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Respect morph targets in OutlinePass (#21836)

Kai / Codrakai (he/him) 4 vuotta sitten
vanhempi
commit
39bff4a955

+ 1 - 1
examples/js/postprocessing/OutlinePass.js

@@ -395,7 +395,7 @@
 					#include <project_vertex>
 
 					vPosition = mvPosition;
-					vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
+					vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );
 					projTexCoord = textureMatrix * worldPosition;
 
 				}`,

+ 1 - 1
examples/jsm/postprocessing/OutlinePass.js

@@ -453,7 +453,7 @@ class OutlinePass extends Pass {
 					#include <project_vertex>
 
 					vPosition = mvPosition;
-					vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
+					vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );
 					projTexCoord = textureMatrix * worldPosition;
 
 				}`,