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@@ -56,7 +56,6 @@
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scene = new THREE.Scene();
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0xf0f0f0 );
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scene.background = new THREE.Color( 0xf0f0f0 );
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-// var light = new THREE.DirectionalLight( 0xffffff, 1 );
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var light = new THREE.PointLight( 0xffffff, 1 );
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var light = new THREE.PointLight( 0xffffff, 1 );
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light.position.set( 1, 1, 1 ).normalize();
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light.position.set( 1, 1, 1 ).normalize();
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light.layers.enable( 0 );
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light.layers.enable( 0 );
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@@ -65,7 +64,6 @@
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scene.add( camera );
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scene.add( camera );
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camera.add( light );
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camera.add( light );
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-// scene.add( light );
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var colors = [ 0xff0000, 0x00ff00, 0x0000ff ];
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var colors = [ 0xff0000, 0x00ff00, 0x0000ff ];
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var geometry = new THREE.BoxBufferGeometry( 20, 20, 20 );
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var geometry = new THREE.BoxBufferGeometry( 20, 20, 20 );
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