@@ -44,9 +44,9 @@ THREE.LatheGeometry = function ( points, segments, phiStart, phiLength ) {
var vertex = new THREE.Vector3();
- vertex.x = point.x * cos;
+ vertex.x = point.x * sin;
vertex.y = point.y;
- vertex.z = point.x * sin;
+ vertex.z = point.x * cos;
this.vertices.push( vertex );