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@@ -666,7 +666,7 @@
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object.bodyMesh.geometry.computeBoundingBox();
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var bb = object.bodyMesh.geometry.boundingBox;
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- var ss = object.modelScale * 1.0;
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+ var ss = object.modelScale * 1.1;
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var shadowWidth = ss * ( bb.max.z - bb.min.z );
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var shadowHeight = 1.25 * ss * ( bb.max.x - bb.min.x );
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@@ -679,6 +679,7 @@
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var shadow = new THREE.Mesh( shadowPlane, shadowMaterial );
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shadow.position.y = s + 10;
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shadow.rotation.x = - Math.PI / 2;
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+ shadow.rotation.z = Math.PI / 2;
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object.root.add( shadow );
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