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@@ -105,7 +105,7 @@ d;b[1]=k+l*d;b[5]=a-m*d;b[9]=-c*g;b[2]=m-a*d;b[6]=l+k*d;b[10]=f*g}else"YXZ"===a.
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c*d,b[0]=g*h,b[4]=m-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-m*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,m=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+m,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=m*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,m=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(m+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+
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e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+m);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);var g=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.lengthSq()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=
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c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],m=c[5],p=c[9],n=c[13],q=c[2],s=c[6],u=c[10],t=c[14],w=c[3],v=c[7],C=c[11],c=c[15],x=d[0],D=d[4],y=d[8],z=d[12],A=d[1],I=d[5],F=
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-d[9],B=d[13],K=d[2],P=d[6],N=d[10],L=d[14],G=d[3],M=d[7],Q=d[11],d=d[15];e[0]=f*x+g*A+h*K+k*G;e[4]=f*D+g*I+h*P+k*M;e[8]=f*y+g*F+h*N+k*Q;e[12]=f*z+g*B+h*L+k*d;e[1]=l*x+m*A+p*K+n*G;e[5]=l*D+m*I+p*P+n*M;e[9]=l*y+m*F+p*N+n*Q;e[13]=l*z+m*B+p*L+n*d;e[2]=q*x+s*A+u*K+t*G;e[6]=q*D+s*I+u*P+t*M;e[10]=q*y+s*F+u*N+t*Q;e[14]=q*z+s*B+u*L+t*d;e[3]=w*x+v*A+C*K+c*G;e[7]=w*D+v*I+C*P+c*M;e[11]=w*y+v*F+C*N+c*Q;e[15]=w*z+v*B+C*L+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,
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+d[9],B=d[13],K=d[2],P=d[6],N=d[10],L=d[14],H=d[3],M=d[7],Q=d[11],d=d[15];e[0]=f*x+g*A+h*K+k*H;e[4]=f*D+g*I+h*P+k*M;e[8]=f*y+g*F+h*N+k*Q;e[12]=f*z+g*B+h*L+k*d;e[1]=l*x+m*A+p*K+n*H;e[5]=l*D+m*I+p*P+n*M;e[9]=l*y+m*F+p*N+n*Q;e[13]=l*z+m*B+p*L+n*d;e[2]=q*x+s*A+u*K+t*H;e[6]=q*D+s*I+u*P+t*M;e[10]=q*y+s*F+u*N+t*Q;e[14]=q*z+s*B+u*L+t*d;e[3]=w*x+v*A+C*K+c*H;e[7]=w*D+v*I+C*P+c*M;e[11]=w*y+v*F+C*N+c*Q;e[15]=w*z+v*B+C*L+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,
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b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===
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d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],m=a[6],p=a[10],n=a[14];
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return a[3]*(+e*h*m-d*k*m-e*g*p+c*k*p+d*g*n-c*h*n)+a[7]*(+b*h*n-b*k*p+e*f*p-d*f*n+d*k*l-e*h*l)+a[11]*(+b*k*m-b*g*n-e*f*m+c*f*n+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*m+b*g*p+d*f*m-c*f*p+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=
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@@ -346,14 +346,14 @@ this.add(g);var h=new THREE.PerspectiveCamera(90,1,a,b);h.up.set(0,-1,0);h.lookA
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THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.type="OrthographicCamera";this.zoom=1;this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;
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THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){var a=(this.right-this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/2;this.projectionMatrix.makeOrthographic(c-a,c+a,d+b,d-b,this.near,this.far)};THREE.OrthographicCamera.prototype.copy=function(a){THREE.Camera.prototype.copy.call(this,a);this.left=a.left;this.right=a.right;this.top=a.top;this.bottom=a.bottom;this.near=a.near;this.far=a.far;this.zoom=a.zoom;return this};
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THREE.OrthographicCamera.prototype.toJSON=function(a){a=THREE.Object3D.prototype.toJSON.call(this,a);a.object.zoom=this.zoom;a.object.left=this.left;a.object.right=this.right;a.object.top=this.top;a.object.bottom=this.bottom;a.object.near=this.near;a.object.far=this.far;return a};
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-THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.type="PerspectiveCamera";this.focalLength=100;this.zoom=1;this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;
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+THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.type="PerspectiveCamera";this.focalLength=10;this.zoom=1;this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;
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THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
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THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){var a=THREE.Math.radToDeg(2*Math.atan(Math.tan(.5*THREE.Math.degToRad(this.fov))/this.zoom));if(this.fullWidth){var b=this.fullWidth/this.fullHeight,a=Math.tan(THREE.Math.degToRad(.5*a))*this.near,c=-a,d=b*c,b=Math.abs(b*a-d),c=Math.abs(a-c);this.projectionMatrix.makeFrustum(d+this.x*b/this.fullWidth,d+(this.x+this.width)*b/this.fullWidth,a-(this.y+this.height)*c/this.fullHeight,a-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(a,
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this.aspect,this.near,this.far)};THREE.PerspectiveCamera.prototype.copy=function(a){THREE.Camera.prototype.copy.call(this,a);this.focalLength=a.focalLength;this.zoom=a.zoom;this.fov=a.fov;this.aspect=a.aspect;this.near=a.near;this.far=a.far;return this};
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THREE.PerspectiveCamera.prototype.toJSON=function(a){a=THREE.Object3D.prototype.toJSON.call(this,a);a.object.focalLength=this.focalLength;a.object.zoom=this.zoom;a.object.fov=this.fov;a.object.aspect=this.aspect;a.object.near=this.near;a.object.far=this.far;return a};
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THREE.StereoCamera=function(){this.type="StereoCamera";this.aspect=1;this.cameraL=new THREE.PerspectiveCamera;this.cameraL.layers.enable(1);this.cameraL.matrixAutoUpdate=!1;this.cameraR=new THREE.PerspectiveCamera;this.cameraR.layers.enable(2);this.cameraR.matrixAutoUpdate=!1};
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-THREE.StereoCamera.prototype={constructor:THREE.StereoCamera,update:function(){var a,b,c,d,e,f=new THREE.Matrix4,g=new THREE.Matrix4;return function(h){if(a!==h.focalLength||b!==h.fov||c!==h.aspect*this.aspect||d!==h.near||e!==h.far){a=h.focalLength;b=h.fov;c=h.aspect*this.aspect;d=h.near;e=h.far;var k=h.projectionMatrix.clone(),l=a/30*.5,m=l*d/a,p=d*Math.tan(THREE.Math.degToRad(.5*b)),n;g.elements[12]=-l;f.elements[12]=l;l=-p*c+m;n=p*c+m;k.elements[0]=2*d/(n-l);k.elements[8]=(n+l)/(n-l);this.cameraL.projectionMatrix.copy(k);
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-l=-p*c-m;n=p*c-m;k.elements[0]=2*d/(n-l);k.elements[8]=(n+l)/(n-l);this.cameraR.projectionMatrix.copy(k)}this.cameraL.matrixWorld.copy(h.matrixWorld).multiply(g);this.cameraR.matrixWorld.copy(h.matrixWorld).multiply(f)}}()};THREE.Light=function(a,b){THREE.Object3D.call(this);this.type="Light";this.color=new THREE.Color(a);this.intensity=void 0!==b?b:1;this.receiveShadow=void 0};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.Light.prototype.constructor=THREE.Light;
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+THREE.StereoCamera.prototype={constructor:THREE.StereoCamera,update:function(){var a,b,c,d,e,f=new THREE.Matrix4,g=new THREE.Matrix4;return function(h){if(a!==h.focalLength||b!==h.fov||c!==h.aspect*this.aspect||d!==h.near||e!==h.far){a=h.focalLength;b=h.fov;c=h.aspect*this.aspect;d=h.near;e=h.far;var k=h.projectionMatrix.clone(),l=.032*d/a,m=d*Math.tan(THREE.Math.degToRad(.5*b)),p,n;g.elements[12]=-.032;f.elements[12]=.032;p=-m*c+l;n=m*c+l;k.elements[0]=2*d/(n-p);k.elements[8]=(n+p)/(n-p);this.cameraL.projectionMatrix.copy(k);
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+p=-m*c-l;n=m*c-l;k.elements[0]=2*d/(n-p);k.elements[8]=(n+p)/(n-p);this.cameraR.projectionMatrix.copy(k)}this.cameraL.matrixWorld.copy(h.matrixWorld).multiply(g);this.cameraR.matrixWorld.copy(h.matrixWorld).multiply(f)}}()};THREE.Light=function(a,b){THREE.Object3D.call(this);this.type="Light";this.color=new THREE.Color(a);this.intensity=void 0!==b?b:1;this.receiveShadow=void 0};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.Light.prototype.constructor=THREE.Light;
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THREE.Light.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.color.copy(a.color);this.intensity=a.intensity;return this};
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THREE.Light.prototype.toJSON=function(a){a=THREE.Object3D.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.object.intensity=this.intensity;void 0!==this.groundColor&&(a.object.groundColor=this.groundColor.getHex());void 0!==this.distance&&(a.object.distance=this.distance);void 0!==this.angle&&(a.object.angle=this.angle);void 0!==this.decay&&(a.object.decay=this.decay);void 0!==this.exponent&&(a.object.exponent=this.exponent);return a};
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THREE.LightShadow=function(a){this.camera=a;this.bias=0;this.darkness=1;this.mapSize=new THREE.Vector2(512,512);this.matrix=this.map=null};THREE.LightShadow.prototype={constructor:THREE.LightShadow,copy:function(a){this.camera=a.camera.clone();this.bias=a.bias;this.darkness=a.darkness;this.mapSize.copy(a.mapSize);return this},clone:function(){return(new this.constructor).copy(this)}};THREE.AmbientLight=function(a,b){THREE.Light.call(this,a,b);this.type="AmbientLight";this.castShadow=void 0};
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@@ -370,7 +370,7 @@ var h={},k={uuid:THREE.Math.generateUUID(),type:"MeshLambertMaterial"},l;for(l i
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a.fromArray(m).getHex();break;case "specularCoef":k.shininess=m;break;case "shading":"basic"===m.toLowerCase()&&(k.type="MeshBasicMaterial");"phong"===m.toLowerCase()&&(k.type="MeshPhongMaterial");break;case "mapDiffuse":k.map=g(m,d.mapDiffuseRepeat,d.mapDiffuseOffset,d.mapDiffuseWrap,d.mapDiffuseAnisotropy);break;case "mapDiffuseRepeat":case "mapDiffuseOffset":case "mapDiffuseWrap":case "mapDiffuseAnisotropy":break;case "mapLight":k.lightMap=g(m,d.mapLightRepeat,d.mapLightOffset,d.mapLightWrap,d.mapLightAnisotropy);
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break;case "mapLightRepeat":case "mapLightOffset":case "mapLightWrap":case "mapLightAnisotropy":break;case "mapAO":k.aoMap=g(m,d.mapAORepeat,d.mapAOOffset,d.mapAOWrap,d.mapAOAnisotropy);break;case "mapAORepeat":case "mapAOOffset":case "mapAOWrap":case "mapAOAnisotropy":break;case "mapBump":k.bumpMap=g(m,d.mapBumpRepeat,d.mapBumpOffset,d.mapBumpWrap,d.mapBumpAnisotropy);break;case "mapBumpScale":k.bumpScale=m;break;case "mapBumpRepeat":case "mapBumpOffset":case "mapBumpWrap":case "mapBumpAnisotropy":break;
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case "mapNormal":k.normalMap=g(m,d.mapNormalRepeat,d.mapNormalOffset,d.mapNormalWrap,d.mapNormalAnisotropy);break;case "mapNormalFactor":k.normalScale=[m,m];break;case "mapNormalRepeat":case "mapNormalOffset":case "mapNormalWrap":case "mapNormalAnisotropy":break;case "mapSpecular":k.specularMap=g(m,d.mapSpecularRepeat,d.mapSpecularOffset,d.mapSpecularWrap,d.mapSpecularAnisotropy);break;case "mapSpecularRepeat":case "mapSpecularOffset":case "mapSpecularWrap":case "mapSpecularAnisotropy":break;case "mapAlpha":k.alphaMap=
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-g(m,d.mapAlphaRepeat,d.mapAlphaOffset,d.mapAlphaWrap,d.mapAlphaAnisotropy);break;case "mapAlphaRepeat":case "mapAlphaOffset":case "mapAlphaWrap":case "mapAlphaAnisotropy":break;case "flipSided":k.side=THREE.BackSide;break;case "doubleSided":k.side=THREE.DoubleSide;break;case "transparency":console.warn("THREE.Loader.createMaterial: transparency has been renamed to opacity");k.opacity=m;break;case "depthTest":case "depthWrite":case "colorWrite":case "opacity":case "reflectivity":case "transparent":case "visible":case "wireframe":k[l]=
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+g(m,d.mapAlphaRepeat,d.mapAlphaOffset,d.mapAlphaWrap,d.mapAlphaAnisotropy);break;case "mapAlphaRepeat":case "mapAlphaOffset":case "mapAlphaWrap":case "mapAlphaAnisotropy":break;case "flipSided":k.side=THREE.BackSide;break;case "doubleSided":k.side=THREE.DoubleSide;break;case "transparency":console.warn("THREE.Loader.createMaterial: transparency has been renamed to opacity");k.opacity=m;break;case "depthTest":case "depthWrite":case "stencilTest":case "stencilWrite":case "colorWrite":case "opacity":case "reflectivity":case "transparent":case "visible":case "wireframe":k[l]=
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m;break;case "vertexColors":!0===m&&(k.vertexColors=THREE.VertexColors);"face"===m&&(k.vertexColors=THREE.FaceColors);break;default:console.error("THREE.Loader.createMaterial: Unsupported",l,m)}}"MeshBasicMaterial"===k.type&&delete k.emissive;"MeshPhongMaterial"!==k.type&&delete k.specular;1>k.opacity&&(k.transparent=!0);c.setTextures(h);return c.parse(k)}}()};
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THREE.Loader.Handlers={handlers:[],add:function(a,b){this.handlers.push(a,b)},get:function(a){for(var b=this.handlers,c=0,d=b.length;c<d;c+=2){var e=b[c+1];if(b[c].test(a))return e}return null}};THREE.XHRLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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THREE.XHRLoader.prototype={constructor:THREE.XHRLoader,load:function(a,b,c,d){void 0!==this.path&&(a=this.path+a);var e=this,f=THREE.Cache.get(a);if(void 0!==f)return b&&setTimeout(function(){b(f)},0),f;var g=new XMLHttpRequest;g.overrideMimeType("text/plain");g.open("GET",a,!0);g.addEventListener("load",function(c){var f=c.target.response;THREE.Cache.add(a,f);200===this.status?(b&&b(f),e.manager.itemEnd(a)):0===this.status?(console.warn("THREE.XHRLoader: HTTP Status 0 received."),b&&b(f),e.manager.itemEnd(a)):
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@@ -395,11 +395,11 @@ new d[c.type](c.array),b.setIndex(new THREE.BufferAttribute(c,1)));var e=a.data.
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THREE.MaterialLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.textures={}};
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THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,load:function(a,b,c,d){var e=this;(new THREE.XHRLoader(e.manager)).load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},setTextures:function(a){this.textures=a},getTexture:function(a){var b=this.textures;void 0===b[a]&&console.warn("THREE.MaterialLoader: Undefined texture",a);return b[a]},parse:function(a){var b=new THREE[a.type];void 0!==a.uuid&&(b.uuid=a.uuid);void 0!==a.name&&(b.name=a.name);void 0!==a.color&&b.color.setHex(a.color);
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void 0!==a.roughness&&(b.roughness=a.roughness);void 0!==a.metalness&&(b.metalness=a.metalness);void 0!==a.emissive&&b.emissive.setHex(a.emissive);void 0!==a.specular&&b.specular.setHex(a.specular);void 0!==a.shininess&&(b.shininess=a.shininess);void 0!==a.uniforms&&(b.uniforms=a.uniforms);void 0!==a.vertexShader&&(b.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(b.fragmentShader=a.fragmentShader);void 0!==a.vertexColors&&(b.vertexColors=a.vertexColors);void 0!==a.shading&&(b.shading=a.shading);
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-void 0!==a.blending&&(b.blending=a.blending);void 0!==a.side&&(b.side=a.side);void 0!==a.opacity&&(b.opacity=a.opacity);void 0!==a.transparent&&(b.transparent=a.transparent);void 0!==a.alphaTest&&(b.alphaTest=a.alphaTest);void 0!==a.depthTest&&(b.depthTest=a.depthTest);void 0!==a.depthWrite&&(b.depthWrite=a.depthWrite);void 0!==a.colorWrite&&(b.colorWrite=a.colorWrite);void 0!==a.wireframe&&(b.wireframe=a.wireframe);void 0!==a.wireframeLinewidth&&(b.wireframeLinewidth=a.wireframeLinewidth);void 0!==
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-a.size&&(b.size=a.size);void 0!==a.sizeAttenuation&&(b.sizeAttenuation=a.sizeAttenuation);void 0!==a.map&&(b.map=this.getTexture(a.map));void 0!==a.alphaMap&&(b.alphaMap=this.getTexture(a.alphaMap),b.transparent=!0);void 0!==a.bumpMap&&(b.bumpMap=this.getTexture(a.bumpMap));void 0!==a.bumpScale&&(b.bumpScale=a.bumpScale);void 0!==a.normalMap&&(b.normalMap=this.getTexture(a.normalMap));if(void 0!==a.normalScale){var c=a.normalScale;!1===Array.isArray(c)&&(c=[c,c]);b.normalScale=(new THREE.Vector2).fromArray(c)}void 0!==
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-a.displacementMap&&(b.displacementMap=this.getTexture(a.displacementMap));void 0!==a.displacementScale&&(b.displacementScale=a.displacementScale);void 0!==a.displacementBias&&(b.displacementBias=a.displacementBias);void 0!==a.roughnessMap&&(b.roughnessMap=this.getTexture(a.roughnessMap));void 0!==a.metalnessMap&&(b.metalnessMap=this.getTexture(a.metalnessMap));void 0!==a.emissiveMap&&(b.emissiveMap=this.getTexture(a.emissiveMap));void 0!==a.emissiveIntensity&&(b.emissiveIntensity=a.emissiveIntensity);
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-void 0!==a.specularMap&&(b.specularMap=this.getTexture(a.specularMap));void 0!==a.envMap&&(b.envMap=this.getTexture(a.envMap),b.combine=THREE.MultiplyOperation);a.reflectivity&&(b.reflectivity=a.reflectivity);void 0!==a.lightMap&&(b.lightMap=this.getTexture(a.lightMap));void 0!==a.lightMapIntensity&&(b.lightMapIntensity=a.lightMapIntensity);void 0!==a.aoMap&&(b.aoMap=this.getTexture(a.aoMap));void 0!==a.aoMapIntensity&&(b.aoMapIntensity=a.aoMapIntensity);if(void 0!==a.materials)for(var c=0,d=a.materials.length;c<
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-d;c++)b.materials.push(this.parse(a.materials[c]));return b}};THREE.ObjectLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.texturePath=""};
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+void 0!==a.blending&&(b.blending=a.blending);void 0!==a.side&&(b.side=a.side);void 0!==a.opacity&&(b.opacity=a.opacity);void 0!==a.transparent&&(b.transparent=a.transparent);void 0!==a.alphaTest&&(b.alphaTest=a.alphaTest);void 0!==a.depthTest&&(b.depthTest=a.depthTest);void 0!==a.depthWrite&&(b.depthWrite=a.depthWrite);void 0!==a.stencilTest&&(b.stencilTest=a.stencilTest);void 0!==a.stencilWrite&&(b.stencilWrite=a.stencilWrite);void 0!==a.colorWrite&&(b.colorWrite=a.colorWrite);void 0!==a.wireframe&&
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+(b.wireframe=a.wireframe);void 0!==a.wireframeLinewidth&&(b.wireframeLinewidth=a.wireframeLinewidth);void 0!==a.size&&(b.size=a.size);void 0!==a.sizeAttenuation&&(b.sizeAttenuation=a.sizeAttenuation);void 0!==a.map&&(b.map=this.getTexture(a.map));void 0!==a.alphaMap&&(b.alphaMap=this.getTexture(a.alphaMap),b.transparent=!0);void 0!==a.bumpMap&&(b.bumpMap=this.getTexture(a.bumpMap));void 0!==a.bumpScale&&(b.bumpScale=a.bumpScale);void 0!==a.normalMap&&(b.normalMap=this.getTexture(a.normalMap));if(void 0!==
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+a.normalScale){var c=a.normalScale;!1===Array.isArray(c)&&(c=[c,c]);b.normalScale=(new THREE.Vector2).fromArray(c)}void 0!==a.displacementMap&&(b.displacementMap=this.getTexture(a.displacementMap));void 0!==a.displacementScale&&(b.displacementScale=a.displacementScale);void 0!==a.displacementBias&&(b.displacementBias=a.displacementBias);void 0!==a.roughnessMap&&(b.roughnessMap=this.getTexture(a.roughnessMap));void 0!==a.metalnessMap&&(b.metalnessMap=this.getTexture(a.metalnessMap));void 0!==a.emissiveMap&&
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+(b.emissiveMap=this.getTexture(a.emissiveMap));void 0!==a.emissiveIntensity&&(b.emissiveIntensity=a.emissiveIntensity);void 0!==a.specularMap&&(b.specularMap=this.getTexture(a.specularMap));void 0!==a.envMap&&(b.envMap=this.getTexture(a.envMap),b.combine=THREE.MultiplyOperation);a.reflectivity&&(b.reflectivity=a.reflectivity);void 0!==a.lightMap&&(b.lightMap=this.getTexture(a.lightMap));void 0!==a.lightMapIntensity&&(b.lightMapIntensity=a.lightMapIntensity);void 0!==a.aoMap&&(b.aoMap=this.getTexture(a.aoMap));
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+void 0!==a.aoMapIntensity&&(b.aoMapIntensity=a.aoMapIntensity);if(void 0!==a.materials)for(var c=0,d=a.materials.length;c<d;c++)b.materials.push(this.parse(a.materials[c]));return b}};THREE.ObjectLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.texturePath=""};
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THREE.ObjectLoader.prototype={constructor:THREE.ObjectLoader,load:function(a,b,c,d){""===this.texturePath&&(this.texturePath=a.substring(0,a.lastIndexOf("/")+1));var e=this;(new THREE.XHRLoader(e.manager)).load(a,function(a){e.parse(JSON.parse(a),b)},c,d)},setTexturePath:function(a){this.texturePath=a},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a,b){var c=this.parseGeometries(a.geometries),d=this.parseImages(a.images,function(){void 0!==b&&b(e)}),d=this.parseTextures(a.textures,
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d),d=this.parseMaterials(a.materials,d),e=this.parseObject(a.object,c,d);a.animations&&(e.animations=this.parseAnimations(a.animations));void 0!==a.images&&0!==a.images.length||void 0===b||b(e);return e},parseGeometries:function(a){var b={};if(void 0!==a)for(var c=new THREE.JSONLoader,d=new THREE.BufferGeometryLoader,e=0,f=a.length;e<f;e++){var g,h=a[e];switch(h.type){case "PlaneGeometry":case "PlaneBufferGeometry":g=new THREE[h.type](h.width,h.height,h.widthSegments,h.heightSegments);break;case "BoxGeometry":case "CubeGeometry":g=
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new THREE.BoxGeometry(h.width,h.height,h.depth,h.widthSegments,h.heightSegments,h.depthSegments);break;case "CircleBufferGeometry":g=new THREE.CircleBufferGeometry(h.radius,h.segments,h.thetaStart,h.thetaLength);break;case "CircleGeometry":g=new THREE.CircleGeometry(h.radius,h.segments,h.thetaStart,h.thetaLength);break;case "CylinderGeometry":g=new THREE.CylinderGeometry(h.radiusTop,h.radiusBottom,h.height,h.radialSegments,h.heightSegments,h.openEnded,h.thetaStart,h.thetaLength);break;case "SphereGeometry":g=
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@@ -423,7 +423,7 @@ THREE.CompressedTextureLoader.prototype={constructor:THREE.CompressedTextureLoad
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0,m=0,p=a.length;m<p;++m)e(m);else k.load(a,function(a){a=f._parser(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,d=0;d<c;d++){g[d]={mipmaps:[]};for(var e=0;e<a.mipmapCount;e++)g[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+e]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else h.image.width=a.width,h.image.height=a.height,h.mipmaps=a.mipmaps;1===a.mipmapCount&&(h.minFilter=THREE.LinearFilter);h.format=a.format;h.needsUpdate=!0;b&&b(h)},c,d);return h},setPath:function(a){this.path=
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a}};
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THREE.Material=function(){Object.defineProperty(this,"id",{value:THREE.MaterialIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="Material";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.blendEquationAlpha=this.blendDstAlpha=this.blendSrcAlpha=null;this.depthFunc=THREE.LessEqualDepth;this.colorWrite=this.depthWrite=this.depthTest=
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-!0;this.precision=null;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this._needsUpdate=this.visible=!0};
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+!0;this.stencilWrite=this.stencilTest=!1;this.precision=null;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this._needsUpdate=this.visible=!0};
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THREE.Material.prototype={constructor:THREE.Material,get needsUpdate(){return this._needsUpdate},set needsUpdate(a){!0===a&&this.update();this._needsUpdate=a},setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else{var d=this[b];void 0===d?console.warn("THREE."+this.type+": '"+b+"' is not a property of this material."):d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):
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this[b]="overdraw"===b?Number(c):c}}},toJSON:function(a){function b(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var c=void 0===a;c&&(a={textures:{},images:{}});var d={metadata:{version:4.4,type:"Material",generator:"Material.toJSON"}};d.uuid=this.uuid;d.type=this.type;""!==this.name&&(d.name=this.name);this.color instanceof THREE.Color&&(d.color=this.color.getHex());.5!==this.roughness&&(d.roughness=this.roughness);0<this.metalness&&(d.metalness=this.metalness);this.emissive instanceof
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THREE.Color&&(d.emissive=this.emissive.getHex());this.specular instanceof THREE.Color&&(d.specular=this.specular.getHex());void 0!==this.shininess&&(d.shininess=this.shininess);this.map instanceof THREE.Texture&&(d.map=this.map.toJSON(a).uuid);this.alphaMap instanceof THREE.Texture&&(d.alphaMap=this.alphaMap.toJSON(a).uuid);this.lightMap instanceof THREE.Texture&&(d.lightMap=this.lightMap.toJSON(a).uuid);this.bumpMap instanceof THREE.Texture&&(d.bumpMap=this.bumpMap.toJSON(a).uuid,d.bumpScale=this.bumpScale);
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@@ -431,8 +431,8 @@ this.normalMap instanceof THREE.Texture&&(d.normalMap=this.normalMap.toJSON(a).u
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this.emissiveMap instanceof THREE.Texture&&(d.emissiveMap=this.emissiveMap.toJSON(a).uuid);this.specularMap instanceof THREE.Texture&&(d.specularMap=this.specularMap.toJSON(a).uuid);this.envMap instanceof THREE.Texture&&(d.envMap=this.envMap.toJSON(a).uuid,d.reflectivity=this.reflectivity);void 0!==this.size&&(d.size=this.size);void 0!==this.sizeAttenuation&&(d.sizeAttenuation=this.sizeAttenuation);void 0!==this.vertexColors&&this.vertexColors!==THREE.NoColors&&(d.vertexColors=this.vertexColors);
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void 0!==this.shading&&this.shading!==THREE.SmoothShading&&(d.shading=this.shading);void 0!==this.blending&&this.blending!==THREE.NormalBlending&&(d.blending=this.blending);void 0!==this.side&&this.side!==THREE.FrontSide&&(d.side=this.side);1>this.opacity&&(d.opacity=this.opacity);!0===this.transparent&&(d.transparent=this.transparent);0<this.alphaTest&&(d.alphaTest=this.alphaTest);!0===this.wireframe&&(d.wireframe=this.wireframe);1<this.wireframeLinewidth&&(d.wireframeLinewidth=this.wireframeLinewidth);
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c&&(c=b(a.textures),a=b(a.images),0<c.length&&(d.textures=c),0<a.length&&(d.images=a));return d},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.side=a.side;this.opacity=a.opacity;this.transparent=a.transparent;this.blending=a.blending;this.blendSrc=a.blendSrc;this.blendDst=a.blendDst;this.blendEquation=a.blendEquation;this.blendSrcAlpha=a.blendSrcAlpha;this.blendDstAlpha=a.blendDstAlpha;this.blendEquationAlpha=a.blendEquationAlpha;this.depthFunc=a.depthFunc;
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-this.depthTest=a.depthTest;this.depthWrite=a.depthWrite;this.colorWrite=a.colorWrite;this.precision=a.precision;this.polygonOffset=a.polygonOffset;this.polygonOffsetFactor=a.polygonOffsetFactor;this.polygonOffsetUnits=a.polygonOffsetUnits;this.alphaTest=a.alphaTest;this.overdraw=a.overdraw;this.visible=a.visible;return this},update:function(){this.dispatchEvent({type:"update"})},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Material.prototype);
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-THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.type="LineBasicMaterial";this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=THREE.NoColors;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
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+this.depthTest=a.depthTest;this.depthWrite=a.depthWrite;this.colorWrite=a.colorWrite;this.stencilTest=a.stencilTest;this.stencilWrite=a.stencilWrite;this.precision=a.precision;this.polygonOffset=a.polygonOffset;this.polygonOffsetFactor=a.polygonOffsetFactor;this.polygonOffsetUnits=a.polygonOffsetUnits;this.alphaTest=a.alphaTest;this.overdraw=a.overdraw;this.visible=a.visible;return this},update:function(){this.dispatchEvent({type:"update"})},dispose:function(){this.dispatchEvent({type:"dispose"})}};
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+THREE.EventDispatcher.prototype.apply(THREE.Material.prototype);THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.type="LineBasicMaterial";this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=THREE.NoColors;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
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THREE.LineBasicMaterial.prototype.copy=function(a){THREE.Material.prototype.copy.call(this,a);this.color.copy(a.color);this.linewidth=a.linewidth;this.linecap=a.linecap;this.linejoin=a.linejoin;this.vertexColors=a.vertexColors;this.fog=a.fog;return this};THREE.LineDashedMaterial=function(a){THREE.Material.call(this);this.type="LineDashedMaterial";this.color=new THREE.Color(16777215);this.scale=this.linewidth=1;this.dashSize=3;this.gapSize=1;this.vertexColors=THREE.NoColors;this.fog=!0;this.setValues(a)};
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THREE.LineDashedMaterial.prototype=Object.create(THREE.Material.prototype);THREE.LineDashedMaterial.prototype.constructor=THREE.LineDashedMaterial;THREE.LineDashedMaterial.prototype.copy=function(a){THREE.Material.prototype.copy.call(this,a);this.color.copy(a.color);this.linewidth=a.linewidth;this.scale=a.scale;this.dashSize=a.dashSize;this.gapSize=a.gapSize;this.vertexColors=a.vertexColors;this.fog=a.fog;return this};
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THREE.MeshBasicMaterial=function(a){THREE.Material.call(this);this.type="MeshBasicMaterial";this.color=new THREE.Color(16777215);this.aoMap=this.map=null;this.aoMapIntensity=1;this.envMap=this.alphaMap=this.specularMap=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphTargets=this.skinning=
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@@ -489,7 +489,7 @@ THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morp
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THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,u);e.multiplyScalar(u.x);f.multiplyScalar(u.y);g.multiplyScalar(u.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;w.copy(g);w.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(w);return c<b.near||c>b.far?null:{distance:c,point:w.clone(),
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object:a}}function c(c,d,e,f,l,m,p,w){g.fromArray(f,3*m);h.fromArray(f,3*p);k.fromArray(f,3*w);if(c=b(c,d,e,g,h,k,t))l&&(n.fromArray(l,2*m),q.fromArray(l,2*p),s.fromArray(l,2*w),c.uv=a(t,g,h,k,n,q,s)),c.face=new THREE.Face3(m,p,w,THREE.Triangle.normal(g,h,k)),c.faceIndex=m;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector2,q=new THREE.Vector2,
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s=new THREE.Vector2,u=new THREE.Vector3,t=new THREE.Vector3,w=new THREE.Vector3;return function(w,u){var x=this.geometry,D=this.material,y=this.matrixWorld;if(void 0!==D&&(null===x.boundingSphere&&x.computeBoundingSphere(),f.copy(x.boundingSphere),f.applyMatrix4(y),!1!==w.ray.intersectsSphere(f)&&(d.getInverse(y),e.copy(w.ray).applyMatrix4(d),null===x.boundingBox||!1!==e.intersectsBox(x.boundingBox)))){var z,A;if(x instanceof THREE.BufferGeometry){var I,F,D=x.index,y=x.attributes,x=y.position.array;
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-void 0!==y.uv&&(z=y.uv.array);if(null!==D)for(var y=D.array,B=0,K=y.length;B<K;B+=3){if(D=y[B],I=y[B+1],F=y[B+2],A=c(this,w,e,x,z,D,I,F))A.faceIndex=Math.floor(B/3),u.push(A)}else for(B=0,K=x.length;B<K;B+=9)if(D=B/3,I=D+1,F=D+2,A=c(this,w,e,x,z,D,I,F))A.index=D,u.push(A)}else if(x instanceof THREE.Geometry){var P,N,y=D instanceof THREE.MultiMaterial,B=!0===y?D.materials:null,K=x.vertices;I=x.faces;F=x.faceVertexUvs[0];0<F.length&&(z=F);for(var L=0,G=I.length;L<G;L++){var M=I[L];A=!0===y?B[M.materialIndex]:
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+void 0!==y.uv&&(z=y.uv.array);if(null!==D)for(var y=D.array,B=0,K=y.length;B<K;B+=3){if(D=y[B],I=y[B+1],F=y[B+2],A=c(this,w,e,x,z,D,I,F))A.faceIndex=Math.floor(B/3),u.push(A)}else for(B=0,K=x.length;B<K;B+=9)if(D=B/3,I=D+1,F=D+2,A=c(this,w,e,x,z,D,I,F))A.index=D,u.push(A)}else if(x instanceof THREE.Geometry){var P,N,y=D instanceof THREE.MultiMaterial,B=!0===y?D.materials:null,K=x.vertices;I=x.faces;F=x.faceVertexUvs[0];0<F.length&&(z=F);for(var L=0,H=I.length;L<H;L++){var M=I[L];A=!0===y?B[M.materialIndex]:
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D;if(void 0!==A){F=K[M.a];P=K[M.b];N=K[M.c];if(!0===A.morphTargets){A=x.morphTargets;var Q=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var O=0,R=A.length;O<R;O++){var J=Q[O];if(0!==J){var E=A[O].vertices;g.addScaledVector(l.subVectors(E[M.a],F),J);h.addScaledVector(m.subVectors(E[M.b],P),J);k.addScaledVector(p.subVectors(E[M.c],N),J)}}g.add(F);h.add(P);k.add(N);F=g;P=h;N=k}if(A=b(this,w,e,F,P,N,t))z&&(Q=z[L],n.copy(Q[0]),q.copy(Q[1]),s.copy(Q[2]),A.uv=a(t,F,P,N,n,q,s)),A.face=
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M,A.faceIndex=L,u.push(A)}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
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THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
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@@ -592,21 +592,21 @@ THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},v
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THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")},
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distanceRGBA:{uniforms:{lightPos:{type:"v3",value:new THREE.Vector3(0,0,0)}},vertexShader:["varying vec4 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.worldpos_vertex,"vWorldPosition = worldPosition;\n}"].join("\n"),fragmentShader:["uniform vec3 lightPos;\nvarying vec4 vWorldPosition;",
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THREE.ShaderChunk.common,"vec4 pack1K ( float depth ) {\n depth /= 1000.0;\n const vec4 bitSh = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bitMsk = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = fract( depth * bitSh );\n\tres -= res.xxyz * bitMsk;\n\treturn res; \n}\nfloat unpack1K ( vec4 color ) {\n\tconst vec4 bitSh = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n\treturn dot( color, bitSh ) * 1000.0;\n}\nvoid main () {\n\tgl_FragColor = pack1K( length( vWorldPosition.xyz - lightPos.xyz ) );\n}"].join("\n")}};
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-THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===Q&&(a*=d,b*=d,c*=d);H.clearColor(a,b,c,d)}function c(){H.init();H.scissor(pa.copy(xa).multiplyScalar($));H.viewport(ja.copy(ka).multiplyScalar($));b(aa.r,aa.g,aa.b,fa)}function d(){la=ga=null;ma="";qa=-1;H.reset()}function e(a){a.preventDefault();d();c();S.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=S.get(a);if(a.image&&b.__image__webglTextureCube)r.deleteTexture(b.__image__webglTextureCube);else{if(void 0===
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+THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===Q&&(a*=d,b*=d,c*=d);G.clearColor(a,b,c,d)}function c(){G.init();G.scissor(pa.copy(xa).multiplyScalar($));G.viewport(ja.copy(ka).multiplyScalar($));b(aa.r,aa.g,aa.b,fa)}function d(){la=ga=null;ma="";qa=-1;G.reset()}function e(a){a.preventDefault();d();c();S.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=S.get(a);if(a.image&&b.__image__webglTextureCube)r.deleteTexture(b.__image__webglTextureCube);else{if(void 0===
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b.__webglInit)break a;r.deleteTexture(b.__webglTexture)}S.delete(a)}ha.textures--}function g(a){a=a.target;a.removeEventListener("dispose",g);var b=S.get(a),c=S.get(a.texture);if(a&&void 0!==c.__webglTexture){r.deleteTexture(c.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(c=0;6>c;c++)r.deleteFramebuffer(b.__webglFramebuffer[c]),r.deleteRenderbuffer(b.__webglDepthbuffer[c]);else r.deleteFramebuffer(b.__webglFramebuffer),r.deleteRenderbuffer(b.__webglDepthbuffer);S.delete(a.texture);
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S.delete(a)}ha.textures--}function h(a){a=a.target;a.removeEventListener("dispose",h);k(a);S.delete(a)}function k(a){var b=S.get(a).program;a.program=void 0;void 0!==b&&na.releaseProgram(b)}function l(a,b){return Math.abs(b[0])-Math.abs(a[0])}function m(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?
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a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function n(a,b,c,d,e){var f;c.transparent?(d=V,f=++X):(d=J,f=++E);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=W.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:W.z,group:e},d.push(f))}function q(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)R.push(a);else if(a instanceof THREE.Sprite)!1!==a.frustumCulled&&!0!==ya.intersectsObject(a)||ia.push(a);else if(a instanceof
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THREE.LensFlare)da.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===Y.sortObjects&&(W.setFromMatrixPosition(a.matrixWorld),W.applyProjection(ra)),n(a,null,a.material,W.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===ya.intersectsObject(a)){var c=a.material;if(!0===c.visible){!0===Y.sortObjects&&(W.setFromMatrixPosition(a.matrixWorld),W.applyProjection(ra));var d=
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oa.update(a);if(c instanceof THREE.MultiMaterial)for(var e=d.groups,f=c.materials,c=0,g=e.length;c<g;c++){var h=e[c],k=f[h.materialIndex];!0===k.visible&&n(a,d,k,W.z,h)}else n(a,d,c,W.z,null)}}d=a.children;c=0;for(g=d.length;c<g;c++)q(d[c],b)}}function s(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,l=void 0===d?g.material:d,g=g.group;h.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld);h.normalMatrix.getNormalMatrix(h.modelViewMatrix);if(h instanceof
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-THREE.ImmediateRenderObject){u(l);var n=t(b,c,l,h);ma="";h.render(function(a){Y.renderBufferImmediate(a,n,l)})}else Y.renderBufferDirect(b,c,k,l,h,g)}}function u(a){a.side!==THREE.DoubleSide?H.enable(r.CULL_FACE):H.disable(r.CULL_FACE);H.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?H.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):H.setBlending(THREE.NoBlending);H.setDepthFunc(a.depthFunc);H.setDepthTest(a.depthTest);H.setDepthWrite(a.depthWrite);
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|
-H.setColorWrite(a.colorWrite);H.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function t(a,b,c,d){sa=0;var e=S.get(c);void 0===e.program&&(c.needsUpdate=!0);void 0!==e.lightsHash&&e.lightsHash!==T.hash&&(c.needsUpdate=!0);if(c.needsUpdate){a:{var f=S.get(c),g=na.getParameters(c,T,b,d),l=na.getProgramCode(c,g),n=f.program,m=!0;if(void 0===n)c.addEventListener("dispose",h);else if(n.code!==l)k(c);else if(void 0!==g.shaderID)break a;else m=!1;m&&(g.shaderID?(n=THREE.ShaderLib[g.shaderID],
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|
|
-f.__webglShader={name:c.type,uniforms:THREE.UniformsUtils.clone(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}):f.__webglShader={name:c.type,uniforms:c.uniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader},c.__webglShader=f.__webglShader,n=na.acquireProgram(c,g,l),f.program=n,c.program=n);g=n.getAttributes();if(c.morphTargets)for(l=c.numSupportedMorphTargets=0;l<Y.maxMorphTargets;l++)0<=g["morphTarget"+l]&&c.numSupportedMorphTargets++;if(c.morphNormals)for(l=
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|
|
-c.numSupportedMorphNormals=0;l<Y.maxMorphNormals;l++)0<=g["morphNormal"+l]&&c.numSupportedMorphNormals++;f.uniformsList=[];var g=f.__webglShader.uniforms,l=f.program.getUniforms(),p;for(p in g)(n=l[p])&&f.uniformsList.push([f.__webglShader.uniforms[p],n]);if(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshStandardMaterial||c.lights)f.lightsHash=T.hash,g.ambientLightColor.value=T.ambient,g.directionalLights.value=T.directional,g.pointLights.value=
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|
|
-T.point,g.spotLights.value=T.spot,g.hemisphereLights.value=T.hemi;f.hasDynamicUniforms=!1;p=0;for(g=f.uniformsList.length;p<g;p++)if(!0===f.uniformsList[p][0].dynamic){f.hasDynamicUniforms=!0;break}}c.needsUpdate=!1}n=l=m=!1;f=e.program;p=f.getUniforms();g=e.__webglShader.uniforms;f.id!==ga&&(r.useProgram(f.program),ga=f.id,n=l=m=!0);c.id!==qa&&(qa=c.id,l=!0);if(m||a!==la)r.uniformMatrix4fv(p.projectionMatrix,!1,a.projectionMatrix.elements),ca.logarithmicDepthBuffer&&r.uniform1f(p.logDepthBufFC,2/
|
|
|
-(Math.log(a.far+1)/Math.LN2)),a!==la&&(la=a,n=l=!0),(c instanceof THREE.ShaderMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||c.envMap)&&void 0!==p.cameraPosition&&(W.setFromMatrixPosition(a.matrixWorld),r.uniform3f(p.cameraPosition,W.x,W.y,W.z)),(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshStandardMaterial||c instanceof THREE.ShaderMaterial||c.skinning)&&void 0!==
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|
-p.viewMatrix&&r.uniformMatrix4fv(p.viewMatrix,!1,a.matrixWorldInverse.elements);c.skinning&&(d.bindMatrix&&void 0!==p.bindMatrix&&r.uniformMatrix4fv(p.bindMatrix,!1,d.bindMatrix.elements),d.bindMatrixInverse&&void 0!==p.bindMatrixInverse&&r.uniformMatrix4fv(p.bindMatrixInverse,!1,d.bindMatrixInverse.elements),ca.floatVertexTextures&&d.skeleton&&d.skeleton.useVertexTexture?(void 0!==p.boneTexture&&(m=w(),r.uniform1i(p.boneTexture,m),Y.setTexture(d.skeleton.boneTexture,m)),void 0!==p.boneTextureWidth&&
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|
|
-r.uniform1i(p.boneTextureWidth,d.skeleton.boneTextureWidth),void 0!==p.boneTextureHeight&&r.uniform1i(p.boneTextureHeight,d.skeleton.boneTextureHeight)):d.skeleton&&d.skeleton.boneMatrices&&void 0!==p.boneGlobalMatrices&&r.uniformMatrix4fv(p.boneGlobalMatrices,!1,d.skeleton.boneMatrices));if(l){if(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshStandardMaterial||c.lights)l=n,g.ambientLightColor.needsUpdate=l,g.directionalLights.needsUpdate=l,g.pointLights.needsUpdate=
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|
|
-l,g.spotLights.needsUpdate=l,g.hemisphereLights.needsUpdate=l;b&&c.fog&&(g.fogColor.value=b.color,b instanceof THREE.Fog?(g.fogNear.value=b.near,g.fogFar.value=b.far):b instanceof THREE.FogExp2&&(g.fogDensity.value=b.density));if(c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial){g.opacity.value=c.opacity;g.diffuse.value=c.color;c.emissive&&g.emissive.value.copy(c.emissive).multiplyScalar(c.emissiveIntensity);
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|
+THREE.ImmediateRenderObject){u(l);var n=t(b,c,l,h);ma="";h.render(function(a){Y.renderBufferImmediate(a,n,l)})}else Y.renderBufferDirect(b,c,k,l,h,g)}}function u(a){a.side!==THREE.DoubleSide?G.enable(r.CULL_FACE):G.disable(r.CULL_FACE);G.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?G.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):G.setBlending(THREE.NoBlending);G.setDepthFunc(a.depthFunc);G.setDepthTest(a.depthTest);G.setDepthWrite(a.depthWrite);
|
|
|
+G.setStencilTest(a.stencilTest);G.setStencilWrite(a.stencilWrite);G.setColorWrite(a.colorWrite);G.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function t(a,b,c,d){sa=0;var e=S.get(c);void 0===e.program&&(c.needsUpdate=!0);void 0!==e.lightsHash&&e.lightsHash!==T.hash&&(c.needsUpdate=!0);if(c.needsUpdate){a:{var f=S.get(c),g=na.getParameters(c,T,b,d),l=na.getProgramCode(c,g),n=f.program,m=!0;if(void 0===n)c.addEventListener("dispose",h);else if(n.code!==l)k(c);else if(void 0!==
|
|
|
+g.shaderID)break a;else m=!1;m&&(g.shaderID?(n=THREE.ShaderLib[g.shaderID],f.__webglShader={name:c.type,uniforms:THREE.UniformsUtils.clone(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}):f.__webglShader={name:c.type,uniforms:c.uniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader},c.__webglShader=f.__webglShader,n=na.acquireProgram(c,g,l),f.program=n,c.program=n);g=n.getAttributes();if(c.morphTargets)for(l=c.numSupportedMorphTargets=0;l<Y.maxMorphTargets;l++)0<=
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|
|
+g["morphTarget"+l]&&c.numSupportedMorphTargets++;if(c.morphNormals)for(l=c.numSupportedMorphNormals=0;l<Y.maxMorphNormals;l++)0<=g["morphNormal"+l]&&c.numSupportedMorphNormals++;f.uniformsList=[];var g=f.__webglShader.uniforms,l=f.program.getUniforms(),p;for(p in g)(n=l[p])&&f.uniformsList.push([f.__webglShader.uniforms[p],n]);if(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshStandardMaterial||c.lights)f.lightsHash=T.hash,g.ambientLightColor.value=
|
|
|
+T.ambient,g.directionalLights.value=T.directional,g.pointLights.value=T.point,g.spotLights.value=T.spot,g.hemisphereLights.value=T.hemi;f.hasDynamicUniforms=!1;p=0;for(g=f.uniformsList.length;p<g;p++)if(!0===f.uniformsList[p][0].dynamic){f.hasDynamicUniforms=!0;break}}c.needsUpdate=!1}n=l=m=!1;f=e.program;p=f.getUniforms();g=e.__webglShader.uniforms;f.id!==ga&&(r.useProgram(f.program),ga=f.id,n=l=m=!0);c.id!==qa&&(qa=c.id,l=!0);if(m||a!==la)r.uniformMatrix4fv(p.projectionMatrix,!1,a.projectionMatrix.elements),
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|
|
+ca.logarithmicDepthBuffer&&r.uniform1f(p.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==la&&(la=a,n=l=!0),(c instanceof THREE.ShaderMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||c.envMap)&&void 0!==p.cameraPosition&&(W.setFromMatrixPosition(a.matrixWorld),r.uniform3f(p.cameraPosition,W.x,W.y,W.z)),(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshStandardMaterial||
|
|
|
+c instanceof THREE.ShaderMaterial||c.skinning)&&void 0!==p.viewMatrix&&r.uniformMatrix4fv(p.viewMatrix,!1,a.matrixWorldInverse.elements);c.skinning&&(d.bindMatrix&&void 0!==p.bindMatrix&&r.uniformMatrix4fv(p.bindMatrix,!1,d.bindMatrix.elements),d.bindMatrixInverse&&void 0!==p.bindMatrixInverse&&r.uniformMatrix4fv(p.bindMatrixInverse,!1,d.bindMatrixInverse.elements),ca.floatVertexTextures&&d.skeleton&&d.skeleton.useVertexTexture?(void 0!==p.boneTexture&&(m=w(),r.uniform1i(p.boneTexture,m),Y.setTexture(d.skeleton.boneTexture,
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|
|
+m)),void 0!==p.boneTextureWidth&&r.uniform1i(p.boneTextureWidth,d.skeleton.boneTextureWidth),void 0!==p.boneTextureHeight&&r.uniform1i(p.boneTextureHeight,d.skeleton.boneTextureHeight)):d.skeleton&&d.skeleton.boneMatrices&&void 0!==p.boneGlobalMatrices&&r.uniformMatrix4fv(p.boneGlobalMatrices,!1,d.skeleton.boneMatrices));if(l){if(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshStandardMaterial||c.lights)l=n,g.ambientLightColor.needsUpdate=l,g.directionalLights.needsUpdate=
|
|
|
+l,g.pointLights.needsUpdate=l,g.spotLights.needsUpdate=l,g.hemisphereLights.needsUpdate=l;b&&c.fog&&(g.fogColor.value=b.color,b instanceof THREE.Fog?(g.fogNear.value=b.near,g.fogFar.value=b.far):b instanceof THREE.FogExp2&&(g.fogDensity.value=b.density));if(c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial){g.opacity.value=c.opacity;g.diffuse.value=c.color;c.emissive&&g.emissive.value.copy(c.emissive).multiplyScalar(c.emissiveIntensity);
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|
|
g.map.value=c.map;g.specularMap.value=c.specularMap;g.alphaMap.value=c.alphaMap;c.aoMap&&(g.aoMap.value=c.aoMap,g.aoMapIntensity.value=c.aoMapIntensity);var q;c.map?q=c.map:c.specularMap?q=c.specularMap:c.displacementMap?q=c.displacementMap:c.normalMap?q=c.normalMap:c.bumpMap?q=c.bumpMap:c.roughnessMap?q=c.roughnessMap:c.metalnessMap?q=c.metalnessMap:c.alphaMap?q=c.alphaMap:c.emissiveMap&&(q=c.emissiveMap);void 0!==q&&(q instanceof THREE.WebGLRenderTarget&&(q=q.texture),b=q.offset,q=q.repeat,g.offsetRepeat.value.set(b.x,
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|
b.y,q.x,q.y));g.envMap.value=c.envMap;g.flipEnvMap.value=c.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;g.reflectivity.value=c.reflectivity;g.refractionRatio.value=c.refractionRatio}c instanceof THREE.LineBasicMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity):c instanceof THREE.LineDashedMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity,g.dashSize.value=c.dashSize,g.totalSize.value=c.dashSize+c.gapSize,g.scale.value=c.scale):c instanceof THREE.PointsMaterial?(g.diffuse.value=
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|
c.color,g.opacity.value=c.opacity,g.size.value=c.size*$,g.scale.value=K.clientHeight/2,g.map.value=c.map,null!==c.map&&(q=c.map.offset,b=c.map.repeat,g.offsetRepeat.value.set(q.x,q.y,b.x,b.y))):c instanceof THREE.MeshLambertMaterial?(c.lightMap&&(g.lightMap.value=c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap)):c instanceof THREE.MeshPhongMaterial?(g.specular.value=c.specular,g.shininess.value=Math.max(c.shininess,1E-4),c.lightMap&&(g.lightMap.value=
|
|
@@ -624,10 +624,10 @@ c):Y.setTexture(b,c);break;case "tv":void 0===g._array&&(g._array=[]);f=0;for(l=
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|
f)}}}}function C(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,B(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,B(b.wrapT)),r.texParameteri(a,r.TEXTURE_MAG_FILTER,B(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,B(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",
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|
|
b),r.texParameteri(a,r.TEXTURE_MAG_FILTER,F(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,F(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=U.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===U.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===U.get("OES_texture_half_float_linear")||
|
|
|
!(1<b.anisotropy||S.get(b).__currentAnisotropy)||(r.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Y.getMaxAnisotropy())),S.get(b).__currentAnisotropy=b.anisotropy)}function x(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+
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|
-"). Resized to "+d.width+"x"+d.height,a);return d}return a}function D(a){return THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height)}function y(a,b){var c=S.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",f),c.__image__webglTextureCube=r.createTexture(),ha.textures++);H.activeTexture(r.TEXTURE0+b);H.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);
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|
-for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,g=[],h=0;6>h;h++)g[h]=!Y.autoScaleCubemaps||d||e?e?a.image[h].image:a.image[h]:x(a.image[h],ca.maxCubemapSize);var k=D(g[0]),l=B(a.format),n=B(a.type);C(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var m,p=g[h].mipmaps,q=0,s=p.length;q<s;q++)m=p[q],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<H.getCompressedTextureFormats().indexOf(l)?H.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,
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|
-m.width,m.height,0,m.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):H.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,m.width,m.height,0,l,n,m.data);else e?H.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,g[h].width,g[h].height,0,l,n,g[h].data):H.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,l,n,g[h]);a.generateMipmaps&&k&&r.generateMipmap(r.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else H.activeTexture(r.TEXTURE0+
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|
-b),H.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}function z(a,b){H.activeTexture(r.TEXTURE0+b);H.bindTexture(r.TEXTURE_CUBE_MAP,S.get(a).__webglTexture)}function A(a,b,c,d){var e=B(b.texture.format),g=B(b.texture.type);H.texImage2D(d,0,e,b.width,b.height,0,e,g,null);r.bindFramebuffer(r.FRAMEBUFFER,a);r.framebufferTexture2D(r.FRAMEBUFFER,c,d,S.get(b.texture).__webglTexture,0);r.bindFramebuffer(r.FRAMEBUFFER,null)}function I(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?
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|
+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function D(a){return THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height)}function y(a,b){var c=S.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",f),c.__image__webglTextureCube=r.createTexture(),ha.textures++);G.activeTexture(r.TEXTURE0+b);G.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);
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|
|
+for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,g=[],h=0;6>h;h++)g[h]=!Y.autoScaleCubemaps||d||e?e?a.image[h].image:a.image[h]:x(a.image[h],ca.maxCubemapSize);var k=D(g[0]),l=B(a.format),n=B(a.type);C(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var m,p=g[h].mipmaps,q=0,s=p.length;q<s;q++)m=p[q],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<G.getCompressedTextureFormats().indexOf(l)?G.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,
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|
+m.width,m.height,0,m.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):G.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,m.width,m.height,0,l,n,m.data);else e?G.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,g[h].width,g[h].height,0,l,n,g[h].data):G.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,l,n,g[h]);a.generateMipmaps&&k&&r.generateMipmap(r.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else G.activeTexture(r.TEXTURE0+
|
|
|
+b),G.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}function z(a,b){G.activeTexture(r.TEXTURE0+b);G.bindTexture(r.TEXTURE_CUBE_MAP,S.get(a).__webglTexture)}function A(a,b,c,d){var e=B(b.texture.format),g=B(b.texture.type);G.texImage2D(d,0,e,b.width,b.height,0,e,g,null);r.bindFramebuffer(r.FRAMEBUFFER,a);r.framebufferTexture2D(r.FRAMEBUFFER,c,d,S.get(b.texture).__webglTexture,0);r.bindFramebuffer(r.FRAMEBUFFER,null)}function I(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?
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|
(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,a)):r.renderbufferStorage(r.RENDERBUFFER,r.RGBA4,b.width,b.height);r.bindRenderbuffer(r.RENDERBUFFER,null)}function F(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||
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|
a===THREE.NearestMipMapLinearFilter?r.NEAREST:r.LINEAR}function B(a){var b;if(a===THREE.RepeatWrapping)return r.REPEAT;if(a===THREE.ClampToEdgeWrapping)return r.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return r.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return r.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return r.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return r.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return r.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return r.LINEAR_MIPMAP_NEAREST;
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|
if(a===THREE.LinearMipMapLinearFilter)return r.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return r.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return r.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return r.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return r.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return r.BYTE;if(a===THREE.ShortType)return r.SHORT;if(a===THREE.UnsignedShortType)return r.UNSIGNED_SHORT;if(a===THREE.IntType)return r.INT;if(a===THREE.UnsignedIntType)return r.UNSIGNED_INT;
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|
@@ -635,40 +635,40 @@ if(a===THREE.FloatType)return r.FLOAT;b=U.get("OES_texture_half_float");if(null!
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|
if(a===THREE.ZeroFactor)return r.ZERO;if(a===THREE.OneFactor)return r.ONE;if(a===THREE.SrcColorFactor)return r.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return r.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return r.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return r.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return r.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return r.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return r.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return r.ONE_MINUS_DST_COLOR;
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|
if(a===THREE.SrcAlphaSaturateFactor)return r.SRC_ALPHA_SATURATE;b=U.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=U.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
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|
if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=U.get("WEBGL_compressed_texture_etc1");if(null!==b&&a===THREE.RGB_ETC1_Format)return b.COMPRESSED_RGB_ETC1_WEBGL;b=U.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",
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|
-THREE.REVISION);a=a||{};var K=void 0!==a.canvas?a.canvas:document.createElement("canvas"),P=void 0!==a.context?a.context:null,N=void 0!==a.alpha?a.alpha:!1,L=void 0!==a.depth?a.depth:!0,G=void 0!==a.stencil?a.stencil:!0,M=void 0!==a.antialias?a.antialias:!1,Q=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,O=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,R=[],J=[],E=-1,V=[],X=-1,Z=new Float32Array(8),ia=[],da=[];this.domElement=K;this.context=null;this.sortObjects=this.autoClearStencil=
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|
+THREE.REVISION);a=a||{};var K=void 0!==a.canvas?a.canvas:document.createElement("canvas"),P=void 0!==a.context?a.context:null,N=void 0!==a.alpha?a.alpha:!1,L=void 0!==a.depth?a.depth:!0,H=void 0!==a.stencil?a.stencil:!0,M=void 0!==a.antialias?a.antialias:!1,Q=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,O=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,R=[],J=[],E=-1,V=[],X=-1,Z=new Float32Array(8),ia=[],da=[];this.domElement=K;this.context=null;this.sortObjects=this.autoClearStencil=
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|
this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var Y=this,ga=null,ba=null,ta=null,qa=-1,ma="",la=null,pa=new THREE.Vector4,Aa=null,ja=new THREE.Vector4,sa=0,aa=new THREE.Color(0),fa=0,ua=K.width,va=K.height,$=1,xa=new THREE.Vector4(0,0,ua,va),Ba=!1,ka=new THREE.Vector4(0,0,ua,va),ya=new THREE.Frustum,ra=new THREE.Matrix4,W=new THREE.Vector3,T={hash:"",ambient:[0,
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|
-0,0],directional:[],point:[],spot:[],hemi:[],shadows:[],shadowsPointLight:0},ha={geometries:0,textures:0},ea={calls:0,vertices:0,faces:0,points:0};this.info={render:ea,memory:ha,programs:null};var r;try{N={alpha:N,depth:L,stencil:G,antialias:M,premultipliedAlpha:Q,preserveDrawingBuffer:O};r=P||K.getContext("webgl",N)||K.getContext("experimental-webgl",N);if(null===r){if(null!==K.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";
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|
-}K.addEventListener("webglcontextlost",e,!1)}catch(Ca){console.error("THREE.WebGLRenderer: "+Ca)}var U=new THREE.WebGLExtensions(r);U.get("OES_texture_float");U.get("OES_texture_float_linear");U.get("OES_texture_half_float");U.get("OES_texture_half_float_linear");U.get("OES_standard_derivatives");U.get("ANGLE_instanced_arrays");U.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ca=new THREE.WebGLCapabilities(r,U,a),H=new THREE.WebGLState(r,U,B),S=new THREE.WebGLProperties,
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|
-oa=new THREE.WebGLObjects(r,S,this.info),na=new THREE.WebGLPrograms(this,ca),wa=new THREE.WebGLLights;this.info.programs=na.programs;var Da=new THREE.WebGLBufferRenderer(r,U,ea),Ea=new THREE.WebGLIndexedBufferRenderer(r,U,ea);c();this.context=r;this.capabilities=ca;this.extensions=U;this.properties=S;this.state=H;var za=new THREE.WebGLShadowMap(this,T,oa);this.shadowMap=za;var Fa=new THREE.SpritePlugin(this,ia),Ga=new THREE.LensFlarePlugin(this,da);this.getContext=function(){return r};this.getContextAttributes=
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|
+0,0],directional:[],point:[],spot:[],hemi:[],shadows:[],shadowsPointLight:0},ha={geometries:0,textures:0},ea={calls:0,vertices:0,faces:0,points:0};this.info={render:ea,memory:ha,programs:null};var r;try{N={alpha:N,depth:L,stencil:H,antialias:M,premultipliedAlpha:Q,preserveDrawingBuffer:O};r=P||K.getContext("webgl",N)||K.getContext("experimental-webgl",N);if(null===r){if(null!==K.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";
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|
+}K.addEventListener("webglcontextlost",e,!1)}catch(Ca){console.error("THREE.WebGLRenderer: "+Ca)}var U=new THREE.WebGLExtensions(r);U.get("OES_texture_float");U.get("OES_texture_float_linear");U.get("OES_texture_half_float");U.get("OES_texture_half_float_linear");U.get("OES_standard_derivatives");U.get("ANGLE_instanced_arrays");U.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ca=new THREE.WebGLCapabilities(r,U,a),G=new THREE.WebGLState(r,U,B),S=new THREE.WebGLProperties,
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|
+oa=new THREE.WebGLObjects(r,S,this.info),na=new THREE.WebGLPrograms(this,ca),wa=new THREE.WebGLLights;this.info.programs=na.programs;var Da=new THREE.WebGLBufferRenderer(r,U,ea),Ea=new THREE.WebGLIndexedBufferRenderer(r,U,ea);c();this.context=r;this.capabilities=ca;this.extensions=U;this.properties=S;this.state=G;var za=new THREE.WebGLShadowMap(this,T,oa);this.shadowMap=za;var Fa=new THREE.SpritePlugin(this,ia),Ga=new THREE.LensFlarePlugin(this,da);this.getContext=function(){return r};this.getContextAttributes=
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|
function(){return r.getContextAttributes()};this.forceContextLoss=function(){U.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=U.get("EXT_texture_filter_anisotropic");return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return ca.precision};this.getPixelRatio=function(){return $};this.setPixelRatio=function(a){void 0!==a&&($=a,this.setSize(ka.z,ka.w,!1))};this.getSize=function(){return{width:ua,
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|
-height:va}};this.setSize=function(a,b,c){ua=a;va=b;K.width=a*$;K.height=b*$;!1!==c&&(K.style.width=a+"px",K.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){H.viewport(ka.set(a,b,c,d))};this.setScissor=function(a,b,c,d){H.scissor(xa.set(a,b,c,d))};this.setScissorTest=function(a){H.setScissorTest(Ba=a)};this.getClearColor=function(){return aa};this.setClearColor=function(a,c){aa.set(a);fa=void 0!==c?c:1;b(aa.r,aa.g,aa.b,fa)};this.getClearAlpha=function(){return fa};
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|
+height:va}};this.setSize=function(a,b,c){ua=a;va=b;K.width=a*$;K.height=b*$;!1!==c&&(K.style.width=a+"px",K.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){G.viewport(ka.set(a,b,c,d))};this.setScissor=function(a,b,c,d){G.scissor(xa.set(a,b,c,d))};this.setScissorTest=function(a){G.setScissorTest(Ba=a)};this.getClearColor=function(){return aa};this.setClearColor=function(a,c){aa.set(a);fa=void 0!==c?c:1;b(aa.r,aa.g,aa.b,fa)};this.getClearAlpha=function(){return fa};
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|
this.setClearAlpha=function(a){fa=a;b(aa.r,aa.g,aa.b,fa)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){K.removeEventListener("webglcontextlost",
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|
-e,!1)};this.renderBufferImmediate=function(a,b,c){H.initAttributes();var d=S.get(a);a.hasPositions&&!d.position&&(d.position=r.createBuffer());a.hasNormals&&!d.normal&&(d.normal=r.createBuffer());a.hasUvs&&!d.uv&&(d.uv=r.createBuffer());a.hasColors&&!d.color&&(d.color=r.createBuffer());b=b.getAttributes();a.hasPositions&&(r.bindBuffer(r.ARRAY_BUFFER,d.position),r.bufferData(r.ARRAY_BUFFER,a.positionArray,r.DYNAMIC_DRAW),H.enableAttribute(b.position),r.vertexAttribPointer(b.position,3,r.FLOAT,!1,0,
|
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|
-0));if(a.hasNormals){r.bindBuffer(r.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&"MeshStandardMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,g=3*a.count;e<g;e+=9){var f=a.normalArray,h=(f[e+0]+f[e+3]+f[e+6])/3,k=(f[e+1]+f[e+4]+f[e+7])/3,l=(f[e+2]+f[e+5]+f[e+8])/3;f[e+0]=h;f[e+1]=k;f[e+2]=l;f[e+3]=h;f[e+4]=k;f[e+5]=l;f[e+6]=h;f[e+7]=k;f[e+8]=l}r.bufferData(r.ARRAY_BUFFER,a.normalArray,r.DYNAMIC_DRAW);H.enableAttribute(b.normal);r.vertexAttribPointer(b.normal,3,r.FLOAT,!1,
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|
-0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,d.uv),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),H.enableAttribute(b.uv),r.vertexAttribPointer(b.uv,2,r.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),H.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));H.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,
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|
+e,!1)};this.renderBufferImmediate=function(a,b,c){G.initAttributes();var d=S.get(a);a.hasPositions&&!d.position&&(d.position=r.createBuffer());a.hasNormals&&!d.normal&&(d.normal=r.createBuffer());a.hasUvs&&!d.uv&&(d.uv=r.createBuffer());a.hasColors&&!d.color&&(d.color=r.createBuffer());b=b.getAttributes();a.hasPositions&&(r.bindBuffer(r.ARRAY_BUFFER,d.position),r.bufferData(r.ARRAY_BUFFER,a.positionArray,r.DYNAMIC_DRAW),G.enableAttribute(b.position),r.vertexAttribPointer(b.position,3,r.FLOAT,!1,0,
|
|
|
+0));if(a.hasNormals){r.bindBuffer(r.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&"MeshStandardMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,g=3*a.count;e<g;e+=9){var f=a.normalArray,h=(f[e+0]+f[e+3]+f[e+6])/3,k=(f[e+1]+f[e+4]+f[e+7])/3,l=(f[e+2]+f[e+5]+f[e+8])/3;f[e+0]=h;f[e+1]=k;f[e+2]=l;f[e+3]=h;f[e+4]=k;f[e+5]=l;f[e+6]=h;f[e+7]=k;f[e+8]=l}r.bufferData(r.ARRAY_BUFFER,a.normalArray,r.DYNAMIC_DRAW);G.enableAttribute(b.normal);r.vertexAttribPointer(b.normal,3,r.FLOAT,!1,
|
|
|
+0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,d.uv),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),G.enableAttribute(b.uv),r.vertexAttribPointer(b.uv,2,r.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),G.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));G.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,
|
|
|
b,c,d,e,f){u(d);var g=t(a,b,d,e),h=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==ma&&(ma=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var n=b[k];a.push([n,k])}a.sort(l);8<a.length&&(a.length=8);for(var m=c.morphAttributes,k=0,h=a.length;k<h;k++)n=a[k],Z[k]=n[0],0!==n[0]?(b=n[1],!0===d.morphTargets&&m.position&&c.addAttribute("morphTarget"+k,m.position[b]),!0===d.morphNormals&&m.normal&&c.addAttribute("morphNormal"+k,m.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+
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|
k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));a=g.getUniforms();null!==a.morphTargetInfluences&&r.uniform1fv(a.morphTargetInfluences,Z);h=!0}b=c.index;k=c.attributes.position;!0===d.wireframe&&(b=oa.getWireframeAttribute(c));null!==b?(a=Ea,a.setIndex(b)):a=Da;if(h){a:{var h=void 0,p;if(c instanceof THREE.InstancedBufferGeometry&&(p=U.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
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|
-break a}void 0===h&&(h=0);H.initAttributes();var n=c.attributes,g=g.getAttributes(),m=d.defaultAttributeValues,q;for(q in g){var s=g[q];if(0<=s){var w=n[q];if(void 0!==w){var v=w.itemSize,x=oa.getAttributeBuffer(w);if(w instanceof THREE.InterleavedBufferAttribute){var C=w.data,y=C.stride,w=w.offset;C instanceof THREE.InstancedInterleavedBuffer?(H.enableAttributeAndDivisor(s,C.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=C.meshPerAttribute*C.count)):H.enableAttribute(s);r.bindBuffer(r.ARRAY_BUFFER,
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|
|
-x);r.vertexAttribPointer(s,v,r.FLOAT,!1,y*C.array.BYTES_PER_ELEMENT,(h*y+w)*C.array.BYTES_PER_ELEMENT)}else w instanceof THREE.InstancedBufferAttribute?(H.enableAttributeAndDivisor(s,w.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=w.meshPerAttribute*w.count)):H.enableAttribute(s),r.bindBuffer(r.ARRAY_BUFFER,x),r.vertexAttribPointer(s,v,r.FLOAT,!1,0,h*v*4)}else if(void 0!==m&&(v=m[q],void 0!==v))switch(v.length){case 2:r.vertexAttrib2fv(s,v);break;case 3:r.vertexAttrib3fv(s,
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|
|
-v);break;case 4:r.vertexAttrib4fv(s,v);break;default:r.vertexAttrib1fv(s,v)}}}H.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,oa.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==k&&(p=k.count);q=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;f=Math.max(0,q,k);p=Math.min(0+p,q+b,k+h)-1;p=Math.max(0,p-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)H.setLineWidth(d.wireframeLinewidth*(null===ba?$:1)),a.setMode(r.LINES);
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|
|
-else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(r.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(r.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(r.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),H.setLineWidth(d*(null===ba?$:1)),e instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(r.POINTS);c instanceof THREE.InstancedBufferGeometry&&0<c.maxInstancedCount?a.renderInstances(c,
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|
|
+break a}void 0===h&&(h=0);G.initAttributes();var n=c.attributes,g=g.getAttributes(),m=d.defaultAttributeValues,q;for(q in g){var s=g[q];if(0<=s){var w=n[q];if(void 0!==w){var v=w.itemSize,x=oa.getAttributeBuffer(w);if(w instanceof THREE.InterleavedBufferAttribute){var C=w.data,y=C.stride,w=w.offset;C instanceof THREE.InstancedInterleavedBuffer?(G.enableAttributeAndDivisor(s,C.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=C.meshPerAttribute*C.count)):G.enableAttribute(s);r.bindBuffer(r.ARRAY_BUFFER,
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|
|
+x);r.vertexAttribPointer(s,v,r.FLOAT,!1,y*C.array.BYTES_PER_ELEMENT,(h*y+w)*C.array.BYTES_PER_ELEMENT)}else w instanceof THREE.InstancedBufferAttribute?(G.enableAttributeAndDivisor(s,w.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=w.meshPerAttribute*w.count)):G.enableAttribute(s),r.bindBuffer(r.ARRAY_BUFFER,x),r.vertexAttribPointer(s,v,r.FLOAT,!1,0,h*v*4)}else if(void 0!==m&&(v=m[q],void 0!==v))switch(v.length){case 2:r.vertexAttrib2fv(s,v);break;case 3:r.vertexAttrib3fv(s,
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|
|
+v);break;case 4:r.vertexAttrib4fv(s,v);break;default:r.vertexAttrib1fv(s,v)}}}G.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,oa.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==k&&(p=k.count);q=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;f=Math.max(0,q,k);p=Math.min(0+p,q+b,k+h)-1;p=Math.max(0,p-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)G.setLineWidth(d.wireframeLinewidth*(null===ba?$:1)),a.setMode(r.LINES);
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|
|
+else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(r.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(r.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(r.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),G.setLineWidth(d*(null===ba?$:1)),e instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(r.POINTS);c instanceof THREE.InstancedBufferGeometry&&0<c.maxInstancedCount?a.renderInstances(c,
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|
|
f,p):a.render(f,p)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;ma="";qa=-1;la=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);ra.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ya.setFromMatrix(ra);R.length=0;X=E=-1;ia.length=0;da.length=0;q(a,b);J.length=E+1;V.length=X+1;!0===Y.sortObjects&&
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|
|
(J.sort(m),V.sort(p));var f=R,g,h,k,l=0,n=0,w=0,t,v,u,x=b.matrixWorldInverse,C=0,y=0,z=0,F=0,A=0;g=T.shadowsPointLight=0;for(h=f.length;g<h;g++)if(k=f[g],t=k.color,v=k.intensity,u=k.distance,k instanceof THREE.AmbientLight)l+=t.r*v,n+=t.g*v,w+=t.b*v;else if(k instanceof THREE.DirectionalLight){var B=wa.get(k);B.direction.setFromMatrixPosition(k.matrixWorld);W.setFromMatrixPosition(k.target.matrixWorld);B.direction.sub(W);B.direction.transformDirection(x);B.color.copy(k.color).multiplyScalar(k.intensity);
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|
|
k.castShadow?(B.shadow=A,T.shadows[A++]=k):B.shadow=-1;T.directional[C++]=B}else k instanceof THREE.PointLight?(B=wa.get(k),B.position.setFromMatrixPosition(k.matrixWorld),B.position.applyMatrix4(x),B.color.copy(k.color).multiplyScalar(k.intensity),B.distance=k.distance,B.decay=0===k.distance?0:k.decay,k.castShadow?(B.shadow=A,T.shadows[A++]=k,T.shadowsPointLight++):B.shadow=-1,T.point[y++]=B):k instanceof THREE.SpotLight?(B=wa.get(k),B.position.setFromMatrixPosition(k.matrixWorld),B.position.applyMatrix4(x),
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|
B.color.copy(t).multiplyScalar(v),B.distance=u,B.direction.setFromMatrixPosition(k.matrixWorld),W.setFromMatrixPosition(k.target.matrixWorld),B.direction.sub(W),B.direction.transformDirection(x),B.angleCos=Math.cos(k.angle),B.exponent=k.exponent,B.decay=0===k.distance?0:k.decay,k.castShadow?(B.shadow=A,T.shadows[A++]=k):B.shadow=-1,T.spot[z++]=B):k instanceof THREE.HemisphereLight&&(B=wa.get(k),B.direction.setFromMatrixPosition(k.matrixWorld),B.direction.transformDirection(x),B.direction.normalize(),
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|
|
B.skyColor.copy(k.color).multiplyScalar(v),B.groundColor.copy(k.groundColor).multiplyScalar(v),T.hemi[F++]=B);T.ambient[0]=l;T.ambient[1]=n;T.ambient[2]=w;T.directional.length=C;T.point.length=y;T.spot.length=z;T.hemi.length=F;T.shadows.length=A;T.hash=C+","+y+","+z+","+F+","+A;za.render(a,b);ea.calls=0;ea.vertices=0;ea.faces=0;ea.points=0;void 0===c&&(c=null);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?
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|
|
-(d=a.overrideMaterial,s(J,b,e,d),s(V,b,e,d)):(H.setBlending(THREE.NoBlending),s(J,b,e),s(V,b,e));Fa.render(a,b);Ga.render(a,b,ja);c&&(a=c.texture,a.generateMipmaps&&D(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=S.get(c.texture).__webglTexture,H.bindTexture(a,c),r.generateMipmap(a),H.bindTexture(a,null)));H.setDepthTest(!0);H.setDepthWrite(!0);H.setColorWrite(!0)}};this.setFaceCulling=function(a,
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|
|
-b){a===THREE.CullFaceNone?H.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),H.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=S.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",
|
|
|
-a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.addEventListener("dispose",f),c.__webglTexture=r.createTexture(),ha.textures++);H.activeTexture(r.TEXTURE0+b);H.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);var e=x(a.image,ca.maxTextureSize);if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&
|
|
|
-a.minFilter!==THREE.LinearFilter)&&!1===D(e))if(d=e,d instanceof HTMLImageElement||d instanceof HTMLCanvasElement){var g=document.createElement("canvas");g.width=THREE.Math.nearestPowerOfTwo(d.width);g.height=THREE.Math.nearestPowerOfTwo(d.height);g.getContext("2d").drawImage(d,0,0,g.width,g.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+g.width+"x"+g.height,d);e=g}else e=d;var d=D(e),g=B(a.format),h=B(a.type);C(r.TEXTURE_2D,a,d);var k=
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|
|
-a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,n=k.length;l<n;l++)e=k[l],H.texImage2D(r.TEXTURE_2D,l,g,e.width,e.height,0,g,h,e.data);a.generateMipmaps=!1}else H.texImage2D(r.TEXTURE_2D,0,g,e.width,e.height,0,g,h,e.data);else if(a instanceof THREE.CompressedTexture)for(l=0,n=k.length;l<n;l++)e=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<H.getCompressedTextureFormats().indexOf(g)?H.compressedTexImage2D(r.TEXTURE_2D,l,g,e.width,e.height,0,e.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):
|
|
|
-H.texImage2D(r.TEXTURE_2D,l,g,e.width,e.height,0,g,h,e.data);else if(0<k.length&&d){l=0;for(n=k.length;l<n;l++)e=k[l],H.texImage2D(r.TEXTURE_2D,l,g,g,h,e);a.generateMipmaps=!1}else H.texImage2D(r.TEXTURE_2D,0,g,g,h,e);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else H.activeTexture(r.TEXTURE0+b),H.bindTexture(r.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){if((ba=a)&&void 0===S.get(a).__webglFramebuffer){var b=S.get(a),c=
|
|
|
-S.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=r.createTexture();ha.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=r.createFramebuffer()}else b.__webglFramebuffer=r.createFramebuffer();if(d){H.bindTexture(r.TEXTURE_CUBE_MAP,c.__webglTexture);C(r.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)A(b.__webglFramebuffer[f],a,r.COLOR_ATTACHMENT0,
|
|
|
-r.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP);H.bindTexture(r.TEXTURE_CUBE_MAP,null)}else H.bindTexture(r.TEXTURE_2D,c.__webglTexture),C(r.TEXTURE_2D,a.texture,e),A(b.__webglFramebuffer,a,r.COLOR_ATTACHMENT0,r.TEXTURE_2D),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D),H.bindTexture(r.TEXTURE_2D,null);if(a.depthBuffer){b=S.get(a);if(a instanceof THREE.WebGLRenderTargetCube)for(b.__webglDepthbuffer=[],c=0;6>c;c++)r.bindFramebuffer(r.FRAMEBUFFER,
|
|
|
-b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=r.createRenderbuffer(),I(b.__webglDepthbuffer[c],a);else r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=r.createRenderbuffer(),I(b.__webglDepthbuffer,a);r.bindFramebuffer(r.FRAMEBUFFER,null)}}b=a instanceof THREE.WebGLRenderTargetCube;a?(c=S.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,pa.copy(a.scissor),Aa=a.scissorTest,ja.copy(a.viewport)):(c=null,pa.copy(xa).multiplyScalar($),Aa=Ba,ja.copy(ka).multiplyScalar($));
|
|
|
-ta!==c&&(r.bindFramebuffer(r.FRAMEBUFFER,c),ta=c);H.scissor(pa);H.setScissorTest(Aa);H.viewport(ja);b&&(b=S.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,0))};this.readRenderTargetPixels=function(a,b,c,d,e,g){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var f=S.get(a).__webglFramebuffer;if(f){var h=
|
|
|
-!1;f!==ta&&(r.bindFramebuffer(r.FRAMEBUFFER,f),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&B(k.format)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||B(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&U.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&U.get("EXT_color_buffer_half_float")?
|
|
|
-r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,B(k.format),B(k.type),g):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&r.bindFramebuffer(r.FRAMEBUFFER,ta)}}}}};
|
|
|
+(d=a.overrideMaterial,s(J,b,e,d),s(V,b,e,d)):(G.setBlending(THREE.NoBlending),s(J,b,e),s(V,b,e));Fa.render(a,b);Ga.render(a,b,ja);c&&(a=c.texture,a.generateMipmaps&&D(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=S.get(c.texture).__webglTexture,G.bindTexture(a,c),r.generateMipmap(a),G.bindTexture(a,null)));G.setDepthTest(!0);G.setDepthWrite(!0);G.setStencilTest(!0);G.setStencilWrite(!0);G.setColorWrite(!0)}};
|
|
|
+this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?G.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),G.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=S.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===
|
|
|
+d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.addEventListener("dispose",f),c.__webglTexture=r.createTexture(),ha.textures++);G.activeTexture(r.TEXTURE0+b);G.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);var e=x(a.image,ca.maxTextureSize);
|
|
|
+if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter)&&!1===D(e))if(d=e,d instanceof HTMLImageElement||d instanceof HTMLCanvasElement){var g=document.createElement("canvas");g.width=THREE.Math.nearestPowerOfTwo(d.width);g.height=THREE.Math.nearestPowerOfTwo(d.height);g.getContext("2d").drawImage(d,0,0,g.width,g.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+
|
|
|
+g.width+"x"+g.height,d);e=g}else e=d;var d=D(e),g=B(a.format),h=B(a.type);C(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,n=k.length;l<n;l++)e=k[l],G.texImage2D(r.TEXTURE_2D,l,g,e.width,e.height,0,g,h,e.data);a.generateMipmaps=!1}else G.texImage2D(r.TEXTURE_2D,0,g,e.width,e.height,0,g,h,e.data);else if(a instanceof THREE.CompressedTexture)for(l=0,n=k.length;l<n;l++)e=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<G.getCompressedTextureFormats().indexOf(g)?
|
|
|
+G.compressedTexImage2D(r.TEXTURE_2D,l,g,e.width,e.height,0,e.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):G.texImage2D(r.TEXTURE_2D,l,g,e.width,e.height,0,g,h,e.data);else if(0<k.length&&d){l=0;for(n=k.length;l<n;l++)e=k[l],G.texImage2D(r.TEXTURE_2D,l,g,g,h,e);a.generateMipmaps=!1}else G.texImage2D(r.TEXTURE_2D,0,g,g,h,e);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else G.activeTexture(r.TEXTURE0+
|
|
|
+b),G.bindTexture(r.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){if((ba=a)&&void 0===S.get(a).__webglFramebuffer){var b=S.get(a),c=S.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=r.createTexture();ha.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=r.createFramebuffer()}else b.__webglFramebuffer=r.createFramebuffer();
|
|
|
+if(d){G.bindTexture(r.TEXTURE_CUBE_MAP,c.__webglTexture);C(r.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)A(b.__webglFramebuffer[f],a,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP);G.bindTexture(r.TEXTURE_CUBE_MAP,null)}else G.bindTexture(r.TEXTURE_2D,c.__webglTexture),C(r.TEXTURE_2D,a.texture,e),A(b.__webglFramebuffer,a,r.COLOR_ATTACHMENT0,r.TEXTURE_2D),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D),G.bindTexture(r.TEXTURE_2D,
|
|
|
+null);if(a.depthBuffer){b=S.get(a);if(a instanceof THREE.WebGLRenderTargetCube)for(b.__webglDepthbuffer=[],c=0;6>c;c++)r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=r.createRenderbuffer(),I(b.__webglDepthbuffer[c],a);else r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=r.createRenderbuffer(),I(b.__webglDepthbuffer,a);r.bindFramebuffer(r.FRAMEBUFFER,null)}}b=a instanceof THREE.WebGLRenderTargetCube;a?(c=S.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:
|
|
|
+c.__webglFramebuffer,pa.copy(a.scissor),Aa=a.scissorTest,ja.copy(a.viewport)):(c=null,pa.copy(xa).multiplyScalar($),Aa=Ba,ja.copy(ka).multiplyScalar($));ta!==c&&(r.bindFramebuffer(r.FRAMEBUFFER,c),ta=c);G.scissor(pa);G.setScissorTest(Aa);G.viewport(ja);b&&(b=S.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,0))};this.readRenderTargetPixels=function(a,b,c,d,e,g){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");
|
|
|
+else{var f=S.get(a).__webglFramebuffer;if(f){var h=!1;f!==ta&&(r.bindFramebuffer(r.FRAMEBUFFER,f),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&B(k.format)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||B(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&U.get("WEBGL_color_buffer_float")||k.type===
|
|
|
+THREE.HalfFloatType&&U.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,B(k.format),B(k.type),g):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&r.bindFramebuffer(r.FRAMEBUFFER,ta)}}}}};
|
|
|
THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;this.scissor=new THREE.Vector4(0,0,a,b);this.scissorTest=!1;this.viewport=new THREE.Vector4(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0};
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|
THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.shareDepthFrom=a.shareDepthFrom;
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return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;
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@@ -721,14 +721,14 @@ v;if(!1!==I.enabled&&(!1!==I.autoUpdate||!1!==I.needsUpdate)){g.clearColor(1,1,1
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0,J,E)}else w=1,v=!1;null===D.map&&(J=THREE.LinearFilter,I.type===THREE.PCFSoftShadowMap&&(J=THREE.NearestFilter),D.map=new THREE.WebGLRenderTarget(R.x,R.y,{minFilter:J,magFilter:J,format:THREE.RGBAFormat}),D.matrix=new THREE.Matrix4,z instanceof THREE.SpotLight&&(A.aspect=R.x/R.y),A.updateProjectionMatrix());R=D.map;D=D.matrix;m.setFromMatrixPosition(z.matrixWorld);A.position.copy(m);a.setRenderTarget(R);a.clear();for(R=0;R<w;R++)for(v?(l.copy(A.position),l.add(s[R]),A.up.copy(u[R]),A.lookAt(l),
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g.viewport(t[R])):(l.setFromMatrixPosition(z.target.matrixWorld),A.lookAt(l)),A.updateMatrixWorld(),A.matrixWorldInverse.getInverse(A.matrixWorld),D.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),D.multiply(A.projectionMatrix),D.multiply(A.matrixWorldInverse),k.multiplyMatrices(A.projectionMatrix,A.matrixWorldInverse),h.setFromMatrix(k),p.length=0,e(n,q,A),J=0,E=p.length;J<E;J++){var V=p[J],X=c.update(V),Z=V.material;if(Z instanceof THREE.MultiMaterial)for(var ia=X.groups,Z=Z.materials,da=0,Y=ia.length;da<
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Y;da++){var ga=ia[da],ba=Z[ga.materialIndex];!0===ba.visible&&(ba=d(V,ba,v,m),a.renderBufferDirect(A,null,X,ba,V,ga))}else ba=d(V,Z,v,m),a.renderBufferDirect(A,null,X,ba,V,null)}a.resetGLState()}w=a.getClearColor();v=a.getClearAlpha();a.setClearColor(w,v);g.enable(f.BLEND);I.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState();I.needsUpdate=!1}}};
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-THREE.WebGLState=function(a,b,c){var d=this,e=new THREE.Vector4,f=new Uint8Array(16),g=new Uint8Array(16),h=new Uint8Array(16),k={},l=null,m=null,p=null,n=null,q=null,s=null,u=null,t=null,w=null,v=null,C=null,x=null,D=null,y=null,z=null,A=null,I=null,F=null,B=null,K=null,P=null,N=null,L=null,G=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),M=void 0,Q={},O=new THREE.Vector4,R=null,J=null,E=new THREE.Vector4,V=new THREE.Vector4;this.init=function(){this.clearColor(0,0,0,1);this.clearDepth(1);this.clearStencil(0);
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+THREE.WebGLState=function(a,b,c){var d=this,e=new THREE.Vector4,f=new Uint8Array(16),g=new Uint8Array(16),h=new Uint8Array(16),k={},l=null,m=null,p=null,n=null,q=null,s=null,u=null,t=null,w=null,v=null,C=null,x=null,D=null,y=null,z=null,A=null,I=null,F=null,B=null,K=null,P=null,N=null,L=null,H=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),M=void 0,Q={},O=new THREE.Vector4,R=null,J=null,E=new THREE.Vector4,V=new THREE.Vector4;this.init=function(){this.clearColor(0,0,0,1);this.clearDepth(1);this.clearStencil(0);
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this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=f.length;a<b;a++)f[a]=0};this.enableAttribute=function(c){f[c]=1;0===g[c]&&(a.enableVertexAttribArray(c),g[c]=1);0!==h[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),h[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){f[b]=1;
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0===g[b]&&(a.enableVertexAttribArray(b),g[b]=1);h[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),h[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=g.length;b<c;b++)g[b]!==f[b]&&(a.disableVertexAttribArray(b),g[b]=0)};this.enable=function(b){!0!==k[b]&&(a.enable(b),k[b]=!0)};this.disable=function(b){!1!==k[b]&&(a.disable(b),k[b]=!1)};this.getCompressedTextureFormats=function(){if(null===l&&(l=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")||b.get("WEBGL_compressed_texture_etc1")))for(var c=
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a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)l.push(c[d]);return l};this.setBlending=function(b,d,e,f,g,h,k){b===THREE.NoBlending?this.disable(a.BLEND):this.enable(a.BLEND);b!==m&&(b===THREE.AdditiveBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):(a.blendEquationSeparate(a.FUNC_ADD,
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a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),m=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==p||g!==s)a.blendEquationSeparate(c(d),c(g)),p=d,s=g;if(e!==n||f!==q||h!==u||k!==t)a.blendFuncSeparate(c(e),c(f),c(h),c(k)),n=e,q=f,u=h,t=k}else t=u=s=q=n=p=null};this.setDepthFunc=function(b){if(w!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);
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break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);w=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){v!==b&&(a.depthMask(b),v=b)};this.setColorWrite=
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function(b){C!==b&&(a.colorMask(b,b,b,b),C=b)};this.setStencilFunc=function(b,c,d){if(D!==b||y!==c||z!==d)a.stencilFunc(b,c,d),D=b,y=c,z=d};this.setStencilOp=function(b,c,d){if(A!==b||I!==c||F!==d)a.stencilOp(b,c,d),A=b,I=c,F=d};this.setStencilTest=function(b){b?this.enable(a.STENCIL_TEST):this.disable(a.STENCIL_TEST)};this.setStencilWrite=function(b){x!==b&&(a.stencilMask(b),x=b)};this.setFlipSided=function(b){B!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),B=b)};this.setLineWidth=function(b){b!==
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-K&&(a.lineWidth(b),K=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||P===c&&N===d||(a.polygonOffset(c,d),P=c,N=d)};this.getScissorTest=function(){return L};this.setScissorTest=function(b){(L=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+G-1);M!==b&&(a.activeTexture(b),M=b)};this.bindTexture=function(b,c){void 0===M&&d.activeTexture();var e=Q[M];void 0===e&&
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+K&&(a.lineWidth(b),K=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||P===c&&N===d||(a.polygonOffset(c,d),P=c,N=d)};this.getScissorTest=function(){return L};this.setScissorTest=function(b){(L=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+H-1);M!==b&&(a.activeTexture(b),M=b)};this.bindTexture=function(b,c){void 0===M&&d.activeTexture();var e=Q[M];void 0===e&&
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(e={type:void 0,texture:void 0},Q[M]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.clearColor=function(b,c,d,f){e.set(b,c,d,f);!1===O.equals(e)&&(a.clearColor(b,c,d,f),O.copy(e))};this.clearDepth=function(b){R!==b&&(a.clearDepth(b),R=b)};this.clearStencil=function(b){J!==
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b&&(a.clearStencil(b),J=b)};this.scissor=function(b){!1===E.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),E.copy(b))};this.viewport=function(b){!1===V.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),V.copy(b))};this.reset=function(){for(var b=0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);k={};B=x=v=C=m=l=null}};
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THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n=a.context,q=a.state,s,u,t,w,v,C;this.render=function(x,D,y){if(0!==b.length){x=new THREE.Vector3;var z=y.w/y.z,A=.5*y.z,I=.5*y.w,F=16/y.w,B=new THREE.Vector2(F*z,F),K=new THREE.Vector3(1,1,0),P=new THREE.Vector2(1,1);if(void 0===t){var F=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),N=new Uint16Array([0,1,2,0,2,3]);s=n.createBuffer();u=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,s);n.bufferData(n.ARRAY_BUFFER,F,n.STATIC_DRAW);
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@@ -736,19 +736,19 @@ n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,u);n.bufferData(n.ELEMENT_ARRAY_BUFFER,N,n.S
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C);n.texImage2D(n.TEXTURE_2D,0,n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var F=(w=0<n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
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-N=n.createProgram(),L=n.createShader(n.FRAGMENT_SHADER),G=n.createShader(n.VERTEX_SHADER),M="precision "+a.getPrecision()+" float;\n";n.shaderSource(L,M+F.fragmentShader);n.shaderSource(G,M+F.vertexShader);n.compileShader(L);n.compileShader(G);n.attachShader(N,L);n.attachShader(N,G);n.linkProgram(N);t=N;m=n.getAttribLocation(t,"position");p=n.getAttribLocation(t,"uv");c=n.getUniformLocation(t,"renderType");d=n.getUniformLocation(t,"map");e=n.getUniformLocation(t,"occlusionMap");f=n.getUniformLocation(t,
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+N=n.createProgram(),L=n.createShader(n.FRAGMENT_SHADER),H=n.createShader(n.VERTEX_SHADER),M="precision "+a.getPrecision()+" float;\n";n.shaderSource(L,M+F.fragmentShader);n.shaderSource(H,M+F.vertexShader);n.compileShader(L);n.compileShader(H);n.attachShader(N,L);n.attachShader(N,H);n.linkProgram(N);t=N;m=n.getAttribLocation(t,"position");p=n.getAttribLocation(t,"uv");c=n.getUniformLocation(t,"renderType");d=n.getUniformLocation(t,"map");e=n.getUniformLocation(t,"occlusionMap");f=n.getUniformLocation(t,
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"opacity");g=n.getUniformLocation(t,"color");h=n.getUniformLocation(t,"scale");k=n.getUniformLocation(t,"rotation");l=n.getUniformLocation(t,"screenPosition")}n.useProgram(t);q.initAttributes();q.enableAttribute(m);q.enableAttribute(p);q.disableUnusedAttributes();n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,s);n.vertexAttribPointer(m,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,u);q.disable(n.CULL_FACE);q.setDepthWrite(!1);N=0;
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-for(L=b.length;N<L;N++)if(F=16/y.w,B.set(F*z,F),G=b[N],x.set(G.matrixWorld.elements[12],G.matrixWorld.elements[13],G.matrixWorld.elements[14]),x.applyMatrix4(D.matrixWorldInverse),x.applyProjection(D.projectionMatrix),K.copy(x),P.x=K.x*A+A,P.y=K.y*I+I,w||0<P.x&&P.x<y.z&&0<P.y&&P.y<y.w){q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,null);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,y.x+P.x-8,y.y+P.y-8,16,16,0);n.uniform1i(c,0);n.uniform2f(h,
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-B.x,B.y);n.uniform3f(l,K.x,K.y,K.z);q.disable(n.BLEND);q.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,C);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,y.x+P.x-8,y.y+P.y-8,16,16,0);n.uniform1i(c,1);q.disable(n.DEPTH_TEST);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);G.positionScreen.copy(K);G.customUpdateCallback?G.customUpdateCallback(G):G.updateLensFlares();n.uniform1i(c,
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-2);q.enable(n.BLEND);for(var M=0,Q=G.lensFlares.length;M<Q;M++){var O=G.lensFlares[M];.001<O.opacity&&.001<O.scale&&(K.x=O.x,K.y=O.y,K.z=O.z,F=O.size*O.scale/y.w,B.x=F*z,B.y=F,n.uniform3f(l,K.x,K.y,K.z),n.uniform2f(h,B.x,B.y),n.uniform1f(k,O.rotation),n.uniform1f(f,O.opacity),n.uniform3f(g,O.color.r,O.color.g,O.color.b),q.setBlending(O.blending,O.blendEquation,O.blendSrc,O.blendDst),a.setTexture(O.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}q.enable(n.CULL_FACE);q.enable(n.DEPTH_TEST);
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+for(L=b.length;N<L;N++)if(F=16/y.w,B.set(F*z,F),H=b[N],x.set(H.matrixWorld.elements[12],H.matrixWorld.elements[13],H.matrixWorld.elements[14]),x.applyMatrix4(D.matrixWorldInverse),x.applyProjection(D.projectionMatrix),K.copy(x),P.x=K.x*A+A,P.y=K.y*I+I,w||0<P.x&&P.x<y.z&&0<P.y&&P.y<y.w){q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,null);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,y.x+P.x-8,y.y+P.y-8,16,16,0);n.uniform1i(c,0);n.uniform2f(h,
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+B.x,B.y);n.uniform3f(l,K.x,K.y,K.z);q.disable(n.BLEND);q.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,C);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,y.x+P.x-8,y.y+P.y-8,16,16,0);n.uniform1i(c,1);q.disable(n.DEPTH_TEST);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);H.positionScreen.copy(K);H.customUpdateCallback?H.customUpdateCallback(H):H.updateLensFlares();n.uniform1i(c,
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+2);q.enable(n.BLEND);for(var M=0,Q=H.lensFlares.length;M<Q;M++){var O=H.lensFlares[M];.001<O.opacity&&.001<O.scale&&(K.x=O.x,K.y=O.y,K.z=O.z,F=O.size*O.scale/y.w,B.x=F*z,B.y=F,n.uniform3f(l,K.x,K.y,K.z),n.uniform2f(h,B.x,B.y),n.uniform1f(k,O.rotation),n.uniform1f(f,O.opacity),n.uniform3f(g,O.color.r,O.color.g,O.color.b),q.setBlending(O.blending,O.blendEquation,O.blendSrc,O.blendDst),a.setTexture(O.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}q.enable(n.CULL_FACE);q.enable(n.DEPTH_TEST);
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q.setDepthWrite(!0);a.resetGLState()}}};
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-THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n,q,s,u,t,w,v;function C(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,D=a.state,y,z,A,I,F=new THREE.Vector3,B=new THREE.Quaternion,K=new THREE.Vector3;this.render=function(P,N){if(0!==b.length){if(void 0===A){var L=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),G=new Uint16Array([0,1,2,0,2,3]);y=x.createBuffer();z=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,
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-y);x.bufferData(x.ARRAY_BUFFER,L,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,z);x.bufferData(x.ELEMENT_ARRAY_BUFFER,G,x.STATIC_DRAW);var L=x.createProgram(),G=x.createShader(x.VERTEX_SHADER),M=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(G,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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+THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n,q,s,u,t,w,v;function C(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,D=a.state,y,z,A,I,F=new THREE.Vector3,B=new THREE.Quaternion,K=new THREE.Vector3;this.render=function(P,N){if(0!==b.length){if(void 0===A){var L=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),H=new Uint16Array([0,1,2,0,2,3]);y=x.createBuffer();z=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,
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+y);x.bufferData(x.ARRAY_BUFFER,L,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,z);x.bufferData(x.ELEMENT_ARRAY_BUFFER,H,x.STATIC_DRAW);var L=x.createProgram(),H=x.createShader(x.VERTEX_SHADER),M=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(H,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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x.shaderSource(M,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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-x.compileShader(G);x.compileShader(M);x.attachShader(L,G);x.attachShader(L,M);x.linkProgram(L);A=L;w=x.getAttribLocation(A,"position");v=x.getAttribLocation(A,"uv");c=x.getUniformLocation(A,"uvOffset");d=x.getUniformLocation(A,"uvScale");e=x.getUniformLocation(A,"rotation");f=x.getUniformLocation(A,"scale");g=x.getUniformLocation(A,"color");h=x.getUniformLocation(A,"map");k=x.getUniformLocation(A,"opacity");l=x.getUniformLocation(A,"modelViewMatrix");m=x.getUniformLocation(A,"projectionMatrix");p=
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-x.getUniformLocation(A,"fogType");n=x.getUniformLocation(A,"fogDensity");q=x.getUniformLocation(A,"fogNear");s=x.getUniformLocation(A,"fogFar");u=x.getUniformLocation(A,"fogColor");t=x.getUniformLocation(A,"alphaTest");L=document.createElement("canvas");L.width=8;L.height=8;G=L.getContext("2d");G.fillStyle="white";G.fillRect(0,0,8,8);I=new THREE.Texture(L);I.needsUpdate=!0}x.useProgram(A);D.initAttributes();D.enableAttribute(w);D.enableAttribute(v);D.disableUnusedAttributes();D.disable(x.CULL_FACE);
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-D.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,y);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,z);x.uniformMatrix4fv(m,!1,N.projectionMatrix.elements);D.activeTexture(x.TEXTURE0);x.uniform1i(h,0);G=L=0;(M=P.fog)?(x.uniform3f(u,M.color.r,M.color.g,M.color.b),M instanceof THREE.Fog?(x.uniform1f(q,M.near),x.uniform1f(s,M.far),x.uniform1i(p,1),G=L=1):M instanceof THREE.FogExp2&&(x.uniform1f(n,M.density),x.uniform1i(p,2),G=L=2)):
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-(x.uniform1i(p,0),G=L=0);for(var M=0,Q=b.length;M<Q;M++){var O=b[M];O.modelViewMatrix.multiplyMatrices(N.matrixWorldInverse,O.matrixWorld);O.z=-O.modelViewMatrix.elements[14]}b.sort(C);for(var R=[],M=0,Q=b.length;M<Q;M++){var O=b[M],J=O.material;x.uniform1f(t,J.alphaTest);x.uniformMatrix4fv(l,!1,O.modelViewMatrix.elements);O.matrixWorld.decompose(F,B,K);R[0]=K.x;R[1]=K.y;O=0;P.fog&&J.fog&&(O=G);L!==O&&(x.uniform1i(p,O),L=O);null!==J.map?(x.uniform2f(c,J.map.offset.x,J.map.offset.y),x.uniform2f(d,
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+x.compileShader(H);x.compileShader(M);x.attachShader(L,H);x.attachShader(L,M);x.linkProgram(L);A=L;w=x.getAttribLocation(A,"position");v=x.getAttribLocation(A,"uv");c=x.getUniformLocation(A,"uvOffset");d=x.getUniformLocation(A,"uvScale");e=x.getUniformLocation(A,"rotation");f=x.getUniformLocation(A,"scale");g=x.getUniformLocation(A,"color");h=x.getUniformLocation(A,"map");k=x.getUniformLocation(A,"opacity");l=x.getUniformLocation(A,"modelViewMatrix");m=x.getUniformLocation(A,"projectionMatrix");p=
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+x.getUniformLocation(A,"fogType");n=x.getUniformLocation(A,"fogDensity");q=x.getUniformLocation(A,"fogNear");s=x.getUniformLocation(A,"fogFar");u=x.getUniformLocation(A,"fogColor");t=x.getUniformLocation(A,"alphaTest");L=document.createElement("canvas");L.width=8;L.height=8;H=L.getContext("2d");H.fillStyle="white";H.fillRect(0,0,8,8);I=new THREE.Texture(L);I.needsUpdate=!0}x.useProgram(A);D.initAttributes();D.enableAttribute(w);D.enableAttribute(v);D.disableUnusedAttributes();D.disable(x.CULL_FACE);
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+D.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,y);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,z);x.uniformMatrix4fv(m,!1,N.projectionMatrix.elements);D.activeTexture(x.TEXTURE0);x.uniform1i(h,0);H=L=0;(M=P.fog)?(x.uniform3f(u,M.color.r,M.color.g,M.color.b),M instanceof THREE.Fog?(x.uniform1f(q,M.near),x.uniform1f(s,M.far),x.uniform1i(p,1),H=L=1):M instanceof THREE.FogExp2&&(x.uniform1f(n,M.density),x.uniform1i(p,2),H=L=2)):
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+(x.uniform1i(p,0),H=L=0);for(var M=0,Q=b.length;M<Q;M++){var O=b[M];O.modelViewMatrix.multiplyMatrices(N.matrixWorldInverse,O.matrixWorld);O.z=-O.modelViewMatrix.elements[14]}b.sort(C);for(var R=[],M=0,Q=b.length;M<Q;M++){var O=b[M],J=O.material;x.uniform1f(t,J.alphaTest);x.uniformMatrix4fv(l,!1,O.modelViewMatrix.elements);O.matrixWorld.decompose(F,B,K);R[0]=K.x;R[1]=K.y;O=0;P.fog&&J.fog&&(O=H);L!==O&&(x.uniform1i(p,O),L=O);null!==J.map?(x.uniform2f(c,J.map.offset.x,J.map.offset.y),x.uniform2f(d,
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J.map.repeat.x,J.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,J.opacity);x.uniform3f(g,J.color.r,J.color.g,J.color.b);x.uniform1f(e,J.rotation);x.uniform2fv(f,R);D.setBlending(J.blending,J.blendEquation,J.blendSrc,J.blendDst);D.setDepthTest(J.depthTest);D.setDepthWrite(J.depthWrite);J.map&&J.map.image&&J.map.image.width?a.setTexture(J.map,0):a.setTexture(I,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}D.enable(x.CULL_FACE);a.resetGLState()}}};
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Object.defineProperties(THREE.Box2.prototype,{empty:{value:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}}});
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Object.defineProperties(THREE.Box3.prototype,{empty:{value:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}},isIntersectionSphere:{value:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}}});
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@@ -858,9 +858,9 @@ THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||cons
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f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(E=a.length;0<=--E;){c=E;d=E-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*m,e=0;e<f;e++){var g=O*e,h=O*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+F,g=g+F,l=l+F,h=h+F;I.faces.push(new THREE.Face3(k,g,h,null,null,1));I.faces.push(new THREE.Face3(g,l,h,null,null,1));k=w.generateSideWallUV(I,
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k,g,l,h);I.faceVertexUvs[0].push([k[0],k[1],k[3]]);I.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=F;b+=F;c+=F;I.faces.push(new THREE.Face3(a,b,c,null,null,0));a=w.generateTopUV(I,a,b,c);I.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
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n=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,s=b.extrudePath,u,t=!1,w=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,C,x,D;s&&(u=s.getSpacedPoints(q),t=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,q,!1),C=new THREE.Vector3,x=new THREE.Vector3,D=new THREE.Vector3);p||(l=k=m=0);var y,z,A,I=this,F=this.vertices.length,s=a.extractPoints(n),n=s.shape,B=s.holes;if(s=!THREE.ShapeUtils.isClockWise(n)){n=n.reverse();
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-z=0;for(A=B.length;z<A;z++)y=B[z],THREE.ShapeUtils.isClockWise(y)&&(B[z]=y.reverse());s=!1}var K=THREE.ShapeUtils.triangulateShape(n,B),P=n;z=0;for(A=B.length;z<A;z++)y=B[z],n=n.concat(y);var N,L,G,M,Q,O=n.length,R,J=K.length,s=[],E=0;G=P.length;N=G-1;for(L=E+1;E<G;E++,N++,L++)N===G&&(N=0),L===G&&(L=0),s[E]=d(P[E],P[N],P[L]);var V=[],X,Z=s.concat();z=0;for(A=B.length;z<A;z++){y=B[z];X=[];E=0;G=y.length;N=G-1;for(L=E+1;E<G;E++,N++,L++)N===G&&(N=0),L===G&&(L=0),X[E]=d(y[E],y[N],y[L]);V.push(X);Z=Z.concat(X)}for(N=
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-0;N<m;N++){G=N/m;M=k*(1-G);L=l*Math.sin(G*Math.PI/2);E=0;for(G=P.length;E<G;E++)Q=c(P[E],s[E],L),f(Q.x,Q.y,-M);z=0;for(A=B.length;z<A;z++)for(y=B[z],X=V[z],E=0,G=y.length;E<G;E++)Q=c(y[E],X[E],L),f(Q.x,Q.y,-M)}L=l;for(E=0;E<O;E++)Q=p?c(n[E],Z[E],L):n[E],t?(x.copy(v.normals[0]).multiplyScalar(Q.x),C.copy(v.binormals[0]).multiplyScalar(Q.y),D.copy(u[0]).add(x).add(C),f(D.x,D.y,D.z)):f(Q.x,Q.y,0);for(G=1;G<=q;G++)for(E=0;E<O;E++)Q=p?c(n[E],Z[E],L):n[E],t?(x.copy(v.normals[G]).multiplyScalar(Q.x),C.copy(v.binormals[G]).multiplyScalar(Q.y),
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-D.copy(u[G]).add(x).add(C),f(D.x,D.y,D.z)):f(Q.x,Q.y,h/q*G);for(N=m-1;0<=N;N--){G=N/m;M=k*(1-G);L=l*Math.sin(G*Math.PI/2);E=0;for(G=P.length;E<G;E++)Q=c(P[E],s[E],L),f(Q.x,Q.y,h+M);z=0;for(A=B.length;z<A;z++)for(y=B[z],X=V[z],E=0,G=y.length;E<G;E++)Q=c(y[E],X[E],L),t?f(Q.x,Q.y+u[q-1].y,u[q-1].x+M):f(Q.x,Q.y,h+M)}(function(){if(p){var a;a=0*O;for(E=0;E<J;E++)R=K[E],g(R[2]+a,R[1]+a,R[0]+a);a=q+2*m;a*=O;for(E=0;E<J;E++)R=K[E],g(R[0]+a,R[1]+a,R[2]+a)}else{for(E=0;E<J;E++)R=K[E],g(R[2],R[1],R[0]);for(E=
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+z=0;for(A=B.length;z<A;z++)y=B[z],THREE.ShapeUtils.isClockWise(y)&&(B[z]=y.reverse());s=!1}var K=THREE.ShapeUtils.triangulateShape(n,B),P=n;z=0;for(A=B.length;z<A;z++)y=B[z],n=n.concat(y);var N,L,H,M,Q,O=n.length,R,J=K.length,s=[],E=0;H=P.length;N=H-1;for(L=E+1;E<H;E++,N++,L++)N===H&&(N=0),L===H&&(L=0),s[E]=d(P[E],P[N],P[L]);var V=[],X,Z=s.concat();z=0;for(A=B.length;z<A;z++){y=B[z];X=[];E=0;H=y.length;N=H-1;for(L=E+1;E<H;E++,N++,L++)N===H&&(N=0),L===H&&(L=0),X[E]=d(y[E],y[N],y[L]);V.push(X);Z=Z.concat(X)}for(N=
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+0;N<m;N++){H=N/m;M=k*(1-H);L=l*Math.sin(H*Math.PI/2);E=0;for(H=P.length;E<H;E++)Q=c(P[E],s[E],L),f(Q.x,Q.y,-M);z=0;for(A=B.length;z<A;z++)for(y=B[z],X=V[z],E=0,H=y.length;E<H;E++)Q=c(y[E],X[E],L),f(Q.x,Q.y,-M)}L=l;for(E=0;E<O;E++)Q=p?c(n[E],Z[E],L):n[E],t?(x.copy(v.normals[0]).multiplyScalar(Q.x),C.copy(v.binormals[0]).multiplyScalar(Q.y),D.copy(u[0]).add(x).add(C),f(D.x,D.y,D.z)):f(Q.x,Q.y,0);for(H=1;H<=q;H++)for(E=0;E<O;E++)Q=p?c(n[E],Z[E],L):n[E],t?(x.copy(v.normals[H]).multiplyScalar(Q.x),C.copy(v.binormals[H]).multiplyScalar(Q.y),
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+D.copy(u[H]).add(x).add(C),f(D.x,D.y,D.z)):f(Q.x,Q.y,h/q*H);for(N=m-1;0<=N;N--){H=N/m;M=k*(1-H);L=l*Math.sin(H*Math.PI/2);E=0;for(H=P.length;E<H;E++)Q=c(P[E],s[E],L),f(Q.x,Q.y,h+M);z=0;for(A=B.length;z<A;z++)for(y=B[z],X=V[z],E=0,H=y.length;E<H;E++)Q=c(y[E],X[E],L),t?f(Q.x,Q.y+u[q-1].y,u[q-1].x+M):f(Q.x,Q.y,h+M)}(function(){if(p){var a;a=0*O;for(E=0;E<J;E++)R=K[E],g(R[2]+a,R[1]+a,R[0]+a);a=q+2*m;a*=O;for(E=0;E<J;E++)R=K[E],g(R[0]+a,R[1]+a,R[2]+a)}else{for(E=0;E<J;E++)R=K[E],g(R[2],R[1],R[0]);for(E=
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0;E<J;E++)R=K[E],g(R[0]+O*q,R[1]+O*q,R[2]+O*q)}})();(function(){var a=0;e(P,a);a+=P.length;z=0;for(A=B.length;z<A;z++)y=B[z],e(y,a),a+=y.length})()};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
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1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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