Browse Source

Added "v3v" uniform type for array of THREE.Vector3.

Also added some comments to uniforms setter, it's starting to get a bit messy.
alteredq 14 years ago
parent
commit
39ed3bed93
3 changed files with 249 additions and 202 deletions
  1. 50 50
      build/Three.js
  2. 143 143
      build/custom/ThreeWebGL.js
  3. 56 9
      src/renderers/WebGLRenderer.js

+ 50 - 50
build/Three.js

@@ -225,56 +225,56 @@ H=0,C=0,e=o=B=0;for(n=c.length;e<n;e++)if(o=c[e],t=o.color,x=o.position,y=o.inte
 Y[o+1]=x.y,Y[o+2]=x.z,G[C]=B,C+=1;for(e=H*3;e<A.length;e++)A[e]=0;for(e=C*3;e<I.length;e++)I[e]=0;w.point.length=C;w.directional.length=H;w.ambient[0]=u;w.ambient[1]=p;w.ambient[2]=v;c=na;k.enableLighting.value=c.directional.length+c.point.length;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=
 Y[o+1]=x.y,Y[o+2]=x.z,G[C]=B,C+=1;for(e=H*3;e<A.length;e++)A[e]=0;for(e=C*3;e<I.length;e++)I[e]=0;w.point.length=C;w.directional.length=H;w.ambient[0]=u;w.ambient[1]=p;w.ambient[2]=v;c=na;k.enableLighting.value=c.directional.length+c.point.length;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=
 c.point.distances}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial)k.diffuse.value=f.color,k.opacity.value=f.opacity,(k.map.texture=f.map)&&k.offsetRepeat.value.set(f.map.offset.x,f.map.offset.y,f.map.repeat.x,f.map.repeat.y),k.lightMap.texture=f.lightMap,k.envMap.texture=f.envMap,k.reflectivity.value=f.reflectivity,k.refractionRatio.value=f.refractionRatio,k.combine.value=f.combine,k.useRefract.value=f.envMap&&f.envMap.mapping instanceof
 c.point.distances}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial)k.diffuse.value=f.color,k.opacity.value=f.opacity,(k.map.texture=f.map)&&k.offsetRepeat.value.set(f.map.offset.x,f.map.offset.y,f.map.repeat.x,f.map.repeat.y),k.lightMap.texture=f.lightMap,k.envMap.texture=f.envMap,k.reflectivity.value=f.reflectivity,k.refractionRatio.value=f.refractionRatio,k.combine.value=f.combine,k.useRefract.value=f.envMap&&f.envMap.mapping instanceof
 THREE.CubeRefractionMapping;if(f instanceof THREE.LineBasicMaterial)k.diffuse.value=f.color,k.opacity.value=f.opacity;else if(f instanceof THREE.ParticleBasicMaterial)k.psColor.value=f.color,k.opacity.value=f.opacity,k.size.value=f.size,k.scale.value=ua.height/2,k.map.texture=f.map;else if(f instanceof THREE.MeshPhongMaterial)k.ambient.value=f.ambient,k.specular.value=f.specular,k.shininess.value=f.shininess;else if(f instanceof THREE.MeshDepthMaterial)k.mNear.value=b.near,k.mFar.value=b.far,k.opacity.value=
 THREE.CubeRefractionMapping;if(f instanceof THREE.LineBasicMaterial)k.diffuse.value=f.color,k.opacity.value=f.opacity;else if(f instanceof THREE.ParticleBasicMaterial)k.psColor.value=f.color,k.opacity.value=f.opacity,k.size.value=f.size,k.scale.value=ua.height/2,k.map.texture=f.map;else if(f instanceof THREE.MeshPhongMaterial)k.ambient.value=f.ambient,k.specular.value=f.specular,k.shininess.value=f.shininess;else if(f instanceof THREE.MeshDepthMaterial)k.mNear.value=b.near,k.mFar.value=b.far,k.opacity.value=
-f.opacity;else if(f instanceof THREE.MeshNormalMaterial)k.opacity.value=f.opacity;if(g.receiveShadow&&!f._shadowPass&&k.shadowMatrix){for(c=0;c<ta.length;c++)k.shadowMatrix.value[c]=ta[c],k.shadowMap.texture[c]=N.shadowMap[c];k.shadowDarkness.value=N.shadowMapDarkness;k.shadowBias.value=N.shadowMapBias}for(var J in k)if(n=h.uniforms[J])if(e=k[J],u=e.type,c=e.value,u=="i")m.uniform1i(n,c);else if(u=="f")m.uniform1f(n,c);else if(u=="fv1")m.uniform1fv(n,c);else if(u=="fv")m.uniform3fv(n,c);else if(u==
-"v2")m.uniform2f(n,c.x,c.y);else if(u=="v3")m.uniform3f(n,c.x,c.y,c.z);else if(u=="v4")m.uniform4f(n,c.x,c.y,c.z,c.w);else if(u=="m4"){if(!e._array)e._array=new Float32Array(16);c.flattenToArray(e._array);m.uniformMatrix4fv(n,!1,e._array)}else if(u=="m4v"){if(!e._array)e._array=new Float32Array(16*c.length);u=0;for(p=c.length;u<p;u++)c[u].flattenToArrayOffset(e._array,u*16);m.uniformMatrix4fv(n,!1,e._array)}else if(u=="c")m.uniform3f(n,c.r,c.g,c.b);else if(u=="t"){if(m.uniform1i(n,c),n=e.texture)if(n.image instanceof
-Array&&n.image.length==6){if(e=n,e.image.length==6){if(e.needsUpdate){if(e.__webglInit){m.bindTexture(m.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);for(n=0;n<6;++n)m.texSubImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,0,0,m.RGBA,m.UNSIGNED_BYTE,e.image[n])}else{e.image.__webglTextureCube=m.createTexture();m.bindTexture(m.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);for(n=0;n<6;++n)m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,m.RGBA,m.RGBA,m.UNSIGNED_BYTE,e.image[n]);e.__webglInit=!0}L(m.TEXTURE_CUBE_MAP,
-e,e.image[0]);m.bindTexture(m.TEXTURE_CUBE_MAP,null);e.needsUpdate=!1}m.activeTexture(m.TEXTURE0+c);m.bindTexture(m.TEXTURE_CUBE_MAP,e.image.__webglTextureCube)}}else D(n,c)}else if(u=="tv"){if(!e._array){e._array=[];u=0;for(p=e.texture.length;u<p;u++)e._array[u]=c+u}m.uniform1iv(n,e._array);u=0;for(p=e.texture.length;u<p;u++)(n=e.texture[u])&&D(n,e._array[u])}m.uniformMatrix4fv(j.modelViewMatrix,!1,g._modelViewMatrixArray);m.uniformMatrix3fv(j.normalMatrix,!1,g._normalMatrixArray);(f instanceof THREE.MeshShaderMaterial||
-f instanceof THREE.MeshPhongMaterial||f.envMap)&&j.cameraPosition!==null&&m.uniform3f(j.cameraPosition,b.position.x,b.position.y,b.position.z);(f instanceof THREE.MeshShaderMaterial||f.envMap||f.skinning||g.receiveShadow)&&j.objectMatrix!==null&&m.uniformMatrix4fv(j.objectMatrix,!1,g._objectMatrixArray);(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshShaderMaterial||f.skinning)&&j.viewMatrix!==null&&m.uniformMatrix4fv(j.viewMatrix,!1,ma);f.skinning&&
-(m.uniformMatrix4fv(j.cameraInverseMatrix,!1,ma),m.uniformMatrix4fv(j.boneGlobalMatrices,!1,g.boneMatrices));return h}function f(b,c,f,g,h,j){if(g.opacity!=0){var k,b=e(b,c,f,g,j).attributes;if(!g.morphTargets&&b.position>=0)m.bindBuffer(m.ARRAY_BUFFER,h.__webglVertexBuffer),m.vertexAttribPointer(b.position,3,m.FLOAT,!1,0,0);else if(j.morphTargetBase){c=g.program.attributes;j.morphTargetBase!==-1?(m.bindBuffer(m.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[j.morphTargetBase]),m.vertexAttribPointer(c.position,
-3,m.FLOAT,!1,0,0)):c.position>=0&&(m.bindBuffer(m.ARRAY_BUFFER,h.__webglVertexBuffer),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var f=0,n=j.morphTargetForcedOrder,o=j.morphTargetInfluences;f<g.numSupportedMorphTargets&&f<n.length;)m.bindBuffer(m.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[n[f]]),m.vertexAttribPointer(c["morphTarget"+f],3,m.FLOAT,!1,0,0),j.__webglMorphTargetInfluences[f]=o[n[f]],f++;else{var n=[],u=-1,t=0,o=j.morphTargetInfluences,p,v=
-o.length,f=0;for(j.morphTargetBase!==-1&&(n[j.morphTargetBase]=!0);f<g.numSupportedMorphTargets;){for(p=0;p<v;p++)!n[p]&&o[p]>u&&(t=p,u=o[t]);m.bindBuffer(m.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[t]);m.vertexAttribPointer(c["morphTarget"+f],3,m.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[f]=u;n[t]=1;u=-1;f++}}g.program.uniforms.morphTargetInfluences!==null&&m.uniform1fv(g.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(h.__webglCustomAttributes)for(k in h.__webglCustomAttributes)b[k]>=
-0&&(c=h.__webglCustomAttributes[k],m.bindBuffer(m.ARRAY_BUFFER,c.buffer),m.vertexAttribPointer(b[k],c.size,m.FLOAT,!1,0,0));b.color>=0&&(m.bindBuffer(m.ARRAY_BUFFER,h.__webglColorBuffer),m.vertexAttribPointer(b.color,3,m.FLOAT,!1,0,0));b.normal>=0&&(m.bindBuffer(m.ARRAY_BUFFER,h.__webglNormalBuffer),m.vertexAttribPointer(b.normal,3,m.FLOAT,!1,0,0));b.tangent>=0&&(m.bindBuffer(m.ARRAY_BUFFER,h.__webglTangentBuffer),m.vertexAttribPointer(b.tangent,4,m.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(m.bindBuffer(m.ARRAY_BUFFER,
-h.__webglUVBuffer),m.vertexAttribPointer(b.uv,2,m.FLOAT,!1,0,0),m.enableVertexAttribArray(b.uv)):m.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(m.bindBuffer(m.ARRAY_BUFFER,h.__webglUV2Buffer),m.vertexAttribPointer(b.uv2,2,m.FLOAT,!1,0,0),m.enableVertexAttribArray(b.uv2)):m.disableVertexAttribArray(b.uv2));g.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(m.bindBuffer(m.ARRAY_BUFFER,h.__webglSkinVertexABuffer),m.vertexAttribPointer(b.skinVertexA,4,
-m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),m.vertexAttribPointer(b.skinVertexB,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),m.vertexAttribPointer(b.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),m.vertexAttribPointer(b.skinWeight,4,m.FLOAT,!1,0,0));j instanceof THREE.Mesh?(g.wireframe?(m.lineWidth(g.wireframeLinewidth),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),m.drawElements(m.LINES,h.__webglLineCount,
-m.UNSIGNED_SHORT,0)):(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),m.drawElements(m.TRIANGLES,h.__webglFaceCount,m.UNSIGNED_SHORT,0)),N.data.vertices+=h.__webglFaceCount,N.data.faces+=h.__webglFaceCount/3,N.data.drawCalls++):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?m.LINE_STRIP:m.LINES,m.lineWidth(g.linewidth),m.drawArrays(j,0,h.__webglLineCount),N.data.drawCalls++):j instanceof THREE.ParticleSystem?(m.drawArrays(m.POINTS,0,h.__webglParticleCount),N.data.drawCalls++):j instanceof
-THREE.Ribbon&&(m.drawArrays(m.TRIANGLE_STRIP,0,h.__webglVertexCount),N.data.drawCalls++)}}function g(b,c,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=m.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=m.createBuffer();b.hasPos&&(m.bindBuffer(m.ARRAY_BUFFER,b.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,b.positionArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(c.attributes.position),m.vertexAttribPointer(c.attributes.position,3,m.FLOAT,!1,0,0));if(b.hasNormal){m.bindBuffer(m.ARRAY_BUFFER,
-b.__webglNormalBuffer);if(e==THREE.FlatShading){var f,h,g,j,k,n,o,u,t,p,v=b.count*3;for(p=0;p<v;p+=9)e=b.normalArray,f=e[p],h=e[p+1],g=e[p+2],j=e[p+3],n=e[p+4],u=e[p+5],k=e[p+6],o=e[p+7],t=e[p+8],f=(f+j+k)/3,h=(h+n+o)/3,g=(g+u+t)/3,e[p]=f,e[p+1]=h,e[p+2]=g,e[p+3]=f,e[p+4]=h,e[p+5]=g,e[p+6]=f,e[p+7]=h,e[p+8]=g}m.bufferData(m.ARRAY_BUFFER,b.normalArray,m.DYNAMIC_DRAW);m.enableVertexAttribArray(c.attributes.normal);m.vertexAttribPointer(c.attributes.normal,3,m.FLOAT,!1,0,0)}m.drawArrays(m.TRIANGLES,
-0,b.count);b.count=0}function j(b){if(Z!=b.doubleSided)b.doubleSided?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),Z=b.doubleSided;if(ha!=b.flipSided)b.flipSided?m.frontFace(m.CW):m.frontFace(m.CCW),ha=b.flipSided}function h(b){ca!=b&&(b?m.enable(m.DEPTH_TEST):m.disable(m.DEPTH_TEST),ca=b)}function k(b,c,e){ia!=b&&(b?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),ia=b);if(b&&(da!=c||$!=e))m.polygonOffset(c,e),da=c,$=e}function t(b){la[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-
-b.n14);la[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);la[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);la[3].set(b.n41-b.n21,b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);la[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-b.n34);la[5].set(b.n41+b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+b.n34);for(var c,b=0;b<6;b++)c=la[b],c.divideScalar(Math.sqrt(c.x*c.x+c.y*c.y+c.z*c.z))}function o(b){for(var c=b.matrixWorld,e=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),
-f=0;f<6;f++)if(b=la[f].x*c.n14+la[f].y*c.n24+la[f].z*c.n34+la[f].w,b<=e)return!1;return!0}function p(b,c){b.list[b.count]=c;b.count+=1}function u(b){var c,e,f=b.object,h=b.opaque,g=b.transparent;g.count=0;b=h.count=0;for(c=f.materials.length;b<c;b++)e=f.materials[b],e.transparent?p(g,e):p(h,e)}function v(b){var c,e,f,h,g=b.object,j=b.buffer,k=b.opaque,m=b.transparent;m.count=0;b=k.count=0;for(f=g.materials.length;b<f;b++)if(c=g.materials[b],c instanceof THREE.MeshFaceMaterial){c=0;for(e=j.materials.length;c<
-e;c++)(h=j.materials[c])&&(h.transparent?p(m,h):p(k,h))}else(h=c)&&(h.transparent?p(m,h):p(k,h))}function n(b,c){return c.z-b.z}function x(b,c){var k,n,u,p=0,v,x,y,w,A=b.lights;ea||(ea=new THREE.Camera(N.shadowCameraFov,c.aspect,N.shadowCameraNear,N.shadowCameraFar));k=0;for(n=A.length;k<n;k++)if(u=A[k],u instanceof THREE.SpotLight&&u.castShadow){N.shadowMap[p]||(N.shadowMap[p]=new THREE.WebGLRenderTarget(N.shadowMapWidth,N.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,
-format:THREE.RGBAFormat}));ta[p]||(ta[p]=new THREE.Matrix4);v=N.shadowMap[p];x=ta[p];ea.position.copy(u.position);ea.target.position.copy(u.target.position);ea.update(void 0,!0);b.update(void 0,!1,ea);x.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);x.multiplySelf(ea.projectionMatrix);x.multiplySelf(ea.matrixWorldInverse);ea.matrixWorldInverse.flattenToArray(ma);ea.projectionMatrix.flattenToArray(Q);Y.multiply(ea.projectionMatrix,ea.matrixWorldInverse);t(Y);N.initWebGLObjects(b);C(v);m.clearColor(1,
-1,1,1);N.clear();m.clearColor(va.r,va.g,va.b,ya);x=b.__webglObjects.length;u=b.__webglObjectsImmediate.length;for(v=0;v<x;v++)y=b.__webglObjects[v],w=y.object,w.visible&&w.castShadow?!(w instanceof THREE.Mesh)||o(w)?(w.matrixWorld.flattenToArray(w._objectMatrixArray),B(w,ea,!1),y.render=!0):y.render=!1:y.render=!1;h(!0);G(THREE.NormalBlending);for(v=0;v<x;v++)if(y=b.__webglObjects[v],y.render)w=y.object,buffer=y.buffer,j(w),y=w.customDepthMaterial?w.customDepthMaterial:w.geometry.morphTargets.length?
-oa:qa,f(ea,A,null,y,buffer,w);for(v=0;v<u;v++)y=b.__webglObjectsImmediate[v],w=y.object,w.visible&&w.castShadow&&(w.matrixAutoUpdate&&w.matrixWorld.flattenToArray(w._objectMatrixArray),B(w,ea,!1),j(w),program=e(ea,A,null,qa,w),w.render(function(b){g(b,program,qa.shading)}));p++}}function w(b,c){var e,f,h;e=M.attributes;var g=M.uniforms,j=ja/aa,k,o=[],u=aa*0.5,t=ja*0.5,p=!0;m.useProgram(M.program);T=M.program;ca=V=-1;za||(m.enableVertexAttribArray(M.attributes.position),m.enableVertexAttribArray(M.attributes.uv),
-za=!0);m.disable(m.CULL_FACE);m.enable(m.BLEND);m.depthMask(!0);m.bindBuffer(m.ARRAY_BUFFER,M.vertexBuffer);m.vertexAttribPointer(e.position,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(e.uv,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,M.elementBuffer);m.uniformMatrix4fv(g.projectionMatrix,!1,Q);m.activeTexture(m.TEXTURE0);m.uniform1i(g.map,0);e=0;for(f=b.__webglSprites.length;e<f;e++)h=b.__webglSprites[e],h.useScreenCoordinates?h.z=-h.position.z:(h._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,
-h.matrixWorld,h._modelViewMatrixArray),h.z=-h._modelViewMatrix.n34);b.__webglSprites.sort(n);e=0;for(f=b.__webglSprites.length;e<f;e++)h=b.__webglSprites[e],h.material===void 0&&h.map&&h.map.image&&h.map.image.width&&(h.useScreenCoordinates?(m.uniform1i(g.useScreenCoordinates,1),m.uniform3f(g.screenPosition,(h.position.x-u)/u,(t-h.position.y)/t,Math.max(0,Math.min(1,h.position.z)))):(m.uniform1i(g.useScreenCoordinates,0),m.uniform1i(g.affectedByDistance,h.affectedByDistance?1:0),m.uniformMatrix4fv(g.modelViewMatrix,
-!1,h._modelViewMatrixArray)),k=h.map.image.width/(h.scaleByViewport?ja:1),o[0]=k*j*h.scale.x,o[1]=k*h.scale.y,m.uniform2f(g.uvScale,h.uvScale.x,h.uvScale.y),m.uniform2f(g.uvOffset,h.uvOffset.x,h.uvOffset.y),m.uniform2f(g.alignment,h.alignment.x,h.alignment.y),m.uniform1f(g.opacity,h.opacity),m.uniform1f(g.rotation,h.rotation),m.uniform2fv(g.scale,o),h.mergeWith3D&&!p?(m.enable(m.DEPTH_TEST),p=!0):!h.mergeWith3D&&p&&(m.disable(m.DEPTH_TEST),p=!1),G(h.blending),D(h.map,0),m.drawElements(m.TRIANGLES,
-6,m.UNSIGNED_SHORT,0));m.enable(m.CULL_FACE);m.enable(m.DEPTH_TEST);m.depthMask(R)}function B(b,c,e){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);e&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function y(b){var c,e,f,h;h=b.__materials;b=0;for(e=h.length;b<e;b++)if(f=h[b],f.attributes)for(c in f.attributes)if(f.attributes[c].needsUpdate)return!0;return!1}function F(b){var c,e,f,h;h=b.__materials;b=0;for(e=
-h.length;b<e;b++)if(f=h[b],f.attributes)for(c in f.attributes)f.attributes[c].needsUpdate=!1}function A(b,c){var e;for(e=b.length-1;e>=0;e--)b[e].object==c&&b.splice(e,1)}function I(b){function c(b){var h=[];e=0;for(f=b.length;e<f;e++)b[e]==void 0?h.push("undefined"):h.push(b[e].id);return h.join("_")}var e,f,h,g,j,k,m,n,o={},u=b.morphTargets!==void 0?b.morphTargets.length:0;b.geometryGroups={};h=0;for(g=b.faces.length;h<g;h++)j=b.faces[h],k=j.materials,m=c(k),o[m]==void 0&&(o[m]={hash:m,counter:0}),
-n=o[m].hash+"_"+o[m].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],materials:k,vertices:0,numMorphTargets:u}),j=j instanceof THREE.Face3?3:4,b.geometryGroups[n].vertices+j>65535&&(o[m].counter+=1,n=o[m].hash+"_"+o[m].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],materials:k,vertices:0,numMorphTargets:u})),b.geometryGroups[n].faces.push(h),b.geometryGroups[n].vertices+=j}function H(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[],
-count:0}})}function G(b){if(b!=V){switch(b){case THREE.AdditiveBlending:m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE);break;case THREE.SubtractiveBlending:m.blendEquation(m.FUNC_ADD);m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:m.blendEquation(m.FUNC_ADD);m.blendFunc(m.ZERO,m.SRC_COLOR);break;default:m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)}V=b}}function L(b,c,e){(e.width&
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+u;n[t]=1;u=-1;f++}}g.program.uniforms.morphTargetInfluences!==null&&m.uniform1fv(g.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(h.__webglCustomAttributes)for(k in h.__webglCustomAttributes)b[k]>=0&&(c=h.__webglCustomAttributes[k],m.bindBuffer(m.ARRAY_BUFFER,c.buffer),m.vertexAttribPointer(b[k],c.size,m.FLOAT,!1,0,0));b.color>=0&&(m.bindBuffer(m.ARRAY_BUFFER,h.__webglColorBuffer),m.vertexAttribPointer(b.color,3,m.FLOAT,!1,0,0));b.normal>=0&&(m.bindBuffer(m.ARRAY_BUFFER,
+h.__webglNormalBuffer),m.vertexAttribPointer(b.normal,3,m.FLOAT,!1,0,0));b.tangent>=0&&(m.bindBuffer(m.ARRAY_BUFFER,h.__webglTangentBuffer),m.vertexAttribPointer(b.tangent,4,m.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(m.bindBuffer(m.ARRAY_BUFFER,h.__webglUVBuffer),m.vertexAttribPointer(b.uv,2,m.FLOAT,!1,0,0),m.enableVertexAttribArray(b.uv)):m.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(m.bindBuffer(m.ARRAY_BUFFER,h.__webglUV2Buffer),m.vertexAttribPointer(b.uv2,2,m.FLOAT,!1,0,
+0),m.enableVertexAttribArray(b.uv2)):m.disableVertexAttribArray(b.uv2));g.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(m.bindBuffer(m.ARRAY_BUFFER,h.__webglSkinVertexABuffer),m.vertexAttribPointer(b.skinVertexA,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),m.vertexAttribPointer(b.skinVertexB,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),m.vertexAttribPointer(b.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,
+h.__webglSkinWeightsBuffer),m.vertexAttribPointer(b.skinWeight,4,m.FLOAT,!1,0,0));j instanceof THREE.Mesh?(g.wireframe?(m.lineWidth(g.wireframeLinewidth),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),m.drawElements(m.LINES,h.__webglLineCount,m.UNSIGNED_SHORT,0)):(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),m.drawElements(m.TRIANGLES,h.__webglFaceCount,m.UNSIGNED_SHORT,0)),N.data.vertices+=h.__webglFaceCount,N.data.faces+=h.__webglFaceCount/3,N.data.drawCalls++):j instanceof
+THREE.Line?(j=j.type==THREE.LineStrip?m.LINE_STRIP:m.LINES,m.lineWidth(g.linewidth),m.drawArrays(j,0,h.__webglLineCount),N.data.drawCalls++):j instanceof THREE.ParticleSystem?(m.drawArrays(m.POINTS,0,h.__webglParticleCount),N.data.drawCalls++):j instanceof THREE.Ribbon&&(m.drawArrays(m.TRIANGLE_STRIP,0,h.__webglVertexCount),N.data.drawCalls++)}}function g(b,c,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=m.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=m.createBuffer();b.hasPos&&
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+m.uniformMatrix4fv(g.projectionMatrix,!1,Q);m.activeTexture(m.TEXTURE0);m.uniform1i(g.map,0);e=0;for(f=b.__webglSprites.length;e<f;e++)h=b.__webglSprites[e],h.useScreenCoordinates?h.z=-h.position.z:(h._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,h.matrixWorld,h._modelViewMatrixArray),h.z=-h._modelViewMatrix.n34);b.__webglSprites.sort(n);e=0;for(f=b.__webglSprites.length;e<f;e++)h=b.__webglSprites[e],h.material===void 0&&h.map&&h.map.image&&h.map.image.width&&(h.useScreenCoordinates?(m.uniform1i(g.useScreenCoordinates,
+1),m.uniform3f(g.screenPosition,(h.position.x-u)/u,(t-h.position.y)/t,Math.max(0,Math.min(1,h.position.z)))):(m.uniform1i(g.useScreenCoordinates,0),m.uniform1i(g.affectedByDistance,h.affectedByDistance?1:0),m.uniformMatrix4fv(g.modelViewMatrix,!1,h._modelViewMatrixArray)),k=h.map.image.width/(h.scaleByViewport?ja:1),o[0]=k*j*h.scale.x,o[1]=k*h.scale.y,m.uniform2f(g.uvScale,h.uvScale.x,h.uvScale.y),m.uniform2f(g.uvOffset,h.uvOffset.x,h.uvOffset.y),m.uniform2f(g.alignment,h.alignment.x,h.alignment.y),
+m.uniform1f(g.opacity,h.opacity),m.uniform1f(g.rotation,h.rotation),m.uniform2fv(g.scale,o),h.mergeWith3D&&!p?(m.enable(m.DEPTH_TEST),p=!0):!h.mergeWith3D&&p&&(m.disable(m.DEPTH_TEST),p=!1),G(h.blending),D(h.map,0),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0));m.enable(m.CULL_FACE);m.enable(m.DEPTH_TEST);m.depthMask(R)}function B(b,c,e){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);e&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}
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+m.texParameteri(b,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(b,m.TEXTURE_MAG_FILTER,J(c.magFilter)),m.texParameteri(b,m.TEXTURE_MIN_FILTER,J(c.minFilter)))}function D(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglTexture=m.createTexture(),b.__webglInit=!0;m.bindTexture(m.TEXTURE_2D,b.__webglTexture);b.image.data?m.texImage2D(m.TEXTURE_2D,0,K(b.format),b.image.width,b.image.height,0,K(b.format),m.UNSIGNED_BYTE,b.image.data):m.texImage2D(m.TEXTURE_2D,0,m.RGBA,m.RGBA,m.UNSIGNED_BYTE,b.image);
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+case THREE.ByteType:return m.BYTE;case THREE.UnsignedByteType:return m.UNSIGNED_BYTE;case THREE.ShortType:return m.SHORT;case THREE.UnsignedShortType:return m.UNSIGNED_SHORT;case THREE.IntType:return m.INT;case THREE.UnsignedShortType:return m.UNSIGNED_INT;case THREE.FloatType:return m.FLOAT;case THREE.AlphaFormat:return m.ALPHA;case THREE.RGBFormat:return m.RGB;case THREE.RGBAFormat:return m.RGBA;case THREE.LuminanceFormat:return m.LUMINANCE;case THREE.LuminanceAlphaFormat:return m.LUMINANCE_ALPHA}return 0}
+var N=this,m,U=[],T=null,W=null,R=!0,Z=null,ha=null,V=null,ca=null,ia=null,da=null,$=null,P=0,fa=0,aa=0,ja=0,la=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Y=new THREE.Matrix4,Q=new Float32Array(16),ma=new Float32Array(16),ka=new THREE.Vector4,na={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},ua=b.canvas!==void 0?b.canvas:document.createElement("canvas"),
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+ua.getContext("experimental-webgl",{antialias:Ka,stencil:Ia,preserveDrawingBuffer:Ja})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+m.getParameter(m.VERSION)+" | "+m.getParameter(m.VENDOR)+" | "+m.getParameter(m.RENDERER)+" | "+m.getParameter(m.SHADING_LANGUAGE_VERSION))}catch(Ga){console.error(Ga)}m.clearColor(0,0,0,1);m.clearDepth(1);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);
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+"projectionMatrix");var za=!1;this.setSize=function(b,c){ua.width=b;ua.height=c;this.setViewport(0,0,ua.width,ua.height)};this.setViewport=function(b,c,e,f){P=b;fa=c;aa=e;ja=f;m.viewport(P,fa,aa,ja)};this.setScissor=function(b,c,e,f){m.scissor(b,c,e,f)};this.enableScissorTest=function(b){b?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){R=b;m.depthMask(b)};this.setClearColorHex=function(b,c){va.setHex(b);ya=c;m.clearColor(va.r,va.g,va.b,ya)};this.setClearColor=
+function(b,c){va.copy(b);ya=c;m.clearColor(va.r,va.g,va.b,ya)};this.clear=function(){m.clear(m.COLOR_BUFFER_BIT|m.DEPTH_BUFFER_BIT|m.STENCIL_BUFFER_BIT)};this.getContext=function(){return m};this.initMaterial=function(b,c,e,f){var h,g,j;b instanceof THREE.MeshDepthMaterial?j="depth":b instanceof THREE.MeshNormalMaterial?j="normal":b instanceof THREE.MeshBasicMaterial?j="basic":b instanceof THREE.MeshLambertMaterial?j="lambert":b instanceof THREE.MeshPhongMaterial?j="phong":b instanceof THREE.LineBasicMaterial?
+j="basic":b instanceof THREE.ParticleBasicMaterial&&(j="particle_basic");if(j){var k=THREE.ShaderLib[j];b.uniforms=THREE.UniformsUtils.clone(k.uniforms);b.vertexShader=k.vertexShader;b.fragmentShader=k.fragmentShader}var n,o,u;n=u=k=0;for(o=c.length;n<o;n++)g=c[n],g instanceof THREE.SpotLight&&u++,g instanceof THREE.DirectionalLight&&u++,g instanceof THREE.PointLight&&k++;k+u<=_maxLights?n=u:(n=Math.ceil(_maxLights*u/(k+u)),k=_maxLights-n);g={directional:n,point:k};k=u=0;for(n=c.length;k<n;k++)o=
+c[k],o instanceof THREE.SpotLight&&o.castShadow&&u++;var t=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)t=f.bones.length;var p;a:{n=b.fragmentShader;o=b.vertexShader;var k=b.uniforms,c=b.attributes,e={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:e,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:g.directional,maxPointLights:g.point,maxBones:t,shadowMapEnabled:this.shadowMapEnabled&&
+f.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:u,alphaTest:b.alphaTest},v,f=[];j?f.push(j):(f.push(n),f.push(o));for(v in e)f.push(v),f.push(e[v]);j=f.join();v=0;for(f=U.length;v<f;v++)if(U[v].code==j){p=U[v].program;break a}v=m.createProgram();f=[Da?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SHADOWS "+e.maxShadows,"#define MAX_BONES "+
+e.maxBones,e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapSoft?"#define SHADOWMAP_SOFT":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 g=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SHADOWS "+e.maxShadows,e.alphaTest?"#define ALPHATEST "+e.alphaTest:"",e.fog?"#define USE_FOG":"",e.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapSoft?"#define SHADOWMAP_SOFT":
 g=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SHADOWS "+e.maxShadows,e.alphaTest?"#define ALPHATEST "+e.alphaTest:"",e.fog?"#define USE_FOG":"",e.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapSoft?"#define SHADOWMAP_SOFT":
 "",e.shadowMapSoft?"#define SHADOWMAP_WIDTH "+e.shadowMapWidth.toFixed(1):"",e.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+e.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");m.attachShader(v,X("fragment",g+n));m.attachShader(v,X("vertex",f+o));m.linkProgram(v);m.getProgramParameter(v,m.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+m.getProgramParameter(v,m.VALIDATE_STATUS)+", gl error ["+m.getError()+"]");v.uniforms=
 "",e.shadowMapSoft?"#define SHADOWMAP_WIDTH "+e.shadowMapWidth.toFixed(1):"",e.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+e.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");m.attachShader(v,X("fragment",g+n));m.attachShader(v,X("vertex",f+o));m.linkProgram(v);m.getProgramParameter(v,m.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+m.getProgramParameter(v,m.VALIDATE_STATUS)+", gl error ["+m.getError()+"]");v.uniforms=
 {};v.attributes={};var x,f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(x in k)f.push(x);x=f;f=0;for(k=x.length;f<k;f++)n=x[f],v.uniforms[n]=m.getUniformLocation(v,n);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(x=0;x<e.maxMorphTargets;x++)f.push("morphTarget"+x);for(p in c)f.push(p);p=f;x=0;for(c=p.length;x<c;x++)e=
 {};v.attributes={};var x,f=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(x in k)f.push(x);x=f;f=0;for(k=x.length;f<k;f++)n=x[f],v.uniforms[n]=m.getUniformLocation(v,n);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(x=0;x<e.maxMorphTargets;x++)f.push("morphTarget"+x);for(p in c)f.push(p);p=f;x=0;for(c=p.length;x<c;x++)e=

+ 143 - 143
build/custom/ThreeWebGL.js

@@ -16,35 +16,35 @@ subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this}
 setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3};
 setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3};
 THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,d,e=[];c=0;for(d=b.length;c<d;c++)e=e.concat(this.intersectObject(b[c]));e.sort(function(b,c){return b.distance-c.distance});return e},intersectObject:function(b){function c(b,c,d){var e,d=d.matrixWorld.getPosition();e=d.clone().subSelf(b).dot(c);b=b.clone().addSelf(c.clone().multiplyScalar(e));return d.distanceTo(b)}function d(b,c,d,e){var e=e.clone().subSelf(c),
 THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,d,e=[];c=0;for(d=b.length;c<d;c++)e=e.concat(this.intersectObject(b[c]));e.sort(function(b,c){return b.distance-c.distance});return e},intersectObject:function(b){function c(b,c,d){var e,d=d.matrixWorld.getPosition();e=d.clone().subSelf(b).dot(c);b=b.clone().addSelf(c.clone().multiplyScalar(e));return d.distanceTo(b)}function d(b,c,d,e){var e=e.clone().subSelf(c),
 d=d.clone().subSelf(c),h=b.clone().subSelf(c),b=e.dot(e),c=e.dot(d),e=e.dot(h),g=d.dot(d),d=d.dot(h),h=1/(b*g-c*c),g=(g*e-c*d)*h,b=(b*d-c*e)*h;return g>0&&b>0&&g+b<1}if(b instanceof THREE.Particle){var e=c(this.origin,this.direction,b);if(!e||e>b.scale.x)return[];return[{distance:e,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){e=c(this.origin,this.direction,b);if(!e||e>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var h,g,j,k,
 d=d.clone().subSelf(c),h=b.clone().subSelf(c),b=e.dot(e),c=e.dot(d),e=e.dot(h),g=d.dot(d),d=d.dot(h),h=1/(b*g-c*c),g=(g*e-c*d)*h,b=(b*d-c*e)*h;return g>0&&b>0&&g+b<1}if(b instanceof THREE.Particle){var e=c(this.origin,this.direction,b);if(!e||e>b.scale.x)return[];return[{distance:e,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){e=c(this.origin,this.direction,b);if(!e||e>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var h,g,j,k,
-q,m,o,p,r,v,C=b.geometry,x=C.vertices,E=[],e=0;for(h=C.faces.length;e<h;e++)if(g=C.faces[e],r=this.origin.clone(),v=this.direction.clone(),m=b.matrixWorld,j=m.multiplyVector3(x[g.a].position.clone()),k=m.multiplyVector3(x[g.b].position.clone()),q=m.multiplyVector3(x[g.c].position.clone()),m=g instanceof THREE.Face4?m.multiplyVector3(x[g.d].position.clone()):null,o=b.matrixRotationWorld.multiplyVector3(g.normal.clone()),p=v.dot(o),b.doubleSided||(b.flipSided?p>0:p<0))if(o=o.dot((new THREE.Vector3).sub(j,
-r))/p,r=r.addSelf(v.multiplyScalar(o)),g instanceof THREE.Face3)d(r,j,k,q)&&(g={distance:this.origin.distanceTo(r),point:r,face:g,object:b},E.push(g));else if(g instanceof THREE.Face4&&(d(r,j,k,m)||d(r,k,q,m)))g={distance:this.origin.distanceTo(r),point:r,face:g,object:b},E.push(g);return E}else return[]}};
-THREE.Rectangle=function(){function b(){g=e-c;j=h-d}var c,d,e,h,g,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return g};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(g,j,o,p){k=!1;c=g;d=j;e=o;h=p;b()};this.addPoint=function(g,j){k?(k=!1,c=g,d=j,e=g,h=j):(c=c<g?c:g,d=d<j?d:j,e=e>g?e:g,h=h>j?h:j);b()};this.add3Points=
-function(g,j,o,p,r,v){k?(k=!1,c=g<o?g<r?g:r:o<r?o:r,d=j<p?j<v?j:v:p<v?p:v,e=g>o?g>r?g:r:o>r?o:r,h=j>p?j>v?j:v:p>v?p:v):(c=g<o?g<r?g<c?g:c:r<c?r:c:o<r?o<c?o:c:r<c?r:c,d=j<p?j<v?j<d?j:d:v<d?v:d:p<v?p<d?p:d:v<d?v:d,e=g>o?g>r?g>e?g:e:r>e?r:e:o>r?o>e?o:e:r>e?r:e,h=j>p?j>v?j>h?j:h:v>h?v:h:p>v?p>h?p:h:v>h?v:h);b()};this.addRectangle=function(g){k?(k=!1,c=g.getLeft(),d=g.getTop(),e=g.getRight(),h=g.getBottom()):(c=c<g.getLeft()?c:g.getLeft(),d=d<g.getTop()?d:g.getTop(),e=e>g.getRight()?e:g.getRight(),h=h>
+o,m,r,p,q,v,C=b.geometry,x=C.vertices,F=[],e=0;for(h=C.faces.length;e<h;e++)if(g=C.faces[e],q=this.origin.clone(),v=this.direction.clone(),m=b.matrixWorld,j=m.multiplyVector3(x[g.a].position.clone()),k=m.multiplyVector3(x[g.b].position.clone()),o=m.multiplyVector3(x[g.c].position.clone()),m=g instanceof THREE.Face4?m.multiplyVector3(x[g.d].position.clone()):null,r=b.matrixRotationWorld.multiplyVector3(g.normal.clone()),p=v.dot(r),b.doubleSided||(b.flipSided?p>0:p<0))if(r=r.dot((new THREE.Vector3).sub(j,
+q))/p,q=q.addSelf(v.multiplyScalar(r)),g instanceof THREE.Face3)d(q,j,k,o)&&(g={distance:this.origin.distanceTo(q),point:q,face:g,object:b},F.push(g));else if(g instanceof THREE.Face4&&(d(q,j,k,m)||d(q,k,o,m)))g={distance:this.origin.distanceTo(q),point:q,face:g,object:b},F.push(g);return F}else return[]}};
+THREE.Rectangle=function(){function b(){g=e-c;j=h-d}var c,d,e,h,g,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return g};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(g,j,r,p){k=!1;c=g;d=j;e=r;h=p;b()};this.addPoint=function(g,j){k?(k=!1,c=g,d=j,e=g,h=j):(c=c<g?c:g,d=d<j?d:j,e=e>g?e:g,h=h>j?h:j);b()};this.add3Points=
+function(g,j,r,p,q,v){k?(k=!1,c=g<r?g<q?g:q:r<q?r:q,d=j<p?j<v?j:v:p<v?p:v,e=g>r?g>q?g:q:r>q?r:q,h=j>p?j>v?j:v:p>v?p:v):(c=g<r?g<q?g<c?g:c:q<c?q:c:r<q?r<c?r:c:q<c?q:c,d=j<p?j<v?j<d?j:d:v<d?v:d:p<v?p<d?p:d:v<d?v:d,e=g>r?g>q?g>e?g:e:q>e?q:e:r>q?r>e?r:e:q>e?q:e,h=j>p?j>v?j>h?j:h:v>h?v:h:p>v?p>h?p:h:v>h?v:h);b()};this.addRectangle=function(g){k?(k=!1,c=g.getLeft(),d=g.getTop(),e=g.getRight(),h=g.getBottom()):(c=c<g.getLeft()?c:g.getLeft(),d=d<g.getTop()?d:g.getTop(),e=e>g.getRight()?e:g.getRight(),h=h>
 g.getBottom()?h:g.getBottom());b()};this.inflate=function(g){c-=g;d-=g;e+=g;h+=g;b()};this.minSelf=function(g){c=c>g.getLeft()?c:g.getLeft();d=d>g.getTop()?d:g.getTop();e=e<g.getRight()?e:g.getRight();h=h<g.getBottom()?h:g.getBottom();b()};this.instersects=function(b){return Math.min(e,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(h,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){k=!0;h=e=d=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]};
 g.getBottom()?h:g.getBottom());b()};this.inflate=function(g){c-=g;d-=g;e+=g;h+=g;b()};this.minSelf=function(g){c=c>g.getLeft()?c:g.getLeft();d=d>g.getTop()?d:g.getTop();e=e<g.getRight()?e:g.getRight();h=h<g.getBottom()?h:g.getBottom();b()};this.instersects=function(b){return Math.min(e,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(h,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){k=!0;h=e=d=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]};
-THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,d,e,h,g,j,k,q,m,o,p,r,v,C,x){this.set(b||1,c||0,d||0,e||0,h||0,g||1,j||0,k||0,q||0,m||0,o||1,p||0,r||0,v||0,C||0,x||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,e,h,g,j,k,q,m,o,p,r,v,C,x){this.n11=b;this.n12=c;this.n13=d;this.n14=e;this.n21=h;this.n22=g;this.n23=j;this.n24=k;this.n31=q;this.n32=m;this.n33=o;this.n34=p;this.n41=r;this.n42=v;this.n43=C;this.n44=x;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,
+THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,d,e,h,g,j,k,o,m,r,p,q,v,C,x){this.set(b||1,c||0,d||0,e||0,h||0,g||1,j||0,k||0,o||0,m||0,r||1,p||0,q||0,v||0,C||0,x||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,e,h,g,j,k,o,m,r,p,q,v,C,x){this.n11=b;this.n12=c;this.n13=d;this.n14=e;this.n21=h;this.n22=g;this.n23=j;this.n24=k;this.n31=o;this.n32=m;this.n33=r;this.n34=p;this.n41=q;this.n42=v;this.n43=C;this.n44=x;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,
 c,d){var e=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(b,c).normalize();if(g.length()===0)g.z=1;e.cross(d,g).normalize();e.length()===0&&(g.x+=1.0E-4,e.cross(d,g).normalize());h.cross(g,e).normalize();this.n11=e.x;this.n12=h.x;this.n13=g.x;this.n21=e.y;this.n22=h.y;this.n23=g.y;this.n31=e.z;this.n32=h.z;this.n33=g.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,e=b.z,h=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*h;
 c,d){var e=THREE.Matrix4.__v1,h=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(b,c).normalize();if(g.length()===0)g.z=1;e.cross(d,g).normalize();e.length()===0&&(g.x+=1.0E-4,e.cross(d,g).normalize());h.cross(g,e).normalize();this.n11=e.x;this.n12=h.x;this.n13=g.x;this.n21=e.y;this.n22=h.y;this.n23=g.y;this.n31=e.z;this.n32=h.z;this.n33=g.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,e=b.z,h=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*h;
 b.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*h;b.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,d=b.y,e=b.z,h=b.w;b.x=this.n11*c+this.n12*d+this.n13*e+this.n14*h;b.y=this.n21*c+this.n22*d+this.n23*e+this.n24*h;b.z=this.n31*c+this.n32*d+this.n33*e+this.n34*h;b.w=this.n41*c+this.n42*d+this.n43*e+this.n44*h;return b},rotateAxis:function(b){var c=b.x,d=b.y,e=b.z;b.x=c*this.n11+d*this.n12+e*this.n13;b.y=c*this.n21+d*this.n22+e*this.n23;b.z=c*this.n31+
 b.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*h;b.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*h;return b},multiplyVector4:function(b){var c=b.x,d=b.y,e=b.z,h=b.w;b.x=this.n11*c+this.n12*d+this.n13*e+this.n14*h;b.y=this.n21*c+this.n22*d+this.n23*e+this.n24*h;b.z=this.n31*c+this.n32*d+this.n33*e+this.n34*h;b.w=this.n41*c+this.n42*d+this.n43*e+this.n44*h;return b},rotateAxis:function(b){var c=b.x,d=b.y,e=b.z;b.x=c*this.n11+d*this.n12+e*this.n13;b.y=c*this.n21+d*this.n22+e*this.n23;b.z=c*this.n31+
-d*this.n32+e*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,e=b.n12,h=b.n13,g=b.n14,j=b.n21,k=b.n22,q=b.n23,m=b.n24,o=b.n31,p=b.n32,r=b.n33,v=b.n34,C=b.n41,x=b.n42,E=b.n43,J=b.n44,ya=c.n11,za=
-c.n12,sa=c.n13,V=c.n14,u=c.n21,Q=c.n22,O=c.n23,T=c.n24,U=c.n31,qa=c.n32,N=c.n33,L=c.n34,f=c.n41,ua=c.n42,Aa=c.n43,ta=c.n44;this.n11=d*ya+e*u+h*U+g*f;this.n12=d*za+e*Q+h*qa+g*ua;this.n13=d*sa+e*O+h*N+g*Aa;this.n14=d*V+e*T+h*L+g*ta;this.n21=j*ya+k*u+q*U+m*f;this.n22=j*za+k*Q+q*qa+m*ua;this.n23=j*sa+k*O+q*N+m*Aa;this.n24=j*V+k*T+q*L+m*ta;this.n31=o*ya+p*u+r*U+v*f;this.n32=o*za+p*Q+r*qa+v*ua;this.n33=o*sa+p*O+r*N+v*Aa;this.n34=o*V+p*T+r*L+v*ta;this.n41=C*ya+x*u+E*U+J*f;this.n42=C*za+x*Q+E*qa+J*ua;this.n43=
-C*sa+x*O+E*N+J*Aa;this.n44=C*V+x*T+E*L+J*ta;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=
-b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,e=this.n14,h=this.n21,g=this.n22,j=this.n23,k=this.n24,q=this.n31,m=this.n32,o=this.n33,p=this.n34,r=this.n41,v=this.n42,C=this.n43,x=this.n44;return e*j*m*r-d*k*m*r-e*g*o*r+c*k*o*r+d*g*p*r-c*j*p*r-e*j*q*v+d*k*q*v+e*h*o*v-b*k*o*v-d*h*p*v+b*j*p*v+e*g*q*C-c*k*q*C-e*h*m*C+b*k*m*C+c*h*p*C-b*g*p*C-d*g*q*x+c*j*
-q*x+d*h*m*x-b*j*m*x-c*h*o*x+b*g*o*x},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;
+d*this.n32+e*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,e=b.n12,h=b.n13,g=b.n14,j=b.n21,k=b.n22,o=b.n23,m=b.n24,r=b.n31,p=b.n32,q=b.n33,v=b.n34,C=b.n41,x=b.n42,F=b.n43,J=b.n44,za=c.n11,Aa=
+c.n12,ta=c.n13,W=c.n14,t=c.n21,Q=c.n22,O=c.n23,U=c.n24,V=c.n31,ra=c.n32,N=c.n33,L=c.n34,f=c.n41,va=c.n42,Ba=c.n43,ua=c.n44;this.n11=d*za+e*t+h*V+g*f;this.n12=d*Aa+e*Q+h*ra+g*va;this.n13=d*ta+e*O+h*N+g*Ba;this.n14=d*W+e*U+h*L+g*ua;this.n21=j*za+k*t+o*V+m*f;this.n22=j*Aa+k*Q+o*ra+m*va;this.n23=j*ta+k*O+o*N+m*Ba;this.n24=j*W+k*U+o*L+m*ua;this.n31=r*za+p*t+q*V+v*f;this.n32=r*Aa+p*Q+q*ra+v*va;this.n33=r*ta+p*O+q*N+v*Ba;this.n34=r*W+p*U+q*L+v*ua;this.n41=C*za+x*t+F*V+J*f;this.n42=C*Aa+x*Q+F*ra+J*va;this.n43=
+C*ta+x*O+F*N+J*Ba;this.n44=C*W+x*U+F*L+J*ua;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=
+b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,e=this.n14,h=this.n21,g=this.n22,j=this.n23,k=this.n24,o=this.n31,m=this.n32,r=this.n33,p=this.n34,q=this.n41,v=this.n42,C=this.n43,x=this.n44;return e*j*m*q-d*k*m*q-e*g*r*q+c*k*r*q+d*g*p*q-c*j*p*q-e*j*o*v+d*k*o*v+e*h*r*v-b*k*r*v-d*h*p*v+b*j*p*v+e*g*o*C-c*k*o*C-e*h*m*C+b*k*m*C+c*h*p*C-b*g*p*C-d*g*o*x+c*j*
+o*x+d*h*m*x-b*j*m*x-c*h*r*x+b*g*r*x},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;
 b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=
 b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=
 this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=
 this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=
 this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(b,c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,
 this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(b,c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,
-0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),e=Math.sin(c),h=1-d,g=b.x,j=b.y,k=b.z,q=h*g,m=h*j;this.set(q*g+d,q*j-e*k,q*k+e*j,0,q*j+e*k,m*j+d,m*k-e*g,0,q*k-e*j,m*k+e*g,h*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=
-new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var d=b.x,e=b.y,h=b.z,g=Math.cos(d),d=Math.sin(d),j=Math.cos(e),e=Math.sin(e),k=Math.cos(h),h=Math.sin(h);switch(c){case "YXZ":var q=
-j*k,m=j*h,o=e*k,p=e*h;this.n11=q+p*d;this.n12=o*d-m;this.n13=g*e;this.n21=g*h;this.n22=g*k;this.n23=-d;this.n31=m*d-o;this.n32=p+q*d;this.n33=g*j;break;case "ZXY":q=j*k;m=j*h;o=e*k;p=e*h;this.n11=q-p*d;this.n12=-g*h;this.n13=o+m*d;this.n21=m+o*d;this.n22=g*k;this.n23=p-q*d;this.n31=-g*e;this.n32=d;this.n33=g*j;break;case "ZYX":q=g*k;m=g*h;o=d*k;p=d*h;this.n11=j*k;this.n12=o*e-m;this.n13=q*e+p;this.n21=j*h;this.n22=p*e+q;this.n23=m*e-o;this.n31=-e;this.n32=d*j;this.n33=g*j;break;case "YZX":q=g*j;m=
-g*e;o=d*j;p=d*e;this.n11=j*k;this.n12=p-q*h;this.n13=o*h+m;this.n21=h;this.n22=g*k;this.n23=-d*k;this.n31=-e*k;this.n32=m*h+o;this.n33=q-p*h;break;case "XZY":q=g*j;m=g*e;o=d*j;p=d*e;this.n11=j*k;this.n12=-h;this.n13=e*k;this.n21=q*h+p;this.n22=g*k;this.n23=m*h-o;this.n31=o*h-m;this.n32=d*k;this.n33=p*h+q;break;default:q=g*k,m=g*h,o=d*k,p=d*h,this.n11=j*k,this.n12=-j*h,this.n13=e,this.n21=m+o*e,this.n22=q-p*e,this.n23=-d*j,this.n31=p-q*e,this.n32=o+m*e,this.n33=g*j}return this},setRotationFromQuaternion:function(b){var c=
-b.x,d=b.y,e=b.z,h=b.w,g=c+c,j=d+d,k=e+e,b=c*g,q=c*j;c*=k;var m=d*j;d*=k;e*=k;g*=h;j*=h;h*=k;this.n11=1-(m+e);this.n12=q-h;this.n13=c+j;this.n21=q+h;this.n22=1-(b+e);this.n23=d-g;this.n31=c-j;this.n32=d+g;this.n33=1-(b+m);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},compose:function(b,c,d){var e=new THREE.Matrix4,h=new THREE.Matrix4;e.setRotationFromQuaternion(c);
+0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),e=Math.sin(c),h=1-d,g=b.x,j=b.y,k=b.z,o=h*g,m=h*j;this.set(o*g+d,o*j-e*k,o*k+e*j,0,o*j+e*k,m*j+d,m*k-e*g,0,o*k-e*j,m*k+e*g,h*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=
+new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var d=b.x,e=b.y,h=b.z,g=Math.cos(d),d=Math.sin(d),j=Math.cos(e),e=Math.sin(e),k=Math.cos(h),h=Math.sin(h);switch(c){case "YXZ":var o=
+j*k,m=j*h,r=e*k,p=e*h;this.n11=o+p*d;this.n12=r*d-m;this.n13=g*e;this.n21=g*h;this.n22=g*k;this.n23=-d;this.n31=m*d-r;this.n32=p+o*d;this.n33=g*j;break;case "ZXY":o=j*k;m=j*h;r=e*k;p=e*h;this.n11=o-p*d;this.n12=-g*h;this.n13=r+m*d;this.n21=m+r*d;this.n22=g*k;this.n23=p-o*d;this.n31=-g*e;this.n32=d;this.n33=g*j;break;case "ZYX":o=g*k;m=g*h;r=d*k;p=d*h;this.n11=j*k;this.n12=r*e-m;this.n13=o*e+p;this.n21=j*h;this.n22=p*e+o;this.n23=m*e-r;this.n31=-e;this.n32=d*j;this.n33=g*j;break;case "YZX":o=g*j;m=
+g*e;r=d*j;p=d*e;this.n11=j*k;this.n12=p-o*h;this.n13=r*h+m;this.n21=h;this.n22=g*k;this.n23=-d*k;this.n31=-e*k;this.n32=m*h+r;this.n33=o-p*h;break;case "XZY":o=g*j;m=g*e;r=d*j;p=d*e;this.n11=j*k;this.n12=-h;this.n13=e*k;this.n21=o*h+p;this.n22=g*k;this.n23=m*h-r;this.n31=r*h-m;this.n32=d*k;this.n33=p*h+o;break;default:o=g*k,m=g*h,r=d*k,p=d*h,this.n11=j*k,this.n12=-j*h,this.n13=e,this.n21=m+r*e,this.n22=o-p*e,this.n23=-d*j,this.n31=p-o*e,this.n32=r+m*e,this.n33=g*j}return this},setRotationFromQuaternion:function(b){var c=
+b.x,d=b.y,e=b.z,h=b.w,g=c+c,j=d+d,k=e+e,b=c*g,o=c*j;c*=k;var m=d*j;d*=k;e*=k;g*=h;j*=h;h*=k;this.n11=1-(m+e);this.n12=o-h;this.n13=c+j;this.n21=o+h;this.n22=1-(b+e);this.n23=d-g;this.n31=c-j;this.n32=d+g;this.n33=1-(b+m);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},compose:function(b,c,d){var e=new THREE.Matrix4,h=new THREE.Matrix4;e.setRotationFromQuaternion(c);
 h.setScale(d.x,d.y,d.z);this.multiply(e,h);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,d){var e=new THREE.Vector3(this.n11,this.n21,this.n31),h=new THREE.Vector3(this.n12,this.n22,this.n32),g=new THREE.Vector3(this.n13,this.n23,this.n33),b=b instanceof THREE.Vector3?b:new THREE.Vector3,c=c instanceof THREE.Quaternion?c:new THREE.Quaternion,d=d instanceof THREE.Vector3?d:new THREE.Vector3;d.x=e.length();d.y=h.length();d.z=g.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;
 h.setScale(d.x,d.y,d.z);this.multiply(e,h);this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},decompose:function(b,c,d){var e=new THREE.Vector3(this.n11,this.n21,this.n31),h=new THREE.Vector3(this.n12,this.n22,this.n32),g=new THREE.Vector3(this.n13,this.n23,this.n33),b=b instanceof THREE.Vector3?b:new THREE.Vector3,c=c instanceof THREE.Quaternion?c:new THREE.Quaternion,d=d instanceof THREE.Vector3?d:new THREE.Vector3;d.x=e.length();d.y=h.length();d.z=g.length();b.x=this.n14;b.y=this.n24;b.z=this.n34;
 e=this.clone();e.n11/=d.x;e.n21/=d.x;e.n31/=d.x;e.n12/=d.y;e.n22/=d.y;e.n32/=d.y;e.n13/=d.z;e.n23/=d.z;e.n33/=d.z;c.setFromRotationMatrix(e);return[b,c,d]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,e=1/c.y,h=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*e;this.n22=b.n22*e;this.n32=b.n32*e;this.n13=b.n13*h;this.n23=b.n23*h;this.n33=b.n33*h}};
 e=this.clone();e.n11/=d.x;e.n21/=d.x;e.n31/=d.x;e.n12/=d.y;e.n22/=d.y;e.n32/=d.y;e.n13/=d.z;e.n23/=d.z;e.n33/=d.z;c.setFromRotationMatrix(e);return[b,c,d]},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,e=1/c.y,h=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*e;this.n22=b.n22*e;this.n32=b.n32*e;this.n13=b.n13*h;this.n23=b.n23*h;this.n33=b.n33*h}};
-THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,e=b.n12,h=b.n13,g=b.n14,j=b.n21,k=b.n22,q=b.n23,m=b.n24,o=b.n31,p=b.n32,r=b.n33,v=b.n34,C=b.n41,x=b.n42,E=b.n43,J=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=q*v*x-m*r*x+m*p*E-k*v*E-q*p*J+k*r*J;c.n12=g*r*x-h*v*x-g*p*E+e*v*E+h*p*J-e*r*J;c.n13=h*m*x-g*q*x+g*k*E-e*m*E-h*k*J+e*q*J;c.n14=g*q*p-h*m*p-g*k*r+e*m*r+h*k*v-e*q*v;c.n21=m*r*C-q*v*C-m*o*E+j*v*E+q*o*J-j*r*J;c.n22=h*v*C-g*r*C+g*o*E-d*v*E-h*o*J+d*r*J;c.n23=g*q*C-h*m*C-g*j*E+d*m*E+h*j*J-d*q*J;c.n24=
-h*m*o-g*q*o+g*j*r-d*m*r-h*j*v+d*q*v;c.n31=k*v*C-m*p*C+m*o*x-j*v*x-k*o*J+j*p*J;c.n32=g*p*C-e*v*C-g*o*x+d*v*x+e*o*J-d*p*J;c.n33=h*m*C-g*k*C+g*j*x-d*m*x-e*j*J+d*k*J;c.n34=g*k*o-e*m*o-g*j*p+d*m*p+e*j*v-d*k*v;c.n41=q*p*C-k*r*C-q*o*x+j*r*x+k*o*E-j*p*E;c.n42=e*r*C-h*p*C+h*o*x-d*r*x-e*o*E+d*p*E;c.n43=h*k*C-e*q*C-h*j*x+d*q*x+e*j*E-d*k*E;c.n44=e*q*o-h*k*o+h*j*p-d*q*p-e*j*r+d*k*r;c.multiplyScalar(1/b.determinant());return c};
-THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,e=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,g=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,q=-b.n32*b.n11+b.n31*b.n12,m=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,p=b.n22*b.n11-b.n21*b.n12,b=b.n11*e+b.n21*j+b.n31*m;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*e;d[1]=b*h;d[2]=b*g;d[3]=b*j;d[4]=b*k;d[5]=b*q;d[6]=b*m;d[7]=b*o;d[8]=b*p;return c};
+THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,e=b.n12,h=b.n13,g=b.n14,j=b.n21,k=b.n22,o=b.n23,m=b.n24,r=b.n31,p=b.n32,q=b.n33,v=b.n34,C=b.n41,x=b.n42,F=b.n43,J=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=o*v*x-m*q*x+m*p*F-k*v*F-o*p*J+k*q*J;c.n12=g*q*x-h*v*x-g*p*F+e*v*F+h*p*J-e*q*J;c.n13=h*m*x-g*o*x+g*k*F-e*m*F-h*k*J+e*o*J;c.n14=g*o*p-h*m*p-g*k*q+e*m*q+h*k*v-e*o*v;c.n21=m*q*C-o*v*C-m*r*F+j*v*F+o*r*J-j*q*J;c.n22=h*v*C-g*q*C+g*r*F-d*v*F-h*r*J+d*q*J;c.n23=g*o*C-h*m*C-g*j*F+d*m*F+h*j*J-d*o*J;c.n24=
+h*m*r-g*o*r+g*j*q-d*m*q-h*j*v+d*o*v;c.n31=k*v*C-m*p*C+m*r*x-j*v*x-k*r*J+j*p*J;c.n32=g*p*C-e*v*C-g*r*x+d*v*x+e*r*J-d*p*J;c.n33=h*m*C-g*k*C+g*j*x-d*m*x-e*j*J+d*k*J;c.n34=g*k*r-e*m*r-g*j*p+d*m*p+e*j*v-d*k*v;c.n41=o*p*C-k*q*C-o*r*x+j*q*x+k*r*F-j*p*F;c.n42=e*q*C-h*p*C+h*r*x-d*q*x-e*r*F+d*p*F;c.n43=h*k*C-e*o*C-h*j*x+d*o*x+e*j*F-d*k*F;c.n44=e*o*r-h*k*r+h*j*p-d*o*p-e*j*q+d*k*q;c.multiplyScalar(1/b.determinant());return c};
+THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,e=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,g=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,o=-b.n32*b.n11+b.n31*b.n12,m=b.n23*b.n12-b.n22*b.n13,r=-b.n23*b.n11+b.n21*b.n13,p=b.n22*b.n11-b.n21*b.n12,b=b.n11*e+b.n21*j+b.n31*m;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*e;d[1]=b*h;d[2]=b*g;d[3]=b*j;d[4]=b*k;d[5]=b*o;d[6]=b*m;d[7]=b*r;d[8]=b*p;return c};
 THREE.Matrix4.makeFrustum=function(b,c,d,e,h,g){var j;j=new THREE.Matrix4;j.n11=2*h/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*h/(e-d);j.n23=(e+d)/(e-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(g+h)/(g-h);j.n34=-2*g*h/(g-h);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,e){var h,b=d*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,d,e)};
 THREE.Matrix4.makeFrustum=function(b,c,d,e,h,g){var j;j=new THREE.Matrix4;j.n11=2*h/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*h/(e-d);j.n23=(e+d)/(e-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(g+h)/(g-h);j.n34=-2*g*h/(g-h);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,e){var h,b=d*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*c,b*c,h,b,d,e)};
-THREE.Matrix4.makeOrtho=function(b,c,d,e,h,g){var j,k,q,m;j=new THREE.Matrix4;k=c-b;q=d-e;m=g-h;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/q;j.n23=0;j.n24=-((d+e)/q);j.n31=0;j.n32=0;j.n33=-2/m;j.n34=-((g+h)/m);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
+THREE.Matrix4.makeOrtho=function(b,c,d,e,h,g){var j,k,o,m;j=new THREE.Matrix4;k=c-b;o=d-e;m=g-h;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/o;j.n23=0;j.n24=-((d+e)/o);j.n31=0;j.n32=0;j.n33=-2/m;j.n34=-((g+h)/m);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
 THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;
 THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;
 this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this._vector=new THREE.Vector3;this.name=""};
 this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this._vector=new THREE.Vector3;this.name=""};
 THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===
 THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===
@@ -54,25 +54,25 @@ this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matri
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,d,e){this.x=b;this.y=c;this.z=d;this.w=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,d=b.x*c,e=b.y*c,h=b.z*c,b=Math.cos(e),e=Math.sin(e),c=Math.cos(-h),h=Math.sin(-h),g=Math.cos(d),d=Math.sin(d),j=b*c,k=e*h;this.w=j*g-k*d;this.x=j*d+k*g;this.y=e*c*g+b*h*d;this.z=b*h*g-e*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,e=Math.sin(d);
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(b,c,d,e){this.x=b;this.y=c;this.z=d;this.w=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,d=b.x*c,e=b.y*c,h=b.z*c,b=Math.cos(e),e=Math.sin(e),c=Math.cos(-h),h=Math.sin(-h),g=Math.cos(d),d=Math.sin(d),j=b*c,k=e*h;this.w=j*g-k*d;this.x=j*d+k*g;this.y=e*c*g+b*h*d;this.z=b*h*g-e*c*d;return this},setFromAxisAngle:function(b,c){var d=c/2,e=Math.sin(d);
 this.x=b.x*e;this.y=b.y*e;this.z=b.z*e;this.w=Math.cos(d);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z);
 this.x=b.x*e;this.y=b.y*e;this.z=b.z*e;this.w=Math.cos(d);return this},setFromRotationMatrix:function(b){var c=Math.pow(b.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+b.n11+b.n22+b.n33))/2;this.x=Math.sqrt(Math.max(0,c+b.n11-b.n22-b.n33))/2;this.y=Math.sqrt(Math.max(0,c-b.n11+b.n22-b.n33))/2;this.z=Math.sqrt(Math.max(0,c-b.n11-b.n22+b.n33))/2;this.x=b.n32-b.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=b.n13-b.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=b.n21-b.n12<0?-Math.abs(this.z):Math.abs(this.z);
 this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c=
 this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},multiplySelf:function(b){var c=
-this.x,d=this.y,e=this.z,h=this.w,g=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+h*g+d*k-e*j;this.y=d*b+h*j+e*g-c*k;this.z=e*b+h*k+c*j-d*g;this.w=h*b-c*g-d*j-e*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,e=b.y,h=b.z,g=this.x,j=this.y,k=this.z,q=this.w,m=q*d+j*h-k*e,o=q*e+k*d-g*h,p=q*h+g*e-j*d,d=-g*
-d-j*e-k*h;c.x=m*q+d*-g+o*-k-p*-j;c.y=o*q+d*-j+p*-g-m*-k;c.z=p*q+d*-k+m*-j-o*-g;return c}};THREE.Quaternion.slerp=function(b,c,d,e){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var g=Math.acos(h),j=Math.sqrt(1-h*h);if(Math.abs(j)<0.0010)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;h=Math.sin((1-e)*g)/j;e=Math.sin(e*g)/j;d.w=b.w*h+c.w*e;d.x=b.x*h+c.x*e;d.y=b.y*h+c.y*e;d.z=b.z*h+c.z*e;return d};
+this.x,d=this.y,e=this.z,h=this.w,g=b.x,j=b.y,k=b.z,b=b.w;this.x=c*b+h*g+d*k-e*j;this.y=d*b+h*j+e*g-c*k;this.z=e*b+h*k+c*j-d*g;this.w=h*b-c*g-d*j-e*k;return this},multiply:function(b,c){this.x=b.x*c.w+b.y*c.z-b.z*c.y+b.w*c.x;this.y=-b.x*c.z+b.y*c.w+b.z*c.x+b.w*c.y;this.z=b.x*c.y-b.y*c.x+b.z*c.w+b.w*c.z;this.w=-b.x*c.x-b.y*c.y-b.z*c.z+b.w*c.w;return this},multiplyVector3:function(b,c){c||(c=b);var d=b.x,e=b.y,h=b.z,g=this.x,j=this.y,k=this.z,o=this.w,m=o*d+j*h-k*e,r=o*e+k*d-g*h,p=o*h+g*e-j*d,d=-g*
+d-j*e-k*h;c.x=m*o+d*-g+r*-k-p*-j;c.y=r*o+d*-j+p*-g-m*-k;c.z=p*o+d*-k+m*-j-r*-g;return c}};THREE.Quaternion.slerp=function(b,c,d,e){var h=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(h)>=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var g=Math.acos(h),j=Math.sqrt(1-h*h);if(Math.abs(j)<0.0010)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;h=Math.sin((1-e)*g)/j;e=Math.sin(e*g)/j;d.w=b.w*h+c.w*e;d.x=b.x*h+c.x*e;d.y=b.y*h+c.y*e;d.z=b.z*h+c.z*e;return d};
 THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,d,e,h,g){this.a=b;this.b=c;this.c=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
 THREE.Vertex=function(b){this.position=b||new THREE.Vector3};THREE.Face3=function(b,c,d,e,h,g){this.a=b;this.b=c;this.c=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
 THREE.Face4=function(b,c,d,e,h,g,j){this.a=b;this.b=c;this.c=d;this.d=e;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)};
 THREE.Face4=function(b,c,d,e,h,g,j){this.a=b;this.b=c;this.c=d;this.d=e;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)};
 THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
 THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
 THREE.Geometry.prototype={constructor:THREE.Geometry,computeCentroids:function(){var b,c,d;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d.centroid.set(0,0,0),d instanceof THREE.Face3?(d.centroid.addSelf(this.vertices[d.a].position),d.centroid.addSelf(this.vertices[d.b].position),d.centroid.addSelf(this.vertices[d.c].position),d.centroid.divideScalar(3)):d instanceof THREE.Face4&&(d.centroid.addSelf(this.vertices[d.a].position),d.centroid.addSelf(this.vertices[d.b].position),d.centroid.addSelf(this.vertices[d.c].position),
 THREE.Geometry.prototype={constructor:THREE.Geometry,computeCentroids:function(){var b,c,d;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d.centroid.set(0,0,0),d instanceof THREE.Face3?(d.centroid.addSelf(this.vertices[d.a].position),d.centroid.addSelf(this.vertices[d.b].position),d.centroid.addSelf(this.vertices[d.c].position),d.centroid.divideScalar(3)):d instanceof THREE.Face4&&(d.centroid.addSelf(this.vertices[d.a].position),d.centroid.addSelf(this.vertices[d.b].position),d.centroid.addSelf(this.vertices[d.c].position),
-d.centroid.addSelf(this.vertices[d.d].position),d.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,d,e,h,g,j,k=new THREE.Vector3,q=new THREE.Vector3;e=0;for(h=this.faces.length;e<h;e++){g=this.faces[e];if(b&&g.vertexNormals.length){k.set(0,0,0);c=0;for(d=g.vertexNormals.length;c<d;c++)k.addSelf(g.vertexNormals[c]);k.divideScalar(3)}else c=this.vertices[g.a],d=this.vertices[g.b],j=this.vertices[g.c],k.sub(j.position,d.position),q.sub(c.position,d.position),k.crossSelf(q);k.isZero()||
+d.centroid.addSelf(this.vertices[d.d].position),d.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,d,e,h,g,j,k=new THREE.Vector3,o=new THREE.Vector3;e=0;for(h=this.faces.length;e<h;e++){g=this.faces[e];if(b&&g.vertexNormals.length){k.set(0,0,0);c=0;for(d=g.vertexNormals.length;c<d;c++)k.addSelf(g.vertexNormals[c]);k.divideScalar(3)}else c=this.vertices[g.a],d=this.vertices[g.b],j=this.vertices[g.c],k.sub(j.position,d.position),o.sub(c.position,d.position),k.crossSelf(o);k.isZero()||
 k.normalize();g.normal.copy(k)}},computeVertexNormals:function(){var b,c,d,e;if(this.__tmpVertices==void 0){e=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(d=this.faces[b],d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{e=
 k.normalize();g.normal.copy(k)}},computeVertexNormals:function(){var b,c,d,e;if(this.__tmpVertices==void 0){e=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(d=this.faces[b],d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{e=
 this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d.c].addSelf(d.normal)):d instanceof THREE.Face4&&(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d.c].addSelf(d.normal),e[d.d].addSelf(d.normal));b=0;for(c=this.vertices.length;b<c;b++)e[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(e[d.a]),
 this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d.c].addSelf(d.normal)):d instanceof THREE.Face4&&(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d.c].addSelf(d.normal),e[d.d].addSelf(d.normal));b=0;for(c=this.vertices.length;b<c;b++)e[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(e[d.a]),
-d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c]),d.vertexNormals[3].copy(e[d.d]))},computeTangents:function(){function b(b,f,c,d,e,h,g){k=b.vertices[f].position;q=b.vertices[c].position;m=b.vertices[d].position;o=j[e];p=j[h];r=j[g];v=q.x-k.x;C=m.x-k.x;x=q.y-k.y;E=m.y-k.y;J=q.z-k.z;ya=m.z-k.z;za=p.u-o.u;sa=r.u-o.u;V=p.v-o.v;u=r.v-o.v;Q=1/(za*u-sa*V);qa.set((u*v-
-V*C)*Q,(u*x-V*E)*Q,(u*J-V*ya)*Q);N.set((za*C-sa*v)*Q,(za*E-sa*x)*Q,(za*ya-sa*J)*Q);T[f].addSelf(qa);T[c].addSelf(qa);T[d].addSelf(qa);U[f].addSelf(N);U[c].addSelf(N);U[d].addSelf(N)}var c,d,e,h,g,j,k,q,m,o,p,r,v,C,x,E,J,ya,za,sa,V,u,Q,O,T=[],U=[],qa=new THREE.Vector3,N=new THREE.Vector3,L=new THREE.Vector3,f=new THREE.Vector3,ua=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++)T[c]=new THREE.Vector3,U[c]=new THREE.Vector3;c=0;for(d=this.faces.length;c<d;c++)g=this.faces[c],j=this.faceVertexUvs[0][c],
-g instanceof THREE.Face3?b(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(b(this,g.a,g.b,g.c,0,1,2),b(this,g.a,g.b,g.d,0,1,3));var Aa=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){g=this.faces[c];for(e=0;e<g.vertexNormals.length;e++)ua.copy(g.vertexNormals[e]),h=g[Aa[e]],O=T[h],L.copy(O),L.subSelf(ua.multiplyScalar(ua.dot(O))).normalize(),f.cross(g.vertexNormals[e],O),h=f.dot(U[h]),h=h<0?-1:1,g.vertexTangents[e]=new THREE.Vector4(L.x,L.y,L.z,h)}this.hasTangents=!0},computeBoundingBox:function(){var b;
+d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c]),d.vertexNormals[3].copy(e[d.d]))},computeTangents:function(){function b(b,f,c,d,e,h,g){k=b.vertices[f].position;o=b.vertices[c].position;m=b.vertices[d].position;r=j[e];p=j[h];q=j[g];v=o.x-k.x;C=m.x-k.x;x=o.y-k.y;F=m.y-k.y;J=o.z-k.z;za=m.z-k.z;Aa=p.u-r.u;ta=q.u-r.u;W=p.v-r.v;t=q.v-r.v;Q=1/(Aa*t-ta*W);ra.set((t*v-
+W*C)*Q,(t*x-W*F)*Q,(t*J-W*za)*Q);N.set((Aa*C-ta*v)*Q,(Aa*F-ta*x)*Q,(Aa*za-ta*J)*Q);U[f].addSelf(ra);U[c].addSelf(ra);U[d].addSelf(ra);V[f].addSelf(N);V[c].addSelf(N);V[d].addSelf(N)}var c,d,e,h,g,j,k,o,m,r,p,q,v,C,x,F,J,za,Aa,ta,W,t,Q,O,U=[],V=[],ra=new THREE.Vector3,N=new THREE.Vector3,L=new THREE.Vector3,f=new THREE.Vector3,va=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++)U[c]=new THREE.Vector3,V[c]=new THREE.Vector3;c=0;for(d=this.faces.length;c<d;c++)g=this.faces[c],j=this.faceVertexUvs[0][c],
+g instanceof THREE.Face3?b(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(b(this,g.a,g.b,g.c,0,1,2),b(this,g.a,g.b,g.d,0,1,3));var Ba=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){g=this.faces[c];for(e=0;e<g.vertexNormals.length;e++)va.copy(g.vertexNormals[e]),h=g[Ba[e]],O=U[h],L.copy(O),L.subSelf(va.multiplyScalar(va.dot(O))).normalize(),f.cross(g.vertexNormals[e],O),h=f.dot(V[h]),h=h<0?-1:1,g.vertexTangents[e]=new THREE.Vector4(L.x,L.y,L.z,h)}this.hasTangents=!0},computeBoundingBox:function(){var b;
 if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;
 if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;
 else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;c<d;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,c){return Math.min(b,c)+"_"+Math.max(b,c)}function c(b,c,d){b[c]===
 else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;c<d;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,c){return Math.min(b,c)+"_"+Math.max(b,c)}function c(b,c,d){b[c]===
 void 0?(b[c]={set:{},array:[]},b[c].set[d]=1,b[c].array.push(d)):b[c].set[d]===void 0&&(b[c].set[d]=1,b[c].array.push(d))}var d,e,h,g,j,k={};d=0;for(e=this.faces.length;d<e;d++)j=this.faces[d],j instanceof THREE.Face3?(h=b(j.a,j.b),c(k,h,d),h=b(j.b,j.c),c(k,h,d),h=b(j.a,j.c),c(k,h,d)):j instanceof THREE.Face4&&(h=b(j.b,j.d),c(k,h,d),h=b(j.a,j.b),c(k,h,d),h=b(j.a,j.d),c(k,h,d),h=b(j.b,j.c),c(k,h,d),h=b(j.c,j.d),c(k,h,d));d=0;for(e=this.edges.length;d<e;d++){j=this.edges[d];h=j.vertexIndices[0];g=j.vertexIndices[1];
 void 0?(b[c]={set:{},array:[]},b[c].set[d]=1,b[c].array.push(d)):b[c].set[d]===void 0&&(b[c].set[d]=1,b[c].array.push(d))}var d,e,h,g,j,k={};d=0;for(e=this.faces.length;d<e;d++)j=this.faces[d],j instanceof THREE.Face3?(h=b(j.a,j.b),c(k,h,d),h=b(j.b,j.c),c(k,h,d),h=b(j.a,j.c),c(k,h,d)):j instanceof THREE.Face4&&(h=b(j.b,j.d),c(k,h,d),h=b(j.a,j.b),c(k,h,d),h=b(j.a,j.d),c(k,h,d),h=b(j.b,j.c),c(k,h,d),h=b(j.c,j.d),c(k,h,d));d=0;for(e=this.edges.length;d<e;d++){j=this.edges[d];h=j.vertexIndices[0];g=j.vertexIndices[1];
 j.faceIndices=k[b(h,g)].array;for(h=0;h<j.faceIndices.length;h++)g=j.faceIndices[h],j.faces.push(this.faces[g])}}};THREE.GeometryIdCounter=0;
 j.faceIndices=k[b(h,g)].array;for(h=0;h<j.faceIndices.length;h++)g=j.faceIndices[h],j.faces.push(this.faces[g])}}};THREE.GeometryIdCounter=0;
-THREE.Spline=function(b){function c(b,c,d,e,h,g,j){b=(d-b)*0.5;e=(e-c)*0.5;return(2*(c-d)+b+e)*j+(-3*(c-d)-2*b-e)*g+b*h+c}this.points=b;var d=[],e={x:0,y:0,z:0},h,g,j,k,q,m,o,p,r;this.initFromArray=function(b){this.points=[];for(var c=0;c<b.length;c++)this.points[c]={x:b[c][0],y:b[c][1],z:b[c][2]}};this.getPoint=function(b){h=(this.points.length-1)*b;g=Math.floor(h);j=h-g;d[0]=g==0?g:g-1;d[1]=g;d[2]=g>this.points.length-2?g:g+1;d[3]=g>this.points.length-3?g:g+2;m=this.points[d[0]];o=this.points[d[1]];
-p=this.points[d[2]];r=this.points[d[3]];k=j*j;q=j*k;e.x=c(m.x,o.x,p.x,r.x,j,k,q);e.y=c(m.y,o.y,p.y,r.y,j,k,q);e.z=c(m.z,o.z,p.z,r.z,j,k,q);return e};this.getControlPointsArray=function(){var b,c,d=this.points.length,e=[];for(b=0;b<d;b++)c=this.points[b],e[b]=[c.x,c.y,c.z];return e};this.getLength=function(b){var c,d,e=c=c=0,h=new THREE.Vector3,g=new THREE.Vector3,j=[],k=0;j[0]=0;b||(b=100);d=this.points.length*b;h.copy(this.points[0]);for(b=1;b<d;b++)c=b/d,position=this.getPoint(c),g.copy(position),
-k+=g.distanceTo(h),h.copy(position),c*=this.points.length-1,c=Math.floor(c),c!=e&&(j[c]=k,e=c);j[j.length]=k;return{chunks:j,total:k}};this.reparametrizeByArcLength=function(b){var c,d,e,h,g,j,k=[],m=new THREE.Vector3,q=this.getLength();k.push(m.copy(this.points[0]).clone());for(c=1;c<this.points.length;c++){d=q.chunks[c]-q.chunks[c-1];j=Math.ceil(b*d/q.total);h=(c-1)/(this.points.length-1);g=c/(this.points.length-1);for(d=1;d<j-1;d++)e=h+d*(1/j)*(g-h),position=this.getPoint(e),k.push(m.copy(position).clone());
+THREE.Spline=function(b){function c(b,c,d,e,h,g,j){b=(d-b)*0.5;e=(e-c)*0.5;return(2*(c-d)+b+e)*j+(-3*(c-d)-2*b-e)*g+b*h+c}this.points=b;var d=[],e={x:0,y:0,z:0},h,g,j,k,o,m,r,p,q;this.initFromArray=function(b){this.points=[];for(var c=0;c<b.length;c++)this.points[c]={x:b[c][0],y:b[c][1],z:b[c][2]}};this.getPoint=function(b){h=(this.points.length-1)*b;g=Math.floor(h);j=h-g;d[0]=g==0?g:g-1;d[1]=g;d[2]=g>this.points.length-2?g:g+1;d[3]=g>this.points.length-3?g:g+2;m=this.points[d[0]];r=this.points[d[1]];
+p=this.points[d[2]];q=this.points[d[3]];k=j*j;o=j*k;e.x=c(m.x,r.x,p.x,q.x,j,k,o);e.y=c(m.y,r.y,p.y,q.y,j,k,o);e.z=c(m.z,r.z,p.z,q.z,j,k,o);return e};this.getControlPointsArray=function(){var b,c,d=this.points.length,e=[];for(b=0;b<d;b++)c=this.points[b],e[b]=[c.x,c.y,c.z];return e};this.getLength=function(b){var c,d,e=c=c=0,h=new THREE.Vector3,g=new THREE.Vector3,j=[],k=0;j[0]=0;b||(b=100);d=this.points.length*b;h.copy(this.points[0]);for(b=1;b<d;b++)c=b/d,position=this.getPoint(c),g.copy(position),
+k+=g.distanceTo(h),h.copy(position),c*=this.points.length-1,c=Math.floor(c),c!=e&&(j[c]=k,e=c);j[j.length]=k;return{chunks:j,total:k}};this.reparametrizeByArcLength=function(b){var c,d,e,h,g,j,k=[],m=new THREE.Vector3,o=this.getLength();k.push(m.copy(this.points[0]).clone());for(c=1;c<this.points.length;c++){d=o.chunks[c]-o.chunks[c-1];j=Math.ceil(b*d/o.total);h=(c-1)/(this.points.length-1);g=c/(this.points.length-1);for(d=1;d<j-1;d++)e=h+d*(1/j)*(g-h),position=this.getPoint(e),k.push(m.copy(position).clone());
 k.push(m.copy(this.points[c]).clone())}this.points=k}};THREE.Edge=function(b,c,d,e){this.vertices=[b,c];this.vertexIndices=[d,e];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,c,d,e,h){THREE.Object3D.call(this);this.fov=b||50;this.aspect=c||1;this.near=d||0.1;this.far=e||2E3;this.target=h||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
 k.push(m.copy(this.points[c]).clone())}this.points=k}};THREE.Edge=function(b,c,d,e){this.vertices=[b,c];this.vertexIndices=[d,e];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,c,d,e,h){THREE.Object3D.call(this);this.fov=b||50;this.aspect=c||1;this.near=d||0.1;this.far=e||2E3;this.target=h||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
 THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);c.multiplyScalar(b);this.position.addSelf(c);this.target.position.addSelf(c)};
 THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);c.multiplyScalar(b);this.position.addSelf(c);this.target.position.addSelf(c)};
 THREE.Camera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var b=this.fullWidth/this.fullHeight,c=Math.tan(this.fov*Math.PI/360)*this.near,d=-c,e=b*d,b=Math.abs(b*c-e),d=Math.abs(c-d);this.projectionMatrix=THREE.Matrix4.makeFrustum(e+this.x*b/this.fullWidth,e+(this.x+this.width)*b/this.fullWidth,c-(this.y+this.height)*d/this.fullHeight,c-this.y*d/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
 THREE.Camera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var b=this.fullWidth/this.fullHeight,c=Math.tan(this.fov*Math.PI/360)*this.near,d=-c,e=b*d,b=Math.abs(b*c-e),d=Math.abs(c-d);this.projectionMatrix=THREE.Matrix4.makeFrustum(e+this.x*b/this.fullWidth,e+(this.x+this.width)*b/this.fullWidth,c-(this.y+this.height)*d/this.fullHeight,c-this.y*d/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
@@ -126,17 +126,17 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.c
 THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1)this.objects.push(b),this.__objectsAdded.push(b);for(var c=0;c<b.children.length;c++)this.addChildRecurse(b.children[c])};THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};
 THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1)this.objects.push(b),this.__objectsAdded.push(b);for(var c=0;c<b.children.length;c++)this.addChildRecurse(b.children[c])};THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};
 THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else b instanceof THREE.Camera||(c=this.objects.indexOf(b),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(b)));for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;
 THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else b instanceof THREE.Camera||(c=this.objects.indexOf(b),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(b)));for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;
 THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,c,d){this.color=new THREE.Color(b);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==void 0?c:2.5E-4};
 THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,c,d){this.color=new THREE.Color(b);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==void 0?c:2.5E-4};
-THREE.Projector=function(){function b(){var b=q[k]=q[k]||new THREE.RenderableVertex;k++;return b}function c(b,c){return c.z-b.z}function d(b,c){var d=0,f=1,e=b.z+b.w,h=c.z+c.w,g=-b.z+b.w,j=-c.z+c.w;return e>=0&&h>=0&&g>=0&&j>=0?!0:e<0&&h<0||g<0&&j<0?!1:(e<0?d=Math.max(d,e/(e-h)):h<0&&(f=Math.min(f,e/(e-h))),g<0?d=Math.max(d,g/(g-j)):j<0&&(f=Math.min(f,g/(g-j))),f<d?!1:(b.lerpSelf(c,d),c.lerpSelf(b,1-f),!0))}var e,h,g=[],j,k,q=[],m,o,p=[],r,v=[],C,x,E=[],J,ya,za=[],sa=new THREE.Vector4,V=new THREE.Vector4,
-u=new THREE.Matrix4,Q=new THREE.Matrix4,O=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],T=new THREE.Vector4,U=new THREE.Vector4;this.projectVector=function(b,c){u.multiply(c.projectionMatrix,c.matrixWorldInverse);u.multiplyVector3(b);return b};this.unprojectVector=function(b,c){u.multiply(c.matrixWorld,THREE.Matrix4.makeInvert(c.projectionMatrix));u.multiplyVector3(b);return b};this.projectObjects=function(b,d,j){var d=[],f,k,m;h=0;k=
-b.objects;b=0;for(f=k.length;b<f;b++){m=k[b];var q;if(!(q=!m.visible))if(q=m instanceof THREE.Mesh){a:{q=void 0;for(var o=m.matrixWorld,p=-m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)),r=0;r<6;r++)if(q=O[r].x*o.n14+O[r].y*o.n24+O[r].z*o.n34+O[r].w,q<=p){q=!1;break a}q=!0}q=!q}if(!q)q=g[h]=g[h]||new THREE.RenderableObject,h++,e=q,sa.copy(m.position),u.multiplyVector3(sa),e.object=m,e.z=sa.z,d.push(e)}j&&d.sort(c);return d};this.projectScene=function(e,h,g){var f=
-[],sa=h.near,Aa=h.far,ta,va,Y,pa,D,W,P,S,fa,K,Ba,Ea,wa,ha,Z,Fa,Da;ya=x=r=o=0;h.matrixAutoUpdate&&h.update(void 0,!0);e.update(void 0,!1,h);u.multiply(h.projectionMatrix,h.matrixWorldInverse);O[0].set(u.n41-u.n11,u.n42-u.n12,u.n43-u.n13,u.n44-u.n14);O[1].set(u.n41+u.n11,u.n42+u.n12,u.n43+u.n13,u.n44+u.n14);O[2].set(u.n41+u.n21,u.n42+u.n22,u.n43+u.n23,u.n44+u.n24);O[3].set(u.n41-u.n21,u.n42-u.n22,u.n43-u.n23,u.n44-u.n24);O[4].set(u.n41-u.n31,u.n42-u.n32,u.n43-u.n33,u.n44-u.n34);O[5].set(u.n41+u.n31,
-u.n42+u.n32,u.n43+u.n33,u.n44+u.n34);for(ta=0;ta<6;ta++)fa=O[ta],fa.divideScalar(Math.sqrt(fa.x*fa.x+fa.y*fa.y+fa.z*fa.z));fa=this.projectObjects(e,h,!0);e=0;for(ta=fa.length;e<ta;e++)if(K=fa[e].object,K.visible)if(Ba=K.matrixWorld,Ea=K.matrixRotationWorld,wa=K.materials,ha=K.overdraw,k=0,K instanceof THREE.Mesh){Z=K.geometry;pa=Z.vertices;Fa=Z.faces;Z=Z.faceVertexUvs;va=0;for(Y=pa.length;va<Y;va++)j=b(),j.positionWorld.copy(pa[va].position),Ba.multiplyVector3(j.positionWorld),j.positionScreen.copy(j.positionWorld),
-u.multiplyVector4(j.positionScreen),j.positionScreen.x/=j.positionScreen.w,j.positionScreen.y/=j.positionScreen.w,j.visible=j.positionScreen.z>sa&&j.positionScreen.z<Aa;pa=0;for(va=Fa.length;pa<va;pa++){Y=Fa[pa];if(Y instanceof THREE.Face3)if(D=q[Y.a],W=q[Y.b],P=q[Y.c],D.visible&&W.visible&&P.visible&&(K.doubleSided||K.flipSided!=(P.positionScreen.x-D.positionScreen.x)*(W.positionScreen.y-D.positionScreen.y)-(P.positionScreen.y-D.positionScreen.y)*(W.positionScreen.x-D.positionScreen.x)<0))S=p[o]=
-p[o]||new THREE.RenderableFace3,o++,m=S,m.v1.copy(D),m.v2.copy(W),m.v3.copy(P);else continue;else if(Y instanceof THREE.Face4)if(D=q[Y.a],W=q[Y.b],P=q[Y.c],S=q[Y.d],D.visible&&W.visible&&P.visible&&S.visible&&(K.doubleSided||K.flipSided!=((S.positionScreen.x-D.positionScreen.x)*(W.positionScreen.y-D.positionScreen.y)-(S.positionScreen.y-D.positionScreen.y)*(W.positionScreen.x-D.positionScreen.x)<0||(W.positionScreen.x-P.positionScreen.x)*(S.positionScreen.y-P.positionScreen.y)-(W.positionScreen.y-
-P.positionScreen.y)*(S.positionScreen.x-P.positionScreen.x)<0)))Da=v[r]=v[r]||new THREE.RenderableFace4,r++,m=Da,m.v1.copy(D),m.v2.copy(W),m.v3.copy(P),m.v4.copy(S);else continue;m.normalWorld.copy(Y.normal);Ea.multiplyVector3(m.normalWorld);m.centroidWorld.copy(Y.centroid);Ba.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);u.multiplyVector3(m.centroidScreen);P=Y.vertexNormals;D=0;for(W=P.length;D<W;D++)S=m.vertexNormalsWorld[D],S.copy(P[D]),Ea.multiplyVector3(S);D=0;for(W=
-Z.length;D<W;D++)if(Da=Z[D][pa]){P=0;for(S=Da.length;P<S;P++)m.uvs[D][P]=Da[P]}m.meshMaterials=wa;m.faceMaterials=Y.materials;m.overdraw=ha;m.z=m.centroidScreen.z;f.push(m)}}else if(K instanceof THREE.Line){Q.multiply(u,Ba);pa=K.geometry.vertices;D=b();D.positionScreen.copy(pa[0].position);Q.multiplyVector4(D.positionScreen);va=1;for(Y=pa.length;va<Y;va++)if(D=b(),D.positionScreen.copy(pa[va].position),Q.multiplyVector4(D.positionScreen),W=q[k-2],T.copy(D.positionScreen),U.copy(W.positionScreen),
-d(T,U))T.multiplyScalar(1/T.w),U.multiplyScalar(1/U.w),Ba=E[x]=E[x]||new THREE.RenderableLine,x++,C=Ba,C.v1.positionScreen.copy(T),C.v2.positionScreen.copy(U),C.z=Math.max(T.z,U.z),C.materials=K.materials,f.push(C)}else if(K instanceof THREE.Particle&&(V.set(K.matrixWorld.n14,K.matrixWorld.n24,K.matrixWorld.n34,1),u.multiplyVector4(V),V.z/=V.w,V.z>0&&V.z<1))Ba=za[ya]=za[ya]||new THREE.RenderableParticle,ya++,J=Ba,J.x=V.x/V.w,J.y=V.y/V.w,J.z=V.z,J.rotation=K.rotation.z,J.scale.x=K.scale.x*Math.abs(J.x-
-(V.x+h.projectionMatrix.n11)/(V.w+h.projectionMatrix.n14)),J.scale.y=K.scale.y*Math.abs(J.y-(V.y+h.projectionMatrix.n22)/(V.w+h.projectionMatrix.n24)),J.materials=K.materials,f.push(J);g&&f.sort(c);return f}};
+THREE.Projector=function(){function b(){var b=o[k]=o[k]||new THREE.RenderableVertex;k++;return b}function c(b,c){return c.z-b.z}function d(b,c){var d=0,f=1,e=b.z+b.w,h=c.z+c.w,g=-b.z+b.w,j=-c.z+c.w;return e>=0&&h>=0&&g>=0&&j>=0?!0:e<0&&h<0||g<0&&j<0?!1:(e<0?d=Math.max(d,e/(e-h)):h<0&&(f=Math.min(f,e/(e-h))),g<0?d=Math.max(d,g/(g-j)):j<0&&(f=Math.min(f,g/(g-j))),f<d?!1:(b.lerpSelf(c,d),c.lerpSelf(b,1-f),!0))}var e,h,g=[],j,k,o=[],m,r,p=[],q,v=[],C,x,F=[],J,za,Aa=[],ta=new THREE.Vector4,W=new THREE.Vector4,
+t=new THREE.Matrix4,Q=new THREE.Matrix4,O=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],U=new THREE.Vector4,V=new THREE.Vector4;this.projectVector=function(b,c){t.multiply(c.projectionMatrix,c.matrixWorldInverse);t.multiplyVector3(b);return b};this.unprojectVector=function(b,c){t.multiply(c.matrixWorld,THREE.Matrix4.makeInvert(c.projectionMatrix));t.multiplyVector3(b);return b};this.projectObjects=function(b,d,j){var d=[],f,k,m;h=0;k=
+b.objects;b=0;for(f=k.length;b<f;b++){m=k[b];var o;if(!(o=!m.visible))if(o=m instanceof THREE.Mesh){a:{o=void 0;for(var r=m.matrixWorld,p=-m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)),q=0;q<6;q++)if(o=O[q].x*r.n14+O[q].y*r.n24+O[q].z*r.n34+O[q].w,o<=p){o=!1;break a}o=!0}o=!o}if(!o)o=g[h]=g[h]||new THREE.RenderableObject,h++,e=o,ta.copy(m.position),t.multiplyVector3(ta),e.object=m,e.z=ta.z,d.push(e)}j&&d.sort(c);return d};this.projectScene=function(e,h,g){var f=
+[],ta=h.near,Ba=h.far,ua,wa,Z,qa,E,X,P,T,ga,K,Ca,Fa,xa,ia,$,Ga,Ea;za=x=q=r=0;h.matrixAutoUpdate&&h.update(void 0,!0);e.update(void 0,!1,h);t.multiply(h.projectionMatrix,h.matrixWorldInverse);O[0].set(t.n41-t.n11,t.n42-t.n12,t.n43-t.n13,t.n44-t.n14);O[1].set(t.n41+t.n11,t.n42+t.n12,t.n43+t.n13,t.n44+t.n14);O[2].set(t.n41+t.n21,t.n42+t.n22,t.n43+t.n23,t.n44+t.n24);O[3].set(t.n41-t.n21,t.n42-t.n22,t.n43-t.n23,t.n44-t.n24);O[4].set(t.n41-t.n31,t.n42-t.n32,t.n43-t.n33,t.n44-t.n34);O[5].set(t.n41+t.n31,
+t.n42+t.n32,t.n43+t.n33,t.n44+t.n34);for(ua=0;ua<6;ua++)ga=O[ua],ga.divideScalar(Math.sqrt(ga.x*ga.x+ga.y*ga.y+ga.z*ga.z));ga=this.projectObjects(e,h,!0);e=0;for(ua=ga.length;e<ua;e++)if(K=ga[e].object,K.visible)if(Ca=K.matrixWorld,Fa=K.matrixRotationWorld,xa=K.materials,ia=K.overdraw,k=0,K instanceof THREE.Mesh){$=K.geometry;qa=$.vertices;Ga=$.faces;$=$.faceVertexUvs;wa=0;for(Z=qa.length;wa<Z;wa++)j=b(),j.positionWorld.copy(qa[wa].position),Ca.multiplyVector3(j.positionWorld),j.positionScreen.copy(j.positionWorld),
+t.multiplyVector4(j.positionScreen),j.positionScreen.x/=j.positionScreen.w,j.positionScreen.y/=j.positionScreen.w,j.visible=j.positionScreen.z>ta&&j.positionScreen.z<Ba;qa=0;for(wa=Ga.length;qa<wa;qa++){Z=Ga[qa];if(Z instanceof THREE.Face3)if(E=o[Z.a],X=o[Z.b],P=o[Z.c],E.visible&&X.visible&&P.visible&&(K.doubleSided||K.flipSided!=(P.positionScreen.x-E.positionScreen.x)*(X.positionScreen.y-E.positionScreen.y)-(P.positionScreen.y-E.positionScreen.y)*(X.positionScreen.x-E.positionScreen.x)<0))T=p[r]=
+p[r]||new THREE.RenderableFace3,r++,m=T,m.v1.copy(E),m.v2.copy(X),m.v3.copy(P);else continue;else if(Z instanceof THREE.Face4)if(E=o[Z.a],X=o[Z.b],P=o[Z.c],T=o[Z.d],E.visible&&X.visible&&P.visible&&T.visible&&(K.doubleSided||K.flipSided!=((T.positionScreen.x-E.positionScreen.x)*(X.positionScreen.y-E.positionScreen.y)-(T.positionScreen.y-E.positionScreen.y)*(X.positionScreen.x-E.positionScreen.x)<0||(X.positionScreen.x-P.positionScreen.x)*(T.positionScreen.y-P.positionScreen.y)-(X.positionScreen.y-
+P.positionScreen.y)*(T.positionScreen.x-P.positionScreen.x)<0)))Ea=v[q]=v[q]||new THREE.RenderableFace4,q++,m=Ea,m.v1.copy(E),m.v2.copy(X),m.v3.copy(P),m.v4.copy(T);else continue;m.normalWorld.copy(Z.normal);Fa.multiplyVector3(m.normalWorld);m.centroidWorld.copy(Z.centroid);Ca.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);t.multiplyVector3(m.centroidScreen);P=Z.vertexNormals;E=0;for(X=P.length;E<X;E++)T=m.vertexNormalsWorld[E],T.copy(P[E]),Fa.multiplyVector3(T);E=0;for(X=
+$.length;E<X;E++)if(Ea=$[E][qa]){P=0;for(T=Ea.length;P<T;P++)m.uvs[E][P]=Ea[P]}m.meshMaterials=xa;m.faceMaterials=Z.materials;m.overdraw=ia;m.z=m.centroidScreen.z;f.push(m)}}else if(K instanceof THREE.Line){Q.multiply(t,Ca);qa=K.geometry.vertices;E=b();E.positionScreen.copy(qa[0].position);Q.multiplyVector4(E.positionScreen);wa=1;for(Z=qa.length;wa<Z;wa++)if(E=b(),E.positionScreen.copy(qa[wa].position),Q.multiplyVector4(E.positionScreen),X=o[k-2],U.copy(E.positionScreen),V.copy(X.positionScreen),
+d(U,V))U.multiplyScalar(1/U.w),V.multiplyScalar(1/V.w),Ca=F[x]=F[x]||new THREE.RenderableLine,x++,C=Ca,C.v1.positionScreen.copy(U),C.v2.positionScreen.copy(V),C.z=Math.max(U.z,V.z),C.materials=K.materials,f.push(C)}else if(K instanceof THREE.Particle&&(W.set(K.matrixWorld.n14,K.matrixWorld.n24,K.matrixWorld.n34,1),t.multiplyVector4(W),W.z/=W.w,W.z>0&&W.z<1))Ca=Aa[za]=Aa[za]||new THREE.RenderableParticle,za++,J=Ca,J.x=W.x/W.w,J.y=W.y/W.w,J.z=W.z,J.rotation=K.rotation.z,J.scale.x=K.scale.x*Math.abs(J.x-
+(W.x+h.projectionMatrix.n11)/(W.w+h.projectionMatrix.n14)),J.scale.y=K.scale.y*Math.abs(J.y-(W.y+h.projectionMatrix.n22)/(W.w+h.projectionMatrix.n24)),J.materials=K.materials,f.push(J);g&&f.sort(c);return f}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
 envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
 envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
 map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",
 map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",
@@ -172,113 +172,113 @@ THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderCh
 "void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",
 "void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",
 THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},depthRGBA:{uniforms:{},fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}",vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,
 THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},depthRGBA:{uniforms:{},fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}",vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,
 "void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")}};
 "void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")}};
-THREE.WebGLRenderer=function(b){function c(b,c,d){var e,h,g,j=b.vertices,A=j.length,k=b.colors,R=k.length,B=b.__vertexArray,F=b.__colorArray,m=b.__sortArray,q=b.__dirtyVertices,o=b.__dirtyColors,p=b.__webglCustomAttributes,r,u;if(p)for(r in p)p[r].offset=0;if(d.sortParticles){Z.multiplySelf(d.matrixWorld);for(e=0;e<A;e++)h=j[e].position,Ha.copy(h),Z.multiplyVector3(Ha),m[e]=[Ha.z,e];m.sort(function(b,c){return c[0]-b[0]});for(e=0;e<A;e++)h=j[m[e][1]].position,g=e*3,B[g]=h.x,B[g+1]=h.y,B[g+2]=h.z;
-for(e=0;e<R;e++)g=e*3,color=k[m[e][1]],F[g]=color.r,F[g+1]=color.g,F[g+2]=color.b;if(p)for(r in p){e=p[r];k=e.value.length;for(g=0;g<k;g++){index=m[g][1];R=e.offset;if(e.size===1){if(e.boundTo===void 0||e.boundTo==="vertices")e.array[R]=e.value[index]}else{if(e.boundTo===void 0||e.boundTo==="vertices")u=e.value[index];e.size===2?(e.array[R]=u.x,e.array[R+1]=u.y):e.size===3?e.type==="c"?(e.array[R]=u.r,e.array[R+1]=u.g,e.array[R+2]=u.b):(e.array[R]=u.x,e.array[R+1]=u.y,e.array[R+2]=u.z):(e.array[R]=
-u.x,e.array[R+1]=u.y,e.array[R+2]=u.z,e.array[R+3]=u.w)}e.offset+=e.size}}}else{if(q)for(e=0;e<A;e++)h=j[e].position,g=e*3,B[g]=h.x,B[g+1]=h.y,B[g+2]=h.z;if(o)for(e=0;e<R;e++)color=k[e],g=e*3,F[g]=color.r,F[g+1]=color.g,F[g+2]=color.b;if(p)for(r in p)if(e=p[r],e.__original.needsUpdate){k=e.value.length;for(g=0;g<k;g++){R=e.offset;if(e.size===1){if(e.boundTo===void 0||e.boundTo==="vertices")e.array[R]=e.value[g]}else{if(e.boundTo===void 0||e.boundTo==="vertices")u=e.value[g];e.size===2?(e.array[R]=
-u.x,e.array[R+1]=u.y):e.size===3?e.type==="c"?(e.array[R]=u.r,e.array[R+1]=u.g,e.array[R+2]=u.b):(e.array[R]=u.x,e.array[R+1]=u.y,e.array[R+2]=u.z):(e.array[R]=u.x,e.array[R+1]=u.y,e.array[R+2]=u.z,e.array[R+3]=u.w)}e.offset+=e.size}}}if(q||d.sortParticles)f.bindBuffer(f.ARRAY_BUFFER,b.__webglVertexBuffer),f.bufferData(f.ARRAY_BUFFER,B,c);if(o||d.sortParticles)f.bindBuffer(f.ARRAY_BUFFER,b.__webglColorBuffer),f.bufferData(f.ARRAY_BUFFER,F,c);if(p)for(r in p)if(e=p[r],e.__original.needsUpdate||d.sortParticles)f.bindBuffer(f.ARRAY_BUFFER,
-e.buffer),f.bufferData(f.ARRAY_BUFFER,e.array,c)}function d(b,c,d,e,h){e.program||L.initMaterial(e,c,d,h);if(e.morphTargets&&!h.__webglMorphTargetInfluences){h.__webglMorphTargetInfluences=new Float32Array(L.maxMorphTargets);for(var g=0,j=L.maxMorphTargets;g<j;g++)h.__webglMorphTargetInfluences[g]=0}var g=e.program,j=g.uniforms,A=e.uniforms;g!=Aa&&(f.useProgram(g),Aa=g);f.uniformMatrix4fv(j.projectionMatrix,!1,Fa);if(d&&(e instanceof THREE.MeshBasicMaterial||e instanceof THREE.MeshLambertMaterial||
-e instanceof THREE.MeshPhongMaterial||e instanceof THREE.LineBasicMaterial||e instanceof THREE.ParticleBasicMaterial||e.fog))if(A.fogColor.value=d.color,d instanceof THREE.Fog)A.fogNear.value=d.near,A.fogFar.value=d.far;else if(d instanceof THREE.FogExp2)A.fogDensity.value=d.density;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e.lights){var k,m,B,F=0,q=0,o=0,p,u,r,t=Ta,v=t.directional.colors,H=t.directional.positions,C=t.point.colors,z=t.point.positions,x=t.point.distances,
-J=0,E=0,d=m=r=0;for(k=c.length;d<k;d++)if(m=c[d],B=m.color,p=m.position,u=m.intensity,r=m.distance,m instanceof THREE.AmbientLight)F+=B.r,q+=B.g,o+=B.b;else if(m instanceof THREE.DirectionalLight)r=J*3,v[r]=B.r*u,v[r+1]=B.g*u,v[r+2]=B.b*u,H[r]=p.x,H[r+1]=p.y,H[r+2]=p.z,J+=1;else if(m instanceof THREE.SpotLight)r=J*3,v[r]=B.r*u,v[r+1]=B.g*u,v[r+2]=B.b*u,B=1/p.length(),H[r]=p.x*B,H[r+1]=p.y*B,H[r+2]=p.z*B,J+=1;else if(m instanceof THREE.PointLight)m=E*3,C[m]=B.r*u,C[m+1]=B.g*u,C[m+2]=B.b*u,z[m]=p.x,
-z[m+1]=p.y,z[m+2]=p.z,x[E]=r,E+=1;for(d=J*3;d<v.length;d++)v[d]=0;for(d=E*3;d<C.length;d++)C[d]=0;t.point.length=E;t.directional.length=J;t.ambient[0]=F;t.ambient[1]=q;t.ambient[2]=o;c=Ta;A.enableLighting.value=c.directional.length+c.point.length;A.ambientLightColor.value=c.ambient;A.directionalLightColor.value=c.directional.colors;A.directionalLightDirection.value=c.directional.positions;A.pointLightColor.value=c.point.colors;A.pointLightPosition.value=c.point.positions;A.pointLightDistance.value=
+THREE.WebGLRenderer=function(b){function c(b,c,d){var e,h,g,j=b.vertices,A=j.length,k=b.colors,S=k.length,B=b.__vertexArray,D=b.__colorArray,m=b.__sortArray,o=b.__dirtyVertices,r=b.__dirtyColors,p=b.__webglCustomAttributes,q,t;if(p)for(q in p)p[q].offset=0;if(d.sortParticles){$.multiplySelf(d.matrixWorld);for(e=0;e<A;e++)h=j[e].position,Ia.copy(h),$.multiplyVector3(Ia),m[e]=[Ia.z,e];m.sort(function(b,c){return c[0]-b[0]});for(e=0;e<A;e++)h=j[m[e][1]].position,g=e*3,B[g]=h.x,B[g+1]=h.y,B[g+2]=h.z;
+for(e=0;e<S;e++)g=e*3,color=k[m[e][1]],D[g]=color.r,D[g+1]=color.g,D[g+2]=color.b;if(p)for(q in p){e=p[q];k=e.value.length;for(g=0;g<k;g++){index=m[g][1];S=e.offset;if(e.size===1){if(e.boundTo===void 0||e.boundTo==="vertices")e.array[S]=e.value[index]}else{if(e.boundTo===void 0||e.boundTo==="vertices")t=e.value[index];e.size===2?(e.array[S]=t.x,e.array[S+1]=t.y):e.size===3?e.type==="c"?(e.array[S]=t.r,e.array[S+1]=t.g,e.array[S+2]=t.b):(e.array[S]=t.x,e.array[S+1]=t.y,e.array[S+2]=t.z):(e.array[S]=
+t.x,e.array[S+1]=t.y,e.array[S+2]=t.z,e.array[S+3]=t.w)}e.offset+=e.size}}}else{if(o)for(e=0;e<A;e++)h=j[e].position,g=e*3,B[g]=h.x,B[g+1]=h.y,B[g+2]=h.z;if(r)for(e=0;e<S;e++)color=k[e],g=e*3,D[g]=color.r,D[g+1]=color.g,D[g+2]=color.b;if(p)for(q in p)if(e=p[q],e.__original.needsUpdate){k=e.value.length;for(g=0;g<k;g++){S=e.offset;if(e.size===1){if(e.boundTo===void 0||e.boundTo==="vertices")e.array[S]=e.value[g]}else{if(e.boundTo===void 0||e.boundTo==="vertices")t=e.value[g];e.size===2?(e.array[S]=
+t.x,e.array[S+1]=t.y):e.size===3?e.type==="c"?(e.array[S]=t.r,e.array[S+1]=t.g,e.array[S+2]=t.b):(e.array[S]=t.x,e.array[S+1]=t.y,e.array[S+2]=t.z):(e.array[S]=t.x,e.array[S+1]=t.y,e.array[S+2]=t.z,e.array[S+3]=t.w)}e.offset+=e.size}}}if(o||d.sortParticles)f.bindBuffer(f.ARRAY_BUFFER,b.__webglVertexBuffer),f.bufferData(f.ARRAY_BUFFER,B,c);if(r||d.sortParticles)f.bindBuffer(f.ARRAY_BUFFER,b.__webglColorBuffer),f.bufferData(f.ARRAY_BUFFER,D,c);if(p)for(q in p)if(e=p[q],e.__original.needsUpdate||d.sortParticles)f.bindBuffer(f.ARRAY_BUFFER,
+e.buffer),f.bufferData(f.ARRAY_BUFFER,e.array,c)}function d(b,c,d,e,h){e.program||L.initMaterial(e,c,d,h);if(e.morphTargets&&!h.__webglMorphTargetInfluences){h.__webglMorphTargetInfluences=new Float32Array(L.maxMorphTargets);for(var g=0,j=L.maxMorphTargets;g<j;g++)h.__webglMorphTargetInfluences[g]=0}var g=e.program,j=g.uniforms,A=e.uniforms;g!=Ba&&(f.useProgram(g),Ba=g);f.uniformMatrix4fv(j.projectionMatrix,!1,Ga);if(d&&(e instanceof THREE.MeshBasicMaterial||e instanceof THREE.MeshLambertMaterial||
+e instanceof THREE.MeshPhongMaterial||e instanceof THREE.LineBasicMaterial||e instanceof THREE.ParticleBasicMaterial||e.fog))if(A.fogColor.value=d.color,d instanceof THREE.Fog)A.fogNear.value=d.near,A.fogFar.value=d.far;else if(d instanceof THREE.FogExp2)A.fogDensity.value=d.density;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e.lights){var k,m,B,D=0,o=0,r=0,p,t,q,u=Sa,v=u.directional.colors,H=u.directional.positions,C=u.point.colors,z=u.point.positions,x=u.point.distances,
+J=0,F=0,d=m=q=0;for(k=c.length;d<k;d++)if(m=c[d],B=m.color,p=m.position,t=m.intensity,q=m.distance,m instanceof THREE.AmbientLight)D+=B.r,o+=B.g,r+=B.b;else if(m instanceof THREE.DirectionalLight)q=J*3,v[q]=B.r*t,v[q+1]=B.g*t,v[q+2]=B.b*t,H[q]=p.x,H[q+1]=p.y,H[q+2]=p.z,J+=1;else if(m instanceof THREE.SpotLight)q=J*3,v[q]=B.r*t,v[q+1]=B.g*t,v[q+2]=B.b*t,B=1/p.length(),H[q]=p.x*B,H[q+1]=p.y*B,H[q+2]=p.z*B,J+=1;else if(m instanceof THREE.PointLight)m=F*3,C[m]=B.r*t,C[m+1]=B.g*t,C[m+2]=B.b*t,z[m]=p.x,
+z[m+1]=p.y,z[m+2]=p.z,x[F]=q,F+=1;for(d=J*3;d<v.length;d++)v[d]=0;for(d=F*3;d<C.length;d++)C[d]=0;u.point.length=F;u.directional.length=J;u.ambient[0]=D;u.ambient[1]=o;u.ambient[2]=r;c=Sa;A.enableLighting.value=c.directional.length+c.point.length;A.ambientLightColor.value=c.ambient;A.directionalLightColor.value=c.directional.colors;A.directionalLightDirection.value=c.directional.positions;A.pointLightColor.value=c.point.colors;A.pointLightPosition.value=c.point.positions;A.pointLightDistance.value=
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-e.opacity;else if(e instanceof THREE.MeshNormalMaterial)A.opacity.value=e.opacity;if(h.receiveShadow&&!e._shadowPass&&A.shadowMatrix){for(c=0;c<Qa.length;c++)A.shadowMatrix.value[c]=Qa[c],A.shadowMap.texture[c]=L.shadowMap[c];A.shadowDarkness.value=L.shadowMapDarkness;A.shadowBias.value=L.shadowMapBias}for(var M in A)if(k=g.uniforms[M])if(d=A[M],F=d.type,c=d.value,F=="i")f.uniform1i(k,c);else if(F=="f")f.uniform1f(k,c);else if(F=="fv1")f.uniform1fv(k,c);else if(F=="fv")f.uniform3fv(k,c);else if(F==
-"v2")f.uniform2f(k,c.x,c.y);else if(F=="v3")f.uniform3f(k,c.x,c.y,c.z);else if(F=="v4")f.uniform4f(k,c.x,c.y,c.z,c.w);else if(F=="m4"){if(!d._array)d._array=new Float32Array(16);c.flattenToArray(d._array);f.uniformMatrix4fv(k,!1,d._array)}else if(F=="m4v"){if(!d._array)d._array=new Float32Array(16*c.length);F=0;for(q=c.length;F<q;F++)c[F].flattenToArrayOffset(d._array,F*16);f.uniformMatrix4fv(k,!1,d._array)}else if(F=="c")f.uniform3f(k,c.r,c.g,c.b);else if(F=="t"){if(f.uniform1i(k,c),k=d.texture)if(k.image instanceof
-Array&&k.image.length==6){if(d=k,d.image.length==6){if(d.needsUpdate){if(d.__webglInit){f.bindTexture(f.TEXTURE_CUBE_MAP,d.image.__webglTextureCube);for(k=0;k<6;++k)f.texSubImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,0,0,f.RGBA,f.UNSIGNED_BYTE,d.image[k])}else{d.image.__webglTextureCube=f.createTexture();f.bindTexture(f.TEXTURE_CUBE_MAP,d.image.__webglTextureCube);for(k=0;k<6;++k)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,d.image[k]);d.__webglInit=!0}Q(f.TEXTURE_CUBE_MAP,
-d,d.image[0]);f.bindTexture(f.TEXTURE_CUBE_MAP,null);d.needsUpdate=!1}f.activeTexture(f.TEXTURE0+c);f.bindTexture(f.TEXTURE_CUBE_MAP,d.image.__webglTextureCube)}}else O(k,c)}else if(F=="tv"){if(!d._array){d._array=[];F=0;for(q=d.texture.length;F<q;F++)d._array[F]=c+F}f.uniform1iv(k,d._array);F=0;for(q=d.texture.length;F<q;F++)(k=d.texture[F])&&O(k,d._array[F])}f.uniformMatrix4fv(j.modelViewMatrix,!1,h._modelViewMatrixArray);f.uniformMatrix3fv(j.normalMatrix,!1,h._normalMatrixArray);(e instanceof THREE.MeshShaderMaterial||
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-(f.uniformMatrix4fv(j.cameraInverseMatrix,!1,Da),f.uniformMatrix4fv(j.boneGlobalMatrices,!1,h.boneMatrices));return g}function e(b,c,e,h,g,j){if(h.opacity!=0){var k,b=d(b,c,e,h,j).attributes;if(!h.morphTargets&&b.position>=0)f.bindBuffer(f.ARRAY_BUFFER,g.__webglVertexBuffer),f.vertexAttribPointer(b.position,3,f.FLOAT,!1,0,0);else if(j.morphTargetBase){c=h.program.attributes;j.morphTargetBase!==-1?(f.bindBuffer(f.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[j.morphTargetBase]),f.vertexAttribPointer(c.position,
-3,f.FLOAT,!1,0,0)):c.position>=0&&(f.bindBuffer(f.ARRAY_BUFFER,g.__webglVertexBuffer),f.vertexAttribPointer(c.position,3,f.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var e=0,A=j.morphTargetForcedOrder,m=j.morphTargetInfluences;e<h.numSupportedMorphTargets&&e<A.length;)f.bindBuffer(f.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[A[e]]),f.vertexAttribPointer(c["morphTarget"+e],3,f.FLOAT,!1,0,0),j.__webglMorphTargetInfluences[e]=m[A[e]],e++;else{var A=[],q=-1,B=0,m=j.morphTargetInfluences,F,p=
-m.length,e=0;for(j.morphTargetBase!==-1&&(A[j.morphTargetBase]=!0);e<h.numSupportedMorphTargets;){for(F=0;F<p;F++)!A[F]&&m[F]>q&&(B=F,q=m[B]);f.bindBuffer(f.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[B]);f.vertexAttribPointer(c["morphTarget"+e],3,f.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[e]=q;A[B]=1;q=-1;e++}}h.program.uniforms.morphTargetInfluences!==null&&f.uniform1fv(h.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(g.__webglCustomAttributes)for(k in g.__webglCustomAttributes)b[k]>=
-0&&(c=g.__webglCustomAttributes[k],f.bindBuffer(f.ARRAY_BUFFER,c.buffer),f.vertexAttribPointer(b[k],c.size,f.FLOAT,!1,0,0));b.color>=0&&(f.bindBuffer(f.ARRAY_BUFFER,g.__webglColorBuffer),f.vertexAttribPointer(b.color,3,f.FLOAT,!1,0,0));b.normal>=0&&(f.bindBuffer(f.ARRAY_BUFFER,g.__webglNormalBuffer),f.vertexAttribPointer(b.normal,3,f.FLOAT,!1,0,0));b.tangent>=0&&(f.bindBuffer(f.ARRAY_BUFFER,g.__webglTangentBuffer),f.vertexAttribPointer(b.tangent,4,f.FLOAT,!1,0,0));b.uv>=0&&(g.__webglUVBuffer?(f.bindBuffer(f.ARRAY_BUFFER,
-g.__webglUVBuffer),f.vertexAttribPointer(b.uv,2,f.FLOAT,!1,0,0),f.enableVertexAttribArray(b.uv)):f.disableVertexAttribArray(b.uv));b.uv2>=0&&(g.__webglUV2Buffer?(f.bindBuffer(f.ARRAY_BUFFER,g.__webglUV2Buffer),f.vertexAttribPointer(b.uv2,2,f.FLOAT,!1,0,0),f.enableVertexAttribArray(b.uv2)):f.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(f.bindBuffer(f.ARRAY_BUFFER,g.__webglSkinVertexABuffer),f.vertexAttribPointer(b.skinVertexA,4,
-f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),f.vertexAttribPointer(b.skinVertexB,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),f.vertexAttribPointer(b.skinIndex,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),f.vertexAttribPointer(b.skinWeight,4,f.FLOAT,!1,0,0));j instanceof THREE.Mesh?(h.wireframe?(f.lineWidth(h.wireframeLinewidth),f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),f.drawElements(f.LINES,g.__webglLineCount,
-f.UNSIGNED_SHORT,0)):(f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),f.drawElements(f.TRIANGLES,g.__webglFaceCount,f.UNSIGNED_SHORT,0)),L.data.vertices+=g.__webglFaceCount,L.data.faces+=g.__webglFaceCount/3,L.data.drawCalls++):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?f.LINE_STRIP:f.LINES,f.lineWidth(h.linewidth),f.drawArrays(j,0,g.__webglLineCount),L.data.drawCalls++):j instanceof THREE.ParticleSystem?(f.drawArrays(f.POINTS,0,g.__webglParticleCount),L.data.drawCalls++):j instanceof
-THREE.Ribbon&&(f.drawArrays(f.TRIANGLE_STRIP,0,g.__webglVertexCount),L.data.drawCalls++)}}function h(b,c,d){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=f.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=f.createBuffer();b.hasPos&&(f.bindBuffer(f.ARRAY_BUFFER,b.__webglVertexBuffer),f.bufferData(f.ARRAY_BUFFER,b.positionArray,f.DYNAMIC_DRAW),f.enableVertexAttribArray(c.attributes.position),f.vertexAttribPointer(c.attributes.position,3,f.FLOAT,!1,0,0));if(b.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,
-b.__webglNormalBuffer);if(d==THREE.FlatShading){var e,g,h,j,k,m,q,B,F,p,r=b.count*3;for(p=0;p<r;p+=9)d=b.normalArray,e=d[p],g=d[p+1],h=d[p+2],j=d[p+3],m=d[p+4],B=d[p+5],k=d[p+6],q=d[p+7],F=d[p+8],e=(e+j+k)/3,g=(g+m+q)/3,h=(h+B+F)/3,d[p]=e,d[p+1]=g,d[p+2]=h,d[p+3]=e,d[p+4]=g,d[p+5]=h,d[p+6]=e,d[p+7]=g,d[p+8]=h}f.bufferData(f.ARRAY_BUFFER,b.normalArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(c.attributes.normal);f.vertexAttribPointer(c.attributes.normal,3,f.FLOAT,!1,0,0)}f.drawArrays(f.TRIANGLES,
-0,b.count);b.count=0}function g(b){if(Y!=b.doubleSided)b.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE),Y=b.doubleSided;if(pa!=b.flipSided)b.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW),pa=b.flipSided}function j(b){W!=b&&(b?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST),W=b)}function k(b,c,d){P!=b&&(b?f.enable(f.POLYGON_OFFSET_FILL):f.disable(f.POLYGON_OFFSET_FILL),P=b);if(b&&(S!=c||fa!=d))f.polygonOffset(c,d),S=c,fa=d}function q(b){ha[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-
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-d;c++)(e=h.materials[c])&&(e.transparent?o(k,e):o(j,e))}else(e=c)&&(e.transparent?o(k,e):o(j,e))}function v(b,c){return c.z-b.z}function C(b,c){var k,Sa,G,p=0,ga,A,r,o,B=b.lights;ma||(ma=new THREE.Camera(L.shadowCameraFov,c.aspect,L.shadowCameraNear,L.shadowCameraFar));k=0;for(Sa=B.length;k<Sa;k++)if(G=B[k],G instanceof THREE.SpotLight&&G.castShadow){L.shadowMap[p]||(L.shadowMap[p]=new THREE.WebGLRenderTarget(L.shadowMapWidth,L.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,
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+f.bindTexture(f.TEXTURE_CUBE_MAP,d.image.__webglTextureCube);for(k=0;k<6;++k)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,d.image[k]);d.__webglInit=!0}Q(f.TEXTURE_CUBE_MAP,d,d.image[0]);f.bindTexture(f.TEXTURE_CUBE_MAP,null);d.needsUpdate=!1}f.activeTexture(f.TEXTURE0+c);f.bindTexture(f.TEXTURE_CUBE_MAP,d.image.__webglTextureCube)}}else O(k,c)}else if(D=="tv"){if(!d._array){d._array=[];D=0;for(o=d.texture.length;D<o;D++)d._array[D]=c+D}f.uniform1iv(k,d._array);D=0;
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+!1,h._objectMatrixArray);(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshShaderMaterial||e.skinning)&&j.viewMatrix!==null&&f.uniformMatrix4fv(j.viewMatrix,!1,Ea);e.skinning&&(f.uniformMatrix4fv(j.cameraInverseMatrix,!1,Ea),f.uniformMatrix4fv(j.boneGlobalMatrices,!1,h.boneMatrices));return g}function e(b,c,e,h,g,j){if(h.opacity!=0){var k,b=d(b,c,e,h,j).attributes;if(!h.morphTargets&&b.position>=0)f.bindBuffer(f.ARRAY_BUFFER,g.__webglVertexBuffer),
+f.vertexAttribPointer(b.position,3,f.FLOAT,!1,0,0);else if(j.morphTargetBase){c=h.program.attributes;j.morphTargetBase!==-1?(f.bindBuffer(f.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[j.morphTargetBase]),f.vertexAttribPointer(c.position,3,f.FLOAT,!1,0,0)):c.position>=0&&(f.bindBuffer(f.ARRAY_BUFFER,g.__webglVertexBuffer),f.vertexAttribPointer(c.position,3,f.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var e=0,A=j.morphTargetForcedOrder,m=j.morphTargetInfluences;e<h.numSupportedMorphTargets&&
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+g.__webglNormalBuffer),f.vertexAttribPointer(b.normal,3,f.FLOAT,!1,0,0));b.tangent>=0&&(f.bindBuffer(f.ARRAY_BUFFER,g.__webglTangentBuffer),f.vertexAttribPointer(b.tangent,4,f.FLOAT,!1,0,0));b.uv>=0&&(g.__webglUVBuffer?(f.bindBuffer(f.ARRAY_BUFFER,g.__webglUVBuffer),f.vertexAttribPointer(b.uv,2,f.FLOAT,!1,0,0),f.enableVertexAttribArray(b.uv)):f.disableVertexAttribArray(b.uv));b.uv2>=0&&(g.__webglUV2Buffer?(f.bindBuffer(f.ARRAY_BUFFER,g.__webglUV2Buffer),f.vertexAttribPointer(b.uv2,2,f.FLOAT,!1,0,
+0),f.enableVertexAttribArray(b.uv2)):f.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(f.bindBuffer(f.ARRAY_BUFFER,g.__webglSkinVertexABuffer),f.vertexAttribPointer(b.skinVertexA,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),f.vertexAttribPointer(b.skinVertexB,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),f.vertexAttribPointer(b.skinIndex,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,
+g.__webglSkinWeightsBuffer),f.vertexAttribPointer(b.skinWeight,4,f.FLOAT,!1,0,0));j instanceof THREE.Mesh?(h.wireframe?(f.lineWidth(h.wireframeLinewidth),f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),f.drawElements(f.LINES,g.__webglLineCount,f.UNSIGNED_SHORT,0)):(f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),f.drawElements(f.TRIANGLES,g.__webglFaceCount,f.UNSIGNED_SHORT,0)),L.data.vertices+=g.__webglFaceCount,L.data.faces+=g.__webglFaceCount/3,L.data.drawCalls++):j instanceof
+THREE.Line?(j=j.type==THREE.LineStrip?f.LINE_STRIP:f.LINES,f.lineWidth(h.linewidth),f.drawArrays(j,0,g.__webglLineCount),L.data.drawCalls++):j instanceof THREE.ParticleSystem?(f.drawArrays(f.POINTS,0,g.__webglParticleCount),L.data.drawCalls++):j instanceof THREE.Ribbon&&(f.drawArrays(f.TRIANGLE_STRIP,0,g.__webglVertexCount),L.data.drawCalls++)}}function h(b,c,d){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=f.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=f.createBuffer();b.hasPos&&
+(f.bindBuffer(f.ARRAY_BUFFER,b.__webglVertexBuffer),f.bufferData(f.ARRAY_BUFFER,b.positionArray,f.DYNAMIC_DRAW),f.enableVertexAttribArray(c.attributes.position),f.vertexAttribPointer(c.attributes.position,3,f.FLOAT,!1,0,0));if(b.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,b.__webglNormalBuffer);if(d==THREE.FlatShading){var e,g,h,j,k,m,o,B,D,p,r=b.count*3;for(p=0;p<r;p+=9)d=b.normalArray,e=d[p],g=d[p+1],h=d[p+2],j=d[p+3],m=d[p+4],B=d[p+5],k=d[p+6],o=d[p+7],D=d[p+8],e=(e+j+k)/3,g=(g+m+o)/3,h=(h+B+D)/3,d[p]=
+e,d[p+1]=g,d[p+2]=h,d[p+3]=e,d[p+4]=g,d[p+5]=h,d[p+6]=e,d[p+7]=g,d[p+8]=h}f.bufferData(f.ARRAY_BUFFER,b.normalArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(c.attributes.normal);f.vertexAttribPointer(c.attributes.normal,3,f.FLOAT,!1,0,0)}f.drawArrays(f.TRIANGLES,0,b.count);b.count=0}function g(b){if(Z!=b.doubleSided)b.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE),Z=b.doubleSided;if(qa!=b.flipSided)b.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW),qa=b.flipSided}function j(b){X!=b&&(b?f.enable(f.DEPTH_TEST):
+f.disable(f.DEPTH_TEST),X=b)}function k(b,c,d){P!=b&&(b?f.enable(f.POLYGON_OFFSET_FILL):f.disable(f.POLYGON_OFFSET_FILL),P=b);if(b&&(T!=c||ga!=d))f.polygonOffset(c,d),T=c,ga=d}function o(b){ia[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);ia[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);ia[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);ia[3].set(b.n41-b.n21,b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);ia[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-b.n34);ia[5].set(b.n41+
+b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+b.n34);for(var c,b=0;b<6;b++)c=ia[b],c.divideScalar(Math.sqrt(c.x*c.x+c.y*c.y+c.z*c.z))}function m(b){for(var c=b.matrixWorld,d=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),f=0;f<6;f++)if(b=ia[f].x*c.n14+ia[f].y*c.n24+ia[f].z*c.n34+ia[f].w,b<=d)return!1;return!0}function r(b,c){b.list[b.count]=c;b.count+=1}function p(b){var c,d,f=b.object,e=b.opaque,g=b.transparent;g.count=0;b=e.count=0;for(c=f.materials.length;b<c;b++)d=f.materials[b],
+d.transparent?r(g,d):r(e,d)}function q(b){var c,d,f,e,g=b.object,h=b.buffer,j=b.opaque,k=b.transparent;k.count=0;b=j.count=0;for(f=g.materials.length;b<f;b++)if(c=g.materials[b],c instanceof THREE.MeshFaceMaterial){c=0;for(d=h.materials.length;c<d;c++)(e=h.materials[c])&&(e.transparent?r(k,e):r(j,e))}else(e=c)&&(e.transparent?r(k,e):r(j,e))}function v(b,c){return c.z-b.z}function C(b,c){var k,R,G,p=0,ha,A,r,q,B=b.lights;na||(na=new THREE.Camera(L.shadowCameraFov,c.aspect,L.shadowCameraNear,L.shadowCameraFar));
+k=0;for(R=B.length;k<R;k++)if(G=B[k],G instanceof THREE.SpotLight&&G.castShadow){L.shadowMap[p]||(L.shadowMap[p]=new THREE.WebGLRenderTarget(L.shadowMapWidth,L.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}));Qa[p]||(Qa[p]=new THREE.Matrix4);ha=L.shadowMap[p];A=Qa[p];na.position.copy(G.position);na.target.position.copy(G.target.position);na.update(void 0,!0);b.update(void 0,!1,na);A.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);A.multiplySelf(na.projectionMatrix);
+A.multiplySelf(na.matrixWorldInverse);na.matrixWorldInverse.flattenToArray(Ea);na.projectionMatrix.flattenToArray(Ga);$.multiply(na.projectionMatrix,na.matrixWorldInverse);o($);L.initWebGLObjects(b);U(ha);f.clearColor(1,1,1,1);L.clear();f.clearColor(ya.r,ya.g,ya.b,Ka);A=b.__webglObjects.length;G=b.__webglObjectsImmediate.length;for(ha=0;ha<A;ha++)r=b.__webglObjects[ha],q=r.object,q.visible&&q.castShadow?!(q instanceof THREE.Mesh)||m(q)?(q.matrixWorld.flattenToArray(q._objectMatrixArray),F(q,na,!1),
+r.render=!0):r.render=!1:r.render=!1;j(!0);t(THREE.NormalBlending);for(ha=0;ha<A;ha++)if(r=b.__webglObjects[ha],r.render)q=r.object,buffer=r.buffer,g(q),r=q.customDepthMaterial?q.customDepthMaterial:q.geometry.morphTargets.length?Ta:Ra,e(na,B,null,r,buffer,q);for(ha=0;ha<G;ha++)r=b.__webglObjectsImmediate[ha],q=r.object,q.visible&&q.castShadow&&(q.matrixAutoUpdate&&q.matrixWorld.flattenToArray(q._objectMatrixArray),F(q,na,!1),g(q),program=d(na,B,null,Ra,q),q.render(function(b){h(b,program,Ra.shading)}));
+p++}}function x(b,c){var d,e,g;d=u.attributes;var h=u.uniforms,j=xa/Fa,k,m=[],p=Fa*0.5,o=xa*0.5,D=!0;f.useProgram(u.program);Ba=u.program;X=E=-1;Ua||(f.enableVertexAttribArray(u.attributes.position),f.enableVertexAttribArray(u.attributes.uv),Ua=!0);f.disable(f.CULL_FACE);f.enable(f.BLEND);f.depthMask(!0);f.bindBuffer(f.ARRAY_BUFFER,u.vertexBuffer);f.vertexAttribPointer(d.position,2,f.FLOAT,!1,16,0);f.vertexAttribPointer(d.uv,2,f.FLOAT,!1,16,8);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,u.elementBuffer);
+f.uniformMatrix4fv(h.projectionMatrix,!1,Ga);f.activeTexture(f.TEXTURE0);f.uniform1i(h.map,0);d=0;for(e=b.__webglSprites.length;d<e;d++)g=b.__webglSprites[d],g.useScreenCoordinates?g.z=-g.position.z:(g._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,g.matrixWorld,g._modelViewMatrixArray),g.z=-g._modelViewMatrix.n34);b.__webglSprites.sort(v);d=0;for(e=b.__webglSprites.length;d<e;d++)g=b.__webglSprites[d],g.material===void 0&&g.map&&g.map.image&&g.map.image.width&&(g.useScreenCoordinates?(f.uniform1i(h.useScreenCoordinates,
+1),f.uniform3f(h.screenPosition,(g.position.x-p)/p,(o-g.position.y)/o,Math.max(0,Math.min(1,g.position.z)))):(f.uniform1i(h.useScreenCoordinates,0),f.uniform1i(h.affectedByDistance,g.affectedByDistance?1:0),f.uniformMatrix4fv(h.modelViewMatrix,!1,g._modelViewMatrixArray)),k=g.map.image.width/(g.scaleByViewport?xa:1),m[0]=k*j*g.scale.x,m[1]=k*g.scale.y,f.uniform2f(h.uvScale,g.uvScale.x,g.uvScale.y),f.uniform2f(h.uvOffset,g.uvOffset.x,g.uvOffset.y),f.uniform2f(h.alignment,g.alignment.x,g.alignment.y),
+f.uniform1f(h.opacity,g.opacity),f.uniform1f(h.rotation,g.rotation),f.uniform2fv(h.scale,m),g.mergeWith3D&&!D?(f.enable(f.DEPTH_TEST),D=!0):!g.mergeWith3D&&D&&(f.disable(f.DEPTH_TEST),D=!1),t(g.blending),O(g.map,0),f.drawElements(f.TRIANGLES,6,f.UNSIGNED_SHORT,0));f.enable(f.CULL_FACE);f.enable(f.DEPTH_TEST);f.depthMask(wa)}function F(b,c,d){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);d&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}
+function J(b){var c,d,f,e;e=b.__materials;b=0;for(d=e.length;b<d;b++)if(f=e[b],f.attributes)for(c in f.attributes)if(f.attributes[c].needsUpdate)return!0;return!1}function za(b){var c,d,f,e;e=b.__materials;b=0;for(d=e.length;b<d;b++)if(f=e[b],f.attributes)for(c in f.attributes)f.attributes[c].needsUpdate=!1}function Aa(b,c){var d;for(d=b.length-1;d>=0;d--)b[d].object==c&&b.splice(d,1)}function ta(b){function c(b){var e=[];d=0;for(f=b.length;d<f;d++)b[d]==void 0?e.push("undefined"):e.push(b[d].id);
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+{faces:[],materials:j,vertices:0,numMorphTargets:D})),b.geometryGroups[m].faces.push(e),b.geometryGroups[m].vertices+=h}function W(b,c,d){b.push({buffer:c,object:d,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function t(b){if(b!=E){switch(b){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE);break;case THREE.SubtractiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ZERO,f.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:f.blendEquation(f.FUNC_ADD);
+f.blendFunc(f.ZERO,f.SRC_COLOR);break;default:f.blendEquationSeparate(f.FUNC_ADD,f.FUNC_ADD),f.blendFuncSeparate(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA,f.ONE,f.ONE_MINUS_SRC_ALPHA)}E=b}}function Q(b,c,d){(d.width&d.width-1)==0&&(d.height&d.height-1)==0?(f.texParameteri(b,f.TEXTURE_WRAP_S,N(c.wrapS)),f.texParameteri(b,f.TEXTURE_WRAP_T,N(c.wrapT)),f.texParameteri(b,f.TEXTURE_MAG_FILTER,N(c.magFilter)),f.texParameteri(b,f.TEXTURE_MIN_FILTER,N(c.minFilter)),f.generateMipmap(b)):(f.texParameteri(b,f.TEXTURE_WRAP_S,
+f.CLAMP_TO_EDGE),f.texParameteri(b,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE),f.texParameteri(b,f.TEXTURE_MAG_FILTER,ra(c.magFilter)),f.texParameteri(b,f.TEXTURE_MIN_FILTER,ra(c.minFilter)))}function O(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglTexture=f.createTexture(),b.__webglInit=!0;f.bindTexture(f.TEXTURE_2D,b.__webglTexture);b.image.data?f.texImage2D(f.TEXTURE_2D,0,N(b.format),b.image.width,b.image.height,0,N(b.format),f.UNSIGNED_BYTE,b.image.data):f.texImage2D(f.TEXTURE_2D,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,
+b.image);Q(f.TEXTURE_2D,b,b.image);f.bindTexture(f.TEXTURE_2D,null);b.needsUpdate=!1}f.activeTexture(f.TEXTURE0+c);f.bindTexture(f.TEXTURE_2D,b.__webglTexture)}function U(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=f.createFramebuffer();b.__webglRenderbuffer=f.createRenderbuffer();b.__webglTexture=f.createTexture();f.bindTexture(f.TEXTURE_2D,b.__webglTexture);f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_S,
+N(b.wrapS));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_T,N(b.wrapT));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MAG_FILTER,N(b.magFilter));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MIN_FILTER,N(b.minFilter));f.texImage2D(f.TEXTURE_2D,0,N(b.format),b.width,b.height,0,N(b.format),N(b.type),null);f.bindRenderbuffer(f.RENDERBUFFER,b.__webglRenderbuffer);f.bindFramebuffer(f.FRAMEBUFFER,b.__webglFramebuffer);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&
+!b.stencilBuffer?(f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_COMPONENT16,b.width,b.height),f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_STENCIL,b.width,b.height),f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_STENCIL_ATTACHMENT,f.RENDERBUFFER,b.__webglRenderbuffer)):f.renderbufferStorage(f.RENDERBUFFER,f.RGBA4,b.width,b.height);f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,
+null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var c,d;b?(c=b.__webglFramebuffer,d=b.width,b=b.height):(c=null,d=Fa,b=xa);c!=ua&&(f.bindFramebuffer(f.FRAMEBUFFER,c),f.viewport(K,Ca,d,b),ua=c)}function V(b,c){var d;b=="fragment"?d=f.createShader(f.FRAGMENT_SHADER):b=="vertex"&&(d=f.createShader(f.VERTEX_SHADER));f.shaderSource(d,c);f.compileShader(d);if(!f.getShaderParameter(d,f.COMPILE_STATUS))return console.error(f.getShaderInfoLog(d)),console.error(c),null;return d}function ra(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;
+default:return f.LINEAR}}function N(b){switch(b){case THREE.RepeatWrapping:return f.REPEAT;case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;
+case THREE.ByteType:return f.BYTE;case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}
+var L=this,f,va=[],Ba=null,ua=null,wa=!0,Z=null,qa=null,E=null,X=null,P=null,T=null,ga=null,K=0,Ca=0,Fa=0,xa=0,ia=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],$=new THREE.Matrix4,Ga=new Float32Array(16),Ea=new Float32Array(16),Ia=new THREE.Vector4,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},Ja=b.canvas!==void 0?b.canvas:document.createElement("canvas"),
+Xa=b.stencil!==void 0?b.stencil:!0,Ya=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,Za=b.antialias!==void 0?b.antialias:!1,ya=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Ka=b.clearAlpha!==void 0?b.clearAlpha:0;_maxLights=b.maxLights!==void 0?b.maxLights:4;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=Ja;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=
+512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var na,Qa=[],b=THREE.ShaderLib.depthRGBA,Va=THREE.UniformsUtils.clone(b.uniforms),Ra=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:Va}),Ta=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:Va,morphTargets:!0});Ra._shadowPass=!0;Ta._shadowPass=!0;try{if(!(f=
+Ja.getContext("experimental-webgl",{antialias:Za,stencil:Xa,preserveDrawingBuffer:Ya})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+f.getParameter(f.VERSION)+" | "+f.getParameter(f.VENDOR)+" | "+f.getParameter(f.RENDERER)+" | "+f.getParameter(f.SHADING_LANGUAGE_VERSION))}catch($a){console.error($a)}f.clearColor(0,0,0,1);f.clearDepth(1);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendEquation(f.FUNC_ADD);
+f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);f.clearColor(ya.r,ya.g,ya.b,Ka);this.context=f;var Wa=f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0,u={};u.vertices=new Float32Array(16);u.faces=new Uint16Array(6);i=0;u.vertices[i++]=-1;u.vertices[i++]=-1;u.vertices[i++]=0;u.vertices[i++]=1;u.vertices[i++]=1;u.vertices[i++]=-1;u.vertices[i++]=1;u.vertices[i++]=1;u.vertices[i++]=1;u.vertices[i++]=1;u.vertices[i++]=1;u.vertices[i++]=0;u.vertices[i++]=-1;u.vertices[i++]=1;u.vertices[i++]=0;i=u.vertices[i++]=
+0;u.faces[i++]=0;u.faces[i++]=1;u.faces[i++]=2;u.faces[i++]=0;u.faces[i++]=2;u.faces[i++]=3;u.vertexBuffer=f.createBuffer();u.elementBuffer=f.createBuffer();f.bindBuffer(f.ARRAY_BUFFER,u.vertexBuffer);f.bufferData(f.ARRAY_BUFFER,u.vertices,f.STATIC_DRAW);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,u.elementBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,u.faces,f.STATIC_DRAW);u.program=f.createProgram();f.attachShader(u.program,V("fragment",THREE.ShaderLib.sprite.fragmentShader));f.attachShader(u.program,V("vertex",
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+"alignment");u.uniforms.map=f.getUniformLocation(u.program,"map");u.uniforms.opacity=f.getUniformLocation(u.program,"opacity");u.uniforms.useScreenCoordinates=f.getUniformLocation(u.program,"useScreenCoordinates");u.uniforms.affectedByDistance=f.getUniformLocation(u.program,"affectedByDistance");u.uniforms.screenPosition=f.getUniformLocation(u.program,"screenPosition");u.uniforms.modelViewMatrix=f.getUniformLocation(u.program,"modelViewMatrix");u.uniforms.projectionMatrix=f.getUniformLocation(u.program,
+"projectionMatrix");var Ua=!1;this.setSize=function(b,c){Ja.width=b;Ja.height=c;this.setViewport(0,0,Ja.width,Ja.height)};this.setViewport=function(b,c,d,e){K=b;Ca=c;Fa=d;xa=e;f.viewport(K,Ca,Fa,xa)};this.setScissor=function(b,c,d,e){f.scissor(b,c,d,e)};this.enableScissorTest=function(b){b?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){wa=b;f.depthMask(b)};this.setClearColorHex=function(b,c){ya.setHex(b);Ka=c;f.clearColor(ya.r,ya.g,ya.b,Ka)};this.setClearColor=
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+j="basic":b instanceof THREE.ParticleBasicMaterial&&(j="particle_basic");if(j){var k=THREE.ShaderLib[j];b.uniforms=THREE.UniformsUtils.clone(k.uniforms);b.vertexShader=k.vertexShader;b.fragmentShader=k.fragmentShader}var m,p,o;m=o=k=0;for(p=c.length;m<p;m++)h=c[m],h instanceof THREE.SpotLight&&o++,h instanceof THREE.DirectionalLight&&o++,h instanceof THREE.PointLight&&k++;k+o<=_maxLights?m=o:(m=Math.ceil(_maxLights*o/(k+o)),k=_maxLights-m);h={directional:m,point:k};k=o=0;for(m=c.length;k<m;k++)p=
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+d.maxBones,d.map?"#define USE_MAP":"",d.envMap?"#define USE_ENVMAP":"",d.lightMap?"#define USE_LIGHTMAP":"",d.vertexColors?"#define USE_COLOR":"",d.skinning?"#define USE_SKINNING":"",d.morphTargets?"#define USE_MORPHTARGETS":"",d.shadowMapEnabled?"#define USE_SHADOWMAP":"",d.shadowMapSoft?"#define SHADOWMAP_SOFT":"",d.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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 h=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+d.maxDirLights,"#define MAX_POINT_LIGHTS "+d.maxPointLights,"#define MAX_SHADOWS "+d.maxShadows,d.alphaTest?"#define ALPHATEST "+d.alphaTest:"",d.fog?"#define USE_FOG":"",d.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",d.map?"#define USE_MAP":"",d.envMap?"#define USE_ENVMAP":"",d.lightMap?"#define USE_LIGHTMAP":"",d.vertexColors?"#define USE_COLOR":"",d.shadowMapEnabled?"#define USE_SHADOWMAP":"",d.shadowMapSoft?"#define SHADOWMAP_SOFT":
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-{};u.attributes={};var t,e=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(t in k)e.push(t);t=e;e=0;for(k=t.length;e<k;e++)m=t[e],u.uniforms[m]=f.getUniformLocation(u,m);e=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(t=0;t<d.maxMorphTargets;t++)e.push("morphTarget"+t);for(r in c)e.push(r);r=e;t=0;for(c=r.length;t<c;t++)d=
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-f.enableVertexAttribArray(r.skinWeight));if(b.attributes)for(g in b.attributes)r[g]!==void 0&&r[g]>=0&&f.enableVertexAttribArray(r[g]);if(b.morphTargets)for(g=b.numSupportedMorphTargets=0;g<this.maxMorphTargets;g++)t="morphTarget"+g,r[t]>=0&&(f.enableVertexAttribArray(r[t]),b.numSupportedMorphTargets++)};this.render=function(b,c,o,t){var G,J,ga,A,Pa,R,B,F,D=b.lights,Oa=b.fog;this.shadowMapEnabled&&C(b,c);L.data.vertices=0;L.data.faces=0;L.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,
-!1,c);c.matrixWorldInverse.flattenToArray(Da);c.projectionMatrix.flattenToArray(Fa);Z.multiply(c.projectionMatrix,c.matrixWorldInverse);q(Z);this.initWebGLObjects(b);T(o);(this.autoClear||t)&&this.clear();Pa=b.__webglObjects.length;for(t=0;t<Pa;t++)if(G=b.__webglObjects[t],B=G.object,B.visible)if(!(B instanceof THREE.Mesh)||m(B)){if(B.matrixWorld.flattenToArray(B._objectMatrixArray),E(B,c,!0),r(G),G.render=!0,this.sortObjects)G.object.renderDepth?G.z=G.object.renderDepth:(Ha.copy(B.position),Z.multiplyVector3(Ha),
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-b.__objectsAdded[0],e=b,g=void 0,h=void 0,j=void 0;if(d._modelViewMatrix==void 0)d._modelViewMatrix=new THREE.Matrix4,d._normalMatrixArray=new Float32Array(9),d._modelViewMatrixArray=new Float32Array(16),d._objectMatrixArray=new Float32Array(16),d.matrixWorld.flattenToArray(d._objectMatrixArray);if(d instanceof THREE.Mesh)for(g in h=d.geometry,h.geometryGroups==void 0&&sa(h),h.geometryGroups){j=h.geometryGroups[g];if(!j.__webglVertexBuffer){var k=j;k.__webglVertexBuffer=f.createBuffer();k.__webglNormalBuffer=
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-k.numMorphTargets;m<p;m++)k.__webglMorphTargetsBuffers.push(f.createBuffer())}for(var k=j,m=d,r=void 0,q=void 0,o=void 0,u=o=void 0,t=void 0,v=void 0,C=v=p=0,x=o=q=void 0,E=x=q=r=void 0,o=void 0,u=m.geometry,t=u.faces,x=k.faces,r=0,q=x.length;r<q;r++)o=x[r],o=t[o],o instanceof THREE.Face3?(p+=3,v+=1,C+=3):o instanceof THREE.Face4&&(p+=4,v+=2,C+=4);for(var r=k,q=m,I=x=t=void 0,H=void 0,I=void 0,o=[],t=0,x=q.materials.length;t<x;t++)if(I=q.materials[t],I instanceof THREE.MeshFaceMaterial){I=0;for(l=
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-x;k.__webglFaceCount=v*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0);k.__webglLineCount=C*2;u=0;for(t=r.length;u<t;u++)if(q=r[u],q.attributes){if(k.__webglCustomAttributes===void 0)k.__webglCustomAttributes={};for(a in q.attributes){o=q.attributes[a];x={};for(E in o)x[E]=o[E];if(!x.__webglInitialized||x.createUniqueBuffers)x.__webglInitialized=!0,v=1,x.type==="v2"?v=2:x.type==="v3"?v=3:x.type==="v4"?v=4:x.type==="c"&&(v=3),x.size=v,x.array=new Float32Array(p*v),x.buffer=f.createBuffer(),
-x.buffer.belongsToAttribute=a,o.needsUpdate=!0,x.__original=o;k.__webglCustomAttributes[a]=x}}k.__inittedArrays=!0;h.__dirtyVertices=!0;h.__dirtyMorphTargets=!0;h.__dirtyElements=!0;h.__dirtyUvs=!0;h.__dirtyNormals=!0;h.__dirtyTangents=!0;h.__dirtyColors=!0}V(e.__webglObjects,j,d)}else if(d instanceof THREE.Ribbon){h=d.geometry;if(!h.__webglVertexBuffer)g=h,g.__webglVertexBuffer=f.createBuffer(),g.__webglColorBuffer=f.createBuffer(),g=h,j=g.vertices.length,g.__vertexArray=new Float32Array(j*3),g.__colorArray=
-new Float32Array(j*3),g.__webglVertexCount=j,h.__dirtyVertices=!0,h.__dirtyColors=!0;V(e.__webglObjects,h,d)}else if(d instanceof THREE.Line){h=d.geometry;if(!h.__webglVertexBuffer)g=h,g.__webglVertexBuffer=f.createBuffer(),g.__webglColorBuffer=f.createBuffer(),g=h,j=g.vertices.length,g.__vertexArray=new Float32Array(j*3),g.__colorArray=new Float32Array(j*3),g.__webglLineCount=j,h.__dirtyVertices=!0,h.__dirtyColors=!0;V(e.__webglObjects,h,d)}else if(d instanceof THREE.ParticleSystem){h=d.geometry;
-if(!h.__webglVertexBuffer){g=h;g.__webglVertexBuffer=f.createBuffer();g.__webglColorBuffer=f.createBuffer();g=h;j=d;k=g.vertices.length;g.__vertexArray=new Float32Array(k*3);g.__colorArray=new Float32Array(k*3);g.__sortArray=[];g.__webglParticleCount=k;g.__materials=j.materials;E=p=m=void 0;m=0;for(p=j.materials.length;m<p;m++)if(E=j.materials[m],E.attributes){if(g.__webglCustomAttributes===void 0)g.__webglCustomAttributes={};for(a in E.attributes){originalAttribute=E.attributes[a];attribute={};for(property in originalAttribute)attribute[property]=
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+{};r.attributes={};var t,e=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(t in k)e.push(t);t=e;e=0;for(k=t.length;e<k;e++)m=t[e],r.uniforms[m]=f.getUniformLocation(r,m);e=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(t=0;t<d.maxMorphTargets;t++)e.push("morphTarget"+t);for(q in c)e.push(q);q=e;t=0;for(c=q.length;t<c;t++)d=
+q[t],r.attributes[d]=f.getAttribLocation(r,d);va.push({program:r,code:j});q=r}b.program=q;q=b.program.attributes;q.position>=0&&f.enableVertexAttribArray(q.position);q.color>=0&&f.enableVertexAttribArray(q.color);q.normal>=0&&f.enableVertexAttribArray(q.normal);q.tangent>=0&&f.enableVertexAttribArray(q.tangent);b.skinning&&q.skinVertexA>=0&&q.skinVertexB>=0&&q.skinIndex>=0&&q.skinWeight>=0&&(f.enableVertexAttribArray(q.skinVertexA),f.enableVertexAttribArray(q.skinVertexB),f.enableVertexAttribArray(q.skinIndex),
+f.enableVertexAttribArray(q.skinWeight));if(b.attributes)for(g in b.attributes)q[g]!==void 0&&q[g]>=0&&f.enableVertexAttribArray(q[g]);if(b.morphTargets)for(g=b.numSupportedMorphTargets=0;g<this.maxMorphTargets;g++)t="morphTarget"+g,q[t]>=0&&(f.enableVertexAttribArray(q[t]),b.numSupportedMorphTargets++)};this.render=function(b,c,r,R){var G,u,ha,A,J,S,B,D,E=b.lights,Pa=b.fog;this.shadowMapEnabled&&C(b,c);L.data.vertices=0;L.data.faces=0;L.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,
+!1,c);c.matrixWorldInverse.flattenToArray(Ea);c.projectionMatrix.flattenToArray(Ga);$.multiply(c.projectionMatrix,c.matrixWorldInverse);o($);this.initWebGLObjects(b);U(r);(this.autoClear||R)&&this.clear();J=b.__webglObjects.length;for(R=0;R<J;R++)if(G=b.__webglObjects[R],B=G.object,B.visible)if(!(B instanceof THREE.Mesh)||m(B)){if(B.matrixWorld.flattenToArray(B._objectMatrixArray),F(B,c,!0),q(G),G.render=!0,this.sortObjects)G.object.renderDepth?G.z=G.object.renderDepth:(Ia.copy(B.position),$.multiplyVector3(Ia),
+G.z=Ia.z)}else G.render=!1;else G.render=!1;this.sortObjects&&b.__webglObjects.sort(v);S=b.__webglObjectsImmediate.length;for(R=0;R<S;R++)G=b.__webglObjectsImmediate[R],B=G.object,B.visible&&(B.matrixAutoUpdate&&B.matrixWorld.flattenToArray(B._objectMatrixArray),F(B,c,!0),p(G));if(b.overrideMaterial){j(b.overrideMaterial.depthTest);t(b.overrideMaterial.blending);for(R=0;R<J;R++)if(G=b.__webglObjects[R],G.render)B=G.object,D=G.buffer,g(B),e(c,E,Pa,b.overrideMaterial,D,B);for(R=0;R<S;R++)G=b.__webglObjectsImmediate[R],
+B=G.object,B.visible&&(g(B),u=d(c,E,Pa,b.overrideMaterial,B),B.render(function(c){h(c,u,b.overrideMaterial.shading)}))}else{t(THREE.NormalBlending);for(R=J-1;R>=0;R--)if(G=b.__webglObjects[R],G.render){B=G.object;D=G.buffer;ha=G.opaque;g(B);for(G=0;G<ha.count;G++)A=ha.list[G],j(A.depthTest),k(A.polygonOffset,A.polygonOffsetFactor,A.polygonOffsetUnits),e(c,E,Pa,A,D,B)}for(R=0;R<S;R++)if(G=b.__webglObjectsImmediate[R],B=G.object,B.visible){ha=G.opaque;g(B);for(G=0;G<ha.count;G++)A=ha.list[G],j(A.depthTest),
+k(A.polygonOffset,A.polygonOffsetFactor,A.polygonOffsetUnits),u=d(c,E,Pa,A,B),B.render(function(b){h(b,u,A.shading)})}for(R=0;R<J;R++)if(G=b.__webglObjects[R],G.render){B=G.object;D=G.buffer;ha=G.transparent;g(B);for(G=0;G<ha.count;G++)A=ha.list[G],t(A.blending),j(A.depthTest),k(A.polygonOffset,A.polygonOffsetFactor,A.polygonOffsetUnits),e(c,E,Pa,A,D,B)}for(R=0;R<S;R++)if(G=b.__webglObjectsImmediate[R],B=G.object,B.visible){ha=G.transparent;g(B);for(G=0;G<ha.count;G++)A=ha.list[G],t(A.blending),j(A.depthTest),
+k(A.polygonOffset,A.polygonOffsetFactor,A.polygonOffsetUnits),u=d(c,E,Pa,A,B),B.render(function(b){h(b,u,A.shading)})}}b.__webglSprites.length&&x(b,c);r&&r.minFilter!==THREE.NearestFilter&&r.minFilter!==THREE.LinearFilter&&(f.bindTexture(f.TEXTURE_2D,r.__webglTexture),f.generateMipmap(f.TEXTURE_2D),f.bindTexture(f.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var d=b.__objectsAdded[0],
+e=b,g=void 0,h=void 0,j=void 0;if(d._modelViewMatrix==void 0)d._modelViewMatrix=new THREE.Matrix4,d._normalMatrixArray=new Float32Array(9),d._modelViewMatrixArray=new Float32Array(16),d._objectMatrixArray=new Float32Array(16),d.matrixWorld.flattenToArray(d._objectMatrixArray);if(d instanceof THREE.Mesh)for(g in h=d.geometry,h.geometryGroups==void 0&&ta(h),h.geometryGroups){j=h.geometryGroups[g];if(!j.__webglVertexBuffer){var k=j;k.__webglVertexBuffer=f.createBuffer();k.__webglNormalBuffer=f.createBuffer();
+k.__webglTangentBuffer=f.createBuffer();k.__webglColorBuffer=f.createBuffer();k.__webglUVBuffer=f.createBuffer();k.__webglUV2Buffer=f.createBuffer();k.__webglSkinVertexABuffer=f.createBuffer();k.__webglSkinVertexBBuffer=f.createBuffer();k.__webglSkinIndicesBuffer=f.createBuffer();k.__webglSkinWeightsBuffer=f.createBuffer();k.__webglFaceBuffer=f.createBuffer();k.__webglLineBuffer=f.createBuffer();if(k.numMorphTargets){var m=void 0,p=void 0;k.__webglMorphTargetsBuffers=[];m=0;for(p=k.numMorphTargets;m<
+p;m++)k.__webglMorphTargetsBuffers.push(f.createBuffer())}for(var k=j,m=d,q=void 0,r=void 0,o=void 0,t=o=void 0,u=void 0,v=void 0,C=v=p=0,x=o=r=void 0,F=x=r=q=void 0,o=void 0,t=m.geometry,u=t.faces,x=k.faces,q=0,r=x.length;q<r;q++)o=x[q],o=u[o],o instanceof THREE.Face3?(p+=3,v+=1,C+=3):o instanceof THREE.Face4&&(p+=4,v+=2,C+=4);for(var q=k,r=m,I=x=u=void 0,H=void 0,I=void 0,o=[],u=0,x=r.materials.length;u<x;u++)if(I=r.materials[u],I instanceof THREE.MeshFaceMaterial){I=0;for(l=q.materials.length;I<
+l;I++)(H=q.materials[I])&&o.push(H)}else(H=I)&&o.push(H);q=o;k.__materials=q;a:{u=r=void 0;x=q.length;for(r=0;r<x;r++)if(u=q[r],u.map||u.lightMap||u instanceof THREE.MeshShaderMaterial){r=!0;break a}r=!1}a:{x=u=void 0;o=q.length;for(u=0;u<o;u++)if(x=q[u],!(x instanceof THREE.MeshBasicMaterial&&!x.envMap||x instanceof THREE.MeshDepthMaterial)){x=x&&x.shading!=void 0&&x.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}x=!1}a:{o=u=void 0;I=q.length;for(u=0;u<I;u++)if(o=q[u],
+o.vertexColors){o=o.vertexColors;break a}o=!1}k.__vertexArray=new Float32Array(p*3);if(x)k.__normalArray=new Float32Array(p*3);if(t.hasTangents)k.__tangentArray=new Float32Array(p*4);if(o)k.__colorArray=new Float32Array(p*3);if(r){if(t.faceUvs.length>0||t.faceVertexUvs.length>0)k.__uvArray=new Float32Array(p*2);if(t.faceUvs.length>1||t.faceVertexUvs.length>1)k.__uv2Array=new Float32Array(p*2)}if(m.geometry.skinWeights.length&&m.geometry.skinIndices.length)k.__skinVertexAArray=new Float32Array(p*4),
+k.__skinVertexBArray=new Float32Array(p*4),k.__skinIndexArray=new Float32Array(p*4),k.__skinWeightArray=new Float32Array(p*4);k.__faceArray=new Uint16Array(v*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0));k.__lineArray=new Uint16Array(C*2);if(k.numMorphTargets){k.__morphTargetsArrays=[];t=0;for(u=k.numMorphTargets;t<u;t++)k.__morphTargetsArrays.push(new Float32Array(p*3))}k.__needsSmoothNormals=x==THREE.SmoothShading;k.__uvType=r;k.__vertexColorType=o;k.__normalType=x;k.__webglFaceCount=
+v*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0);k.__webglLineCount=C*2;t=0;for(u=q.length;t<u;t++)if(r=q[t],r.attributes){if(k.__webglCustomAttributes===void 0)k.__webglCustomAttributes={};for(a in r.attributes){o=r.attributes[a];x={};for(F in o)x[F]=o[F];if(!x.__webglInitialized||x.createUniqueBuffers)x.__webglInitialized=!0,v=1,x.type==="v2"?v=2:x.type==="v3"?v=3:x.type==="v4"?v=4:x.type==="c"&&(v=3),x.size=v,x.array=new Float32Array(p*v),x.buffer=f.createBuffer(),x.buffer.belongsToAttribute=
+a,o.needsUpdate=!0,x.__original=o;k.__webglCustomAttributes[a]=x}}k.__inittedArrays=!0;h.__dirtyVertices=!0;h.__dirtyMorphTargets=!0;h.__dirtyElements=!0;h.__dirtyUvs=!0;h.__dirtyNormals=!0;h.__dirtyTangents=!0;h.__dirtyColors=!0}W(e.__webglObjects,j,d)}else if(d instanceof THREE.Ribbon){h=d.geometry;if(!h.__webglVertexBuffer)g=h,g.__webglVertexBuffer=f.createBuffer(),g.__webglColorBuffer=f.createBuffer(),g=h,j=g.vertices.length,g.__vertexArray=new Float32Array(j*3),g.__colorArray=new Float32Array(j*
+3),g.__webglVertexCount=j,h.__dirtyVertices=!0,h.__dirtyColors=!0;W(e.__webglObjects,h,d)}else if(d instanceof THREE.Line){h=d.geometry;if(!h.__webglVertexBuffer)g=h,g.__webglVertexBuffer=f.createBuffer(),g.__webglColorBuffer=f.createBuffer(),g=h,j=g.vertices.length,g.__vertexArray=new Float32Array(j*3),g.__colorArray=new Float32Array(j*3),g.__webglLineCount=j,h.__dirtyVertices=!0,h.__dirtyColors=!0;W(e.__webglObjects,h,d)}else if(d instanceof THREE.ParticleSystem){h=d.geometry;if(!h.__webglVertexBuffer){g=
+h;g.__webglVertexBuffer=f.createBuffer();g.__webglColorBuffer=f.createBuffer();g=h;j=d;k=g.vertices.length;g.__vertexArray=new Float32Array(k*3);g.__colorArray=new Float32Array(k*3);g.__sortArray=[];g.__webglParticleCount=k;g.__materials=j.materials;F=p=m=void 0;m=0;for(p=j.materials.length;m<p;m++)if(F=j.materials[m],F.attributes){if(g.__webglCustomAttributes===void 0)g.__webglCustomAttributes={};for(a in F.attributes){originalAttribute=F.attributes[a];attribute={};for(property in originalAttribute)attribute[property]=
 originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type==="v4"?size=4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(k*size),attribute.buffer=f.createBuffer(),attribute.buffer.belongsToAttribute=a,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;g.__webglCustomAttributes[a]=attribute}}h.__dirtyVertices=
 originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type==="v4"?size=4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(k*size),attribute.buffer=f.createBuffer(),attribute.buffer.belongsToAttribute=a,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;g.__webglCustomAttributes[a]=attribute}}h.__dirtyVertices=
-!0;h.__dirtyColors=!0}V(e.__webglObjects,h,d)}else THREE.MarchingCubes!==void 0&&d instanceof THREE.MarchingCubes?e.__webglObjectsImmediate.push({object:d,opaque:{list:[],count:0},transparent:{list:[],count:0}}):d instanceof THREE.Sprite&&e.__webglSprites.push(d);b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){e=b.__objectsRemoved[0];d=b;if(e instanceof THREE.Mesh||e instanceof THREE.ParticleSystem||e instanceof THREE.Ribbon||e instanceof THREE.Line)za(d.__webglObjects,e);else if(e instanceof
-THREE.Sprite){d=d.__webglSprites;h=void 0;for(h=d.length-1;h>=0;h--)d[h]==e&&d.splice(h,1)}else e instanceof THREE.MarchingCubes&&za(d.__webglObjectsImmediate,e);b.__objectsRemoved.splice(0,1)}d=0;for(e=b.__webglObjects.length;d<e;d++)if(g=b.__webglObjects[d].object,m=k=h=j=void 0,g instanceof THREE.Mesh){h=g.geometry;for(j in h.geometryGroups)if(k=h.geometryGroups[j],m=J(k),h.__dirtyVertices||h.__dirtyMorphTargets||h.__dirtyElements||h.__dirtyUvs||h.__dirtyNormals||h.__dirtyColors||h.__dirtyTangents||
-m)if(m=k,p=f.DYNAMIC_DRAW,E=!h.dynamic,m.__inittedArrays){var D=C=v=void 0,z=void 0,L=D=void 0,K=void 0,O=void 0,M=void 0,N=H=I=o=x=t=q=r=u=void 0,s=z=M=z=O=K=void 0,n=void 0,y=n=s=K=void 0,P=void 0,U=y=n=s=D=D=L=M=z=y=n=s=P=y=n=s=P=y=n=s=void 0,ia=0,ka=0,W=0,Y=0,T=0,Q=0,X=0,S=0,ja=0,w=0,la=0,y=s=0,y=void 0,na=m.__vertexArray,ma=m.__uvArray,pa=m.__uv2Array,Z=m.__normalArray,$=m.__tangentArray,oa=m.__colorArray,aa=m.__skinVertexAArray,ca=m.__skinVertexBArray,da=m.__skinIndexArray,ea=m.__skinWeightArray,
-ta=m.__morphTargetsArrays,fa=m.__webglCustomAttributes,n=void 0,ha=m.__faceArray,Ca=m.__lineArray,xa=m.__needsSmoothNormals,r=m.__vertexColorType,u=m.__uvType,q=m.__normalType,ra=g.geometry,ua=ra.__dirtyVertices,va=ra.__dirtyElements,qa=ra.__dirtyUvs,Aa=ra.__dirtyNormals,Ba=ra.__dirtyTangents,Da=ra.__dirtyColors,Ea=ra.__dirtyMorphTargets,wa=ra.vertices,Fa=m.faces,Ia=ra.faces,Ha=ra.faceVertexUvs[0],Ja=ra.faceVertexUvs[1],La=ra.skinVerticesA,Ma=ra.skinVerticesB,Na=ra.skinIndices,Ka=ra.skinWeights,Ga=
-ra.morphTargets;if(fa)for(U in fa)fa[U].offset=0,fa[U].offsetSrc=0;v=0;for(C=Fa.length;v<C;v++)if(D=Fa[v],z=Ia[D],Ha&&(t=Ha[D]),Ja&&(x=Ja[D]),D=z.vertexNormals,L=z.normal,K=z.vertexColors,O=z.color,M=z.vertexTangents,z instanceof THREE.Face3){if(ua)o=wa[z.a].position,I=wa[z.b].position,H=wa[z.c].position,na[ka]=o.x,na[ka+1]=o.y,na[ka+2]=o.z,na[ka+3]=I.x,na[ka+4]=I.y,na[ka+5]=I.z,na[ka+6]=H.x,na[ka+7]=H.y,na[ka+8]=H.z,ka+=9;if(fa)for(U in fa)if(n=fa[U],n.__original.needsUpdate)s=n.offset,y=n.offsetSrc,
+!0;h.__dirtyColors=!0}W(e.__webglObjects,h,d)}else THREE.MarchingCubes!==void 0&&d instanceof THREE.MarchingCubes?e.__webglObjectsImmediate.push({object:d,opaque:{list:[],count:0},transparent:{list:[],count:0}}):d instanceof THREE.Sprite&&e.__webglSprites.push(d);b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){e=b.__objectsRemoved[0];d=b;if(e instanceof THREE.Mesh||e instanceof THREE.ParticleSystem||e instanceof THREE.Ribbon||e instanceof THREE.Line)Aa(d.__webglObjects,e);else if(e instanceof
+THREE.Sprite){d=d.__webglSprites;h=void 0;for(h=d.length-1;h>=0;h--)d[h]==e&&d.splice(h,1)}else e instanceof THREE.MarchingCubes&&Aa(d.__webglObjectsImmediate,e);b.__objectsRemoved.splice(0,1)}d=0;for(e=b.__webglObjects.length;d<e;d++)if(g=b.__webglObjects[d].object,m=k=h=j=void 0,g instanceof THREE.Mesh){h=g.geometry;for(j in h.geometryGroups)if(k=h.geometryGroups[j],m=J(k),h.__dirtyVertices||h.__dirtyMorphTargets||h.__dirtyElements||h.__dirtyUvs||h.__dirtyNormals||h.__dirtyColors||h.__dirtyTangents||
+m)if(m=k,p=f.DYNAMIC_DRAW,F=!h.dynamic,m.__inittedArrays){var E=C=v=void 0,z=void 0,L=E=void 0,K=void 0,O=void 0,M=void 0,N=H=I=o=x=u=r=q=t=void 0,s=z=M=z=O=K=void 0,n=void 0,y=n=s=K=void 0,P=void 0,V=y=n=s=E=E=L=M=z=y=n=s=P=y=n=s=P=y=n=s=void 0,ja=0,la=0,X=0,Z=0,U=0,Q=0,Y=0,T=0,ka=0,w=0,ma=0,y=s=0,y=void 0,oa=m.__vertexArray,na=m.__uvArray,qa=m.__uv2Array,$=m.__normalArray,aa=m.__tangentArray,pa=m.__colorArray,ca=m.__skinVertexAArray,da=m.__skinVertexBArray,ea=m.__skinIndexArray,fa=m.__skinWeightArray,
+ua=m.__morphTargetsArrays,ga=m.__webglCustomAttributes,n=void 0,ia=m.__faceArray,Da=m.__lineArray,ya=m.__needsSmoothNormals,q=m.__vertexColorType,t=m.__uvType,r=m.__normalType,sa=g.geometry,va=sa.__dirtyVertices,wa=sa.__dirtyElements,ra=sa.__dirtyUvs,Ba=sa.__dirtyNormals,Ca=sa.__dirtyTangents,Ea=sa.__dirtyColors,Fa=sa.__dirtyMorphTargets,xa=sa.vertices,Ga=m.faces,Ja=sa.faces,Ia=sa.faceVertexUvs[0],Ka=sa.faceVertexUvs[1],Ma=sa.skinVerticesA,Na=sa.skinVerticesB,Oa=sa.skinIndices,La=sa.skinWeights,Ha=
+sa.morphTargets;if(ga)for(V in ga)ga[V].offset=0,ga[V].offsetSrc=0;v=0;for(C=Ga.length;v<C;v++)if(E=Ga[v],z=Ja[E],Ia&&(u=Ia[E]),Ka&&(x=Ka[E]),E=z.vertexNormals,L=z.normal,K=z.vertexColors,O=z.color,M=z.vertexTangents,z instanceof THREE.Face3){if(va)o=xa[z.a].position,I=xa[z.b].position,H=xa[z.c].position,oa[la]=o.x,oa[la+1]=o.y,oa[la+2]=o.z,oa[la+3]=I.x,oa[la+4]=I.y,oa[la+5]=I.z,oa[la+6]=H.x,oa[la+7]=H.y,oa[la+8]=H.z,la+=9;if(ga)for(V in ga)if(n=ga[V],n.__original.needsUpdate)s=n.offset,y=n.offsetSrc,
 n.size===1?(n.boundTo===void 0||n.boundTo==="vertices"?(n.array[s]=n.value[z.a],n.array[s+1]=n.value[z.b],n.array[s+2]=n.value[z.c]):n.boundTo==="faces"?(y=n.value[y],n.array[s]=y,n.array[s+1]=y,n.array[s+2]=y,n.offsetSrc++):n.boundTo==="faceVertices"&&(n.array[s]=n.value[y],n.array[s+1]=n.value[y+1],n.array[s+2]=n.value[y+2],n.offsetSrc+=3),n.offset+=3):(n.boundTo===void 0||n.boundTo==="vertices"?(o=n.value[z.a],I=n.value[z.b],H=n.value[z.c]):n.boundTo==="faces"?(H=I=o=y=n.value[y],n.offsetSrc++):
 n.size===1?(n.boundTo===void 0||n.boundTo==="vertices"?(n.array[s]=n.value[z.a],n.array[s+1]=n.value[z.b],n.array[s+2]=n.value[z.c]):n.boundTo==="faces"?(y=n.value[y],n.array[s]=y,n.array[s+1]=y,n.array[s+2]=y,n.offsetSrc++):n.boundTo==="faceVertices"&&(n.array[s]=n.value[y],n.array[s+1]=n.value[y+1],n.array[s+2]=n.value[y+2],n.offsetSrc+=3),n.offset+=3):(n.boundTo===void 0||n.boundTo==="vertices"?(o=n.value[z.a],I=n.value[z.b],H=n.value[z.c]):n.boundTo==="faces"?(H=I=o=y=n.value[y],n.offsetSrc++):
 n.boundTo==="faceVertices"&&(o=n.value[y],I=n.value[y+1],H=n.value[y+2],n.offsetSrc+=3),n.size===2?(n.array[s]=o.x,n.array[s+1]=o.y,n.array[s+2]=I.x,n.array[s+3]=I.y,n.array[s+4]=H.x,n.array[s+5]=H.y,n.offset+=6):n.size===3?(n.type==="c"?(n.array[s]=o.r,n.array[s+1]=o.g,n.array[s+2]=o.b,n.array[s+3]=I.r,n.array[s+4]=I.g,n.array[s+5]=I.b,n.array[s+6]=H.r,n.array[s+7]=H.g,n.array[s+8]=H.b):(n.array[s]=o.x,n.array[s+1]=o.y,n.array[s+2]=o.z,n.array[s+3]=I.x,n.array[s+4]=I.y,n.array[s+5]=I.z,n.array[s+
 n.boundTo==="faceVertices"&&(o=n.value[y],I=n.value[y+1],H=n.value[y+2],n.offsetSrc+=3),n.size===2?(n.array[s]=o.x,n.array[s+1]=o.y,n.array[s+2]=I.x,n.array[s+3]=I.y,n.array[s+4]=H.x,n.array[s+5]=H.y,n.offset+=6):n.size===3?(n.type==="c"?(n.array[s]=o.r,n.array[s+1]=o.g,n.array[s+2]=o.b,n.array[s+3]=I.r,n.array[s+4]=I.g,n.array[s+5]=I.b,n.array[s+6]=H.r,n.array[s+7]=H.g,n.array[s+8]=H.b):(n.array[s]=o.x,n.array[s+1]=o.y,n.array[s+2]=o.z,n.array[s+3]=I.x,n.array[s+4]=I.y,n.array[s+5]=I.z,n.array[s+
-6]=H.x,n.array[s+7]=H.y,n.array[s+8]=H.z),n.offset+=9):(n.array[s]=o.x,n.array[s+1]=o.y,n.array[s+2]=o.z,n.array[s+3]=o.w,n.array[s+4]=I.x,n.array[s+5]=I.y,n.array[s+6]=I.z,n.array[s+7]=I.w,n.array[s+8]=H.x,n.array[s+9]=H.y,n.array[s+10]=H.z,n.array[s+11]=H.w,n.offset+=12));if(Ea){s=0;for(n=Ga.length;s<n;s++)o=Ga[s].vertices[z.a].position,I=Ga[s].vertices[z.b].position,H=Ga[s].vertices[z.c].position,y=ta[s],y[la]=o.x,y[la+1]=o.y,y[la+2]=o.z,y[la+3]=I.x,y[la+4]=I.y,y[la+5]=I.z,y[la+6]=H.x,y[la+7]=
-H.y,y[la+8]=H.z;la+=9}if(Ka.length)s=Ka[z.a],n=Ka[z.b],y=Ka[z.c],ea[w]=s.x,ea[w+1]=s.y,ea[w+2]=s.z,ea[w+3]=s.w,ea[w+4]=n.x,ea[w+5]=n.y,ea[w+6]=n.z,ea[w+7]=n.w,ea[w+8]=y.x,ea[w+9]=y.y,ea[w+10]=y.z,ea[w+11]=y.w,s=Na[z.a],n=Na[z.b],y=Na[z.c],da[w]=s.x,da[w+1]=s.y,da[w+2]=s.z,da[w+3]=s.w,da[w+4]=n.x,da[w+5]=n.y,da[w+6]=n.z,da[w+7]=n.w,da[w+8]=y.x,da[w+9]=y.y,da[w+10]=y.z,da[w+11]=y.w,s=La[z.a],n=La[z.b],y=La[z.c],aa[w]=s.x,aa[w+1]=s.y,aa[w+2]=s.z,aa[w+3]=1,aa[w+4]=n.x,aa[w+5]=n.y,aa[w+6]=n.z,aa[w+7]=
-1,aa[w+8]=y.x,aa[w+9]=y.y,aa[w+10]=y.z,aa[w+11]=1,s=Ma[z.a],n=Ma[z.b],y=Ma[z.c],ca[w]=s.x,ca[w+1]=s.y,ca[w+2]=s.z,ca[w+3]=1,ca[w+4]=n.x,ca[w+5]=n.y,ca[w+6]=n.z,ca[w+7]=1,ca[w+8]=y.x,ca[w+9]=y.y,ca[w+10]=y.z,ca[w+11]=1,w+=12;if(Da&&r)K.length==3&&r==THREE.VertexColors?(z=K[0],s=K[1],n=K[2]):n=s=z=O,oa[ja]=z.r,oa[ja+1]=z.g,oa[ja+2]=z.b,oa[ja+3]=s.r,oa[ja+4]=s.g,oa[ja+5]=s.b,oa[ja+6]=n.r,oa[ja+7]=n.g,oa[ja+8]=n.b,ja+=9;if(Ba&&ra.hasTangents)K=M[0],O=M[1],z=M[2],$[X]=K.x,$[X+1]=K.y,$[X+2]=K.z,$[X+3]=
-K.w,$[X+4]=O.x,$[X+5]=O.y,$[X+6]=O.z,$[X+7]=O.w,$[X+8]=z.x,$[X+9]=z.y,$[X+10]=z.z,$[X+11]=z.w,X+=12;if(Aa&&q)if(D.length==3&&xa)for(M=0;M<3;M++)L=D[M],Z[Q]=L.x,Z[Q+1]=L.y,Z[Q+2]=L.z,Q+=3;else for(M=0;M<3;M++)Z[Q]=L.x,Z[Q+1]=L.y,Z[Q+2]=L.z,Q+=3;if(qa&&t!==void 0&&u)for(M=0;M<3;M++)D=t[M],ma[W]=D.u,ma[W+1]=D.v,W+=2;if(qa&&x!==void 0&&u)for(M=0;M<3;M++)D=x[M],pa[Y]=D.u,pa[Y+1]=D.v,Y+=2;va&&(ha[T]=ia,ha[T+1]=ia+1,ha[T+2]=ia+2,T+=3,Ca[S]=ia,Ca[S+1]=ia+1,Ca[S+2]=ia,Ca[S+3]=ia+2,Ca[S+4]=ia+1,Ca[S+5]=ia+
-2,S+=6,ia+=3)}else if(z instanceof THREE.Face4){if(ua)o=wa[z.a].position,I=wa[z.b].position,H=wa[z.c].position,N=wa[z.d].position,na[ka]=o.x,na[ka+1]=o.y,na[ka+2]=o.z,na[ka+3]=I.x,na[ka+4]=I.y,na[ka+5]=I.z,na[ka+6]=H.x,na[ka+7]=H.y,na[ka+8]=H.z,na[ka+9]=N.x,na[ka+10]=N.y,na[ka+11]=N.z,ka+=12;if(fa)for(U in fa)if(n=fa[U],n.__original.needsUpdate)s=n.offset,y=n.offsetSrc,n.size===1?(n.boundTo===void 0||n.boundTo==="vertices"?(n.array[s]=n.value[z.a],n.array[s+1]=n.value[z.b],n.array[s+2]=n.value[z.c],
-n.array[s+3]=n.value[z.d]):n.boundTo==="faces"?(y=n.value[y],n.array[s]=y,n.array[s+1]=y,n.array[s+2]=y,n.array[s+3]=y,n.offsetSrc++):n.boundTo==="faceVertices"&&(n.array[s]=n.value[y],n.array[s+1]=n.value[y+1],n.array[s+2]=n.value[y+2],n.array[s+3]=n.value[y+3],n.offsetSrc+=4),n.offset+=4):(n.boundTo===void 0||n.boundTo==="vertices"?(o=n.value[z.a],I=n.value[z.b],H=n.value[z.c],N=n.value[z.d]):n.boundTo==="faces"?(N=H=I=o=y=n.value[y],n.offsetSrc++):n.boundTo==="faceVertices"&&(o=n.value[y],I=n.value[y+
-1],H=n.value[y+2],N=n.value[y+3],n.offsetSrc+=4),n.size===2?(n.array[s]=o.x,n.array[s+1]=o.y,n.array[s+2]=I.x,n.array[s+3]=I.y,n.array[s+4]=H.x,n.array[s+5]=H.y,n.array[s+6]=N.x,n.array[s+7]=N.y,n.offset+=8):n.size===3?(n.type==="c"?(n.array[s]=o.r,n.array[s+1]=o.g,n.array[s+2]=o.b,n.array[s+3]=I.r,n.array[s+4]=I.g,n.array[s+5]=I.b,n.array[s+6]=H.r,n.array[s+7]=H.g,n.array[s+8]=H.b,n.array[s+9]=N.r,n.array[s+10]=N.g,n.array[s+11]=N.b):(n.array[s]=o.x,n.array[s+1]=o.y,n.array[s+2]=o.z,n.array[s+3]=
-I.x,n.array[s+4]=I.y,n.array[s+5]=I.z,n.array[s+6]=H.x,n.array[s+7]=H.y,n.array[s+8]=H.z,n.array[s+9]=N.x,n.array[s+10]=N.y,n.array[s+11]=N.z),n.offset+=12):(n.array[s]=o.x,n.array[s+1]=o.y,n.array[s+2]=o.z,n.array[s+3]=o.w,n.array[s+4]=I.x,n.array[s+5]=I.y,n.array[s+6]=I.z,n.array[s+7]=I.w,n.array[s+8]=H.x,n.array[s+9]=H.y,n.array[s+10]=H.z,n.array[s+11]=H.w,n.array[s+12]=N.x,n.array[s+13]=N.y,n.array[s+14]=N.z,n.array[s+15]=N.w,n.offset+=16));if(Ea){s=0;for(n=Ga.length;s<n;s++)o=Ga[s].vertices[z.a].position,
-I=Ga[s].vertices[z.b].position,H=Ga[s].vertices[z.c].position,N=Ga[s].vertices[z.d].position,y=ta[s],y[la]=o.x,y[la+1]=o.y,y[la+2]=o.z,y[la+3]=I.x,y[la+4]=I.y,y[la+5]=I.z,y[la+6]=H.x,y[la+7]=H.y,y[la+8]=H.z,y[la+9]=N.x,y[la+10]=N.y,y[la+11]=N.z;la+=12}if(Ka.length)s=Ka[z.a],n=Ka[z.b],y=Ka[z.c],P=Ka[z.d],ea[w]=s.x,ea[w+1]=s.y,ea[w+2]=s.z,ea[w+3]=s.w,ea[w+4]=n.x,ea[w+5]=n.y,ea[w+6]=n.z,ea[w+7]=n.w,ea[w+8]=y.x,ea[w+9]=y.y,ea[w+10]=y.z,ea[w+11]=y.w,ea[w+12]=P.x,ea[w+13]=P.y,ea[w+14]=P.z,ea[w+15]=P.w,
-s=Na[z.a],n=Na[z.b],y=Na[z.c],P=Na[z.d],da[w]=s.x,da[w+1]=s.y,da[w+2]=s.z,da[w+3]=s.w,da[w+4]=n.x,da[w+5]=n.y,da[w+6]=n.z,da[w+7]=n.w,da[w+8]=y.x,da[w+9]=y.y,da[w+10]=y.z,da[w+11]=y.w,da[w+12]=P.x,da[w+13]=P.y,da[w+14]=P.z,da[w+15]=P.w,s=La[z.a],n=La[z.b],y=La[z.c],P=La[z.d],aa[w]=s.x,aa[w+1]=s.y,aa[w+2]=s.z,aa[w+3]=1,aa[w+4]=n.x,aa[w+5]=n.y,aa[w+6]=n.z,aa[w+7]=1,aa[w+8]=y.x,aa[w+9]=y.y,aa[w+10]=y.z,aa[w+11]=1,aa[w+12]=P.x,aa[w+13]=P.y,aa[w+14]=P.z,aa[w+15]=1,s=Ma[z.a],n=Ma[z.b],y=Ma[z.c],z=Ma[z.d],
-ca[w]=s.x,ca[w+1]=s.y,ca[w+2]=s.z,ca[w+3]=1,ca[w+4]=n.x,ca[w+5]=n.y,ca[w+6]=n.z,ca[w+7]=1,ca[w+8]=y.x,ca[w+9]=y.y,ca[w+10]=y.z,ca[w+11]=1,ca[w+12]=z.x,ca[w+13]=z.y,ca[w+14]=z.z,ca[w+15]=1,w+=16;if(Da&&r)K.length==4&&r==THREE.VertexColors?(z=K[0],s=K[1],n=K[2],K=K[3]):K=n=s=z=O,oa[ja]=z.r,oa[ja+1]=z.g,oa[ja+2]=z.b,oa[ja+3]=s.r,oa[ja+4]=s.g,oa[ja+5]=s.b,oa[ja+6]=n.r,oa[ja+7]=n.g,oa[ja+8]=n.b,oa[ja+9]=K.r,oa[ja+10]=K.g,oa[ja+11]=K.b,ja+=12;if(Ba&&ra.hasTangents)K=M[0],O=M[1],z=M[2],M=M[3],$[X]=K.x,$[X+
-1]=K.y,$[X+2]=K.z,$[X+3]=K.w,$[X+4]=O.x,$[X+5]=O.y,$[X+6]=O.z,$[X+7]=O.w,$[X+8]=z.x,$[X+9]=z.y,$[X+10]=z.z,$[X+11]=z.w,$[X+12]=M.x,$[X+13]=M.y,$[X+14]=M.z,$[X+15]=M.w,X+=16;if(Aa&&q)if(D.length==4&&xa)for(M=0;M<4;M++)L=D[M],Z[Q]=L.x,Z[Q+1]=L.y,Z[Q+2]=L.z,Q+=3;else for(M=0;M<4;M++)Z[Q]=L.x,Z[Q+1]=L.y,Z[Q+2]=L.z,Q+=3;if(qa&&t!==void 0&&u)for(M=0;M<4;M++)D=t[M],ma[W]=D.u,ma[W+1]=D.v,W+=2;if(qa&&x!==void 0&&u)for(M=0;M<4;M++)D=x[M],pa[Y]=D.u,pa[Y+1]=D.v,Y+=2;va&&(ha[T]=ia,ha[T+1]=ia+1,ha[T+2]=ia+3,ha[T+
-3]=ia+1,ha[T+4]=ia+2,ha[T+5]=ia+3,T+=6,Ca[S]=ia,Ca[S+1]=ia+1,Ca[S+2]=ia,Ca[S+3]=ia+3,Ca[S+4]=ia+1,Ca[S+5]=ia+2,Ca[S+6]=ia+2,Ca[S+7]=ia+3,S+=8,ia+=4)}ua&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglVertexBuffer),f.bufferData(f.ARRAY_BUFFER,na,p));if(fa)for(U in fa)n=fa[U],n.__original.needsUpdate&&(f.bindBuffer(f.ARRAY_BUFFER,n.buffer),f.bufferData(f.ARRAY_BUFFER,n.array,p));if(Ea){s=0;for(n=Ga.length;s<n;s++)f.bindBuffer(f.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[s]),f.bufferData(f.ARRAY_BUFFER,ta[s],
-p)}Da&&ja>0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglColorBuffer),f.bufferData(f.ARRAY_BUFFER,oa,p));Aa&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglNormalBuffer),f.bufferData(f.ARRAY_BUFFER,Z,p));Ba&&ra.hasTangents&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglTangentBuffer),f.bufferData(f.ARRAY_BUFFER,$,p));qa&&W>0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglUVBuffer),f.bufferData(f.ARRAY_BUFFER,ma,p));qa&&Y>0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglUV2Buffer),f.bufferData(f.ARRAY_BUFFER,pa,p));va&&(f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,
-m.__webglFaceBuffer),f.bufferData(f.ELEMENT_ARRAY_BUFFER,ha,p),f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer),f.bufferData(f.ELEMENT_ARRAY_BUFFER,Ca,p));w>0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinVertexABuffer),f.bufferData(f.ARRAY_BUFFER,aa,p),f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinVertexBBuffer),f.bufferData(f.ARRAY_BUFFER,ca,p),f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinIndicesBuffer),f.bufferData(f.ARRAY_BUFFER,da,p),f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinWeightsBuffer),f.bufferData(f.ARRAY_BUFFER,
-ea,p));E&&(delete m.__inittedArrays,delete m.__colorArray,delete m.__normalArray,delete m.__tangentArray,delete m.__uvArray,delete m.__uv2Array,delete m.__faceArray,delete m.__vertexArray,delete m.__lineArray,delete m.__skinVertexAArray,delete m.__skinVertexBArray,delete m.__skinIndexArray,delete m.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;ya(k)}else if(g instanceof THREE.Ribbon){h=
-g.geometry;if(h.__dirtyVertices||h.__dirtyColors){g=h;j=f.DYNAMIC_DRAW;k=C=v=v=void 0;u=g.vertices;m=g.colors;r=u.length;p=m.length;q=g.__vertexArray;E=g.__colorArray;t=g.__dirtyColors;if(g.__dirtyVertices){for(v=0;v<r;v++)C=u[v].position,k=v*3,q[k]=C.x,q[k+1]=C.y,q[k+2]=C.z;f.bindBuffer(f.ARRAY_BUFFER,g.__webglVertexBuffer);f.bufferData(f.ARRAY_BUFFER,q,j)}if(t){for(v=0;v<p;v++)color=m[v],k=v*3,E[k]=color.r,E[k+1]=color.g,E[k+2]=color.b;f.bindBuffer(f.ARRAY_BUFFER,g.__webglColorBuffer);f.bufferData(f.ARRAY_BUFFER,
-E,j)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(g instanceof THREE.Line){h=g.geometry;if(h.__dirtyVertices||h.__dirtyColors){g=h;j=f.DYNAMIC_DRAW;k=C=v=v=void 0;u=g.vertices;m=g.colors;r=u.length;p=m.length;q=g.__vertexArray;E=g.__colorArray;t=g.__dirtyColors;if(g.__dirtyVertices){for(v=0;v<r;v++)C=u[v].position,k=v*3,q[k]=C.x,q[k+1]=C.y,q[k+2]=C.z;f.bindBuffer(f.ARRAY_BUFFER,g.__webglVertexBuffer);f.bufferData(f.ARRAY_BUFFER,q,j)}if(t){for(v=0;v<p;v++)color=m[v],k=v*3,E[k]=color.r,E[k+1]=color.g,
-E[k+2]=color.b;f.bindBuffer(f.ARRAY_BUFFER,g.__webglColorBuffer);f.bufferData(f.ARRAY_BUFFER,E,j)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(g instanceof THREE.ParticleSystem)h=g.geometry,m=J(h),(h.__dirtyVertices||h.__dirtyColors||g.sortParticles||m)&&c(h,f.DYNAMIC_DRAW,g),h.__dirtyVertices=!1,h.__dirtyColors=!1,ya(h)};this.setFaceCulling=function(b,c){b?(!c||c=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW),b=="back"?f.cullFace(f.BACK):b=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK),
-f.enable(f.CULL_FACE)):f.disable(f.CULL_FACE)};this.supportsVertexTextures=function(){return Xa}};
+6]=H.x,n.array[s+7]=H.y,n.array[s+8]=H.z),n.offset+=9):(n.array[s]=o.x,n.array[s+1]=o.y,n.array[s+2]=o.z,n.array[s+3]=o.w,n.array[s+4]=I.x,n.array[s+5]=I.y,n.array[s+6]=I.z,n.array[s+7]=I.w,n.array[s+8]=H.x,n.array[s+9]=H.y,n.array[s+10]=H.z,n.array[s+11]=H.w,n.offset+=12));if(Fa){s=0;for(n=Ha.length;s<n;s++)o=Ha[s].vertices[z.a].position,I=Ha[s].vertices[z.b].position,H=Ha[s].vertices[z.c].position,y=ua[s],y[ma]=o.x,y[ma+1]=o.y,y[ma+2]=o.z,y[ma+3]=I.x,y[ma+4]=I.y,y[ma+5]=I.z,y[ma+6]=H.x,y[ma+7]=
+H.y,y[ma+8]=H.z;ma+=9}if(La.length)s=La[z.a],n=La[z.b],y=La[z.c],fa[w]=s.x,fa[w+1]=s.y,fa[w+2]=s.z,fa[w+3]=s.w,fa[w+4]=n.x,fa[w+5]=n.y,fa[w+6]=n.z,fa[w+7]=n.w,fa[w+8]=y.x,fa[w+9]=y.y,fa[w+10]=y.z,fa[w+11]=y.w,s=Oa[z.a],n=Oa[z.b],y=Oa[z.c],ea[w]=s.x,ea[w+1]=s.y,ea[w+2]=s.z,ea[w+3]=s.w,ea[w+4]=n.x,ea[w+5]=n.y,ea[w+6]=n.z,ea[w+7]=n.w,ea[w+8]=y.x,ea[w+9]=y.y,ea[w+10]=y.z,ea[w+11]=y.w,s=Ma[z.a],n=Ma[z.b],y=Ma[z.c],ca[w]=s.x,ca[w+1]=s.y,ca[w+2]=s.z,ca[w+3]=1,ca[w+4]=n.x,ca[w+5]=n.y,ca[w+6]=n.z,ca[w+7]=
+1,ca[w+8]=y.x,ca[w+9]=y.y,ca[w+10]=y.z,ca[w+11]=1,s=Na[z.a],n=Na[z.b],y=Na[z.c],da[w]=s.x,da[w+1]=s.y,da[w+2]=s.z,da[w+3]=1,da[w+4]=n.x,da[w+5]=n.y,da[w+6]=n.z,da[w+7]=1,da[w+8]=y.x,da[w+9]=y.y,da[w+10]=y.z,da[w+11]=1,w+=12;if(Ea&&q)K.length==3&&q==THREE.VertexColors?(z=K[0],s=K[1],n=K[2]):n=s=z=O,pa[ka]=z.r,pa[ka+1]=z.g,pa[ka+2]=z.b,pa[ka+3]=s.r,pa[ka+4]=s.g,pa[ka+5]=s.b,pa[ka+6]=n.r,pa[ka+7]=n.g,pa[ka+8]=n.b,ka+=9;if(Ca&&sa.hasTangents)K=M[0],O=M[1],z=M[2],aa[Y]=K.x,aa[Y+1]=K.y,aa[Y+2]=K.z,aa[Y+
+3]=K.w,aa[Y+4]=O.x,aa[Y+5]=O.y,aa[Y+6]=O.z,aa[Y+7]=O.w,aa[Y+8]=z.x,aa[Y+9]=z.y,aa[Y+10]=z.z,aa[Y+11]=z.w,Y+=12;if(Ba&&r)if(E.length==3&&ya)for(M=0;M<3;M++)L=E[M],$[Q]=L.x,$[Q+1]=L.y,$[Q+2]=L.z,Q+=3;else for(M=0;M<3;M++)$[Q]=L.x,$[Q+1]=L.y,$[Q+2]=L.z,Q+=3;if(ra&&u!==void 0&&t)for(M=0;M<3;M++)E=u[M],na[X]=E.u,na[X+1]=E.v,X+=2;if(ra&&x!==void 0&&t)for(M=0;M<3;M++)E=x[M],qa[Z]=E.u,qa[Z+1]=E.v,Z+=2;wa&&(ia[U]=ja,ia[U+1]=ja+1,ia[U+2]=ja+2,U+=3,Da[T]=ja,Da[T+1]=ja+1,Da[T+2]=ja,Da[T+3]=ja+2,Da[T+4]=ja+1,
+Da[T+5]=ja+2,T+=6,ja+=3)}else if(z instanceof THREE.Face4){if(va)o=xa[z.a].position,I=xa[z.b].position,H=xa[z.c].position,N=xa[z.d].position,oa[la]=o.x,oa[la+1]=o.y,oa[la+2]=o.z,oa[la+3]=I.x,oa[la+4]=I.y,oa[la+5]=I.z,oa[la+6]=H.x,oa[la+7]=H.y,oa[la+8]=H.z,oa[la+9]=N.x,oa[la+10]=N.y,oa[la+11]=N.z,la+=12;if(ga)for(V in ga)if(n=ga[V],n.__original.needsUpdate)s=n.offset,y=n.offsetSrc,n.size===1?(n.boundTo===void 0||n.boundTo==="vertices"?(n.array[s]=n.value[z.a],n.array[s+1]=n.value[z.b],n.array[s+2]=
+n.value[z.c],n.array[s+3]=n.value[z.d]):n.boundTo==="faces"?(y=n.value[y],n.array[s]=y,n.array[s+1]=y,n.array[s+2]=y,n.array[s+3]=y,n.offsetSrc++):n.boundTo==="faceVertices"&&(n.array[s]=n.value[y],n.array[s+1]=n.value[y+1],n.array[s+2]=n.value[y+2],n.array[s+3]=n.value[y+3],n.offsetSrc+=4),n.offset+=4):(n.boundTo===void 0||n.boundTo==="vertices"?(o=n.value[z.a],I=n.value[z.b],H=n.value[z.c],N=n.value[z.d]):n.boundTo==="faces"?(N=H=I=o=y=n.value[y],n.offsetSrc++):n.boundTo==="faceVertices"&&(o=n.value[y],
+I=n.value[y+1],H=n.value[y+2],N=n.value[y+3],n.offsetSrc+=4),n.size===2?(n.array[s]=o.x,n.array[s+1]=o.y,n.array[s+2]=I.x,n.array[s+3]=I.y,n.array[s+4]=H.x,n.array[s+5]=H.y,n.array[s+6]=N.x,n.array[s+7]=N.y,n.offset+=8):n.size===3?(n.type==="c"?(n.array[s]=o.r,n.array[s+1]=o.g,n.array[s+2]=o.b,n.array[s+3]=I.r,n.array[s+4]=I.g,n.array[s+5]=I.b,n.array[s+6]=H.r,n.array[s+7]=H.g,n.array[s+8]=H.b,n.array[s+9]=N.r,n.array[s+10]=N.g,n.array[s+11]=N.b):(n.array[s]=o.x,n.array[s+1]=o.y,n.array[s+2]=o.z,
+n.array[s+3]=I.x,n.array[s+4]=I.y,n.array[s+5]=I.z,n.array[s+6]=H.x,n.array[s+7]=H.y,n.array[s+8]=H.z,n.array[s+9]=N.x,n.array[s+10]=N.y,n.array[s+11]=N.z),n.offset+=12):(n.array[s]=o.x,n.array[s+1]=o.y,n.array[s+2]=o.z,n.array[s+3]=o.w,n.array[s+4]=I.x,n.array[s+5]=I.y,n.array[s+6]=I.z,n.array[s+7]=I.w,n.array[s+8]=H.x,n.array[s+9]=H.y,n.array[s+10]=H.z,n.array[s+11]=H.w,n.array[s+12]=N.x,n.array[s+13]=N.y,n.array[s+14]=N.z,n.array[s+15]=N.w,n.offset+=16));if(Fa){s=0;for(n=Ha.length;s<n;s++)o=Ha[s].vertices[z.a].position,
+I=Ha[s].vertices[z.b].position,H=Ha[s].vertices[z.c].position,N=Ha[s].vertices[z.d].position,y=ua[s],y[ma]=o.x,y[ma+1]=o.y,y[ma+2]=o.z,y[ma+3]=I.x,y[ma+4]=I.y,y[ma+5]=I.z,y[ma+6]=H.x,y[ma+7]=H.y,y[ma+8]=H.z,y[ma+9]=N.x,y[ma+10]=N.y,y[ma+11]=N.z;ma+=12}if(La.length)s=La[z.a],n=La[z.b],y=La[z.c],P=La[z.d],fa[w]=s.x,fa[w+1]=s.y,fa[w+2]=s.z,fa[w+3]=s.w,fa[w+4]=n.x,fa[w+5]=n.y,fa[w+6]=n.z,fa[w+7]=n.w,fa[w+8]=y.x,fa[w+9]=y.y,fa[w+10]=y.z,fa[w+11]=y.w,fa[w+12]=P.x,fa[w+13]=P.y,fa[w+14]=P.z,fa[w+15]=P.w,
+s=Oa[z.a],n=Oa[z.b],y=Oa[z.c],P=Oa[z.d],ea[w]=s.x,ea[w+1]=s.y,ea[w+2]=s.z,ea[w+3]=s.w,ea[w+4]=n.x,ea[w+5]=n.y,ea[w+6]=n.z,ea[w+7]=n.w,ea[w+8]=y.x,ea[w+9]=y.y,ea[w+10]=y.z,ea[w+11]=y.w,ea[w+12]=P.x,ea[w+13]=P.y,ea[w+14]=P.z,ea[w+15]=P.w,s=Ma[z.a],n=Ma[z.b],y=Ma[z.c],P=Ma[z.d],ca[w]=s.x,ca[w+1]=s.y,ca[w+2]=s.z,ca[w+3]=1,ca[w+4]=n.x,ca[w+5]=n.y,ca[w+6]=n.z,ca[w+7]=1,ca[w+8]=y.x,ca[w+9]=y.y,ca[w+10]=y.z,ca[w+11]=1,ca[w+12]=P.x,ca[w+13]=P.y,ca[w+14]=P.z,ca[w+15]=1,s=Na[z.a],n=Na[z.b],y=Na[z.c],z=Na[z.d],
+da[w]=s.x,da[w+1]=s.y,da[w+2]=s.z,da[w+3]=1,da[w+4]=n.x,da[w+5]=n.y,da[w+6]=n.z,da[w+7]=1,da[w+8]=y.x,da[w+9]=y.y,da[w+10]=y.z,da[w+11]=1,da[w+12]=z.x,da[w+13]=z.y,da[w+14]=z.z,da[w+15]=1,w+=16;if(Ea&&q)K.length==4&&q==THREE.VertexColors?(z=K[0],s=K[1],n=K[2],K=K[3]):K=n=s=z=O,pa[ka]=z.r,pa[ka+1]=z.g,pa[ka+2]=z.b,pa[ka+3]=s.r,pa[ka+4]=s.g,pa[ka+5]=s.b,pa[ka+6]=n.r,pa[ka+7]=n.g,pa[ka+8]=n.b,pa[ka+9]=K.r,pa[ka+10]=K.g,pa[ka+11]=K.b,ka+=12;if(Ca&&sa.hasTangents)K=M[0],O=M[1],z=M[2],M=M[3],aa[Y]=K.x,
+aa[Y+1]=K.y,aa[Y+2]=K.z,aa[Y+3]=K.w,aa[Y+4]=O.x,aa[Y+5]=O.y,aa[Y+6]=O.z,aa[Y+7]=O.w,aa[Y+8]=z.x,aa[Y+9]=z.y,aa[Y+10]=z.z,aa[Y+11]=z.w,aa[Y+12]=M.x,aa[Y+13]=M.y,aa[Y+14]=M.z,aa[Y+15]=M.w,Y+=16;if(Ba&&r)if(E.length==4&&ya)for(M=0;M<4;M++)L=E[M],$[Q]=L.x,$[Q+1]=L.y,$[Q+2]=L.z,Q+=3;else for(M=0;M<4;M++)$[Q]=L.x,$[Q+1]=L.y,$[Q+2]=L.z,Q+=3;if(ra&&u!==void 0&&t)for(M=0;M<4;M++)E=u[M],na[X]=E.u,na[X+1]=E.v,X+=2;if(ra&&x!==void 0&&t)for(M=0;M<4;M++)E=x[M],qa[Z]=E.u,qa[Z+1]=E.v,Z+=2;wa&&(ia[U]=ja,ia[U+1]=ja+
+1,ia[U+2]=ja+3,ia[U+3]=ja+1,ia[U+4]=ja+2,ia[U+5]=ja+3,U+=6,Da[T]=ja,Da[T+1]=ja+1,Da[T+2]=ja,Da[T+3]=ja+3,Da[T+4]=ja+1,Da[T+5]=ja+2,Da[T+6]=ja+2,Da[T+7]=ja+3,T+=8,ja+=4)}va&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglVertexBuffer),f.bufferData(f.ARRAY_BUFFER,oa,p));if(ga)for(V in ga)n=ga[V],n.__original.needsUpdate&&(f.bindBuffer(f.ARRAY_BUFFER,n.buffer),f.bufferData(f.ARRAY_BUFFER,n.array,p));if(Fa){s=0;for(n=Ha.length;s<n;s++)f.bindBuffer(f.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[s]),f.bufferData(f.ARRAY_BUFFER,
+ua[s],p)}Ea&&ka>0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglColorBuffer),f.bufferData(f.ARRAY_BUFFER,pa,p));Ba&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglNormalBuffer),f.bufferData(f.ARRAY_BUFFER,$,p));Ca&&sa.hasTangents&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglTangentBuffer),f.bufferData(f.ARRAY_BUFFER,aa,p));ra&&X>0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglUVBuffer),f.bufferData(f.ARRAY_BUFFER,na,p));ra&&Z>0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglUV2Buffer),f.bufferData(f.ARRAY_BUFFER,qa,p));wa&&(f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,
+m.__webglFaceBuffer),f.bufferData(f.ELEMENT_ARRAY_BUFFER,ia,p),f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,m.__webglLineBuffer),f.bufferData(f.ELEMENT_ARRAY_BUFFER,Da,p));w>0&&(f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinVertexABuffer),f.bufferData(f.ARRAY_BUFFER,ca,p),f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinVertexBBuffer),f.bufferData(f.ARRAY_BUFFER,da,p),f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinIndicesBuffer),f.bufferData(f.ARRAY_BUFFER,ea,p),f.bindBuffer(f.ARRAY_BUFFER,m.__webglSkinWeightsBuffer),f.bufferData(f.ARRAY_BUFFER,
+fa,p));F&&(delete m.__inittedArrays,delete m.__colorArray,delete m.__normalArray,delete m.__tangentArray,delete m.__uvArray,delete m.__uv2Array,delete m.__faceArray,delete m.__vertexArray,delete m.__lineArray,delete m.__skinVertexAArray,delete m.__skinVertexBArray,delete m.__skinIndexArray,delete m.__skinWeightArray)}h.__dirtyVertices=!1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyTangents=!1;h.__dirtyColors=!1;za(k)}else if(g instanceof THREE.Ribbon){h=
+g.geometry;if(h.__dirtyVertices||h.__dirtyColors){g=h;j=f.DYNAMIC_DRAW;k=C=v=v=void 0;t=g.vertices;m=g.colors;q=t.length;p=m.length;r=g.__vertexArray;F=g.__colorArray;u=g.__dirtyColors;if(g.__dirtyVertices){for(v=0;v<q;v++)C=t[v].position,k=v*3,r[k]=C.x,r[k+1]=C.y,r[k+2]=C.z;f.bindBuffer(f.ARRAY_BUFFER,g.__webglVertexBuffer);f.bufferData(f.ARRAY_BUFFER,r,j)}if(u){for(v=0;v<p;v++)color=m[v],k=v*3,F[k]=color.r,F[k+1]=color.g,F[k+2]=color.b;f.bindBuffer(f.ARRAY_BUFFER,g.__webglColorBuffer);f.bufferData(f.ARRAY_BUFFER,
+F,j)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(g instanceof THREE.Line){h=g.geometry;if(h.__dirtyVertices||h.__dirtyColors){g=h;j=f.DYNAMIC_DRAW;k=C=v=v=void 0;t=g.vertices;m=g.colors;q=t.length;p=m.length;r=g.__vertexArray;F=g.__colorArray;u=g.__dirtyColors;if(g.__dirtyVertices){for(v=0;v<q;v++)C=t[v].position,k=v*3,r[k]=C.x,r[k+1]=C.y,r[k+2]=C.z;f.bindBuffer(f.ARRAY_BUFFER,g.__webglVertexBuffer);f.bufferData(f.ARRAY_BUFFER,r,j)}if(u){for(v=0;v<p;v++)color=m[v],k=v*3,F[k]=color.r,F[k+1]=color.g,
+F[k+2]=color.b;f.bindBuffer(f.ARRAY_BUFFER,g.__webglColorBuffer);f.bufferData(f.ARRAY_BUFFER,F,j)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(g instanceof THREE.ParticleSystem)h=g.geometry,m=J(h),(h.__dirtyVertices||h.__dirtyColors||g.sortParticles||m)&&c(h,f.DYNAMIC_DRAW,g),h.__dirtyVertices=!1,h.__dirtyColors=!1,za(h)};this.setFaceCulling=function(b,c){b?(!c||c=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW),b=="back"?f.cullFace(f.BACK):b=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK),
+f.enable(f.CULL_FACE)):f.disable(f.CULL_FACE)};this.supportsVertexTextures=function(){return Wa}};
 THREE.WebGLRenderTarget=function(b,c,d){this.width=b;this.height=c;d=d||{};this.wrapS=d.wrapS!==void 0?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==void 0?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==void 0?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==void 0?d.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=d.format!==void 0?d.format:THREE.RGBAFormat;this.type=d.type!==void 0?d.type:
 THREE.WebGLRenderTarget=function(b,c,d){this.width=b;this.height=c;d=d||{};this.wrapS=d.wrapS!==void 0?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==void 0?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==void 0?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==void 0?d.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=d.format!==void 0?d.format:THREE.RGBAFormat;this.type=d.type!==void 0?d.type:
 THREE.UnsignedByteType;this.depthBuffer=d.depthBuffer!==void 0?d.depthBuffer:!0;this.stencilBuffer=d.stencilBuffer!==void 0?d.stencilBuffer:!0};
 THREE.UnsignedByteType;this.depthBuffer=d.depthBuffer!==void 0?d.depthBuffer:!0;this.stencilBuffer=d.stencilBuffer!==void 0?d.stencilBuffer:!0};

+ 56 - 9
src/renderers/WebGLRenderer.js

@@ -4640,7 +4640,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 	function loadUniformsGeneric( program, uniforms ) {
 	function loadUniformsGeneric( program, uniforms ) {
 
 
-		var u, uniform, value, type, location, texture, i, il;
+		var u, uniform, value, type, location, texture, i, il, offset;
 
 
 		for( u in uniforms ) {
 		for( u in uniforms ) {
 
 
@@ -4652,33 +4652,77 @@ THREE.WebGLRenderer = function ( parameters ) {
 			type = uniform.type;
 			type = uniform.type;
 			value = uniform.value;
 			value = uniform.value;
 
 
+			// single integer
+
 			if( type == "i" ) {
 			if( type == "i" ) {
 
 
 				_gl.uniform1i( location, value );
 				_gl.uniform1i( location, value );
 
 
+			// single float
+
 			} else if( type == "f" ) {
 			} else if( type == "f" ) {
 
 
 				_gl.uniform1f( location, value );
 				_gl.uniform1f( location, value );
 
 
+			// single THREE.Vector2
+
+			} else if( type == "v2" ) {
+
+				_gl.uniform2f( location, value.x, value.y );
+
+			// single THREE.Vector3
+
+			} else if( type == "v3" ) {
+
+				_gl.uniform3f( location, value.x, value.y, value.z );
+
+			// single THREE.Vector4
+
+			} else if( type == "v4" ) {
+
+				_gl.uniform4f( location, value.x, value.y, value.z, value.w );
+
+			// single THREE.Color
+
+			} else if( type == "c" ) {
+
+				_gl.uniform3f( location, value.r, value.g, value.b );
+
+			// flat array of floats (JS or typed array)
+
 			} else if( type == "fv1" ) {
 			} else if( type == "fv1" ) {
 
 
 				_gl.uniform1fv( location, value );
 				_gl.uniform1fv( location, value );
 
 
+			// flat array of floats with 3 x N size (JS or typed array)
+
 			} else if( type == "fv" ) {
 			} else if( type == "fv" ) {
 
 
 				_gl.uniform3fv( location, value );
 				_gl.uniform3fv( location, value );
 
 
-			} else if( type == "v2" ) {
+			// array of THREE.Vector3
 
 
-				_gl.uniform2f( location, value.x, value.y );
+			} else if( type == "v3v" ) {
 
 
-			} else if( type == "v3" ) {
+				if ( ! uniform._array ) {
 
 
-				_gl.uniform3f( location, value.x, value.y, value.z );
+					uniform._array = new Float32Array( 3 * value.length );
 
 
-			} else if( type == "v4" ) {
+				}
 
 
-				_gl.uniform4f( location, value.x, value.y, value.z, value.w );
+				for ( i = 0, il = value.length; i < il; i ++ ) {
+
+					offset = i * 3;
+
+					uniform._array[ offset ] 	 = value[ i ].x;
+					uniform._array[ offset + 1 ] = value[ i ].y;
+					uniform._array[ offset + 2 ] = value[ i ].z;
+
+				}
+
+				_gl.uniform3fv( location, uniform._array );
+
+			// single THREE.Matrix4
 
 
 			} else if( type == "m4" ) {
 			} else if( type == "m4" ) {
 
 
@@ -4691,6 +4735,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 				value.flattenToArray( uniform._array );
 				value.flattenToArray( uniform._array );
 				_gl.uniformMatrix4fv( location, false, uniform._array );
 				_gl.uniformMatrix4fv( location, false, uniform._array );
 
 
+			// array of THREE.Matrix4
+
 			} else if( type == "m4v" ) {
 			} else if( type == "m4v" ) {
 
 
 				if ( ! uniform._array ) {
 				if ( ! uniform._array ) {
@@ -4707,9 +4753,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 				_gl.uniformMatrix4fv( location, false, uniform._array );
 				_gl.uniformMatrix4fv( location, false, uniform._array );
 
 
-			} else if( type == "c" ) {
 
 
-				_gl.uniform3f( location, value.r, value.g, value.b );
+			// single THREE.Texture (2d or cube)
 
 
 			} else if( type == "t" ) {
 			} else if( type == "t" ) {
 
 
@@ -4729,6 +4774,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 				}
 				}
 
 
+			// array of THREE.Texture (2d)
+
 			} else if( type == "tv" ) {
 			} else if( type == "tv" ) {
 
 
 				if ( ! uniform._array ) {
 				if ( ! uniform._array ) {