.
+		</div>
 
-
-<h2>Constructor</h2>
-
-<h3>[name]()</h3>
-
-
-<h2>Properties</h2>
-
-<h3>.[page:Integer id]</h3>
-<div>
-Unique number of this object instance.
-</div>
-
-<h3>.[page:String name]</h3>
-<div>
-Optional name of the object (doesn't have to be unique).
-</div>
-
-<h3>.[page:Object3D parent]</h3>
-<div>
-Object's parent in scene graph.
-</div>
-
-<h3>.[page:Object3D children]</h3>
-<div>
-Array with object's children.
-</div>
-
-<h3>.[page:Vector3 position]</h3>
-<div>
-Object's local position.
-</div>
-
-<h3>.[page:Vector3 rotation]</h3>
-<div>
-Object's local rotation (Euler angles).
-</div>
-
-<h3>.[page:String eulerOrder]</h3>
-<div>
-Order of axis for Euler angles.
-</div>
-
-<h3>.[page:Vector3 scale]</h3>
-<div>
-Object's local scale.
-</div>
-
-<h3>.[page:Vector3 up]</h3>
-<div>
-Up direction.
-</div>
-
-<h3>.[page:Vector3 matrix]</h3>
-<div>
-Local transform.
-</div>
-
-<h3>.[page:Vector3 matrixRotationWorld]</h3>
-<div>
-Global rotation.
-</div>
-
-<h3>.[page:Quaternion quaternion]</h3>
-<div>
-Global rotation.
-</div>
-
-<h3>.[page:Boolean useQuaternion]</h3>
-<div>
-Use quaternion instead of Euler angles for specifying local rotation.
-</div>
-
-<h3>.[page:Float boundRadius]</h3>
-
-<h3>.[page:Float boundRadiusScale]</h3>
-<div>
-Maximum scale from x, y, z scale components.
-</div>
-
-<h3>.[page:Float renderDepth]</h3>
-<div>
-Override depth-sorting order if non *null*.
-</div>
-
-<h3>.[page:Boolean visible]</h3>
-<div>
-Object gets rendered if *true*.
-</div>
-
-<h3>.[page:Boolean doubleSided]</h3>
-<div>
-Both sides of faces visible if *true*.
-</div>
-
-<h3>.[page:Boolean flipSided]</h3>
-<div>
-Backside of face visible if *true*.
-</div>
-
-<h3>.[page:Boolean castShadow]</h3>
-<div>
-Gets rendered into shadow map.
-</div>
-
-<h3>.[page:Boolean receiveShadow]</h3>
-<div>
-Material gets baked in shadow receiving.
-</div>
-
-<h3>.[page:Boolean frustumCulled]</h3>
-
-<h3>.[page:Boolean matrixAutoUpdate]</h3>
-
-<h3>.[page:Boolean matrixWorldNeedsUpdate]</h3>
-
-<h3>.[page:Boolean rotationAutoUpdate]</h3>
-
-
-<h2>Methods</h2>
-
-<h3>.translate( [page:Float distance], [page:Vector3 axis] )</h3>
-<div>
-distance - Distance.<br />
-axis - Translation direction.
-</div>
-<div>
-Translates object along arbitrary *axis* by *distance*.
-</div>
-
-<h3>.translateX( [page:Float distance] )</h3>
-<div>
-Translates object along x axis by distance.
-</div>
-
-<h3>.translateY( [page:Float distance] )</h3>
-<div>
-Translates object along y axis by distance.
-</div>
-
-<h3>.translateZ( [page:Float distance] )</h3>
-<div>
-Translates object along z axis by distance.
-</div>
-
-<h3>.lookAt( [page:Vector3 vector] )</h3>
-<div>
-Rotates object to face point in space.
-</div>
-
-<h3>.add( [page:Object3D object] )</h3>
-<div>
-Adds *object* as child of this object.
-</div>
-
-<h3>.remove( [page:Object3D object] )</h3>
-<div>
-Removes *object* as child of this object.
-</div>
-
-<h3>.getChildByName( [page:String name], [page:Boolean recursive] )</h3>
-<div>
-name - Object name.<br />
-recursive - Whether check in the objects's children.
-</div>
-<div>
-Gets first child with name matching the argument. Searches whole subgraph recursively if *recursive* is true.
-</div>
-
-<h3>.updateMatrix()</h3>
-<div>
-Updates local transform.
-</div>
-
-<h3>.updateMatrixWorld( [page:Boolean force] )</h3>
-<div>
-Updates global transform of the object and its children.
-</div>
-
-
-<h2>Source</h2>
-
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<h3>.[page:Object3D children]</h3>
+		<div>
+		Array with object's children.
+		</div>
+
+		<h3>.[page:Vector3 position]</h3>
+		<div>
+		Object's local position.
+		</div>
+
+		<h3>.[page:Vector3 rotation]</h3>
+		<div>
+		Object's local rotation (Euler angles).
+		</div>
+
+		<h3>.[page:String eulerOrder]</h3>
+		<div>
+		Order of axis for Euler angles.
+		</div>
+
+		<h3>.[page:Vector3 scale]</h3>
+		<div>
+		Object's local scale.
+		</div>
+
+		<h3>.[page:Vector3 up]</h3>
+		<div>
+		Up direction.
+		</div>
+
+		<h3>.[page:Vector3 matrix]</h3>
+		<div>
+		Local transform.
+		</div>
+
+		<h3>.[page:Vector3 matrixRotationWorld]</h3>
+		<div>
+		Global rotation.
+		</div>
+
+		<h3>.[page:Quaternion quaternion]</h3>
+		<div>
+		Global rotation.
+		</div>
+
+		<h3>.[page:Boolean useQuaternion]</h3>
+		<div>
+		Use quaternion instead of Euler angles for specifying local rotation.
+		</div>
+
+		<h3>.[page:Float boundRadius]</h3>
+
+		<h3>.[page:Float boundRadiusScale]</h3>
+		<div>
+		Maximum scale from x, y, z scale components.
+		</div>
+
+		<h3>.[page:Float renderDepth]</h3>
+		<div>
+		Override depth-sorting order if non *null*.
+		</div>
+
+		<h3>.[page:Boolean visible]</h3>
+		<div>
+		Object gets rendered if *true*.
+		</div>
+
+		<h3>.[page:Boolean doubleSided]</h3>
+		<div>
+		Both sides of faces visible if *true*.
+		</div>
+
+		<h3>.[page:Boolean flipSided]</h3>
+		<div>
+		Backside of face visible if *true*.
+		</div>
+
+		<h3>.[page:Boolean castShadow]</h3>
+		<div>
+		Gets rendered into shadow map.
+		</div>
+
+		<h3>.[page:Boolean receiveShadow]</h3>
+		<div>
+		Material gets baked in shadow receiving.
+		</div>
+
+		<h3>.[page:Boolean frustumCulled]</h3>
+
+		<h3>.[page:Boolean matrixAutoUpdate]</h3>
+
+		<h3>.[page:Boolean matrixWorldNeedsUpdate]</h3>
+
+		<h3>.[page:Boolean rotationAutoUpdate]</h3>
+
+
+		<h2>Methods</h2>
+
+		<h3>.translate( [page:Float distance], [page:Vector3 axis] )</h3>
+		<div>
+		distance - Distance.<br />
+		axis - Translation direction.
+		</div>
+		<div>
+		Translates object along arbitrary *axis* by *distance*.
+		</div>
+
+		<h3>.translateX( [page:Float distance] )</h3>
+		<div>
+		Translates object along x axis by distance.
+		</div>
+
+		<h3>.translateY( [page:Float distance] )</h3>
+		<div>
+		Translates object along y axis by distance.
+		</div>
+
+		<h3>.translateZ( [page:Float distance] )</h3>
+		<div>
+		Translates object along z axis by distance.
+		</div>
+
+		<h3>.lookAt( [page:Vector3 vector] )</h3>
+		<div>
+		Rotates object to face point in space.
+		</div>
+
+		<h3>.add( [page:Object3D object] )</h3>
+		<div>
+		Adds *object* as child of this object.
+		</div>
+
+		<h3>.remove( [page:Object3D object] )</h3>
+		<div>
+		Removes *object* as child of this object.
+		</div>
+
+		<h3>.getChildByName( [page:String name], [page:Boolean recursive] )</h3>
+		<div>
+		name - Object name.<br />
+		recursive - Whether check in the objects's children.
+		</div>
+		<div>
+		Gets first child with name matching the argument. Searches whole subgraph recursively if *recursive* is true.
+		</div>
+
+		<h3>.updateMatrix()</h3>
+		<div>
+		Updates local transform.
+		</div>
+
+		<h3>.updateMatrixWorld( [page:Boolean force] )</h3>
+		<div>
+		Updates global transform of the object and its children.
+		</div>
+
+
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 26 - 15
docs/api/core/Projector.html

@@ -1,29 +1,40 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">Projects points between spaces.</div>
+		<div class="desc">Projects points between spaces.</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.projectVector( [page:Vector3 vector], [page:Camera camera] ) [page:Vector3]</h3>
+		<h3>.projectVector( [page:Vector3 vector], [page:Camera camera] ) [page:Vector3]</h3>
 
-<h3>.unprojectVector( [page:Vector3 vector], [page:Camera camera] ) [page:Vector3]</h3>
+		<h3>.unprojectVector( [page:Vector3 vector], [page:Camera camera] ) [page:Vector3]</h3>
 
-<h3>.pickingRay( [page:Vector3 vector], [page:Camera camera] ) [page:Ray]</h3>
-<div>
-Translates a 2D point from NDC to a [page:Ray] that can be used for picking.
-</div>
+		<h3>.pickingRay( [page:Vector3 vector], [page:Camera camera] ) [page:Ray]</h3>
+		<div>
+		Translates a 2D point from NDC to a [page:Ray] that can be used for picking.
+		</div>
 
-<h3>.projectGraph( [page:Object3D root], [page:Boolean sort] ) [page:Object]</h3>
+		<h3>.projectGraph( [page:Object3D root], [page:Boolean sort] ) [page:Object]</h3>
 
-<h3>.projectScene( [page:Scene scene], [page:Camera camera], [page:Boolean sort] ) [page:Object]</h3>
+		<h3>.projectScene( [page:Scene scene], [page:Camera camera], [page:Boolean sort] ) [page:Object]</h3>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 97 - 86
docs/api/core/Quaternion.html

@@ -1,121 +1,132 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">Implementation of a quaternion</div>
+		<div class="desc">Implementation of a quaternion</div>
 
 
-<h2>Example</h2>
+		<h2>Example</h2>
 
-<code>var q = new THREE.Quaternion();
-q.setFromAxisAngle( new THREE.Vector3( 0, 1, 0 ), Math.PI / 2 );
+		<code>var q = new THREE.Quaternion();
+		q.setFromAxisAngle( new THREE.Vector3( 0, 1, 0 ), Math.PI / 2 );
 
-var v = new THREE.Vector3( 1, 0, 0 );
-q.multiplyVector3( v );
-</code>
+		var v = new THREE.Vector3( 1, 0, 0 );
+		q.multiplyVector3( v );
+		</code>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]( [page:Float x], [page:Float y], [page:Float z], [page:Float w] )</h3>
-<div>
-x - x coordinate<br />
-y - y coordinate<br />
-z - z coordinate<br />
-w - w coordinate
-</div>
+		<h3>[name]( [page:Float x], [page:Float y], [page:Float z], [page:Float w] )</h3>
+		<div>
+		x - x coordinate<br />
+		y - y coordinate<br />
+		z - z coordinate<br />
+		w - w coordinate
+		</div>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Float x]</h3>
+		<h3>.[page:Float x]</h3>
 
-<h3>.[page:Float y]</h3>
+		<h3>.[page:Float y]</h3>
 
-<h3>.[page:Float z]</h3>
+		<h3>.[page:Float z]</h3>
 
-<h3>.[page:Float w]</h3>
+		<h3>.[page:Float w]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.set( [page:Float x], [page:Float y], [page:Float z], [page:Float w] ) [page:Quaternion]</h3>
-<div>
-Sets values of this quaternion.
-</div>
+		<h3>.set( [page:Float x], [page:Float y], [page:Float z], [page:Float w] ) [page:Quaternion]</h3>
+		<div>
+		Sets values of this quaternion.
+		</div>
 
-<h3>.copy( [page:Quaternion q] ) [page:Quaternion]</h3>
-<div>
-Copies values of *q* to this quaternion.
-</div>
+		<h3>.copy( [page:Quaternion q] ) [page:Quaternion]</h3>
+		<div>
+		Copies values of *q* to this quaternion.
+		</div>
 
-<h3>.setFromEuler( [page:Vector3 vector] ) [page:Quaternion]</h3>
-<div>
-Sets this quaternion from rotation specified by Euler angles.
-</div>
+		<h3>.setFromEuler( [page:Vector3 vector] ) [page:Quaternion]</h3>
+		<div>
+		Sets this quaternion from rotation specified by Euler angles.
+		</div>
 
-<h3>.setFromAxisAngle( [page:Vector3 axis], [page:Float angle] ) [page:Quaternion]</h3>
-<div>
-Sets this quaternion from rotation specified by axis and angle.<br />
-Adapted from [link:http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm].<br />
-*Axis* have to be normalized, *angle* is in radians.
-</div>
+		<h3>.setFromAxisAngle( [page:Vector3 axis], [page:Float angle] ) [page:Quaternion]</h3>
+		<div>
+		Sets this quaternion from rotation specified by axis and angle.<br />
+		Adapted from [link:http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm].<br />
+		*Axis* have to be normalized, *angle* is in radians.
+		</div>
 
-<h3>.setFromRotationMatrix( [page:Matrix4 m] ) [page:Quaternion]</h3>
-<div>
-Sets this quaternion from rotation component of *m*.
-Adapted from [link:http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm].
-</div>
+		<h3>.setFromRotationMatrix( [page:Matrix4 m] ) [page:Quaternion]</h3>
+		<div>
+		Sets this quaternion from rotation component of *m*.
+		Adapted from [link:http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm].
+		</div>
 
-<h3>.calculateW() [page:Quaternion]</h3>
-<div>
-Calculates *w* component of this quaternion.
-</div>
+		<h3>.calculateW() [page:Quaternion]</h3>
+		<div>
+		Calculates *w* component of this quaternion.
+		</div>
 
-<h3>.inverse() [page:Quaternion]</h3>
-<div>
-Inverts this quaternion.
-</div>
+		<h3>.inverse() [page:Quaternion]</h3>
+		<div>
+		Inverts this quaternion.
+		</div>
 
-<h3>.length() [page:Float]</h3>
-<div>
-Computes length of this quaternion.
-</div>
+		<h3>.length() [page:Float]</h3>
+		<div>
+		Computes length of this quaternion.
+		</div>
 
-<h3>.normalize() [page:Quaternion]</h3>
-<div>
-Normalizes this quaternion.
-</div>
+		<h3>.normalize() [page:Quaternion]</h3>
+		<div>
+		Normalizes this quaternion.
+		</div>
 
-<h3>.multiply( [page:Quaternion a], [page:Quaternion b] ) [page:Quaternion]</h3>
-<div>
-Sets this quaternion to *a x b*<br />
-Adapted from [link:http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm].
-</div>
+		<h3>.multiply( [page:Quaternion a], [page:Quaternion b] ) [page:Quaternion]</h3>
+		<div>
+		Sets this quaternion to *a x b*<br />
+		Adapted from [link:http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm].
+		</div>
 
-<h3>.multiplySelf( [page:Quaternion b] ) [page:Quaternion]</h3>
-<div>
-Multiplies this quaternion by *b*.
-</div>
+		<h3>.multiplySelf( [page:Quaternion b] ) [page:Quaternion]</h3>
+		<div>
+		Multiplies this quaternion by *b*.
+		</div>
 
-<h3>.multiplyVector3( [page:Vector3 vector], [page:Vector3 dest] ) [page:Quaternion]</h3>
-<div>
-Rotates *vector* by this quaternion into *dest*.<br />
-If *dest* is not specified, result goes to *vec*.
-</div>
+		<h3>.multiplyVector3( [page:Vector3 vector], [page:Vector3 dest] ) [page:Quaternion]</h3>
+		<div>
+		Rotates *vector* by this quaternion into *dest*.<br />
+		If *dest* is not specified, result goes to *vec*.
+		</div>
 
-<h3>.clone() [page:Quaternion]</h3>
-<div>
-Clones this quaternion.
-</div>
+		<h3>.clone() [page:Quaternion]</h3>
+		<div>
+		Clones this quaternion.
+		</div>
 
 
-<h2>Static methods</h2>
+		<h2>Static methods</h2>
 
-<h3>.slerp( [page:Quaternion qa], [page:Quaternion qb], [page:Quaternion qm], [page:Float t] ) [page:Quaternion]</h3>
-<div>
-Adapted from [link:http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/].
-</div>
+		<h3>.slerp( [page:Quaternion qa], [page:Quaternion qb], [page:Quaternion qm], [page:Float t] ) [page:Quaternion]</h3>
+		<div>
+		Adapted from [link:http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/].
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/core/Ray.html

@@ -1,29 +1,40 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">Representation of a ray in space.</div>
+		<div class="desc">Representation of a ray in space.</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 origin]</h3>
+		<h3>.[page:Vector3 origin]</h3>
 
-<h3>.[page:Vector3 direction]</h3>
+		<h3>.[page:Vector3 direction]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.setPrecision( [page:Float value] )</h3>
+		<h3>.setPrecision( [page:Float value] )</h3>
 
-<h3>.intersectObject( [page:Object3D object] ) [page:Object]</h3>
+		<h3>.intersectObject( [page:Object3D object] ) [page:Object]</h3>
 
-<h3>.intersectObjects( [page:Array objects] ) [page:Array]</h3>
+		<h3>.intersectObjects( [page:Array objects] ) [page:Array]</h3>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 40 - 29
docs/api/core/Rectangle.html

@@ -1,55 +1,66 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">
-	Mainly used internaly by [page:CanvasRenderer] for 2D clipping.
-</div>
+		<div class="desc">
+			Mainly used internaly by [page:CanvasRenderer] for 2D clipping.
+		</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.getX() [page:Float]</h3>
+		<h3>.getX() [page:Float]</h3>
 
-<h3>.getY() [page:Float]</h3>
+		<h3>.getY() [page:Float]</h3>
 
-<h3>.getWidth() [page:Float]</h3>
+		<h3>.getWidth() [page:Float]</h3>
 
-<h3>.getHeight() [page:Float]</h3>
+		<h3>.getHeight() [page:Float]</h3>
 
-<h3>.getLeft() [page:Float]</h3>
+		<h3>.getLeft() [page:Float]</h3>
 
-<h3>.getTop() [page:Float]</h3>
+		<h3>.getTop() [page:Float]</h3>
 
-<h3>.getRight() [page:Float]</h3>
+		<h3>.getRight() [page:Float]</h3>
 
-<h3>.getBottom() [page:Float]</h3>
+		<h3>.getBottom() [page:Float]</h3>
 
-<h3>.set( [page:Float left], [page:Float top], [page:Float right], [page:Float bottom] )</h3>
+		<h3>.set( [page:Float left], [page:Float top], [page:Float right], [page:Float bottom] )</h3>
 
-<h3>.addPoint( [page:Float x], [page:Float y] )</h3>
+		<h3>.addPoint( [page:Float x], [page:Float y] )</h3>
 
-<h3>.add3Points( [page:Float x1], [page:Float y1], [page:Float x2], [page:Float y2], [page:Float x3], [page:Float y3] )</h3>
+		<h3>.add3Points( [page:Float x1], [page:Float y1], [page:Float x2], [page:Float y2], [page:Float x3], [page:Float y3] )</h3>
 
-<h3>.addRectangle( [page:Rectangle r] )</h3>
+		<h3>.addRectangle( [page:Rectangle r] )</h3>
 
-<h3>.inflate( [page:Float v] )</h3>
+		<h3>.inflate( [page:Float v] )</h3>
 
-<h3>.minSelf( [page:Rectangle r] )</h3>
+		<h3>.minSelf( [page:Rectangle r] )</h3>
 
-<h3>.intersects( [page:Rectangle r] ) [page:Boolean]</h3>
-<div>
-Adapted from [link:http://gamemath.com/2011/09/detecting-whether-two-boxes-overlap/].
-</div>
+		<h3>.intersects( [page:Rectangle r] ) [page:Boolean]</h3>
+		<div>
+		Adapted from [link:http://gamemath.com/2011/09/detecting-whether-two-boxes-overlap/].
+		</div>
 
-<h3>.empty()</h3>
+		<h3>.empty()</h3>
 
-<h3>.isEmpty() [page:Boolean]</h3>
+		<h3>.isEmpty() [page:Boolean]</h3>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/core/Spline.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">Represents a spline.</div>
+		<div class="desc">Represents a spline.</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 36 - 25
docs/api/core/UV.html

@@ -1,43 +1,54 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">A texture coordinate.</div>
+		<div class="desc">A texture coordinate.</div>
 
-<h2>Example</h2>
+		<h2>Example</h2>
 
-<code>var uv = new THREE.UV( 0, 1 );</code>
+		<code>var uv = new THREE.UV( 0, 1 );</code>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]( [page:Float u], [page:Float v] )</h3>
-<div>
-u — Horizontal coordinate.<br />
-v — Vertical coordinate.<br />
-</div>
+		<h3>[name]( [page:Float u], [page:Float v] )</h3>
+		<div>
+		u — Horizontal coordinate.<br />
+		v — Vertical coordinate.<br />
+		</div>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Float u]</h3>
-<div>
-Horizontal coordinate.<br />
-</div>
+		<h3>.[page:Float u]</h3>
+		<div>
+		Horizontal coordinate.<br />
+		</div>
 
-<h3>.[page:Float v]</h3>
-<div>
-Vertical coordinate.<br />
-</div>
+		<h3>.[page:Float v]</h3>
+		<div>
+		Vertical coordinate.<br />
+		</div>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.set( [page:Float u], [page:Float v] )</h3>
+		<h3>.set( [page:Float u], [page:Float v] )</h3>
 
-<h3>.copy( [page:UV uv] )</h3>
+		<h3>.copy( [page:UV uv] )</h3>
 
-<h3>.clone() [page:UV]</h3>
+		<h3>.clone() [page:UV]</h3>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 107 - 96
docs/api/core/Vector2.html

@@ -1,127 +1,138 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">2D Vector.</div>
+		<div class="desc">2D Vector.</div>
 
-<h2>Example</h2>
+		<h2>Example</h2>
 
-<code>var a = new THREE.Vector2( 0, 1 );
-var b = new THREE.Vector2( 1, 0 );
+		<code>var a = new THREE.Vector2( 0, 1 );
+		var b = new THREE.Vector2( 1, 0 );
 
-var d = a.distanceTo( b );
-</code>
+		var d = a.distanceTo( b );
+		</code>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]( [page:Float x], [page:Float y] )</h3>
+		<h3>[name]( [page:Float x], [page:Float y] )</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Float x]</h3>
+		<h3>.[page:Float x]</h3>
 
-<h3>.[page:Float y]</h3>
+		<h3>.[page:Float y]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.set( [page:Float x], [page:Float y] ) [page:Vector2]</h3>
-<div>
-Sets value of this vector.
-</div>
+		<h3>.set( [page:Float x], [page:Float y] ) [page:Vector2]</h3>
+		<div>
+		Sets value of this vector.
+		</div>
 
-<h3>.copy( [page:Vector2 v] ) [page:Vector2]</h3>
-<div>
-Copies value of *v* to this vector.
-</div>
+		<h3>.copy( [page:Vector2 v] ) [page:Vector2]</h3>
+		<div>
+		Copies value of *v* to this vector.
+		</div>
 
-<h3>.add( [page:Vector2 a], [page:Vector2 b] ) [page:Vector2]</h3>
-<div>
-Sets this vector to *a + b*.
-</div>
+		<h3>.add( [page:Vector2 a], [page:Vector2 b] ) [page:Vector2]</h3>
+		<div>
+		Sets this vector to *a + b*.
+		</div>
 
-<h3>.addSelf( [page:Vector2 v] ) [page:Vector2]</h3>
-<div>
-Adds *v* to this vector.
-</div>
+		<h3>.addSelf( [page:Vector2 v] ) [page:Vector2]</h3>
+		<div>
+		Adds *v* to this vector.
+		</div>
 
-<h3>.sub( [page:Vector2 a], [page:Vector2 b] ) [page:Vector2]</h3>
-<div>
-Sets this vector to *a - b*.
-</div>
+		<h3>.sub( [page:Vector2 a], [page:Vector2 b] ) [page:Vector2]</h3>
+		<div>
+		Sets this vector to *a - b*.
+		</div>
 
-<h3>.subSelf( [page:Vector2 v] ) [page:Vector2]</h3>
-<div>
-Subtracts *v* from this vector.
-</div>
+		<h3>.subSelf( [page:Vector2 v] ) [page:Vector2]</h3>
+		<div>
+		Subtracts *v* from this vector.
+		</div>
 
-<h3>.multiplyScalar( [page:Float s] ) [page:Vector2]</h3>
-<div>
-Multiplies this vector by scalar *s*.
-</div>
+		<h3>.multiplyScalar( [page:Float s] ) [page:Vector2]</h3>
+		<div>
+		Multiplies this vector by scalar *s*.
+		</div>
 
-<h3>.divideScalar( [page:Float s] ) [page:Vector2]</h3>
-<div>
-Divides this vector by scalar *s*.<br />
-Set vector to *( 0, 0 )* if *s == 0*.
-</div>
+		<h3>.divideScalar( [page:Float s] ) [page:Vector2]</h3>
+		<div>
+		Divides this vector by scalar *s*.<br />
+		Set vector to *( 0, 0 )* if *s == 0*.
+		</div>
 
-<h3>.negate() [page:Vector2]</h3>
-<div>
-Inverts this vector.
-</div>
+		<h3>.negate() [page:Vector2]</h3>
+		<div>
+		Inverts this vector.
+		</div>
 
-<h3>.dot( [page:Vector2 v] ) [page:Float]</h3>
-<div>
-Computes dot product of this vector and *v*.
-</div>
+		<h3>.dot( [page:Vector2 v] ) [page:Float]</h3>
+		<div>
+		Computes dot product of this vector and *v*.
+		</div>
 
-<h3>.lengthSq() [page:Float]</h3>
-<div>
-Computes squared length of this vector.
-</div>
+		<h3>.lengthSq() [page:Float]</h3>
+		<div>
+		Computes squared length of this vector.
+		</div>
 
-<h3>.length() [page:Float]</h3>
-<div>
-Computes length of this vector.
-</div>
+		<h3>.length() [page:Float]</h3>
+		<div>
+		Computes length of this vector.
+		</div>
 
-<h3>.normalize() [page:Vector2]</h3>
-<div>
-Normalizes this vector.
-</div>
+		<h3>.normalize() [page:Vector2]</h3>
+		<div>
+		Normalizes this vector.
+		</div>
 
-<h3>.distanceTo( [page:Vector2 v] ) [page:Float]</h3>
-<div>
-Computes distance of this vector to *v*.
-</div>
+		<h3>.distanceTo( [page:Vector2 v] ) [page:Float]</h3>
+		<div>
+		Computes distance of this vector to *v*.
+		</div>
 
-<h3>.distanceToSquared( [page:Vector2 v] ) [page:Float]</h3>
-<div>
-Computes squared distance of this vector to *v*.
-</div>
+		<h3>.distanceToSquared( [page:Vector2 v] ) [page:Float]</h3>
+		<div>
+		Computes squared distance of this vector to *v*.
+		</div>
 
-<h3>.setLength( [page:Float l] ) [page:Vector2]</h3>
-<div>
-Normalizes this vector and multiplies it by *l*.
-</div>
+		<h3>.setLength( [page:Float l] ) [page:Vector2]</h3>
+		<div>
+		Normalizes this vector and multiplies it by *l*.
+		</div>
 
-<h3>.equals( [page:Vector2 v] ) [page:Vector2]</h3>
-<div>
-Checks for strict equality of this vector and *v*.
-</div>
+		<h3>.equals( [page:Vector2 v] ) [page:Vector2]</h3>
+		<div>
+		Checks for strict equality of this vector and *v*.
+		</div>
 
-<h3>.isZero() [page:Boolean]</h3>
-<div>
-Checks if length of this vector is within small epsilon (*0.0001*).
-</div>
-
-<h3>.clone() [page:Vector2]</h3>
-<div>
-Clones this vector.
-</div>
-
-
-<h2>Source</h2>
-
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<h3>.isZero() [page:Boolean]</h3>
+		<div>
+		Checks if length of this vector is within small epsilon (*0.0001*).
+		</div>
+
+		<h3>.clone() [page:Vector2]</h3>
+		<div>
+		Clones this vector.
+		</div>
+
+
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 170 - 159
docs/api/core/Vector3.html

@@ -1,182 +1,193 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">3D vector.</div>
+		<div class="desc">3D vector.</div>
 
 
-<h2>Example</h2>
+		<h2>Example</h2>
 
-<code>var a = new THREE.Vector3( 1, 0, 0 );
-var b = new THREE.Vector3( 0, 1, 0 );
+		<code>var a = new THREE.Vector3( 1, 0, 0 );
+		var b = new THREE.Vector3( 0, 1, 0 );
 
-var c = new THREE.Vector3();
-c.cross( a, b );
-</code>
+		var c = new THREE.Vector3();
+		c.cross( a, b );
+		</code>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]( [page:Float x], [page:Float y], [page:Float z] )</h3>
+		<h3>[name]( [page:Float x], [page:Float y], [page:Float z] )</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Float x]</h3>
+		<h3>.[page:Float x]</h3>
 
-<h3>.[page:Float y]</h3>
+		<h3>.[page:Float y]</h3>
 
-<h3>.[page:Float z]</h3>
+		<h3>.[page:Float z]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.set( [page:Float x], [page:Float y], [page:Float z] ) [page:Vector3]</h3>
-<div>
-Sets value of this vector.
-</div>
+		<h3>.set( [page:Float x], [page:Float y], [page:Float z] ) [page:Vector3]</h3>
+		<div>
+		Sets value of this vector.
+		</div>
 
-<h3>.setX( [page:Float x] ) [page:Vector3]</h3>
-<div>
-Sets x value of this vector.
-</div>
+		<h3>.setX( [page:Float x] ) [page:Vector3]</h3>
+		<div>
+		Sets x value of this vector.
+		</div>
 
-<h3>.setY( [page:Float y] ) [page:Vector3]</h3>
-<div>
-Sets y value of this vector.
-</div>
+		<h3>.setY( [page:Float y] ) [page:Vector3]</h3>
+		<div>
+		Sets y value of this vector.
+		</div>
 
-<h3>.setZ( [page:Float z] ) [page:Vector3]</h3>
-<div>
-Sets z value of this vector.
-</div>
+		<h3>.setZ( [page:Float z] ) [page:Vector3]</h3>
+		<div>
+		Sets z value of this vector.
+		</div>
+
+		<h3>.copy( [page:Vector3 v] ) [page:Vector3]</h3>
+		<div>
+		Copies value of *v* to this vector.
+		</div>
+
+		<h3>.add( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3]</h3>
+		<div>
+		Sets this vector to *a + b*.
+		</div>
+
+		<h3>.addSelf( [page:Vector3 v] ) [page:Vector3]</h3>
+		<div>
+		Adds *v* to this vector.
+		</div>
+
+		<h3>.sub( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3]</h3>
+		<div>
+		Sets this vector to *a - b*.
+		</div>
+
+		<h3>.subSelf( [page:Vector3 v] ) [page:Vector3]</h3>
+		<div>
+		Subtracts *v* from this vector.
+		</div>
+
+		<h3>.multiplyScalar( [page:Float s] ) [page:Vector3]</h3>
+		<div>
+		Multiplies this vector by scalar *s*.
+		</div>
 
-<h3>.copy( [page:Vector3 v] ) [page:Vector3]</h3>
-<div>
-Copies value of *v* to this vector.
-</div>
+		<h3>.divideScalar( [page:Float s] ) [page:Vector3]</h3>
+		<div>
+		Divides this vector by scalar *s*.<br />
+		Set vector to *( 0, 0, 0 )* if *s == 0*.
+		</div>
+
+		<h3>.negate() [page:Vector3]</h3>
+		<div>
+		Inverts this vector.
+		</div>
+
+		<h3>.dot( [page:Vector3 v] ) [page:Float]</h3>
+		<div>
+		Computes dot product of this vector and *v*.
+		</div>
 
-<h3>.add( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3]</h3>
-<div>
-Sets this vector to *a + b*.
-</div>
+		<h3>.lengthSq() [page:Float]</h3>
+		<div>
+		Computes squared length of this vector.
+		</div>
 
-<h3>.addSelf( [page:Vector3 v] ) [page:Vector3]</h3>
-<div>
-Adds *v* to this vector.
-</div>
+		<h3>.length() [page:Float]</h3>
+		<div>
+		Computes length of this vector.
+		</div>
 
-<h3>.sub( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3]</h3>
-<div>
-Sets this vector to *a - b*.
-</div>
-
-<h3>.subSelf( [page:Vector3 v] ) [page:Vector3]</h3>
-<div>
-Subtracts *v* from this vector.
-</div>
-
-<h3>.multiplyScalar( [page:Float s] ) [page:Vector3]</h3>
-<div>
-Multiplies this vector by scalar *s*.
-</div>
-
-<h3>.divideScalar( [page:Float s] ) [page:Vector3]</h3>
-<div>
-Divides this vector by scalar *s*.<br />
-Set vector to *( 0, 0, 0 )* if *s == 0*.
-</div>
-
-<h3>.negate() [page:Vector3]</h3>
-<div>
-Inverts this vector.
-</div>
-
-<h3>.dot( [page:Vector3 v] ) [page:Float]</h3>
-<div>
-Computes dot product of this vector and *v*.
-</div>
-
-<h3>.lengthSq() [page:Float]</h3>
-<div>
-Computes squared length of this vector.
-</div>
-
-<h3>.length() [page:Float]</h3>
-<div>
-Computes length of this vector.
-</div>
-
-<h3>.lengthManhattan() [page:Float]</h3>
-<div>
-Computes Manhattan length of this vector.<br />
-[link:http://en.wikipedia.org/wiki/Taxicab_geometry]
-</div>
-
-<h3>.normalize() [page:Vector3]</h3>
-<div>
-Normalizes this vector.
-</div>
-
-<h3>.distanceTo( [page:Vector3 v] ) [page:Vector3]</h3>
-<div>
-Computes distance of this vector to *v*.
-</div>
-
-<h3>.distanceToSquared( [page:Vector3 v] ) [page:Vector3]</h3>
-<div>
-Computes squared distance of this vector to *v*.
-</div>
-
-<h3>.normalize() [page:Vector3]</h3>
-<div>
-Normalizes this vector.
-</div>
-
-<h3>.setLength( [page:Float l] ) [page:Vector3]</h3>
-<div>
-Normalizes this vector and multiplies it by *l*.
-</div>
-
-<h3>.cross( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3]</h3>
-<div>
-Sets this vector to cross product of *a* and *b*.
-</div>
-
-<h3>.crossSelf( [page:Vector3 v] ) [page:Vector3]</h3>
-<div>
-Sets this vector to cross product of itself and *v*.
-</div>
-
-<h3>.getPositionFromMatrix( [page:Matrix4 m] ) [page:Vector3]</h3>
-<div>
-Sets this vector extracting position from matrix transform.
-</div>
-
-<h3>.getRotationFromMatrix( [page:Matrix4 m] ) [page:Vector3]</h3>
-<div>
-Sets this vector extracting Euler angles rotation from matrix transform.
-</div>
-
-<h3>.getScaleFromMatrix( [page:Matrix4 m] ) [page:Vector3]</h3>
-<div>
-Sets this vector extracting scale from matrix transform.
-</div>
-
-<h3>.equals( [page:Vector3 v] ) [page:Vector3]</h3>
-<div>
-Checks for strict equality of this vector and *v*.
-</div>
-
-<h3>.isZero() [page:Boolean]</h3>
-<div>
-Checks if length of this vector is within small epsilon (*0.0001*).
-</div>
-
-<h3>.clone() [page:Vector3]</h3>
-<div>
-Clones this vector.
-</div>
-
-
-<h2>Source</h2>
-
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<h3>.lengthManhattan() [page:Float]</h3>
+		<div>
+		Computes Manhattan length of this vector.<br />
+		[link:http://en.wikipedia.org/wiki/Taxicab_geometry]
+		</div>
+
+		<h3>.normalize() [page:Vector3]</h3>
+		<div>
+		Normalizes this vector.
+		</div>
+
+		<h3>.distanceTo( [page:Vector3 v] ) [page:Vector3]</h3>
+		<div>
+		Computes distance of this vector to *v*.
+		</div>
+
+		<h3>.distanceToSquared( [page:Vector3 v] ) [page:Vector3]</h3>
+		<div>
+		Computes squared distance of this vector to *v*.
+		</div>
+
+		<h3>.normalize() [page:Vector3]</h3>
+		<div>
+		Normalizes this vector.
+		</div>
+
+		<h3>.setLength( [page:Float l] ) [page:Vector3]</h3>
+		<div>
+		Normalizes this vector and multiplies it by *l*.
+		</div>
+
+		<h3>.cross( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3]</h3>
+		<div>
+		Sets this vector to cross product of *a* and *b*.
+		</div>
+
+		<h3>.crossSelf( [page:Vector3 v] ) [page:Vector3]</h3>
+		<div>
+		Sets this vector to cross product of itself and *v*.
+		</div>
+
+		<h3>.getPositionFromMatrix( [page:Matrix4 m] ) [page:Vector3]</h3>
+		<div>
+		Sets this vector extracting position from matrix transform.
+		</div>
+
+		<h3>.getRotationFromMatrix( [page:Matrix4 m] ) [page:Vector3]</h3>
+		<div>
+		Sets this vector extracting Euler angles rotation from matrix transform.
+		</div>
+
+		<h3>.getScaleFromMatrix( [page:Matrix4 m] ) [page:Vector3]</h3>
+		<div>
+		Sets this vector extracting scale from matrix transform.
+		</div>
+
+		<h3>.equals( [page:Vector3 v] ) [page:Vector3]</h3>
+		<div>
+		Checks for strict equality of this vector and *v*.
+		</div>
+
+		<h3>.isZero() [page:Boolean]</h3>
+		<div>
+		Checks if length of this vector is within small epsilon (*0.0001*).
+		</div>
+
+		<h3>.clone() [page:Vector3]</h3>
+		<div>
+		Clones this vector.
+		</div>
+
+
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 88 - 77
docs/api/core/Vector4.html

@@ -1,108 +1,119 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">4D vector.</div>
+		<div class="desc">4D vector.</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]( [page:Float x], [page:Float y], [page:Float z], [page:Float w] )</h3>
+		<h3>[name]( [page:Float x], [page:Float y], [page:Float z], [page:Float w] )</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Float x]</h3>
+		<h3>.[page:Float x]</h3>
 
-<h3>.[page:Float y]</h3>
+		<h3>.[page:Float y]</h3>
 
-<h3>.[page:Float z]</h3>
+		<h3>.[page:Float z]</h3>
 
-<h3>.[page:Float w]</h3>
+		<h3>.[page:Float w]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.set( [page:Float x], [page:Float y], [page:Float z], [page:Float w] ) [page:Vector4]</h3>
-<div>
-Sets value of this vector.
-</div>
+		<h3>.set( [page:Float x], [page:Float y], [page:Float z], [page:Float w] ) [page:Vector4]</h3>
+		<div>
+		Sets value of this vector.
+		</div>
 
-<h3>.copy( [page:Vector4 v] ) [page:Vector4]</h3>
-<div>
-Copies value of *v* to this vector.
-</div>
+		<h3>.copy( [page:Vector4 v] ) [page:Vector4]</h3>
+		<div>
+		Copies value of *v* to this vector.
+		</div>
 
-<h3>.add( [page:Vector4 a], [page:Vector4 b] ) [page:Vector4]</h3>
-<div>
-Sets this vector to *a + b*.
-</div>
+		<h3>.add( [page:Vector4 a], [page:Vector4 b] ) [page:Vector4]</h3>
+		<div>
+		Sets this vector to *a + b*.
+		</div>
 
-<h3>.addSelf( [page:Vector4 v] ) [page:Vector4]</h3>
-<div>
-Adds *v* to this vector.
-</div>
+		<h3>.addSelf( [page:Vector4 v] ) [page:Vector4]</h3>
+		<div>
+		Adds *v* to this vector.
+		</div>
 
-<h3>.sub( [page:Vector4 a], [page:Vector4 b] ) [page:Vector4]</h3>
-<div>
-Sets this vector to *a - b*.
-</div>
+		<h3>.sub( [page:Vector4 a], [page:Vector4 b] ) [page:Vector4]</h3>
+		<div>
+		Sets this vector to *a - b*.
+		</div>
 
-<h3>.subSelf( [page:Vector4 v] ) [page:Vector4]</h3>
-<div>
-Subtracts *v* from this vector.
-</div>
+		<h3>.subSelf( [page:Vector4 v] ) [page:Vector4]</h3>
+		<div>
+		Subtracts *v* from this vector.
+		</div>
 
-<h3>.multiplyScalar( [page:Float s] ) [page:Vector4]</h3>
-<div>
-Multiplies this vector by scalar *s*.
-</div>
+		<h3>.multiplyScalar( [page:Float s] ) [page:Vector4]</h3>
+		<div>
+		Multiplies this vector by scalar *s*.
+		</div>
 
-<h3>.divideScalar( [page:Float s] ) [page:Vector4]</h3>
-<div>
-Divides this vector by scalar *s*.<br />
-Set vector to *( 0, 0, 0 )* if *s == 0*.
-</div>
+		<h3>.divideScalar( [page:Float s] ) [page:Vector4]</h3>
+		<div>
+		Divides this vector by scalar *s*.<br />
+		Set vector to *( 0, 0, 0 )* if *s == 0*.
+		</div>
 
-<h3>.negate() [page:Vector4]</h3>
-<div>
-Inverts this vector.
-</div>
+		<h3>.negate() [page:Vector4]</h3>
+		<div>
+		Inverts this vector.
+		</div>
 
-<h3>.dot( [page:Vector4 v] ) [page:Float]</h3>
-<div>
-Computes dot product of this vector and *v*.
-</div>
+		<h3>.dot( [page:Vector4 v] ) [page:Float]</h3>
+		<div>
+		Computes dot product of this vector and *v*.
+		</div>
 
-<h3>.lengthSq() [page:Float]</h3>
-<div>
-Computes squared length of this vector.
-</div>
+		<h3>.lengthSq() [page:Float]</h3>
+		<div>
+		Computes squared length of this vector.
+		</div>
 
-<h3>.length() [page:Float]</h3>
-<div>
-Computes length of this vector.
-</div>
+		<h3>.length() [page:Float]</h3>
+		<div>
+		Computes length of this vector.
+		</div>
 
-<h3>.normalize() [page:Vector4]</h3>
-<div>
-Normalizes this vector.
-</div>
+		<h3>.normalize() [page:Vector4]</h3>
+		<div>
+		Normalizes this vector.
+		</div>
 
-<h3>.setLength( [page:Float l] ) [page:Vector4]</h3>
-<div>
-Normalizes this vector and multiplies it by *l*.
-</div>
+		<h3>.setLength( [page:Float l] ) [page:Vector4]</h3>
+		<div>
+		Normalizes this vector and multiplies it by *l*.
+		</div>
 
-<h3>.lerpSelf( [page:Vector4 v], [page:Float alpha] ) [page:Vector4]</h3>
-<div>
-Linearly interpolate between this vector and *v* with *alpha* factor.
-</div>
+		<h3>.lerpSelf( [page:Vector4 v], [page:Float alpha] ) [page:Vector4]</h3>
+		<div>
+		Linearly interpolate between this vector and *v* with *alpha* factor.
+		</div>
 
-<h3>.clone() [page:Vector4]</h3>
-<div>
-Clones this vector.
-</div>
+		<h3>.clone() [page:Vector4]</h3>
+		<div>
+		Clones this vector.
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/ColorUtils.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/GeometryUtils.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/ImageUtils.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/SceneUtils.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/ShaderUtils.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/animation/Animation.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/animation/AnimationHandler.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/animation/AnimationMorphTarget.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/animation/KeyFrameAnimation.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/cameras/CombinedCamera.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/cameras/CubeCamera.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/controls/FlyControls.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/controls/PathControls.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/controls/RollControls.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/controls/TrackballControls.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/core/BufferGeometry.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/core/Curve.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/core/CurvePath.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/core/EventTarget.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/core/Gyroscope.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/core/Path.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/core/Shape.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/core/TextPath.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/geometries/CubeGeometry.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/geometries/CylinderGeometry.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/geometries/ExtrudeGeometry.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/geometries/IcosahedronGeometry.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/geometries/LatheGeometry.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/geometries/OctahedronGeometry.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/geometries/PlaneGeometry.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/geometries/PolyhedronGeometry.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/geometries/SphereGeometry.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/geometries/TetrahedronGeometry.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/geometries/TextGeometry.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/geometries/TorusGeometry.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/geometries/TorusKnotGeometry.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/helpers/AxisHelper.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/helpers/CameraHelper.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/modifiers/SubdivisionModifier.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/objects/LensFlare.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/objects/MarchingCubes.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/renderers/effects/AnaglyphEffect.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../../list.js"></script>
+		<script src="../../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/renderers/effects/CrosseyedEffect.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../../list.js"></script>
+		<script src="../../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/renderers/effects/ParallaxBarrierEffect.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../../list.js"></script>
+		<script src="../../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/renderers/effects/StereoEffect.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../../list.js"></script>
+		<script src="../../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/renderers/plugins/LensFlarePlugin.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../../list.js"></script>
+		<script src="../../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/renderers/plugins/ShadowMapPlugin.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../../list.js"></script>
+		<script src="../../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/renderers/plugins/SpritePlugin.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../../list.js"></script>
+		<script src="../../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/shaders/ShaderFlares.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/extras/shaders/ShaderSprite.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../../list.js"></script>
+		<script src="../../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 23 - 12
docs/api/lights/AmbientLight.html

@@ -1,23 +1,34 @@
-[page:Object3D] &rarr; [page:Light] &rarr;
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Object3D] &rarr; [page:Light] &rarr;
 
-<h1>[name]</h1>
+		<h1>[name]</h1>
 
-<div class="desc">
-	This light's color gets applied to all the object in the scene globally.
-</div>
+		<div class="desc">
+			This light's color gets applied to all the object in the scene globally.
+		</div>
 
 
-<h2>Example</h2>
+		<h2>Example</h2>
 
-<code>var light = new THREE.AmbientLight( 0xff0000 );
-scene.add( light );</code>
+		<code>var light = new THREE.AmbientLight( 0xff0000 );
+		scene.add( light );</code>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]( [page:Float hex] )</h3>
+		<h3>[name]( [page:Float hex] )</h3>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 138 - 127
docs/api/lights/DirectionalLight.html

@@ -1,156 +1,167 @@
-[page:Object3D] &rarr; [page:Light] &rarr;
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Object3D] &rarr; [page:Light] &rarr;
+
+		<h1>[name]</h1>
+
+		<div class="desc">
+			Affects objects using [page:MeshLambertMaterial] or [page:MeshPhongMaterial].
+		</div>
+
+
+		<h2>Example</h2>
+
+		<code>// White directional light at half intensity shining from the top.
+
+		var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
+		directionalLight.position.set( 0, 1, 0 );
+		scene.add( directionalLight );</code>
+
+
+		<h2>Constructor</h2>
+
+		<h3>[name]( [page:Float hex], [page:Float intensity], [page:Float distance] )</h3>
+
+
+		<h2>Properties</h2>
+
+		<h3>.[page:Vector3 position]</h3>
+		<div>
+			Direction of the light is normalized vector from *position* to *(0,0,0)*.<br />
+			Default — *new THREE.Vector3()*.
+		</div>
+
+		<h3>.[page:Object3D target]</h3>
+		<div>
+			Target used for shadow camera orientation.
+		</div>
+
+		<h3>.[page:Float intensity]</h3>
+		<div>
+			Light's intensity.<br />
+			Default — *1.0*.
+		</div>
 
-<h1>[name]</h1>
-
-<div class="desc">
-	Affects objects using [page:MeshLambertMaterial] or [page:MeshPhongMaterial].
-</div>
-
-
-<h2>Example</h2>
-
-<code>// White directional light at half intensity shining from the top.
-
-var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
-directionalLight.position.set( 0, 1, 0 );
-scene.add( directionalLight );</code>
-
-
-<h2>Constructor</h2>
-
-<h3>[name]( [page:Float hex], [page:Float intensity], [page:Float distance] )</h3>
-
-
-<h2>Properties</h2>
-
-<h3>.[page:Vector3 position]</h3>
-<div>
-	Direction of the light is normalized vector from *position* to *(0,0,0)*.<br />
-	Default — *new THREE.Vector3()*.
-</div>
-
-<h3>.[page:Object3D target]</h3>
-<div>
-	Target used for shadow camera orientation.
-</div>
+		<h3>.[page:Float distance]</h3>
+		<div>
+			If non-zero, light will attenuate linearly from maximum intensity at light *position* down to zero at *distance*.<br />
+			Default — *0.0*.
+		</div>
 
-<h3>.[page:Float intensity]</h3>
-<div>
-	Light's intensity.<br />
-	Default — *1.0*.
-</div>
+		<h3>.[page:Boolean castShadow]</h3>
+		<div>
+			If set to *true* light will cast dynamic shadows. *Warning*: This is expensive and requires tweaking to get shadows looking right.<br />
+			Default — *false*.
+		</div>
 
-<h3>.[page:Float distance]</h3>
-<div>
-	If non-zero, light will attenuate linearly from maximum intensity at light *position* down to zero at *distance*.<br />
-	Default — *0.0*.
-</div>
+		<h3>.[page:Boolean onlyShadow]</h3>
+		<div>
+			If set to *true* light will only cast shadow but not contribute any lighting (as if *intensity* was 0 but cheaper to compute).<br />
+			Default — *false*.
+		</div>
 
-<h3>.[page:Boolean castShadow]</h3>
-<div>
-	If set to *true* light will cast dynamic shadows. *Warning*: This is expensive and requires tweaking to get shadows looking right.<br />
-	Default — *false*.
-</div>
+		<h3>.[page:Float shadowCameraNear]</h3>
+		<div>
+			Orthographic shadow camera frustum parameter.<br />
+			Default — *50*.
+		</div>
 
-<h3>.[page:Boolean onlyShadow]</h3>
-<div>
-	If set to *true* light will only cast shadow but not contribute any lighting (as if *intensity* was 0 but cheaper to compute).<br />
-	Default — *false*.
-</div>
+		<h3>.[page:Float shadowCameraFar]</h3>
+		<div>
+			Orthographic shadow camera frustum parameter.<br />
+			Default — *5000*.
+		</div>
 
-<h3>.[page:Float shadowCameraNear]</h3>
-<div>
-	Orthographic shadow camera frustum parameter.<br />
-	Default — *50*.
-</div>
+		<h3>.[page:Float shadowCameraLeft]</h3>
+		<div>
+			Orthographic shadow camera frustum parameter.<br />
+			Default — *-500*.
+		</div>
 
-<h3>.[page:Float shadowCameraFar]</h3>
-<div>
-	Orthographic shadow camera frustum parameter.<br />
-	Default — *5000*.
-</div>
+		<h3>.[page:Float shadowCameraRight]</h3>
+		<div>
+			Orthographic shadow camera frustum parameter.<br />
+			Default — *500*.
+		</div>
 
-<h3>.[page:Float shadowCameraLeft]</h3>
-<div>
-	Orthographic shadow camera frustum parameter.<br />
-	Default — *-500*.
-</div>
+		<h3>.[page:Float shadowCameraTop]</h3>
+		<div>
+			Orthographic shadow camera frustum parameter.<br />
+			Default — *500*.
+		</div>
 
-<h3>.[page:Float shadowCameraRight]</h3>
-<div>
-	Orthographic shadow camera frustum parameter.<br />
-	Default — *500*.
-</div>
+		<h3>.[page:Float shadowCameraBottom]</h3>
+		<div>
+			Orthographic shadow camera frustum parameter.<br />
+			Default — *-500*.
+		</div>
 
-<h3>.[page:Float shadowCameraTop]</h3>
-<div>
-	Orthographic shadow camera frustum parameter.<br />
-	Default — *500*.
-</div>
+		<h3>.[page:Boolean shadowCameraVisible]</h3>
+		<div>
+			Show debug shadow camera frustum.<br />
+			Default — *false*.
+		</div>
 
-<h3>.[page:Float shadowCameraBottom]</h3>
-<div>
-	Orthographic shadow camera frustum parameter.<br />
-	Default — *-500*.
-</div>
+		<h3>.[page:Float shadowBias]</h3>
+		<div>
+			Shadow map bias.<br />
+			Default — *0*.
+		</div>
 
-<h3>.[page:Boolean shadowCameraVisible]</h3>
-<div>
-	Show debug shadow camera frustum.<br />
-	Default — *false*.
-</div>
+		<h3>.[page:Float shadowDarkness]</h3>
+		<div>
+			Darkness of shadow casted by this light (from *0* to *1*).<br />
+			Default — *0.5*.
+		</div>
 
-<h3>.[page:Float shadowBias]</h3>
-<div>
-	Shadow map bias.<br />
-	Default — *0*.
-</div>
+		<h3>.[page:Integer shadowMapWidth]</h3>
+		<div>
+			Shadow map texture width in pixels.<br />
+			Default — *512*.
+		</div>
 
-<h3>.[page:Float shadowDarkness]</h3>
-<div>
-	Darkness of shadow casted by this light (from *0* to *1*).<br />
-	Default — *0.5*.
-</div>
+		<h3>.[page:Integer shadowMapHeight]</h3>
+		<div>
+			Shadow map texture height in pixels.<br />
+			Default — *512*.
+		</div>
+
+		<h3>.[page:Boolean shadowCascade]</h3>
 
-<h3>.[page:Integer shadowMapWidth]</h3>
-<div>
-	Shadow map texture width in pixels.<br />
-	Default — *512*.
-</div>
+		<h3>.[page:Vector3 shadowCascadeOffset]</h3>
 
-<h3>.[page:Integer shadowMapHeight]</h3>
-<div>
-	Shadow map texture height in pixels.<br />
-	Default — *512*.
-</div>
+		<h3>.[page:Integer shadowCascadeCount]</h3>
 
-<h3>.[page:Boolean shadowCascade]</h3>
+		<h3>.[page:Array shadowCascadeBias]</h3>
 
-<h3>.[page:Vector3 shadowCascadeOffset]</h3>
+		<h3>.[page:Array shadowCascadeWidth]</h3>
 
-<h3>.[page:Integer shadowCascadeCount]</h3>
+		<h3>.[page:Array shadowCascadeHeight]</h3>
 
-<h3>.[page:Array shadowCascadeBias]</h3>
+		<h3>.[page:Array shadowCascadeNearZ]</h3>
 
-<h3>.[page:Array shadowCascadeWidth]</h3>
+		<h3>.[page:Array shadowCascadeFarZ]</h3>
 
-<h3>.[page:Array shadowCascadeHeight]</h3>
+		<h3>.[page:Array shadowCascadeArray]</h3>
 
-<h3>.[page:Array shadowCascadeNearZ]</h3>
+		<h3>.[page:RenderTarget shadowMap]</h3>
 
-<h3>.[page:Array shadowCascadeFarZ]</h3>
+		<h3>.[page:Integer shadowMapSize]</h3>
 
-<h3>.[page:Array shadowCascadeArray]</h3>
+		<h3>.[page:Camera shadowCamera]</h3>
 
-<h3>.[page:RenderTarget shadowMap]</h3>
+		<h3>.[page:Matrix shadowMatrix]</h3>
 
-<h3>.[page:Integer shadowMapSize]</h3>
 
-<h3>.[page:Camera shadowCamera]</h3>
+		<h2>Source</h2>
 
-<h3>.[page:Matrix shadowMatrix]</h3>
-
-
-<h2>Source</h2>
-
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 20 - 9
docs/api/lights/Light.html

@@ -1,20 +1,31 @@
-[page:Object3D] &rarr;
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Object3D] &rarr;
 
-<h1>[name]</h1>
+		<h1>[name]</h1>
 
-<div class="desc">Abstract base class for lights.</div>
+		<div class="desc">Abstract base class for lights.</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]( [page:Integer hex] )</h3>
+		<h3>[name]( [page:Integer hex] )</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Color color]</h3>
+		<h3>.[page:Color color]</h3>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 40 - 29
docs/api/lights/PointLight.html

@@ -1,45 +1,56 @@
-[page:Object3D] &rarr; [page:Light] &rarr;
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Object3D] &rarr; [page:Light] &rarr;
 
-<h1>[name]</h1>
+		<h1>[name]</h1>
 
-<div class="desc">
-	Affects objects using [page:MeshLambertMaterial] or [page:MeshPhongMaterial].
-</div>
+		<div class="desc">
+			Affects objects using [page:MeshLambertMaterial] or [page:MeshPhongMaterial].
+		</div>
 
 
-<h2>Example</h2>
+		<h2>Example</h2>
 
-<code>var light = new THREE.PointLight( 0xff0000, 1, 100 );
-light.position.set( 50, 50, 50 );
-scene.add( light );</code>
+		<code>var light = new THREE.PointLight( 0xff0000, 1, 100 );
+		light.position.set( 50, 50, 50 );
+		scene.add( light );</code>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]( [page:Float color], [page:Float intensity], [page:Float distance] )</h3>
+		<h3>[name]( [page:Float color], [page:Float intensity], [page:Float distance] )</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 position]</h3>
-<div>
-	Light's position.<br />
-	Default — *new THREE.Vector3()*.
-</div>
+		<h3>.[page:Vector3 position]</h3>
+		<div>
+			Light's position.<br />
+			Default — *new THREE.Vector3()*.
+		</div>
 
-<h3>.[page:Float intensity]</h3>
-<div>
-	Light's intensity.<br />
-	Default - *1.0*.
-</div>
+		<h3>.[page:Float intensity]</h3>
+		<div>
+			Light's intensity.<br />
+			Default - *1.0*.
+		</div>
 
-<h3>.[page:Float distance]</h3>
-<div>
-	If non-zero, light will attenuate linearly from maximum intensity at light *position* down to zero at *distance*.<br />
-	Default — *0.0*.
-</div>
+		<h3>.[page:Float distance]</h3>
+		<div>
+			If non-zero, light will attenuate linearly from maximum intensity at light *position* down to zero at *distance*.<br />
+			Default — *0.0*.
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 31 - 20
docs/api/lights/SpotLight.html

@@ -1,39 +1,50 @@
-[page:Object3D] &rarr; [page:Light] &rarr;
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Object3D] &rarr; [page:Light] &rarr;
 
-<h1>[name]</h1>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Example</h2>
+		<h2>Example</h2>
 
-<code>// white spotlight shining from the side, casting shadow
+		<code>// white spotlight shining from the side, casting shadow
 
-var spotLight = new THREE.SpotLight( 0xffffff );
-spotLight.position.set( 100, 1000, 100 );
+		var spotLight = new THREE.SpotLight( 0xffffff );
+		spotLight.position.set( 100, 1000, 100 );
 
-spotLight.castShadow = true;
+		spotLight.castShadow = true;
 
-spotLight.shadowMapWidth = 1024;
-spotLight.shadowMapHeight = 1024;
+		spotLight.shadowMapWidth = 1024;
+		spotLight.shadowMapHeight = 1024;
 
-spotLight.shadowCameraNear = 500;
-spotLight.shadowCameraFar = 4000;
-spotLight.shadowCameraFov = 30;
+		spotLight.shadowCameraNear = 500;
+		spotLight.shadowCameraFar = 4000;
+		spotLight.shadowCameraFov = 30;
 
-scene.add( spotLight );</code>
+		scene.add( spotLight );</code>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/loaders/BinaryLoader.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/loaders/JSONLoader.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/loaders/Loader.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/loaders/SceneLoader.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 24 - 13
docs/api/materials/Material.html

@@ -1,26 +1,37 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 25 - 14
docs/api/materials/MeshBasicMaterial.html

@@ -1,28 +1,39 @@
-[page:Material] &rarr;
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Material] &rarr;
 
-<h1>[name]</h1>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 25 - 14
docs/api/materials/MeshDepthMaterial.html

@@ -1,28 +1,39 @@
-[page:Material] &rarr;
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Material] &rarr;
 
-<h1>[name]</h1>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 25 - 14
docs/api/materials/MeshFaceMaterial.html

@@ -1,28 +1,39 @@
-[page:Material] &rarr;
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Material] &rarr;
 
-<h1>[name]</h1>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 25 - 14
docs/api/materials/MeshLambertMaterial.html

@@ -1,28 +1,39 @@
-[page:Material] &rarr;
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Material] &rarr;
 
-<h1>[name]</h1>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 25 - 14
docs/api/materials/MeshNormalMaterial.html

@@ -1,28 +1,39 @@
-[page:Material] &rarr;
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Material] &rarr;
 
-<h1>[name]</h1>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 25 - 14
docs/api/materials/MeshPhongMaterial.html

@@ -1,28 +1,39 @@
-[page:Material] &rarr;
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Material] &rarr;
 
-<h1>[name]</h1>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 25 - 14
docs/api/materials/ParticleBasicMaterial.html

@@ -1,28 +1,39 @@
-[page:Material] &rarr;
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Material] &rarr;
 
-<h1>[name]</h1>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 25 - 14
docs/api/materials/ParticleCanvasMaterial.html

@@ -1,28 +1,39 @@
-[page:Material] &rarr;
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Material] &rarr;
 
-<h1>[name]</h1>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 25 - 14
docs/api/materials/ParticleDOMMaterial.html

@@ -1,28 +1,39 @@
-[page:Material] &rarr;
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Material] &rarr;
 
-<h1>[name]</h1>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 25 - 14
docs/api/materials/ShaderMaterial.html

@@ -1,28 +1,39 @@
-[page:Material] &rarr;
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Material] &rarr;
 
-<h1>[name]</h1>
+		<h1>[name]</h1>
 
-<div class="desc">todo</div>
+		<div class="desc">todo</div>
 
 
-<h2>Constructor</h2>
+		<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h3>[name]()</h3>
 
 
-<h2>Properties</h2>
+		<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h3>.[page:Vector3 todo]</h3>
 
 
-<h2>Methods</h2>
+		<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
 
-<h2>Source</h2>
+		<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 26 - 13
docs/api/objects/Bone.html

@@ -1,26 +1,39 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Object3D] &rarr;
 
-<div class="desc">todo</div>
+		<h1>[name]</h1>
 
+		<div class="desc">todo</div>
 
-<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h2>Constructor</h2>
 
+		<h3>[name]()</h3>
 
-<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h2>Properties</h2>
 
+		<h3>.[page:Vector3 todo]</h3>
 
-<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h2>Methods</h2>
 
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
-<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 26 - 13
docs/api/objects/LOD.html

@@ -1,26 +1,39 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Object3D] &rarr;
 
-<div class="desc">todo</div>
+		<h1>[name]</h1>
 
+		<div class="desc">todo</div>
 
-<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h2>Constructor</h2>
 
+		<h3>[name]()</h3>
 
-<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h2>Properties</h2>
 
+		<h3>.[page:Vector3 todo]</h3>
 
-<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h2>Methods</h2>
 
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
-<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 41 - 29
docs/api/objects/Line.html

@@ -1,44 +1,56 @@
-[page:Object3D] &rarr;
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Object3D] &rarr;
 
-<div class="desc">A line or a series of lines.</div>
+		<h1>[name]</h1>
 
+		<div class="desc">A line or a series of lines.</div>
 
-<h2>Constructor</h2>
 
-<h3>[name]( [page:Geometry geometry], [page:Material material], [page:Integer type] )</h3>
+		<h2>Constructor</h2>
 
-<div>
-geometry — Vertices representing the line segment(s).<br />
-material — Material for the line. Default is [page:LineBasicMaterial LineBasicMaterial].<br />
-type — Connection type between vertices. Default is LineStrip.
-</div>
+		<h3>[name]( [page:Geometry geometry], [page:Material material], [page:Integer type] )</h3>
 
-<div>If no material is supplied, a randomized line material will be created and assigned to the object.</div>
+		<div>
+		geometry — Vertices representing the line segment(s).<br />
+		material — Material for the line. Default is [page:LineBasicMaterial LineBasicMaterial].<br />
+		type — Connection type between vertices. Default is LineStrip.
+		</div>
 
-<div>Also, if no type is supplied, the default (LineStrip) will be used).</div>
+		<div>If no material is supplied, a randomized line material will be created and assigned to the object.</div>
 
-<h2>Properties</h2>
+		<div>Also, if no type is supplied, the default (LineStrip) will be used).</div>
 
-<h3>.[page:Geometry geometry]</h3>
-<div>
-Vertices representing the line segment(s).
-</div>
+		<h2>Properties</h2>
 
-<h3>.[page:Material material]</h3>
-<div>
-Material for the line.
-</div>
+		<h3>.[page:Geometry geometry]</h3>
+		<div>
+		Vertices representing the line segment(s).
+		</div>
 
-<h3>.[page:Integer type]</h3>
-<div>
-Possible values: LineStrip or LinePieces. LineStrip will draw a series of segments connecting each point (first connected to the second, the second connected to the third, and so on and so forth); and LinePieces will draw a series of pairs of segments (first connected to the second, the third connected to the fourth, and so on and so forth).</div>
+		<h3>.[page:Material material]</h3>
+		<div>
+		Material for the line.
+		</div>
 
-<div>
-In OpenGL terms, LineStrip is the classic GL_LINE_STRIP and LinePieces is the equivalent to GL_LINES.
-</div>
+		<h3>.[page:Integer type]</h3>
+		<div>
+		Possible values: LineStrip or LinePieces. LineStrip will draw a series of segments connecting each point (first connected to the second, the second connected to the third, and so on and so forth); and LinePieces will draw a series of pairs of segments (first connected to the second, the third connected to the fourth, and so on and so forth).</div>
 
+		<div>
+		In OpenGL terms, LineStrip is the classic GL_LINE_STRIP and LinePieces is the equivalent to GL_LINES.
+		</div>
 
-<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 34 - 22
docs/api/objects/Mesh.html

@@ -1,38 +1,50 @@
-[page:Object3D] &rarr;
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Object3D] &rarr;
 
-<div class="desc">Base class for Mesh objects, such as [page:MorphAnimMesh] and [page:SkinnedMesh].</div>
+		<h1>[name]</h1>
 
+		<div class="desc">Base class for Mesh objects, such as [page:MorphAnimMesh] and [page:SkinnedMesh].</div>
 
-<h2>Constructor</h2>
 
-<h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
+		<h2>Constructor</h2>
 
-<div>
-geometry — An instance of [page:Geometry].<br />
-material — An instance of [page:Material] (optional).
-</div>
+		<h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
 
-<h2>Properties</h2>
+		<div>
+		geometry — An instance of [page:Geometry].<br />
+		material — An instance of [page:Material] (optional).
+		</div>
 
-<h3>.[page:Geometry geometry]</h3>
+		<h2>Properties</h2>
 
-<div>An instance of [page:Geometry], defining the object's structure.</div>
+		<h3>.[page:Geometry geometry]</h3>
 
-<h3>.[page:Material material]</h3>
+		<div>An instance of [page:Geometry], defining the object's structure.</div>
 
-<div>An instance of [page:Material], defining the object's appearance. Default is a [page:MeshBasicMaterial] with wireframe mode enabled and randomised colour.</div>
+		<h3>.[page:Material material]</h3>
 
-<h2>Methods</h2>
+		<div>An instance of [page:Material], defining the object's appearance. Default is a [page:MeshBasicMaterial] with wireframe mode enabled and randomised colour.</div>
 
-<h3>.getMorphTargetIndexByName( [page:String name] )</h3>
-<div>
-name — a morph target name<br />
-</div>
+		<h2>Methods</h2>
 
-Returns the index of a morph target defined by name.
+		<h3>.getMorphTargetIndexByName( [page:String name] )</h3>
+		<div>
+		name — a morph target name<br />
+		</div>
 
+		Returns the index of a morph target defined by name.
 
-<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 26 - 13
docs/api/objects/MorphAnimMesh.html

@@ -1,26 +1,39 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Object3D] &rarr;
 
-<div class="desc">todo</div>
+		<h1>[name]</h1>
 
+		<div class="desc">todo</div>
 
-<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h2>Constructor</h2>
 
+		<h3>[name]()</h3>
 
-<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h2>Properties</h2>
 
+		<h3>.[page:Vector3 todo]</h3>
 
-<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h2>Methods</h2>
 
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
-<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 26 - 13
docs/api/objects/Particle.html

@@ -1,26 +1,39 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Object3D] &rarr;
 
-<div class="desc">todo</div>
+		<h1>[name]</h1>
 
+		<div class="desc">todo</div>
 
-<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h2>Constructor</h2>
 
+		<h3>[name]()</h3>
 
-<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h2>Properties</h2>
 
+		<h3>.[page:Vector3 todo]</h3>
 
-<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h2>Methods</h2>
 
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
-<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 26 - 13
docs/api/objects/ParticleSystem.html

@@ -1,26 +1,39 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Object3D] &rarr;
 
-<div class="desc">todo</div>
+		<h1>[name]</h1>
 
+		<div class="desc">todo</div>
 
-<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h2>Constructor</h2>
 
+		<h3>[name]()</h3>
 
-<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h2>Properties</h2>
 
+		<h3>.[page:Vector3 todo]</h3>
 
-<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h2>Methods</h2>
 
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
-<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 26 - 13
docs/api/objects/Ribbon.html

@@ -1,26 +1,39 @@
-<h1>[name]</h1>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Object3D] &rarr;
 
-<div class="desc">todo</div>
+		<h1>[name]</h1>
 
+		<div class="desc">todo</div>
 
-<h2>Constructor</h2>
 
-<h3>[name]()</h3>
+		<h2>Constructor</h2>
 
+		<h3>[name]()</h3>
 
-<h2>Properties</h2>
 
-<h3>.[page:Vector3 todo]</h3>
+		<h2>Properties</h2>
 
+		<h3>.[page:Vector3 todo]</h3>
 
-<h2>Methods</h2>
 
-<h3>.todo( [page:Vector3 todo] )</h3>
-<div>
-todo — todo<br />
-</div>
+		<h2>Methods</h2>
 
+		<h3>.todo( [page:Vector3 todo] )</h3>
+		<div>
+		todo — todo<br />
+		</div>
 
-<h2>Source</h2>
 
-[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

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