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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - loaders - Babylon loader</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ font-family: Monospace;
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+ background-color: #000;
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+ color: #fff;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+ #info {
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+ color: #fff;
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+ position: absolute;
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+ top: 10px;
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+ width: 100%;
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+ text-align: center;
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+ z-index: 100;
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+ display:block;
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+ }
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+ #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
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+ </style>
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+ </head>
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+
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+ <body>
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+ <div id="info">
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+ <a href="http://threejs.org" target="_blank">three.js</a> - BabylonLoader test
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+ </div>
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+
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+ <script src="../build/three.min.js"></script>
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+ <script src="js/loaders/BabylonLoader.js"></script>
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+
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+ <script>
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+
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+ var container;
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+
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+ var camera, scene, renderer;
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+
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+ var mouseX = 0, mouseY = 0;
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+
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+ var windowHalfX = window.innerWidth / 2;
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+ var windowHalfY = window.innerHeight / 2;
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+
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+
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+ init();
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+ animate();
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+
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+
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+ function init() {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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+ camera.position.z = 100;
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+
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+ // scene
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+
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+ scene = new THREE.Scene();
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+
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+ var ambient = new THREE.AmbientLight( 0x101030 );
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+ scene.add( ambient );
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+
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+ var directionalLight = new THREE.DirectionalLight( 0xffeedd );
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+ directionalLight.position.set( 0, 0, 1 );
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+ scene.add( directionalLight );
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+
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+ // texture
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+
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+ var manager = new THREE.LoadingManager();
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+ manager.onProgress = function ( item, loaded, total ) {
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+
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+ console.log( item, loaded, total );
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+
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+ };
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+
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+ var texture = new THREE.Texture();
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+
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+ var material = new THREE.MeshBasicMaterial( { color: 'red' } );
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+
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+ var onProgress = function ( xhr ) {
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+ if ( xhr.lengthComputable ) {
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+ var percentComplete = xhr.loaded / xhr.total * 100;
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+ console.log( Math.round(percentComplete, 2) + '% downloaded' );
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+ }
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+ };
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+
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+ var onError = function ( xhr ) {
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+ };
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+
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+ // model
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+
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+ var loader = new THREE.BabylonLoader( manager );
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+ loader.load( 'models/babylon/skull.babylon', function ( object ) {
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+
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+ object.traverse( function ( child ) {
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+
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+ if ( child instanceof THREE.Mesh ) {
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+
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+ scene.add( child );
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+
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+ }
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+
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+ } );
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+
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+ }, onProgress, onError );
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+
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+ //
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+
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+ renderer = new THREE.WebGLRenderer();
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ container.appendChild( renderer.domElement );
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+
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+ document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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+
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+ //
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ windowHalfX = window.innerWidth / 2;
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+ windowHalfY = window.innerHeight / 2;
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function onDocumentMouseMove( event ) {
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+
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+ mouseX = ( event.clientX - windowHalfX ) / 2;
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+ mouseY = ( event.clientY - windowHalfY ) / 2;
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+
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+ render();
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+
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+ }
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+
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+ function render() {
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+
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+ camera.position.x += ( mouseX - camera.position.x ) * .05;
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+ camera.position.y += ( - mouseY - camera.position.y ) * .05;
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+
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+ camera.lookAt( scene.position );
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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