|
@@ -61,6 +61,7 @@
|
|
|
[example:webgl_materials_variations_physical materials / variations / physical]<br />
|
|
|
[example:webgl_materials_physical_clearcoat materials / physical / clearcoat]<br />
|
|
|
[example:webgl_materials_physical_reflectivity materials / physical / reflectivity]<br />
|
|
|
+ [example:webgl_materials_physical_sheen materials / physical / sheen]<br />
|
|
|
[example:webgl_materials_physical_transmission materials / physical / transmission]
|
|
|
</p>
|
|
|
|
|
@@ -132,6 +133,12 @@
|
|
|
This models the reflectivity of non-metallic materials. It has no effect when [page:MeshStandardMaterial.metalness metalness] is *1.0*
|
|
|
</p>
|
|
|
|
|
|
+ <h3>[property:Color sheen]</h3>
|
|
|
+ <p>
|
|
|
+ If a color is assigned to this property, the material will use a special sheen BRDF intended for rendering cloth materials such as velvet.
|
|
|
+ The sheen color provides the ability to create two-tone specular materials. *null* by default.
|
|
|
+ </p>
|
|
|
+
|
|
|
<h3>[property:Float transmission]</h3>
|
|
|
<p>
|
|
|
Degree of transmission (or optical transparency), from *0.0* to *1.0*. Default is *0.0*.<br />
|