@@ -131,7 +131,7 @@
intersects[ 0 ].object.material.color.setHex( Math.random() * 0xffffff );
var particle = new THREE.Sprite( particleMaterial );
- particle.position = intersects[ 0 ].point;
+ particle.position.copy( intersects[ 0 ].point );
particle.scale.x = particle.scale.y = 16;
scene.add( particle );