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@@ -5,7 +5,8 @@
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<meta charset="utf-8">
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<meta charset="utf-8">
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<style type="text/css">
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<style type="text/css">
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body {
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body {
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- background:#fff;
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+ background:#000;
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+ color:#fff;
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padding:0;
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padding:0;
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margin:0;
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margin:0;
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overflow:hidden;
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overflow:hidden;
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@@ -16,14 +17,57 @@
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#info {
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#info {
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position: absolute;
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position: absolute;
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top: 0px; width: 100%;
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top: 0px; width: 100%;
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- color: #000;
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padding: 5px;
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padding: 5px;
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font-family: Monospace;
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font-family: Monospace;
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font-size: 13px;
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font-size: 13px;
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text-align: center;
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text-align: center;
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+ z-index:100;
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}
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}
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- a { color:skyblue }
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+ #progress {
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+ color:red;
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+ top:7em;
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+ width: 100%;
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+ font-size:3em;
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+ font-variant:small-caps;
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+ font-weight:bold;
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+ position:absolute;
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+ z-index:100;
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+ text-align: center;
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+ text-shadow: #000 0px 0px 10px;
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+ display:none;
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+ }
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+
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+ #start {
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+ color:#fff;
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+ text-shadow: #000 0px 0px 2px;
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+ padding:0.1em 0.3em;
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+ width:3em;
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+ text-align: center;
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+ /*
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+ font-size:0.8em;
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+ -moz-box-shadow: 0px 0px 5px #000;
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+ -webkit-box-shadow: 0px 0px 5px #000;
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+ box-shadow: 0px 0px 5px #000;
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+ */
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+ display:none;
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+ }
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+
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+ .enabled {
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+ color: lime!important;
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+ cursor:pointer;
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+ }
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+
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+ .enabled:hover {
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+ text-shadow: #0f0 0px 0px 5px !important;
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+ }
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+
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+ .disabled {
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+ background:gray;
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+ cursor:default;
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+ }
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+
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+ a { color:red }
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canvas { pointer-events:none; z-index:10; }
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canvas { pointer-events:none; z-index:10; }
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#log { position:absolute; top:0; display:block; text-align:left; z-index:1000; pointer-events:none; }
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#log { position:absolute; top:0; display:block; text-align:left; z-index:1000; pointer-events:none; }
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</style>
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</style>
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@@ -34,6 +78,11 @@
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<a href="http://github.com/mrdoob/three.js">three.js</a> - scene loader test
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<a href="http://github.com/mrdoob/three.js">three.js</a> - scene loader test
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</div>
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</div>
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+ <div id="progress">
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+ <span id="message">Loading ...</span>
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+ <center><div id="start" class="disabled">Start</div></center>
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+ </div>
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+
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<pre id="log"></pre>
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<pre id="log"></pre>
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<script type="text/javascript" src="../build/ThreeExtras.js"></script>
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<script type="text/javascript" src="../build/ThreeExtras.js"></script>
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@@ -46,7 +95,7 @@
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var container,stats;
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var container,stats;
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- var camera, scene;
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+ var camera, scene, loaded;
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var renderer;
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var renderer;
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var mesh, zmesh, geometry;
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var mesh, zmesh, geometry;
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@@ -60,18 +109,33 @@
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init();
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init();
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+ function $( id ) {
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+
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+ return document.getElementById( id );
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+
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+ }
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+
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function init() {
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function init() {
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container = document.createElement( 'div' );
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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document.body.appendChild( container );
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+ var loadScene = createLoadScene();
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+ scene = loadScene.scene;
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+ camera = loadScene.camera;
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+
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renderer = new THREE.WebGLRenderer();
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renderer = new THREE.WebGLRenderer();
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renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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renderer.domElement.style.position = "relative";
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renderer.domElement.style.position = "relative";
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container.appendChild( renderer.domElement );
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container.appendChild( renderer.domElement );
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+ $( "start" ).addEventListener( 'click', onStartClick, false );
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+
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+ setInterval( loop, 1000/60 );
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+
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var callback_sync = function( result ) {
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var callback_sync = function( result ) {
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+ /*
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scene = result.scene;
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scene = result.scene;
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camera = result.currentCamera;
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camera = result.currentCamera;
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@@ -80,12 +144,14 @@
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renderer.setClearColor( result.bgColor.hex, result.bgAlpha );
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renderer.setClearColor( result.bgColor.hex, result.bgAlpha );
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- setInterval( loop, 1000/60 );
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+ */
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}
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}
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var callback_async = function( result ) {
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var callback_async = function( result ) {
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+ loaded = result;
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+
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var mat_veyron = result.geometries[ "veyron" ].materials;
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var mat_veyron = result.geometries[ "veyron" ].materials;
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mat_veyron[ 0 ][ 0 ] = result.materials[ "interior" ];
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mat_veyron[ 0 ][ 0 ] = result.materials[ "interior" ];
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@@ -95,10 +161,14 @@
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mat_veyron[ 4 ][ 0 ] = result.materials[ "chrome" ];
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mat_veyron[ 4 ][ 0 ] = result.materials[ "chrome" ];
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mat_veyron[ 5 ][ 0 ] = result.materials[ "chrome" ];
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mat_veyron[ 5 ][ 0 ] = result.materials[ "chrome" ];
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+ $( "message" ).style.display = "none";
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+ $( "start" ).style.display = "block";
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+ $( "start" ).className = "enabled";
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+
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}
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}
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+ $( "progress" ).style.display = "block";
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SceneUtils.loadScene( "scenes/test_scene.js", callback_sync, callback_async );
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SceneUtils.loadScene( "scenes/test_scene.js", callback_sync, callback_async );
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-
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stats = new Stats();
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.position = 'absolute';
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@@ -108,6 +178,26 @@
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}
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}
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+ function setButtonActive( id ) {
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+
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+ $( "start" ).style.backgroundColor = "green";
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+
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+ }
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+
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+ function onStartClick() {
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+
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+ $( "progress" ).style.display = "none";
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+
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+ scene = loaded.scene;
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+ camera = loaded.currentCamera;
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setClearColor( loaded.bgColor.hex, loaded.bgAlpha );
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+
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+ }
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+
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function onDocumentMouseMove(event) {
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function onDocumentMouseMove(event) {
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mouseX = ( event.clientX - windowHalfX );
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mouseX = ( event.clientX - windowHalfX );
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@@ -115,6 +205,46 @@
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}
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}
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+ function createLoadScene() {
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+
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+ var result = {
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+
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+ scene: new THREE.Scene(),
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+ camera: new THREE.Camera( 65, window.innerWidth / window.innerHeight, 1, 1000 )
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+
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+ };
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+
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+ result.camera.position.z = 100;
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+
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+ var object, geometry, material, light, count = 100, range = 150;
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+
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+ material = new THREE.MeshLambertMaterial( { color:0xffffff } );
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+ geometry = new Cube( 5, 5, 5 );
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+
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+ for( var i = 0; i < count; i++ ) {
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+
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+ object = new THREE.Mesh( geometry, material );
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+ object.position.x = ( Math.random() - 0.5 ) * range;
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+ object.position.y = ( Math.random() - 0.5 ) * range;
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+ object.position.z = ( Math.random() - 0.5 ) * range;
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+ object.rotation.x = Math.random() * 6;
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+ object.rotation.y = Math.random() * 6;
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+ object.rotation.z = Math.random() * 6;
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+ result.scene.addObject( object );
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+
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+ }
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+
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+ light = new THREE.PointLight( 0xffffff );
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+ result.scene.addLight( light );
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+
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+ light = new THREE.DirectionalLight( 0x111111 );
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+ light.position.x = 1;
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+ result.scene.addLight( light );
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+
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+ return result;
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+
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+ }
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+
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function loop() {
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function loop() {
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camera.position.x += ( mouseX - camera.position.x ) * .001;
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camera.position.x += ( mouseX - camera.position.x ) * .001;
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@@ -128,7 +258,7 @@
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function log( text ) {
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function log( text ) {
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- var e = document.getElementById("log");
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+ var e = $("log");
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e.innerHTML = text + "<br/>" + e.innerHTML;
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e.innerHTML = text + "<br/>" + e.innerHTML;
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}
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}
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