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@@ -56,7 +56,7 @@
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scene.background = new THREE.Color( 0x666666 );
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scene.background = new THREE.Color( 0x666666 );
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const hemiLight = new THREE.HemisphereLight();
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const hemiLight = new THREE.HemisphereLight();
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- hemiLight.intensity = 0.35;
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+ hemiLight.intensity = 0.3;
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scene.add( hemiLight );
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scene.add( hemiLight );
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const dirLight = new THREE.DirectionalLight();
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const dirLight = new THREE.DirectionalLight();
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@@ -67,7 +67,7 @@
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const floor = new THREE.Mesh(
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const floor = new THREE.Mesh(
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new THREE.BoxGeometry( 10, 5, 10 ),
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new THREE.BoxGeometry( 10, 5, 10 ),
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- new THREE.ShadowMaterial( { color: 0x111111 } )
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+ new THREE.ShadowMaterial( { color: 0x444444 } )
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);
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);
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floor.position.y = - 2.5;
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floor.position.y = - 2.5;
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floor.receiveShadow = true;
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floor.receiveShadow = true;
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