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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - loader - ttf</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body
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+ {
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+ font-family: Monospace;
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+ background-color: #000;
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+ color: #fff;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+ #info
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+ {
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+ position: absolute;
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+ top: 10px;
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+ width: 100%;
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+ text-align: center;
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+ z-index: 100;
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+ display:block;
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+ }
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+ #info a, .button
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+ {
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+ color: #f00;
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+ font-weight: bold;
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+ text-decoration: underline;
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+ cursor: pointer
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+ }
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+ </style>
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+ </head>
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+ <body>
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+ <script src="../build/three.js"></script>
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+ <script src="js/utils/GeometryUtils.js"></script>
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+ <script src="js/Detector.js"></script>
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+ <script src="js/loaders/TTFLoader.js"></script>
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+ <script src="js/libs/stats.min.js"></script>
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+ <script src="js/libs/opentype.min.js"></script>
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+ <div id="info">
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+ <a href="http://threejs.org" target="_blank">three.js</a> - TTFLoader using opentype by gero3
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+ <br/>type to enter new text, drag to spin the text
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+ <br/><span class="button" id="color">change color</span>,
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+ <span class="button" id="weight">change weight</span>,
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+ <span class="button" id="bevel">change bevel</span>
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+ </div>
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+
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+
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+ <script>
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+
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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+
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+ THREE.Cache.enabled = true;
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+
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+ var container, stats, hex, color;
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+
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+ var camera, cameraTarget, scene, renderer;
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+
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+ var group, textMesh1, textMesh2, textGeo, material;
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+
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+ var firstLetter = true;
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+
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+ var text = "three.js",
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+ height = 20,
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+ size = 70,
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+ hover = 30,
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+ curveSegments = 4,
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+ bevelThickness = 2,
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+ bevelSize = 1.5,
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+ bevelSegments = 3,
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+ bevelEnabled = true;
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+
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+ var font = null;
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+
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+ var mirror = true;
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+
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+ var targetRotation = 0;
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+ var targetRotationOnMouseDown = 0;
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+
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+ var mouseX = 0;
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+ var mouseXOnMouseDown = 0;
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+
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+ var windowHalfX = window.innerWidth / 2;
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+ var windowHalfY = window.innerHeight / 2;
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+
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+ init();
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+ animate();
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+
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+ function decimalToHex( d ) {
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+
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+ var hex = Number( d ).toString( 16 );
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+ hex = "000000".substr( 0, 6 - hex.length ) + hex;
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+ return hex.toUpperCase();
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+
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+ }
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+
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+ function init() {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ // CAMERA
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+
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+ camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
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+ camera.position.set( 0, 400, 700 );
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+
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+ cameraTarget = new THREE.Vector3( 0, 150, 0 );
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+
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+ // SCENE
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+
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+ scene = new THREE.Scene();
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+ scene.fog = new THREE.Fog( 0x000000, 250, 1400 );
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+
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+ // LIGHTS
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+
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+ var dirLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
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+ dirLight.position.set( 0, 0, 1 ).normalize();
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+ scene.add( dirLight );
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+
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+ var pointLight = new THREE.PointLight( 0xffffff, 1.5 );
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+ pointLight.position.set( 0, 100, 90 );
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+ scene.add( pointLight );
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+
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+ // Get text from hash
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+
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+ var hash = document.location.hash.substr( 1 );
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+
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+ if ( hash.length !== 0 ) {
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+
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+ var colorhash = hash.substring( 0, 6 );
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+ var fonthash = hash.substring( 6, 7 );
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+ var weighthash = hash.substring( 7, 8 );
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+ var bevelhash = hash.substring( 8, 9 );
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+ var texthash = hash.substring( 10 );
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+
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+ hex = colorhash;
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+ pointLight.color.setHex( parseInt( colorhash, 16 ) );
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+
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+ fontName = reverseFontMap[ parseInt( fonthash ) ];
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+ fontWeight = reverseWeightMap[ parseInt( weighthash ) ];
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+
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+ bevelEnabled = parseInt( bevelhash );
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+
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+ text = decodeURI( texthash );
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+
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+ } else {
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+
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+ pointLight.color.setHSL( Math.random(), 1, 0.5 );
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+ hex = decimalToHex( pointLight.color.getHex() );
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+
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+ }
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+
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+ material = new THREE.MultiMaterial( [
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+ new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading } ), // front
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+ new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.SmoothShading } ) // side
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+ ] );
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+
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+ group = new THREE.Group();
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+ group.position.y = 100;
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+
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+ scene.add( group );
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+
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+ var loader = new THREE.TTFLoader();
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+
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+ loader.load( 'fonts/ttf/kenpixel.ttf', function ( json ) {
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+ font = new THREE.Font(json);
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+ //scene.add( font );
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+ createText();
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+ } );
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+
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+ var plane = new THREE.Mesh(
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+ new THREE.PlaneBufferGeometry( 10000, 10000 ),
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+ new THREE.MeshBasicMaterial( { color: 0xffffff, opacity: 0.5, transparent: true } )
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+ );
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+ plane.position.y = 100;
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+ plane.rotation.x = - Math.PI / 2;
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+ scene.add( plane );
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+
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+ // RENDERER
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setClearColor( scene.fog.color );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ container.appendChild( renderer.domElement );
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+
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+ // STATS
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+
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+ stats = new Stats();
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+ //container.appendChild( stats.dom );
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+
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+ // EVENTS
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+
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+ document.addEventListener( 'mousedown', onDocumentMouseDown, false );
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+ document.addEventListener( 'touchstart', onDocumentTouchStart, false );
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+ document.addEventListener( 'touchmove', onDocumentTouchMove, false );
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+ document.addEventListener( 'keypress', onDocumentKeyPress, false );
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+ document.addEventListener( 'keydown', onDocumentKeyDown, false );
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+
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+ document.getElementById( "color" ).addEventListener( 'click', function() {
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+
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+ pointLight.color.setHSL( Math.random(), 1, 0.5 );
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+ hex = decimalToHex( pointLight.color.getHex() );
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+
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+ }, false );
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+
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+ document.getElementById( "bevel" ).addEventListener( 'click', function(){
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+
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+ bevelEnabled = !bevelEnabled;
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+
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+ refreshText();
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+
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+ }, false );
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+
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+ }
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+
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+ function onWindowResize() {
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+
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+ windowHalfX = window.innerWidth / 2;
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+ windowHalfY = window.innerHeight / 2;
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function boolToNum( b ) {
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+
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+ return b ? 1 : 0;
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+
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+ }
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+
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+ function onDocumentKeyDown( event ) {
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+
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+ if ( firstLetter ) {
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+
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+ firstLetter = false;
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+ text = "";
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+
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+ }
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+
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+ var keyCode = event.keyCode;
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+
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+ // backspace
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+
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+ if ( keyCode == 8 ) {
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+
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+ event.preventDefault();
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+
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+ text = text.substring( 0, text.length - 1 );
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+ refreshText();
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+
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+ return false;
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+
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+ }
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+
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+ }
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+
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+ function onDocumentKeyPress( event ) {
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+
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+ var keyCode = event.which;
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+
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+ // backspace
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+
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+ if ( keyCode == 8 ) {
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+
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+ event.preventDefault();
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+
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+ } else {
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+
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+ var ch = String.fromCharCode( keyCode );
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+ text += ch;
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+
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+ refreshText();
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+
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+ }
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+
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+ }
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+
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+ function createText() {
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+
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+ textGeo = new THREE.TextGeometry( text, {
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+
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+ font: font,
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+
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+ size: size,
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+ height: height,
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+ curveSegments: curveSegments,
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+
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+ bevelThickness: bevelThickness,
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+ bevelSize: bevelSize,
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+ bevelEnabled: bevelEnabled,
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+
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+ material: 0,
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+ extrudeMaterial: 1
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+
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+ });
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+
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+ textGeo.computeBoundingBox();
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+ textGeo.computeVertexNormals();
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+
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+ // "fix" side normals by removing z-component of normals for side faces
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+ // (this doesn't work well for beveled geometry as then we lose nice curvature around z-axis)
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+
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+ if ( ! bevelEnabled ) {
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+
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+ var triangleAreaHeuristics = 0.1 * ( height * size );
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+
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+ for ( var i = 0; i < textGeo.faces.length; i ++ ) {
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+
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+ var face = textGeo.faces[ i ];
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+
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+ if ( face.materialIndex == 1 ) {
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+
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+ for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
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+
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+ face.vertexNormals[ j ].z = 0;
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+ face.vertexNormals[ j ].normalize();
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+
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+ }
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+
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+ var va = textGeo.vertices[ face.a ];
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+ var vb = textGeo.vertices[ face.b ];
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+ var vc = textGeo.vertices[ face.c ];
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+
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+ var s = THREE.GeometryUtils.triangleArea( va, vb, vc );
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+
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+ if ( s > triangleAreaHeuristics ) {
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+
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+ for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
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+
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+ face.vertexNormals[ j ].copy( face.normal );
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ var centerOffset = -0.5 * ( textGeo.boundingBox.max.x - textGeo.boundingBox.min.x );
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+
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+ textMesh1 = new THREE.Mesh( textGeo, material );
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+
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+ textMesh1.position.x = centerOffset;
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+ textMesh1.position.y = hover;
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+ textMesh1.position.z = 0;
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+
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+ textMesh1.rotation.x = 0;
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+ textMesh1.rotation.y = Math.PI * 2;
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+
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+ group.add( textMesh1 );
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+
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+ if ( mirror ) {
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+
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+ textMesh2 = new THREE.Mesh( textGeo, material );
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+
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+ textMesh2.position.x = centerOffset;
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+ textMesh2.position.y = -hover;
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+ textMesh2.position.z = height;
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+
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+ textMesh2.rotation.x = Math.PI;
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+ textMesh2.rotation.y = Math.PI * 2;
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+
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+ group.add( textMesh2 );
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+
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+ }
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+
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+ }
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+
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+ function refreshText() {
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+
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+ group.remove( textMesh1 );
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+ if ( mirror ) group.remove( textMesh2 );
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+
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+ if ( !text ) return;
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+
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+ createText();
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+
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+ }
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+
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+ function onDocumentMouseDown( event ) {
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+
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+ event.preventDefault();
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+
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+ document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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+ document.addEventListener( 'mouseup', onDocumentMouseUp, false );
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+ document.addEventListener( 'mouseout', onDocumentMouseOut, false );
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+
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+ mouseXOnMouseDown = event.clientX - windowHalfX;
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+ targetRotationOnMouseDown = targetRotation;
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+
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+ }
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+
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+ function onDocumentMouseMove( event ) {
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+
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+ mouseX = event.clientX - windowHalfX;
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+
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+ targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
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+
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+ }
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+
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+ function onDocumentMouseUp( event ) {
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+
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+ document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
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+ document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
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+ document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
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+
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+ }
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+
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+ function onDocumentMouseOut( event ) {
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+
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+ document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
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+ document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
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+ document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
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+
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+ }
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+
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+ function onDocumentTouchStart( event ) {
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+
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+ if ( event.touches.length == 1 ) {
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+
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+ event.preventDefault();
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+
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+ mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
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+ targetRotationOnMouseDown = targetRotation;
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+
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+ }
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+
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+ }
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+
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+ function onDocumentTouchMove( event ) {
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+
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+ if ( event.touches.length == 1 ) {
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+
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+ event.preventDefault();
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+
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+ mouseX = event.touches[ 0 ].pageX - windowHalfX;
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+ targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
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+
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+ }
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+
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+ }
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ render();
|
|
|
+ stats.update();
|
|
|
+ }
|
|
|
+
|
|
|
+ function render() {
|
|
|
+
|
|
|
+ group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
|
|
|
+
|
|
|
+ camera.lookAt( cameraTarget );
|
|
|
+
|
|
|
+ renderer.clear();
|
|
|
+ renderer.render( scene, camera );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ </script>
|
|
|
+
|
|
|
+ </body>
|
|
|
+</html>
|