Browse Source

Some small refactoring in WebGLRenderer.

There shouldn't be any change in functionality, just moved code around and clarified comments.
alteredq 14 years ago
parent
commit
38dacb0d1e
3 changed files with 273 additions and 265 deletions
  1. 83 83
      build/Three.js
  2. 83 83
      build/ThreeDebug.js
  3. 107 99
      src/renderers/WebGLRenderer.js

+ 83 - 83
build/Three.js

@@ -11,40 +11,40 @@ distanceToSquared:function(a){var c=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return
 THREE.Vector4.prototype={set:function(a,c,f,h){this.x=a;this.y=c;this.z=f;this.w=h;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 THREE.Vector4.prototype={set:function(a,c,f,h){this.x=a;this.y=c;this.z=f;this.w=h;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
 THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,f,h=a.objects,b=[];a=0;for(c=h.length;a<c;a++){f=h[a];if(f instanceof THREE.Mesh)b=b.concat(this.intersectObject(f))}b.sort(function(d,p){return d.distance-p.distance});return b},intersectObject:function(a){function c(C,v,L,r){r=r.clone().subSelf(v);L=L.clone().subSelf(v);var q=C.clone().subSelf(v);C=r.dot(r);v=r.dot(L);r=r.dot(q);var l=L.dot(L);L=L.dot(q);q=1/(C*l-v*v);l=(l*r-v*L)*q;C=(C*L-v*r)*q;return l>0&&C>0&&l+C<1}var f,h,b,d,p,s,o,e,g,k,
-i,n=a.geometry,j=n.vertices,z=[];f=0;for(h=n.faces.length;f<h;f++){b=n.faces[f];k=this.origin.clone();i=this.direction.clone();d=a.matrix.transform(j[b.a].position.clone());p=a.matrix.transform(j[b.b].position.clone());s=a.matrix.transform(j[b.c].position.clone());o=b instanceof THREE.Face4?a.matrix.transform(j[b.d].position.clone()):null;e=a.matrixRotation.transform(b.normal.clone());g=i.dot(e);if(g<0){e=e.dot((new THREE.Vector3).sub(d,k))/g;k=k.addSelf(i.multiplyScalar(e));if(b instanceof THREE.Face3){if(c(k,
-d,p,s)){b={distance:this.origin.distanceTo(k),point:k,face:b,object:a};z.push(b)}}else if(b instanceof THREE.Face4)if(c(k,d,p,o)||c(k,p,s,o)){b={distance:this.origin.distanceTo(k),point:k,face:b,object:a};z.push(b)}}}return z}};
-THREE.Rectangle=function(){function a(){d=h-c;p=b-f}var c,f,h,b,d,p,s=true;this.getX=function(){return c};this.getY=function(){return f};this.getWidth=function(){return d};this.getHeight=function(){return p};this.getLeft=function(){return c};this.getTop=function(){return f};this.getRight=function(){return h};this.getBottom=function(){return b};this.set=function(o,e,g,k){s=false;c=o;f=e;h=g;b=k;a()};this.addPoint=function(o,e){if(s){s=false;c=o;f=e;h=o;b=e}else{c=Math.min(c,o);f=Math.min(f,e);h=Math.max(h,
-o);b=Math.max(b,e)}a()};this.addRectangle=function(o){if(s){s=false;c=o.getLeft();f=o.getTop();h=o.getRight();b=o.getBottom()}else{c=Math.min(c,o.getLeft());f=Math.min(f,o.getTop());h=Math.max(h,o.getRight());b=Math.max(b,o.getBottom())}a()};this.inflate=function(o){c-=o;f-=o;h+=o;b+=o;a()};this.minSelf=function(o){c=Math.max(c,o.getLeft());f=Math.max(f,o.getTop());h=Math.min(h,o.getRight());b=Math.min(b,o.getBottom());a()};this.instersects=function(o){return Math.min(h,o.getRight())-Math.max(c,o.getLeft())>=
-0&&Math.min(b,o.getBottom())-Math.max(f,o.getTop())>=0};this.empty=function(){s=true;b=h=f=c=0;a()};this.isEmpty=function(){return s};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+h+", top: "+f+", bottom: "+b+", width: "+d+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
+THREE.Ray.prototype={intersectScene:function(a){var c,f,h=a.objects,b=[];a=0;for(c=h.length;a<c;a++){f=h[a];if(f instanceof THREE.Mesh)b=b.concat(this.intersectObject(f))}b.sort(function(d,p){return d.distance-p.distance});return b},intersectObject:function(a){function c(B,u,L,r){r=r.clone().subSelf(u);L=L.clone().subSelf(u);var s=B.clone().subSelf(u);B=r.dot(r);u=r.dot(L);r=r.dot(s);var l=L.dot(L);L=L.dot(s);s=1/(B*l-u*u);l=(l*r-u*L)*s;B=(B*L-u*r)*s;return l>0&&B>0&&l+B<1}var f,h,b,d,p,q,o,e,g,j,
+i,m=a.geometry,k=m.vertices,x=[];f=0;for(h=m.faces.length;f<h;f++){b=m.faces[f];j=this.origin.clone();i=this.direction.clone();d=a.matrix.transform(k[b.a].position.clone());p=a.matrix.transform(k[b.b].position.clone());q=a.matrix.transform(k[b.c].position.clone());o=b instanceof THREE.Face4?a.matrix.transform(k[b.d].position.clone()):null;e=a.matrixRotation.transform(b.normal.clone());g=i.dot(e);if(g<0){e=e.dot((new THREE.Vector3).sub(d,j))/g;j=j.addSelf(i.multiplyScalar(e));if(b instanceof THREE.Face3){if(c(j,
+d,p,q)){b={distance:this.origin.distanceTo(j),point:j,face:b,object:a};x.push(b)}}else if(b instanceof THREE.Face4)if(c(j,d,p,o)||c(j,p,q,o)){b={distance:this.origin.distanceTo(j),point:j,face:b,object:a};x.push(b)}}}return x}};
+THREE.Rectangle=function(){function a(){d=h-c;p=b-f}var c,f,h,b,d,p,q=true;this.getX=function(){return c};this.getY=function(){return f};this.getWidth=function(){return d};this.getHeight=function(){return p};this.getLeft=function(){return c};this.getTop=function(){return f};this.getRight=function(){return h};this.getBottom=function(){return b};this.set=function(o,e,g,j){q=false;c=o;f=e;h=g;b=j;a()};this.addPoint=function(o,e){if(q){q=false;c=o;f=e;h=o;b=e}else{c=Math.min(c,o);f=Math.min(f,e);h=Math.max(h,
+o);b=Math.max(b,e)}a()};this.addRectangle=function(o){if(q){q=false;c=o.getLeft();f=o.getTop();h=o.getRight();b=o.getBottom()}else{c=Math.min(c,o.getLeft());f=Math.min(f,o.getTop());h=Math.max(h,o.getRight());b=Math.max(b,o.getBottom())}a()};this.inflate=function(o){c-=o;f-=o;h+=o;b+=o;a()};this.minSelf=function(o){c=Math.max(c,o.getLeft());f=Math.max(f,o.getTop());h=Math.min(h,o.getRight());b=Math.min(b,o.getBottom());a()};this.instersects=function(o){return Math.min(h,o.getRight())-Math.max(c,o.getLeft())>=
+0&&Math.min(b,o.getBottom())-Math.max(f,o.getTop())>=0};this.empty=function(){q=true;b=h=f=c=0;a()};this.isEmpty=function(){return q};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+h+", top: "+f+", bottom: "+b+", width: "+d+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
 THREE.Matrix4=function(){this._x=new THREE.Vector3;this._y=new THREE.Vector3;this._z=new THREE.Vector3};
 THREE.Matrix4=function(){this._x=new THREE.Vector3;this._y=new THREE.Vector3;this._z=new THREE.Vector3};
 THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
 THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
 a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,f){var h=this._x,b=this._y,d=this._z;d.sub(a,c);d.normalize();h.cross(f,d);h.normalize();b.cross(d,h);b.normalize();this.n11=h.x;this.n12=h.y;this.n13=h.z;this.n14=-h.dot(a);this.n21=b.x;this.n22=b.y;this.n23=b.z;this.n24=-b.dot(a);this.n31=d.x;this.n32=d.y;this.n33=d.z;this.n34=-d.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var c=a.x,f=a.y,h=a.z,b=a.w?a.w:1;a.x=this.n11*c+this.n12*f+this.n13*h+this.n14*
 a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,f){var h=this._x,b=this._y,d=this._z;d.sub(a,c);d.normalize();h.cross(f,d);h.normalize();b.cross(d,h);b.normalize();this.n11=h.x;this.n12=h.y;this.n13=h.z;this.n14=-h.dot(a);this.n21=b.x;this.n22=b.y;this.n23=b.z;this.n24=-b.dot(a);this.n31=d.x;this.n32=d.y;this.n33=d.z;this.n34=-d.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var c=a.x,f=a.y,h=a.z,b=a.w?a.w:1;a.x=this.n11*c+this.n12*f+this.n13*h+this.n14*
 b;a.y=this.n21*c+this.n22*f+this.n23*h+this.n24*b;a.z=this.n31*c+this.n32*f+this.n33*h+this.n34*b;b=this.n41*c+this.n42*f+this.n43*h+this.n44*b;if(a.w)a.w=b;else{a.x/=b;a.y/=b;a.z/=b}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,
 b;a.y=this.n21*c+this.n22*f+this.n23*h+this.n24*b;a.z=this.n31*c+this.n32*f+this.n33*h+this.n34*b;b=this.n41*c+this.n42*f+this.n43*h+this.n44*b;if(a.w)a.w=b;else{a.x/=b;a.y/=b;a.z/=b}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,
 c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*c.n21+a.n33*c.n31+
 c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*c.n21+a.n33*c.n31+
 a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,f=this.n12,h=this.n13,b=this.n14,d=this.n21,p=this.n22,
 a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,f=this.n12,h=this.n13,b=this.n14,d=this.n21,p=this.n22,
-s=this.n23,o=this.n24,e=this.n31,g=this.n32,k=this.n33,i=this.n34,n=this.n41,j=this.n42,z=this.n43,C=this.n44;this.n11=c*a.n11+f*a.n21+h*a.n31+b*a.n41;this.n12=c*a.n12+f*a.n22+h*a.n32+b*a.n42;this.n13=c*a.n13+f*a.n23+h*a.n33+b*a.n43;this.n14=c*a.n14+f*a.n24+h*a.n34+b*a.n44;this.n21=d*a.n11+p*a.n21+s*a.n31+o*a.n41;this.n22=d*a.n12+p*a.n22+s*a.n32+o*a.n42;this.n23=d*a.n13+p*a.n23+s*a.n33+o*a.n43;this.n24=d*a.n14+p*a.n24+s*a.n34+o*a.n44;this.n31=e*a.n11+g*a.n21+k*a.n31+i*a.n41;this.n32=e*a.n12+g*a.n22+
-k*a.n32+i*a.n42;this.n33=e*a.n13+g*a.n23+k*a.n33+i*a.n43;this.n34=e*a.n14+g*a.n24+k*a.n34+i*a.n44;this.n41=n*a.n11+j*a.n21+z*a.n31+C*a.n41;this.n42=n*a.n12+j*a.n22+z*a.n32+C*a.n42;this.n43=n*a.n13+j*a.n23+z*a.n33+C*a.n43;this.n44=n*a.n14+j*a.n24+z*a.n34+C*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
+q=this.n23,o=this.n24,e=this.n31,g=this.n32,j=this.n33,i=this.n34,m=this.n41,k=this.n42,x=this.n43,B=this.n44;this.n11=c*a.n11+f*a.n21+h*a.n31+b*a.n41;this.n12=c*a.n12+f*a.n22+h*a.n32+b*a.n42;this.n13=c*a.n13+f*a.n23+h*a.n33+b*a.n43;this.n14=c*a.n14+f*a.n24+h*a.n34+b*a.n44;this.n21=d*a.n11+p*a.n21+q*a.n31+o*a.n41;this.n22=d*a.n12+p*a.n22+q*a.n32+o*a.n42;this.n23=d*a.n13+p*a.n23+q*a.n33+o*a.n43;this.n24=d*a.n14+p*a.n24+q*a.n34+o*a.n44;this.n31=e*a.n11+g*a.n21+j*a.n31+i*a.n41;this.n32=e*a.n12+g*a.n22+
+j*a.n32+i*a.n42;this.n33=e*a.n13+g*a.n23+j*a.n33+i*a.n43;this.n34=e*a.n14+g*a.n24+j*a.n34+i*a.n44;this.n41=m*a.n11+k*a.n21+x*a.n31+B*a.n41;this.n42=m*a.n12+k*a.n22+x*a.n32+B*a.n42;this.n43=m*a.n13+k*a.n23+x*a.n33+B*a.n43;this.n44=m*a.n14+k*a.n24+x*a.n34+B*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
 this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
 this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
 this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,h){var b=c[f];c[f]=c[h];c[h]=b}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
 this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,h){var b=c[f];c[f]=c[h];c[h]=b}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
 "n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
 "n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
 toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,f){var h=new THREE.Matrix4;h.n14=a;h.n24=c;h.n34=f;return h};THREE.Matrix4.scaleMatrix=function(a,c,f){var h=new THREE.Matrix4;h.n11=a;h.n22=c;h.n33=f;return h};
 toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,f){var h=new THREE.Matrix4;h.n14=a;h.n24=c;h.n34=f;return h};THREE.Matrix4.scaleMatrix=function(a,c,f){var h=new THREE.Matrix4;h.n11=a;h.n22=c;h.n33=f;return h};
 THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c};
 THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c};
-THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,h=Math.cos(c),b=Math.sin(c),d=1-h,p=a.x,s=a.y,o=a.z;f.n11=d*p*p+h;f.n12=d*p*s-b*o;f.n13=d*p*o+b*s;f.n21=d*p*s+b*o;f.n22=d*s*s+h;f.n23=d*s*o-b*p;f.n31=d*p*o-b*s;f.n32=d*s*o+b*p;f.n33=d*o*o+h;return f};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,h=Math.cos(c),b=Math.sin(c),d=1-h,p=a.x,q=a.y,o=a.z;f.n11=d*p*p+h;f.n12=d*p*q-b*o;f.n13=d*p*o+b*q;f.n21=d*p*q+b*o;f.n22=d*q*q+h;f.n23=d*q*o-b*p;f.n31=d*p*o-b*q;f.n32=d*q*o+b*p;f.n33=d*o*o+h;return f};
 THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
 THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
 a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c};
 a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c};
-THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],h=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],d=-c[10]*c[4]+c[6]*c[8],p=c[10]*c[0]-c[2]*c[8],s=-c[6]*c[0]+c[2]*c[4],o=c[9]*c[4]-c[5]*c[8],e=-c[9]*c[0]+c[1]*c[8],g=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*d+c[2]*o;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*h;a.m[2]=c*b;a.m[3]=c*d;a.m[4]=c*p;a.m[5]=c*s;a.m[6]=c*o;a.m[7]=c*e;a.m[8]=c*g;return a};
-THREE.Matrix4.makeFrustum=function(a,c,f,h,b,d){var p,s,o;p=new THREE.Matrix4;s=2*b/(c-a);o=2*b/(h-f);a=(c+a)/(c-a);f=(h+f)/(h-f);h=-(d+b)/(d-b);b=-2*d*b/(d-b);p.n11=s;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=o;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=h;p.n34=b;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,c,f,h){var b;a=f*Math.tan(a*Math.PI/360);b=-a;return THREE.Matrix4.makeFrustum(b*c,a*c,b,a,f,h)};
-THREE.Matrix4.makeOrtho=function(a,c,f,h,b,d){var p,s,o,e;p=new THREE.Matrix4;s=c-a;o=f-h;e=d-b;a=(c+a)/s;f=(f+h)/o;b=(d+b)/e;p.n11=2/s;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/o;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/e;p.n34=-b;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p};
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],h=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],d=-c[10]*c[4]+c[6]*c[8],p=c[10]*c[0]-c[2]*c[8],q=-c[6]*c[0]+c[2]*c[4],o=c[9]*c[4]-c[5]*c[8],e=-c[9]*c[0]+c[1]*c[8],g=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*d+c[2]*o;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*h;a.m[2]=c*b;a.m[3]=c*d;a.m[4]=c*p;a.m[5]=c*q;a.m[6]=c*o;a.m[7]=c*e;a.m[8]=c*g;return a};
+THREE.Matrix4.makeFrustum=function(a,c,f,h,b,d){var p,q,o;p=new THREE.Matrix4;q=2*b/(c-a);o=2*b/(h-f);a=(c+a)/(c-a);f=(h+f)/(h-f);h=-(d+b)/(d-b);b=-2*d*b/(d-b);p.n11=q;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=o;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=h;p.n34=b;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,c,f,h){var b;a=f*Math.tan(a*Math.PI/360);b=-a;return THREE.Matrix4.makeFrustum(b*c,a*c,b,a,f,h)};
+THREE.Matrix4.makeOrtho=function(a,c,f,h,b,d){var p,q,o,e;p=new THREE.Matrix4;q=c-a;o=f-h;e=d-b;a=(c+a)/q;f=(f+h)/o;b=(d+b)/e;p.n11=2/q;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/o;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/e;p.n34=-b;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p};
 THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
 THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
 THREE.Face3=function(a,c,f,h,b){this.a=a;this.b=c;this.c=f;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=b instanceof Array?b:[b]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
 THREE.Face3=function(a,c,f,h,b){this.a=a;this.b=c;this.c=f;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=b instanceof Array?b:[b]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
 THREE.Face4=function(a,c,f,h,b,d){this.a=a;this.b=c;this.c=f;this.d=h;this.centroid=new THREE.Vector3;this.normal=b instanceof THREE.Vector3?b:new THREE.Vector3;this.vertexNormals=b instanceof Array?b:[];this.material=d instanceof Array?d:[d]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
 THREE.Face4=function(a,c,f,h,b,d){this.a=a;this.b=c;this.c=f;this.d=h;this.centroid=new THREE.Vector3;this.normal=b instanceof THREE.Vector3?b:new THREE.Vector3;this.vertexNormals=b instanceof Array?b:[];this.material=d instanceof Array?d:[d]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
 THREE.Geometry.prototype={computeCentroids:function(){var a,c,f;a=0;for(c=this.faces.length;a<c;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
 THREE.Geometry.prototype={computeCentroids:function(){var a,c,f;a=0;for(c=this.faces.length;a<c;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
-f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeNormals:function(a){var c,f,h,b,d,p,s=new THREE.Vector3,o=new THREE.Vector3;h=0;for(b=this.vertices.length;h<b;h++){d=this.vertices[h];d.normal.set(0,0,0)}h=0;for(b=this.faces.length;h<b;h++){d=this.faces[h];if(a&&d.vertexNormals.length){s.set(0,0,0);c=0;for(f=d.normal.length;c<f;c++)s.addSelf(d.vertexNormals[c]);s.divideScalar(3)}else{c=this.vertices[d.a];f=this.vertices[d.b];p=this.vertices[d.c];s.sub(p.position,
-f.position);o.sub(c.position,f.position);s.crossSelf(o)}s.isZero()||s.normalize();d.normal.copy(s)}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a<c;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>
+f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeNormals:function(a){var c,f,h,b,d,p,q=new THREE.Vector3,o=new THREE.Vector3;h=0;for(b=this.vertices.length;h<b;h++){d=this.vertices[h];d.normal.set(0,0,0)}h=0;for(b=this.faces.length;h<b;h++){d=this.faces[h];if(a&&d.vertexNormals.length){q.set(0,0,0);c=0;for(f=d.normal.length;c<f;c++)q.addSelf(d.vertexNormals[c]);q.divideScalar(3)}else{c=this.vertices[d.a];f=this.vertices[d.b];p=this.vertices[d.c];q.sub(p.position,
+f.position);o.sub(c.position,f.position);q.crossSelf(o)}q.isZero()||q.normalize();d.normal.copy(q)}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a<c;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>
 this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
 this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
 THREE.Camera=function(a,c,f,h){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,c,f,h);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};
 THREE.Camera=function(a,c,f,h){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,c,f,h);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};
 THREE.Light=function(a){this.color=new THREE.Color(-16777216|a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
 THREE.Light=function(a){this.color=new THREE.Color(-16777216|a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
@@ -53,8 +53,8 @@ THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THRE
 this.matrixRotation.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.matrixRotation.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.matrixScale=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.matrixRotation);this.matrix.multiplySelf(this.matrixScale)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
 this.matrixRotation.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.matrixRotation.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.matrixScale=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.matrixRotation);this.matrix.multiplySelf(this.matrixScale)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
 THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Mesh=function(a,c,f){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();f&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
 THREE.Mesh=function(a,c,f){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();f&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
-THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(g){var k=[];c=0;for(f=g.length;c<f;c++)g[c]==undefined?k.push("undefined"):k.push(g[c].toString());return k.join("_")}var c,f,h,b,d,p,s,o,e={};h=0;for(b=this.geometry.faces.length;h<b;h++){d=this.geometry.faces[h];p=d.material;s=a(p);if(e[s]==undefined)e[s]={hash:s,counter:0};o=e[s].hash+"_"+e[s].counter;if(this.materialFaceGroup[o]==undefined)this.materialFaceGroup[o]={faces:[],material:p,vertices:0};d=d instanceof THREE.Face3?3:4;if(this.materialFaceGroup[o].vertices+
-d>65535){e[s].counter+=1;o=e[s].hash+"_"+e[s].counter;if(this.materialFaceGroup[o]==undefined)this.materialFaceGroup[o]={faces:[],material:p,vertices:0}}this.materialFaceGroup[o].faces.push(h);this.materialFaceGroup[o].vertices+=d}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,f,h,b;a=0;for(c=this.geometry.uvs.length;a<c;a++){b=this.geometry.uvs[a];f=0;for(h=b.length;f<h;f++){if(b[f].u!=1)b[f].u-=Math.floor(b[f].u);if(b[f].v!=1)b[f].v-=Math.floor(b[f].v)}}};THREE.FlatShading=0;
+THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(g){var j=[];c=0;for(f=g.length;c<f;c++)g[c]==undefined?j.push("undefined"):j.push(g[c].toString());return j.join("_")}var c,f,h,b,d,p,q,o,e={};h=0;for(b=this.geometry.faces.length;h<b;h++){d=this.geometry.faces[h];p=d.material;q=a(p);if(e[q]==undefined)e[q]={hash:q,counter:0};o=e[q].hash+"_"+e[q].counter;if(this.materialFaceGroup[o]==undefined)this.materialFaceGroup[o]={faces:[],material:p,vertices:0};d=d instanceof THREE.Face3?3:4;if(this.materialFaceGroup[o].vertices+
+d>65535){e[q].counter+=1;o=e[q].hash+"_"+e[q].counter;if(this.materialFaceGroup[o]==undefined)this.materialFaceGroup[o]={faces:[],material:p,vertices:0}}this.materialFaceGroup[o].faces.push(h);this.materialFaceGroup[o].vertices+=d}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,f,h,b;a=0;for(c=this.geometry.uvs.length;a<c;a++){b=this.geometry.uvs[a];f=0;for(h=b.length;f<h;f++){if(b[f].u!=1)b[f].u-=Math.floor(b[f].u);if(b[f].v!=1)b[f].v-=Math.floor(b[f].v)}}};THREE.FlatShading=0;
 THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
 THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
 THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
 THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
 this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
 this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
@@ -79,53 +79,53 @@ this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new
 THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,f,h){this.image=a;this.mapping=c!==undefined?c:THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdge;this.wrap_t=h!==undefined?h:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};THREE.UVMapping=0;
 THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,f,h){this.image=a;this.mapping=c!==undefined?c:THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdge;this.wrap_t=h!==undefined?h:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};THREE.UVMapping=0;
 THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
 THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(r,q){var l=0,R=1,G=r.z+r.w,U=q.z+q.w,$=-r.z+r.w,t=-q.z+q.w;if(G>=0&&U>=0&&$>=0&&t>=0)return true;else if(G<0&&U<0||$<0&&t<0)return false;else{if(G<0)l=Math.max(l,G/(G-U));else if(U<0)R=Math.min(R,G/(G-U));if($<0)l=Math.max(l,$/($-t));else if(t<0)R=Math.min(R,$/($-t));if(R<l)return false;else{r.lerpSelf(q,l);q.lerpSelf(r,1-R);return true}}}var c=null,f,h,b=[],d,p,s=[],o,e,g=[],k,i,n=[],j=new THREE.Vector4,z=new THREE.Matrix4,C=new THREE.Matrix4,v=new THREE.Vector4,
-L=new THREE.Vector4;this.projectScene=function(r,q){var l,R,G,U,$,t,E,D,u,N,oa,Z,S,B;c=[];i=e=p=h=0;q.autoUpdateMatrix&&q.updateMatrix();z.multiply(q.projectionMatrix,q.matrix);$=r.objects;l=0;for(R=$.length;l<R;l++){t=$[l];E=t.matrix;t.autoUpdateMatrix&&t.updateMatrix();if(t instanceof THREE.Mesh){C.multiply(z,E);D=t.geometry.vertices;G=0;for(U=D.length;G<U;G++){u=D[G];N=u.positionScreen;N.copy(u.position);C.transform(N);N.multiplyScalar(1/N.w);u.__visible=N.z>0&&N.z<1}oa=t.geometry.faces;G=0;for(U=
-oa.length;G<U;G++){Z=oa[G];if(Z instanceof THREE.Face3){u=D[Z.a];N=D[Z.b];S=D[Z.c];if(u.__visible&&N.__visible&&S.__visible)if(t.doubleSided||t.flipSided!=(S.positionScreen.x-u.positionScreen.x)*(N.positionScreen.y-u.positionScreen.y)-(S.positionScreen.y-u.positionScreen.y)*(N.positionScreen.x-u.positionScreen.x)<0){f=b[h]=b[h]||new THREE.RenderableFace3;f.v1.positionScreen.copy(u.positionScreen);f.v2.positionScreen.copy(N.positionScreen);f.v3.positionScreen.copy(S.positionScreen);f.normalWorld.copy(Z.normal);
-t.matrixRotation.transform(f.normalWorld);f.centroidWorld.copy(Z.centroid);E.transform(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);z.transform(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=t.material;f.faceMaterial=Z.material;f.overdraw=t.overdraw;f.uvs=t.geometry.uvs[G];f.color=Z.color;c.push(f);h++}}else if(Z instanceof THREE.Face4){u=D[Z.a];N=D[Z.b];S=D[Z.c];B=D[Z.d];if(u.__visible&&N.__visible&&S.__visible&&B.__visible)if(t.doubleSided||t.flipSided!=((B.positionScreen.x-
-u.positionScreen.x)*(N.positionScreen.y-u.positionScreen.y)-(B.positionScreen.y-u.positionScreen.y)*(N.positionScreen.x-u.positionScreen.x)<0||(N.positionScreen.x-S.positionScreen.x)*(B.positionScreen.y-S.positionScreen.y)-(N.positionScreen.y-S.positionScreen.y)*(B.positionScreen.x-S.positionScreen.x)<0)){d=s[p]=s[p]||new THREE.RenderableFace4;d.v1.positionScreen.copy(u.positionScreen);d.v2.positionScreen.copy(N.positionScreen);d.v3.positionScreen.copy(S.positionScreen);d.v4.positionScreen.copy(B.positionScreen);
-d.normalWorld.copy(Z.normal);t.matrixRotation.transform(d.normalWorld);d.centroidWorld.copy(Z.centroid);E.transform(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);z.transform(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=t.material;d.faceMaterial=Z.material;d.overdraw=t.overdraw;d.uvs=t.geometry.uvs[G];d.color=Z.color;c.push(d);p++}}}}else if(t instanceof THREE.Line){C.multiply(z,E);D=t.geometry.vertices;u=D[0];u.positionScreen.copy(u.position);C.transform(u.positionScreen);G=1;
-for(U=D.length;G<U;G++){u=D[G];u.positionScreen.copy(u.position);C.transform(u.positionScreen);N=D[G-1];v.copy(u.positionScreen);L.copy(N.positionScreen);if(a(v,L)){v.multiplyScalar(1/v.w);L.multiplyScalar(1/L.w);o=g[e]=g[e]||new THREE.RenderableLine;o.v1.positionScreen.copy(v);o.v2.positionScreen.copy(L);o.z=Math.max(v.z,L.z);o.material=t.material;c.push(o);e++}}}else if(t instanceof THREE.Particle){j.set(t.position.x,t.position.y,t.position.z,1);z.transform(j);j.z/=j.w;if(j.z>0&&j.z<1){k=n[i]=n[i]||
-new THREE.RenderableParticle;k.x=j.x/j.w;k.y=j.y/j.w;k.z=j.z;k.rotation=t.rotation.z;k.scale.x=t.scale.x*Math.abs(k.x-(j.x+q.projectionMatrix.n11)/(j.w+q.projectionMatrix.n14));k.scale.y=t.scale.y*Math.abs(k.y-(j.y+q.projectionMatrix.n22)/(j.w+q.projectionMatrix.n24));k.material=t.material;c.push(k);i++}}}c.sort(function(X,O){return O.z-X.z});return c};this.unprojectVector=function(r,q){var l=new THREE.Matrix4;l.multiply(THREE.Matrix4.makeInvert(q.matrix),THREE.Matrix4.makeInvert(q.projectionMatrix));
+THREE.Projector=function(){function a(r,s){var l=0,Z=1,M=r.z+r.w,A=s.z+s.w,N=-r.z+r.w,C=-s.z+s.w;if(M>=0&&A>=0&&N>=0&&C>=0)return true;else if(M<0&&A<0||N<0&&C<0)return false;else{if(M<0)l=Math.max(l,M/(M-A));else if(A<0)Z=Math.min(Z,M/(M-A));if(N<0)l=Math.max(l,N/(N-C));else if(C<0)Z=Math.min(Z,N/(N-C));if(Z<l)return false;else{r.lerpSelf(s,l);s.lerpSelf(r,1-Z);return true}}}var c=null,f,h,b=[],d,p,q=[],o,e,g=[],j,i,m=[],k=new THREE.Vector4,x=new THREE.Matrix4,B=new THREE.Matrix4,u=new THREE.Vector4,
+L=new THREE.Vector4;this.projectScene=function(r,s){var l,Z,M,A,N,C,J,E,t,P,oa,$,T,D;c=[];i=e=p=h=0;s.autoUpdateMatrix&&s.updateMatrix();x.multiply(s.projectionMatrix,s.matrix);N=r.objects;l=0;for(Z=N.length;l<Z;l++){C=N[l];J=C.matrix;C.autoUpdateMatrix&&C.updateMatrix();if(C instanceof THREE.Mesh){B.multiply(x,J);E=C.geometry.vertices;M=0;for(A=E.length;M<A;M++){t=E[M];P=t.positionScreen;P.copy(t.position);B.transform(P);P.multiplyScalar(1/P.w);t.__visible=P.z>0&&P.z<1}oa=C.geometry.faces;M=0;for(A=
+oa.length;M<A;M++){$=oa[M];if($ instanceof THREE.Face3){t=E[$.a];P=E[$.b];T=E[$.c];if(t.__visible&&P.__visible&&T.__visible)if(C.doubleSided||C.flipSided!=(T.positionScreen.x-t.positionScreen.x)*(P.positionScreen.y-t.positionScreen.y)-(T.positionScreen.y-t.positionScreen.y)*(P.positionScreen.x-t.positionScreen.x)<0){f=b[h]=b[h]||new THREE.RenderableFace3;f.v1.positionScreen.copy(t.positionScreen);f.v2.positionScreen.copy(P.positionScreen);f.v3.positionScreen.copy(T.positionScreen);f.normalWorld.copy($.normal);
+C.matrixRotation.transform(f.normalWorld);f.centroidWorld.copy($.centroid);J.transform(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);x.transform(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=C.material;f.faceMaterial=$.material;f.overdraw=C.overdraw;f.uvs=C.geometry.uvs[M];f.color=$.color;c.push(f);h++}}else if($ instanceof THREE.Face4){t=E[$.a];P=E[$.b];T=E[$.c];D=E[$.d];if(t.__visible&&P.__visible&&T.__visible&&D.__visible)if(C.doubleSided||C.flipSided!=((D.positionScreen.x-
+t.positionScreen.x)*(P.positionScreen.y-t.positionScreen.y)-(D.positionScreen.y-t.positionScreen.y)*(P.positionScreen.x-t.positionScreen.x)<0||(P.positionScreen.x-T.positionScreen.x)*(D.positionScreen.y-T.positionScreen.y)-(P.positionScreen.y-T.positionScreen.y)*(D.positionScreen.x-T.positionScreen.x)<0)){d=q[p]=q[p]||new THREE.RenderableFace4;d.v1.positionScreen.copy(t.positionScreen);d.v2.positionScreen.copy(P.positionScreen);d.v3.positionScreen.copy(T.positionScreen);d.v4.positionScreen.copy(D.positionScreen);
+d.normalWorld.copy($.normal);C.matrixRotation.transform(d.normalWorld);d.centroidWorld.copy($.centroid);J.transform(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);x.transform(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=C.material;d.faceMaterial=$.material;d.overdraw=C.overdraw;d.uvs=C.geometry.uvs[M];d.color=$.color;c.push(d);p++}}}}else if(C instanceof THREE.Line){B.multiply(x,J);E=C.geometry.vertices;t=E[0];t.positionScreen.copy(t.position);B.transform(t.positionScreen);M=1;
+for(A=E.length;M<A;M++){t=E[M];t.positionScreen.copy(t.position);B.transform(t.positionScreen);P=E[M-1];u.copy(t.positionScreen);L.copy(P.positionScreen);if(a(u,L)){u.multiplyScalar(1/u.w);L.multiplyScalar(1/L.w);o=g[e]=g[e]||new THREE.RenderableLine;o.v1.positionScreen.copy(u);o.v2.positionScreen.copy(L);o.z=Math.max(u.z,L.z);o.material=C.material;c.push(o);e++}}}else if(C instanceof THREE.Particle){k.set(C.position.x,C.position.y,C.position.z,1);x.transform(k);k.z/=k.w;if(k.z>0&&k.z<1){j=m[i]=m[i]||
+new THREE.RenderableParticle;j.x=k.x/k.w;j.y=k.y/k.w;j.z=k.z;j.rotation=C.rotation.z;j.scale.x=C.scale.x*Math.abs(j.x-(k.x+s.projectionMatrix.n11)/(k.w+s.projectionMatrix.n14));j.scale.y=C.scale.y*Math.abs(j.y-(k.y+s.projectionMatrix.n22)/(k.w+s.projectionMatrix.n24));j.material=C.material;c.push(j);i++}}}c.sort(function(X,Q){return Q.z-X.z});return c};this.unprojectVector=function(r,s){var l=new THREE.Matrix4;l.multiply(THREE.Matrix4.makeInvert(s.matrix),THREE.Matrix4.makeInvert(s.projectionMatrix));
 l.transform(r);return r}};
 l.transform(r);return r}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,h,b,d;this.domElement=document.createElement("div");this.setSize=function(p,s){f=p;h=s;b=f/2;d=h/2};this.render=function(p,s){var o,e,g,k,i,n,j,z;a=c.projectScene(p,s);o=0;for(e=a.length;o<e;o++){i=a[o];if(i instanceof THREE.RenderableParticle){j=i.x*b+b;z=i.y*d+d;g=0;for(k=i.material.length;g<k;g++){n=i.material[g];if(n instanceof THREE.ParticleDOMMaterial){n=n.domElement;n.style.left=j+"px";n.style.top=z+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(w,M,H){var I,m,F;lights=w.lights;w=0;for(I=lights.length;w<I;w++){m=lights[w];F=m.color;if(m instanceof THREE.DirectionalLight){m=M.normalWorld.dot(m.position)*m.intensity;if(m>0){H.r+=F.r*m;H.g+=F.g*m;H.b+=F.b*m}}else if(m instanceof THREE.PointLight){Ka.sub(m.position,M.centroidWorld);Ka.normalize();m=M.normalWorld.dot(Ka)*m.intensity;if(m>0){H.r+=F.r*m;H.g+=F.g*m;H.b+=F.b*m}}}}function c(w,M,H,I,m,F){if(m.opacity!=0){p(m.opacity);s(m.blending);S=w.positionScreen.x;
-B=w.positionScreen.y;X=M.positionScreen.x;O=M.positionScreen.y;T=H.positionScreen.x;y=H.positionScreen.y;if(m.map){ga=m.map.image;qa=ga.width-1;ra=ga.height-1;ea.u=I.uvs[0].u*qa;ea.v=I.uvs[0].v*ra;aa.u=I.uvs[1].u*qa;aa.v=I.uvs[1].v*ra;fa.u=I.uvs[2].u*qa;fa.v=I.uvs[2].v*ra;d(ga,S,B,X,O,T,y,ea.u,ea.v,aa.u,aa.v,fa.u,fa.v)}else if(m instanceof THREE.MeshBasicMaterial)h(S,B,X,O,T,y,m.color,m.wireframe,m.wireframe_linewidth);else if(m instanceof THREE.MeshLambertMaterial){if(Ha){ca.r=ha.r;ca.g=ha.g;ca.b=
-ha.b;a(F,I,ca);V.r=m.color.r*ca.r;V.g=m.color.g*ca.g;V.b=m.color.b*ca.b;V.updateStyleString()}else V.__styleString=m.color.__styleString;h(S,B,X,O,T,y,V,m.wireframe,m.wireframe_linewidth)}else if(m instanceof THREE.MeshDepthMaterial){sa=m.__2near;ta=m.__farPlusNear;ua=m.__farMinusNear;wa=~~((1-sa/(ta-w.positionScreen.z*ua))*255);xa=~~((1-sa/(ta-M.positionScreen.z*ua))*255);pa=~~((1-sa/(ta-H.positionScreen.z*ua))*255);ga=k([wa,wa,wa],[xa,xa,xa],[pa,pa,pa],[pa,pa,pa]);ea.u=0;ea.v=0;aa.u=ma;aa.v=0;fa.u=
-0;fa.v=ma;d(ga,S,B,X,O,T,y,ea.u,ea.v,aa.u,aa.v,fa.u,fa.v)}else if(m instanceof THREE.MeshNormalMaterial){V.r=i(I.normalWorld.x);V.g=i(I.normalWorld.y);V.b=i(I.normalWorld.z);V.updateStyleString();h(S,B,X,O,T,y,V,m.wireframe,m.wireframe_linewidth)}}}function f(w,M,H,I,m,F,W,A,Y){if(A.opacity!=0){p(A.opacity);s(A.blending);S=w.positionScreen.x;B=w.positionScreen.y;X=M.positionScreen.x;O=M.positionScreen.y;T=H.positionScreen.x;y=H.positionScreen.y;x=I.positionScreen.x;Q=I.positionScreen.y;ia=m.positionScreen.x;
-K=m.positionScreen.y;P=F.positionScreen.x;ja=F.positionScreen.y;if(A.map){ga=A.map.image;qa=ga.width-1;ra=ga.height-1;ea.copy(W.uvs[0]);aa.copy(W.uvs[1]);fa.copy(W.uvs[2]);ka.copy(W.uvs[3]);ea.u*=qa;ea.v*=ra;aa.u*=qa;aa.v*=ra;fa.u*=qa;fa.v*=ra;ka.u*=qa;ka.v*=ra;d(ga,S,B,X,O,x,Q,ea.u,ea.v,aa.u,aa.v,ka.u,ka.v);d(ga,ia,K,T,y,P,ja,aa.u,aa.v,fa.u,fa.v,ka.u,ka.v)}else if(A instanceof THREE.MeshBasicMaterial)b(S,B,X,O,T,y,x,Q,A.color,A.wireframe,A.wireframe_linewidth);else if(A instanceof THREE.MeshLambertMaterial){if(Ha){ca.r=
-ha.r;ca.g=ha.g;ca.b=ha.b;a(Y,W,ca);V.r=A.color.r*ca.r;V.g=A.color.g*ca.g;V.b=A.color.b*ca.b;V.updateStyleString()}else V.__styleString=A.color.__styleString;b(S,B,X,O,T,y,x,Q,V,A.wireframe,A.wireframe_linewidth)}else if(A instanceof THREE.MeshDepthMaterial){sa=A.__2near;ta=A.__farPlusNear;ua=A.__farMinusNear;wa=~~((1-sa/(ta-w.positionScreen.z*ua))*255);xa=~~((1-sa/(ta-M.positionScreen.z*ua))*255);pa=~~((1-sa/(ta-H.positionScreen.z*ua))*255);Ia=~~((1-sa/(ta-I.positionScreen.z*ua))*255);ga=k([wa,wa,
-wa],[xa,xa,xa],[Ia,Ia,Ia],[pa,pa,pa]);ea.u=0;ea.v=0;aa.u=ma;aa.v=0;fa.u=ma;fa.v=ma;ka.u=0;ka.v=ma;d(ga,S,B,X,O,x,Q,ea.u,ea.v,aa.u,aa.v,ka.u,ka.v);d(ga,ia,K,T,y,P,ja,aa.u,aa.v,fa.u,fa.v,ka.u,ka.v)}else if(A instanceof THREE.MeshNormalMaterial){V.r=i(W.normalWorld.x);V.g=i(W.normalWorld.y);V.b=i(W.normalWorld.z);V.updateStyleString();b(S,B,X,O,T,y,x,Q,V,A.wireframe,A.wireframe_linewidth)}}}function h(w,M,H,I,m,F,W,A,Y){l.beginPath();l.moveTo(w,M);l.lineTo(H,I);l.lineTo(m,F);l.lineTo(w,M);l.closePath();
-if(A){o(Y);e(W.__styleString);l.stroke();ba.inflate(Y*2)}else{g(W.__styleString);l.fill()}}function b(w,M,H,I,m,F,W,A,Y,J,da){l.beginPath();l.moveTo(w,M);l.lineTo(H,I);l.lineTo(m,F);l.lineTo(W,A);l.lineTo(w,M);l.closePath();if(J){o(da);e(Y.__styleString);l.stroke();ba.inflate(da*2)}else{g(Y.__styleString);l.fill()}}function d(w,M,H,I,m,F,W,A,Y,J,da,na,ya){l.beginPath();l.moveTo(M,H);l.lineTo(I,m);l.lineTo(F,W);l.closePath();I-=M;m-=H;F-=M;W-=H;J-=A;da-=Y;na-=A;ya-=Y;var za=1/(J*ya-na*da),Aa=(ya*I-
-da*F)*za;da=(ya*m-da*W)*za;I=(J*F-na*I)*za;m=(J*W-na*m)*za;M=M-Aa*A-I*Y;H=H-da*A-m*Y;l.save();l.transform(Aa,da,I,m,M,H);l.clip();l.drawImage(w,0,0);l.restore()}function p(w){if(R!=w)l.globalAlpha=R=w}function s(w){if(G!=w){switch(w){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}G=w}}function o(w){if(t!=w)l.lineWidth=t=w}function e(w){if(U!=
-w)l.strokeStyle=U=w}function g(w){if($!=w)l.fillStyle=$=w}function k(w,M,H,I){la[0]=w[0];la[1]=w[1];la[2]=w[2];la[4]=M[0];la[5]=M[1];la[6]=M[2];la[8]=H[0];la[9]=H[1];la[10]=H[2];la[12]=I[0];la[13]=I[1];la[14]=I[2];Ea.putImageData(La,0,0);Ja.drawImage(Fa,0,0);return Ga}function i(w){return w<0?Math.min((1+w)*0.5,0.5):0.5+Math.min(w*0.5,0.5)}function n(w,M){var H=M.x-w.x,I=M.y-w.y,m=1/Math.sqrt(H*H+I*I);H*=m;I*=m;M.x+=H;M.y+=I;w.x-=H;w.y-=I}var j=null,z=new THREE.Projector,C=document.createElement("canvas"),
-v,L,r,q,l=C.getContext("2d"),R=1,G=0,U=null,$=null,t=1,E,D,u,N,oa=new THREE.Vertex,Z=new THREE.Vertex,S,B,X,O,T,y,x,Q,ia,K,P,ja,wa,xa,pa,Ia,sa,ta,ua,ga,qa,ra,Ba=new THREE.Rectangle,va=new THREE.Rectangle,ba=new THREE.Rectangle,Ha=false,V=new THREE.Color(16777215),ca=new THREE.Color(16777215),ha=new THREE.Color(0),Ca=new THREE.Color(0),Da=new THREE.Color(0),Oa=Math.PI*2,Ka=new THREE.Vector3,ea=new THREE.UV,aa=new THREE.UV,fa=new THREE.UV,ka=new THREE.UV,Fa,Ea,La,la,Ga,Ja,ma=16;Fa=document.createElement("canvas");
-Fa.width=Fa.height=2;Ea=Fa.getContext("2d");Ea.fillStyle="rgba(0,0,0,1)";Ea.fillRect(0,0,2,2);La=Ea.getImageData(0,0,2,2);la=La.data;Ga=document.createElement("canvas");Ga.width=Ga.height=ma;Ja=Ga.getContext("2d");Ja.translate(-ma/2,-ma/2);Ja.scale(ma,ma);ma--;this.domElement=C;this.autoClear=true;this.setSize=function(w,M){v=w;L=M;r=v/2;q=L/2;C.width=v;C.height=L;l.lineJoin="round";l.lineCap="round";Ba.set(-r,-q,r,q)};this.clear=function(){if(!va.isEmpty()){va.inflate(1);va.minSelf(Ba);l.setTransform(1,
-0,0,-1,r,q);l.clearRect(va.getX(),va.getY(),va.getWidth(),va.getHeight());va.empty()}};this.render=function(w,M){var H,I,m,F,W,A,Y,J;this.autoClear&&this.clear();j=z.projectScene(w,M);l.setTransform(1,0,0,-1,r,q);if(Ha=w.lights.length>0){W=w.lights;ha.setRGB(0,0,0);Ca.setRGB(0,0,0);Da.setRGB(0,0,0);H=0;for(I=W.length;H<I;H++){m=W[H];F=m.color;if(m instanceof THREE.AmbientLight){ha.r+=F.r;ha.g+=F.g;ha.b+=F.b}else if(m instanceof THREE.DirectionalLight){Ca.r+=F.r;Ca.g+=F.g;Ca.b+=F.b}else if(m instanceof
-THREE.PointLight){Da.r+=F.r;Da.g+=F.g;Da.b+=F.b}}}H=0;for(I=j.length;H<I;H++){m=j[H];ba.empty();if(m instanceof THREE.RenderableParticle){E=m;E.x*=r;E.y*=q;F=0;for(W=m.material.length;F<W;F++)if(J=m.material[F]){A=E;Y=m;J=J;if(J.opacity!=0){p(J.opacity);s(J.blending);var da=void 0,na=void 0,ya=void 0,za=void 0,Aa=void 0,Ma=void 0,Na=void 0;if(J instanceof THREE.ParticleBasicMaterial){if(J.map){Aa=J.map;Ma=Aa.width>>1;Na=Aa.height>>1;ya=Y.scale.x*r;za=Y.scale.y*q;da=ya*Ma;na=za*Na;ba.set(A.x-da,A.y-
-na,A.x+da,A.y+na);if(Ba.instersects(ba)){l.save();l.translate(A.x,A.y);l.rotate(-Y.rotation);l.scale(ya,-za);l.translate(-Ma,-Na);l.drawImage(Aa,0,0);l.restore()}}}else if(J instanceof THREE.ParticleCircleMaterial){if(Ha){ca.r=ha.r+Ca.r+Da.r;ca.g=ha.g+Ca.g+Da.g;ca.b=ha.b+Ca.b+Da.b;V.r=J.color.r*ca.r;V.g=J.color.g*ca.g;V.b=J.color.b*ca.b;V.updateStyleString()}else V.__styleString=J.color.__styleString;da=Y.scale.x*r;na=Y.scale.y*q;ba.set(A.x-da,A.y-na,A.x+da,A.y+na);if(Ba.instersects(ba)){g(V.__styleString);
-l.save();l.translate(A.x,A.y);l.rotate(-Y.rotation);l.scale(da,na);l.beginPath();l.arc(0,0,1,0,Oa,true);l.closePath();l.fill();l.restore()}}}}}else if(m instanceof THREE.RenderableLine){E=m.v1;D=m.v2;E.positionScreen.x*=r;E.positionScreen.y*=q;D.positionScreen.x*=r;D.positionScreen.y*=q;ba.addPoint(E.positionScreen.x,E.positionScreen.y);ba.addPoint(D.positionScreen.x,D.positionScreen.y);if(!Ba.instersects(ba))continue;F=0;for(W=m.material.length;F<W;)if(J=m.material[F++]){A=E;Y=D;J=J;if(J.opacity!=
-0){p(J.opacity);s(J.blending);l.beginPath();l.moveTo(A.positionScreen.x,A.positionScreen.y);l.lineTo(Y.positionScreen.x,Y.positionScreen.y);l.closePath();if(J instanceof THREE.LineBasicMaterial){V.__styleString=J.color.__styleString;o(J.linewidth);e(V.__styleString);l.stroke();ba.inflate(J.linewidth*2)}}}}else if(m instanceof THREE.RenderableFace3){E=m.v1;D=m.v2;u=m.v3;E.positionScreen.x*=r;E.positionScreen.y*=q;D.positionScreen.x*=r;D.positionScreen.y*=q;u.positionScreen.x*=r;u.positionScreen.y*=
-q;if(m.overdraw){n(E.positionScreen,D.positionScreen);n(D.positionScreen,u.positionScreen);n(u.positionScreen,E.positionScreen)}ba.addPoint(E.positionScreen.x,E.positionScreen.y);ba.addPoint(D.positionScreen.x,D.positionScreen.y);ba.addPoint(u.positionScreen.x,u.positionScreen.y);if(!Ba.instersects(ba))continue;F=0;for(W=m.meshMaterial.length;F<W;){J=m.meshMaterial[F++];if(J instanceof THREE.MeshFaceMaterial){A=0;for(Y=m.faceMaterial.length;A<Y;)(J=m.faceMaterial[A++])&&c(E,D,u,m,J,w)}else J&&c(E,
-D,u,m,J,w)}}else if(m instanceof THREE.RenderableFace4){E=m.v1;D=m.v2;u=m.v3;N=m.v4;E.positionScreen.x*=r;E.positionScreen.y*=q;D.positionScreen.x*=r;D.positionScreen.y*=q;u.positionScreen.x*=r;u.positionScreen.y*=q;N.positionScreen.x*=r;N.positionScreen.y*=q;oa.positionScreen.copy(D.positionScreen);Z.positionScreen.copy(N.positionScreen);if(m.overdraw){n(E.positionScreen,D.positionScreen);n(D.positionScreen,N.positionScreen);n(N.positionScreen,E.positionScreen)}if(m.overdraw){n(u.positionScreen,
-oa.positionScreen);n(u.positionScreen,Z.positionScreen)}ba.addPoint(E.positionScreen.x,E.positionScreen.y);ba.addPoint(D.positionScreen.x,D.positionScreen.y);ba.addPoint(u.positionScreen.x,u.positionScreen.y);ba.addPoint(N.positionScreen.x,N.positionScreen.y);if(!Ba.instersects(ba))continue;F=0;for(W=m.meshMaterial.length;F<W;){J=m.meshMaterial[F++];if(J instanceof THREE.MeshFaceMaterial){A=0;for(Y=m.faceMaterial.length;A<Y;)(J=m.faceMaterial[A++])&&f(E,D,u,N,oa,Z,m,J,w)}else J&&f(E,D,u,N,oa,Z,m,
-J,w)}}va.addRectangle(ba)}l.setTransform(1,0,0,1,0,0)}};
-THREE.SVGRenderer=function(){function a(B,X,O){var T,y,x,Q;T=0;for(y=B.lights.length;T<y;T++){x=B.lights[T];if(x instanceof THREE.DirectionalLight){Q=X.normalWorld.dot(x.position)*x.intensity;if(Q>0){O.r+=x.color.r*Q;O.g+=x.color.g*Q;O.b+=x.color.b*Q}}else if(x instanceof THREE.PointLight){$.sub(x.position,X.centroidWorld);$.normalize();Q=X.normalWorld.dot($)*x.intensity;if(Q>0){O.r+=x.color.r*Q;O.g+=x.color.g*Q;O.b+=x.color.b*Q}}}}function c(B,X,O,T,y,x){u=h(N++);u.setAttribute("d","M "+B.positionScreen.x+
-" "+B.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+O.positionScreen.x+","+O.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)r.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(L){q.r=l.r;q.g=l.g;q.b=l.b;a(x,T,q);r.r=y.color.r*q.r;r.g=y.color.g*q.g;r.b=y.color.b*q.b;r.updateStyleString()}else r.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshDepthMaterial){U=1-y.__2near/(y.__farPlusNear-T.z*y.__farMinusNear);
-r.setRGB(U,U,U)}else y instanceof THREE.MeshNormalMaterial&&r.setRGB(b(T.normalWorld.x),b(T.normalWorld.y),b(T.normalWorld.z));y.wireframe?u.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.wireframe_linecap+"; stroke-linejoin: "+y.wireframe_linejoin):u.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+y.opacity);s.appendChild(u)}function f(B,X,O,T,y,x,Q){u=h(N++);u.setAttribute("d",
-"M "+B.positionScreen.x+" "+B.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+O.positionScreen.x+","+O.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+"z");if(x instanceof THREE.MeshBasicMaterial)r.__styleString=x.color.__styleString;else if(x instanceof THREE.MeshLambertMaterial)if(L){q.r=l.r;q.g=l.g;q.b=l.b;a(Q,y,q);r.r=x.color.r*q.r;r.g=x.color.g*q.g;r.b=x.color.b*q.b;r.updateStyleString()}else r.__styleString=x.color.__styleString;else if(x instanceof THREE.MeshDepthMaterial){U=
-1-x.__2near/(x.__farPlusNear-y.z*x.__farMinusNear);r.setRGB(U,U,U)}else x instanceof THREE.MeshNormalMaterial&&r.setRGB(b(y.normalWorld.x),b(y.normalWorld.y),b(y.normalWorld.z));x.wireframe?u.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+x.wireframe_linewidth+"; stroke-opacity: "+x.opacity+"; stroke-linecap: "+x.wireframe_linecap+"; stroke-linejoin: "+x.wireframe_linejoin):u.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+x.opacity);s.appendChild(u)}
-function h(B){if(t[B]==null){t[B]=document.createElementNS("http://www.w3.org/2000/svg","path");S==0&&t[B].setAttribute("shape-rendering","crispEdges");return t[B]}return t[B]}function b(B){return B<0?Math.min((1+B)*0.5,0.5):0.5+Math.min(B*0.5,0.5)}var d=null,p=new THREE.Projector,s=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,e,g,k,i,n,j,z,C=new THREE.Rectangle,v=new THREE.Rectangle,L=false,r=new THREE.Color(16777215),q=new THREE.Color(16777215),l=new THREE.Color(0),R=new THREE.Color(0),
-G=new THREE.Color(0),U,$=new THREE.Vector3,t=[],E=[],D=[],u,N,oa,Z,S=1;this.domElement=s;this.autoClear=true;this.setQuality=function(B){switch(B){case "high":S=1;break;case "low":S=0}};this.setSize=function(B,X){o=B;e=X;g=o/2;k=e/2;s.setAttribute("viewBox",-g+" "+-k+" "+o+" "+e);s.setAttribute("width",o);s.setAttribute("height",e);C.set(-g,-k,g,k)};this.clear=function(){for(;s.childNodes.length>0;)s.removeChild(s.childNodes[0])};this.render=function(B,X){var O,T,y,x,Q,ia,K,P;this.autoClear&&this.clear();
-d=p.projectScene(B,X);Z=oa=N=0;if(L=B.lights.length>0){K=B.lights;l.setRGB(0,0,0);R.setRGB(0,0,0);G.setRGB(0,0,0);O=0;for(T=K.length;O<T;O++){y=K[O];x=y.color;if(y instanceof THREE.AmbientLight){l.r+=x.r;l.g+=x.g;l.b+=x.b}else if(y instanceof THREE.DirectionalLight){R.r+=x.r;R.g+=x.g;R.b+=x.b}else if(y instanceof THREE.PointLight){G.r+=x.r;G.g+=x.g;G.b+=x.b}}}O=0;for(T=d.length;O<T;O++){K=d[O];v.empty();if(K instanceof THREE.RenderableParticle){i=K;i.x*=g;i.y*=-k;y=0;for(x=K.material.length;y<x;y++)if(P=
-K.material[y]){Q=i;ia=K;P=P;var ja=oa++;if(E[ja]==null){E[ja]=document.createElementNS("http://www.w3.org/2000/svg","circle");S==0&&E[ja].setAttribute("shape-rendering","crispEdges")}u=E[ja];u.setAttribute("cx",Q.x);u.setAttribute("cy",Q.y);u.setAttribute("r",ia.scale.x*g);if(P instanceof THREE.ParticleCircleMaterial){if(L){q.r=l.r+R.r+G.r;q.g=l.g+R.g+G.g;q.b=l.b+R.b+G.b;r.r=P.color.r*q.r;r.g=P.color.g*q.g;r.b=P.color.b*q.b;r.updateStyleString()}else r=P.color;u.setAttribute("style","fill: "+r.__styleString)}s.appendChild(u)}}else if(K instanceof
-THREE.RenderableLine){i=K.v1;n=K.v2;i.positionScreen.x*=g;i.positionScreen.y*=-k;n.positionScreen.x*=g;n.positionScreen.y*=-k;v.addPoint(i.positionScreen.x,i.positionScreen.y);v.addPoint(n.positionScreen.x,n.positionScreen.y);if(C.instersects(v)){y=0;for(x=K.material.length;y<x;)if(P=K.material[y++]){Q=i;ia=n;P=P;ja=Z++;if(D[ja]==null){D[ja]=document.createElementNS("http://www.w3.org/2000/svg","line");S==0&&D[ja].setAttribute("shape-rendering","crispEdges")}u=D[ja];u.setAttribute("x1",Q.positionScreen.x);
-u.setAttribute("y1",Q.positionScreen.y);u.setAttribute("x2",ia.positionScreen.x);u.setAttribute("y2",ia.positionScreen.y);if(P instanceof THREE.LineBasicMaterial){r.__styleString=P.color.__styleString;u.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+P.linewidth+"; stroke-opacity: "+P.opacity+"; stroke-linecap: "+P.linecap+"; stroke-linejoin: "+P.linejoin);s.appendChild(u)}}}}else if(K instanceof THREE.RenderableFace3){i=K.v1;n=K.v2;j=K.v3;i.positionScreen.x*=g;i.positionScreen.y*=
--k;n.positionScreen.x*=g;n.positionScreen.y*=-k;j.positionScreen.x*=g;j.positionScreen.y*=-k;v.addPoint(i.positionScreen.x,i.positionScreen.y);v.addPoint(n.positionScreen.x,n.positionScreen.y);v.addPoint(j.positionScreen.x,j.positionScreen.y);if(C.instersects(v)){y=0;for(x=K.meshMaterial.length;y<x;){P=K.meshMaterial[y++];if(P instanceof THREE.MeshFaceMaterial){Q=0;for(ia=K.faceMaterial.length;Q<ia;)(P=K.faceMaterial[Q++])&&c(i,n,j,K,P,B)}else P&&c(i,n,j,K,P,B)}}}else if(K instanceof THREE.RenderableFace4){i=
-K.v1;n=K.v2;j=K.v3;z=K.v4;i.positionScreen.x*=g;i.positionScreen.y*=-k;n.positionScreen.x*=g;n.positionScreen.y*=-k;j.positionScreen.x*=g;j.positionScreen.y*=-k;z.positionScreen.x*=g;z.positionScreen.y*=-k;v.addPoint(i.positionScreen.x,i.positionScreen.y);v.addPoint(n.positionScreen.x,n.positionScreen.y);v.addPoint(j.positionScreen.x,j.positionScreen.y);v.addPoint(z.positionScreen.x,z.positionScreen.y);if(C.instersects(v)){y=0;for(x=K.meshMaterial.length;y<x;){P=K.meshMaterial[y++];if(P instanceof
-THREE.MeshFaceMaterial){Q=0;for(ia=K.faceMaterial.length;Q<ia;)(P=K.faceMaterial[Q++])&&f(i,n,j,z,K,P,B)}else P&&f(i,n,j,z,K,P,B)}}}}}};
-THREE.WebGLRenderer=function(a){function c(e,g){var k;if(e=="fragment")k=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")k=b.createShader(b.VERTEX_SHADER);b.shaderSource(k,g);b.compileShader(k);if(!b.getShaderParameter(k,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(k));return null}return k}function f(e){switch(e){case THREE.Repeat:return b.REPEAT;case THREE.ClampToEdge:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return b.MIRRORED_REPEAT}return 0}var h=document.createElement("canvas"),b,
-d,p=new THREE.Matrix4,s;a=function(e,g){if(e){var k,i,n,j=pointLights=maxDirLights=maxPointLights=0;k=0;for(i=e.lights.length;k<i;k++){n=e.lights[k];n instanceof THREE.DirectionalLight&&j++;n instanceof THREE.PointLight&&pointLights++}if(pointLights+j<=g){maxDirLights=j;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*j/(pointLights+j));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,4);this.domElement=h;this.autoClear=
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,h,b,d;this.domElement=document.createElement("div");this.setSize=function(p,q){f=p;h=q;b=f/2;d=h/2};this.render=function(p,q){var o,e,g,j,i,m,k,x;a=c.projectScene(p,q);o=0;for(e=a.length;o<e;o++){i=a[o];if(i instanceof THREE.RenderableParticle){k=i.x*b+b;x=i.y*d+d;g=0;for(j=i.material.length;g<j;g++){m=i.material[g];if(m instanceof THREE.ParticleDOMMaterial){m=m.domElement;m.style.left=k+"px";m.style.top=x+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(v,O,G){var H,n,F;lights=v.lights;v=0;for(H=lights.length;v<H;v++){n=lights[v];F=n.color;if(n instanceof THREE.DirectionalLight){n=O.normalWorld.dot(n.position)*n.intensity;if(n>0){G.r+=F.r*n;G.g+=F.g*n;G.b+=F.b*n}}else if(n instanceof THREE.PointLight){Ka.sub(n.position,O.centroidWorld);Ka.normalize();n=O.normalWorld.dot(Ka)*n.intensity;if(n>0){G.r+=F.r*n;G.g+=F.g*n;G.b+=F.b*n}}}}function c(v,O,G,H,n,F){if(n.opacity!=0){p(n.opacity);q(n.blending);T=v.positionScreen.x;
+D=v.positionScreen.y;X=O.positionScreen.x;Q=O.positionScreen.y;U=G.positionScreen.x;y=G.positionScreen.y;if(n.map){ga=n.map.image;qa=ga.width-1;ra=ga.height-1;ea.u=H.uvs[0].u*qa;ea.v=H.uvs[0].v*ra;aa.u=H.uvs[1].u*qa;aa.v=H.uvs[1].v*ra;fa.u=H.uvs[2].u*qa;fa.v=H.uvs[2].v*ra;d(ga,T,D,X,Q,U,y,ea.u,ea.v,aa.u,aa.v,fa.u,fa.v)}else if(n instanceof THREE.MeshBasicMaterial)h(T,D,X,Q,U,y,n.color,n.wireframe,n.wireframe_linewidth);else if(n instanceof THREE.MeshLambertMaterial){if(Ha){ca.r=ha.r;ca.g=ha.g;ca.b=
+ha.b;a(F,H,ca);V.r=n.color.r*ca.r;V.g=n.color.g*ca.g;V.b=n.color.b*ca.b;V.updateStyleString()}else V.__styleString=n.color.__styleString;h(T,D,X,Q,U,y,V,n.wireframe,n.wireframe_linewidth)}else if(n instanceof THREE.MeshDepthMaterial){sa=n.__2near;ta=n.__farPlusNear;ua=n.__farMinusNear;wa=~~((1-sa/(ta-v.positionScreen.z*ua))*255);xa=~~((1-sa/(ta-O.positionScreen.z*ua))*255);pa=~~((1-sa/(ta-G.positionScreen.z*ua))*255);ga=j([wa,wa,wa],[xa,xa,xa],[pa,pa,pa],[pa,pa,pa]);ea.u=0;ea.v=0;aa.u=ma;aa.v=0;fa.u=
+0;fa.v=ma;d(ga,T,D,X,Q,U,y,ea.u,ea.v,aa.u,aa.v,fa.u,fa.v)}else if(n instanceof THREE.MeshNormalMaterial){V.r=i(H.normalWorld.x);V.g=i(H.normalWorld.y);V.b=i(H.normalWorld.z);V.updateStyleString();h(T,D,X,Q,U,y,V,n.wireframe,n.wireframe_linewidth)}}}function f(v,O,G,H,n,F,W,z,Y){if(z.opacity!=0){p(z.opacity);q(z.blending);T=v.positionScreen.x;D=v.positionScreen.y;X=O.positionScreen.x;Q=O.positionScreen.y;U=G.positionScreen.x;y=G.positionScreen.y;w=H.positionScreen.x;S=H.positionScreen.y;ia=n.positionScreen.x;
+K=n.positionScreen.y;R=F.positionScreen.x;ja=F.positionScreen.y;if(z.map){ga=z.map.image;qa=ga.width-1;ra=ga.height-1;ea.copy(W.uvs[0]);aa.copy(W.uvs[1]);fa.copy(W.uvs[2]);ka.copy(W.uvs[3]);ea.u*=qa;ea.v*=ra;aa.u*=qa;aa.v*=ra;fa.u*=qa;fa.v*=ra;ka.u*=qa;ka.v*=ra;d(ga,T,D,X,Q,w,S,ea.u,ea.v,aa.u,aa.v,ka.u,ka.v);d(ga,ia,K,U,y,R,ja,aa.u,aa.v,fa.u,fa.v,ka.u,ka.v)}else if(z instanceof THREE.MeshBasicMaterial)b(T,D,X,Q,U,y,w,S,z.color,z.wireframe,z.wireframe_linewidth);else if(z instanceof THREE.MeshLambertMaterial){if(Ha){ca.r=
+ha.r;ca.g=ha.g;ca.b=ha.b;a(Y,W,ca);V.r=z.color.r*ca.r;V.g=z.color.g*ca.g;V.b=z.color.b*ca.b;V.updateStyleString()}else V.__styleString=z.color.__styleString;b(T,D,X,Q,U,y,w,S,V,z.wireframe,z.wireframe_linewidth)}else if(z instanceof THREE.MeshDepthMaterial){sa=z.__2near;ta=z.__farPlusNear;ua=z.__farMinusNear;wa=~~((1-sa/(ta-v.positionScreen.z*ua))*255);xa=~~((1-sa/(ta-O.positionScreen.z*ua))*255);pa=~~((1-sa/(ta-G.positionScreen.z*ua))*255);Ia=~~((1-sa/(ta-H.positionScreen.z*ua))*255);ga=j([wa,wa,
+wa],[xa,xa,xa],[Ia,Ia,Ia],[pa,pa,pa]);ea.u=0;ea.v=0;aa.u=ma;aa.v=0;fa.u=ma;fa.v=ma;ka.u=0;ka.v=ma;d(ga,T,D,X,Q,w,S,ea.u,ea.v,aa.u,aa.v,ka.u,ka.v);d(ga,ia,K,U,y,R,ja,aa.u,aa.v,fa.u,fa.v,ka.u,ka.v)}else if(z instanceof THREE.MeshNormalMaterial){V.r=i(W.normalWorld.x);V.g=i(W.normalWorld.y);V.b=i(W.normalWorld.z);V.updateStyleString();b(T,D,X,Q,U,y,w,S,V,z.wireframe,z.wireframe_linewidth)}}}function h(v,O,G,H,n,F,W,z,Y){l.beginPath();l.moveTo(v,O);l.lineTo(G,H);l.lineTo(n,F);l.lineTo(v,O);l.closePath();
+if(z){o(Y);e(W.__styleString);l.stroke();ba.inflate(Y*2)}else{g(W.__styleString);l.fill()}}function b(v,O,G,H,n,F,W,z,Y,I,da){l.beginPath();l.moveTo(v,O);l.lineTo(G,H);l.lineTo(n,F);l.lineTo(W,z);l.lineTo(v,O);l.closePath();if(I){o(da);e(Y.__styleString);l.stroke();ba.inflate(da*2)}else{g(Y.__styleString);l.fill()}}function d(v,O,G,H,n,F,W,z,Y,I,da,na,ya){l.beginPath();l.moveTo(O,G);l.lineTo(H,n);l.lineTo(F,W);l.closePath();H-=O;n-=G;F-=O;W-=G;I-=z;da-=Y;na-=z;ya-=Y;var za=1/(I*ya-na*da),Aa=(ya*H-
+da*F)*za;da=(ya*n-da*W)*za;H=(I*F-na*H)*za;n=(I*W-na*n)*za;O=O-Aa*z-H*Y;G=G-da*z-n*Y;l.save();l.transform(Aa,da,H,n,O,G);l.clip();l.drawImage(v,0,0);l.restore()}function p(v){if(Z!=v)l.globalAlpha=Z=v}function q(v){if(M!=v){switch(v){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}M=v}}function o(v){if(C!=v)l.lineWidth=C=v}function e(v){if(A!=
+v)l.strokeStyle=A=v}function g(v){if(N!=v)l.fillStyle=N=v}function j(v,O,G,H){la[0]=v[0];la[1]=v[1];la[2]=v[2];la[4]=O[0];la[5]=O[1];la[6]=O[2];la[8]=G[0];la[9]=G[1];la[10]=G[2];la[12]=H[0];la[13]=H[1];la[14]=H[2];Ea.putImageData(La,0,0);Ja.drawImage(Fa,0,0);return Ga}function i(v){return v<0?Math.min((1+v)*0.5,0.5):0.5+Math.min(v*0.5,0.5)}function m(v,O){var G=O.x-v.x,H=O.y-v.y,n=1/Math.sqrt(G*G+H*H);G*=n;H*=n;O.x+=G;O.y+=H;v.x-=G;v.y-=H}var k=null,x=new THREE.Projector,B=document.createElement("canvas"),
+u,L,r,s,l=B.getContext("2d"),Z=1,M=0,A=null,N=null,C=1,J,E,t,P,oa=new THREE.Vertex,$=new THREE.Vertex,T,D,X,Q,U,y,w,S,ia,K,R,ja,wa,xa,pa,Ia,sa,ta,ua,ga,qa,ra,Ba=new THREE.Rectangle,va=new THREE.Rectangle,ba=new THREE.Rectangle,Ha=false,V=new THREE.Color(16777215),ca=new THREE.Color(16777215),ha=new THREE.Color(0),Ca=new THREE.Color(0),Da=new THREE.Color(0),Oa=Math.PI*2,Ka=new THREE.Vector3,ea=new THREE.UV,aa=new THREE.UV,fa=new THREE.UV,ka=new THREE.UV,Fa,Ea,La,la,Ga,Ja,ma=16;Fa=document.createElement("canvas");
+Fa.width=Fa.height=2;Ea=Fa.getContext("2d");Ea.fillStyle="rgba(0,0,0,1)";Ea.fillRect(0,0,2,2);La=Ea.getImageData(0,0,2,2);la=La.data;Ga=document.createElement("canvas");Ga.width=Ga.height=ma;Ja=Ga.getContext("2d");Ja.translate(-ma/2,-ma/2);Ja.scale(ma,ma);ma--;this.domElement=B;this.autoClear=true;this.setSize=function(v,O){u=v;L=O;r=u/2;s=L/2;B.width=u;B.height=L;l.lineJoin="round";l.lineCap="round";Ba.set(-r,-s,r,s)};this.clear=function(){if(!va.isEmpty()){va.inflate(1);va.minSelf(Ba);l.setTransform(1,
+0,0,-1,r,s);l.clearRect(va.getX(),va.getY(),va.getWidth(),va.getHeight());va.empty()}};this.render=function(v,O){var G,H,n,F,W,z,Y,I;this.autoClear&&this.clear();k=x.projectScene(v,O);l.setTransform(1,0,0,-1,r,s);if(Ha=v.lights.length>0){W=v.lights;ha.setRGB(0,0,0);Ca.setRGB(0,0,0);Da.setRGB(0,0,0);G=0;for(H=W.length;G<H;G++){n=W[G];F=n.color;if(n instanceof THREE.AmbientLight){ha.r+=F.r;ha.g+=F.g;ha.b+=F.b}else if(n instanceof THREE.DirectionalLight){Ca.r+=F.r;Ca.g+=F.g;Ca.b+=F.b}else if(n instanceof
+THREE.PointLight){Da.r+=F.r;Da.g+=F.g;Da.b+=F.b}}}G=0;for(H=k.length;G<H;G++){n=k[G];ba.empty();if(n instanceof THREE.RenderableParticle){J=n;J.x*=r;J.y*=s;F=0;for(W=n.material.length;F<W;F++)if(I=n.material[F]){z=J;Y=n;I=I;if(I.opacity!=0){p(I.opacity);q(I.blending);var da=void 0,na=void 0,ya=void 0,za=void 0,Aa=void 0,Ma=void 0,Na=void 0;if(I instanceof THREE.ParticleBasicMaterial){if(I.map){Aa=I.map;Ma=Aa.width>>1;Na=Aa.height>>1;ya=Y.scale.x*r;za=Y.scale.y*s;da=ya*Ma;na=za*Na;ba.set(z.x-da,z.y-
+na,z.x+da,z.y+na);if(Ba.instersects(ba)){l.save();l.translate(z.x,z.y);l.rotate(-Y.rotation);l.scale(ya,-za);l.translate(-Ma,-Na);l.drawImage(Aa,0,0);l.restore()}}}else if(I instanceof THREE.ParticleCircleMaterial){if(Ha){ca.r=ha.r+Ca.r+Da.r;ca.g=ha.g+Ca.g+Da.g;ca.b=ha.b+Ca.b+Da.b;V.r=I.color.r*ca.r;V.g=I.color.g*ca.g;V.b=I.color.b*ca.b;V.updateStyleString()}else V.__styleString=I.color.__styleString;da=Y.scale.x*r;na=Y.scale.y*s;ba.set(z.x-da,z.y-na,z.x+da,z.y+na);if(Ba.instersects(ba)){g(V.__styleString);
+l.save();l.translate(z.x,z.y);l.rotate(-Y.rotation);l.scale(da,na);l.beginPath();l.arc(0,0,1,0,Oa,true);l.closePath();l.fill();l.restore()}}}}}else if(n instanceof THREE.RenderableLine){J=n.v1;E=n.v2;J.positionScreen.x*=r;J.positionScreen.y*=s;E.positionScreen.x*=r;E.positionScreen.y*=s;ba.addPoint(J.positionScreen.x,J.positionScreen.y);ba.addPoint(E.positionScreen.x,E.positionScreen.y);if(!Ba.instersects(ba))continue;F=0;for(W=n.material.length;F<W;)if(I=n.material[F++]){z=J;Y=E;I=I;if(I.opacity!=
+0){p(I.opacity);q(I.blending);l.beginPath();l.moveTo(z.positionScreen.x,z.positionScreen.y);l.lineTo(Y.positionScreen.x,Y.positionScreen.y);l.closePath();if(I instanceof THREE.LineBasicMaterial){V.__styleString=I.color.__styleString;o(I.linewidth);e(V.__styleString);l.stroke();ba.inflate(I.linewidth*2)}}}}else if(n instanceof THREE.RenderableFace3){J=n.v1;E=n.v2;t=n.v3;J.positionScreen.x*=r;J.positionScreen.y*=s;E.positionScreen.x*=r;E.positionScreen.y*=s;t.positionScreen.x*=r;t.positionScreen.y*=
+s;if(n.overdraw){m(J.positionScreen,E.positionScreen);m(E.positionScreen,t.positionScreen);m(t.positionScreen,J.positionScreen)}ba.addPoint(J.positionScreen.x,J.positionScreen.y);ba.addPoint(E.positionScreen.x,E.positionScreen.y);ba.addPoint(t.positionScreen.x,t.positionScreen.y);if(!Ba.instersects(ba))continue;F=0;for(W=n.meshMaterial.length;F<W;){I=n.meshMaterial[F++];if(I instanceof THREE.MeshFaceMaterial){z=0;for(Y=n.faceMaterial.length;z<Y;)(I=n.faceMaterial[z++])&&c(J,E,t,n,I,v)}else I&&c(J,
+E,t,n,I,v)}}else if(n instanceof THREE.RenderableFace4){J=n.v1;E=n.v2;t=n.v3;P=n.v4;J.positionScreen.x*=r;J.positionScreen.y*=s;E.positionScreen.x*=r;E.positionScreen.y*=s;t.positionScreen.x*=r;t.positionScreen.y*=s;P.positionScreen.x*=r;P.positionScreen.y*=s;oa.positionScreen.copy(E.positionScreen);$.positionScreen.copy(P.positionScreen);if(n.overdraw){m(J.positionScreen,E.positionScreen);m(E.positionScreen,P.positionScreen);m(P.positionScreen,J.positionScreen)}if(n.overdraw){m(t.positionScreen,
+oa.positionScreen);m(t.positionScreen,$.positionScreen)}ba.addPoint(J.positionScreen.x,J.positionScreen.y);ba.addPoint(E.positionScreen.x,E.positionScreen.y);ba.addPoint(t.positionScreen.x,t.positionScreen.y);ba.addPoint(P.positionScreen.x,P.positionScreen.y);if(!Ba.instersects(ba))continue;F=0;for(W=n.meshMaterial.length;F<W;){I=n.meshMaterial[F++];if(I instanceof THREE.MeshFaceMaterial){z=0;for(Y=n.faceMaterial.length;z<Y;)(I=n.faceMaterial[z++])&&f(J,E,t,P,oa,$,n,I,v)}else I&&f(J,E,t,P,oa,$,n,
+I,v)}}va.addRectangle(ba)}l.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(D,X,Q){var U,y,w,S;U=0;for(y=D.lights.length;U<y;U++){w=D.lights[U];if(w instanceof THREE.DirectionalLight){S=X.normalWorld.dot(w.position)*w.intensity;if(S>0){Q.r+=w.color.r*S;Q.g+=w.color.g*S;Q.b+=w.color.b*S}}else if(w instanceof THREE.PointLight){N.sub(w.position,X.centroidWorld);N.normalize();S=X.normalWorld.dot(N)*w.intensity;if(S>0){Q.r+=w.color.r*S;Q.g+=w.color.g*S;Q.b+=w.color.b*S}}}}function c(D,X,Q,U,y,w){t=h(P++);t.setAttribute("d","M "+D.positionScreen.x+
+" "+D.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)r.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(L){s.r=l.r;s.g=l.g;s.b=l.b;a(w,U,s);r.r=y.color.r*s.r;r.g=y.color.g*s.g;r.b=y.color.b*s.b;r.updateStyleString()}else r.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshDepthMaterial){A=1-y.__2near/(y.__farPlusNear-U.z*y.__farMinusNear);
+r.setRGB(A,A,A)}else y instanceof THREE.MeshNormalMaterial&&r.setRGB(b(U.normalWorld.x),b(U.normalWorld.y),b(U.normalWorld.z));y.wireframe?t.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.wireframe_linecap+"; stroke-linejoin: "+y.wireframe_linejoin):t.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+y.opacity);q.appendChild(t)}function f(D,X,Q,U,y,w,S){t=h(P++);t.setAttribute("d",
+"M "+D.positionScreen.x+" "+D.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(w instanceof THREE.MeshBasicMaterial)r.__styleString=w.color.__styleString;else if(w instanceof THREE.MeshLambertMaterial)if(L){s.r=l.r;s.g=l.g;s.b=l.b;a(S,y,s);r.r=w.color.r*s.r;r.g=w.color.g*s.g;r.b=w.color.b*s.b;r.updateStyleString()}else r.__styleString=w.color.__styleString;else if(w instanceof THREE.MeshDepthMaterial){A=
+1-w.__2near/(w.__farPlusNear-y.z*w.__farMinusNear);r.setRGB(A,A,A)}else w instanceof THREE.MeshNormalMaterial&&r.setRGB(b(y.normalWorld.x),b(y.normalWorld.y),b(y.normalWorld.z));w.wireframe?t.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+w.wireframe_linewidth+"; stroke-opacity: "+w.opacity+"; stroke-linecap: "+w.wireframe_linecap+"; stroke-linejoin: "+w.wireframe_linejoin):t.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+w.opacity);q.appendChild(t)}
+function h(D){if(C[D]==null){C[D]=document.createElementNS("http://www.w3.org/2000/svg","path");T==0&&C[D].setAttribute("shape-rendering","crispEdges");return C[D]}return C[D]}function b(D){return D<0?Math.min((1+D)*0.5,0.5):0.5+Math.min(D*0.5,0.5)}var d=null,p=new THREE.Projector,q=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,e,g,j,i,m,k,x,B=new THREE.Rectangle,u=new THREE.Rectangle,L=false,r=new THREE.Color(16777215),s=new THREE.Color(16777215),l=new THREE.Color(0),Z=new THREE.Color(0),
+M=new THREE.Color(0),A,N=new THREE.Vector3,C=[],J=[],E=[],t,P,oa,$,T=1;this.domElement=q;this.autoClear=true;this.setQuality=function(D){switch(D){case "high":T=1;break;case "low":T=0}};this.setSize=function(D,X){o=D;e=X;g=o/2;j=e/2;q.setAttribute("viewBox",-g+" "+-j+" "+o+" "+e);q.setAttribute("width",o);q.setAttribute("height",e);B.set(-g,-j,g,j)};this.clear=function(){for(;q.childNodes.length>0;)q.removeChild(q.childNodes[0])};this.render=function(D,X){var Q,U,y,w,S,ia,K,R;this.autoClear&&this.clear();
+d=p.projectScene(D,X);$=oa=P=0;if(L=D.lights.length>0){K=D.lights;l.setRGB(0,0,0);Z.setRGB(0,0,0);M.setRGB(0,0,0);Q=0;for(U=K.length;Q<U;Q++){y=K[Q];w=y.color;if(y instanceof THREE.AmbientLight){l.r+=w.r;l.g+=w.g;l.b+=w.b}else if(y instanceof THREE.DirectionalLight){Z.r+=w.r;Z.g+=w.g;Z.b+=w.b}else if(y instanceof THREE.PointLight){M.r+=w.r;M.g+=w.g;M.b+=w.b}}}Q=0;for(U=d.length;Q<U;Q++){K=d[Q];u.empty();if(K instanceof THREE.RenderableParticle){i=K;i.x*=g;i.y*=-j;y=0;for(w=K.material.length;y<w;y++)if(R=
+K.material[y]){S=i;ia=K;R=R;var ja=oa++;if(J[ja]==null){J[ja]=document.createElementNS("http://www.w3.org/2000/svg","circle");T==0&&J[ja].setAttribute("shape-rendering","crispEdges")}t=J[ja];t.setAttribute("cx",S.x);t.setAttribute("cy",S.y);t.setAttribute("r",ia.scale.x*g);if(R instanceof THREE.ParticleCircleMaterial){if(L){s.r=l.r+Z.r+M.r;s.g=l.g+Z.g+M.g;s.b=l.b+Z.b+M.b;r.r=R.color.r*s.r;r.g=R.color.g*s.g;r.b=R.color.b*s.b;r.updateStyleString()}else r=R.color;t.setAttribute("style","fill: "+r.__styleString)}q.appendChild(t)}}else if(K instanceof
+THREE.RenderableLine){i=K.v1;m=K.v2;i.positionScreen.x*=g;i.positionScreen.y*=-j;m.positionScreen.x*=g;m.positionScreen.y*=-j;u.addPoint(i.positionScreen.x,i.positionScreen.y);u.addPoint(m.positionScreen.x,m.positionScreen.y);if(B.instersects(u)){y=0;for(w=K.material.length;y<w;)if(R=K.material[y++]){S=i;ia=m;R=R;ja=$++;if(E[ja]==null){E[ja]=document.createElementNS("http://www.w3.org/2000/svg","line");T==0&&E[ja].setAttribute("shape-rendering","crispEdges")}t=E[ja];t.setAttribute("x1",S.positionScreen.x);
+t.setAttribute("y1",S.positionScreen.y);t.setAttribute("x2",ia.positionScreen.x);t.setAttribute("y2",ia.positionScreen.y);if(R instanceof THREE.LineBasicMaterial){r.__styleString=R.color.__styleString;t.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+R.linewidth+"; stroke-opacity: "+R.opacity+"; stroke-linecap: "+R.linecap+"; stroke-linejoin: "+R.linejoin);q.appendChild(t)}}}}else if(K instanceof THREE.RenderableFace3){i=K.v1;m=K.v2;k=K.v3;i.positionScreen.x*=g;i.positionScreen.y*=
+-j;m.positionScreen.x*=g;m.positionScreen.y*=-j;k.positionScreen.x*=g;k.positionScreen.y*=-j;u.addPoint(i.positionScreen.x,i.positionScreen.y);u.addPoint(m.positionScreen.x,m.positionScreen.y);u.addPoint(k.positionScreen.x,k.positionScreen.y);if(B.instersects(u)){y=0;for(w=K.meshMaterial.length;y<w;){R=K.meshMaterial[y++];if(R instanceof THREE.MeshFaceMaterial){S=0;for(ia=K.faceMaterial.length;S<ia;)(R=K.faceMaterial[S++])&&c(i,m,k,K,R,D)}else R&&c(i,m,k,K,R,D)}}}else if(K instanceof THREE.RenderableFace4){i=
+K.v1;m=K.v2;k=K.v3;x=K.v4;i.positionScreen.x*=g;i.positionScreen.y*=-j;m.positionScreen.x*=g;m.positionScreen.y*=-j;k.positionScreen.x*=g;k.positionScreen.y*=-j;x.positionScreen.x*=g;x.positionScreen.y*=-j;u.addPoint(i.positionScreen.x,i.positionScreen.y);u.addPoint(m.positionScreen.x,m.positionScreen.y);u.addPoint(k.positionScreen.x,k.positionScreen.y);u.addPoint(x.positionScreen.x,x.positionScreen.y);if(B.instersects(u)){y=0;for(w=K.meshMaterial.length;y<w;){R=K.meshMaterial[y++];if(R instanceof
+THREE.MeshFaceMaterial){S=0;for(ia=K.faceMaterial.length;S<ia;)(R=K.faceMaterial[S++])&&f(i,m,k,x,K,R,D)}else R&&f(i,m,k,x,K,R,D)}}}}}};
+THREE.WebGLRenderer=function(a){function c(e,g){var j;if(e=="fragment")j=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")j=b.createShader(b.VERTEX_SHADER);b.shaderSource(j,g);b.compileShader(j);if(!b.getShaderParameter(j,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(j));return null}return j}function f(e){switch(e){case THREE.Repeat:return b.REPEAT;case THREE.ClampToEdge:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return b.MIRRORED_REPEAT}return 0}var h=document.createElement("canvas"),b,
+d,p=new THREE.Matrix4,q;a=function(e,g){if(e){var j,i,m,k=pointLights=maxDirLights=maxPointLights=0;j=0;for(i=e.lights.length;j<i;j++){m=e.lights[j];m instanceof THREE.DirectionalLight&&k++;m instanceof THREE.PointLight&&pointLights++}if(pointLights+k<=g){maxDirLights=k;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*k/(pointLights+k));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,4);this.domElement=h;this.autoClear=
 true;try{b=h.getContext("experimental-webgl",{antialias:true})}catch(o){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(e,g){d=b.createProgram();b.attachShader(d,c("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+
 true;try{b=h.getContext("experimental-webgl",{antialias:true})}catch(o){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(e,g){d=b.createProgram();b.attachShader(d,c("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+
 e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",e?
 e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",e?
 "uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
 "uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
@@ -142,26 +142,26 @@ b.linkProgram(d);if(!b.getProgramParameter(d,b.LINK_STATUS)){alert("Could not in
 b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity");d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap,
 b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity");d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap,
 0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.mixEnvMap=b.getUniformLocation(d,"mixEnvMap");b.uniform1i(d.mixEnvMap,0);d.mRefractionRatio=b.getUniformLocation(d,"mRefractionRatio");d.useRefract=b.getUniformLocation(d,"useRefract");b.uniform1i(d.useRefract,0);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d,
 0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.mixEnvMap=b.getUniformLocation(d,"mixEnvMap");b.uniform1i(d.mixEnvMap,0);d.mRefractionRatio=b.getUniformLocation(d,"mRefractionRatio");d.useRefract=b.getUniformLocation(d,"useRefract");b.uniform1i(d.useRefract,0);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d,
 "mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){h.width=e;h.height=g;b.viewport(0,0,h.width,h.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|
 "mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){h.width=e;h.height=g;b.viewport(0,0,h.width,h.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|
-b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,k,i,n,j=[],z=[],C=[];n=[];var v=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(k=e.lights.length;g<k;g++){i=e.lights[g];if(i instanceof THREE.AmbientLight)j.push(i);else if(i instanceof THREE.DirectionalLight)C.push(i);else i instanceof THREE.PointLight&&z.push(i)}g=e=i=n=0;for(k=j.length;g<k;g++){e+=j[g].color.r;i+=j[g].color.g;n+=j[g].color.b}b.uniform3f(d.ambientLightColor,e,i,n);n=[];v=[];g=0;for(k=C.length;g<k;g++){i=C[g];n.push(i.color.r*
-i.intensity);n.push(i.color.g*i.intensity);n.push(i.color.b*i.intensity);v.push(i.position.x);v.push(i.position.y);v.push(i.position.z)}if(C.length){b.uniform1i(d.directionalLightNumber,C.length);b.uniform3fv(d.directionalLightDirection,v);b.uniform3fv(d.directionalLightColor,n)}n=[];v=[];g=0;for(k=z.length;g<k;g++){i=z[g];n.push(i.color.r*i.intensity);n.push(i.color.g*i.intensity);n.push(i.color.b*i.intensity);v.push(i.position.x);v.push(i.position.y);v.push(i.position.z)}if(z.length){b.uniform1i(d.pointLightNumber,
-z.length);b.uniform3fv(d.pointLightPosition,v);b.uniform3fv(d.pointLightColor,n)}};this.createBuffers=function(e,g){var k,i,n,j,z,C,v,L,r,q=e.materialFaceGroup[g],l=[],R=[],G=[],U=[],$=[],t=0,E=false;k=0;for(i=e.material.length;k<i;k++){meshMaterial=e.material[k];if(meshMaterial instanceof THREE.MeshFaceMaterial){j=0;for(z=q.material.length;j<z;j++)if(q.material[j]&&q.material[j].shading!=undefined&&q.material[j].shading==THREE.SmoothShading){E=true;break}}else if(meshMaterial&&meshMaterial.shading!=
-undefined&&meshMaterial.shading==THREE.SmoothShading){E=true;break}if(E)break}k=0;for(i=q.faces.length;k<i;k++){n=q.faces[k];j=e.geometry.faces[n];z=j.vertexNormals;C=j.normal;n=e.geometry.uvs[n];if(j instanceof THREE.Face3){v=e.geometry.vertices[j.a].position;L=e.geometry.vertices[j.b].position;r=e.geometry.vertices[j.c].position;G.push(v.x,v.y,v.z);G.push(L.x,L.y,L.z);G.push(r.x,r.y,r.z);if(z.length==3&&E)for(j=0;j<3;j++)U.push(z[j].x,z[j].y,z[j].z);else for(j=0;j<3;j++)U.push(C.x,C.y,C.z);if(n)for(j=
-0;j<3;j++)$.push(n[j].u,n[j].v);l.push(t,t+1,t+2);R.push(t,t+1);R.push(t,t+2);R.push(t+1,t+2);t+=3}else if(j instanceof THREE.Face4){v=e.geometry.vertices[j.a].position;L=e.geometry.vertices[j.b].position;r=e.geometry.vertices[j.c].position;j=e.geometry.vertices[j.d].position;G.push(v.x,v.y,v.z);G.push(L.x,L.y,L.z);G.push(r.x,r.y,r.z);G.push(j.x,j.y,j.z);if(z.length==4&&E)for(j=0;j<4;j++)U.push(z[j].x,z[j].y,z[j].z);else for(j=0;j<4;j++)U.push(C.x,C.y,C.z);if(n)for(j=0;j<4;j++)$.push(n[j].u,n[j].v);
-l.push(t,t+1,t+2);l.push(t,t+2,t+3);R.push(t,t+1);R.push(t,t+2);R.push(t,t+3);R.push(t+1,t+2);R.push(t+2,t+3);t+=4}}if(G.length){q.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(G),b.STATIC_DRAW);q.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(U),b.STATIC_DRAW);q.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLUVBuffer);
-b.bufferData(b.ARRAY_BUFFER,new Float32Array($),b.STATIC_DRAW);q.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(l),b.STATIC_DRAW);q.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(R),b.STATIC_DRAW);q.__webGLFaceCount=l.length;q.__webGLLineCount=R.length}};this.renderBuffer=function(e,g){var k,i,n,j,z,C,v,L,
-r,q;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){k=e.color;i=e.opacity;j=e.wireframe;z=e.wireframe_linewidth;v=e.map;L=e.env_map;C=e.combine==THREE.Mix;n=e.reflectivity;q=e.env_map&&e.env_map.mapping==THREE.RefractionMap;r=e.refraction_ratio;b.uniform4f(d.mColor,k.r*i,k.g*i,k.b*i,i);b.uniform1i(d.mixEnvMap,C);b.uniform1f(d.mReflectivity,n);b.uniform1i(d.useRefract,q);b.uniform1f(d.mRefractionRatio,r)}if(e instanceof THREE.MeshNormalMaterial){i=
-e.opacity;b.uniform1f(d.mOpacity,i);b.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;j=e.wireframe;z=e.wireframe_linewidth;b.uniform1f(d.mOpacity,i);b.uniform1f(d.m2Near,e.__2near);b.uniform1f(d.mFarPlusNear,e.__farPlusNear);b.uniform1f(d.mFarMinusNear,e.__farMinusNear);b.uniform1i(d.material,3)}else if(e instanceof THREE.MeshPhongMaterial){k=e.ambient;n=e.specular;C=e.shininess;b.uniform4f(d.mAmbient,k.r,k.g,k.b,i);b.uniform4f(d.mSpecular,n.r,n.g,n.b,i);b.uniform1f(d.mShininess,
-C);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else if(e instanceof THREE.MeshBasicMaterial)b.uniform1i(d.material,0);else if(e instanceof THREE.MeshCubeMaterial){b.uniform1i(d.material,5);L=e.env_map}if(v){if(!e.map.__webGLTexture&&e.map.image.loaded){e.map.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,e.map.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,
-f(e.map.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,f(e.map.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.map.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,0);if(L){if(e.env_map&&e.env_map instanceof THREE.TextureCube&&e.env_map.image.length==
-6){if(!e.env_map.image.__webGLTextureCube&&!e.env_map.image.__cubeMapInitialized&&e.env_map.image.loadCount==6){e.env_map.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,e.env_map.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);
-for(i=0;i<6;++i)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[i]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);e.env_map.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,e.env_map.image.__webGLTextureCube);b.uniform1i(d.tCube,1)}b.uniform1i(d.enableCubeMap,1)}else b.uniform1i(d.enableCubeMap,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.vertexAttribPointer(d.position,
-3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,3,b.FLOAT,false,0,0);if(v){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(j){b.lineWidth(z);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.drawElements(b.LINES,g.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,
-g.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,k,i){var n,j,z,C,v;z=0;for(C=e.material.length;z<C;z++){n=e.material[z];if(n instanceof THREE.MeshFaceMaterial){n=0;for(j=g.material.length;n<j;n++)if((v=g.material[n])&&v.blending==k&&v.opacity<1==i){this.setBlending(v.blending);this.renderBuffer(v,g)}}else if((v=n)&&v.blending==k&&v.opacity<1==i){this.setBlending(v.blending);this.renderBuffer(v,g)}}};this.render=function(e,g){var k,i;this.initWebGLObjects(e);this.autoClear&&this.clear();
-g.autoUpdateMatrix&&g.updateMatrix();b.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);this.setupLights(e);k=0;for(i=e.__webGLObjects.length;k<i;k++){webGLObject=e.__webGLObjects[k];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}k=0;for(i=e.__webGLObjects.length;k<i;k++){webGLObject=e.__webGLObjects[k];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,
-g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending,false);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var g,k,i,n,j;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(k=
-e.objects.length;g<k;g++){i=e.objects[g];if(i instanceof THREE.Mesh)for(n in i.materialFaceGroup){j=i.materialFaceGroup[n];if(!j.__webGLVertexBuffer){this.createBuffers(i,n);j.__object=i;e.__webGLObjects.push(j)}}}};this.removeObject=function(e,g){var k,i;for(k=e.__webGLObjects.length-1;k>=0;k--){i=e.__webGLObjects[k].__object;g==i&&e.__webGLObjects.splice(k,1)}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();p.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());
-d.modelViewMatrixArray=new Float32Array(p.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());s=THREE.Matrix4.makeInvert3x3(p).transpose();d.normalMatrixArray=new Float32Array(s.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,
-new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
-THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};
+b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,j,i,m,k=[],x=[],B=[];m=[];var u=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(j=e.lights.length;g<j;g++){i=e.lights[g];if(i instanceof THREE.AmbientLight)k.push(i);else if(i instanceof THREE.DirectionalLight)B.push(i);else i instanceof THREE.PointLight&&x.push(i)}g=e=i=m=0;for(j=k.length;g<j;g++){e+=k[g].color.r;i+=k[g].color.g;m+=k[g].color.b}b.uniform3f(d.ambientLightColor,e,i,m);m=[];u=[];g=0;for(j=B.length;g<j;g++){i=B[g];m.push(i.color.r*
+i.intensity);m.push(i.color.g*i.intensity);m.push(i.color.b*i.intensity);u.push(i.position.x);u.push(i.position.y);u.push(i.position.z)}if(B.length){b.uniform1i(d.directionalLightNumber,B.length);b.uniform3fv(d.directionalLightDirection,u);b.uniform3fv(d.directionalLightColor,m)}m=[];u=[];g=0;for(j=x.length;g<j;g++){i=x[g];m.push(i.color.r*i.intensity);m.push(i.color.g*i.intensity);m.push(i.color.b*i.intensity);u.push(i.position.x);u.push(i.position.y);u.push(i.position.z)}if(x.length){b.uniform1i(d.pointLightNumber,
+x.length);b.uniform3fv(d.pointLightPosition,u);b.uniform3fv(d.pointLightColor,m)}};this.createBuffers=function(e,g){var j,i,m,k,x,B,u,L,r=[],s=[],l=[],Z=[],M=[],A=0,N=e.materialFaceGroup[g],C;m=false;j=0;for(i=e.material.length;j<i;j++){meshMaterial=e.material[j];if(meshMaterial instanceof THREE.MeshFaceMaterial){x=0;for(C=N.material.length;x<C;x++)if(N.material[x]&&N.material[x].shading!=undefined&&N.material[x].shading==THREE.SmoothShading){m=true;break}}else if(meshMaterial&&meshMaterial.shading!=
+undefined&&meshMaterial.shading==THREE.SmoothShading){m=true;break}if(m)break}C=m;j=0;for(i=N.faces.length;j<i;j++){m=N.faces[j];k=e.geometry.faces[m];x=k.vertexNormals;faceNormal=k.normal;m=e.geometry.uvs[m];if(k instanceof THREE.Face3){B=e.geometry.vertices[k.a].position;u=e.geometry.vertices[k.b].position;L=e.geometry.vertices[k.c].position;l.push(B.x,B.y,B.z);l.push(u.x,u.y,u.z);l.push(L.x,L.y,L.z);if(x.length==3&&C)for(k=0;k<3;k++)Z.push(x[k].x,x[k].y,x[k].z);else for(k=0;k<3;k++)Z.push(faceNormal.x,
+faceNormal.y,faceNormal.z);if(m)for(k=0;k<3;k++)M.push(m[k].u,m[k].v);r.push(A,A+1,A+2);s.push(A,A+1);s.push(A,A+2);s.push(A+1,A+2);A+=3}else if(k instanceof THREE.Face4){B=e.geometry.vertices[k.a].position;u=e.geometry.vertices[k.b].position;L=e.geometry.vertices[k.c].position;k=e.geometry.vertices[k.d].position;l.push(B.x,B.y,B.z);l.push(u.x,u.y,u.z);l.push(L.x,L.y,L.z);l.push(k.x,k.y,k.z);if(x.length==4&&C)for(k=0;k<4;k++)Z.push(x[k].x,x[k].y,x[k].z);else for(k=0;k<4;k++)Z.push(faceNormal.x,faceNormal.y,
+faceNormal.z);if(m)for(k=0;k<4;k++)M.push(m[k].u,m[k].v);r.push(A,A+1,A+2);r.push(A,A+2,A+3);s.push(A,A+1);s.push(A,A+2);s.push(A,A+3);s.push(A+1,A+2);s.push(A+2,A+3);A+=4}}if(l.length){N.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,N.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(l),b.STATIC_DRAW);N.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,N.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(Z),b.STATIC_DRAW);N.__webGLUVBuffer=
+b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,N.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(M),b.STATIC_DRAW);N.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,N.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(r),b.STATIC_DRAW);N.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,N.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(s),b.STATIC_DRAW);N.__webGLFaceCount=r.length;N.__webGLLineCount=
+s.length}};this.renderBuffer=function(e,g){var j,i,m,k,x,B,u,L,r,s;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){j=e.color;i=e.opacity;k=e.wireframe;x=e.wireframe_linewidth;u=e.map;L=e.env_map;B=e.combine==THREE.Mix;m=e.reflectivity;s=e.env_map&&e.env_map.mapping==THREE.RefractionMap;r=e.refraction_ratio;b.uniform4f(d.mColor,j.r*i,j.g*i,j.b*i,i);b.uniform1i(d.mixEnvMap,B);b.uniform1f(d.mReflectivity,m);b.uniform1i(d.useRefract,
+s);b.uniform1f(d.mRefractionRatio,r)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;b.uniform1f(d.mOpacity,i);b.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;k=e.wireframe;x=e.wireframe_linewidth;b.uniform1f(d.mOpacity,i);b.uniform1f(d.m2Near,e.__2near);b.uniform1f(d.mFarPlusNear,e.__farPlusNear);b.uniform1f(d.mFarMinusNear,e.__farMinusNear);b.uniform1i(d.material,3)}else if(e instanceof THREE.MeshPhongMaterial){j=e.ambient;m=e.specular;B=e.shininess;b.uniform4f(d.mAmbient,
+j.r,j.g,j.b,i);b.uniform4f(d.mSpecular,m.r,m.g,m.b,i);b.uniform1f(d.mShininess,B);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else if(e instanceof THREE.MeshBasicMaterial)b.uniform1i(d.material,0);else if(e instanceof THREE.MeshCubeMaterial){b.uniform1i(d.material,5);L=e.env_map}if(u){if(!e.map.__webGLTexture&&e.map.image.loaded){e.map.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,e.map.__webGLTexture);b.texImage2D(b.TEXTURE_2D,
+0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,f(e.map.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,f(e.map.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.map.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,
+0);if(L){if(e.env_map&&e.env_map instanceof THREE.TextureCube&&e.env_map.image.length==6){if(!e.env_map.image.__webGLTextureCube&&!e.env_map.image.__cubeMapInitialized&&e.env_map.image.loadCount==6){e.env_map.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,e.env_map.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,
+b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(i=0;i<6;++i)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[i]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);e.env_map.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,e.env_map.image.__webGLTextureCube);b.uniform1i(d.tCube,1)}b.uniform1i(d.enableCubeMap,1)}else b.uniform1i(d.enableCubeMap,
+0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.vertexAttribPointer(d.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,3,b.FLOAT,false,0,0);if(u){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(k){b.lineWidth(x);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.drawElements(b.LINES,g.__webGLLineCount,
+b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,g.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,j,i){var m,k,x,B,u;x=0;for(B=e.material.length;x<B;x++){m=e.material[x];if(m instanceof THREE.MeshFaceMaterial){m=0;for(k=g.material.length;m<k;m++)if((u=g.material[m])&&u.blending==j&&u.opacity<1==i){this.setBlending(u.blending);this.renderBuffer(u,g)}}else if((u=m)&&u.blending==j&&u.opacity<1==i){this.setBlending(u.blending);
+this.renderBuffer(u,g)}}};this.render=function(e,g){var j,i;this.initWebGLObjects(e);this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();b.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);this.setupLights(e);j=0;for(i=e.__webGLObjects.length;j<i;j++){webGLObject=e.__webGLObjects[j];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}j=0;for(i=e.__webGLObjects.length;j<
+i;j++){webGLObject=e.__webGLObjects[j];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending,false);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending,
+true)}}};this.initWebGLObjects=function(e){var g,j,i,m,k;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(j=e.objects.length;g<j;g++){i=e.objects[g];if(i instanceof THREE.Mesh)for(m in i.materialFaceGroup){k=i.materialFaceGroup[m];if(!k.__webGLVertexBuffer){this.createBuffers(i,m);k.__object=i;e.__webGLObjects.push(k)}}}};this.removeObject=function(e,g){var j,i;for(j=e.__webGLObjects.length-1;j>=0;j--){i=e.__webGLObjects[j].__object;g==i&&e.__webGLObjects.splice(j,1)}};this.setupMatrices=function(e,
+g){e.autoUpdateMatrix&&e.updateMatrix();p.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=new Float32Array(p.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());q=THREE.Matrix4.makeInvert3x3(p).transpose();d.normalMatrixArray=new Float32Array(q.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,
+d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):
+b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};
 THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null};
 THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null};
 THREE.RenderableLine=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=this.color=this.z=null};
 THREE.RenderableLine=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=this.color=this.z=null};

+ 83 - 83
build/ThreeDebug.js

@@ -11,40 +11,40 @@ distanceToSquared:function(a){var c=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return
 THREE.Vector4.prototype={set:function(a,c,f,h){this.x=a;this.y=c;this.z=f;this.w=h;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 THREE.Vector4.prototype={set:function(a,c,f,h){this.x=a;this.y=c;this.z=f;this.w=h;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
 THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,f,h=a.objects,b=[];a=0;for(c=h.length;a<c;a++){f=h[a];if(f instanceof THREE.Mesh)b=b.concat(this.intersectObject(f))}b.sort(function(d,p){return d.distance-p.distance});return b},intersectObject:function(a){function c(C,v,L,r){r=r.clone().subSelf(v);L=L.clone().subSelf(v);var q=C.clone().subSelf(v);C=r.dot(r);v=r.dot(L);r=r.dot(q);var l=L.dot(L);L=L.dot(q);q=1/(C*l-v*v);l=(l*r-v*L)*q;C=(C*L-v*r)*q;return l>0&&C>0&&l+C<1}var f,h,b,d,p,s,o,e,g,k,
-i,n=a.geometry,j=n.vertices,A=[];f=0;for(h=n.faces.length;f<h;f++){b=n.faces[f];k=this.origin.clone();i=this.direction.clone();d=a.matrix.transform(j[b.a].position.clone());p=a.matrix.transform(j[b.b].position.clone());s=a.matrix.transform(j[b.c].position.clone());o=b instanceof THREE.Face4?a.matrix.transform(j[b.d].position.clone()):null;e=a.matrixRotation.transform(b.normal.clone());g=i.dot(e);if(g<0){e=e.dot((new THREE.Vector3).sub(d,k))/g;k=k.addSelf(i.multiplyScalar(e));if(b instanceof THREE.Face3){if(c(k,
-d,p,s)){b={distance:this.origin.distanceTo(k),point:k,face:b,object:a};A.push(b)}}else if(b instanceof THREE.Face4)if(c(k,d,p,o)||c(k,p,s,o)){b={distance:this.origin.distanceTo(k),point:k,face:b,object:a};A.push(b)}}}return A}};
-THREE.Rectangle=function(){function a(){d=h-c;p=b-f}var c,f,h,b,d,p,s=true;this.getX=function(){return c};this.getY=function(){return f};this.getWidth=function(){return d};this.getHeight=function(){return p};this.getLeft=function(){return c};this.getTop=function(){return f};this.getRight=function(){return h};this.getBottom=function(){return b};this.set=function(o,e,g,k){s=false;c=o;f=e;h=g;b=k;a()};this.addPoint=function(o,e){if(s){s=false;c=o;f=e;h=o;b=e}else{c=Math.min(c,o);f=Math.min(f,e);h=Math.max(h,
-o);b=Math.max(b,e)}a()};this.addRectangle=function(o){if(s){s=false;c=o.getLeft();f=o.getTop();h=o.getRight();b=o.getBottom()}else{c=Math.min(c,o.getLeft());f=Math.min(f,o.getTop());h=Math.max(h,o.getRight());b=Math.max(b,o.getBottom())}a()};this.inflate=function(o){c-=o;f-=o;h+=o;b+=o;a()};this.minSelf=function(o){c=Math.max(c,o.getLeft());f=Math.max(f,o.getTop());h=Math.min(h,o.getRight());b=Math.min(b,o.getBottom());a()};this.instersects=function(o){return Math.min(h,o.getRight())-Math.max(c,o.getLeft())>=
-0&&Math.min(b,o.getBottom())-Math.max(f,o.getTop())>=0};this.empty=function(){s=true;b=h=f=c=0;a()};this.isEmpty=function(){return s};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+h+", top: "+f+", bottom: "+b+", width: "+d+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
+THREE.Ray.prototype={intersectScene:function(a){var c,f,h=a.objects,b=[];a=0;for(c=h.length;a<c;a++){f=h[a];if(f instanceof THREE.Mesh)b=b.concat(this.intersectObject(f))}b.sort(function(d,p){return d.distance-p.distance});return b},intersectObject:function(a){function c(B,u,L,r){r=r.clone().subSelf(u);L=L.clone().subSelf(u);var s=B.clone().subSelf(u);B=r.dot(r);u=r.dot(L);r=r.dot(s);var j=L.dot(L);L=L.dot(s);s=1/(B*j-u*u);j=(j*r-u*L)*s;B=(B*L-u*r)*s;return j>0&&B>0&&j+B<1}var f,h,b,d,p,q,o,e,g,k,
+i,m=a.geometry,l=m.vertices,y=[];f=0;for(h=m.faces.length;f<h;f++){b=m.faces[f];k=this.origin.clone();i=this.direction.clone();d=a.matrix.transform(l[b.a].position.clone());p=a.matrix.transform(l[b.b].position.clone());q=a.matrix.transform(l[b.c].position.clone());o=b instanceof THREE.Face4?a.matrix.transform(l[b.d].position.clone()):null;e=a.matrixRotation.transform(b.normal.clone());g=i.dot(e);if(g<0){e=e.dot((new THREE.Vector3).sub(d,k))/g;k=k.addSelf(i.multiplyScalar(e));if(b instanceof THREE.Face3){if(c(k,
+d,p,q)){b={distance:this.origin.distanceTo(k),point:k,face:b,object:a};y.push(b)}}else if(b instanceof THREE.Face4)if(c(k,d,p,o)||c(k,p,q,o)){b={distance:this.origin.distanceTo(k),point:k,face:b,object:a};y.push(b)}}}return y}};
+THREE.Rectangle=function(){function a(){d=h-c;p=b-f}var c,f,h,b,d,p,q=true;this.getX=function(){return c};this.getY=function(){return f};this.getWidth=function(){return d};this.getHeight=function(){return p};this.getLeft=function(){return c};this.getTop=function(){return f};this.getRight=function(){return h};this.getBottom=function(){return b};this.set=function(o,e,g,k){q=false;c=o;f=e;h=g;b=k;a()};this.addPoint=function(o,e){if(q){q=false;c=o;f=e;h=o;b=e}else{c=Math.min(c,o);f=Math.min(f,e);h=Math.max(h,
+o);b=Math.max(b,e)}a()};this.addRectangle=function(o){if(q){q=false;c=o.getLeft();f=o.getTop();h=o.getRight();b=o.getBottom()}else{c=Math.min(c,o.getLeft());f=Math.min(f,o.getTop());h=Math.max(h,o.getRight());b=Math.max(b,o.getBottom())}a()};this.inflate=function(o){c-=o;f-=o;h+=o;b+=o;a()};this.minSelf=function(o){c=Math.max(c,o.getLeft());f=Math.max(f,o.getTop());h=Math.min(h,o.getRight());b=Math.min(b,o.getBottom());a()};this.instersects=function(o){return Math.min(h,o.getRight())-Math.max(c,o.getLeft())>=
+0&&Math.min(b,o.getBottom())-Math.max(f,o.getTop())>=0};this.empty=function(){q=true;b=h=f=c=0;a()};this.isEmpty=function(){return q};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+h+", top: "+f+", bottom: "+b+", width: "+d+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
 THREE.Matrix4=function(){this._x=new THREE.Vector3;this._y=new THREE.Vector3;this._z=new THREE.Vector3};
 THREE.Matrix4=function(){this._x=new THREE.Vector3;this._y=new THREE.Vector3;this._z=new THREE.Vector3};
 THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
 THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
 a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,f){var h=this._x,b=this._y,d=this._z;d.sub(a,c);d.normalize();h.cross(f,d);h.normalize();b.cross(d,h);b.normalize();this.n11=h.x;this.n12=h.y;this.n13=h.z;this.n14=-h.dot(a);this.n21=b.x;this.n22=b.y;this.n23=b.z;this.n24=-b.dot(a);this.n31=d.x;this.n32=d.y;this.n33=d.z;this.n34=-d.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var c=a.x,f=a.y,h=a.z,b=a.w?a.w:1;a.x=this.n11*c+this.n12*f+this.n13*h+this.n14*
 a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,f){var h=this._x,b=this._y,d=this._z;d.sub(a,c);d.normalize();h.cross(f,d);h.normalize();b.cross(d,h);b.normalize();this.n11=h.x;this.n12=h.y;this.n13=h.z;this.n14=-h.dot(a);this.n21=b.x;this.n22=b.y;this.n23=b.z;this.n24=-b.dot(a);this.n31=d.x;this.n32=d.y;this.n33=d.z;this.n34=-d.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transform:function(a){var c=a.x,f=a.y,h=a.z,b=a.w?a.w:1;a.x=this.n11*c+this.n12*f+this.n13*h+this.n14*
 b;a.y=this.n21*c+this.n22*f+this.n23*h+this.n24*b;a.z=this.n31*c+this.n32*f+this.n33*h+this.n34*b;b=this.n41*c+this.n42*f+this.n43*h+this.n44*b;if(a.w)a.w=b;else{a.x/=b;a.y/=b;a.z/=b}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,
 b;a.y=this.n21*c+this.n22*f+this.n23*h+this.n24*b;a.z=this.n31*c+this.n32*f+this.n33*h+this.n34*b;b=this.n41*c+this.n42*f+this.n43*h+this.n44*b;if(a.w)a.w=b;else{a.x/=b;a.y/=b;a.z/=b}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,
 c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*c.n21+a.n33*c.n31+
 c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*c.n21+a.n33*c.n31+
 a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,f=this.n12,h=this.n13,b=this.n14,d=this.n21,p=this.n22,
 a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,f=this.n12,h=this.n13,b=this.n14,d=this.n21,p=this.n22,
-s=this.n23,o=this.n24,e=this.n31,g=this.n32,k=this.n33,i=this.n34,n=this.n41,j=this.n42,A=this.n43,C=this.n44;this.n11=c*a.n11+f*a.n21+h*a.n31+b*a.n41;this.n12=c*a.n12+f*a.n22+h*a.n32+b*a.n42;this.n13=c*a.n13+f*a.n23+h*a.n33+b*a.n43;this.n14=c*a.n14+f*a.n24+h*a.n34+b*a.n44;this.n21=d*a.n11+p*a.n21+s*a.n31+o*a.n41;this.n22=d*a.n12+p*a.n22+s*a.n32+o*a.n42;this.n23=d*a.n13+p*a.n23+s*a.n33+o*a.n43;this.n24=d*a.n14+p*a.n24+s*a.n34+o*a.n44;this.n31=e*a.n11+g*a.n21+k*a.n31+i*a.n41;this.n32=e*a.n12+g*a.n22+
-k*a.n32+i*a.n42;this.n33=e*a.n13+g*a.n23+k*a.n33+i*a.n43;this.n34=e*a.n14+g*a.n24+k*a.n34+i*a.n44;this.n41=n*a.n11+j*a.n21+A*a.n31+C*a.n41;this.n42=n*a.n12+j*a.n22+A*a.n32+C*a.n42;this.n43=n*a.n13+j*a.n23+A*a.n33+C*a.n43;this.n44=n*a.n14+j*a.n24+A*a.n34+C*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
+q=this.n23,o=this.n24,e=this.n31,g=this.n32,k=this.n33,i=this.n34,m=this.n41,l=this.n42,y=this.n43,B=this.n44;this.n11=c*a.n11+f*a.n21+h*a.n31+b*a.n41;this.n12=c*a.n12+f*a.n22+h*a.n32+b*a.n42;this.n13=c*a.n13+f*a.n23+h*a.n33+b*a.n43;this.n14=c*a.n14+f*a.n24+h*a.n34+b*a.n44;this.n21=d*a.n11+p*a.n21+q*a.n31+o*a.n41;this.n22=d*a.n12+p*a.n22+q*a.n32+o*a.n42;this.n23=d*a.n13+p*a.n23+q*a.n33+o*a.n43;this.n24=d*a.n14+p*a.n24+q*a.n34+o*a.n44;this.n31=e*a.n11+g*a.n21+k*a.n31+i*a.n41;this.n32=e*a.n12+g*a.n22+
+k*a.n32+i*a.n42;this.n33=e*a.n13+g*a.n23+k*a.n33+i*a.n43;this.n34=e*a.n14+g*a.n24+k*a.n34+i*a.n44;this.n41=m*a.n11+l*a.n21+y*a.n31+B*a.n41;this.n42=m*a.n12+l*a.n22+y*a.n32+B*a.n42;this.n43=m*a.n13+l*a.n23+y*a.n33+B*a.n43;this.n44=m*a.n14+l*a.n24+y*a.n34+B*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
 this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
 this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
 this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,h){var b=c[f];c[f]=c[h];c[h]=b}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
 this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,h){var b=c[f];c[f]=c[h];c[h]=b}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
 "n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
 "n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
 toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,f){var h=new THREE.Matrix4;h.n14=a;h.n24=c;h.n34=f;return h};THREE.Matrix4.scaleMatrix=function(a,c,f){var h=new THREE.Matrix4;h.n11=a;h.n22=c;h.n33=f;return h};
 toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,f){var h=new THREE.Matrix4;h.n14=a;h.n24=c;h.n34=f;return h};THREE.Matrix4.scaleMatrix=function(a,c,f){var h=new THREE.Matrix4;h.n11=a;h.n22=c;h.n33=f;return h};
 THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c};
 THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c};
-THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,h=Math.cos(c),b=Math.sin(c),d=1-h,p=a.x,s=a.y,o=a.z;f.n11=d*p*p+h;f.n12=d*p*s-b*o;f.n13=d*p*o+b*s;f.n21=d*p*s+b*o;f.n22=d*s*s+h;f.n23=d*s*o-b*p;f.n31=d*p*o-b*s;f.n32=d*s*o+b*p;f.n33=d*o*o+h;return f};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,h=Math.cos(c),b=Math.sin(c),d=1-h,p=a.x,q=a.y,o=a.z;f.n11=d*p*p+h;f.n12=d*p*q-b*o;f.n13=d*p*o+b*q;f.n21=d*p*q+b*o;f.n22=d*q*q+h;f.n23=d*q*o-b*p;f.n31=d*p*o-b*q;f.n32=d*q*o+b*p;f.n33=d*o*o+h;return f};
 THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
 THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
 a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c};
 a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c};
-THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],h=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],d=-c[10]*c[4]+c[6]*c[8],p=c[10]*c[0]-c[2]*c[8],s=-c[6]*c[0]+c[2]*c[4],o=c[9]*c[4]-c[5]*c[8],e=-c[9]*c[0]+c[1]*c[8],g=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*d+c[2]*o;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*h;a.m[2]=c*b;a.m[3]=c*d;a.m[4]=c*p;a.m[5]=c*s;a.m[6]=c*o;a.m[7]=c*e;a.m[8]=c*g;return a};
-THREE.Matrix4.makeFrustum=function(a,c,f,h,b,d){var p,s,o;p=new THREE.Matrix4;s=2*b/(c-a);o=2*b/(h-f);a=(c+a)/(c-a);f=(h+f)/(h-f);h=-(d+b)/(d-b);b=-2*d*b/(d-b);p.n11=s;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=o;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=h;p.n34=b;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,c,f,h){var b;a=f*Math.tan(a*Math.PI/360);b=-a;return THREE.Matrix4.makeFrustum(b*c,a*c,b,a,f,h)};
-THREE.Matrix4.makeOrtho=function(a,c,f,h,b,d){var p,s,o,e;p=new THREE.Matrix4;s=c-a;o=f-h;e=d-b;a=(c+a)/s;f=(f+h)/o;b=(d+b)/e;p.n11=2/s;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/o;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/e;p.n34=-b;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p};
+THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],h=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],d=-c[10]*c[4]+c[6]*c[8],p=c[10]*c[0]-c[2]*c[8],q=-c[6]*c[0]+c[2]*c[4],o=c[9]*c[4]-c[5]*c[8],e=-c[9]*c[0]+c[1]*c[8],g=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*d+c[2]*o;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*h;a.m[2]=c*b;a.m[3]=c*d;a.m[4]=c*p;a.m[5]=c*q;a.m[6]=c*o;a.m[7]=c*e;a.m[8]=c*g;return a};
+THREE.Matrix4.makeFrustum=function(a,c,f,h,b,d){var p,q,o;p=new THREE.Matrix4;q=2*b/(c-a);o=2*b/(h-f);a=(c+a)/(c-a);f=(h+f)/(h-f);h=-(d+b)/(d-b);b=-2*d*b/(d-b);p.n11=q;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=o;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=h;p.n34=b;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,c,f,h){var b;a=f*Math.tan(a*Math.PI/360);b=-a;return THREE.Matrix4.makeFrustum(b*c,a*c,b,a,f,h)};
+THREE.Matrix4.makeOrtho=function(a,c,f,h,b,d){var p,q,o,e;p=new THREE.Matrix4;q=c-a;o=f-h;e=d-b;a=(c+a)/q;f=(f+h)/o;b=(d+b)/e;p.n11=2/q;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/o;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/e;p.n34=-b;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p};
 THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
 THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
 THREE.Face3=function(a,c,f,h,b){this.a=a;this.b=c;this.c=f;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=b instanceof Array?b:[b]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
 THREE.Face3=function(a,c,f,h,b){this.a=a;this.b=c;this.c=f;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=b instanceof Array?b:[b]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
 THREE.Face4=function(a,c,f,h,b,d){this.a=a;this.b=c;this.c=f;this.d=h;this.centroid=new THREE.Vector3;this.normal=b instanceof THREE.Vector3?b:new THREE.Vector3;this.vertexNormals=b instanceof Array?b:[];this.material=d instanceof Array?d:[d]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
 THREE.Face4=function(a,c,f,h,b,d){this.a=a;this.b=c;this.c=f;this.d=h;this.centroid=new THREE.Vector3;this.normal=b instanceof THREE.Vector3?b:new THREE.Vector3;this.vertexNormals=b instanceof Array?b:[];this.material=d instanceof Array?d:[d]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
 THREE.Geometry.prototype={computeCentroids:function(){var a,c,f;a=0;for(c=this.faces.length;a<c;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
 THREE.Geometry.prototype={computeCentroids:function(){var a,c,f;a=0;for(c=this.faces.length;a<c;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
-f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeNormals:function(a){var c,f,h,b,d,p,s=new THREE.Vector3,o=new THREE.Vector3;h=0;for(b=this.vertices.length;h<b;h++){d=this.vertices[h];d.normal.set(0,0,0)}h=0;for(b=this.faces.length;h<b;h++){d=this.faces[h];if(a&&d.vertexNormals.length){s.set(0,0,0);c=0;for(f=d.normal.length;c<f;c++)s.addSelf(d.vertexNormals[c]);s.divideScalar(3)}else{c=this.vertices[d.a];f=this.vertices[d.b];p=this.vertices[d.c];s.sub(p.position,
-f.position);o.sub(c.position,f.position);s.crossSelf(o)}s.isZero()||s.normalize();d.normal.copy(s)}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a<c;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>
+f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeNormals:function(a){var c,f,h,b,d,p,q=new THREE.Vector3,o=new THREE.Vector3;h=0;for(b=this.vertices.length;h<b;h++){d=this.vertices[h];d.normal.set(0,0,0)}h=0;for(b=this.faces.length;h<b;h++){d=this.faces[h];if(a&&d.vertexNormals.length){q.set(0,0,0);c=0;for(f=d.normal.length;c<f;c++)q.addSelf(d.vertexNormals[c]);q.divideScalar(3)}else{c=this.vertices[d.a];f=this.vertices[d.b];p=this.vertices[d.c];q.sub(p.position,
+f.position);o.sub(c.position,f.position);q.crossSelf(o)}q.isZero()||q.normalize();d.normal.copy(q)}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,c=this.vertices.length;a<c;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>
 this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
 this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
 THREE.Camera=function(a,c,f,h){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,c,f,h);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};
 THREE.Camera=function(a,c,f,h){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,c,f,h);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};
 THREE.Light=function(a){this.color=new THREE.Color(-16777216|a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
 THREE.Light=function(a){this.color=new THREE.Color(-16777216|a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
@@ -53,8 +53,8 @@ THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THRE
 this.matrixRotation.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.matrixRotation.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.matrixScale=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.matrixRotation);this.matrix.multiplySelf(this.matrixScale)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
 this.matrixRotation.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.matrixRotation.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.matrixScale=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.matrixRotation);this.matrix.multiplySelf(this.matrixScale)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
 THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Mesh=function(a,c,f){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();f&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
 THREE.Mesh=function(a,c,f){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();f&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
-THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(g){var k=[];c=0;for(f=g.length;c<f;c++)g[c]==undefined?k.push("undefined"):k.push(g[c].toString());return k.join("_")}var c,f,h,b,d,p,s,o,e={};h=0;for(b=this.geometry.faces.length;h<b;h++){d=this.geometry.faces[h];p=d.material;s=a(p);if(e[s]==undefined)e[s]={hash:s,counter:0};o=e[s].hash+"_"+e[s].counter;if(this.materialFaceGroup[o]==undefined)this.materialFaceGroup[o]={faces:[],material:p,vertices:0};d=d instanceof THREE.Face3?3:4;if(this.materialFaceGroup[o].vertices+
-d>65535){e[s].counter+=1;o=e[s].hash+"_"+e[s].counter;if(this.materialFaceGroup[o]==undefined)this.materialFaceGroup[o]={faces:[],material:p,vertices:0}}this.materialFaceGroup[o].faces.push(h);this.materialFaceGroup[o].vertices+=d}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,f,h,b;a=0;for(c=this.geometry.uvs.length;a<c;a++){b=this.geometry.uvs[a];f=0;for(h=b.length;f<h;f++){if(b[f].u!=1)b[f].u-=Math.floor(b[f].u);if(b[f].v!=1)b[f].v-=Math.floor(b[f].v)}}};THREE.FlatShading=0;
+THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(g){var k=[];c=0;for(f=g.length;c<f;c++)g[c]==undefined?k.push("undefined"):k.push(g[c].toString());return k.join("_")}var c,f,h,b,d,p,q,o,e={};h=0;for(b=this.geometry.faces.length;h<b;h++){d=this.geometry.faces[h];p=d.material;q=a(p);if(e[q]==undefined)e[q]={hash:q,counter:0};o=e[q].hash+"_"+e[q].counter;if(this.materialFaceGroup[o]==undefined)this.materialFaceGroup[o]={faces:[],material:p,vertices:0};d=d instanceof THREE.Face3?3:4;if(this.materialFaceGroup[o].vertices+
+d>65535){e[q].counter+=1;o=e[q].hash+"_"+e[q].counter;if(this.materialFaceGroup[o]==undefined)this.materialFaceGroup[o]={faces:[],material:p,vertices:0}}this.materialFaceGroup[o].faces.push(h);this.materialFaceGroup[o].vertices+=d}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,f,h,b;a=0;for(c=this.geometry.uvs.length;a<c;a++){b=this.geometry.uvs[a];f=0;for(h=b.length;f<h;f++){if(b[f].u!=1)b[f].u-=Math.floor(b[f].u);if(b[f].v!=1)b[f].v-=Math.floor(b[f].v)}}};THREE.FlatShading=0;
 THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
 THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
 THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
 THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
 this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
 this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
@@ -79,53 +79,53 @@ this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new
 THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,f,h){this.image=a;this.mapping=c!==undefined?c:THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdge;this.wrap_t=h!==undefined?h:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};THREE.UVMapping=0;
 THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,f,h){this.image=a;this.mapping=c!==undefined?c:THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdge;this.wrap_t=h!==undefined?h:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};THREE.UVMapping=0;
 THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
 THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(r,q){var l=0,R=1,G=r.z+r.w,U=q.z+q.w,$=-r.z+r.w,t=-q.z+q.w;if(G>=0&&U>=0&&$>=0&&t>=0)return true;else if(G<0&&U<0||$<0&&t<0)return false;else{if(G<0)l=Math.max(l,G/(G-U));else if(U<0)R=Math.min(R,G/(G-U));if($<0)l=Math.max(l,$/($-t));else if(t<0)R=Math.min(R,$/($-t));if(R<l)return false;else{r.lerpSelf(q,l);q.lerpSelf(r,1-R);return true}}}var c=null,f,h,b=[],d,p,s=[],o,e,g=[],k,i,n=[],j=new THREE.Vector4,A=new THREE.Matrix4,C=new THREE.Matrix4,v=new THREE.Vector4,
-L=new THREE.Vector4;this.projectScene=function(r,q){var l,R,G,U,$,t,E,D,u,N,pa,Z,S,B;c=[];i=e=p=h=0;q.autoUpdateMatrix&&q.updateMatrix();A.multiply(q.projectionMatrix,q.matrix);$=r.objects;l=0;for(R=$.length;l<R;l++){t=$[l];E=t.matrix;t.autoUpdateMatrix&&t.updateMatrix();if(t instanceof THREE.Mesh){C.multiply(A,E);D=t.geometry.vertices;G=0;for(U=D.length;G<U;G++){u=D[G];N=u.positionScreen;N.copy(u.position);C.transform(N);N.multiplyScalar(1/N.w);u.__visible=N.z>0&&N.z<1}pa=t.geometry.faces;G=0;for(U=
-pa.length;G<U;G++){Z=pa[G];if(Z instanceof THREE.Face3){u=D[Z.a];N=D[Z.b];S=D[Z.c];if(u.__visible&&N.__visible&&S.__visible)if(t.doubleSided||t.flipSided!=(S.positionScreen.x-u.positionScreen.x)*(N.positionScreen.y-u.positionScreen.y)-(S.positionScreen.y-u.positionScreen.y)*(N.positionScreen.x-u.positionScreen.x)<0){f=b[h]=b[h]||new THREE.RenderableFace3;f.v1.positionScreen.copy(u.positionScreen);f.v2.positionScreen.copy(N.positionScreen);f.v3.positionScreen.copy(S.positionScreen);f.normalWorld.copy(Z.normal);
-t.matrixRotation.transform(f.normalWorld);f.centroidWorld.copy(Z.centroid);E.transform(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);A.transform(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=t.material;f.faceMaterial=Z.material;f.overdraw=t.overdraw;f.uvs=t.geometry.uvs[G];f.color=Z.color;c.push(f);h++}}else if(Z instanceof THREE.Face4){u=D[Z.a];N=D[Z.b];S=D[Z.c];B=D[Z.d];if(u.__visible&&N.__visible&&S.__visible&&B.__visible)if(t.doubleSided||t.flipSided!=((B.positionScreen.x-
-u.positionScreen.x)*(N.positionScreen.y-u.positionScreen.y)-(B.positionScreen.y-u.positionScreen.y)*(N.positionScreen.x-u.positionScreen.x)<0||(N.positionScreen.x-S.positionScreen.x)*(B.positionScreen.y-S.positionScreen.y)-(N.positionScreen.y-S.positionScreen.y)*(B.positionScreen.x-S.positionScreen.x)<0)){d=s[p]=s[p]||new THREE.RenderableFace4;d.v1.positionScreen.copy(u.positionScreen);d.v2.positionScreen.copy(N.positionScreen);d.v3.positionScreen.copy(S.positionScreen);d.v4.positionScreen.copy(B.positionScreen);
-d.normalWorld.copy(Z.normal);t.matrixRotation.transform(d.normalWorld);d.centroidWorld.copy(Z.centroid);E.transform(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);A.transform(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=t.material;d.faceMaterial=Z.material;d.overdraw=t.overdraw;d.uvs=t.geometry.uvs[G];d.color=Z.color;c.push(d);p++}}}}else if(t instanceof THREE.Line){C.multiply(A,E);D=t.geometry.vertices;u=D[0];u.positionScreen.copy(u.position);C.transform(u.positionScreen);G=1;
-for(U=D.length;G<U;G++){u=D[G];u.positionScreen.copy(u.position);C.transform(u.positionScreen);N=D[G-1];v.copy(u.positionScreen);L.copy(N.positionScreen);if(a(v,L)){v.multiplyScalar(1/v.w);L.multiplyScalar(1/L.w);o=g[e]=g[e]||new THREE.RenderableLine;o.v1.positionScreen.copy(v);o.v2.positionScreen.copy(L);o.z=Math.max(v.z,L.z);o.material=t.material;c.push(o);e++}}}else if(t instanceof THREE.Particle){j.set(t.position.x,t.position.y,t.position.z,1);A.transform(j);j.z/=j.w;if(j.z>0&&j.z<1){k=n[i]=n[i]||
-new THREE.RenderableParticle;k.x=j.x/j.w;k.y=j.y/j.w;k.z=j.z;k.rotation=t.rotation.z;k.scale.x=t.scale.x*Math.abs(k.x-(j.x+q.projectionMatrix.n11)/(j.w+q.projectionMatrix.n14));k.scale.y=t.scale.y*Math.abs(k.y-(j.y+q.projectionMatrix.n22)/(j.w+q.projectionMatrix.n24));k.material=t.material;c.push(k);i++}}}c.sort(function(X,O){return O.z-X.z});return c};this.unprojectVector=function(r,q){var l=new THREE.Matrix4;l.multiply(THREE.Matrix4.makeInvert(q.matrix),THREE.Matrix4.makeInvert(q.projectionMatrix));
-l.transform(r);return r}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,h,b,d;this.domElement=document.createElement("div");this.setSize=function(p,s){f=p;h=s;b=f/2;d=h/2};this.render=function(p,s){var o,e,g,k,i,n,j,A;a=c.projectScene(p,s);o=0;for(e=a.length;o<e;o++){i=a[o];if(i instanceof THREE.RenderableParticle){j=i.x*b+b;A=i.y*d+d;g=0;for(k=i.material.length;g<k;g++){n=i.material[g];if(n instanceof THREE.ParticleDOMMaterial){n=n.domElement;n.style.left=j+"px";n.style.top=A+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(x,M,H){var I,m,F;lights=x.lights;x=0;for(I=lights.length;x<I;x++){m=lights[x];F=m.color;if(m instanceof THREE.DirectionalLight){m=M.normalWorld.dot(m.position)*m.intensity;if(m>0){H.r+=F.r*m;H.g+=F.g*m;H.b+=F.b*m}}else if(m instanceof THREE.PointLight){Ka.sub(m.position,M.centroidWorld);Ka.normalize();m=M.normalWorld.dot(Ka)*m.intensity;if(m>0){H.r+=F.r*m;H.g+=F.g*m;H.b+=F.b*m}}}}function c(x,M,H,I,m,F){if(m.opacity!=0){p(m.opacity);s(m.blending);S=x.positionScreen.x;
-B=x.positionScreen.y;X=M.positionScreen.x;O=M.positionScreen.y;T=H.positionScreen.x;z=H.positionScreen.y;if(m.map){ga=m.map.image;sa=ga.width-1;ta=ga.height-1;ea.u=I.uvs[0].u*sa;ea.v=I.uvs[0].v*ta;aa.u=I.uvs[1].u*sa;aa.v=I.uvs[1].v*ta;fa.u=I.uvs[2].u*sa;fa.v=I.uvs[2].v*ta;d(ga,S,B,X,O,T,z,ea.u,ea.v,aa.u,aa.v,fa.u,fa.v)}else if(m instanceof THREE.MeshBasicMaterial)h(S,B,X,O,T,z,m.color,m.wireframe,m.wireframe_linewidth);else if(m instanceof THREE.MeshLambertMaterial){if(Ha){ca.r=ha.r;ca.g=ha.g;ca.b=
-ha.b;a(F,I,ca);V.r=m.color.r*ca.r;V.g=m.color.g*ca.g;V.b=m.color.b*ca.b;V.updateStyleString()}else V.__styleString=m.color.__styleString;h(S,B,X,O,T,z,V,m.wireframe,m.wireframe_linewidth)}else if(m instanceof THREE.MeshDepthMaterial){ua=m.__2near;va=m.__farPlusNear;wa=m.__farMinusNear;xa=~~((1-ua/(va-x.positionScreen.z*wa))*255);ya=~~((1-ua/(va-M.positionScreen.z*wa))*255);qa=~~((1-ua/(va-H.positionScreen.z*wa))*255);ga=k([xa,xa,xa],[ya,ya,ya],[qa,qa,qa],[qa,qa,qa]);ea.u=0;ea.v=0;aa.u=na;aa.v=0;fa.u=
-0;fa.v=na;d(ga,S,B,X,O,T,z,ea.u,ea.v,aa.u,aa.v,fa.u,fa.v)}else if(m instanceof THREE.MeshNormalMaterial){V.r=i(I.normalWorld.x);V.g=i(I.normalWorld.y);V.b=i(I.normalWorld.z);V.updateStyleString();h(S,B,X,O,T,z,V,m.wireframe,m.wireframe_linewidth)}}}function f(x,M,H,I,m,F,W,w,Y){if(w.opacity!=0){p(w.opacity);s(w.blending);S=x.positionScreen.x;B=x.positionScreen.y;X=M.positionScreen.x;O=M.positionScreen.y;T=H.positionScreen.x;z=H.positionScreen.y;y=I.positionScreen.x;Q=I.positionScreen.y;ia=m.positionScreen.x;
-K=m.positionScreen.y;P=F.positionScreen.x;ja=F.positionScreen.y;if(w.map){ga=w.map.image;sa=ga.width-1;ta=ga.height-1;ea.copy(W.uvs[0]);aa.copy(W.uvs[1]);fa.copy(W.uvs[2]);ka.copy(W.uvs[3]);ea.u*=sa;ea.v*=ta;aa.u*=sa;aa.v*=ta;fa.u*=sa;fa.v*=ta;ka.u*=sa;ka.v*=ta;d(ga,S,B,X,O,y,Q,ea.u,ea.v,aa.u,aa.v,ka.u,ka.v);d(ga,ia,K,T,z,P,ja,aa.u,aa.v,fa.u,fa.v,ka.u,ka.v)}else if(w instanceof THREE.MeshBasicMaterial)b(S,B,X,O,T,z,y,Q,w.color,w.wireframe,w.wireframe_linewidth);else if(w instanceof THREE.MeshLambertMaterial){if(Ha){ca.r=
-ha.r;ca.g=ha.g;ca.b=ha.b;a(Y,W,ca);V.r=w.color.r*ca.r;V.g=w.color.g*ca.g;V.b=w.color.b*ca.b;V.updateStyleString()}else V.__styleString=w.color.__styleString;b(S,B,X,O,T,z,y,Q,V,w.wireframe,w.wireframe_linewidth)}else if(w instanceof THREE.MeshDepthMaterial){ua=w.__2near;va=w.__farPlusNear;wa=w.__farMinusNear;xa=~~((1-ua/(va-x.positionScreen.z*wa))*255);ya=~~((1-ua/(va-M.positionScreen.z*wa))*255);qa=~~((1-ua/(va-H.positionScreen.z*wa))*255);Ia=~~((1-ua/(va-I.positionScreen.z*wa))*255);ga=k([xa,xa,
-xa],[ya,ya,ya],[Ia,Ia,Ia],[qa,qa,qa]);ea.u=0;ea.v=0;aa.u=na;aa.v=0;fa.u=na;fa.v=na;ka.u=0;ka.v=na;d(ga,S,B,X,O,y,Q,ea.u,ea.v,aa.u,aa.v,ka.u,ka.v);d(ga,ia,K,T,z,P,ja,aa.u,aa.v,fa.u,fa.v,ka.u,ka.v)}else if(w instanceof THREE.MeshNormalMaterial){V.r=i(W.normalWorld.x);V.g=i(W.normalWorld.y);V.b=i(W.normalWorld.z);V.updateStyleString();b(S,B,X,O,T,z,y,Q,V,w.wireframe,w.wireframe_linewidth)}}}function h(x,M,H,I,m,F,W,w,Y){l.beginPath();l.moveTo(x,M);l.lineTo(H,I);l.lineTo(m,F);l.lineTo(x,M);l.closePath();
-if(w){o(Y);e(W.__styleString);l.stroke();ba.inflate(Y*2)}else{g(W.__styleString);l.fill()}}function b(x,M,H,I,m,F,W,w,Y,J,da){l.beginPath();l.moveTo(x,M);l.lineTo(H,I);l.lineTo(m,F);l.lineTo(W,w);l.lineTo(x,M);l.closePath();if(J){o(da);e(Y.__styleString);l.stroke();ba.inflate(da*2)}else{g(Y.__styleString);l.fill()}}function d(x,M,H,I,m,F,W,w,Y,J,da,oa,za){l.beginPath();l.moveTo(M,H);l.lineTo(I,m);l.lineTo(F,W);l.closePath();I-=M;m-=H;F-=M;W-=H;J-=w;da-=Y;oa-=w;za-=Y;var Aa=1/(J*za-oa*da),Ba=(za*I-
-da*F)*Aa;da=(za*m-da*W)*Aa;I=(J*F-oa*I)*Aa;m=(J*W-oa*m)*Aa;M=M-Ba*w-I*Y;H=H-da*w-m*Y;l.save();l.transform(Ba,da,I,m,M,H);l.clip();l.drawImage(x,0,0);l.restore()}function p(x){if(R!=x)l.globalAlpha=R=x}function s(x){if(G!=x){switch(x){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}G=x}}function o(x){if(t!=x)l.lineWidth=t=x}function e(x){if(U!=
-x)l.strokeStyle=U=x}function g(x){if($!=x)l.fillStyle=$=x}function k(x,M,H,I){la[0]=x[0];la[1]=x[1];la[2]=x[2];la[4]=M[0];la[5]=M[1];la[6]=M[2];la[8]=H[0];la[9]=H[1];la[10]=H[2];la[12]=I[0];la[13]=I[1];la[14]=I[2];Ea.putImageData(La,0,0);Ja.drawImage(Fa,0,0);return Ga}function i(x){return x<0?Math.min((1+x)*0.5,0.5):0.5+Math.min(x*0.5,0.5)}function n(x,M){var H=M.x-x.x,I=M.y-x.y,m=1/Math.sqrt(H*H+I*I);H*=m;I*=m;M.x+=H;M.y+=I;x.x-=H;x.y-=I}var j=null,A=new THREE.Projector,C=document.createElement("canvas"),
-v,L,r,q,l=C.getContext("2d"),R=1,G=0,U=null,$=null,t=1,E,D,u,N,pa=new THREE.Vertex,Z=new THREE.Vertex,S,B,X,O,T,z,y,Q,ia,K,P,ja,xa,ya,qa,Ia,ua,va,wa,ga,sa,ta,ra=new THREE.Rectangle,ma=new THREE.Rectangle,ba=new THREE.Rectangle,Ha=false,V=new THREE.Color(16777215),ca=new THREE.Color(16777215),ha=new THREE.Color(0),Ca=new THREE.Color(0),Da=new THREE.Color(0),Oa=Math.PI*2,Ka=new THREE.Vector3,ea=new THREE.UV,aa=new THREE.UV,fa=new THREE.UV,ka=new THREE.UV,Fa,Ea,La,la,Ga,Ja,na=16;Fa=document.createElement("canvas");
-Fa.width=Fa.height=2;Ea=Fa.getContext("2d");Ea.fillStyle="rgba(0,0,0,1)";Ea.fillRect(0,0,2,2);La=Ea.getImageData(0,0,2,2);la=La.data;Ga=document.createElement("canvas");Ga.width=Ga.height=na;Ja=Ga.getContext("2d");Ja.translate(-na/2,-na/2);Ja.scale(na,na);na--;this.domElement=C;this.autoClear=true;this.setSize=function(x,M){v=x;L=M;r=v/2;q=L/2;C.width=v;C.height=L;l.lineJoin="round";l.lineCap="round";ra.set(-r,-q,r,q)};this.clear=function(){if(!ma.isEmpty()){ma.inflate(1);ma.minSelf(ra);l.setTransform(1,
-0,0,-1,r,q);l.clearRect(ma.getX(),ma.getY(),ma.getWidth(),ma.getHeight());ma.empty()}};this.render=function(x,M){var H,I,m,F,W,w,Y,J;this.autoClear&&this.clear();j=A.projectScene(x,M);l.setTransform(1,0,0,-1,r,q);l.fillStyle="rgba(0, 255, 255, 0.5)";l.fillRect(ra.getX(),ra.getY(),ra.getWidth(),ra.getHeight());if(Ha=x.lights.length>0){W=x.lights;ha.setRGB(0,0,0);Ca.setRGB(0,0,0);Da.setRGB(0,0,0);H=0;for(I=W.length;H<I;H++){m=W[H];F=m.color;if(m instanceof THREE.AmbientLight){ha.r+=F.r;ha.g+=F.g;ha.b+=
-F.b}else if(m instanceof THREE.DirectionalLight){Ca.r+=F.r;Ca.g+=F.g;Ca.b+=F.b}else if(m instanceof THREE.PointLight){Da.r+=F.r;Da.g+=F.g;Da.b+=F.b}}}H=0;for(I=j.length;H<I;H++){m=j[H];ba.empty();if(m instanceof THREE.RenderableParticle){E=m;E.x*=r;E.y*=q;F=0;for(W=m.material.length;F<W;F++)if(J=m.material[F])a:{w=E;Y=m;J=J;if(J.opacity!=0){p(J.opacity);s(J.blending);var da=void 0,oa=void 0,za=void 0,Aa=void 0,Ba=void 0,Ma=void 0,Na=void 0;if(J instanceof THREE.ParticleBasicMaterial){if(J.map){Ba=
-J.map;Ma=Ba.width>>1;Na=Ba.height>>1;za=Y.scale.x*r;Aa=Y.scale.y*q;da=za*Ma;oa=Aa*Na;ba.set(w.x-da,w.y-oa,w.x+da,w.y+oa);if(!ra.instersects(ba))break a;l.save();l.translate(w.x,w.y);l.rotate(-Y.rotation);l.scale(za,-Aa);l.translate(-Ma,-Na);l.drawImage(Ba,0,0);l.restore()}l.beginPath();l.moveTo(w.x-10,w.y);l.lineTo(w.x+10,w.y);l.moveTo(w.x,w.y-10);l.lineTo(w.x,w.y+10);l.closePath();l.strokeStyle="rgb(255,255,0)";l.stroke()}else if(J instanceof THREE.ParticleCircleMaterial){if(Ha){ca.r=ha.r+Ca.r+Da.r;
-ca.g=ha.g+Ca.g+Da.g;ca.b=ha.b+Ca.b+Da.b;V.r=J.color.r*ca.r;V.g=J.color.g*ca.g;V.b=J.color.b*ca.b;V.updateStyleString()}else V.__styleString=J.color.__styleString;da=Y.scale.x*r;oa=Y.scale.y*q;ba.set(w.x-da,w.y-oa,w.x+da,w.y+oa);if(ra.instersects(ba)){g(V.__styleString);l.save();l.translate(w.x,w.y);l.rotate(-Y.rotation);l.scale(da,oa);l.beginPath();l.arc(0,0,1,0,Oa,true);l.closePath();l.fill();l.restore()}}}}}else if(m instanceof THREE.RenderableLine){E=m.v1;D=m.v2;E.positionScreen.x*=r;E.positionScreen.y*=
-q;D.positionScreen.x*=r;D.positionScreen.y*=q;ba.addPoint(E.positionScreen.x,E.positionScreen.y);ba.addPoint(D.positionScreen.x,D.positionScreen.y);if(!ra.instersects(ba))continue;F=0;for(W=m.material.length;F<W;)if(J=m.material[F++]){w=E;Y=D;J=J;if(J.opacity!=0){p(J.opacity);s(J.blending);l.beginPath();l.moveTo(w.positionScreen.x,w.positionScreen.y);l.lineTo(Y.positionScreen.x,Y.positionScreen.y);l.closePath();if(J instanceof THREE.LineBasicMaterial){V.__styleString=J.color.__styleString;o(J.linewidth);
-e(V.__styleString);l.stroke();ba.inflate(J.linewidth*2)}}}}else if(m instanceof THREE.RenderableFace3){E=m.v1;D=m.v2;u=m.v3;E.positionScreen.x*=r;E.positionScreen.y*=q;D.positionScreen.x*=r;D.positionScreen.y*=q;u.positionScreen.x*=r;u.positionScreen.y*=q;if(m.overdraw){n(E.positionScreen,D.positionScreen);n(D.positionScreen,u.positionScreen);n(u.positionScreen,E.positionScreen)}ba.addPoint(E.positionScreen.x,E.positionScreen.y);ba.addPoint(D.positionScreen.x,D.positionScreen.y);ba.addPoint(u.positionScreen.x,
-u.positionScreen.y);if(!ra.instersects(ba))continue;F=0;for(W=m.meshMaterial.length;F<W;){J=m.meshMaterial[F++];if(J instanceof THREE.MeshFaceMaterial){w=0;for(Y=m.faceMaterial.length;w<Y;)(J=m.faceMaterial[w++])&&c(E,D,u,m,J,x)}else J&&c(E,D,u,m,J,x)}}else if(m instanceof THREE.RenderableFace4){E=m.v1;D=m.v2;u=m.v3;N=m.v4;E.positionScreen.x*=r;E.positionScreen.y*=q;D.positionScreen.x*=r;D.positionScreen.y*=q;u.positionScreen.x*=r;u.positionScreen.y*=q;N.positionScreen.x*=r;N.positionScreen.y*=q;
-pa.positionScreen.copy(D.positionScreen);Z.positionScreen.copy(N.positionScreen);if(m.overdraw){n(E.positionScreen,D.positionScreen);n(D.positionScreen,N.positionScreen);n(N.positionScreen,E.positionScreen)}if(m.overdraw){n(u.positionScreen,pa.positionScreen);n(u.positionScreen,Z.positionScreen)}ba.addPoint(E.positionScreen.x,E.positionScreen.y);ba.addPoint(D.positionScreen.x,D.positionScreen.y);ba.addPoint(u.positionScreen.x,u.positionScreen.y);ba.addPoint(N.positionScreen.x,N.positionScreen.y);
-if(!ra.instersects(ba))continue;F=0;for(W=m.meshMaterial.length;F<W;){J=m.meshMaterial[F++];if(J instanceof THREE.MeshFaceMaterial){w=0;for(Y=m.faceMaterial.length;w<Y;)(J=m.faceMaterial[w++])&&f(E,D,u,N,pa,Z,m,J,x)}else J&&f(E,D,u,N,pa,Z,m,J,x)}}ma.addRectangle(ba)}l.lineWidth=1;l.strokeStyle="rgba( 255, 0, 0, 0.5 )";l.strokeRect(ma.getX(),ma.getY(),ma.getWidth(),ma.getHeight());l.setTransform(1,0,0,1,0,0)}};
-THREE.SVGRenderer=function(){function a(B,X,O){var T,z,y,Q;T=0;for(z=B.lights.length;T<z;T++){y=B.lights[T];if(y instanceof THREE.DirectionalLight){Q=X.normalWorld.dot(y.position)*y.intensity;if(Q>0){O.r+=y.color.r*Q;O.g+=y.color.g*Q;O.b+=y.color.b*Q}}else if(y instanceof THREE.PointLight){$.sub(y.position,X.centroidWorld);$.normalize();Q=X.normalWorld.dot($)*y.intensity;if(Q>0){O.r+=y.color.r*Q;O.g+=y.color.g*Q;O.b+=y.color.b*Q}}}}function c(B,X,O,T,z,y){u=h(N++);u.setAttribute("d","M "+B.positionScreen.x+
-" "+B.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+O.positionScreen.x+","+O.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)r.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(L){q.r=l.r;q.g=l.g;q.b=l.b;a(y,T,q);r.r=z.color.r*q.r;r.g=z.color.g*q.g;r.b=z.color.b*q.b;r.updateStyleString()}else r.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){U=1-z.__2near/(z.__farPlusNear-T.z*z.__farMinusNear);
-r.setRGB(U,U,U)}else z instanceof THREE.MeshNormalMaterial&&r.setRGB(b(T.normalWorld.x),b(T.normalWorld.y),b(T.normalWorld.z));z.wireframe?u.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.wireframe_linecap+"; stroke-linejoin: "+z.wireframe_linejoin):u.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+z.opacity);s.appendChild(u)}function f(B,X,O,T,z,y,Q){u=h(N++);u.setAttribute("d",
-"M "+B.positionScreen.x+" "+B.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+O.positionScreen.x+","+O.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)r.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(L){q.r=l.r;q.g=l.g;q.b=l.b;a(Q,z,q);r.r=y.color.r*q.r;r.g=y.color.g*q.g;r.b=y.color.b*q.b;r.updateStyleString()}else r.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshDepthMaterial){U=
-1-y.__2near/(y.__farPlusNear-z.z*y.__farMinusNear);r.setRGB(U,U,U)}else y instanceof THREE.MeshNormalMaterial&&r.setRGB(b(z.normalWorld.x),b(z.normalWorld.y),b(z.normalWorld.z));y.wireframe?u.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.wireframe_linecap+"; stroke-linejoin: "+y.wireframe_linejoin):u.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+y.opacity);s.appendChild(u)}
-function h(B){if(t[B]==null){t[B]=document.createElementNS("http://www.w3.org/2000/svg","path");S==0&&t[B].setAttribute("shape-rendering","crispEdges");return t[B]}return t[B]}function b(B){return B<0?Math.min((1+B)*0.5,0.5):0.5+Math.min(B*0.5,0.5)}var d=null,p=new THREE.Projector,s=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,e,g,k,i,n,j,A,C=new THREE.Rectangle,v=new THREE.Rectangle,L=false,r=new THREE.Color(16777215),q=new THREE.Color(16777215),l=new THREE.Color(0),R=new THREE.Color(0),
-G=new THREE.Color(0),U,$=new THREE.Vector3,t=[],E=[],D=[],u,N,pa,Z,S=1;this.domElement=s;this.autoClear=true;this.setQuality=function(B){switch(B){case "high":S=1;break;case "low":S=0}};this.setSize=function(B,X){o=B;e=X;g=o/2;k=e/2;s.setAttribute("viewBox",-g+" "+-k+" "+o+" "+e);s.setAttribute("width",o);s.setAttribute("height",e);C.set(-g,-k,g,k)};this.clear=function(){for(;s.childNodes.length>0;)s.removeChild(s.childNodes[0])};this.render=function(B,X){var O,T,z,y,Q,ia,K,P;this.autoClear&&this.clear();
-d=p.projectScene(B,X);Z=pa=N=0;if(L=B.lights.length>0){K=B.lights;l.setRGB(0,0,0);R.setRGB(0,0,0);G.setRGB(0,0,0);O=0;for(T=K.length;O<T;O++){z=K[O];y=z.color;if(z instanceof THREE.AmbientLight){l.r+=y.r;l.g+=y.g;l.b+=y.b}else if(z instanceof THREE.DirectionalLight){R.r+=y.r;R.g+=y.g;R.b+=y.b}else if(z instanceof THREE.PointLight){G.r+=y.r;G.g+=y.g;G.b+=y.b}}}O=0;for(T=d.length;O<T;O++){K=d[O];v.empty();if(K instanceof THREE.RenderableParticle){i=K;i.x*=g;i.y*=-k;z=0;for(y=K.material.length;z<y;z++)if(P=
-K.material[z]){Q=i;ia=K;P=P;var ja=pa++;if(E[ja]==null){E[ja]=document.createElementNS("http://www.w3.org/2000/svg","circle");S==0&&E[ja].setAttribute("shape-rendering","crispEdges")}u=E[ja];u.setAttribute("cx",Q.x);u.setAttribute("cy",Q.y);u.setAttribute("r",ia.scale.x*g);if(P instanceof THREE.ParticleCircleMaterial){if(L){q.r=l.r+R.r+G.r;q.g=l.g+R.g+G.g;q.b=l.b+R.b+G.b;r.r=P.color.r*q.r;r.g=P.color.g*q.g;r.b=P.color.b*q.b;r.updateStyleString()}else r=P.color;u.setAttribute("style","fill: "+r.__styleString)}s.appendChild(u)}}else if(K instanceof
-THREE.RenderableLine){i=K.v1;n=K.v2;i.positionScreen.x*=g;i.positionScreen.y*=-k;n.positionScreen.x*=g;n.positionScreen.y*=-k;v.addPoint(i.positionScreen.x,i.positionScreen.y);v.addPoint(n.positionScreen.x,n.positionScreen.y);if(C.instersects(v)){z=0;for(y=K.material.length;z<y;)if(P=K.material[z++]){Q=i;ia=n;P=P;ja=Z++;if(D[ja]==null){D[ja]=document.createElementNS("http://www.w3.org/2000/svg","line");S==0&&D[ja].setAttribute("shape-rendering","crispEdges")}u=D[ja];u.setAttribute("x1",Q.positionScreen.x);
-u.setAttribute("y1",Q.positionScreen.y);u.setAttribute("x2",ia.positionScreen.x);u.setAttribute("y2",ia.positionScreen.y);if(P instanceof THREE.LineBasicMaterial){r.__styleString=P.color.__styleString;u.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+P.linewidth+"; stroke-opacity: "+P.opacity+"; stroke-linecap: "+P.linecap+"; stroke-linejoin: "+P.linejoin);s.appendChild(u)}}}}else if(K instanceof THREE.RenderableFace3){i=K.v1;n=K.v2;j=K.v3;i.positionScreen.x*=g;i.positionScreen.y*=
--k;n.positionScreen.x*=g;n.positionScreen.y*=-k;j.positionScreen.x*=g;j.positionScreen.y*=-k;v.addPoint(i.positionScreen.x,i.positionScreen.y);v.addPoint(n.positionScreen.x,n.positionScreen.y);v.addPoint(j.positionScreen.x,j.positionScreen.y);if(C.instersects(v)){z=0;for(y=K.meshMaterial.length;z<y;){P=K.meshMaterial[z++];if(P instanceof THREE.MeshFaceMaterial){Q=0;for(ia=K.faceMaterial.length;Q<ia;)(P=K.faceMaterial[Q++])&&c(i,n,j,K,P,B)}else P&&c(i,n,j,K,P,B)}}}else if(K instanceof THREE.RenderableFace4){i=
-K.v1;n=K.v2;j=K.v3;A=K.v4;i.positionScreen.x*=g;i.positionScreen.y*=-k;n.positionScreen.x*=g;n.positionScreen.y*=-k;j.positionScreen.x*=g;j.positionScreen.y*=-k;A.positionScreen.x*=g;A.positionScreen.y*=-k;v.addPoint(i.positionScreen.x,i.positionScreen.y);v.addPoint(n.positionScreen.x,n.positionScreen.y);v.addPoint(j.positionScreen.x,j.positionScreen.y);v.addPoint(A.positionScreen.x,A.positionScreen.y);if(C.instersects(v)){z=0;for(y=K.meshMaterial.length;z<y;){P=K.meshMaterial[z++];if(P instanceof
-THREE.MeshFaceMaterial){Q=0;for(ia=K.faceMaterial.length;Q<ia;)(P=K.faceMaterial[Q++])&&f(i,n,j,A,K,P,B)}else P&&f(i,n,j,A,K,P,B)}}}}}};
+THREE.Projector=function(){function a(r,s){var j=0,Z=1,M=r.z+r.w,A=s.z+s.w,N=-r.z+r.w,C=-s.z+s.w;if(M>=0&&A>=0&&N>=0&&C>=0)return true;else if(M<0&&A<0||N<0&&C<0)return false;else{if(M<0)j=Math.max(j,M/(M-A));else if(A<0)Z=Math.min(Z,M/(M-A));if(N<0)j=Math.max(j,N/(N-C));else if(C<0)Z=Math.min(Z,N/(N-C));if(Z<j)return false;else{r.lerpSelf(s,j);s.lerpSelf(r,1-Z);return true}}}var c=null,f,h,b=[],d,p,q=[],o,e,g=[],k,i,m=[],l=new THREE.Vector4,y=new THREE.Matrix4,B=new THREE.Matrix4,u=new THREE.Vector4,
+L=new THREE.Vector4;this.projectScene=function(r,s){var j,Z,M,A,N,C,J,E,t,P,pa,$,T,D;c=[];i=e=p=h=0;s.autoUpdateMatrix&&s.updateMatrix();y.multiply(s.projectionMatrix,s.matrix);N=r.objects;j=0;for(Z=N.length;j<Z;j++){C=N[j];J=C.matrix;C.autoUpdateMatrix&&C.updateMatrix();if(C instanceof THREE.Mesh){B.multiply(y,J);E=C.geometry.vertices;M=0;for(A=E.length;M<A;M++){t=E[M];P=t.positionScreen;P.copy(t.position);B.transform(P);P.multiplyScalar(1/P.w);t.__visible=P.z>0&&P.z<1}pa=C.geometry.faces;M=0;for(A=
+pa.length;M<A;M++){$=pa[M];if($ instanceof THREE.Face3){t=E[$.a];P=E[$.b];T=E[$.c];if(t.__visible&&P.__visible&&T.__visible)if(C.doubleSided||C.flipSided!=(T.positionScreen.x-t.positionScreen.x)*(P.positionScreen.y-t.positionScreen.y)-(T.positionScreen.y-t.positionScreen.y)*(P.positionScreen.x-t.positionScreen.x)<0){f=b[h]=b[h]||new THREE.RenderableFace3;f.v1.positionScreen.copy(t.positionScreen);f.v2.positionScreen.copy(P.positionScreen);f.v3.positionScreen.copy(T.positionScreen);f.normalWorld.copy($.normal);
+C.matrixRotation.transform(f.normalWorld);f.centroidWorld.copy($.centroid);J.transform(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);y.transform(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=C.material;f.faceMaterial=$.material;f.overdraw=C.overdraw;f.uvs=C.geometry.uvs[M];f.color=$.color;c.push(f);h++}}else if($ instanceof THREE.Face4){t=E[$.a];P=E[$.b];T=E[$.c];D=E[$.d];if(t.__visible&&P.__visible&&T.__visible&&D.__visible)if(C.doubleSided||C.flipSided!=((D.positionScreen.x-
+t.positionScreen.x)*(P.positionScreen.y-t.positionScreen.y)-(D.positionScreen.y-t.positionScreen.y)*(P.positionScreen.x-t.positionScreen.x)<0||(P.positionScreen.x-T.positionScreen.x)*(D.positionScreen.y-T.positionScreen.y)-(P.positionScreen.y-T.positionScreen.y)*(D.positionScreen.x-T.positionScreen.x)<0)){d=q[p]=q[p]||new THREE.RenderableFace4;d.v1.positionScreen.copy(t.positionScreen);d.v2.positionScreen.copy(P.positionScreen);d.v3.positionScreen.copy(T.positionScreen);d.v4.positionScreen.copy(D.positionScreen);
+d.normalWorld.copy($.normal);C.matrixRotation.transform(d.normalWorld);d.centroidWorld.copy($.centroid);J.transform(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);y.transform(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=C.material;d.faceMaterial=$.material;d.overdraw=C.overdraw;d.uvs=C.geometry.uvs[M];d.color=$.color;c.push(d);p++}}}}else if(C instanceof THREE.Line){B.multiply(y,J);E=C.geometry.vertices;t=E[0];t.positionScreen.copy(t.position);B.transform(t.positionScreen);M=1;
+for(A=E.length;M<A;M++){t=E[M];t.positionScreen.copy(t.position);B.transform(t.positionScreen);P=E[M-1];u.copy(t.positionScreen);L.copy(P.positionScreen);if(a(u,L)){u.multiplyScalar(1/u.w);L.multiplyScalar(1/L.w);o=g[e]=g[e]||new THREE.RenderableLine;o.v1.positionScreen.copy(u);o.v2.positionScreen.copy(L);o.z=Math.max(u.z,L.z);o.material=C.material;c.push(o);e++}}}else if(C instanceof THREE.Particle){l.set(C.position.x,C.position.y,C.position.z,1);y.transform(l);l.z/=l.w;if(l.z>0&&l.z<1){k=m[i]=m[i]||
+new THREE.RenderableParticle;k.x=l.x/l.w;k.y=l.y/l.w;k.z=l.z;k.rotation=C.rotation.z;k.scale.x=C.scale.x*Math.abs(k.x-(l.x+s.projectionMatrix.n11)/(l.w+s.projectionMatrix.n14));k.scale.y=C.scale.y*Math.abs(k.y-(l.y+s.projectionMatrix.n22)/(l.w+s.projectionMatrix.n24));k.material=C.material;c.push(k);i++}}}c.sort(function(X,Q){return Q.z-X.z});return c};this.unprojectVector=function(r,s){var j=new THREE.Matrix4;j.multiply(THREE.Matrix4.makeInvert(s.matrix),THREE.Matrix4.makeInvert(s.projectionMatrix));
+j.transform(r);return r}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,h,b,d;this.domElement=document.createElement("div");this.setSize=function(p,q){f=p;h=q;b=f/2;d=h/2};this.render=function(p,q){var o,e,g,k,i,m,l,y;a=c.projectScene(p,q);o=0;for(e=a.length;o<e;o++){i=a[o];if(i instanceof THREE.RenderableParticle){l=i.x*b+b;y=i.y*d+d;g=0;for(k=i.material.length;g<k;g++){m=i.material[g];if(m instanceof THREE.ParticleDOMMaterial){m=m.domElement;m.style.left=l+"px";m.style.top=y+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(w,O,G){var H,n,F;lights=w.lights;w=0;for(H=lights.length;w<H;w++){n=lights[w];F=n.color;if(n instanceof THREE.DirectionalLight){n=O.normalWorld.dot(n.position)*n.intensity;if(n>0){G.r+=F.r*n;G.g+=F.g*n;G.b+=F.b*n}}else if(n instanceof THREE.PointLight){Ka.sub(n.position,O.centroidWorld);Ka.normalize();n=O.normalWorld.dot(Ka)*n.intensity;if(n>0){G.r+=F.r*n;G.g+=F.g*n;G.b+=F.b*n}}}}function c(w,O,G,H,n,F){if(n.opacity!=0){p(n.opacity);q(n.blending);T=w.positionScreen.x;
+D=w.positionScreen.y;X=O.positionScreen.x;Q=O.positionScreen.y;U=G.positionScreen.x;z=G.positionScreen.y;if(n.map){ga=n.map.image;sa=ga.width-1;ta=ga.height-1;ea.u=H.uvs[0].u*sa;ea.v=H.uvs[0].v*ta;aa.u=H.uvs[1].u*sa;aa.v=H.uvs[1].v*ta;fa.u=H.uvs[2].u*sa;fa.v=H.uvs[2].v*ta;d(ga,T,D,X,Q,U,z,ea.u,ea.v,aa.u,aa.v,fa.u,fa.v)}else if(n instanceof THREE.MeshBasicMaterial)h(T,D,X,Q,U,z,n.color,n.wireframe,n.wireframe_linewidth);else if(n instanceof THREE.MeshLambertMaterial){if(Ha){ca.r=ha.r;ca.g=ha.g;ca.b=
+ha.b;a(F,H,ca);V.r=n.color.r*ca.r;V.g=n.color.g*ca.g;V.b=n.color.b*ca.b;V.updateStyleString()}else V.__styleString=n.color.__styleString;h(T,D,X,Q,U,z,V,n.wireframe,n.wireframe_linewidth)}else if(n instanceof THREE.MeshDepthMaterial){ua=n.__2near;va=n.__farPlusNear;wa=n.__farMinusNear;xa=~~((1-ua/(va-w.positionScreen.z*wa))*255);ya=~~((1-ua/(va-O.positionScreen.z*wa))*255);qa=~~((1-ua/(va-G.positionScreen.z*wa))*255);ga=k([xa,xa,xa],[ya,ya,ya],[qa,qa,qa],[qa,qa,qa]);ea.u=0;ea.v=0;aa.u=na;aa.v=0;fa.u=
+0;fa.v=na;d(ga,T,D,X,Q,U,z,ea.u,ea.v,aa.u,aa.v,fa.u,fa.v)}else if(n instanceof THREE.MeshNormalMaterial){V.r=i(H.normalWorld.x);V.g=i(H.normalWorld.y);V.b=i(H.normalWorld.z);V.updateStyleString();h(T,D,X,Q,U,z,V,n.wireframe,n.wireframe_linewidth)}}}function f(w,O,G,H,n,F,W,v,Y){if(v.opacity!=0){p(v.opacity);q(v.blending);T=w.positionScreen.x;D=w.positionScreen.y;X=O.positionScreen.x;Q=O.positionScreen.y;U=G.positionScreen.x;z=G.positionScreen.y;x=H.positionScreen.x;S=H.positionScreen.y;ia=n.positionScreen.x;
+K=n.positionScreen.y;R=F.positionScreen.x;ja=F.positionScreen.y;if(v.map){ga=v.map.image;sa=ga.width-1;ta=ga.height-1;ea.copy(W.uvs[0]);aa.copy(W.uvs[1]);fa.copy(W.uvs[2]);ka.copy(W.uvs[3]);ea.u*=sa;ea.v*=ta;aa.u*=sa;aa.v*=ta;fa.u*=sa;fa.v*=ta;ka.u*=sa;ka.v*=ta;d(ga,T,D,X,Q,x,S,ea.u,ea.v,aa.u,aa.v,ka.u,ka.v);d(ga,ia,K,U,z,R,ja,aa.u,aa.v,fa.u,fa.v,ka.u,ka.v)}else if(v instanceof THREE.MeshBasicMaterial)b(T,D,X,Q,U,z,x,S,v.color,v.wireframe,v.wireframe_linewidth);else if(v instanceof THREE.MeshLambertMaterial){if(Ha){ca.r=
+ha.r;ca.g=ha.g;ca.b=ha.b;a(Y,W,ca);V.r=v.color.r*ca.r;V.g=v.color.g*ca.g;V.b=v.color.b*ca.b;V.updateStyleString()}else V.__styleString=v.color.__styleString;b(T,D,X,Q,U,z,x,S,V,v.wireframe,v.wireframe_linewidth)}else if(v instanceof THREE.MeshDepthMaterial){ua=v.__2near;va=v.__farPlusNear;wa=v.__farMinusNear;xa=~~((1-ua/(va-w.positionScreen.z*wa))*255);ya=~~((1-ua/(va-O.positionScreen.z*wa))*255);qa=~~((1-ua/(va-G.positionScreen.z*wa))*255);Ia=~~((1-ua/(va-H.positionScreen.z*wa))*255);ga=k([xa,xa,
+xa],[ya,ya,ya],[Ia,Ia,Ia],[qa,qa,qa]);ea.u=0;ea.v=0;aa.u=na;aa.v=0;fa.u=na;fa.v=na;ka.u=0;ka.v=na;d(ga,T,D,X,Q,x,S,ea.u,ea.v,aa.u,aa.v,ka.u,ka.v);d(ga,ia,K,U,z,R,ja,aa.u,aa.v,fa.u,fa.v,ka.u,ka.v)}else if(v instanceof THREE.MeshNormalMaterial){V.r=i(W.normalWorld.x);V.g=i(W.normalWorld.y);V.b=i(W.normalWorld.z);V.updateStyleString();b(T,D,X,Q,U,z,x,S,V,v.wireframe,v.wireframe_linewidth)}}}function h(w,O,G,H,n,F,W,v,Y){j.beginPath();j.moveTo(w,O);j.lineTo(G,H);j.lineTo(n,F);j.lineTo(w,O);j.closePath();
+if(v){o(Y);e(W.__styleString);j.stroke();ba.inflate(Y*2)}else{g(W.__styleString);j.fill()}}function b(w,O,G,H,n,F,W,v,Y,I,da){j.beginPath();j.moveTo(w,O);j.lineTo(G,H);j.lineTo(n,F);j.lineTo(W,v);j.lineTo(w,O);j.closePath();if(I){o(da);e(Y.__styleString);j.stroke();ba.inflate(da*2)}else{g(Y.__styleString);j.fill()}}function d(w,O,G,H,n,F,W,v,Y,I,da,oa,za){j.beginPath();j.moveTo(O,G);j.lineTo(H,n);j.lineTo(F,W);j.closePath();H-=O;n-=G;F-=O;W-=G;I-=v;da-=Y;oa-=v;za-=Y;var Aa=1/(I*za-oa*da),Ba=(za*H-
+da*F)*Aa;da=(za*n-da*W)*Aa;H=(I*F-oa*H)*Aa;n=(I*W-oa*n)*Aa;O=O-Ba*v-H*Y;G=G-da*v-n*Y;j.save();j.transform(Ba,da,H,n,O,G);j.clip();j.drawImage(w,0,0);j.restore()}function p(w){if(Z!=w)j.globalAlpha=Z=w}function q(w){if(M!=w){switch(w){case THREE.NormalBlending:j.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:j.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:j.globalCompositeOperation="darker"}M=w}}function o(w){if(C!=w)j.lineWidth=C=w}function e(w){if(A!=
+w)j.strokeStyle=A=w}function g(w){if(N!=w)j.fillStyle=N=w}function k(w,O,G,H){la[0]=w[0];la[1]=w[1];la[2]=w[2];la[4]=O[0];la[5]=O[1];la[6]=O[2];la[8]=G[0];la[9]=G[1];la[10]=G[2];la[12]=H[0];la[13]=H[1];la[14]=H[2];Ea.putImageData(La,0,0);Ja.drawImage(Fa,0,0);return Ga}function i(w){return w<0?Math.min((1+w)*0.5,0.5):0.5+Math.min(w*0.5,0.5)}function m(w,O){var G=O.x-w.x,H=O.y-w.y,n=1/Math.sqrt(G*G+H*H);G*=n;H*=n;O.x+=G;O.y+=H;w.x-=G;w.y-=H}var l=null,y=new THREE.Projector,B=document.createElement("canvas"),
+u,L,r,s,j=B.getContext("2d"),Z=1,M=0,A=null,N=null,C=1,J,E,t,P,pa=new THREE.Vertex,$=new THREE.Vertex,T,D,X,Q,U,z,x,S,ia,K,R,ja,xa,ya,qa,Ia,ua,va,wa,ga,sa,ta,ra=new THREE.Rectangle,ma=new THREE.Rectangle,ba=new THREE.Rectangle,Ha=false,V=new THREE.Color(16777215),ca=new THREE.Color(16777215),ha=new THREE.Color(0),Ca=new THREE.Color(0),Da=new THREE.Color(0),Oa=Math.PI*2,Ka=new THREE.Vector3,ea=new THREE.UV,aa=new THREE.UV,fa=new THREE.UV,ka=new THREE.UV,Fa,Ea,La,la,Ga,Ja,na=16;Fa=document.createElement("canvas");
+Fa.width=Fa.height=2;Ea=Fa.getContext("2d");Ea.fillStyle="rgba(0,0,0,1)";Ea.fillRect(0,0,2,2);La=Ea.getImageData(0,0,2,2);la=La.data;Ga=document.createElement("canvas");Ga.width=Ga.height=na;Ja=Ga.getContext("2d");Ja.translate(-na/2,-na/2);Ja.scale(na,na);na--;this.domElement=B;this.autoClear=true;this.setSize=function(w,O){u=w;L=O;r=u/2;s=L/2;B.width=u;B.height=L;j.lineJoin="round";j.lineCap="round";ra.set(-r,-s,r,s)};this.clear=function(){if(!ma.isEmpty()){ma.inflate(1);ma.minSelf(ra);j.setTransform(1,
+0,0,-1,r,s);j.clearRect(ma.getX(),ma.getY(),ma.getWidth(),ma.getHeight());ma.empty()}};this.render=function(w,O){var G,H,n,F,W,v,Y,I;this.autoClear&&this.clear();l=y.projectScene(w,O);j.setTransform(1,0,0,-1,r,s);j.fillStyle="rgba(0, 255, 255, 0.5)";j.fillRect(ra.getX(),ra.getY(),ra.getWidth(),ra.getHeight());if(Ha=w.lights.length>0){W=w.lights;ha.setRGB(0,0,0);Ca.setRGB(0,0,0);Da.setRGB(0,0,0);G=0;for(H=W.length;G<H;G++){n=W[G];F=n.color;if(n instanceof THREE.AmbientLight){ha.r+=F.r;ha.g+=F.g;ha.b+=
+F.b}else if(n instanceof THREE.DirectionalLight){Ca.r+=F.r;Ca.g+=F.g;Ca.b+=F.b}else if(n instanceof THREE.PointLight){Da.r+=F.r;Da.g+=F.g;Da.b+=F.b}}}G=0;for(H=l.length;G<H;G++){n=l[G];ba.empty();if(n instanceof THREE.RenderableParticle){J=n;J.x*=r;J.y*=s;F=0;for(W=n.material.length;F<W;F++)if(I=n.material[F])a:{v=J;Y=n;I=I;if(I.opacity!=0){p(I.opacity);q(I.blending);var da=void 0,oa=void 0,za=void 0,Aa=void 0,Ba=void 0,Ma=void 0,Na=void 0;if(I instanceof THREE.ParticleBasicMaterial){if(I.map){Ba=
+I.map;Ma=Ba.width>>1;Na=Ba.height>>1;za=Y.scale.x*r;Aa=Y.scale.y*s;da=za*Ma;oa=Aa*Na;ba.set(v.x-da,v.y-oa,v.x+da,v.y+oa);if(!ra.instersects(ba))break a;j.save();j.translate(v.x,v.y);j.rotate(-Y.rotation);j.scale(za,-Aa);j.translate(-Ma,-Na);j.drawImage(Ba,0,0);j.restore()}j.beginPath();j.moveTo(v.x-10,v.y);j.lineTo(v.x+10,v.y);j.moveTo(v.x,v.y-10);j.lineTo(v.x,v.y+10);j.closePath();j.strokeStyle="rgb(255,255,0)";j.stroke()}else if(I instanceof THREE.ParticleCircleMaterial){if(Ha){ca.r=ha.r+Ca.r+Da.r;
+ca.g=ha.g+Ca.g+Da.g;ca.b=ha.b+Ca.b+Da.b;V.r=I.color.r*ca.r;V.g=I.color.g*ca.g;V.b=I.color.b*ca.b;V.updateStyleString()}else V.__styleString=I.color.__styleString;da=Y.scale.x*r;oa=Y.scale.y*s;ba.set(v.x-da,v.y-oa,v.x+da,v.y+oa);if(ra.instersects(ba)){g(V.__styleString);j.save();j.translate(v.x,v.y);j.rotate(-Y.rotation);j.scale(da,oa);j.beginPath();j.arc(0,0,1,0,Oa,true);j.closePath();j.fill();j.restore()}}}}}else if(n instanceof THREE.RenderableLine){J=n.v1;E=n.v2;J.positionScreen.x*=r;J.positionScreen.y*=
+s;E.positionScreen.x*=r;E.positionScreen.y*=s;ba.addPoint(J.positionScreen.x,J.positionScreen.y);ba.addPoint(E.positionScreen.x,E.positionScreen.y);if(!ra.instersects(ba))continue;F=0;for(W=n.material.length;F<W;)if(I=n.material[F++]){v=J;Y=E;I=I;if(I.opacity!=0){p(I.opacity);q(I.blending);j.beginPath();j.moveTo(v.positionScreen.x,v.positionScreen.y);j.lineTo(Y.positionScreen.x,Y.positionScreen.y);j.closePath();if(I instanceof THREE.LineBasicMaterial){V.__styleString=I.color.__styleString;o(I.linewidth);
+e(V.__styleString);j.stroke();ba.inflate(I.linewidth*2)}}}}else if(n instanceof THREE.RenderableFace3){J=n.v1;E=n.v2;t=n.v3;J.positionScreen.x*=r;J.positionScreen.y*=s;E.positionScreen.x*=r;E.positionScreen.y*=s;t.positionScreen.x*=r;t.positionScreen.y*=s;if(n.overdraw){m(J.positionScreen,E.positionScreen);m(E.positionScreen,t.positionScreen);m(t.positionScreen,J.positionScreen)}ba.addPoint(J.positionScreen.x,J.positionScreen.y);ba.addPoint(E.positionScreen.x,E.positionScreen.y);ba.addPoint(t.positionScreen.x,
+t.positionScreen.y);if(!ra.instersects(ba))continue;F=0;for(W=n.meshMaterial.length;F<W;){I=n.meshMaterial[F++];if(I instanceof THREE.MeshFaceMaterial){v=0;for(Y=n.faceMaterial.length;v<Y;)(I=n.faceMaterial[v++])&&c(J,E,t,n,I,w)}else I&&c(J,E,t,n,I,w)}}else if(n instanceof THREE.RenderableFace4){J=n.v1;E=n.v2;t=n.v3;P=n.v4;J.positionScreen.x*=r;J.positionScreen.y*=s;E.positionScreen.x*=r;E.positionScreen.y*=s;t.positionScreen.x*=r;t.positionScreen.y*=s;P.positionScreen.x*=r;P.positionScreen.y*=s;
+pa.positionScreen.copy(E.positionScreen);$.positionScreen.copy(P.positionScreen);if(n.overdraw){m(J.positionScreen,E.positionScreen);m(E.positionScreen,P.positionScreen);m(P.positionScreen,J.positionScreen)}if(n.overdraw){m(t.positionScreen,pa.positionScreen);m(t.positionScreen,$.positionScreen)}ba.addPoint(J.positionScreen.x,J.positionScreen.y);ba.addPoint(E.positionScreen.x,E.positionScreen.y);ba.addPoint(t.positionScreen.x,t.positionScreen.y);ba.addPoint(P.positionScreen.x,P.positionScreen.y);
+if(!ra.instersects(ba))continue;F=0;for(W=n.meshMaterial.length;F<W;){I=n.meshMaterial[F++];if(I instanceof THREE.MeshFaceMaterial){v=0;for(Y=n.faceMaterial.length;v<Y;)(I=n.faceMaterial[v++])&&f(J,E,t,P,pa,$,n,I,w)}else I&&f(J,E,t,P,pa,$,n,I,w)}}ma.addRectangle(ba)}j.lineWidth=1;j.strokeStyle="rgba( 255, 0, 0, 0.5 )";j.strokeRect(ma.getX(),ma.getY(),ma.getWidth(),ma.getHeight());j.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(D,X,Q){var U,z,x,S;U=0;for(z=D.lights.length;U<z;U++){x=D.lights[U];if(x instanceof THREE.DirectionalLight){S=X.normalWorld.dot(x.position)*x.intensity;if(S>0){Q.r+=x.color.r*S;Q.g+=x.color.g*S;Q.b+=x.color.b*S}}else if(x instanceof THREE.PointLight){N.sub(x.position,X.centroidWorld);N.normalize();S=X.normalWorld.dot(N)*x.intensity;if(S>0){Q.r+=x.color.r*S;Q.g+=x.color.g*S;Q.b+=x.color.b*S}}}}function c(D,X,Q,U,z,x){t=h(P++);t.setAttribute("d","M "+D.positionScreen.x+
+" "+D.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)r.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(L){s.r=j.r;s.g=j.g;s.b=j.b;a(x,U,s);r.r=z.color.r*s.r;r.g=z.color.g*s.g;r.b=z.color.b*s.b;r.updateStyleString()}else r.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){A=1-z.__2near/(z.__farPlusNear-U.z*z.__farMinusNear);
+r.setRGB(A,A,A)}else z instanceof THREE.MeshNormalMaterial&&r.setRGB(b(U.normalWorld.x),b(U.normalWorld.y),b(U.normalWorld.z));z.wireframe?t.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.wireframe_linecap+"; stroke-linejoin: "+z.wireframe_linejoin):t.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+z.opacity);q.appendChild(t)}function f(D,X,Q,U,z,x,S){t=h(P++);t.setAttribute("d",
+"M "+D.positionScreen.x+" "+D.positionScreen.y+" L "+X.positionScreen.x+" "+X.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(x instanceof THREE.MeshBasicMaterial)r.__styleString=x.color.__styleString;else if(x instanceof THREE.MeshLambertMaterial)if(L){s.r=j.r;s.g=j.g;s.b=j.b;a(S,z,s);r.r=x.color.r*s.r;r.g=x.color.g*s.g;r.b=x.color.b*s.b;r.updateStyleString()}else r.__styleString=x.color.__styleString;else if(x instanceof THREE.MeshDepthMaterial){A=
+1-x.__2near/(x.__farPlusNear-z.z*x.__farMinusNear);r.setRGB(A,A,A)}else x instanceof THREE.MeshNormalMaterial&&r.setRGB(b(z.normalWorld.x),b(z.normalWorld.y),b(z.normalWorld.z));x.wireframe?t.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+x.wireframe_linewidth+"; stroke-opacity: "+x.opacity+"; stroke-linecap: "+x.wireframe_linecap+"; stroke-linejoin: "+x.wireframe_linejoin):t.setAttribute("style","fill: "+r.__styleString+"; fill-opacity: "+x.opacity);q.appendChild(t)}
+function h(D){if(C[D]==null){C[D]=document.createElementNS("http://www.w3.org/2000/svg","path");T==0&&C[D].setAttribute("shape-rendering","crispEdges");return C[D]}return C[D]}function b(D){return D<0?Math.min((1+D)*0.5,0.5):0.5+Math.min(D*0.5,0.5)}var d=null,p=new THREE.Projector,q=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,e,g,k,i,m,l,y,B=new THREE.Rectangle,u=new THREE.Rectangle,L=false,r=new THREE.Color(16777215),s=new THREE.Color(16777215),j=new THREE.Color(0),Z=new THREE.Color(0),
+M=new THREE.Color(0),A,N=new THREE.Vector3,C=[],J=[],E=[],t,P,pa,$,T=1;this.domElement=q;this.autoClear=true;this.setQuality=function(D){switch(D){case "high":T=1;break;case "low":T=0}};this.setSize=function(D,X){o=D;e=X;g=o/2;k=e/2;q.setAttribute("viewBox",-g+" "+-k+" "+o+" "+e);q.setAttribute("width",o);q.setAttribute("height",e);B.set(-g,-k,g,k)};this.clear=function(){for(;q.childNodes.length>0;)q.removeChild(q.childNodes[0])};this.render=function(D,X){var Q,U,z,x,S,ia,K,R;this.autoClear&&this.clear();
+d=p.projectScene(D,X);$=pa=P=0;if(L=D.lights.length>0){K=D.lights;j.setRGB(0,0,0);Z.setRGB(0,0,0);M.setRGB(0,0,0);Q=0;for(U=K.length;Q<U;Q++){z=K[Q];x=z.color;if(z instanceof THREE.AmbientLight){j.r+=x.r;j.g+=x.g;j.b+=x.b}else if(z instanceof THREE.DirectionalLight){Z.r+=x.r;Z.g+=x.g;Z.b+=x.b}else if(z instanceof THREE.PointLight){M.r+=x.r;M.g+=x.g;M.b+=x.b}}}Q=0;for(U=d.length;Q<U;Q++){K=d[Q];u.empty();if(K instanceof THREE.RenderableParticle){i=K;i.x*=g;i.y*=-k;z=0;for(x=K.material.length;z<x;z++)if(R=
+K.material[z]){S=i;ia=K;R=R;var ja=pa++;if(J[ja]==null){J[ja]=document.createElementNS("http://www.w3.org/2000/svg","circle");T==0&&J[ja].setAttribute("shape-rendering","crispEdges")}t=J[ja];t.setAttribute("cx",S.x);t.setAttribute("cy",S.y);t.setAttribute("r",ia.scale.x*g);if(R instanceof THREE.ParticleCircleMaterial){if(L){s.r=j.r+Z.r+M.r;s.g=j.g+Z.g+M.g;s.b=j.b+Z.b+M.b;r.r=R.color.r*s.r;r.g=R.color.g*s.g;r.b=R.color.b*s.b;r.updateStyleString()}else r=R.color;t.setAttribute("style","fill: "+r.__styleString)}q.appendChild(t)}}else if(K instanceof
+THREE.RenderableLine){i=K.v1;m=K.v2;i.positionScreen.x*=g;i.positionScreen.y*=-k;m.positionScreen.x*=g;m.positionScreen.y*=-k;u.addPoint(i.positionScreen.x,i.positionScreen.y);u.addPoint(m.positionScreen.x,m.positionScreen.y);if(B.instersects(u)){z=0;for(x=K.material.length;z<x;)if(R=K.material[z++]){S=i;ia=m;R=R;ja=$++;if(E[ja]==null){E[ja]=document.createElementNS("http://www.w3.org/2000/svg","line");T==0&&E[ja].setAttribute("shape-rendering","crispEdges")}t=E[ja];t.setAttribute("x1",S.positionScreen.x);
+t.setAttribute("y1",S.positionScreen.y);t.setAttribute("x2",ia.positionScreen.x);t.setAttribute("y2",ia.positionScreen.y);if(R instanceof THREE.LineBasicMaterial){r.__styleString=R.color.__styleString;t.setAttribute("style","fill: none; stroke: "+r.__styleString+"; stroke-width: "+R.linewidth+"; stroke-opacity: "+R.opacity+"; stroke-linecap: "+R.linecap+"; stroke-linejoin: "+R.linejoin);q.appendChild(t)}}}}else if(K instanceof THREE.RenderableFace3){i=K.v1;m=K.v2;l=K.v3;i.positionScreen.x*=g;i.positionScreen.y*=
+-k;m.positionScreen.x*=g;m.positionScreen.y*=-k;l.positionScreen.x*=g;l.positionScreen.y*=-k;u.addPoint(i.positionScreen.x,i.positionScreen.y);u.addPoint(m.positionScreen.x,m.positionScreen.y);u.addPoint(l.positionScreen.x,l.positionScreen.y);if(B.instersects(u)){z=0;for(x=K.meshMaterial.length;z<x;){R=K.meshMaterial[z++];if(R instanceof THREE.MeshFaceMaterial){S=0;for(ia=K.faceMaterial.length;S<ia;)(R=K.faceMaterial[S++])&&c(i,m,l,K,R,D)}else R&&c(i,m,l,K,R,D)}}}else if(K instanceof THREE.RenderableFace4){i=
+K.v1;m=K.v2;l=K.v3;y=K.v4;i.positionScreen.x*=g;i.positionScreen.y*=-k;m.positionScreen.x*=g;m.positionScreen.y*=-k;l.positionScreen.x*=g;l.positionScreen.y*=-k;y.positionScreen.x*=g;y.positionScreen.y*=-k;u.addPoint(i.positionScreen.x,i.positionScreen.y);u.addPoint(m.positionScreen.x,m.positionScreen.y);u.addPoint(l.positionScreen.x,l.positionScreen.y);u.addPoint(y.positionScreen.x,y.positionScreen.y);if(B.instersects(u)){z=0;for(x=K.meshMaterial.length;z<x;){R=K.meshMaterial[z++];if(R instanceof
+THREE.MeshFaceMaterial){S=0;for(ia=K.faceMaterial.length;S<ia;)(R=K.faceMaterial[S++])&&f(i,m,l,y,K,R,D)}else R&&f(i,m,l,y,K,R,D)}}}}}};
 THREE.WebGLRenderer=function(a){function c(e,g){var k;if(e=="fragment")k=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")k=b.createShader(b.VERTEX_SHADER);b.shaderSource(k,g);b.compileShader(k);if(!b.getShaderParameter(k,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(k));return null}return k}function f(e){switch(e){case THREE.Repeat:return b.REPEAT;case THREE.ClampToEdge:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return b.MIRRORED_REPEAT}return 0}var h=document.createElement("canvas"),b,
 THREE.WebGLRenderer=function(a){function c(e,g){var k;if(e=="fragment")k=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")k=b.createShader(b.VERTEX_SHADER);b.shaderSource(k,g);b.compileShader(k);if(!b.getShaderParameter(k,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(k));return null}return k}function f(e){switch(e){case THREE.Repeat:return b.REPEAT;case THREE.ClampToEdge:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return b.MIRRORED_REPEAT}return 0}var h=document.createElement("canvas"),b,
-d,p=new THREE.Matrix4,s;a=function(e,g){if(e){var k,i,n,j=pointLights=maxDirLights=maxPointLights=0;k=0;for(i=e.lights.length;k<i;k++){n=e.lights[k];n instanceof THREE.DirectionalLight&&j++;n instanceof THREE.PointLight&&pointLights++}if(pointLights+j<=g){maxDirLights=j;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*j/(pointLights+j));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,4);this.domElement=h;this.autoClear=
+d,p=new THREE.Matrix4,q;a=function(e,g){if(e){var k,i,m,l=pointLights=maxDirLights=maxPointLights=0;k=0;for(i=e.lights.length;k<i;k++){m=e.lights[k];m instanceof THREE.DirectionalLight&&l++;m instanceof THREE.PointLight&&pointLights++}if(pointLights+l<=g){maxDirLights=l;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*l/(pointLights+l));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,4);this.domElement=h;this.autoClear=
 true;try{b=h.getContext("experimental-webgl",{antialias:true})}catch(o){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(e,g){d=b.createProgram();b.attachShader(d,c("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+
 true;try{b=h.getContext("experimental-webgl",{antialias:true})}catch(o){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(e,g){d=b.createProgram();b.attachShader(d,c("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+
 e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",e?
 e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",e?
 "uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
 "uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
@@ -142,26 +142,26 @@ b.linkProgram(d);if(!b.getProgramParameter(d,b.LINK_STATUS)){alert("Could not in
 b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity");d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap,
 b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity");d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap,
 0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.mixEnvMap=b.getUniformLocation(d,"mixEnvMap");b.uniform1i(d.mixEnvMap,0);d.mRefractionRatio=b.getUniformLocation(d,"mRefractionRatio");d.useRefract=b.getUniformLocation(d,"useRefract");b.uniform1i(d.useRefract,0);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d,
 0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.mixEnvMap=b.getUniformLocation(d,"mixEnvMap");b.uniform1i(d.mixEnvMap,0);d.mRefractionRatio=b.getUniformLocation(d,"mRefractionRatio");d.useRefract=b.getUniformLocation(d,"useRefract");b.uniform1i(d.useRefract,0);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d,
 "mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){h.width=e;h.height=g;b.viewport(0,0,h.width,h.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|
 "mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){h.width=e;h.height=g;b.viewport(0,0,h.width,h.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|
-b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,k,i,n,j=[],A=[],C=[];n=[];var v=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(k=e.lights.length;g<k;g++){i=e.lights[g];if(i instanceof THREE.AmbientLight)j.push(i);else if(i instanceof THREE.DirectionalLight)C.push(i);else i instanceof THREE.PointLight&&A.push(i)}g=e=i=n=0;for(k=j.length;g<k;g++){e+=j[g].color.r;i+=j[g].color.g;n+=j[g].color.b}b.uniform3f(d.ambientLightColor,e,i,n);n=[];v=[];g=0;for(k=C.length;g<k;g++){i=C[g];n.push(i.color.r*
-i.intensity);n.push(i.color.g*i.intensity);n.push(i.color.b*i.intensity);v.push(i.position.x);v.push(i.position.y);v.push(i.position.z)}if(C.length){b.uniform1i(d.directionalLightNumber,C.length);b.uniform3fv(d.directionalLightDirection,v);b.uniform3fv(d.directionalLightColor,n)}n=[];v=[];g=0;for(k=A.length;g<k;g++){i=A[g];n.push(i.color.r*i.intensity);n.push(i.color.g*i.intensity);n.push(i.color.b*i.intensity);v.push(i.position.x);v.push(i.position.y);v.push(i.position.z)}if(A.length){b.uniform1i(d.pointLightNumber,
-A.length);b.uniform3fv(d.pointLightPosition,v);b.uniform3fv(d.pointLightColor,n)}};this.createBuffers=function(e,g){var k,i,n,j,A,C,v,L,r,q=e.materialFaceGroup[g],l=[],R=[],G=[],U=[],$=[],t=0,E=false;k=0;for(i=e.material.length;k<i;k++){meshMaterial=e.material[k];if(meshMaterial instanceof THREE.MeshFaceMaterial){j=0;for(A=q.material.length;j<A;j++)if(q.material[j]&&q.material[j].shading!=undefined&&q.material[j].shading==THREE.SmoothShading){E=true;break}}else if(meshMaterial&&meshMaterial.shading!=
-undefined&&meshMaterial.shading==THREE.SmoothShading){E=true;break}if(E)break}k=0;for(i=q.faces.length;k<i;k++){n=q.faces[k];j=e.geometry.faces[n];A=j.vertexNormals;C=j.normal;n=e.geometry.uvs[n];if(j instanceof THREE.Face3){v=e.geometry.vertices[j.a].position;L=e.geometry.vertices[j.b].position;r=e.geometry.vertices[j.c].position;G.push(v.x,v.y,v.z);G.push(L.x,L.y,L.z);G.push(r.x,r.y,r.z);if(A.length==3&&E)for(j=0;j<3;j++)U.push(A[j].x,A[j].y,A[j].z);else for(j=0;j<3;j++)U.push(C.x,C.y,C.z);if(n)for(j=
-0;j<3;j++)$.push(n[j].u,n[j].v);l.push(t,t+1,t+2);R.push(t,t+1);R.push(t,t+2);R.push(t+1,t+2);t+=3}else if(j instanceof THREE.Face4){v=e.geometry.vertices[j.a].position;L=e.geometry.vertices[j.b].position;r=e.geometry.vertices[j.c].position;j=e.geometry.vertices[j.d].position;G.push(v.x,v.y,v.z);G.push(L.x,L.y,L.z);G.push(r.x,r.y,r.z);G.push(j.x,j.y,j.z);if(A.length==4&&E)for(j=0;j<4;j++)U.push(A[j].x,A[j].y,A[j].z);else for(j=0;j<4;j++)U.push(C.x,C.y,C.z);if(n)for(j=0;j<4;j++)$.push(n[j].u,n[j].v);
-l.push(t,t+1,t+2);l.push(t,t+2,t+3);R.push(t,t+1);R.push(t,t+2);R.push(t,t+3);R.push(t+1,t+2);R.push(t+2,t+3);t+=4}}if(G.length){q.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(G),b.STATIC_DRAW);q.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(U),b.STATIC_DRAW);q.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,q.__webGLUVBuffer);
-b.bufferData(b.ARRAY_BUFFER,new Float32Array($),b.STATIC_DRAW);q.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(l),b.STATIC_DRAW);q.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(R),b.STATIC_DRAW);q.__webGLFaceCount=l.length;q.__webGLLineCount=R.length}};this.renderBuffer=function(e,g){var k,i,n,j,A,C,v,L,
-r,q;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){k=e.color;i=e.opacity;j=e.wireframe;A=e.wireframe_linewidth;v=e.map;L=e.env_map;C=e.combine==THREE.Mix;n=e.reflectivity;q=e.env_map&&e.env_map.mapping==THREE.RefractionMap;r=e.refraction_ratio;b.uniform4f(d.mColor,k.r*i,k.g*i,k.b*i,i);b.uniform1i(d.mixEnvMap,C);b.uniform1f(d.mReflectivity,n);b.uniform1i(d.useRefract,q);b.uniform1f(d.mRefractionRatio,r)}if(e instanceof THREE.MeshNormalMaterial){i=
-e.opacity;b.uniform1f(d.mOpacity,i);b.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;j=e.wireframe;A=e.wireframe_linewidth;b.uniform1f(d.mOpacity,i);b.uniform1f(d.m2Near,e.__2near);b.uniform1f(d.mFarPlusNear,e.__farPlusNear);b.uniform1f(d.mFarMinusNear,e.__farMinusNear);b.uniform1i(d.material,3)}else if(e instanceof THREE.MeshPhongMaterial){k=e.ambient;n=e.specular;C=e.shininess;b.uniform4f(d.mAmbient,k.r,k.g,k.b,i);b.uniform4f(d.mSpecular,n.r,n.g,n.b,i);b.uniform1f(d.mShininess,
-C);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else if(e instanceof THREE.MeshBasicMaterial)b.uniform1i(d.material,0);else if(e instanceof THREE.MeshCubeMaterial){b.uniform1i(d.material,5);L=e.env_map}if(v){if(!e.map.__webGLTexture&&e.map.image.loaded){e.map.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,e.map.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,
-f(e.map.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,f(e.map.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.map.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,0);if(L){if(e.env_map&&e.env_map instanceof THREE.TextureCube&&e.env_map.image.length==
-6){if(!e.env_map.image.__webGLTextureCube&&!e.env_map.image.__cubeMapInitialized&&e.env_map.image.loadCount==6){e.env_map.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,e.env_map.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);
-for(i=0;i<6;++i)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[i]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);e.env_map.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,e.env_map.image.__webGLTextureCube);b.uniform1i(d.tCube,1)}b.uniform1i(d.enableCubeMap,1)}else b.uniform1i(d.enableCubeMap,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.vertexAttribPointer(d.position,
-3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,3,b.FLOAT,false,0,0);if(v){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(j){b.lineWidth(A);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.drawElements(b.LINES,g.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,
-g.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,k,i){var n,j,A,C,v;A=0;for(C=e.material.length;A<C;A++){n=e.material[A];if(n instanceof THREE.MeshFaceMaterial){n=0;for(j=g.material.length;n<j;n++)if((v=g.material[n])&&v.blending==k&&v.opacity<1==i){this.setBlending(v.blending);this.renderBuffer(v,g)}}else if((v=n)&&v.blending==k&&v.opacity<1==i){this.setBlending(v.blending);this.renderBuffer(v,g)}}};this.render=function(e,g){var k,i;this.initWebGLObjects(e);this.autoClear&&this.clear();
-g.autoUpdateMatrix&&g.updateMatrix();b.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);this.setupLights(e);k=0;for(i=e.__webGLObjects.length;k<i;k++){webGLObject=e.__webGLObjects[k];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}k=0;for(i=e.__webGLObjects.length;k<i;k++){webGLObject=e.__webGLObjects[k];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,
-g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending,false);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var g,k,i,n,j;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(k=
-e.objects.length;g<k;g++){i=e.objects[g];if(i instanceof THREE.Mesh)for(n in i.materialFaceGroup){j=i.materialFaceGroup[n];if(!j.__webGLVertexBuffer){this.createBuffers(i,n);j.__object=i;e.__webGLObjects.push(j)}}}};this.removeObject=function(e,g){var k,i;for(k=e.__webGLObjects.length-1;k>=0;k--){i=e.__webGLObjects[k].__object;g==i&&e.__webGLObjects.splice(k,1)}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();p.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());
-d.modelViewMatrixArray=new Float32Array(p.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());s=THREE.Matrix4.makeInvert3x3(p).transpose();d.normalMatrixArray=new Float32Array(s.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,
-new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
-THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};
+b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,k,i,m,l=[],y=[],B=[];m=[];var u=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(k=e.lights.length;g<k;g++){i=e.lights[g];if(i instanceof THREE.AmbientLight)l.push(i);else if(i instanceof THREE.DirectionalLight)B.push(i);else i instanceof THREE.PointLight&&y.push(i)}g=e=i=m=0;for(k=l.length;g<k;g++){e+=l[g].color.r;i+=l[g].color.g;m+=l[g].color.b}b.uniform3f(d.ambientLightColor,e,i,m);m=[];u=[];g=0;for(k=B.length;g<k;g++){i=B[g];m.push(i.color.r*
+i.intensity);m.push(i.color.g*i.intensity);m.push(i.color.b*i.intensity);u.push(i.position.x);u.push(i.position.y);u.push(i.position.z)}if(B.length){b.uniform1i(d.directionalLightNumber,B.length);b.uniform3fv(d.directionalLightDirection,u);b.uniform3fv(d.directionalLightColor,m)}m=[];u=[];g=0;for(k=y.length;g<k;g++){i=y[g];m.push(i.color.r*i.intensity);m.push(i.color.g*i.intensity);m.push(i.color.b*i.intensity);u.push(i.position.x);u.push(i.position.y);u.push(i.position.z)}if(y.length){b.uniform1i(d.pointLightNumber,
+y.length);b.uniform3fv(d.pointLightPosition,u);b.uniform3fv(d.pointLightColor,m)}};this.createBuffers=function(e,g){var k,i,m,l,y,B,u,L,r=[],s=[],j=[],Z=[],M=[],A=0,N=e.materialFaceGroup[g],C;m=false;k=0;for(i=e.material.length;k<i;k++){meshMaterial=e.material[k];if(meshMaterial instanceof THREE.MeshFaceMaterial){y=0;for(C=N.material.length;y<C;y++)if(N.material[y]&&N.material[y].shading!=undefined&&N.material[y].shading==THREE.SmoothShading){m=true;break}}else if(meshMaterial&&meshMaterial.shading!=
+undefined&&meshMaterial.shading==THREE.SmoothShading){m=true;break}if(m)break}C=m;k=0;for(i=N.faces.length;k<i;k++){m=N.faces[k];l=e.geometry.faces[m];y=l.vertexNormals;faceNormal=l.normal;m=e.geometry.uvs[m];if(l instanceof THREE.Face3){B=e.geometry.vertices[l.a].position;u=e.geometry.vertices[l.b].position;L=e.geometry.vertices[l.c].position;j.push(B.x,B.y,B.z);j.push(u.x,u.y,u.z);j.push(L.x,L.y,L.z);if(y.length==3&&C)for(l=0;l<3;l++)Z.push(y[l].x,y[l].y,y[l].z);else for(l=0;l<3;l++)Z.push(faceNormal.x,
+faceNormal.y,faceNormal.z);if(m)for(l=0;l<3;l++)M.push(m[l].u,m[l].v);r.push(A,A+1,A+2);s.push(A,A+1);s.push(A,A+2);s.push(A+1,A+2);A+=3}else if(l instanceof THREE.Face4){B=e.geometry.vertices[l.a].position;u=e.geometry.vertices[l.b].position;L=e.geometry.vertices[l.c].position;l=e.geometry.vertices[l.d].position;j.push(B.x,B.y,B.z);j.push(u.x,u.y,u.z);j.push(L.x,L.y,L.z);j.push(l.x,l.y,l.z);if(y.length==4&&C)for(l=0;l<4;l++)Z.push(y[l].x,y[l].y,y[l].z);else for(l=0;l<4;l++)Z.push(faceNormal.x,faceNormal.y,
+faceNormal.z);if(m)for(l=0;l<4;l++)M.push(m[l].u,m[l].v);r.push(A,A+1,A+2);r.push(A,A+2,A+3);s.push(A,A+1);s.push(A,A+2);s.push(A,A+3);s.push(A+1,A+2);s.push(A+2,A+3);A+=4}}if(j.length){N.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,N.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(j),b.STATIC_DRAW);N.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,N.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(Z),b.STATIC_DRAW);N.__webGLUVBuffer=
+b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,N.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(M),b.STATIC_DRAW);N.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,N.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(r),b.STATIC_DRAW);N.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,N.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(s),b.STATIC_DRAW);N.__webGLFaceCount=r.length;N.__webGLLineCount=
+s.length}};this.renderBuffer=function(e,g){var k,i,m,l,y,B,u,L,r,s;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){k=e.color;i=e.opacity;l=e.wireframe;y=e.wireframe_linewidth;u=e.map;L=e.env_map;B=e.combine==THREE.Mix;m=e.reflectivity;s=e.env_map&&e.env_map.mapping==THREE.RefractionMap;r=e.refraction_ratio;b.uniform4f(d.mColor,k.r*i,k.g*i,k.b*i,i);b.uniform1i(d.mixEnvMap,B);b.uniform1f(d.mReflectivity,m);b.uniform1i(d.useRefract,
+s);b.uniform1f(d.mRefractionRatio,r)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;b.uniform1f(d.mOpacity,i);b.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;l=e.wireframe;y=e.wireframe_linewidth;b.uniform1f(d.mOpacity,i);b.uniform1f(d.m2Near,e.__2near);b.uniform1f(d.mFarPlusNear,e.__farPlusNear);b.uniform1f(d.mFarMinusNear,e.__farMinusNear);b.uniform1i(d.material,3)}else if(e instanceof THREE.MeshPhongMaterial){k=e.ambient;m=e.specular;B=e.shininess;b.uniform4f(d.mAmbient,
+k.r,k.g,k.b,i);b.uniform4f(d.mSpecular,m.r,m.g,m.b,i);b.uniform1f(d.mShininess,B);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else if(e instanceof THREE.MeshBasicMaterial)b.uniform1i(d.material,0);else if(e instanceof THREE.MeshCubeMaterial){b.uniform1i(d.material,5);L=e.env_map}if(u){if(!e.map.__webGLTexture&&e.map.image.loaded){e.map.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,e.map.__webGLTexture);b.texImage2D(b.TEXTURE_2D,
+0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,f(e.map.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,f(e.map.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.map.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,
+0);if(L){if(e.env_map&&e.env_map instanceof THREE.TextureCube&&e.env_map.image.length==6){if(!e.env_map.image.__webGLTextureCube&&!e.env_map.image.__cubeMapInitialized&&e.env_map.image.loadCount==6){e.env_map.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,e.env_map.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,
+b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(i=0;i<6;++i)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[i]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);e.env_map.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,e.env_map.image.__webGLTextureCube);b.uniform1i(d.tCube,1)}b.uniform1i(d.enableCubeMap,1)}else b.uniform1i(d.enableCubeMap,
+0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.vertexAttribPointer(d.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,3,b.FLOAT,false,0,0);if(u){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(l){b.lineWidth(y);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.drawElements(b.LINES,g.__webGLLineCount,
+b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,g.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,k,i){var m,l,y,B,u;y=0;for(B=e.material.length;y<B;y++){m=e.material[y];if(m instanceof THREE.MeshFaceMaterial){m=0;for(l=g.material.length;m<l;m++)if((u=g.material[m])&&u.blending==k&&u.opacity<1==i){this.setBlending(u.blending);this.renderBuffer(u,g)}}else if((u=m)&&u.blending==k&&u.opacity<1==i){this.setBlending(u.blending);
+this.renderBuffer(u,g)}}};this.render=function(e,g){var k,i;this.initWebGLObjects(e);this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();b.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);this.setupLights(e);k=0;for(i=e.__webGLObjects.length;k<i;k++){webGLObject=e.__webGLObjects[k];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}k=0;for(i=e.__webGLObjects.length;k<
+i;k++){webGLObject=e.__webGLObjects[k];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending,false);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending,
+true)}}};this.initWebGLObjects=function(e){var g,k,i,m,l;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(k=e.objects.length;g<k;g++){i=e.objects[g];if(i instanceof THREE.Mesh)for(m in i.materialFaceGroup){l=i.materialFaceGroup[m];if(!l.__webGLVertexBuffer){this.createBuffers(i,m);l.__object=i;e.__webGLObjects.push(l)}}}};this.removeObject=function(e,g){var k,i;for(k=e.__webGLObjects.length-1;k>=0;k--){i=e.__webGLObjects[k].__object;g==i&&e.__webGLObjects.splice(k,1)}};this.setupMatrices=function(e,
+g){e.autoUpdateMatrix&&e.updateMatrix();p.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=new Float32Array(p.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());q=THREE.Matrix4.makeInvert3x3(p).transpose();d.normalMatrixArray=new Float32Array(q.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,
+d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):
+b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};
 THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null};
 THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null};
 THREE.RenderableLine=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=this.color=this.z=null};
 THREE.RenderableLine=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=this.color=this.z=null};

+ 107 - 99
src/renderers/WebGLRenderer.js

@@ -9,16 +9,25 @@ THREE.WebGLRenderer = function ( scene ) {
 	// Currently you can use just up to 4 directional / point lights total.
 	// Currently you can use just up to 4 directional / point lights total.
 	// Chrome barfs on shader linking when there are more than 4 lights :(
 	// Chrome barfs on shader linking when there are more than 4 lights :(
 
 
-	// It seems problem comes from having too many varying vectors.
+	// The problem comes from shader using too many varying vectors.
 
 
-	// Weirdly, this is not GPU limitation as the same shader works ok in Firefox.
-	// This difference could come from Chrome using ANGLE on Windows,
+	// This is not GPU limitation as the same shader works ok in Firefox
+	// or Chrome with "--use-gl=desktop" flag.
+	
+	// This difference comes from Chrome on Windows using by default ANGLE,
 	// thus going DirectX9 route (while FF uses OpenGL).
 	// thus going DirectX9 route (while FF uses OpenGL).
+	
+	// See http://code.google.com/p/chromium/issues/detail?id=63491
 
 
 	var _canvas = document.createElement( 'canvas' ), _gl, _program,
 	var _canvas = document.createElement( 'canvas' ), _gl, _program,
 	_modelViewMatrix = new THREE.Matrix4(), _normalMatrix,
 	_modelViewMatrix = new THREE.Matrix4(), _normalMatrix,
 
 
-	BASIC = 0, LAMBERT = 1, PHONG = 2, DEPTH = 3, NORMAL = 4, CUBE = 5, // material constants used in shader
+	// material constants used in shader
+	
+	BASIC = 0, LAMBERT = 1, PHONG = 2, DEPTH = 3, NORMAL = 4, CUBE = 5, 
+
+	// heuristics to create shader parameters according to lights in the scene
+	// (not to blow over maxLights budget)
 
 
 	maxLightCount = allocateLights( scene, 4 );
 	maxLightCount = allocateLights( scene, 4 );
 
 
@@ -28,52 +37,8 @@ THREE.WebGLRenderer = function ( scene ) {
 	initGL();
 	initGL();
 	initProgram( maxLightCount.directional, maxLightCount.point );
 	initProgram( maxLightCount.directional, maxLightCount.point );
 
 
-	// Querying via gl.getParameter() reports different values for CH and FF for many max parameters.
-	// On my GPU Chrome reports MAX_VARYING_VECTORS = 8, FF reports 0 yet compiles shaders with many
-	// more varying vectors (up to 29 lights are ok, more start to throw warnings to FF error console
-	// and then crash the browser).
-
 	//alert( dumpObject( getGLParams() ) );
 	//alert( dumpObject( getGLParams() ) );
 
 
-
-	function allocateLights( scene, maxLights ) {
-
-		// heuristics to create shader parameters according to lights in the scene
-		// (not to blow over maxLights budget)
-
-		if ( scene ) {
-
-			var l, ll, light, dirLights = pointLights = maxDirLights = maxPointLights = 0;
-
-			for ( l = 0, ll = scene.lights.length; l < ll; l++ ) {
-
-				light = scene.lights[ l ];
-
-				if ( light instanceof THREE.DirectionalLight ) dirLights++;
-				if ( light instanceof THREE.PointLight ) pointLights++;
-
-			}
-
-			if ( ( pointLights + dirLights ) <= maxLights ) {
-
-				maxDirLights = dirLights;
-				maxPointLights = pointLights;
-
-			} else {
-
-				maxDirLights = Math.ceil( maxLights * dirLights / ( pointLights + dirLights ) );
-				maxPointLights = maxLights - maxDirLights;
-
-			}
-
-			return { 'directional' : maxDirLights, 'point' : maxPointLights };
-
-		}
-
-		return { 'directional' : 1, 'point' : maxLights - 1 };
-
-	};
-
 	this.setSize = function ( width, height ) {
 	this.setSize = function ( width, height ) {
 
 
 		_canvas.width = width;
 		_canvas.width = width;
@@ -182,12 +147,10 @@ THREE.WebGLRenderer = function ( scene ) {
 		}
 		}
 
 
 	};
 	};
-
+	
 	this.createBuffers = function ( object, mf ) {
 	this.createBuffers = function ( object, mf ) {
 
 
-		var f, fl, fi, face, vertexNormals, normal, uv, v1, v2, v3, v4, m, ml, i, l,
-
-		materialFaceGroup = object.materialFaceGroup[ mf ],
+		var f, fl, fi, face, vertexNormals, normal, uv, v1, v2, v3, v4, m, ml, i,
 
 
 		faceArray = [],
 		faceArray = [],
 		lineArray = [],
 		lineArray = [],
@@ -198,49 +161,9 @@ THREE.WebGLRenderer = function ( scene ) {
 
 
 		vertexIndex = 0,
 		vertexIndex = 0,
 
 
-		useSmoothNormals = false;
-
-		// need to find out if there is any material in the object
-		// (among all mesh materials and also face materials)
-		// which would need smooth normals
-
-		function needsSmoothNormals( material ) {
-
-			return material && material.shading != undefined && material.shading == THREE.SmoothShading;
-
-		}
-
-		for ( m = 0, ml = object.material.length; m < ml; m++ ) {
-
-			meshMaterial = object.material[ m ];
-
-			if ( meshMaterial instanceof THREE.MeshFaceMaterial ) {
-
-				for ( i = 0, l = materialFaceGroup.material.length; i < l; i++ ) {
-
-					if ( needsSmoothNormals( materialFaceGroup.material[ i ] ) ) {
-
-						useSmoothNormals = true;
-						break;
-
-					}
-
-				}
-
-			} else {
-
-				if ( needsSmoothNormals( meshMaterial ) ) {
-
-					useSmoothNormals = true;
-					break;
-
-				}
-
-			}
-
-			if ( useSmoothNormals ) break;
+		materialFaceGroup = object.materialFaceGroup[ mf ],
 
 
-		}
+		needsSmoothNormals = bufferNeedsSmoothNormals ( materialFaceGroup, object );
 
 
 		for ( f = 0, fl = materialFaceGroup.faces.length; f < fl; f++ ) {
 		for ( f = 0, fl = materialFaceGroup.faces.length; f < fl; f++ ) {
 
 
@@ -248,7 +171,7 @@ THREE.WebGLRenderer = function ( scene ) {
 
 
 			face = object.geometry.faces[ fi ];
 			face = object.geometry.faces[ fi ];
 			vertexNormals = face.vertexNormals;
 			vertexNormals = face.vertexNormals;
-			normal = face.normal;
+			faceNormal = face.normal;
 			uv = object.geometry.uvs[ fi ];
 			uv = object.geometry.uvs[ fi ];
 
 
 			if ( face instanceof THREE.Face3 ) {
 			if ( face instanceof THREE.Face3 ) {
@@ -261,7 +184,7 @@ THREE.WebGLRenderer = function ( scene ) {
 				vertexArray.push( v2.x, v2.y, v2.z );
 				vertexArray.push( v2.x, v2.y, v2.z );
 				vertexArray.push( v3.x, v3.y, v3.z );
 				vertexArray.push( v3.x, v3.y, v3.z );
 
 
-				if ( vertexNormals.length == 3 && useSmoothNormals ) {
+				if ( vertexNormals.length == 3 && needsSmoothNormals ) {
 
 
 					for ( i = 0; i < 3; i ++ ) {
 					for ( i = 0; i < 3; i ++ ) {
 
 
@@ -273,7 +196,7 @@ THREE.WebGLRenderer = function ( scene ) {
 
 
 					for ( i = 0; i < 3; i ++ ) {
 					for ( i = 0; i < 3; i ++ ) {
 
 
-						normalArray.push( normal.x, normal.y, normal.z );
+						normalArray.push( faceNormal.x, faceNormal.y, faceNormal.z );
 
 
 					}
 					}
 
 
@@ -284,6 +207,7 @@ THREE.WebGLRenderer = function ( scene ) {
 					for ( i = 0; i < 3; i ++ ) {
 					for ( i = 0; i < 3; i ++ ) {
 
 
 						uvArray.push( uv[ i ].u, uv[ i ].v );
 						uvArray.push( uv[ i ].u, uv[ i ].v );
+						
 					}
 					}
 
 
 				}
 				}
@@ -310,7 +234,7 @@ THREE.WebGLRenderer = function ( scene ) {
 				vertexArray.push( v3.x, v3.y, v3.z );
 				vertexArray.push( v3.x, v3.y, v3.z );
 				vertexArray.push( v4.x, v4.y, v4.z );
 				vertexArray.push( v4.x, v4.y, v4.z );
 
 
-				if ( vertexNormals.length == 4 && useSmoothNormals ) {
+				if ( vertexNormals.length == 4 && needsSmoothNormals ) {
 
 
 					for ( i = 0; i < 4; i ++ ) {
 					for ( i = 0; i < 4; i ++ ) {
 
 
@@ -322,7 +246,7 @@ THREE.WebGLRenderer = function ( scene ) {
 
 
 					for ( i = 0; i < 4; i ++ ) {
 					for ( i = 0; i < 4; i ++ ) {
 
 
-						normalArray.push( normal.x, normal.y, normal.z );
+						normalArray.push( faceNormal.x, faceNormal.y, faceNormal.z );
 
 
 					}
 					}
 
 
@@ -333,6 +257,7 @@ THREE.WebGLRenderer = function ( scene ) {
 					for ( i = 0; i < 4; i ++ ) {
 					for ( i = 0; i < 4; i ++ ) {
 
 
 						uvArray.push( uv[ i ].u, uv[ i ].v );
 						uvArray.push( uv[ i ].u, uv[ i ].v );
+						
 					}
 					}
 
 
 				}
 				}
@@ -1219,6 +1144,7 @@ THREE.WebGLRenderer = function ( scene ) {
 
 
 			alert( "VALIDATE_STATUS: " + _gl.getProgramParameter( _program, _gl.VALIDATE_STATUS ) );
 			alert( "VALIDATE_STATUS: " + _gl.getProgramParameter( _program, _gl.VALIDATE_STATUS ) );
 			alert( _gl.getError() );
 			alert( _gl.getError() );
+			
 		}
 		}
 
 
 
 
@@ -1361,8 +1287,90 @@ THREE.WebGLRenderer = function ( scene ) {
 		}
 		}
 		
 		
 		return 0;
 		return 0;
+		
+	};
+
+	function materialNeedsSmoothNormals( material ) {
+
+		return material && material.shading != undefined && material.shading == THREE.SmoothShading;
+
 	};
 	};
+	
+	function bufferNeedsSmoothNormals ( materialFaceGroup, object ) {
+		
+		var m, ml, i, l, needsSmoothNormals = false;
+		
+		for ( m = 0, ml = object.material.length; m < ml; m++ ) {
+
+			meshMaterial = object.material[ m ];
+
+			if ( meshMaterial instanceof THREE.MeshFaceMaterial ) {
+
+				for ( i = 0, l = materialFaceGroup.material.length; i < l; i++ ) {
+
+					if ( materialNeedsSmoothNormals( materialFaceGroup.material[ i ] ) ) {
 
 
+						needsSmoothNormals = true;
+						break;
+
+					}
+
+				}
+
+			} else {
+
+				if ( materialNeedsSmoothNormals( meshMaterial ) ) {
+
+					needsSmoothNormals = true;
+					break;
+
+				}
+
+			}
+
+			if ( needsSmoothNormals ) break;
+
+		}
+		
+		return needsSmoothNormals;
+		
+	};
+	
+	function allocateLights( scene, maxLights ) {
+
+		if ( scene ) {
+
+			var l, ll, light, dirLights = pointLights = maxDirLights = maxPointLights = 0;
+
+			for ( l = 0, ll = scene.lights.length; l < ll; l++ ) {
+
+				light = scene.lights[ l ];
+
+				if ( light instanceof THREE.DirectionalLight ) dirLights++;
+				if ( light instanceof THREE.PointLight ) pointLights++;
+
+			}
+
+			if ( ( pointLights + dirLights ) <= maxLights ) {
+
+				maxDirLights = dirLights;
+				maxPointLights = pointLights;
+
+			} else {
+
+				maxDirLights = Math.ceil( maxLights * dirLights / ( pointLights + dirLights ) );
+				maxPointLights = maxLights - maxDirLights;
+
+			}
+
+			return { 'directional' : maxDirLights, 'point' : maxPointLights };
+
+		}
+
+		return { 'directional' : 1, 'point' : maxLights - 1 };
+
+	};
+	
 	/* DEBUG
 	/* DEBUG
 	function getGLParams() {
 	function getGLParams() {