瀏覽代碼

Implemented @WestLangley Ray improvements.

Mr.doob 13 年之前
父節點
當前提交
3a59e4bd34
共有 6 個文件被更改,包括 258 次插入248 次删除
  1. 74 74
      build/Three.js
  2. 45 45
      build/custom/ThreeCanvas.js
  3. 21 21
      build/custom/ThreeDOM.js
  4. 19 19
      build/custom/ThreeSVG.js
  5. 77 77
      build/custom/ThreeWebGL.js
  6. 22 12
      src/core/Ray.js

+ 74 - 74
build/Three.js

@@ -20,9 +20,9 @@ THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes;c[0].set(a
 THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=THREE.Frustum.__v1.set(c.getColumnX().length(),c.getColumnY().length(),c.getColumnZ().length()),d=-a.geometry.boundingSphere.radius*Math.max(d.x,Math.max(d.y,d.z)),e=0;6>e;e++)if(a=b[e].x*c.n14+b[e].y*c.n24+b[e].z*c.n34+b[e].w,a<=d)return!1;return!0};THREE.Frustum.__v1=new THREE.Vector3;
 THREE.Ray=function(a,b){function c(a,b,c){o.sub(c,a);r=o.dot(b);s=q.add(a,m.copy(b).multiplyScalar(r));return t=c.distanceTo(s)}function d(a,b,c,d){o.sub(d,b);q.sub(c,b);m.sub(a,b);u=o.dot(o);x=o.dot(q);v=o.dot(m);A=q.dot(q);D=q.dot(m);E=1/(u*A-x*x);C=(A*v-x*D)*E;F=(u*D-x*v)*E;return 0<=C&&0<=F&&1>C+F}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b,c,d=[];for(b=0,
 c=a.length;b<c;b++)Array.prototype.push.apply(d,this.intersectObject(a[b]));d.sort(function(a,b){return a.distance-b.distance});return d};var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,l=new THREE.Vector3,k=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector3;this.intersectObject=function(a){for(var b,m=[],o=0,q=a.children.length;o<q;o++)Array.prototype.push.apply(m,this.intersectObject(a.children[o]));if(a instanceof THREE.Particle){o=
-c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.scale.x)return[];b={distance:o,point:a.position,face:null,object:a};m.push(b)}else if(a instanceof THREE.Mesh){o=c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return m;var r,j=a.geometry,s=j.vertices,t;a.matrixRotationWorld.extractRotation(a.matrixWorld);for(o=0,q=j.faces.length;o<q;o++)if(b=j.faces[o],i.copy(this.origin),l.copy(this.direction),
-t=a.matrixWorld,k=t.multiplyVector3(k.copy(b.centroid)).subSelf(i),r=k.dot(l),!(0>=r)&&(e=t.multiplyVector3(e.copy(s[b.a].position)),f=t.multiplyVector3(f.copy(s[b.b].position)),g=t.multiplyVector3(g.copy(s[b.c].position)),b instanceof THREE.Face4&&(h=t.multiplyVector3(h.copy(s[b.d].position))),p=a.matrixRotationWorld.multiplyVector3(p.copy(b.normal)),r=l.dot(p),a.doubleSided||(a.flipSided?0<r:0>r)))if(r=p.dot(k.sub(e,i))/r,n.add(i,l.multiplyScalar(r)),b instanceof THREE.Face3)d(n,e,f,g)&&(b={distance:i.distanceTo(n),
-point:n.clone(),face:b,object:a},m.push(b));else if(b instanceof THREE.Face4&&(d(n,e,f,h)||d(n,f,g,h)))b={distance:i.distanceTo(n),point:n.clone(),face:b,object:a},m.push(b)}return m};var o=new THREE.Vector3,q=new THREE.Vector3,m=new THREE.Vector3,r,s,t,u,x,v,A,D,E,C,F};
+c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.scale.x)return[];b={distance:o,point:a.position,face:null,object:a};m.push(b)}else if(a instanceof THREE.Mesh){o=c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return m;var r,j,s=a.geometry,t=s.vertices,y;a.matrixRotationWorld.extractRotation(a.matrixWorld);for(o=0,q=s.faces.length;o<q;o++)if(b=s.faces[o],i.copy(this.origin),l.copy(this.direction),
+y=a.matrixWorld,k=y.multiplyVector3(k.copy(b.centroid)).subSelf(i),p=a.matrixRotationWorld.multiplyVector3(p.copy(b.normal)),r=l.dot(p),!(1.0E-4>Math.abs(r))&&(j=p.dot(k)/r,!(0>j)&&(a.doubleSided||(a.flipSided?0<r:0>r))))if(n.add(i,l.multiplyScalar(j)),b instanceof THREE.Face3)e=y.multiplyVector3(e.copy(t[b.a].position)),f=y.multiplyVector3(f.copy(t[b.b].position)),g=y.multiplyVector3(g.copy(t[b.c].position)),d(n,e,f,g)&&(b={distance:i.distanceTo(n),point:n.clone(),face:b,object:a},m.push(b));else if(b instanceof
+THREE.Face4&&(e=y.multiplyVector3(e.copy(t[b.a].position)),f=y.multiplyVector3(f.copy(t[b.b].position)),g=y.multiplyVector3(g.copy(t[b.c].position)),h=y.multiplyVector3(h.copy(t[b.d].position)),d(n,e,f,h)||d(n,f,g,h)))b={distance:i.distanceTo(n),point:n.clone(),face:b,object:a},m.push(b)}return m};var o=new THREE.Vector3,q=new THREE.Vector3,m=new THREE.Vector3,r,s,t,u,x,v,A,D,E,C,F};
 THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,k,p){h=!1;b=f;c=g;d=k;e=p;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>g?e:g);a()};this.add3Points=
 function(f,g,k,p,n,o){h?(h=!1,b=f<k?f<n?f:n:k<n?k:n,c=g<p?g<o?g:o:p<o?p:o,d=f>k?f>n?f:n:k>n?k:n,e=g>p?g>o?g:o:p>o?p:o):(b=f<k?f<n?f<b?f:b:n<b?n:b:k<n?k<b?k:b:n<b?n:b,c=g<p?g<o?g<c?g:c:o<c?o:c:p<o?p<c?p:c:o<c?o:c,d=f>k?f>n?f>d?f:d:n>d?n:d:k>n?k>d?k:d:n>d?n:d,e=g>p?g>o?g>e?g:e:o>e?o:e:p>o?p>e?p:e:o>e?o:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),d=d>f.getRight()?d:f.getRight(),e=e>
 f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?!1:!0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};
@@ -31,7 +31,7 @@ THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=
 THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,l,k,p,n,o,q,m){this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,h||0,i||0,l||0,void 0!==k?k:1,p||0,n||0,o||0,q||0,void 0!==m?m:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
 THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,l,k,p,n,o,q,m){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=g;this.n24=h;this.n31=i;this.n32=l;this.n33=k;this.n34=p;this.n41=n;this.n42=o;this.n43=q;this.n44=m;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
 b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();if(0===f.length())f.z=1;d.cross(c,f).normalize();0===d.length()&&(f.x+=1.0E-4,d.cross(c,f).normalize());e.cross(f,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=f.x;this.n21=d.y;this.n22=e.y;this.n23=f.y;this.n31=d.z;this.n32=e.z;this.n33=f.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,h=a.n22,i=a.n23,l=a.n24,k=a.n31,p=a.n32,n=a.n33,o=a.n34,q=a.n41,m=a.n42,r=a.n43,
-s=a.n44,t=b.n11,u=b.n12,x=b.n13,v=b.n14,A=b.n21,D=b.n22,E=b.n23,C=b.n24,F=b.n31,K=b.n32,L=b.n33,R=b.n34,N=b.n41,P=b.n42,B=b.n43,j=b.n44;this.n11=c*t+d*A+e*F+f*N;this.n12=c*u+d*D+e*K+f*P;this.n13=c*x+d*E+e*L+f*B;this.n14=c*v+d*C+e*R+f*j;this.n21=g*t+h*A+i*F+l*N;this.n22=g*u+h*D+i*K+l*P;this.n23=g*x+h*E+i*L+l*B;this.n24=g*v+h*C+i*R+l*j;this.n31=k*t+p*A+n*F+o*N;this.n32=k*u+p*D+n*K+o*P;this.n33=k*x+p*E+n*L+o*B;this.n34=k*v+p*C+n*R+o*j;this.n41=q*t+m*A+r*F+s*N;this.n42=q*u+m*D+r*K+s*P;this.n43=q*x+m*
+s=a.n44,t=b.n11,u=b.n12,x=b.n13,v=b.n14,A=b.n21,D=b.n22,E=b.n23,C=b.n24,F=b.n31,K=b.n32,L=b.n33,R=b.n34,O=b.n41,P=b.n42,B=b.n43,j=b.n44;this.n11=c*t+d*A+e*F+f*O;this.n12=c*u+d*D+e*K+f*P;this.n13=c*x+d*E+e*L+f*B;this.n14=c*v+d*C+e*R+f*j;this.n21=g*t+h*A+i*F+l*O;this.n22=g*u+h*D+i*K+l*P;this.n23=g*x+h*E+i*L+l*B;this.n24=g*v+h*C+i*R+l*j;this.n31=k*t+p*A+n*F+o*O;this.n32=k*u+p*D+n*K+o*P;this.n33=k*x+p*E+n*L+o*B;this.n34=k*v+p*C+n*R+o*j;this.n41=q*t+m*A+r*F+s*O;this.n42=q*u+m*D+r*K+s*P;this.n43=q*x+m*
 E+r*L+s*B;this.n44=q*v+m*C+r*R+s*j;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=
 a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*
 c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*
@@ -65,13 +65,13 @@ this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWor
 THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=l[i]=l[i]||new THREE.RenderableVertex;i++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}
 var e,f,g=[],h,i,l=[],k,p,n=[],o,q=[],m,r,s=[],t,u,x=[],v={objects:[],sprites:[],lights:[],elements:[]},A=new THREE.Vector3,D=new THREE.Vector4,E=new THREE.Matrix4,C=new THREE.Matrix4,F=new THREE.Frustum,K=new THREE.Vector4,L=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);E.multiply(b.projectionMatrix,b.matrixWorldInverse);E.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);E.multiply(b.matrixWorld,
 b.projectionMatrixInverse);E.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;v.objects.length=0;v.sprites.length=0;v.lights.length=0;var g=function(b){if(!1!==b.visible){(b instanceof THREE.Mesh||b instanceof THREE.Line)&&(!1===b.frustumCulled||F.contains(b))?(E.multiplyVector3(A.copy(b.position)),e=a(),e.object=
-b,e.z=A.z,v.objects.push(e)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(E.multiplyVector3(A.copy(b.position)),e=a(),e.object=b,e.z=A.z,v.sprites.push(e)):b instanceof THREE.Light&&v.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&v.objects.sort(c);return v};this.projectScene=function(a,e,f){var g=e.near,j=e.far,H,A,y,I,O,T,aa,ga,fa,S,ba,$,ca,ia,La,ja;u=r=o=p=0;v.elements.length=0;void 0===e.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
+b,e.z=A.z,v.objects.push(e)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(E.multiplyVector3(A.copy(b.position)),e=a(),e.object=b,e.z=A.z,v.sprites.push(e)):b instanceof THREE.Light&&v.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&v.objects.sort(c);return v};this.projectScene=function(a,e,f){var g=e.near,j=e.far,H,A,y,I,N,T,aa,ga,fa,S,ba,$,ca,ia,La,ja;u=r=o=p=0;v.elements.length=0;void 0===e.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
 a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);E.multiply(e.projectionMatrix,e.matrixWorldInverse);F.setFromMatrix(E);v=this.projectGraph(a,!1);for(a=0,H=v.objects.length;a<H;a++)if(fa=v.objects[a].object,S=fa.matrixWorld,$=fa.material,i=0,fa instanceof THREE.Mesh){ba=fa.geometry;ca=fa.geometry.materials;I=ba.vertices;ia=ba.faces;La=ba.faceVertexUvs;ba=fa.matrixRotationWorld.extractRotation(S);for(A=0,y=I.length;A<y;A++)h=b(),h.positionWorld.copy(I[A].position),S.multiplyVector3(h.positionWorld),
-h.positionScreen.copy(h.positionWorld),E.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>g&&h.positionScreen.z<j;for(I=0,A=ia.length;I<A;I++){y=ia[I];if(y instanceof THREE.Face3)if(O=l[y.a],T=l[y.b],aa=l[y.c],O.visible&&T.visible&&aa.visible&&(fa.doubleSided||fa.flipSided!=0>(aa.positionScreen.x-O.positionScreen.x)*(T.positionScreen.y-O.positionScreen.y)-(aa.positionScreen.y-O.positionScreen.y)*(T.positionScreen.x-
-O.positionScreen.x)))ga=n[p]=n[p]||new THREE.RenderableFace3,p++,k=ga,k.v1.copy(O),k.v2.copy(T),k.v3.copy(aa);else continue;else if(y instanceof THREE.Face4)if(O=l[y.a],T=l[y.b],aa=l[y.c],ga=l[y.d],O.visible&&T.visible&&aa.visible&&ga.visible&&(fa.doubleSided||fa.flipSided!=(0>(ga.positionScreen.x-O.positionScreen.x)*(T.positionScreen.y-O.positionScreen.y)-(ga.positionScreen.y-O.positionScreen.y)*(T.positionScreen.x-O.positionScreen.x)||0>(T.positionScreen.x-aa.positionScreen.x)*(ga.positionScreen.y-
-aa.positionScreen.y)-(T.positionScreen.y-aa.positionScreen.y)*(ga.positionScreen.x-aa.positionScreen.x))))ja=q[o]=q[o]||new THREE.RenderableFace4,o++,k=ja,k.v1.copy(O),k.v2.copy(T),k.v3.copy(aa),k.v4.copy(ga);else continue;k.normalWorld.copy(y.normal);ba.multiplyVector3(k.normalWorld);k.centroidWorld.copy(y.centroid);S.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);E.multiplyVector3(k.centroidScreen);aa=y.vertexNormals;for(O=0,T=aa.length;O<T;O++)ga=k.vertexNormalsWorld[O],
-ga.copy(aa[O]),ba.multiplyVector3(ga);for(O=0,T=La.length;O<T;O++)if(ja=La[O][I])for(aa=0,ga=ja.length;aa<ga;aa++)k.uvs[O][aa]=ja[aa];k.material=$;k.faceMaterial=null!==y.materialIndex?ca[y.materialIndex]:null;k.z=k.centroidScreen.z;v.elements.push(k)}}else if(fa instanceof THREE.Line){C.multiply(E,S);I=fa.geometry.vertices;O=b();O.positionScreen.copy(I[0].position);C.multiplyVector4(O.positionScreen);for(A=1,y=I.length;A<y;A++)if(O=b(),O.positionScreen.copy(I[A].position),C.multiplyVector4(O.positionScreen),
-T=l[i-2],K.copy(O.positionScreen),L.copy(T.positionScreen),d(K,L))K.multiplyScalar(1/K.w),L.multiplyScalar(1/L.w),fa=s[r]=s[r]||new THREE.RenderableLine,r++,m=fa,m.v1.positionScreen.copy(K),m.v2.positionScreen.copy(L),m.z=Math.max(K.z,L.z),m.material=$,v.elements.push(m)}for(a=0,H=v.sprites.length;a<H;a++)if(fa=v.sprites[a].object,S=fa.matrixWorld,fa instanceof THREE.Particle&&(D.set(S.n14,S.n24,S.n34,1),E.multiplyVector4(D),D.z/=D.w,0<D.z&&1>D.z))g=x[u]=x[u]||new THREE.RenderableParticle,u++,t=g,
+h.positionScreen.copy(h.positionWorld),E.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>g&&h.positionScreen.z<j;for(I=0,A=ia.length;I<A;I++){y=ia[I];if(y instanceof THREE.Face3)if(N=l[y.a],T=l[y.b],aa=l[y.c],N.visible&&T.visible&&aa.visible&&(fa.doubleSided||fa.flipSided!=0>(aa.positionScreen.x-N.positionScreen.x)*(T.positionScreen.y-N.positionScreen.y)-(aa.positionScreen.y-N.positionScreen.y)*(T.positionScreen.x-
+N.positionScreen.x)))ga=n[p]=n[p]||new THREE.RenderableFace3,p++,k=ga,k.v1.copy(N),k.v2.copy(T),k.v3.copy(aa);else continue;else if(y instanceof THREE.Face4)if(N=l[y.a],T=l[y.b],aa=l[y.c],ga=l[y.d],N.visible&&T.visible&&aa.visible&&ga.visible&&(fa.doubleSided||fa.flipSided!=(0>(ga.positionScreen.x-N.positionScreen.x)*(T.positionScreen.y-N.positionScreen.y)-(ga.positionScreen.y-N.positionScreen.y)*(T.positionScreen.x-N.positionScreen.x)||0>(T.positionScreen.x-aa.positionScreen.x)*(ga.positionScreen.y-
+aa.positionScreen.y)-(T.positionScreen.y-aa.positionScreen.y)*(ga.positionScreen.x-aa.positionScreen.x))))ja=q[o]=q[o]||new THREE.RenderableFace4,o++,k=ja,k.v1.copy(N),k.v2.copy(T),k.v3.copy(aa),k.v4.copy(ga);else continue;k.normalWorld.copy(y.normal);ba.multiplyVector3(k.normalWorld);k.centroidWorld.copy(y.centroid);S.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);E.multiplyVector3(k.centroidScreen);aa=y.vertexNormals;for(N=0,T=aa.length;N<T;N++)ga=k.vertexNormalsWorld[N],
+ga.copy(aa[N]),ba.multiplyVector3(ga);for(N=0,T=La.length;N<T;N++)if(ja=La[N][I])for(aa=0,ga=ja.length;aa<ga;aa++)k.uvs[N][aa]=ja[aa];k.material=$;k.faceMaterial=null!==y.materialIndex?ca[y.materialIndex]:null;k.z=k.centroidScreen.z;v.elements.push(k)}}else if(fa instanceof THREE.Line){C.multiply(E,S);I=fa.geometry.vertices;N=b();N.positionScreen.copy(I[0].position);C.multiplyVector4(N.positionScreen);for(A=1,y=I.length;A<y;A++)if(N=b(),N.positionScreen.copy(I[A].position),C.multiplyVector4(N.positionScreen),
+T=l[i-2],K.copy(N.positionScreen),L.copy(T.positionScreen),d(K,L))K.multiplyScalar(1/K.w),L.multiplyScalar(1/L.w),fa=s[r]=s[r]||new THREE.RenderableLine,r++,m=fa,m.v1.positionScreen.copy(K),m.v2.positionScreen.copy(L),m.z=Math.max(K.z,L.z),m.material=$,v.elements.push(m)}for(a=0,H=v.sprites.length;a<H;a++)if(fa=v.sprites[a].object,S=fa.matrixWorld,fa instanceof THREE.Particle&&(D.set(S.n14,S.n24,S.n34,1),E.multiplyVector4(D),D.z/=D.w,0<D.z&&1>D.z))g=x[u]=x[u]||new THREE.RenderableParticle,u++,t=g,
 t.x=D.x/D.w,t.y=D.y/D.w,t.z=D.z,t.rotation=fa.rotation.z,t.scale.x=fa.scale.x*Math.abs(t.x-(D.x+e.projectionMatrix.n11)/(D.w+e.projectionMatrix.n14)),t.scale.y=fa.scale.y*Math.abs(t.y-(D.y+e.projectionMatrix.n22)/(D.w+e.projectionMatrix.n24)),t.material=fa.material,v.elements.push(t);f&&v.elements.sort(c);return v}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,void 0!==d?d:1)};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),f=Math.cos(c),c=Math.sin(c),g=a*b,h=d*e;this.w=g*f-h*c;this.x=g*c+h*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
 this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=0>a.n32-a.n23?-Math.abs(this.x):Math.abs(this.x);this.y=0>a.n13-a.n31?-Math.abs(this.y):Math.abs(this.y);this.z=0>a.n21-a.n12?-Math.abs(this.z):Math.abs(this.z);
@@ -89,8 +89,8 @@ b,c,d,e,f,g=new THREE.Vector3,h=new THREE.Vector3;for(a=0,b=this.faces.length;a<
 this.faces[a],c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{d=this.__tmpVertices;for(a=0,b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(d[c.a].addSelf(c.normal),
 d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal),d[c.d].addSelf(c.normal));for(a=0,b=this.vertices.length;a<b;a++)d[a].normalize();for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeTangents:function(){function a(a,
 b,c,d,e,f,B){h=a.vertices[b].position;i=a.vertices[c].position;l=a.vertices[d].position;k=g[e];p=g[f];n=g[B];o=i.x-h.x;q=l.x-h.x;m=i.y-h.y;r=l.y-h.y;s=i.z-h.z;t=l.z-h.z;u=p.u-k.u;x=n.u-k.u;v=p.v-k.v;A=n.v-k.v;D=1/(u*A-x*v);K.set((A*o-v*q)*D,(A*m-v*r)*D,(A*s-v*t)*D);L.set((u*q-x*o)*D,(u*r-x*m)*D,(u*t-x*s)*D);C[b].addSelf(K);C[c].addSelf(K);C[d].addSelf(K);F[b].addSelf(L);F[c].addSelf(L);F[d].addSelf(L)}var b,c,d,e,f,g,h,i,l,k,p,n,o,q,m,r,s,t,u,x,v,A,D,E,C=[],F=[],K=new THREE.Vector3,L=new THREE.Vector3,
-R=new THREE.Vector3,N=new THREE.Vector3,P=new THREE.Vector3;for(b=0,c=this.vertices.length;b<c;b++)C[b]=new THREE.Vector3,F[b]=new THREE.Vector3;for(b=0,c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.c,0,1,2),a(this,f.a,f.b,f.d,0,1,3));var B=["a","b","c","d"];for(b=0,c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)P.copy(f.vertexNormals[d]),e=f[B[d]],
-E=C[e],R.copy(E),R.subSelf(P.multiplyScalar(P.dot(E))).normalize(),N.cross(f.vertexNormals[d],E),e=N.dot(F[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(R.x,R.y,R.z,e)}this.hasTangents=!0},computeBoundingBox:function(){if(0<this.vertices.length){var a;a=this.vertices[0].position;this.boundingBox?(this.boundingBox.min.copy(a),this.boundingBox.max.copy(a)):this.boundingBox={min:a.clone(),max:a.clone()};for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=
+R=new THREE.Vector3,O=new THREE.Vector3,P=new THREE.Vector3;for(b=0,c=this.vertices.length;b<c;b++)C[b]=new THREE.Vector3,F[b]=new THREE.Vector3;for(b=0,c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.c,0,1,2),a(this,f.a,f.b,f.d,0,1,3));var B=["a","b","c","d"];for(b=0,c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)P.copy(f.vertexNormals[d]),e=f[B[d]],
+E=C[e],R.copy(E),R.subSelf(P.multiplyScalar(P.dot(E))).normalize(),O.cross(f.vertexNormals[d],E),e=O.dot(F[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(R.x,R.y,R.z,e)}this.hasTangents=!0},computeBoundingBox:function(){if(0<this.vertices.length){var a;a=this.vertices[0].position;this.boundingBox?(this.boundingBox.min.copy(a),this.boundingBox.max.copy(a)):this.boundingBox={min:a.clone(),max:a.clone()};for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=
 this.vertices[d].position;if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}},computeBoundingSphere:function(){for(var a,b=0,c=0,d=this.vertices.length;c<d;c++)a=this.vertices[c].position.length(),a>b&&(b=a);this.boundingSphere={radius:b}},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;for(f=0,g=this.vertices.length;f<g;f++)d=this.vertices[f].position,d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*
 e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];for(f=0,g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d];this.vertices=b}};THREE.GeometryCount=0;
 THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,l,k,p,n;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?f:f+1;c[3]=f>this.points.length-3?f:f+2;l=this.points[c[0]];k=this.points[c[1]];
@@ -155,7 +155,7 @@ THREE.Scene.prototype.removeObject=function(a){if(a instanceof THREE.Light){var
 THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};
 THREE.DOMRenderer=function(){var a=null,b=new THREE.Projector,c,d,e,f;this.domElement=document.createElement("div");this.setSize=function(a,b){c=a;d=b;e=c/2;f=d/2};this.render=function(c,d){var i,l,k,p,n,o,q,m;a=b.projectScene(c,d);for(i=0,l=a.length;i<l;i++)if(n=a[i],n instanceof THREE.RenderableParticle){q=n.x*e+e;m=n.y*f+f;for(k=0,p=n.material.length;k<p;k++)if(o=n.material[k],o instanceof THREE.ParticleDOMMaterial)o=o.domElement,o.style.left=q+"px",o.style.top=m+"px"}}};
 THREE.CanvasRenderer=function(a){function b(a){if(t!=a)m.globalAlpha=t=a}function c(a){if(u!=a){switch(a){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}u=a}}function d(a){if(x!=a)m.strokeStyle=x=a}function e(a){if(v!=a)m.fillStyle=v=a}var a=a||{},f=this,g,h,i,l=new THREE.Projector,k=void 0!==a.canvas?a.canvas:document.createElement("canvas"),
-p,n,o,q,m=k.getContext("2d"),r=new THREE.Color(0),s=0,t=1,u=0,x=null,v=null,A=null,D=null,E=null,C,F,K,L,R=new THREE.RenderableVertex,N=new THREE.RenderableVertex,P,B,j,H,V,y,I,O,T,aa,ga,fa,S=new THREE.Color,ba=new THREE.Color,$=new THREE.Color,ca=new THREE.Color,ia=new THREE.Color,La=[],ja=[],za,qa,Ga,Fa,ab,gb,Ra,Sa,bb,Wa,Aa=new THREE.Rectangle,Ma=new THREE.Rectangle,xa=new THREE.Rectangle,Sb=!1,Z=new THREE.Color,Q=new THREE.Color,jb=new THREE.Color,Ia=new THREE.Vector3,gc,hc,Lc,cb,ic,uc,a=16;gc=
+p,n,o,q,m=k.getContext("2d"),r=new THREE.Color(0),s=0,t=1,u=0,x=null,v=null,A=null,D=null,E=null,C,F,K,L,R=new THREE.RenderableVertex,O=new THREE.RenderableVertex,P,B,j,H,V,y,I,N,T,aa,ga,fa,S=new THREE.Color,ba=new THREE.Color,$=new THREE.Color,ca=new THREE.Color,ia=new THREE.Color,La=[],ja=[],za,qa,Ga,Fa,ab,gb,Ra,Sa,bb,Wa,Aa=new THREE.Rectangle,Ma=new THREE.Rectangle,xa=new THREE.Rectangle,Sb=!1,Z=new THREE.Color,Q=new THREE.Color,jb=new THREE.Color,Ia=new THREE.Vector3,gc,hc,Lc,cb,ic,uc,a=16;gc=
 document.createElement("canvas");gc.width=gc.height=2;hc=gc.getContext("2d");hc.fillStyle="rgba(0,0,0,1)";hc.fillRect(0,0,2,2);Lc=hc.getImageData(0,0,2,2);cb=Lc.data;ic=document.createElement("canvas");ic.width=ic.height=a;uc=ic.getContext("2d");uc.translate(-a/2,-a/2);uc.scale(a,a);a--;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){p=a;n=b;o=Math.floor(p/2);q=Math.floor(n/2);k.width=p;k.height=n;Aa.set(-o,
 -q,o,q);Ma.set(-o,-q,o,q);t=1;u=0;E=D=A=v=x=null};this.setClearColor=function(a,b){r.copy(a);s=b;Ma.set(-o,-q,o,q)};this.setClearColorHex=function(a,b){r.setHex(a);s=b;Ma.set(-o,-q,o,q)};this.clear=function(){m.setTransform(1,0,0,-1,o,q);Ma.isEmpty()||(Ma.minSelf(Aa),Ma.inflate(2),1>s&&m.clearRect(Math.floor(Ma.getX()),Math.floor(Ma.getY()),Math.floor(Ma.getWidth()),Math.floor(Ma.getHeight())),0<s&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*r.r)+","+Math.floor(255*r.g)+","+Math.floor(255*
 r.b)+","+s+")"),m.fillRect(Math.floor(Ma.getX()),Math.floor(Ma.getY()),Math.floor(Ma.getWidth()),Math.floor(Ma.getHeight()))),Ma.empty())};this.render=function(a,k){function n(a){var b,c,d,e;Z.setRGB(0,0,0);Q.setRGB(0,0,0);jb.setRGB(0,0,0);for(b=0,c=a.length;b<c;b++)d=a[b],e=d.color,d instanceof THREE.AmbientLight?(Z.r+=e.r,Z.g+=e.g,Z.b+=e.b):d instanceof THREE.DirectionalLight?(Q.r+=e.r,Q.g+=e.g,Q.b+=e.b):d instanceof THREE.PointLight&&(jb.r+=e.r,jb.g+=e.g,jb.b+=e.b)}function p(a,b,c,d){var e,f,
@@ -168,11 +168,11 @@ P=a.positionScreen.x;B=a.positionScreen.y;j=d.positionScreen.x;H=d.positionScree
 Math.min(m.color.g*ba.g,1)),ba.b=Math.max(0,Math.min(m.color.b*ba.b,1)),$.r=Math.max(0,Math.min(m.color.r*$.r,1)),$.g=Math.max(0,Math.min(m.color.g*$.g,1)),$.b=Math.max(0,Math.min(m.color.b*$.b,1)),ca.r=Math.max(0,Math.min(m.color.r*ca.r,1)),ca.g=Math.max(0,Math.min(m.color.g*ca.g,1)),ca.b=Math.max(0,Math.min(m.color.b*ca.b,1)),ia.r=0.5*($.r+ca.r),ia.g=0.5*($.g+ca.g),ia.b=0.5*($.b+ca.b),Ga=vc(ba,$,ca,ia),Yb(P,B,j,H,V,y,0,0,1,0,0,1,Ga)):(S.r=Z.r,S.g=Z.g,S.b=Z.b,p(i,Q.centroidWorld,Q.normalWorld,S),
 S.r=Math.max(0,Math.min(m.color.r*S.r,1)),S.g=Math.max(0,Math.min(m.color.g*S.g,1)),S.b=Math.max(0,Math.min(m.color.b*S.b,1)),m.wireframe?Eb(S,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):zb(S)):m.wireframe?Eb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):zb(m.color);else if(m instanceof THREE.MeshDepthMaterial)za=k.near,qa=k.far,ba.r=ba.g=ba.b=1-Tb(a.positionScreen.z,za,qa),$.r=$.g=$.b=1-Tb(d.positionScreen.z,za,qa),ca.r=ca.g=ca.b=1-Tb(e.positionScreen.z,za,
 qa),ia.r=0.5*($.r+ca.r),ia.g=0.5*($.g+ca.g),ia.b=0.5*($.b+ca.b),Ga=vc(ba,$,ca,ia),Yb(P,B,j,H,V,y,0,0,1,0,0,1,Ga);else if(m instanceof THREE.MeshNormalMaterial)S.r=Zb(Q.normalWorld.x),S.g=Zb(Q.normalWorld.y),S.b=Zb(Q.normalWorld.z),m.wireframe?Eb(S,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):zb(S)}function u(a,d,e,g,h,l,m,Q,n){f.info.render.vertices+=4;f.info.render.faces++;b(Q.opacity);c(Q.blending);if(Q.map||Q.envMap)t(a,d,g,0,1,3,m,Q,n),t(h,e,l,1,2,3,m,Q,n);else if(P=a.positionScreen.x,
-B=a.positionScreen.y,j=d.positionScreen.x,H=d.positionScreen.y,V=e.positionScreen.x,y=e.positionScreen.y,I=g.positionScreen.x,O=g.positionScreen.y,T=h.positionScreen.x,aa=h.positionScreen.y,ga=l.positionScreen.x,fa=l.positionScreen.y,Q instanceof THREE.MeshBasicMaterial)v(P,B,j,H,V,y,I,O),Q.wireframe?Eb(Q.color,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):zb(Q.color);else if(Q instanceof THREE.MeshLambertMaterial)Sb?!Q.wireframe&&Q.shading==THREE.SmoothShading&&4==m.vertexNormalsWorld.length?
+B=a.positionScreen.y,j=d.positionScreen.x,H=d.positionScreen.y,V=e.positionScreen.x,y=e.positionScreen.y,I=g.positionScreen.x,N=g.positionScreen.y,T=h.positionScreen.x,aa=h.positionScreen.y,ga=l.positionScreen.x,fa=l.positionScreen.y,Q instanceof THREE.MeshBasicMaterial)v(P,B,j,H,V,y,I,N),Q.wireframe?Eb(Q.color,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):zb(Q.color);else if(Q instanceof THREE.MeshLambertMaterial)Sb?!Q.wireframe&&Q.shading==THREE.SmoothShading&&4==m.vertexNormalsWorld.length?
 (ba.r=$.r=ca.r=ia.r=Z.r,ba.g=$.g=ca.g=ia.g=Z.g,ba.b=$.b=ca.b=ia.b=Z.b,p(i,m.v1.positionWorld,m.vertexNormalsWorld[0],ba),p(i,m.v2.positionWorld,m.vertexNormalsWorld[1],$),p(i,m.v4.positionWorld,m.vertexNormalsWorld[3],ca),p(i,m.v3.positionWorld,m.vertexNormalsWorld[2],ia),ba.r=Math.max(0,Math.min(Q.color.r*ba.r,1)),ba.g=Math.max(0,Math.min(Q.color.g*ba.g,1)),ba.b=Math.max(0,Math.min(Q.color.b*ba.b,1)),$.r=Math.max(0,Math.min(Q.color.r*$.r,1)),$.g=Math.max(0,Math.min(Q.color.g*$.g,1)),$.b=Math.max(0,
-Math.min(Q.color.b*$.b,1)),ca.r=Math.max(0,Math.min(Q.color.r*ca.r,1)),ca.g=Math.max(0,Math.min(Q.color.g*ca.g,1)),ca.b=Math.max(0,Math.min(Q.color.b*ca.b,1)),ia.r=Math.max(0,Math.min(Q.color.r*ia.r,1)),ia.g=Math.max(0,Math.min(Q.color.g*ia.g,1)),ia.b=Math.max(0,Math.min(Q.color.b*ia.b,1)),Ga=vc(ba,$,ca,ia),x(P,B,j,H,I,O),Yb(P,B,j,H,I,O,0,0,1,0,0,1,Ga),x(T,aa,V,y,ga,fa),Yb(T,aa,V,y,ga,fa,1,0,1,1,0,1,Ga)):(S.r=Z.r,S.g=Z.g,S.b=Z.b,p(i,m.centroidWorld,m.normalWorld,S),S.r=Math.max(0,Math.min(Q.color.r*
-S.r,1)),S.g=Math.max(0,Math.min(Q.color.g*S.g,1)),S.b=Math.max(0,Math.min(Q.color.b*S.b,1)),v(P,B,j,H,V,y,I,O),Q.wireframe?Eb(S,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):zb(S)):(v(P,B,j,H,V,y,I,O),Q.wireframe?Eb(Q.color,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):zb(Q.color));else if(Q instanceof THREE.MeshNormalMaterial)S.r=Zb(m.normalWorld.x),S.g=Zb(m.normalWorld.y),S.b=Zb(m.normalWorld.z),v(P,B,j,H,V,y,I,O),Q.wireframe?Eb(S,Q.wireframeLinewidth,Q.wireframeLinecap,
-Q.wireframeLinejoin):zb(S);else if(Q instanceof THREE.MeshDepthMaterial)za=k.near,qa=k.far,ba.r=ba.g=ba.b=1-Tb(a.positionScreen.z,za,qa),$.r=$.g=$.b=1-Tb(d.positionScreen.z,za,qa),ca.r=ca.g=ca.b=1-Tb(g.positionScreen.z,za,qa),ia.r=ia.g=ia.b=1-Tb(e.positionScreen.z,za,qa),Ga=vc(ba,$,ca,ia),x(P,B,j,H,I,O),Yb(P,B,j,H,I,O,0,0,1,0,0,1,Ga),x(T,aa,V,y,ga,fa),Yb(T,aa,V,y,ga,fa,1,0,1,1,0,1,Ga)}function x(a,b,c,d,e,f){m.beginPath();m.moveTo(a,b);m.lineTo(c,d);m.lineTo(e,f);m.lineTo(a,b);m.closePath()}function v(a,
+Math.min(Q.color.b*$.b,1)),ca.r=Math.max(0,Math.min(Q.color.r*ca.r,1)),ca.g=Math.max(0,Math.min(Q.color.g*ca.g,1)),ca.b=Math.max(0,Math.min(Q.color.b*ca.b,1)),ia.r=Math.max(0,Math.min(Q.color.r*ia.r,1)),ia.g=Math.max(0,Math.min(Q.color.g*ia.g,1)),ia.b=Math.max(0,Math.min(Q.color.b*ia.b,1)),Ga=vc(ba,$,ca,ia),x(P,B,j,H,I,N),Yb(P,B,j,H,I,N,0,0,1,0,0,1,Ga),x(T,aa,V,y,ga,fa),Yb(T,aa,V,y,ga,fa,1,0,1,1,0,1,Ga)):(S.r=Z.r,S.g=Z.g,S.b=Z.b,p(i,m.centroidWorld,m.normalWorld,S),S.r=Math.max(0,Math.min(Q.color.r*
+S.r,1)),S.g=Math.max(0,Math.min(Q.color.g*S.g,1)),S.b=Math.max(0,Math.min(Q.color.b*S.b,1)),v(P,B,j,H,V,y,I,N),Q.wireframe?Eb(S,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):zb(S)):(v(P,B,j,H,V,y,I,N),Q.wireframe?Eb(Q.color,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):zb(Q.color));else if(Q instanceof THREE.MeshNormalMaterial)S.r=Zb(m.normalWorld.x),S.g=Zb(m.normalWorld.y),S.b=Zb(m.normalWorld.z),v(P,B,j,H,V,y,I,N),Q.wireframe?Eb(S,Q.wireframeLinewidth,Q.wireframeLinecap,
+Q.wireframeLinejoin):zb(S);else if(Q instanceof THREE.MeshDepthMaterial)za=k.near,qa=k.far,ba.r=ba.g=ba.b=1-Tb(a.positionScreen.z,za,qa),$.r=$.g=$.b=1-Tb(d.positionScreen.z,za,qa),ca.r=ca.g=ca.b=1-Tb(g.positionScreen.z,za,qa),ia.r=ia.g=ia.b=1-Tb(e.positionScreen.z,za,qa),Ga=vc(ba,$,ca,ia),x(P,B,j,H,I,N),Yb(P,B,j,H,I,N,0,0,1,0,0,1,Ga),x(T,aa,V,y,ga,fa),Yb(T,aa,V,y,ga,fa,1,0,1,1,0,1,Ga)}function x(a,b,c,d,e,f){m.beginPath();m.moveTo(a,b);m.lineTo(c,d);m.lineTo(e,f);m.lineTo(a,b);m.closePath()}function v(a,
 b,c,d,e,f,g,Z){m.beginPath();m.moveTo(a,b);m.lineTo(c,d);m.lineTo(e,f);m.lineTo(g,Z);m.lineTo(a,b);m.closePath()}function Eb(a,b,c,e){if(A!=b)m.lineWidth=A=b;if(D!=c)m.lineCap=D=c;if(E!=e)m.lineJoin=E=e;d(a.getContextStyle());m.stroke();xa.inflate(2*b)}function zb(a){e(a.getContextStyle());m.fill()}function Mc(a,b,c,d,f,g,Z,h,j,i,Q,l,k){if(0!=k.image.width){if(!0==k.needsUpdate||void 0==La[k.id]){var n=k.wrapS==THREE.RepeatWrapping,p=k.wrapT==THREE.RepeatWrapping;La[k.id]=m.createPattern(k.image,
 n&&p?"repeat":n&&!p?"repeat-x":!n&&p?"repeat-y":"no-repeat");k.needsUpdate=!1}e(La[k.id]);var n=k.offset.x/k.repeat.x,p=k.offset.y/k.repeat.y,jb=k.image.width*k.repeat.x,o=k.image.height*k.repeat.y,Z=(Z+n)*jb,h=(h+p)*o,c=c-a,d=d-b,f=f-a,g=g-b,j=(j+n)*jb-Z,i=(i+p)*o-h,Q=(Q+n)*jb-Z,l=(l+p)*o-h,n=j*l-Q*i;if(0==n){if(void 0===ja[k.id])b=document.createElement("canvas"),b.width=k.image.width,b.height=k.image.height,b=b.getContext("2d"),b.drawImage(k.image,0,0),ja[k.id]=b.getImageData(0,0,k.image.width,
 k.image.height).data;b=ja[k.id];Z=4*(Math.floor(Z)+Math.floor(h)*k.image.width);S.setRGB(b[Z]/255,b[Z+1]/255,b[Z+2]/255);zb(S)}else n=1/n,k=(l*c-i*f)*n,i=(l*d-i*g)*n,c=(j*f-Q*c)*n,d=(j*g-Q*d)*n,a=a-k*Z-c*h,Z=b-i*Z-d*h,m.save(),m.transform(k,i,c,d,a,Z),m.fill(),m.restore()}}function Yb(a,b,c,d,e,f,g,Z,h,j,i,k,Q){var l,n;l=Q.width-1;n=Q.height-1;g*=l;Z*=n;c-=a;d-=b;e-=a;f-=b;h=h*l-g;j=j*n-Z;i=i*l-g;k=k*n-Z;n=1/(h*k-i*j);l=(k*c-j*e)*n;j=(k*d-j*f)*n;c=(h*e-i*c)*n;d=(h*f-i*d)*n;a=a-l*g-c*Z;b=b-j*g-d*Z;
@@ -180,18 +180,18 @@ m.save();m.transform(l,j,c,d,a,b);m.clip();m.drawImage(Q,0,0);m.restore()}functi
 i?255:i;cb[13]=0>k?0:255<k?255:k;cb[14]=0>d?0:255<d?255:d;hc.putImageData(Lc,0,0);uc.drawImage(gc,0,0);return ic}function Tb(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function Zb(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function Fb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!=e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var xc,Xc,Na,hb;this.autoClear?this.clear():m.setTransform(1,0,0,-1,o,q);f.info.render.vertices=0;f.info.render.faces=0;g=l.projectScene(a,k,this.sortElements);h=g.elements;i=
 g.lights;(Sb=0<i.length)&&n(i);for(xc=0,Xc=h.length;xc<Xc;xc++)if(Na=h[xc],hb=Na.material,hb=hb instanceof THREE.MeshFaceMaterial?Na.faceMaterial:hb,!(null==hb||0==hb.opacity)){xa.empty();if(Na instanceof THREE.RenderableParticle)C=Na,C.x*=o,C.y*=q,r(C,Na,hb,a);else if(Na instanceof THREE.RenderableLine)C=Na.v1,F=Na.v2,C.positionScreen.x*=o,C.positionScreen.y*=q,F.positionScreen.x*=o,F.positionScreen.y*=q,xa.addPoint(C.positionScreen.x,C.positionScreen.y),xa.addPoint(F.positionScreen.x,F.positionScreen.y),
 Aa.intersects(xa)&&s(C,F,Na,hb,a);else if(Na instanceof THREE.RenderableFace3)C=Na.v1,F=Na.v2,K=Na.v3,C.positionScreen.x*=o,C.positionScreen.y*=q,F.positionScreen.x*=o,F.positionScreen.y*=q,K.positionScreen.x*=o,K.positionScreen.y*=q,hb.overdraw&&(Fb(C.positionScreen,F.positionScreen),Fb(F.positionScreen,K.positionScreen),Fb(K.positionScreen,C.positionScreen)),xa.add3Points(C.positionScreen.x,C.positionScreen.y,F.positionScreen.x,F.positionScreen.y,K.positionScreen.x,K.positionScreen.y),Aa.intersects(xa)&&
-t(C,F,K,0,1,2,Na,hb,a);else if(Na instanceof THREE.RenderableFace4)C=Na.v1,F=Na.v2,K=Na.v3,L=Na.v4,C.positionScreen.x*=o,C.positionScreen.y*=q,F.positionScreen.x*=o,F.positionScreen.y*=q,K.positionScreen.x*=o,K.positionScreen.y*=q,L.positionScreen.x*=o,L.positionScreen.y*=q,R.positionScreen.copy(F.positionScreen),N.positionScreen.copy(L.positionScreen),hb.overdraw&&(Fb(C.positionScreen,F.positionScreen),Fb(F.positionScreen,L.positionScreen),Fb(L.positionScreen,C.positionScreen),Fb(K.positionScreen,
-R.positionScreen),Fb(K.positionScreen,N.positionScreen)),xa.addPoint(C.positionScreen.x,C.positionScreen.y),xa.addPoint(F.positionScreen.x,F.positionScreen.y),xa.addPoint(K.positionScreen.x,K.positionScreen.y),xa.addPoint(L.positionScreen.x,L.positionScreen.y),Aa.intersects(xa)&&u(C,F,K,L,R,N,Na,hb,a);Ma.addRectangle(xa)}m.setTransform(1,0,0,1,0,0)}};
+t(C,F,K,0,1,2,Na,hb,a);else if(Na instanceof THREE.RenderableFace4)C=Na.v1,F=Na.v2,K=Na.v3,L=Na.v4,C.positionScreen.x*=o,C.positionScreen.y*=q,F.positionScreen.x*=o,F.positionScreen.y*=q,K.positionScreen.x*=o,K.positionScreen.y*=q,L.positionScreen.x*=o,L.positionScreen.y*=q,R.positionScreen.copy(F.positionScreen),O.positionScreen.copy(L.positionScreen),hb.overdraw&&(Fb(C.positionScreen,F.positionScreen),Fb(F.positionScreen,L.positionScreen),Fb(L.positionScreen,C.positionScreen),Fb(K.positionScreen,
+R.positionScreen),Fb(K.positionScreen,O.positionScreen)),xa.addPoint(C.positionScreen.x,C.positionScreen.y),xa.addPoint(F.positionScreen.x,F.positionScreen.y),xa.addPoint(K.positionScreen.x,K.positionScreen.y),xa.addPoint(L.positionScreen.x,L.positionScreen.y),Aa.intersects(xa)&&u(C,F,K,L,R,O,Na,hb,a);Ma.addRectangle(xa)}m.setTransform(1,0,0,1,0,0)}};
 THREE.SVGRenderer=function(){function a(a,b,c,d){var e,f,g,h,i,k;for(e=0,f=a.length;e<f;e++)g=a[e],h=g.color,g instanceof THREE.DirectionalLight?(i=g.matrixWorld.getPosition(),k=c.dot(i),0>=k||(k*=g.intensity,d.r+=h.r*k,d.g+=h.g*k,d.b+=h.b*k)):g instanceof THREE.PointLight&&(i=g.matrixWorld.getPosition(),k=c.dot(C.sub(i,b).normalize()),0>=k||(k*=0==g.distance?1:1-Math.min(b.distanceTo(i)/g.distance,1),0!=k&&(k*=g.intensity,d.r+=h.r*k,d.g+=h.g*k,d.b+=h.b*k)))}function b(a){null==F[a]&&(F[a]=document.createElementNS("http://www.w3.org/2000/svg",
-"path"),0==P&&F[a].setAttribute("shape-rendering","crispEdges"));return F[a]}function c(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}var d=this,e,f,g,h=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,k,p,n,o,q,m,r,s=new THREE.Rectangle,t=new THREE.Rectangle,u=!1,x=new THREE.Color,v=new THREE.Color,A=new THREE.Color,D=new THREE.Color,E,C=new THREE.Vector3,F=[],K=[],L,R,N,P=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,
+"path"),0==P&&F[a].setAttribute("shape-rendering","crispEdges"));return F[a]}function c(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}var d=this,e,f,g,h=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,k,p,n,o,q,m,r,s=new THREE.Rectangle,t=new THREE.Rectangle,u=!1,x=new THREE.Color,v=new THREE.Color,A=new THREE.Color,D=new THREE.Color,E,C=new THREE.Vector3,F=[],K=[],L,R,O,P=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,
 faces:0}};this.setQuality=function(a){switch(a){case "high":P=1;break;case "low":P=0}};this.setSize=function(a,b){l=a;k=b;p=l/2;n=k/2;i.setAttribute("viewBox",-p+" "+-n+" "+l+" "+k);i.setAttribute("width",l);i.setAttribute("height",k);s.set(-p,-n,p,n)};this.clear=function(){for(;0<i.childNodes.length;)i.removeChild(i.childNodes[0])};this.render=function(k,j){var l,C,y,I;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;e=h.projectScene(k,j,this.sortElements);f=e.elements;
-g=e.lights;N=R=0;if(u=0<g.length){v.setRGB(0,0,0);A.setRGB(0,0,0);D.setRGB(0,0,0);for(l=0,C=g.length;l<C;l++)I=g[l],y=I.color,I instanceof THREE.AmbientLight?(v.r+=y.r,v.g+=y.g,v.b+=y.b):I instanceof THREE.DirectionalLight?(A.r+=y.r,A.g+=y.g,A.b+=y.b):I instanceof THREE.PointLight&&(D.r+=y.r,D.g+=y.g,D.b+=y.b)}for(l=0,C=f.length;l<C;l++)if(y=f[l],I=y.material,I=I instanceof THREE.MeshFaceMaterial?y.faceMaterial:I,!(null==I||0==I.opacity))if(t.empty(),y instanceof THREE.RenderableParticle)o=y,o.x*=
-p,o.y*=-n;else if(y instanceof THREE.RenderableLine){if(o=y.v1,q=y.v2,o.positionScreen.x*=p,o.positionScreen.y*=-n,q.positionScreen.x*=p,q.positionScreen.y*=-n,t.addPoint(o.positionScreen.x,o.positionScreen.y),t.addPoint(q.positionScreen.x,q.positionScreen.y),s.intersects(t)){y=o;var O=q,T=N++;null==K[T]&&(K[T]=document.createElementNS("http://www.w3.org/2000/svg","line"),0==P&&K[T].setAttribute("shape-rendering","crispEdges"));L=K[T];L.setAttribute("x1",y.positionScreen.x);L.setAttribute("y1",y.positionScreen.y);
-L.setAttribute("x2",O.positionScreen.x);L.setAttribute("y2",O.positionScreen.y);I instanceof THREE.LineBasicMaterial&&(L.setAttribute("style","fill: none; stroke: "+I.color.getContextStyle()+"; stroke-width: "+I.linewidth+"; stroke-opacity: "+I.opacity+"; stroke-linecap: "+I.linecap+"; stroke-linejoin: "+I.linejoin),i.appendChild(L))}}else if(y instanceof THREE.RenderableFace3){if(o=y.v1,q=y.v2,m=y.v3,o.positionScreen.x*=p,o.positionScreen.y*=-n,q.positionScreen.x*=p,q.positionScreen.y*=-n,m.positionScreen.x*=
-p,m.positionScreen.y*=-n,t.addPoint(o.positionScreen.x,o.positionScreen.y),t.addPoint(q.positionScreen.x,q.positionScreen.y),t.addPoint(m.positionScreen.x,m.positionScreen.y),s.intersects(t)){var O=o,T=q,aa=m;d.info.render.vertices+=3;d.info.render.faces++;L=b(R++);L.setAttribute("d","M "+O.positionScreen.x+" "+O.positionScreen.y+" L "+T.positionScreen.x+" "+T.positionScreen.y+" L "+aa.positionScreen.x+","+aa.positionScreen.y+"z");I instanceof THREE.MeshBasicMaterial?x.copy(I.color):I instanceof THREE.MeshLambertMaterial?
+g=e.lights;O=R=0;if(u=0<g.length){v.setRGB(0,0,0);A.setRGB(0,0,0);D.setRGB(0,0,0);for(l=0,C=g.length;l<C;l++)I=g[l],y=I.color,I instanceof THREE.AmbientLight?(v.r+=y.r,v.g+=y.g,v.b+=y.b):I instanceof THREE.DirectionalLight?(A.r+=y.r,A.g+=y.g,A.b+=y.b):I instanceof THREE.PointLight&&(D.r+=y.r,D.g+=y.g,D.b+=y.b)}for(l=0,C=f.length;l<C;l++)if(y=f[l],I=y.material,I=I instanceof THREE.MeshFaceMaterial?y.faceMaterial:I,!(null==I||0==I.opacity))if(t.empty(),y instanceof THREE.RenderableParticle)o=y,o.x*=
+p,o.y*=-n;else if(y instanceof THREE.RenderableLine){if(o=y.v1,q=y.v2,o.positionScreen.x*=p,o.positionScreen.y*=-n,q.positionScreen.x*=p,q.positionScreen.y*=-n,t.addPoint(o.positionScreen.x,o.positionScreen.y),t.addPoint(q.positionScreen.x,q.positionScreen.y),s.intersects(t)){y=o;var N=q,T=O++;null==K[T]&&(K[T]=document.createElementNS("http://www.w3.org/2000/svg","line"),0==P&&K[T].setAttribute("shape-rendering","crispEdges"));L=K[T];L.setAttribute("x1",y.positionScreen.x);L.setAttribute("y1",y.positionScreen.y);
+L.setAttribute("x2",N.positionScreen.x);L.setAttribute("y2",N.positionScreen.y);I instanceof THREE.LineBasicMaterial&&(L.setAttribute("style","fill: none; stroke: "+I.color.getContextStyle()+"; stroke-width: "+I.linewidth+"; stroke-opacity: "+I.opacity+"; stroke-linecap: "+I.linecap+"; stroke-linejoin: "+I.linejoin),i.appendChild(L))}}else if(y instanceof THREE.RenderableFace3){if(o=y.v1,q=y.v2,m=y.v3,o.positionScreen.x*=p,o.positionScreen.y*=-n,q.positionScreen.x*=p,q.positionScreen.y*=-n,m.positionScreen.x*=
+p,m.positionScreen.y*=-n,t.addPoint(o.positionScreen.x,o.positionScreen.y),t.addPoint(q.positionScreen.x,q.positionScreen.y),t.addPoint(m.positionScreen.x,m.positionScreen.y),s.intersects(t)){var N=o,T=q,aa=m;d.info.render.vertices+=3;d.info.render.faces++;L=b(R++);L.setAttribute("d","M "+N.positionScreen.x+" "+N.positionScreen.y+" L "+T.positionScreen.x+" "+T.positionScreen.y+" L "+aa.positionScreen.x+","+aa.positionScreen.y+"z");I instanceof THREE.MeshBasicMaterial?x.copy(I.color):I instanceof THREE.MeshLambertMaterial?
 u?(x.r=v.r,x.g=v.g,x.b=v.b,a(g,y.centroidWorld,y.normalWorld,x),x.r=Math.max(0,Math.min(I.color.r*x.r,1)),x.g=Math.max(0,Math.min(I.color.g*x.g,1)),x.b=Math.max(0,Math.min(I.color.b*x.b,1))):x.copy(I.color):I instanceof THREE.MeshDepthMaterial?(E=1-I.__2near/(I.__farPlusNear-y.z*I.__farMinusNear),x.setRGB(E,E,E)):I instanceof THREE.MeshNormalMaterial&&x.setRGB(c(y.normalWorld.x),c(y.normalWorld.y),c(y.normalWorld.z));I.wireframe?L.setAttribute("style","fill: none; stroke: "+x.getContextStyle()+"; stroke-width: "+
 I.wireframeLinewidth+"; stroke-opacity: "+I.opacity+"; stroke-linecap: "+I.wireframeLinecap+"; stroke-linejoin: "+I.wireframeLinejoin):L.setAttribute("style","fill: "+x.getContextStyle()+"; fill-opacity: "+I.opacity);i.appendChild(L)}}else if(y instanceof THREE.RenderableFace4&&(o=y.v1,q=y.v2,m=y.v3,r=y.v4,o.positionScreen.x*=p,o.positionScreen.y*=-n,q.positionScreen.x*=p,q.positionScreen.y*=-n,m.positionScreen.x*=p,m.positionScreen.y*=-n,r.positionScreen.x*=p,r.positionScreen.y*=-n,t.addPoint(o.positionScreen.x,
-o.positionScreen.y),t.addPoint(q.positionScreen.x,q.positionScreen.y),t.addPoint(m.positionScreen.x,m.positionScreen.y),t.addPoint(r.positionScreen.x,r.positionScreen.y),s.intersects(t))){var O=o,T=q,aa=m,F=r;d.info.render.vertices+=4;d.info.render.faces++;L=b(R++);L.setAttribute("d","M "+O.positionScreen.x+" "+O.positionScreen.y+" L "+T.positionScreen.x+" "+T.positionScreen.y+" L "+aa.positionScreen.x+","+aa.positionScreen.y+" L "+F.positionScreen.x+","+F.positionScreen.y+"z");I instanceof THREE.MeshBasicMaterial?
+o.positionScreen.y),t.addPoint(q.positionScreen.x,q.positionScreen.y),t.addPoint(m.positionScreen.x,m.positionScreen.y),t.addPoint(r.positionScreen.x,r.positionScreen.y),s.intersects(t))){var N=o,T=q,aa=m,F=r;d.info.render.vertices+=4;d.info.render.faces++;L=b(R++);L.setAttribute("d","M "+N.positionScreen.x+" "+N.positionScreen.y+" L "+T.positionScreen.x+" "+T.positionScreen.y+" L "+aa.positionScreen.x+","+aa.positionScreen.y+" L "+F.positionScreen.x+","+F.positionScreen.y+"z");I instanceof THREE.MeshBasicMaterial?
 x.copy(I.color):I instanceof THREE.MeshLambertMaterial?u?(x.r=v.r,x.g=v.g,x.b=v.b,a(g,y.centroidWorld,y.normalWorld,x),x.r=Math.max(0,Math.min(I.color.r*x.r,1)),x.g=Math.max(0,Math.min(I.color.g*x.g,1)),x.b=Math.max(0,Math.min(I.color.b*x.b,1))):x.copy(I.color):I instanceof THREE.MeshDepthMaterial?(E=1-I.__2near/(I.__farPlusNear-y.z*I.__farMinusNear),x.setRGB(E,E,E)):I instanceof THREE.MeshNormalMaterial&&x.setRGB(c(y.normalWorld.x),c(y.normalWorld.y),c(y.normalWorld.z));I.wireframe?L.setAttribute("style",
 "fill: none; stroke: "+x.getContextStyle()+"; stroke-width: "+I.wireframeLinewidth+"; stroke-opacity: "+I.opacity+"; stroke-linecap: "+I.wireframeLinecap+"; stroke-linejoin: "+I.wireframeLinejoin):L.setAttribute("style","fill: "+x.getContextStyle()+"; fill-opacity: "+I.opacity);i.appendChild(L)}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",
@@ -233,20 +233,20 @@ var i=a.colors,k=i.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,p=a
 void 0===h.boundTo||"vertices"===h.boundTo)if(f=0,e=h.value.length,1===h.size)for(d=0;d<e;d++)g=n[d][1],h.array[d]=h.value[g];else if(2===h.size)for(d=0;d<e;d++)g=n[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<e;d++)g=n[d][1],g=h.value[g],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=n[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(4===h.size)for(d=0;d<e;d++)g=n[d][1],g=h.value[g],
 h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}else{if(p)for(d=0;d<g;d++)e=h[d].position,f=3*d,l[f]=e.x,l[f+1]=e.y,l[f+2]=e.z;if(o)for(d=0;d<k;d++)e=i[d],f=3*d,m[f]=e.r,m[f+1]=e.g,m[f+2]=e.b;if(q)for(i=0,k=q.length;i<k;i++)if(h=q[i],h.needsUpdate&&(void 0===h.boundTo||"vertices"===h.boundTo))if(e=h.value.length,f=0,1===h.size)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(2===h.size)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(3===h.size)if("c"===
 h.type)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(4===h.size)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}if(p||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,l,b);if(o||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,
-m,b);if(q)for(i=0,k=q.length;i<k;i++)if(h=q[i],h.needsUpdate||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,h.buffer),j.bufferData(j.ARRAY_BUFFER,h.array,b)}function g(a,b){return b.z-a.z}function h(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)V=null,I=O=ba=S=fa=-1,a[d].render(b,c,Fa,ab),V=null,I=O=ba=S=fa=-1}function i(a,b,c,d,e,f,g,h){var j,i,k,l;b?(i=a.length-1,l=b=-1):(i=0,b=a.length,l=1);for(var m=i;m!==b;m+=l)if(j=a[m],j.render){i=j.object;k=j.buffer;if(h)j=h;else{j=j[c];if(!j)continue;g&&
+m,b);if(q)for(i=0,k=q.length;i<k;i++)if(h=q[i],h.needsUpdate||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,h.buffer),j.bufferData(j.ARRAY_BUFFER,h.array,b)}function g(a,b){return b.z-a.z}function h(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)V=null,I=N=ba=S=fa=-1,a[d].render(b,c,Fa,ab),V=null,I=N=ba=S=fa=-1}function i(a,b,c,d,e,f,g,h){var j,i,k,l;b?(i=a.length-1,l=b=-1):(i=0,b=a.length,l=1);for(var m=i;m!==b;m+=l)if(j=a[m],j.render){i=j.object;k=j.buffer;if(h)j=h;else{j=j[c];if(!j)continue;g&&
 B.setBlending(j.blending);B.setDepthTest(j.depthTest);s(j.depthWrite);t(j.polygonOffset,j.polygonOffsetFactor,j.polygonOffsetUnits)}B.setObjectFaces(i);k instanceof THREE.BufferGeometry?B.renderBufferDirect(d,e,f,j,k,i):B.renderBuffer(d,e,f,j,k,i)}}function l(a,b,c,d,e,f,g){for(var h,j,i=0,k=a.length;i<k;i++)if(h=a[i],j=h.object,j.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&B.setBlending(h.blending);B.setDepthTest(h.depthTest);s(h.depthWrite);t(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}B.renderImmediateObject(c,
 d,e,h,j)}}function k(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function p(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function n(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function o(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function q(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function m(a,b,c,d,e){d.program||B.initMaterial(d,b,c,e);if(d.morphTargets&&!e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=
 new Float32Array(B.maxMorphTargets);for(var f=0,g=B.maxMorphTargets;f<g;f++)e.__webglMorphTargetInfluences[f]=0}var h=!1,f=d.program,g=f.uniforms,i=d.uniforms;f!==V&&(j.useProgram(f),V=f,h=!0);if(d.id!==I)I=d.id,h=!0;if(h){j.uniformMatrix4fv(g.projectionMatrix,!1,a._projectionMatrixArray);if(c&&d.fog)if(i.fogColor.value=c.color,c instanceof THREE.Fog)i.fogNear.value=c.near,i.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density;if(d instanceof THREE.MeshPhongMaterial||
-d instanceof THREE.MeshLambertMaterial||d.lights){var k,l,m=0,n=0,p=0,o,q,r=bb,s=r.directional.colors,t=r.directional.positions,O=r.point.colors,u=r.point.positions,v=r.point.distances,y=0,C=0,T=q=0;for(c=0,h=b.length;c<h;c++)if(k=b[c],l=k.color,o=k.intensity,q=k.distance,k instanceof THREE.AmbientLight)B.gammaInput?(m+=l.r*l.r,n+=l.g*l.g,p+=l.b*l.b):(m+=l.r,n+=l.g,p+=l.b);else if(k instanceof THREE.DirectionalLight)q=3*y,B.gammaInput?(s[q]=l.r*l.r*o*o,s[q+1]=l.g*l.g*o*o,s[q+2]=l.b*l.b*o*o):(s[q]=
-l.r*o,s[q+1]=l.g*o,s[q+2]=l.b*o),k=k.matrixWorld.getPosition(),l=1/k.length(),t[q]=k.x*l,t[q+1]=k.y*l,t[q+2]=k.z*l,y+=1;else if(k instanceof THREE.SpotLight&&!k.onlyShadow)q=3*y,B.gammaInput?(s[q]=l.r*l.r*o*o,s[q+1]=l.g*l.g*o*o,s[q+2]=l.b*l.b*o*o):(s[q]=l.r*o,s[q+1]=l.g*o,s[q+2]=l.b*o),k=k.matrixWorld.getPosition(),l=1/k.length(),t[q]=k.x*l,t[q+1]=k.y*l,t[q+2]=k.z*l,y+=1;else if(k instanceof THREE.PointLight)T=3*C,B.gammaInput?(O[T]=l.r*l.r*o*o,O[T+1]=l.g*l.g*o*o,O[T+2]=l.b*l.b*o*o):(O[T]=l.r*o,O[T+
-1]=l.g*o,O[T+2]=l.b*o),k=k.matrixWorld.getPosition(),u[T]=k.x,u[T+1]=k.y,u[T+2]=k.z,v[C]=q,C+=1;for(c=3*y,h=s.length;c<h;c++)s[c]=0;for(c=3*C,h=O.length;c<h;c++)O[c]=0;r.point.length=C;r.directional.length=y;r.ambient[0]=m;r.ambient[1]=n;r.ambient[2]=p;b=bb;i.ambientLightColor.value=b.ambient;i.directionalLightColor.value=b.directional.colors;i.directionalLightDirection.value=b.directional.positions;i.pointLightColor.value=b.point.colors;i.pointLightPosition.value=b.point.positions;i.pointLightDistance.value=
+d instanceof THREE.MeshLambertMaterial||d.lights){var k,l,m=0,n=0,p=0,o,q,r=bb,s=r.directional.colors,t=r.directional.positions,N=r.point.colors,u=r.point.positions,y=r.point.distances,v=0,C=0,T=q=0;for(c=0,h=b.length;c<h;c++)if(k=b[c],l=k.color,o=k.intensity,q=k.distance,k instanceof THREE.AmbientLight)B.gammaInput?(m+=l.r*l.r,n+=l.g*l.g,p+=l.b*l.b):(m+=l.r,n+=l.g,p+=l.b);else if(k instanceof THREE.DirectionalLight)q=3*v,B.gammaInput?(s[q]=l.r*l.r*o*o,s[q+1]=l.g*l.g*o*o,s[q+2]=l.b*l.b*o*o):(s[q]=
+l.r*o,s[q+1]=l.g*o,s[q+2]=l.b*o),k=k.matrixWorld.getPosition(),l=1/k.length(),t[q]=k.x*l,t[q+1]=k.y*l,t[q+2]=k.z*l,v+=1;else if(k instanceof THREE.SpotLight&&!k.onlyShadow)q=3*v,B.gammaInput?(s[q]=l.r*l.r*o*o,s[q+1]=l.g*l.g*o*o,s[q+2]=l.b*l.b*o*o):(s[q]=l.r*o,s[q+1]=l.g*o,s[q+2]=l.b*o),k=k.matrixWorld.getPosition(),l=1/k.length(),t[q]=k.x*l,t[q+1]=k.y*l,t[q+2]=k.z*l,v+=1;else if(k instanceof THREE.PointLight)T=3*C,B.gammaInput?(N[T]=l.r*l.r*o*o,N[T+1]=l.g*l.g*o*o,N[T+2]=l.b*l.b*o*o):(N[T]=l.r*o,N[T+
+1]=l.g*o,N[T+2]=l.b*o),k=k.matrixWorld.getPosition(),u[T]=k.x,u[T+1]=k.y,u[T+2]=k.z,y[C]=q,C+=1;for(c=3*v,h=s.length;c<h;c++)s[c]=0;for(c=3*C,h=N.length;c<h;c++)N[c]=0;r.point.length=C;r.directional.length=v;r.ambient[0]=m;r.ambient[1]=n;r.ambient[2]=p;b=bb;i.ambientLightColor.value=b.ambient;i.directionalLightColor.value=b.directional.colors;i.directionalLightDirection.value=b.directional.positions;i.pointLightColor.value=b.point.colors;i.pointLightPosition.value=b.point.positions;i.pointLightDistance.value=
 b.point.distances}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial)i.opacity.value=d.opacity,B.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color,(i.map.texture=d.map)&&i.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y),i.lightMap.texture=d.lightMap,i.envMap.texture=d.envMap,i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,i.reflectivity.value=d.reflectivity,
 i.refractionRatio.value=d.refractionRatio,i.combine.value=d.combine,i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping;if(d instanceof THREE.LineBasicMaterial)i.diffuse.value=d.color,i.opacity.value=d.opacity;else if(d instanceof THREE.ParticleBasicMaterial)i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=E.height/2,i.map.texture=d.map;else if(d instanceof THREE.MeshPhongMaterial)i.shininess.value=d.shininess,B.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),
 i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB);else if(d instanceof THREE.MeshLambertMaterial)B.gammaInput?i.ambient.value.copyGammaToLinear(d.ambient):i.ambient.value=d.ambient,d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB);else if(d instanceof THREE.MeshDepthMaterial)i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity;else if(d instanceof THREE.MeshNormalMaterial)i.opacity.value=d.opacity;
 if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){for(b=0;b<B.shadowMapPlugin.shadowMatrix.length;b++)i.shadowMatrix.value[b]=B.shadowMapPlugin.shadowMatrix[b],i.shadowMap.texture[b]=B.shadowMapPlugin.shadowMap[b];i.shadowDarkness.value=B.shadowMapDarkness;i.shadowBias.value=B.shadowMapBias}b=d.uniformsList;for(i=0,c=b.length;i<c;i++)if(n=f.uniforms[b[i][1]])if(h=b[i][0],p=h.type,m=h.value,"i"===p)j.uniform1i(n,m);else if("f"===p)j.uniform1f(n,m);else if("v2"===p)j.uniform2f(n,m.x,m.y);else if("v3"===
 p)j.uniform3f(n,m.x,m.y,m.z);else if("v4"===p)j.uniform4f(n,m.x,m.y,m.z,m.w);else if("c"===p)j.uniform3f(n,m.r,m.g,m.b);else if("fv1"===p)j.uniform1fv(n,m);else if("fv"===p)j.uniform3fv(n,m);else if("v3v"===p){if(!h._array)h._array=new Float32Array(3*m.length);for(p=0,r=m.length;p<r;p++)s=3*p,h._array[s]=m[p].x,h._array[s+1]=m[p].y,h._array[s+2]=m[p].z;j.uniform3fv(n,h._array)}else if("m4"===p){if(!h._array)h._array=new Float32Array(16);m.flattenToArray(h._array);j.uniformMatrix4fv(n,!1,h._array)}else if("m4v"===
 p){if(!h._array)h._array=new Float32Array(16*m.length);for(p=0,r=m.length;p<r;p++)m[p].flattenToArrayOffset(h._array,16*p);j.uniformMatrix4fv(n,!1,h._array)}else if("t"===p){if(j.uniform1i(n,m),n=h.texture)if(n.image instanceof Array&&6===n.image.length){if(h=n,6===h.image.length)if(h.needsUpdate){if(!h.image.__webglTextureCube)h.image.__webglTextureCube=j.createTexture();j.activeTexture(j.TEXTURE0+m);j.bindTexture(j.TEXTURE_CUBE_MAP,h.image.__webglTextureCube);m=[];for(n=0;6>n;n++){p=m;r=n;if(B.autoScaleCubemaps){if(s=
-h.image[n],O=Aa,!(s.width<=O&&s.height<=O))u=Math.max(s.width,s.height),t=Math.floor(s.width*O/u),O=Math.floor(s.height*O/u),u=document.createElement("canvas"),u.width=t,u.height=O,u.getContext("2d").drawImage(s,0,0,s.width,s.height,0,0,t,O),s=u}else s=h.image[n];p[r]=s}n=m[0];p=0===(n.width&n.width-1)&&0===(n.height&n.height-1);r=D(h.format);s=D(h.type);x(j.TEXTURE_CUBE_MAP,h,p);for(n=0;6>n;n++)j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,r,r,s,m[n]);h.generateMipmaps&&p&&j.generateMipmap(j.TEXTURE_CUBE_MAP);
+h.image[n],N=Aa,!(s.width<=N&&s.height<=N))u=Math.max(s.width,s.height),t=Math.floor(s.width*N/u),N=Math.floor(s.height*N/u),u=document.createElement("canvas"),u.width=t,u.height=N,u.getContext("2d").drawImage(s,0,0,s.width,s.height,0,0,t,N),s=u}else s=h.image[n];p[r]=s}n=m[0];p=0===(n.width&n.width-1)&&0===(n.height&n.height-1);r=D(h.format);s=D(h.type);x(j.TEXTURE_CUBE_MAP,h,p);for(n=0;6>n;n++)j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,r,r,s,m[n]);h.generateMipmaps&&p&&j.generateMipmap(j.TEXTURE_CUBE_MAP);
 h.needsUpdate=!1;if(h.onUpdated)h.onUpdated()}else j.activeTexture(j.TEXTURE0+m),j.bindTexture(j.TEXTURE_CUBE_MAP,h.image.__webglTextureCube)}else n instanceof THREE.WebGLRenderTargetCube?(h=n,j.activeTexture(j.TEXTURE0+m),j.bindTexture(j.TEXTURE_CUBE_MAP,h.__webglTexture)):B.setTexture(n,m)}else if("tv"===p){if(!h._array){h._array=[];for(p=0,r=h.texture.length;p<r;p++)h._array[p]=m+p}j.uniform1iv(n,h._array);for(p=0,r=h.texture.length;p<r;p++)(n=h.texture[p])&&B.setTexture(n,h._array[p])}(d instanceof
 THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==g.cameraPosition&&j.uniform3f(g.cameraPosition,a.position.x,a.position.y,a.position.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==g.viewMatrix&&j.uniformMatrix4fv(g.viewMatrix,!1,a._viewMatrixArray);d.skinning&&(j.uniformMatrix4fv(g.cameraInverseMatrix,!1,a._viewMatrixArray),j.uniformMatrix4fv(g.boneGlobalMatrices,!1,e.boneMatrices))}j.uniformMatrix4fv(g.modelViewMatrix,
 !1,e._modelViewMatrixArray);g.normalMatrix&&j.uniformMatrix3fv(g.normalMatrix,!1,e._normalMatrixArray);(d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||e.receiveShadow)&&null!==g.objectMatrix&&j.uniformMatrix4fv(g.objectMatrix,!1,e._objectMatrixArray);return f}function r(a,b){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);var c=THREE.Matrix4.makeInvert3x3(a._modelViewMatrix);c&&c.transposeIntoArray(a._normalMatrixArray)}function s(a){ba!==a&&
@@ -255,21 +255,21 @@ D(b.wrapS)),j.texParameteri(a,j.TEXTURE_WRAP_T,D(b.wrapT)),j.texParameteri(a,j.T
 j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a)):j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height)}function A(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return j.NEAREST;
 default:return j.LINEAR}}function D(a){switch(a){case THREE.RepeatWrapping:return j.REPEAT;case THREE.ClampToEdgeWrapping:return j.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return j.MIRRORED_REPEAT;case THREE.NearestFilter:return j.NEAREST;case THREE.NearestMipMapNearestFilter:return j.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return j.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return j.LINEAR;case THREE.LinearMipMapNearestFilter:return j.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return j.LINEAR_MIPMAP_LINEAR;
 case THREE.ByteType:return j.BYTE;case THREE.UnsignedByteType:return j.UNSIGNED_BYTE;case THREE.ShortType:return j.SHORT;case THREE.UnsignedShortType:return j.UNSIGNED_SHORT;case THREE.IntType:return j.INT;case THREE.UnsignedShortType:return j.UNSIGNED_INT;case THREE.FloatType:return j.FLOAT;case THREE.AlphaFormat:return j.ALPHA;case THREE.RGBFormat:return j.RGB;case THREE.RGBAFormat:return j.RGBA;case THREE.LuminanceFormat:return j.LUMINANCE;case THREE.LuminanceAlphaFormat:return j.LUMINANCE_ALPHA}return 0}
-var a=a||{},E=void 0!==a.canvas?a.canvas:document.createElement("canvas"),C=void 0!==a.precision?a.precision:"mediump",F=void 0!==a.antialias?a.antialias:!1,K=void 0!==a.stencil?a.stencil:!0,L=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,R=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),N=void 0!==a.clearAlpha?a.clearAlpha:0,P=void 0!==a.maxLights?a.maxLights:4;this.domElement=E;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=
+var a=a||{},E=void 0!==a.canvas?a.canvas:document.createElement("canvas"),C=void 0!==a.precision?a.precision:"mediump",F=void 0!==a.antialias?a.antialias:!1,K=void 0!==a.stencil?a.stencil:!0,L=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,R=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),O=void 0!==a.clearAlpha?a.clearAlpha:0,P=void 0!==a.maxLights?a.maxLights:4;this.domElement=E;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=
 this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMapEnabled=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.maxMorphTargets=8;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info=
-{memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var B=this,j,H=[],V=null,y=null,I=-1,O=null,T=0,aa=null,ga=null,fa=null,S=null,ba=null,$=null,ca=null,ia=null,La=null,ja=0,za=0,qa=0,Ga=0,Fa=0,ab=0,gb=new THREE.Frustum,Ra=new THREE.Matrix4,Sa=new THREE.Vector4,bb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};j=function(){var a;try{if(!(a=E.getContext("experimental-webgl",{antialias:F,stencil:K,
+{memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var B=this,j,H=[],V=null,y=null,I=-1,N=null,T=0,aa=null,ga=null,fa=null,S=null,ba=null,$=null,ca=null,ia=null,La=null,ja=0,za=0,qa=0,Ga=0,Fa=0,ab=0,gb=new THREE.Frustum,Ra=new THREE.Matrix4,Sa=new THREE.Vector4,bb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};j=function(){var a;try{if(!(a=E.getContext("experimental-webgl",{antialias:F,stencil:K,
 preserveDrawingBuffer:L})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+a.getParameter(a.VERSION)+" | "+a.getParameter(a.VENDOR)+" | "+a.getParameter(a.RENDERER)+" | "+a.getParameter(a.SHADING_LANGUAGE_VERSION))}catch(b){console.error(b)}return a}();j.clearColor(0,0,0,1);j.clearDepth(1);j.clearStencil(0);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,
-j.ONE_MINUS_SRC_ALPHA);j.clearColor(R.r,R.g,R.b,N);this.context=j;var Wa=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS);j.getParameter(j.TEXTURE_SIZE);var Aa=j.getParameter(j.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return j};this.supportsVertexTextures=function(){return 0<Wa};this.setSize=function(a,b){E.width=a;E.height=b;this.setViewport(0,0,E.width,E.height)};this.setViewport=function(a,b,c,d){ja=a;za=b;qa=c;Ga=d;j.viewport(ja,za,qa,Ga)};this.setScissor=function(a,b,c,d){j.scissor(a,
-b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColorHex=function(a,b){R.setHex(a);N=b;j.clearColor(R.r,R.g,R.b,N)};this.setClearColor=function(a,b){R.copy(a);N=b;j.clearColor(R.r,R.g,R.b,N)};this.getClearColor=function(){return R};this.getClearAlpha=function(){return N};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=j.COLOR_BUFFER_BIT;if(void 0===b||b)d|=j.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=
+j.ONE_MINUS_SRC_ALPHA);j.clearColor(R.r,R.g,R.b,O);this.context=j;var Wa=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS);j.getParameter(j.TEXTURE_SIZE);var Aa=j.getParameter(j.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return j};this.supportsVertexTextures=function(){return 0<Wa};this.setSize=function(a,b){E.width=a;E.height=b;this.setViewport(0,0,E.width,E.height)};this.setViewport=function(a,b,c,d){ja=a;za=b;qa=c;Ga=d;j.viewport(ja,za,qa,Ga)};this.setScissor=function(a,b,c,d){j.scissor(a,
+b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColorHex=function(a,b){R.setHex(a);O=b;j.clearColor(R.r,R.g,R.b,O)};this.setClearColor=function(a,b){R.copy(a);O=b;j.clearColor(R.r,R.g,R.b,O)};this.getClearColor=function(){return R};this.getClearAlpha=function(){return O};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=j.COLOR_BUFFER_BIT;if(void 0===b||b)d|=j.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=
 function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];j.deleteBuffer(c.__webglVertexBuffer);
 j.deleteBuffer(c.__webglNormalBuffer);j.deleteBuffer(c.__webglTangentBuffer);j.deleteBuffer(c.__webglColorBuffer);j.deleteBuffer(c.__webglUVBuffer);j.deleteBuffer(c.__webglUV2Buffer);j.deleteBuffer(c.__webglSkinVertexABuffer);j.deleteBuffer(c.__webglSkinVertexBBuffer);j.deleteBuffer(c.__webglSkinIndicesBuffer);j.deleteBuffer(c.__webglSkinWeightsBuffer);j.deleteBuffer(c.__webglFaceBuffer);j.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)j.deleteBuffer(c.__webglMorphTargetsBuffers[d]);
 if(c.__webglCustomAttributesList)for(d in d=void 0,c.__webglCustomAttributesList)j.deleteBuffer(c.__webglCustomAttributesList[d].buffer);B.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,j.deleteBuffer(a.__webglVertexBuffer),j.deleteBuffer(a.__webglColorBuffer),B.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,j.deleteBuffer(a.__webglVertexBuffer),j.deleteBuffer(a.__webglColorBuffer),B.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=
-a.geometry,j.deleteBuffer(a.__webglVertexBuffer),j.deleteBuffer(a.__webglColorBuffer),B.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,j.deleteTexture(a.__webglTexture),B.info.memory.textures--};this.updateShadowMap=function(a,b){V=null;I=O=ba=S=fa=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=j.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=j.createBuffer();
+a.geometry,j.deleteBuffer(a.__webglVertexBuffer),j.deleteBuffer(a.__webglColorBuffer),B.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,j.deleteTexture(a.__webglTexture),B.info.memory.textures--};this.updateShadowMap=function(a,b){V=null;I=N=ba=S=fa=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=j.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=j.createBuffer();
 a.hasPos&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,!1,0,0));if(a.hasNormal){j.bindBuffer(j.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,e,f,g,h,i,k,l,m,n,p=3*a.count;for(n=0;n<p;n+=9)c=a.normalArray,d=c[n],e=c[n+1],f=c[n+2],g=c[n+3],i=c[n+4],l=c[n+5],h=c[n+6],k=c[n+7],m=c[n+8],d=(d+g+h)/3,e=(e+i+k)/3,f=
-(f+l+m)/3,c[n]=d,c[n+1]=e,c[n+2]=f,c[n+3]=d,c[n+4]=e,c[n+5]=f,c[n+6]=d,c[n+7]=e,c[n+8]=f}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}j.drawArrays(j.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(0!==d.opacity&&(c=m(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==O&&(O=d,b=!0),f instanceof THREE.Mesh)){f=e.offsets;d=0;
+(f+l+m)/3,c[n]=d,c[n+1]=e,c[n+2]=f,c[n+3]=d,c[n+4]=e,c[n+5]=f,c[n+6]=d,c[n+7]=e,c[n+8]=f}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}j.drawArrays(j.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(0!==d.opacity&&(c=m(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==N&&(N=d,b=!0),f instanceof THREE.Mesh)){f=e.offsets;d=0;
 for(c=f.length;d<c;++d)b&&(j.bindBuffer(j.ARRAY_BUFFER,e.vertexPositionBuffer),j.vertexAttribPointer(a.position,e.vertexPositionBuffer.itemSize,j.FLOAT,!1,0,12*f[d].index),0<=a.normal&&e.vertexNormalBuffer&&(j.bindBuffer(j.ARRAY_BUFFER,e.vertexNormalBuffer),j.vertexAttribPointer(a.normal,e.vertexNormalBuffer.itemSize,j.FLOAT,!1,0,12*f[d].index)),0<=a.uv&&e.vertexUvBuffer&&(e.vertexUvBuffer?(j.bindBuffer(j.ARRAY_BUFFER,e.vertexUvBuffer),j.vertexAttribPointer(a.uv,e.vertexUvBuffer.itemSize,j.FLOAT,
 !1,0,8*f[d].index),j.enableVertexAttribArray(a.uv)):j.disableVertexAttribArray(a.uv)),0<=a.color&&e.vertexColorBuffer&&(j.bindBuffer(j.ARRAY_BUFFER,e.vertexColorBuffer),j.vertexAttribPointer(a.color,e.vertexColorBuffer.itemSize,j.FLOAT,!1,0,16*f[d].index)),j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.vertexIndexBuffer)),j.drawElements(j.TRIANGLES,f[d].count,j.UNSIGNED_SHORT,2*f[d].start),B.info.render.calls++,B.info.render.vertices+=f[d].count,B.info.render.faces+=f[d].count/3}};this.renderBuffer=function(a,
-b,c,d,e,f){if(0!==d.opacity){var g,h,c=m(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==O&&(O=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):0<=c.position&&(j.bindBuffer(j.ARRAY_BUFFER,
+b,c,d,e,f){if(0!==d.opacity){var g,h,c=m(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==N&&(N=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):0<=c.position&&(j.bindBuffer(j.ARRAY_BUFFER,
 e.__webglVertexBuffer),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){g=0;var i=f.morphTargetForcedOrder;for(h=f.morphTargetInfluences;g<d.numSupportedMorphTargets&&g<i.length;)j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[g]]),j.vertexAttribPointer(c["morphTarget"+g],3,j.FLOAT,!1,0,0),f.__webglMorphTargetInfluences[g]=h[i[g]],g++}else{var i=[],k=-1,l=0;h=f.morphTargetInfluences;var n,p=h.length;g=0;for(-1!==f.morphTargetBase&&(i[f.morphTargetBase]=
 !0);g<d.numSupportedMorphTargets;){for(n=0;n<p;n++)!i[n]&&h[n]>k&&(l=n,k=h[l]);j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]);j.vertexAttribPointer(c["morphTarget"+g],3,j.FLOAT,!1,0,0);f.__webglMorphTargetInfluences[g]=k;i[l]=1;k=-1;g++}}null!==d.program.uniforms.morphTargetInfluences&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(g=0,h=e.__webglCustomAttributesList.length;g<h;g++)c=e.__webglCustomAttributesList[g],
 0<=b[c.buffer.belongsToAttribute]&&(j.bindBuffer(j.ARRAY_BUFFER,c.buffer),j.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0));0<=b.color&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),j.vertexAttribPointer(b.color,3,j.FLOAT,!1,0,0));0<=b.normal&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer),j.vertexAttribPointer(b.normal,3,j.FLOAT,!1,0,0));0<=b.tangent&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglTangentBuffer),j.vertexAttribPointer(b.tangent,4,j.FLOAT,!1,0,0));0<=b.uv&&
@@ -278,16 +278,16 @@ j.vertexAttribPointer(b.skinVertexA,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFE
 e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,0)),B.info.render.calls++,B.info.render.vertices+=e.__webglFaceCount,B.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!==La&&(j.lineWidth(d),La=d),j.drawArrays(f,0,e.__webglLineCount),B.info.render.calls++):f instanceof
 THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),B.info.render.calls++,B.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),B.info.render.calls++)}};this.render=function(a,b,c,d){var e,f,k,m,n=a.lights,p=a.fog;I=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);void 0===b.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();
 h(this.renderPluginsPre,a,b);B.info.render.calls=0;B.info.render.vertices=0;B.info.render.faces=0;B.info.render.points=0;b.matrixWorldInverse.getInverse(b.matrixWorld);if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Ra.multiply(b.projectionMatrix,b.matrixWorldInverse);gb.setFromMatrix(Ra);this.setRenderTarget(c);
-(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;for(d=0,e=m.length;d<e;d++)if(f=m[d],k=f.object,f.render=!1,k.visible&&(!(k instanceof THREE.Mesh||k instanceof THREE.ParticleSystem)||!k.frustumCulled||gb.contains(k))){k.matrixWorld.flattenToArray(k._objectMatrixArray);r(k,b);var o=f,q=o.object,O=o.buffer,u=void 0,u=u=void 0,u=q.material;if(u instanceof THREE.MeshFaceMaterial){if(u=O.materialIndex,0<=u)u=q.geometry.materials[u],u.transparent?
+(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;for(d=0,e=m.length;d<e;d++)if(f=m[d],k=f.object,f.render=!1,k.visible&&(!(k instanceof THREE.Mesh||k instanceof THREE.ParticleSystem)||!k.frustumCulled||gb.contains(k))){k.matrixWorld.flattenToArray(k._objectMatrixArray);r(k,b);var o=f,q=o.object,N=o.buffer,u=void 0,u=u=void 0,u=q.material;if(u instanceof THREE.MeshFaceMaterial){if(u=N.materialIndex,0<=u)u=q.geometry.materials[u],u.transparent?
 (o.transparent=u,o.opaque=null):(o.opaque=u,o.transparent=null)}else if(u)u.transparent?(o.transparent=u,o.opaque=null):(o.opaque=u,o.transparent=null);f.render=!0;if(this.sortObjects)k.renderDepth?f.z=k.renderDepth:(Sa.copy(k.position),Ra.multiplyVector3(Sa),f.z=Sa.z)}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;for(d=0,e=m.length;d<e;d++)if(f=m[d],k=f.object,k.visible)k.matrixAutoUpdate&&k.matrixWorld.flattenToArray(k._objectMatrixArray),r(k,b),k=f.object.material,k.transparent?(f.transparent=
 k,f.opaque=null):(f.opaque=k,f.transparent=null);a.overrideMaterial?(this.setBlending(a.overrideMaterial.blending),this.setDepthTest(a.overrideMaterial.depthTest),s(a.overrideMaterial.depthWrite),t(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),i(a.__webglObjects,!1,"",b,n,p,!0,a.overrideMaterial),l(a.__webglObjectsImmediate,"",b,n,p,!1,a.overrideMaterial)):(this.setBlending(THREE.NormalBlending),i(a.__webglObjects,!0,"opaque",b,n,p,
 !1),l(a.__webglObjectsImmediate,"opaque",b,n,p,!1),i(a.__webglObjects,!1,"transparent",b,n,p,!0),l(a.__webglObjectsImmediate,"transparent",b,n,p,!0));h(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture),j.generateMipmap(j.TEXTURE_CUBE_MAP),j.bindTexture(j.TEXTURE_CUBE_MAP,null)):(j.bindTexture(j.TEXTURE_2D,c.__webglTexture),j.generateMipmap(j.TEXTURE_2D),
-j.bindTexture(j.TEXTURE_2D,null)))};this.renderImmediateObject=function(a,b,c,d,e){var f=m(a,b,c,d,e);O=-1;B.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,j,gb):e.render(function(a){B.renderBufferImmediate(a,f,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[];for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,i=void 0,l=void 0,m=void 0;if(!g.__webglInit)if(g.__webglInit=
-!0,g._modelViewMatrix=new THREE.Matrix4,g._normalMatrixArray=new Float32Array(9),g._modelViewMatrixArray=new Float32Array(16),g._objectMatrixArray=new Float32Array(16),g.matrixWorld.flattenToArray(g._objectMatrixArray),g instanceof THREE.Mesh){if(l=g.geometry,l instanceof THREE.Geometry){if(void 0===l.geometryGroups){var r=l,s=void 0,O=void 0,t=void 0,u=void 0,I=void 0,x=void 0,v=void 0,y={},C=r.morphTargets.length;r.geometryGroups={};for(s=0,O=r.faces.length;s<O;s++)t=r.faces[s],u=t.materialIndex,
-x=void 0!==u?u:-1,void 0===y[x]&&(y[x]={hash:x,counter:0}),v=y[x].hash+"_"+y[x].counter,void 0===r.geometryGroups[v]&&(r.geometryGroups[v]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:C}),I=t instanceof THREE.Face3?3:4,65535<r.geometryGroups[v].vertices+I&&(y[x].counter+=1,v=y[x].hash+"_"+y[x].counter,void 0===r.geometryGroups[v]&&(r.geometryGroups[v]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:C})),t instanceof THREE.Face3?r.geometryGroups[v].faces3.push(s):
-r.geometryGroups[v].faces4.push(s),r.geometryGroups[v].vertices+=I;r.geometryGroupsList=[];var E=void 0;for(E in r.geometryGroups)r.geometryGroups[E].id=T++,r.geometryGroupsList.push(r.geometryGroups[E])}for(i in l.geometryGroups)if(m=l.geometryGroups[i],!m.__webglVertexBuffer){var A=m;A.__webglVertexBuffer=j.createBuffer();A.__webglNormalBuffer=j.createBuffer();A.__webglTangentBuffer=j.createBuffer();A.__webglColorBuffer=j.createBuffer();A.__webglUVBuffer=j.createBuffer();A.__webglUV2Buffer=j.createBuffer();
-A.__webglSkinVertexABuffer=j.createBuffer();A.__webglSkinVertexBBuffer=j.createBuffer();A.__webglSkinIndicesBuffer=j.createBuffer();A.__webglSkinWeightsBuffer=j.createBuffer();A.__webglFaceBuffer=j.createBuffer();A.__webglLineBuffer=j.createBuffer();if(A.numMorphTargets){var D=void 0,H=void 0;A.__webglMorphTargetsBuffers=[];for(D=0,H=A.numMorphTargets;D<H;D++)A.__webglMorphTargetsBuffers.push(j.createBuffer())}B.info.memory.geometries++;var F=m,S=g,aa=S.geometry,K=F.faces3,N=F.faces4,L=3*K.length+
-4*N.length,fa=1*K.length+2*N.length,ba=3*K.length+4*N.length,$=c(S,F),P=e($),ca=d($),R=$.vertexColors?$.vertexColors:!1;F.__vertexArray=new Float32Array(3*L);if(ca)F.__normalArray=new Float32Array(3*L);if(aa.hasTangents)F.__tangentArray=new Float32Array(4*L);if(R)F.__colorArray=new Float32Array(3*L);if(P){if(0<aa.faceUvs.length||0<aa.faceVertexUvs.length)F.__uvArray=new Float32Array(2*L);if(1<aa.faceUvs.length||1<aa.faceVertexUvs.length)F.__uv2Array=new Float32Array(2*L)}if(S.geometry.skinWeights.length&&
+j.bindTexture(j.TEXTURE_2D,null)))};this.renderImmediateObject=function(a,b,c,d,e){var f=m(a,b,c,d,e);N=-1;B.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,j,gb):e.render(function(a){B.renderBufferImmediate(a,f,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[];for(;a.__objectsAdded.length;){var g=a.__objectsAdded[0],h=a,i=void 0,l=void 0,m=void 0;if(!g.__webglInit)if(g.__webglInit=
+!0,g._modelViewMatrix=new THREE.Matrix4,g._normalMatrixArray=new Float32Array(9),g._modelViewMatrixArray=new Float32Array(16),g._objectMatrixArray=new Float32Array(16),g.matrixWorld.flattenToArray(g._objectMatrixArray),g instanceof THREE.Mesh){if(l=g.geometry,l instanceof THREE.Geometry){if(void 0===l.geometryGroups){var r=l,s=void 0,t=void 0,N=void 0,u=void 0,I=void 0,v=void 0,x=void 0,y={},C=r.morphTargets.length;r.geometryGroups={};for(s=0,t=r.faces.length;s<t;s++)N=r.faces[s],u=N.materialIndex,
+v=void 0!==u?u:-1,void 0===y[v]&&(y[v]={hash:v,counter:0}),x=y[v].hash+"_"+y[v].counter,void 0===r.geometryGroups[x]&&(r.geometryGroups[x]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:C}),I=N instanceof THREE.Face3?3:4,65535<r.geometryGroups[x].vertices+I&&(y[v].counter+=1,x=y[v].hash+"_"+y[v].counter,void 0===r.geometryGroups[x]&&(r.geometryGroups[x]={faces3:[],faces4:[],materialIndex:u,vertices:0,numMorphTargets:C})),N instanceof THREE.Face3?r.geometryGroups[x].faces3.push(s):
+r.geometryGroups[x].faces4.push(s),r.geometryGroups[x].vertices+=I;r.geometryGroupsList=[];var E=void 0;for(E in r.geometryGroups)r.geometryGroups[E].id=T++,r.geometryGroupsList.push(r.geometryGroups[E])}for(i in l.geometryGroups)if(m=l.geometryGroups[i],!m.__webglVertexBuffer){var A=m;A.__webglVertexBuffer=j.createBuffer();A.__webglNormalBuffer=j.createBuffer();A.__webglTangentBuffer=j.createBuffer();A.__webglColorBuffer=j.createBuffer();A.__webglUVBuffer=j.createBuffer();A.__webglUV2Buffer=j.createBuffer();
+A.__webglSkinVertexABuffer=j.createBuffer();A.__webglSkinVertexBBuffer=j.createBuffer();A.__webglSkinIndicesBuffer=j.createBuffer();A.__webglSkinWeightsBuffer=j.createBuffer();A.__webglFaceBuffer=j.createBuffer();A.__webglLineBuffer=j.createBuffer();if(A.numMorphTargets){var D=void 0,H=void 0;A.__webglMorphTargetsBuffers=[];for(D=0,H=A.numMorphTargets;D<H;D++)A.__webglMorphTargetsBuffers.push(j.createBuffer())}B.info.memory.geometries++;var F=m,S=g,aa=S.geometry,K=F.faces3,O=F.faces4,L=3*K.length+
+4*O.length,fa=1*K.length+2*O.length,ba=3*K.length+4*O.length,$=c(S,F),P=e($),ca=d($),R=$.vertexColors?$.vertexColors:!1;F.__vertexArray=new Float32Array(3*L);if(ca)F.__normalArray=new Float32Array(3*L);if(aa.hasTangents)F.__tangentArray=new Float32Array(4*L);if(R)F.__colorArray=new Float32Array(3*L);if(P){if(0<aa.faceUvs.length||0<aa.faceVertexUvs.length)F.__uvArray=new Float32Array(2*L);if(1<aa.faceUvs.length||1<aa.faceVertexUvs.length)F.__uv2Array=new Float32Array(2*L)}if(S.geometry.skinWeights.length&&
 S.geometry.skinIndices.length)F.__skinVertexAArray=new Float32Array(4*L),F.__skinVertexBArray=new Float32Array(4*L),F.__skinIndexArray=new Float32Array(4*L),F.__skinWeightArray=new Float32Array(4*L);F.__faceArray=new Uint16Array(3*fa);F.__lineArray=new Uint16Array(2*ba);if(F.numMorphTargets){F.__morphTargetsArrays=[];for(var ga=0,ia=F.numMorphTargets;ga<ia;ga++)F.__morphTargetsArrays.push(new Float32Array(3*L))}F.__webglFaceCount=3*fa;F.__webglLineCount=2*ba;if($.attributes){if(void 0===F.__webglCustomAttributesList)F.__webglCustomAttributesList=
 [];var V=void 0;for(V in $.attributes){var La=$.attributes[V],ja={},za;for(za in La)ja[za]=La[za];if(!ja.__webglInitialized||ja.createUniqueBuffers){ja.__webglInitialized=!0;var qa=1;"v2"===ja.type?qa=2:"v3"===ja.type?qa=3:"v4"===ja.type?qa=4:"c"===ja.type&&(qa=3);ja.size=qa;ja.array=new Float32Array(L*qa);ja.buffer=j.createBuffer();ja.buffer.belongsToAttribute=V;La.needsUpdate=!0;ja.__original=La}F.__webglCustomAttributesList.push(ja)}}F.__inittedArrays=!0;l.__dirtyVertices=!0;l.__dirtyMorphTargets=
 !0;l.__dirtyElements=!0;l.__dirtyUvs=!0;l.__dirtyNormals=!0;l.__dirtyTangents=!0;l.__dirtyColors=!0}}}else if(g instanceof THREE.Ribbon){if(l=g.geometry,!l.__webglVertexBuffer){var Fa=l;Fa.__webglVertexBuffer=j.createBuffer();Fa.__webglColorBuffer=j.createBuffer();B.info.memory.geometries++;var Ga=l,Aa=Ga.vertices.length;Ga.__vertexArray=new Float32Array(3*Aa);Ga.__colorArray=new Float32Array(3*Aa);Ga.__webglVertexCount=Aa;l.__dirtyVertices=!0;l.__dirtyColors=!0}}else if(g instanceof THREE.Line){if(l=
@@ -506,8 +506,8 @@ c.target.addSelf(b);c.staticMoving?k=p:k.addSelf(a.sub(p,k).multiplyScalar(c.dyn
 c.object.position.add(c.target,f);c.checkDistances();c.object.lookAt(c.target)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){c.enabled&&(d&&(g=h=c.getMouseProjectionOnBall(a.clientX,a.clientY),i=l=c.getMouseOnScreen(a.clientX,a.clientY),k=p=c.getMouseOnScreen(a.clientX,a.clientY),d=!1),-1!==e&&(0===e&&!c.noRotate?h=c.getMouseProjectionOnBall(a.clientX,a.clientY):1===e&&!c.noZoom?l=c.getMouseOnScreen(a.clientX,
 a.clientY):2===e&&!c.noPan&&(p=c.getMouseOnScreen(a.clientX,a.clientY))))},!1);this.domElement.addEventListener("mousedown",function(a){if(c.enabled&&(a.preventDefault(),a.stopPropagation(),-1===e))e=a.button,0===e&&!c.noRotate?g=h=c.getMouseProjectionOnBall(a.clientX,a.clientY):1===e&&!c.noZoom?i=l=c.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(k=p=c.getMouseOnScreen(a.clientX,a.clientY))},!1);this.domElement.addEventListener("mouseup",function(a){c.enabled&&(a.preventDefault(),a.stopPropagation(),
 e=-1)},!1);window.addEventListener("keydown",function(a){c.enabled&&-1===e&&(a.keyCode===c.keys[0]&&!c.noRotate?e=0:a.keyCode===c.keys[1]&&!c.noZoom?e=1:a.keyCode===c.keys[2]&&!c.noPan&&(e=2),-1!==e&&(d=!0))},!1);window.addEventListener("keyup",function(){c.enabled&&-1!==e&&(e=-1)},!1)};
-THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,g,h,i,k,m){var n,p=d||1,o=e||1,q=h/2,r=i/2,j=l.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)n="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)n="y",o=f||1;else if("z"===a&&"y"===b||"y"===a&&"z"===b)n="x",p=f||1;var s=p+1,t=o+1,u=h/p,I=i/o,O=new THREE.Vector3;O[n]=0<k?1:-1;for(h=0;h<t;h++)for(i=0;i<s;i++){var T=new THREE.Vector3;T[a]=(i*u-q)*c;T[b]=(h*I-r)*g;T[n]=k;l.vertices.push(new THREE.Vertex(T))}for(h=0;h<o;h++)for(i=0;i<p;i++)a=
-new THREE.Face4(i+s*h+j,i+s*(h+1)+j,i+1+s*(h+1)+j,i+1+s*h+j),a.normal.copy(O),a.vertexNormals.push(O.clone(),O.clone(),O.clone(),O.clone()),a.materialIndex=m,l.faces.push(a),l.faceVertexUvs[0].push([new THREE.UV(i/p,h/o),new THREE.UV(i/p,(h+1)/o),new THREE.UV((i+1)/p,(h+1)/o),new THREE.UV((i+1)/p,h/o)])}THREE.Geometry.call(this);var l=this,k=a/2,p=b/2,n=c/2,o,q,m,r,s,t;if(void 0!==g){if(g instanceof Array)this.materials=g;else{this.materials=[];for(o=0;6>o;o++)this.materials.push(g)}o=0;r=1;q=2;s=
+THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,g,h,i,k,m){var n,p=d||1,o=e||1,q=h/2,r=i/2,j=l.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)n="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)n="y",o=f||1;else if("z"===a&&"y"===b||"y"===a&&"z"===b)n="x",p=f||1;var s=p+1,t=o+1,u=h/p,I=i/o,N=new THREE.Vector3;N[n]=0<k?1:-1;for(h=0;h<t;h++)for(i=0;i<s;i++){var T=new THREE.Vector3;T[a]=(i*u-q)*c;T[b]=(h*I-r)*g;T[n]=k;l.vertices.push(new THREE.Vertex(T))}for(h=0;h<o;h++)for(i=0;i<p;i++)a=
+new THREE.Face4(i+s*h+j,i+s*(h+1)+j,i+1+s*(h+1)+j,i+1+s*h+j),a.normal.copy(N),a.vertexNormals.push(N.clone(),N.clone(),N.clone(),N.clone()),a.materialIndex=m,l.faces.push(a),l.faceVertexUvs[0].push([new THREE.UV(i/p,h/o),new THREE.UV(i/p,(h+1)/o),new THREE.UV((i+1)/p,(h+1)/o),new THREE.UV((i+1)/p,h/o)])}THREE.Geometry.call(this);var l=this,k=a/2,p=b/2,n=c/2,o,q,m,r,s,t;if(void 0!==g){if(g instanceof Array)this.materials=g;else{this.materials=[];for(o=0;6>o;o++)this.materials.push(g)}o=0;r=1;q=2;s=
 3;m=4;t=5}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(void 0!=h)for(var u in h)void 0!==this.sides[u]&&(this.sides[u]=h[u]);this.sides.px&&i("z","y",-1,-1,c,b,k,o);this.sides.nx&&i("z","y",1,-1,c,b,-k,r);this.sides.py&&i("x","z",1,1,a,c,p,q);this.sides.ny&&i("x","z",1,-1,a,c,-p,s);this.sides.pz&&i("x","y",1,-1,a,b,n,m);this.sides.nz&&i("x","y",-1,-1,a,b,-n,t);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=new THREE.Geometry;
 THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
 THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=void 0!==a?a:20,b=void 0!==b?b:20,c=void 0!==c?c:100,g=c/2,d=d||8,e=e||1,h,i,l=[],k=[];for(i=0;i<=e;i++){var p=[],n=[],o=i/e,q=o*(b-a)+a;for(h=0;h<=d;h++){var m=h/d,r=q*Math.sin(2*m*Math.PI),s=-o*c+g,t=q*Math.cos(2*m*Math.PI);this.vertices.push(new THREE.Vertex(new THREE.Vector3(r,s,t)));p.push(this.vertices.length-1);n.push(new THREE.UV(m,o))}l.push(p);k.push(n)}for(i=0;i<e;i++)for(h=0;h<d;h++){var c=l[i][h],p=l[i+1][h],
@@ -520,9 +520,9 @@ h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);0===f
 0,c=o+2*k,b=0;b<c;b++){var d=P*b,e=P*(b+1),f=ga+y+d,g=ga+y+e,j=f,d=ga+I+d,e=ga+I+e,l=g,j=j+F,d=d+F,e=e+F,l=l+F;C.faces.push(new THREE.Face4(j,d,e,l,null,null,x));void 0!==x&&(j=b/c,d=(b+1)/c,e=h+2*i,f=(C.vertices[f].position.z+i)/e,g=(C.vertices[g].position.z+i)/e,C.faceVertexUvs[0].push([new THREE.UV(f,j),new THREE.UV(g,j),new THREE.UV(g,d),new THREE.UV(f,d)]))}}}function f(a,b,c){C.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function g(a,b,c){a+=F;b+=F;c+=F;C.faces.push(new THREE.Face3(a,
 b,c,null,null,u));if(void 0!==u){var d=v.minX,e=v.minY,f=v.maxY,g=v.maxX,h=C.vertices[b].position.x-d,b=C.vertices[b].position.y-e,i=C.vertices[c].position.x-d,c=C.vertices[c].position.y-e;C.faceVertexUvs[0].push([new THREE.UV((C.vertices[a].position.x-d)/g,(C.vertices[a].position.y-e)/f),new THREE.UV(h/g,b/f),new THREE.UV(i/g,c/f)])}}var h=void 0!==b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:i-2,k=void 0!==b.bevelSegments?b.bevelSegments:
 3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,n=void 0!==b.curveSegments?b.curveSegments:12,o=void 0!==b.steps?b.steps:1,q=b.bendPath,m=b.extrudePath,r,s=!1,t=void 0!==b.useSpacedPoints?b.useSpacedPoints:!1,u=b.material,x=b.extrudeMaterial,v=this.shapebb;if(m)r=m.getPoints(n),o=r.length,s=!0,p=!1;p||(l=i=k=0);var A,D,E,C=this,F=this.vertices.length;q&&a.addWrapPath(q);n=t?a.extractAllSpacedPoints(n):a.extractAllPoints(n);q=n.shape;n=n.holes;if(m=!THREE.Shape.Utils.isClockWise(q)){q=q.reverse();for(D=
-0,E=n.length;D<E;D++)A=n[D],THREE.Shape.Utils.isClockWise(A)&&(n[D]=A.reverse());m=!1}m=THREE.Shape.Utils.triangulateShape(q,n);t=q;for(D=0,E=n.length;D<E;D++)A=n[D],q=q.concat(A);for(var K,L,R,N,P=q.length,B=m.length,j=[],H=0,V=t.length,y=V-1,I=H+1;H<V;H++,y++,I++)y===V&&(y=0),I===V&&(I=0),j[H]=d(t[H],t[y],t[I]);var O=[],T,aa=j.concat();for(D=0,E=n.length;D<E;D++){A=n[D];T=[];for(H=0,V=A.length,y=V-1,I=H+1;H<V;H++,y++,I++)y===V&&(y=0),I===V&&(I=0),T[H]=d(A[H],A[y],A[I]);O.push(T);aa=aa.concat(T)}for(K=
-0;K<k;K++){L=K/k;R=i*(1-L);L=l*Math.sin(L*Math.PI/2);for(H=0,V=t.length;H<V;H++)N=c(t[H],j[H],L),f(N.x,N.y,-R);for(D=0,E=n.length;D<E;D++){A=n[D];T=O[D];for(H=0,V=A.length;H<V;H++)N=c(A[H],T[H],L),f(N.x,N.y,-R)}}L=l;for(H=0;H<P;H++)N=p?c(q[H],aa[H],L):q[H],s?f(N.x,N.y+r[0].y,r[0].x):f(N.x,N.y,0);for(K=1;K<=o;K++)for(H=0;H<P;H++)N=p?c(q[H],aa[H],L):q[H],s?f(N.x,N.y+r[K-1].y,r[K-1].x):f(N.x,N.y,h/o*K);for(K=k-1;0<=K;K--){L=K/k;R=i*(1-L);L=l*Math.sin(L*Math.PI/2);for(H=0,V=t.length;H<V;H++)N=c(t[H],
-j[H],L),f(N.x,N.y,h+R);for(D=0,E=n.length;D<E;D++){A=n[D];T=O[D];for(H=0,V=A.length;H<V;H++)N=c(A[H],T[H],L),s?f(N.x,N.y+r[o-1].y,r[o-1].x+R):f(N.x,N.y,h+R)}}if(p){p=0*P;for(H=0;H<B;H++)l=m[H],g(l[2]+p,l[1]+p,l[0]+p);p=P*(o+2*k);for(H=0;H<B;H++)l=m[H],g(l[0]+p,l[1]+p,l[2]+p)}else{for(H=0;H<B;H++)l=m[H],g(l[2],l[1],l[0]);for(H=0;H<B;H++)l=m[H],g(l[0]+P*o,l[1]+P*o,l[2]+P*o)}var ga=0;e(t);ga+=t.length;for(D=0,E=n.length;D<E;D++)A=n[D],e(A),ga+=A.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;
+0,E=n.length;D<E;D++)A=n[D],THREE.Shape.Utils.isClockWise(A)&&(n[D]=A.reverse());m=!1}m=THREE.Shape.Utils.triangulateShape(q,n);t=q;for(D=0,E=n.length;D<E;D++)A=n[D],q=q.concat(A);for(var K,L,R,O,P=q.length,B=m.length,j=[],H=0,V=t.length,y=V-1,I=H+1;H<V;H++,y++,I++)y===V&&(y=0),I===V&&(I=0),j[H]=d(t[H],t[y],t[I]);var N=[],T,aa=j.concat();for(D=0,E=n.length;D<E;D++){A=n[D];T=[];for(H=0,V=A.length,y=V-1,I=H+1;H<V;H++,y++,I++)y===V&&(y=0),I===V&&(I=0),T[H]=d(A[H],A[y],A[I]);N.push(T);aa=aa.concat(T)}for(K=
+0;K<k;K++){L=K/k;R=i*(1-L);L=l*Math.sin(L*Math.PI/2);for(H=0,V=t.length;H<V;H++)O=c(t[H],j[H],L),f(O.x,O.y,-R);for(D=0,E=n.length;D<E;D++){A=n[D];T=N[D];for(H=0,V=A.length;H<V;H++)O=c(A[H],T[H],L),f(O.x,O.y,-R)}}L=l;for(H=0;H<P;H++)O=p?c(q[H],aa[H],L):q[H],s?f(O.x,O.y+r[0].y,r[0].x):f(O.x,O.y,0);for(K=1;K<=o;K++)for(H=0;H<P;H++)O=p?c(q[H],aa[H],L):q[H],s?f(O.x,O.y+r[K-1].y,r[K-1].x):f(O.x,O.y,h/o*K);for(K=k-1;0<=K;K--){L=K/k;R=i*(1-L);L=l*Math.sin(L*Math.PI/2);for(H=0,V=t.length;H<V;H++)O=c(t[H],
+j[H],L),f(O.x,O.y,h+R);for(D=0,E=n.length;D<E;D++){A=n[D];T=N[D];for(H=0,V=A.length;H<V;H++)O=c(A[H],T[H],L),s?f(O.x,O.y+r[o-1].y,r[o-1].x+R):f(O.x,O.y,h+R)}}if(p){p=0*P;for(H=0;H<B;H++)l=m[H],g(l[2]+p,l[1]+p,l[0]+p);p=P*(o+2*k);for(H=0;H<B;H++)l=m[H],g(l[0]+p,l[1]+p,l[2]+p)}else{for(H=0;H<B;H++)l=m[H],g(l[2],l[1],l[0]);for(H=0;H<B;H++)l=m[H],g(l[0]+P*o,l[1]+P*o,l[2]+P*o)}var ga=0;e(t);ga+=t.length;for(D=0,E=n.length;D<E;D++)A=n[D],e(A),ga+=A.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
 THREE.IcosahedronGeometry=function(a){function b(a,b,c){var d=Math.sqrt(a*a+b*b+c*c);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(a/d,b/d,c/d)))-1}function c(a,b,c,d){var f=e.vertices[a].position,g=e.vertices[b].position,h=e.vertices[c].position,a=new THREE.Face3(a,b,c);a.vertexNormals.push(f.clone().normalize(),g.clone().normalize(),h.clone().normalize());d.faces.push(a);d.faceVertexUvs[0].push([new THREE.UV(1-0.5*((Math.atan2(f.z,f.x)+Math.PI)%Math.PI/Math.PI),0.5-f.y/2),new THREE.UV(1-
 0.5*((Math.atan2(g.z,g.x)+Math.PI)%Math.PI/Math.PI),0.5-g.y/2),new THREE.UV(1-0.5*((Math.atan2(h.z,h.x)+Math.PI)%Math.PI/Math.PI),0.5-h.y/2)])}function d(a,c){var d=e.vertices[a].position,f=e.vertices[c].position;return b((d.x+f.x)/2,(d.y+f.y)/2,(d.z+f.z)/2)}var e=this,f=new THREE.Geometry;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,-a);b(0,1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,f);c(0,5,1,
@@ -546,7 +546,7 @@ THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:
 k));e.lineTo(i,k);break;case "q":i=b[a++]*c+d;k=b[a++]*c;o=b[a++]*c+d;q=b[a++]*c;e.quadraticCurveTo(o,q,i,k);if(g=f[f.length-1]){p=g.x;n=g.y;for(g=1,h=this.divisions;g<=h;g++){var t=g/h,u=THREE.Shape.Utils.b2(t,p,o,i),t=THREE.Shape.Utils.b2(t,n,q,k);f.push(new THREE.Vector2(u,t))}}break;case "b":if(i=b[a++]*c+d,k=b[a++]*c,o=b[a++]*c+d,q=b[a++]*-c,m=b[a++]*c+d,r=b[a++]*-c,e.bezierCurveTo(i,k,o,q,m,r),g=f[f.length-1]){p=g.x;n=g.y;for(g=1,h=this.divisions;g<=h;g++)t=g/h,u=THREE.Shape.Utils.b3(t,p,o,
 m,i),t=THREE.Shape.Utils.b3(t,n,q,r,k),f.push(new THREE.Vector2(u,t))}}}return{offset:s.ha*c,points:f,path:e}}}};
 (function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],i,l,k;if(0<b(a))for(l=0;l<e;l++)g[l]=l;else for(l=0;l<e;l++)g[l]=e-1-l;var p=2*e;for(l=e-1;2<e;){if(0>=p--){console.log("Warning, unable to triangulate polygon!");break}i=l;e<=i&&(i=0);l=i+1;e<=l&&(l=0);k=l+1;e<=k&&(k=0);var n;a:{n=a;var o=i,q=l,m=k,r=e,s=g,t=void 0,u=void 0,x=void 0,v=void 0,A=void 0,
-D=void 0,E=void 0,C=void 0,F=void 0,u=n[s[o]].x,x=n[s[o]].y,v=n[s[q]].x,A=n[s[q]].y,D=n[s[m]].x,E=n[s[m]].y;if(1.0E-10>(v-u)*(E-x)-(A-x)*(D-u))n=!1;else{for(t=0;t<r;t++)if(!(t==o||t==q||t==m)){var C=n[s[t]].x,F=n[s[t]].y,K=void 0,L=void 0,R=void 0,N=void 0,P=void 0,B=void 0,j=void 0,H=void 0,V=void 0,y=void 0,I=void 0,O=void 0,K=R=P=void 0,K=D-v,L=E-A,R=u-D,N=x-E,P=v-u,B=A-x,j=C-u,H=F-x,V=C-v,y=F-A,I=C-D,O=F-E,K=K*y-L*V,P=P*H-B*j,R=R*O-N*I;if(0<=K&&0<=R&&0<=P){n=!1;break a}}n=!0}}if(n){f.push([a[g[i]],
+D=void 0,E=void 0,C=void 0,F=void 0,u=n[s[o]].x,x=n[s[o]].y,v=n[s[q]].x,A=n[s[q]].y,D=n[s[m]].x,E=n[s[m]].y;if(1.0E-10>(v-u)*(E-x)-(A-x)*(D-u))n=!1;else{for(t=0;t<r;t++)if(!(t==o||t==q||t==m)){var C=n[s[t]].x,F=n[s[t]].y,K=void 0,L=void 0,R=void 0,O=void 0,P=void 0,B=void 0,j=void 0,H=void 0,V=void 0,y=void 0,I=void 0,N=void 0,K=R=P=void 0,K=D-v,L=E-A,R=u-D,O=x-E,P=v-u,B=A-x,j=C-u,H=F-x,V=C-v,y=F-A,I=C-D,N=F-E,K=K*y-L*V,P=P*H-B*j,R=R*N-O*I;if(0<=K&&0<=R&&0<=P){n=!1;break a}}n=!0}}if(n){f.push([a[g[i]],
 a[g[l]],a[g[k]]]);h.push([g[i],g[l],g[k]]);for(i=l,k=l+1;k<e;i++,k++)g[i]=g[k];e--;p=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
 THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;this.arc=e||2*Math.PI;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.segmentsR;c++)for(d=0;d<=this.segmentsT;d++){var f=d/this.segmentsT*this.arc,g=2*c/this.segmentsR*Math.PI;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(f);h.y=(this.radius+this.tube*Math.cos(g))*Math.sin(f);h.z=
 this.tube*Math.sin(g);this.vertices.push(new THREE.Vertex(h));a.push(new THREE.UV(d/this.segmentsT,1-c/this.segmentsR));b.push(h.clone().subSelf(e).normalize())}for(c=1;c<=this.segmentsR;c++)for(d=1;d<=this.segmentsT;d++){var e=(this.segmentsT+1)*c+d-1,f=(this.segmentsT+1)*(c-1)+d-1,g=(this.segmentsT+1)*(c-1)+d,h=(this.segmentsT+1)*c+d,i=new THREE.Face4(e,f,g,h,[b[e],b[f],b[g],b[h]]);i.normal.addSelf(b[e]);i.normal.addSelf(b[f]);i.normal.addSelf(b[g]);i.normal.addSelf(b[h]);i.normal.normalize();this.faces.push(i);
@@ -559,8 +559,8 @@ THREE.SubdivisionModifier.prototype.smooth=function(a){function b(a,b,c,d,h,i){v
 b)}var d=[],e=[],f=[],g=this,h=a.vertices,d=a.faces,i=h.concat(),l=[],k={},p={},n=[],o,q,m,r,s,t=a.faceVertexUvs[0];for(o=0,q=t.length;o<q;o++)for(m=0,r=t[o].length;m<r;m++)s=d[o]["abcd".charAt(m)],n[s]||(n[s]=t[o][m]);var u;for(o=0,q=d.length;o<q;o++)if(s=d[o],l.push(s.centroid),i.push(new THREE.Vertex(s.centroid)),g.supportUVs&&0!=n.length){u=new THREE.UV;if(s instanceof THREE.Face3)u.u=n[s.a].u+n[s.b].u+n[s.c].u,u.v=n[s.a].v+n[s.b].v+n[s.c].v,u.u/=3,u.v/=3;else if(s instanceof THREE.Face4)u.u=
 n[s.a].u+n[s.b].u+n[s.c].u+n[s.d].u,u.v=n[s.a].v+n[s.b].v+n[s.c].v+n[s.d].v,u.u/=4,u.v/=4;n.push(u)}q=function(a){function b(a,c,d){void 0===a[c]&&(a[c]=[]);a[c].push(d)}var d,e,f,g,h={};for(d=0,e=a.faces.length;d<e;d++)f=a.faces[d],f instanceof THREE.Face3?(g=c(f.a,f.b),b(h,g,d),g=c(f.b,f.c),b(h,g,d),g=c(f.c,f.a),b(h,g,d)):f instanceof THREE.Face4&&(g=c(f.a,f.b),b(h,g,d),g=c(f.b,f.c),b(h,g,d),g=c(f.c,f.d),b(h,g,d),g=c(f.d,f.a),b(h,g,d));return h}(a);var x=0,t=h.length,v,A,D={},E={},C=function(a,
 b){void 0===D[a]&&(D[a]=[]);D[a].push(b)},F=function(a,b){void 0===E[a]&&(E[a]={});E[a][b]=null};for(o in q){u=q[o];v=o.split("_");A=v[0];v=v[1];C(A,[A,v]);C(v,[A,v]);for(m=0,r=u.length;m<r;m++)s=u[m],F(A,s,o),F(v,s,o);2>u.length&&(p[o]=!0)}for(o in q)if(u=q[o],s=u[0],u=u[1],v=o.split("_"),A=v[0],v=v[1],r=new THREE.Vector3,p[o]?(r.addSelf(h[A].position),r.addSelf(h[v].position),r.multiplyScalar(0.5)):(r.addSelf(l[s]),r.addSelf(l[u]),r.addSelf(h[A].position),r.addSelf(h[v].position),r.multiplyScalar(0.25)),
-k[o]=t+d.length+x,i.push(new THREE.Vertex(r)),x++,g.supportUVs&&0!=n.length)u=new THREE.UV,u.u=n[A].u+n[v].u,u.v=n[A].v+n[v].v,u.u/=2,u.v/=2,n.push(u);var K,L;v=["123","12","2","23"];r=["123","23","3","31"];var C=["123","31","1","12"],F=["1234","12","2","23"],R=["1234","23","3","34"],N=["1234","34","4","41"],P=["1234","41","1","12"];for(o=0,q=l.length;o<q;o++)s=d[o],u=t+o,s instanceof THREE.Face3?(x=c(s.a,s.b),A=c(s.b,s.c),K=c(s.c,s.a),b(u,k[x],s.b,k[A],s,v),b(u,k[A],s.c,k[K],s,r),b(u,k[K],s.a,k[x],
-s,C)):s instanceof THREE.Face4?(x=c(s.a,s.b),A=c(s.b,s.c),K=c(s.c,s.d),L=c(s.d,s.a),b(u,k[x],s.b,k[A],s,F),b(u,k[A],s.c,k[K],s,R),b(u,k[K],s.d,k[L],s,N),b(u,k[L],s.a,k[x],s,P)):console.log("face should be a face!",s);d=i;i=new THREE.Vector3;k=new THREE.Vector3;for(o=0,q=h.length;o<q;o++)if(void 0!==D[o]){i.set(0,0,0);k.set(0,0,0);s=new THREE.Vector3(0,0,0);u=0;for(m in E[o])i.addSelf(l[m]),u++;x=0;t=D[o].length;for(m=0;m<t;m++)p[c(D[o][m][0],D[o][m][1])]&&x++;if(2!=x){i.divideScalar(u);for(m=0;m<
+k[o]=t+d.length+x,i.push(new THREE.Vertex(r)),x++,g.supportUVs&&0!=n.length)u=new THREE.UV,u.u=n[A].u+n[v].u,u.v=n[A].v+n[v].v,u.u/=2,u.v/=2,n.push(u);var K,L;v=["123","12","2","23"];r=["123","23","3","31"];var C=["123","31","1","12"],F=["1234","12","2","23"],R=["1234","23","3","34"],O=["1234","34","4","41"],P=["1234","41","1","12"];for(o=0,q=l.length;o<q;o++)s=d[o],u=t+o,s instanceof THREE.Face3?(x=c(s.a,s.b),A=c(s.b,s.c),K=c(s.c,s.a),b(u,k[x],s.b,k[A],s,v),b(u,k[A],s.c,k[K],s,r),b(u,k[K],s.a,k[x],
+s,C)):s instanceof THREE.Face4?(x=c(s.a,s.b),A=c(s.b,s.c),K=c(s.c,s.d),L=c(s.d,s.a),b(u,k[x],s.b,k[A],s,F),b(u,k[A],s.c,k[K],s,R),b(u,k[K],s.d,k[L],s,O),b(u,k[L],s.a,k[x],s,P)):console.log("face should be a face!",s);d=i;i=new THREE.Vector3;k=new THREE.Vector3;for(o=0,q=h.length;o<q;o++)if(void 0!==D[o]){i.set(0,0,0);k.set(0,0,0);s=new THREE.Vector3(0,0,0);u=0;for(m in E[o])i.addSelf(l[m]),u++;x=0;t=D[o].length;for(m=0;m<t;m++)p[c(D[o][m][0],D[o][m][1])]&&x++;if(2!=x){i.divideScalar(u);for(m=0;m<
 t;m++)u=D[o][m],u=h[u[0]].position.clone().addSelf(h[u[1]].position).divideScalar(2),k.addSelf(u);k.divideScalar(t);s.addSelf(h[o].position);s.multiplyScalar(t-3);s.addSelf(i);s.addSelf(k.multiplyScalar(2));s.divideScalar(t);d[o].position=s}}a.vertices=d;a.faces=e;a.faceVertexUvs[0]=f;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};
 THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/a.total).toFixed(0)+
@@ -580,12 +580,12 @@ f.responseType="arraybuffer";f.send(null)};
 THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,l,k,p,n,o,q,m,r,s,t,u,x,v;function A(a){return a%4?4-a%4:0}function D(a,b){return(new Uint8Array(a,b,1))[0]}function E(a,b){return(new Uint32Array(a,b,1))[0]}function C(b,c){var d,e,f,g,h,i,j,l,k=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=k[3*d];f=k[3*d+1];g=k[3*d+2];h=H[2*e];e=H[2*e+1];i=H[2*f];j=H[2*f+1];f=H[2*g];l=H[2*g+1];g=P.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,e));m.push(new THREE.UV(i,j));
 m.push(new THREE.UV(f,l));g.push(m)}}function F(b,c){var d,e,f,g,h,i,j,l,k,m,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=o[4*d];f=o[4*d+1];g=o[4*d+2];h=o[4*d+3];i=H[2*e];e=H[2*e+1];j=H[2*f];k=H[2*f+1];l=H[2*g];m=H[2*g+1];g=H[2*h];f=H[2*h+1];h=P.faceVertexUvs[0];var n=[];n.push(new THREE.UV(i,e));n.push(new THREE.UV(j,k));n.push(new THREE.UV(l,m));n.push(new THREE.UV(g,f));h.push(n)}}function K(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*
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-j[3*k+2];var q=j[3*m],r=j[3*m+1];m=j[3*m+2];P.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(j[3*l],j[3*l+1],j[3*l+2]),new THREE.Vector3(n,p,k),new THREE.Vector3(q,r,m)],null,i))}}function N(b,c,d,e){for(var f,g,h,i,k,l,m,o,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];l=d[4*e];m=d[4*e+1];o=d[4*e+2];n=d[4*e+3];k=p[e];var q=j[3*m],r=j[3*m+1];m=j[3*m+2];var s=j[3*o],t=j[3*o+1];o=j[3*o+2];var u=j[3*n],v=j[3*
+j[3*k+2];var q=j[3*m],r=j[3*m+1];m=j[3*m+2];P.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(j[3*l],j[3*l+1],j[3*l+2]),new THREE.Vector3(n,p,k),new THREE.Vector3(q,r,m)],null,i))}}function O(b,c,d,e){for(var f,g,h,i,k,l,m,o,n,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];l=d[4*e];m=d[4*e+1];o=d[4*e+2];n=d[4*e+3];k=p[e];var q=j[3*m],r=j[3*m+1];m=j[3*m+2];var s=j[3*o],t=j[3*o+1];o=j[3*o+2];var u=j[3*n],v=j[3*
 n+1];n=j[3*n+2];P.faces.push(new THREE.Face4(f,g,h,i,[new THREE.Vector3(j[3*l],j[3*l+1],j[3*l+2]),new THREE.Vector3(q,r,m),new THREE.Vector3(s,t,o),new THREE.Vector3(u,v,n)],null,k))}}var P=this,B=0,j=[],H=[],V,y;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(P,d,b);c=function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d+=String.fromCharCode(a[b+e]);return d}(a,B,12);e=D(a,B+12);D(a,B+13);D(a,B+14);D(a,B+15);i=D(a,B+16);l=D(a,B+17);k=D(a,B+18);p=D(a,B+19);n=E(a,B+20);
 o=E(a,B+20+4);q=E(a,B+20+8);b=E(a,B+20+12);m=E(a,B+20+16);r=E(a,B+20+20);s=E(a,B+20+24);t=E(a,B+20+28);u=E(a,B+20+32);x=E(a,B+20+36);v=E(a,B+20+40);"Three.js 003"!==c&&console.warn("DEPRECATED: binary model seems to be using old format");B+=e;c=3*i+p;y=4*i+p;e=b*c;V=m*(c+3*l);i=r*(c+3*k);p=s*(c+3*l+3*k);c=t*y;l=u*(y+4*l);k=x*(y+4*k);B+=function(b){var b=new Float32Array(a,b,3*n),c,d,e,f;for(c=0;c<n;c++)d=b[3*c],e=b[3*c+1],f=b[3*c+2],P.vertices.push(new THREE.Vertex(new THREE.Vector3(d,e,f)));return 3*
 n*Float32Array.BYTES_PER_ELEMENT}(B);B+=function(b){if(o){var b=new Int8Array(a,b,3*o),c,d,e,f;for(c=0;c<o;c++)d=b[3*c],e=b[3*c+1],f=b[3*c+2],j.push(d/127,e/127,f/127)}return 3*o*Int8Array.BYTES_PER_ELEMENT}(B);B+=A(3*o);B+=function(b){if(q){var b=new Float32Array(a,b,2*q),c,d,e;for(c=0;c<q;c++)d=b[2*c],e=b[2*c+1],H.push(d,e)}return 2*q*Float32Array.BYTES_PER_ELEMENT}(B);e=B+e+A(2*b);V=e+V+A(2*m);i=V+i+A(2*r);p=i+p+A(2*s);c=p+c+A(2*t);l=c+l+A(2*u);k=l+k+A(2*x);(function(a){if(r){var b=a+3*r*Uint32Array.BYTES_PER_ELEMENT;
-K(r,a,b+3*r*Uint32Array.BYTES_PER_ELEMENT);C(r,b)}})(V);(function(a){if(s){var b=a+3*s*Uint32Array.BYTES_PER_ELEMENT,c=b+3*s*Uint32Array.BYTES_PER_ELEMENT;R(s,a,b,c+3*s*Uint32Array.BYTES_PER_ELEMENT);C(s,c)}})(i);(function(a){if(x){var b=a+4*x*Uint32Array.BYTES_PER_ELEMENT;L(x,a,b+4*x*Uint32Array.BYTES_PER_ELEMENT);F(x,b)}})(l);(function(a){if(v){var b=a+4*v*Uint32Array.BYTES_PER_ELEMENT,c=b+4*v*Uint32Array.BYTES_PER_ELEMENT;N(v,a,b,c+4*v*Uint32Array.BYTES_PER_ELEMENT);F(v,c)}})(k);b&&K(b,B,B+3*b*
-Uint32Array.BYTES_PER_ELEMENT);(function(a){if(m){var b=a+3*m*Uint32Array.BYTES_PER_ELEMENT;R(m,a,b,b+3*m*Uint32Array.BYTES_PER_ELEMENT)}})(e);t&&L(t,p,p+4*t*Uint32Array.BYTES_PER_ELEMENT);(function(a){if(u){var b=a+4*u*Uint32Array.BYTES_PER_ELEMENT;N(u,a,b,b+4*u*Uint32Array.BYTES_PER_ELEMENT)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))};
+K(r,a,b+3*r*Uint32Array.BYTES_PER_ELEMENT);C(r,b)}})(V);(function(a){if(s){var b=a+3*s*Uint32Array.BYTES_PER_ELEMENT,c=b+3*s*Uint32Array.BYTES_PER_ELEMENT;R(s,a,b,c+3*s*Uint32Array.BYTES_PER_ELEMENT);C(s,c)}})(i);(function(a){if(x){var b=a+4*x*Uint32Array.BYTES_PER_ELEMENT;L(x,a,b+4*x*Uint32Array.BYTES_PER_ELEMENT);F(x,b)}})(l);(function(a){if(v){var b=a+4*v*Uint32Array.BYTES_PER_ELEMENT,c=b+4*v*Uint32Array.BYTES_PER_ELEMENT;O(v,a,b,c+4*v*Uint32Array.BYTES_PER_ELEMENT);F(v,c)}})(k);b&&K(b,B,B+3*b*
+Uint32Array.BYTES_PER_ELEMENT);(function(a){if(m){var b=a+3*m*Uint32Array.BYTES_PER_ELEMENT;R(m,a,b,b+3*m*Uint32Array.BYTES_PER_ELEMENT)}})(e);t&&L(t,p,p+4*t*Uint32Array.BYTES_PER_ELEMENT);(function(a){if(u){var b=a+4*u*Uint32Array.BYTES_PER_ELEMENT;O(u,a,b,b+4*u*Uint32Array.BYTES_PER_ELEMENT)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))};
 THREE.ColladaLoader=function(){function a(a,d,e){S=a;d=d||ca;void 0!==e&&(a=e.split("/"),a.pop(),Ra=1>a.length?"":a.join("/")+"/");if((a=S.evaluate("//dae:asset",S,V,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&a.childNodes)for(e=0;e<a.childNodes.length;e++){var i=a.childNodes[e];switch(i.nodeName){case "unit":(i=i.getAttribute("meter"))&&parseFloat(i);break;case "up_axis":Ma=i.textContent.charAt(0)}}if(!Aa.convertUpAxis||Ma===Aa.upAxis)xa=null;else switch(Ma){case "X":xa="Y"===Aa.upAxis?
 "XtoY":"XtoZ";break;case "Y":xa="X"===Aa.upAxis?"YtoX":"YtoZ";break;case "Z":xa="X"===Aa.upAxis?"ZtoX":"ZtoY"}La=b("//dae:library_images/dae:image",g,"image");Ga=b("//dae:library_materials/dae:material",E,"material");Fa=b("//dae:library_effects/dae:effect",R,"effect");qa=b("//dae:library_geometries/dae:geometry",r,"geometry");za=b("//dae:library_controllers/dae:controller",h,"controller");ja=b("//dae:library_animations/dae:animation",P,"animation");gb=b(".//dae:library_visual_scenes/dae:visual_scene",
 k,"visual_scene");Sa=[];bb=[];(a=S.evaluate(".//dae:scene/dae:instance_visual_scene",S,V,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(a=a.getAttribute("url").replace(/^#/,""),$=gb[a]):$=null;ba=new THREE.Object3D;for(a=0;a<$.nodes.length;a++)ba.add(f($.nodes[a]));ab=[];c(ba);a={scene:ba,morphs:Sa,skins:bb,animations:ab,dae:{images:La,materials:Ga,effects:Fa,geometries:qa,controllers:za,animations:ja,visualScenes:gb,scene:$}};d&&d(a);return a}function b(a,b,c){for(var a=S.evaluate(a,
@@ -601,9 +601,9 @@ n.vertices.length===h.vertices.length&&h.morphTargets.push({name:"target_1",vert
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 [];this.controllers=[];this.transforms=[];this.geometries=[];this.channels=[];this.matrix=new THREE.Matrix4}function n(){this.type=this.sid="";this.data=[];this.obj=null}function o(){this.url="";this.skeleton=[];this.instance_material=[]}function q(){this.target=this.symbol=""}function m(){this.url="";this.instance_material=[]}function r(){this.id="";this.mesh=null}function s(a){this.geometry=a.id;this.primitives=[];this.geometry3js=this.vertices=null}function t(){}function u(){this.material="";this.count=
 0;this.inputs=[];this.vcount=null;this.p=[];this.geometry=new THREE.Geometry}function x(){this.source="";this.stride=this.count=0;this.params=[]}function v(){this.input={}}function A(){this.semantic="";this.offset=0;this.source="";this.set=0}function D(a){this.id=a;this.type=null}function E(){this.name=this.id="";this.instance_effect=null}function C(){this.color=new THREE.Color(0);this.color.setRGB(Math.random(),Math.random(),Math.random());this.color.a=1;this.texOpts=this.texcoord=this.texture=null}
-function F(a,b){this.type=a;this.effect=b;this.material=null}function K(a){this.effect=a;this.format=this.init_from=null}function L(a){this.effect=a;this.mipfilter=this.magfilter=this.minfilter=this.wrap_t=this.wrap_s=this.source=null}function R(){this.name=this.id="";this.sampler=this.surface=this.shader=null}function N(){this.url=""}function P(){this.name=this.id="";this.source={};this.sampler=[];this.channel=[]}function B(a){this.animation=a;this.target=this.source="";this.member=this.arrIndices=
-this.arrSyntax=this.dotSyntax=this.sid=this.fullSid=null}function j(a){this.id="";this.animation=a;this.inputs=[];this.endTime=this.startTime=this.interpolation=this.strideOut=this.output=this.input=null;this.duration=0}function H(a){this.targets=[];this.time=a}function V(a){return"dae"==a?"http://www.collada.org/2005/11/COLLADASchema":null}function y(a){for(var a=O(a),b=[],c=0;c<a.length;c++)b.push(parseFloat(a[c]));return b}function I(a){for(var a=O(a),b=[],c=0;c<a.length;c++)b.push(parseInt(a[c],
-10));return b}function O(a){return a.replace(/^\s+/,"").replace(/\s+$/,"").split(/\s+/)}function T(a,b,c){return a.hasAttribute(b)?parseInt(a.getAttribute(b),10):c}function aa(a,b){if(Aa.convertUpAxis&&Ma!==Aa.upAxis)switch(xa){case "XtoY":var c=a[0];a[0]=b*a[1];a[1]=c;break;case "XtoZ":c=a[2];a[2]=a[1];a[1]=a[0];a[0]=c;break;case "YtoX":c=a[0];a[0]=a[1];a[1]=b*c;break;case "YtoZ":c=a[1];a[1]=b*a[2];a[2]=c;break;case "ZtoX":c=a[0];a[0]=a[1];a[1]=a[2];a[2]=c;break;case "ZtoY":c=a[1],a[1]=a[2],a[2]=
+function F(a,b){this.type=a;this.effect=b;this.material=null}function K(a){this.effect=a;this.format=this.init_from=null}function L(a){this.effect=a;this.mipfilter=this.magfilter=this.minfilter=this.wrap_t=this.wrap_s=this.source=null}function R(){this.name=this.id="";this.sampler=this.surface=this.shader=null}function O(){this.url=""}function P(){this.name=this.id="";this.source={};this.sampler=[];this.channel=[]}function B(a){this.animation=a;this.target=this.source="";this.member=this.arrIndices=
+this.arrSyntax=this.dotSyntax=this.sid=this.fullSid=null}function j(a){this.id="";this.animation=a;this.inputs=[];this.endTime=this.startTime=this.interpolation=this.strideOut=this.output=this.input=null;this.duration=0}function H(a){this.targets=[];this.time=a}function V(a){return"dae"==a?"http://www.collada.org/2005/11/COLLADASchema":null}function y(a){for(var a=N(a),b=[],c=0;c<a.length;c++)b.push(parseFloat(a[c]));return b}function I(a){for(var a=N(a),b=[],c=0;c<a.length;c++)b.push(parseInt(a[c],
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 a[11]];aa(b,-1);a[3]=b[0];a[7]=b[1];a[11]=b[2]}return new THREE.Matrix4(a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15])}var S=null,ba=null,$,ca=null,ia={},La={},ja={},za={},qa={},Ga={},Fa={},ab,gb,Ra,Sa,bb,Wa=THREE.SmoothShading,Aa={centerGeometry:!1,convertUpAxis:!1,subdivideFaces:!0,upAxis:"Y"},Ma="Y",xa=null,Sb=Math.PI/180;g.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if("init_from"==
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@@ -631,9 +631,9 @@ return this};s.prototype.handlePrimitive=function(a,b){var c=0,d,e,f=a.p,g=a.inp
 0;for(p=d.length;o<p;o++){e=d[o];e.daeMaterial=a.material;b.faces.push(e);for(e=0;e<n.length;e++)r=q[n[e]],r=4<m?[r[0],r[o+1],r[o+2]]:4===m?[r[0],r[1],r[2],r[3]]:[r[0],r[1],r[2]],b.faceVertexUvs[e]||(b.faceVertexUvs[e]=[]),b.faceVertexUvs[e].push(r)}}else console.log("dropped face with vcount "+m+" for geometry with id: "+b.id);c+=g.length*m}};t.prototype=new u;t.prototype.constructor=t;u.prototype.setVertices=function(a){for(var b=0;b<this.inputs.length;b++)if(this.inputs[b].source==a.id)this.inputs[b].source=
 a.input.POSITION.source};u.prototype.parse=function(a){this.inputs=[];this.material=a.getAttribute("material");this.count=T(a,"count",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "input":this.inputs.push((new A).parse(a.childNodes[b]));break;case "vcount":this.vcount=I(c.textContent);break;case "p":this.p=I(c.textContent)}}return this};x.prototype.parse=function(a){this.params=[];this.source=a.getAttribute("source");this.count=T(a,"count",0);this.stride=
 T(a,"stride",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if("param"==c.nodeName){var d={};d.name=c.getAttribute("name");d.type=c.getAttribute("type");this.params.push(d)}}return this};v.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++)if("input"==a.childNodes[b].nodeName){var c=(new A).parse(a.childNodes[b]);this.input[c.semantic]=c}return this};A.prototype.parse=function(a){this.semantic=a.getAttribute("semantic");this.source=a.getAttribute("source").replace(/^#/,
-"");this.set=T(a,"set",-1);this.offset=T(a,"offset",0);if("TEXCOORD"==this.semantic&&0>this.set)this.set=0;return this};D.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "bool_array":for(var d=O(c.textContent),e=[],f=0;f<d.length;f++)e.push("true"==d[f]||"1"==d[f]?!0:!1);this.data=e;this.type=c.nodeName;break;case "float_array":this.data=y(c.textContent);this.type=c.nodeName;break;case "int_array":this.data=
-I(c.textContent);this.type=c.nodeName;break;case "IDREF_array":case "Name_array":this.data=O(c.textContent);this.type=c.nodeName;break;case "technique_common":for(d=0;d<c.childNodes.length;d++)if("accessor"==c.childNodes[d].nodeName){this.accessor=(new x).parse(c.childNodes[d]);break}}}return this};D.prototype.read=function(){var a=[],b=this.accessor.params[0];switch(b.type){case "IDREF":case "Name":case "name":case "float":return this.data;case "float4x4":for(b=0;b<this.data.length;b+=16){var c=
-this.data.slice(b,b+16),c=fa(c);a.push(c)}break;default:console.log("ColladaLoader: Source: Read dont know how to read "+b.type+".")}return a};E.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");for(var b=0;b<a.childNodes.length;b++)if("instance_effect"==a.childNodes[b].nodeName){this.instance_effect=(new N).parse(a.childNodes[b]);break}return this};C.prototype.isColor=function(){return null==this.texture};C.prototype.isTexture=function(){return null!=this.texture};
+"");this.set=T(a,"set",-1);this.offset=T(a,"offset",0);if("TEXCOORD"==this.semantic&&0>this.set)this.set=0;return this};D.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "bool_array":for(var d=N(c.textContent),e=[],f=0;f<d.length;f++)e.push("true"==d[f]||"1"==d[f]?!0:!1);this.data=e;this.type=c.nodeName;break;case "float_array":this.data=y(c.textContent);this.type=c.nodeName;break;case "int_array":this.data=
+I(c.textContent);this.type=c.nodeName;break;case "IDREF_array":case "Name_array":this.data=N(c.textContent);this.type=c.nodeName;break;case "technique_common":for(d=0;d<c.childNodes.length;d++)if("accessor"==c.childNodes[d].nodeName){this.accessor=(new x).parse(c.childNodes[d]);break}}}return this};D.prototype.read=function(){var a=[],b=this.accessor.params[0];switch(b.type){case "IDREF":case "Name":case "name":case "float":return this.data;case "float4x4":for(b=0;b<this.data.length;b+=16){var c=
+this.data.slice(b,b+16),c=fa(c);a.push(c)}break;default:console.log("ColladaLoader: Source: Read dont know how to read "+b.type+".")}return a};E.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");for(var b=0;b<a.childNodes.length;b++)if("instance_effect"==a.childNodes[b].nodeName){this.instance_effect=(new O).parse(a.childNodes[b]);break}return this};C.prototype.isColor=function(){return null==this.texture};C.prototype.isTexture=function(){return null!=this.texture};
 C.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "color":c=y(c.textContent);this.color=new THREE.Color(0);this.color.setRGB(c[0],c[1],c[2]);this.color.a=c[3];break;case "texture":this.texture=c.getAttribute("texture"),this.texcoord=c.getAttribute("texcoord"),this.texOpts={offsetU:0,offsetV:0,repeatU:1,repeatV:1,wrapU:1,wrapV:1},this.parseTexture(c)}}return this};C.prototype.parseTexture=function(a){if(!a.childNodes)return this;
 a.childNodes[1]&&"extra"===a.childNodes[1].nodeName&&(a=a.childNodes[1],a.childNodes[1]&&"technique"===a.childNodes[1].nodeName&&(a=a.childNodes[1]));for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "offsetU":case "offsetV":case "repeatU":case "repeatV":this.texOpts[c.nodeName]=parseFloat(c.textContent);break;case "wrapU":case "wrapV":this.texOpts[c.nodeName]=parseInt(c.textContent);break;default:this.texOpts[c.nodeName]=c.textContent}}return this};F.prototype.parse=
 function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "ambient":case "emission":case "diffuse":case "specular":case "transparent":this[c.nodeName]=(new C).parse(c);break;case "shininess":case "reflectivity":case "transparency":var d;d=S.evaluate(".//dae:float",c,V,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null);for(var e=d.iterateNext(),f=[];e;)f.push(e),e=d.iterateNext();d=f;0<d.length&&(this[c.nodeName]=parseFloat(d[0].textContent))}}this.create();
@@ -642,7 +642,7 @@ e.wrapT=d.texOpts.wrapV?THREE.RepeatWrapping:THREE.ClampToEdgeWrapping,e.offset.
 a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "init_from":this.init_from=c.textContent;break;case "format":this.format=c.textContent;break;default:console.log("unhandled Surface prop: "+c.nodeName)}}return this};L.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "source":this.source=c.textContent;break;case "minfilter":this.minfilter=c.textContent;break;case "magfilter":this.magfilter=
 c.textContent;break;case "mipfilter":this.mipfilter=c.textContent;break;case "wrap_s":this.wrap_s=c.textContent;break;case "wrap_t":this.wrap_t=c.textContent;break;default:console.log("unhandled Sampler2D prop: "+c.nodeName)}}return this};R.prototype.create=function(){if(null==this.shader)return null};R.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.shader=null;for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "profile_COMMON":this.parseTechnique(this.parseProfileCOMMON(c))}}return this};
 R.prototype.parseNewparam=function(a){for(var b=a.getAttribute("sid"),c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(1==d.nodeType)switch(d.nodeName){case "surface":this.surface=(new K(this)).parse(d);this.surface.sid=b;break;case "sampler2D":this.sampler=(new L(this)).parse(d);this.sampler.sid=b;break;case "extra":break;default:console.log(d.nodeName)}}};R.prototype.parseProfileCOMMON=function(a){for(var b,c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(1==d.nodeType)switch(d.nodeName){case "profile_COMMON":this.parseProfileCOMMON(d);
-break;case "technique":b=d;break;case "newparam":this.parseNewparam(d);break;case "extra":break;default:console.log(d.nodeName)}}return b};R.prototype.parseTechnique=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "constant":case "lambert":case "blinn":case "phong":this.shader=(new F(c.nodeName,this)).parse(c)}}};N.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");return this};P.prototype.parse=function(a){this.id=
+break;case "technique":b=d;break;case "newparam":this.parseNewparam(d);break;case "extra":break;default:console.log(d.nodeName)}}return b};R.prototype.parseTechnique=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "constant":case "lambert":case "blinn":case "phong":this.shader=(new F(c.nodeName,this)).parse(c)}}};O.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");return this};P.prototype.parse=function(a){this.id=
 a.getAttribute("id");this.name=a.getAttribute("name");this.source={};for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "source":c=(new D).parse(c);this.source[c.id]=c;break;case "sampler":this.sampler.push((new j(this)).parse(c));break;case "channel":this.channel.push((new B(this)).parse(c))}}return this};B.prototype.parse=function(a){this.source=a.getAttribute("source").replace(/^#/,"");this.target=a.getAttribute("target");var b=this.target.split("/");
 b.shift();var a=b.shift(),c=0<=a.indexOf("."),d=0<=a.indexOf("(");if(c)b=a.split("."),this.sid=b.shift(),this.member=b.shift();else if(d){b=a.split("(");this.sid=b.shift();for(var e=0;e<b.length;e++)b[e]=parseInt(b[e].replace(/\)/,""));this.arrIndices=b}else this.sid=a;this.fullSid=a;this.dotSyntax=c;this.arrSyntax=d;return this};j.prototype.parse=function(a){this.id=a.getAttribute("id");this.inputs=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "input":this.inputs.push((new A).parse(c))}}return this};
 j.prototype.create=function(){for(var a=0;a<this.inputs.length;a++){var b=this.inputs[a],c=this.animation.source[b.source];switch(b.semantic){case "INPUT":this.input=c.read();break;case "OUTPUT":this.output=c.read();this.strideOut=c.accessor.stride;break;case "INTERPOLATION":this.interpolation=c.read();break;case "IN_TANGENT":break;case "OUT_TANGENT":break;default:console.log(b.semantic)}}this.duration=this.endTime=this.startTime=0;if(this.input.length){this.startTime=1E8;this.endTime=-1E8;for(a=
@@ -662,18 +662,18 @@ q=a.morphTargets[c].vertices;for(i=0,l=q.length;i<l;i+=3)k=q[i]*b,p=q[i+1]*b,n=q
 d.computeTangents();b(d)};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4==d.readyState)if(200==d.status||0==d.status)try{var e=JSON.parse(d.responseText);void 0===e.metadata||void 0===e.metadata.formatVersion||3!==e.metadata.formatVersion?console.error("Deprecated file format."):c.createScene(e,b,a)}catch(f){console.error(f),console.warn("DEPRECATED: ["+a+"] seems to be using old model format")}else console.error("Couldn't load ["+a+"] ["+d.status+"]")};
 d.open("GET",a,!0);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
-THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:l+"/"+a}function e(){var a;for(n in N.objects)if(!y.objects[n])if(s=N.objects[n],void 0!==s.geometry){if(F=y.geometries[s.geometry]){a=!1;for(I=0;I<s.materials.length;I++)R=y.materials[s.materials[I]],a=R instanceof THREE.ShaderMaterial;a&&F.computeTangents();x=s.position;v=s.rotation;A=s.quaternion;D=s.scale;A=0;0==R.length&&(R=new THREE.MeshFaceMaterial);1<R.length&&(R=new THREE.MeshFaceMaterial);
+THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:l+"/"+a}function e(){var a;for(n in O.objects)if(!y.objects[n])if(s=O.objects[n],void 0!==s.geometry){if(F=y.geometries[s.geometry]){a=!1;for(I=0;I<s.materials.length;I++)R=y.materials[s.materials[I]],a=R instanceof THREE.ShaderMaterial;a&&F.computeTangents();x=s.position;v=s.rotation;A=s.quaternion;D=s.scale;A=0;0==R.length&&(R=new THREE.MeshFaceMaterial);1<R.length&&(R=new THREE.MeshFaceMaterial);
 a=new THREE.Mesh(F,R);a.name=n;a.position.set(x[0],x[1],x[2]);A?(a.quaternion.set(A[0],A[1],A[2],A[3]),a.useQuaternion=!0):a.rotation.set(v[0],v[1],v[2]);a.scale.set(D[0],D[1],D[2]);a.visible=s.visible;y.scene.add(a);y.objects[n]=a;if(s.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);y.scene.collisions.colliders.push(b)}if(s.castsShadow)b=new THREE.ShadowVolume(F),y.scene.add(b),b.position=a.position,b.rotation=a.rotation,b.scale=a.scale;s.trigger&&"none"!=s.trigger.toLowerCase()&&(b=
 {type:s.trigger,object:s},y.triggers[a.name]=b)}}else x=s.position,v=s.rotation,A=s.quaternion,D=s.scale,A=0,a=new THREE.Object3D,a.name=n,a.position.set(x[0],x[1],x[2]),A?(a.quaternion.set(A[0],A[1],A[2],A[3]),a.useQuaternion=!0):a.rotation.set(v[0],v[1],v[2]),a.scale.set(D[0],D[1],D[2]),a.visible=void 0!==s.visible?s.visible:!1,y.scene.add(a),y.objects[n]=a,y.empties[n]=a,s.trigger&&"none"!=s.trigger.toLowerCase()&&(b={type:s.trigger,object:s},y.triggers[a.name]=b)}function f(a){return function(b){y.geometries[a]=
-b;e();B-=1;i.onLoadComplete();h()}}function g(a){return function(b){y.geometries[a]=b}}function h(){i.callbackProgress({totalModels:H,totalTextures:V,loadedModels:H-B,loadedTextures:V-j},y);i.onLoadProgress();0==B&&0==j&&b(y)}var i=this,l=THREE.Loader.prototype.extractUrlbase(c),k,p,n,o,q,m,r,s,t,u,x,v,A,D,E,C,F,K,L,R,N,P,B,j,H,V,y;N=a;c=new THREE.BinaryLoader;P=new THREE.JSONLoader;j=B=0;y={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},
-empties:{}};a=!1;for(n in N.objects)if(s=N.objects[n],s.meshCollider){a=!0;break}if(a)y.scene.collisions=new THREE.CollisionSystem;if(N.transform)a=N.transform.position,t=N.transform.rotation,E=N.transform.scale,a&&y.scene.position.set(a[0],a[1],a[2]),t&&y.scene.rotation.set(t[0],t[1],t[2]),E&&y.scene.scale.set(E[0],E[1],E[2]),(a||t||E)&&y.scene.updateMatrix();a=function(){j-=1;h();i.onLoadComplete()};for(q in N.cameras)E=N.cameras[q],"perspective"==E.type?K=new THREE.PerspectiveCamera(E.fov,E.aspect,
-E.near,E.far):"ortho"==E.type&&(K=new THREE.OrthographicCamera(E.left,E.right,E.top,E.bottom,E.near,E.far)),x=E.position,t=E.target,E=E.up,K.position.set(x[0],x[1],x[2]),K.target=new THREE.Vector3(t[0],t[1],t[2]),E&&K.up.set(E[0],E[1],E[2]),y.cameras[q]=K;for(o in N.lights)t=N.lights[o],q=void 0!==t.color?t.color:16777215,K=void 0!==t.intensity?t.intensity:1,"directional"==t.type?(x=t.direction,u=new THREE.DirectionalLight(q,K),u.position.set(x[0],x[1],x[2]),u.position.normalize()):"point"==t.type?
-(x=t.position,u=t.distance,u=new THREE.PointLight(q,K,u),u.position.set(x[0],x[1],x[2])):"ambient"==t.type&&(u=new THREE.AmbientLight(q)),y.scene.add(u),y.lights[o]=u;for(m in N.fogs)o=N.fogs[m],"linear"==o.type?L=new THREE.Fog(0,o.near,o.far):"exp2"==o.type&&(L=new THREE.FogExp2(0,o.density)),E=o.color,L.color.setRGB(E[0],E[1],E[2]),y.fogs[m]=L;if(y.cameras&&N.defaults.camera)y.currentCamera=y.cameras[N.defaults.camera];if(y.fogs&&N.defaults.fog)y.scene.fog=y.fogs[N.defaults.fog];E=N.defaults.bgcolor;
-y.bgColor=new THREE.Color;y.bgColor.setRGB(E[0],E[1],E[2]);y.bgColorAlpha=N.defaults.bgalpha;for(k in N.geometries)if(m=N.geometries[k],"bin_mesh"==m.type||"ascii_mesh"==m.type)B+=1,i.onLoadStart();H=B;for(k in N.geometries)m=N.geometries[k],"cube"==m.type?(F=new THREE.CubeGeometry(m.width,m.height,m.depth,m.segmentsWidth,m.segmentsHeight,m.segmentsDepth,null,m.flipped,m.sides),y.geometries[k]=F):"plane"==m.type?(F=new THREE.PlaneGeometry(m.width,m.height,m.segmentsWidth,m.segmentsHeight),y.geometries[k]=
-F):"sphere"==m.type?(F=new THREE.SphereGeometry(m.radius,m.segmentsWidth,m.segmentsHeight),y.geometries[k]=F):"cylinder"==m.type?(F=new THREE.CylinderGeometry(m.topRad,m.botRad,m.height,m.radSegs,m.heightSegs),y.geometries[k]=F):"torus"==m.type?(F=new THREE.TorusGeometry(m.radius,m.tube,m.segmentsR,m.segmentsT),y.geometries[k]=F):"icosahedron"==m.type?(F=new THREE.IcosahedronGeometry(m.subdivisions),y.geometries[k]=F):"bin_mesh"==m.type?c.load(d(m.url,N.urlBaseType),f(k)):"ascii_mesh"==m.type?P.load(d(m.url,
-N.urlBaseType),f(k)):"embedded_mesh"==m.type&&(m=N.embeds[m.id])&&P.createModel(m,g(k),"");for(r in N.textures)if(k=N.textures[r],k.url instanceof Array){j+=k.url.length;for(m=0;m<k.url.length;m++)i.onLoadStart()}else j+=1,i.onLoadStart();V=j;for(r in N.textures){k=N.textures[r];if(void 0!=k.mapping&&void 0!=THREE[k.mapping])k.mapping=new THREE[k.mapping];if(k.url instanceof Array){m=[];for(var I=0;I<k.url.length;I++)m[I]=d(k.url[I],N.urlBaseType);m=THREE.ImageUtils.loadTextureCube(m,k.mapping,a)}else{m=
-THREE.ImageUtils.loadTexture(d(k.url,N.urlBaseType),k.mapping,a);if(void 0!=THREE[k.minFilter])m.minFilter=THREE[k.minFilter];if(void 0!=THREE[k.magFilter])m.magFilter=THREE[k.magFilter];if(k.repeat){m.repeat.set(k.repeat[0],k.repeat[1]);if(1!=k.repeat[0])m.wrapS=THREE.RepeatWrapping;if(1!=k.repeat[1])m.wrapT=THREE.RepeatWrapping}k.offset&&m.offset.set(k.offset[0],k.offset[1]);if(k.wrap){L={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(void 0!==L[k.wrap[0]])m.wrapS=L[k.wrap[0]];
-if(void 0!==L[k.wrap[1]])m.wrapT=L[k.wrap[1]]}}y.textures[r]=m}for(p in N.materials){r=N.materials[p];for(C in r.parameters)if("envMap"==C||"map"==C||"lightMap"==C)r.parameters[C]=y.textures[r.parameters[C]];else if("shading"==C)r.parameters[C]="flat"==r.parameters[C]?THREE.FlatShading:THREE.SmoothShading;else if("blending"==C)r.parameters[C]=THREE[r.parameters[C]]?THREE[r.parameters[C]]:THREE.NormalBlending;else if("combine"==C)r.parameters[C]="MixOperation"==r.parameters[C]?THREE.MixOperation:THREE.MultiplyOperation;
+b;e();B-=1;i.onLoadComplete();h()}}function g(a){return function(b){y.geometries[a]=b}}function h(){i.callbackProgress({totalModels:H,totalTextures:V,loadedModels:H-B,loadedTextures:V-j},y);i.onLoadProgress();0==B&&0==j&&b(y)}var i=this,l=THREE.Loader.prototype.extractUrlbase(c),k,p,n,o,q,m,r,s,t,u,x,v,A,D,E,C,F,K,L,R,O,P,B,j,H,V,y;O=a;c=new THREE.BinaryLoader;P=new THREE.JSONLoader;j=B=0;y={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},
+empties:{}};a=!1;for(n in O.objects)if(s=O.objects[n],s.meshCollider){a=!0;break}if(a)y.scene.collisions=new THREE.CollisionSystem;if(O.transform)a=O.transform.position,t=O.transform.rotation,E=O.transform.scale,a&&y.scene.position.set(a[0],a[1],a[2]),t&&y.scene.rotation.set(t[0],t[1],t[2]),E&&y.scene.scale.set(E[0],E[1],E[2]),(a||t||E)&&y.scene.updateMatrix();a=function(){j-=1;h();i.onLoadComplete()};for(q in O.cameras)E=O.cameras[q],"perspective"==E.type?K=new THREE.PerspectiveCamera(E.fov,E.aspect,
+E.near,E.far):"ortho"==E.type&&(K=new THREE.OrthographicCamera(E.left,E.right,E.top,E.bottom,E.near,E.far)),x=E.position,t=E.target,E=E.up,K.position.set(x[0],x[1],x[2]),K.target=new THREE.Vector3(t[0],t[1],t[2]),E&&K.up.set(E[0],E[1],E[2]),y.cameras[q]=K;for(o in O.lights)t=O.lights[o],q=void 0!==t.color?t.color:16777215,K=void 0!==t.intensity?t.intensity:1,"directional"==t.type?(x=t.direction,u=new THREE.DirectionalLight(q,K),u.position.set(x[0],x[1],x[2]),u.position.normalize()):"point"==t.type?
+(x=t.position,u=t.distance,u=new THREE.PointLight(q,K,u),u.position.set(x[0],x[1],x[2])):"ambient"==t.type&&(u=new THREE.AmbientLight(q)),y.scene.add(u),y.lights[o]=u;for(m in O.fogs)o=O.fogs[m],"linear"==o.type?L=new THREE.Fog(0,o.near,o.far):"exp2"==o.type&&(L=new THREE.FogExp2(0,o.density)),E=o.color,L.color.setRGB(E[0],E[1],E[2]),y.fogs[m]=L;if(y.cameras&&O.defaults.camera)y.currentCamera=y.cameras[O.defaults.camera];if(y.fogs&&O.defaults.fog)y.scene.fog=y.fogs[O.defaults.fog];E=O.defaults.bgcolor;
+y.bgColor=new THREE.Color;y.bgColor.setRGB(E[0],E[1],E[2]);y.bgColorAlpha=O.defaults.bgalpha;for(k in O.geometries)if(m=O.geometries[k],"bin_mesh"==m.type||"ascii_mesh"==m.type)B+=1,i.onLoadStart();H=B;for(k in O.geometries)m=O.geometries[k],"cube"==m.type?(F=new THREE.CubeGeometry(m.width,m.height,m.depth,m.segmentsWidth,m.segmentsHeight,m.segmentsDepth,null,m.flipped,m.sides),y.geometries[k]=F):"plane"==m.type?(F=new THREE.PlaneGeometry(m.width,m.height,m.segmentsWidth,m.segmentsHeight),y.geometries[k]=
+F):"sphere"==m.type?(F=new THREE.SphereGeometry(m.radius,m.segmentsWidth,m.segmentsHeight),y.geometries[k]=F):"cylinder"==m.type?(F=new THREE.CylinderGeometry(m.topRad,m.botRad,m.height,m.radSegs,m.heightSegs),y.geometries[k]=F):"torus"==m.type?(F=new THREE.TorusGeometry(m.radius,m.tube,m.segmentsR,m.segmentsT),y.geometries[k]=F):"icosahedron"==m.type?(F=new THREE.IcosahedronGeometry(m.subdivisions),y.geometries[k]=F):"bin_mesh"==m.type?c.load(d(m.url,O.urlBaseType),f(k)):"ascii_mesh"==m.type?P.load(d(m.url,
+O.urlBaseType),f(k)):"embedded_mesh"==m.type&&(m=O.embeds[m.id])&&P.createModel(m,g(k),"");for(r in O.textures)if(k=O.textures[r],k.url instanceof Array){j+=k.url.length;for(m=0;m<k.url.length;m++)i.onLoadStart()}else j+=1,i.onLoadStart();V=j;for(r in O.textures){k=O.textures[r];if(void 0!=k.mapping&&void 0!=THREE[k.mapping])k.mapping=new THREE[k.mapping];if(k.url instanceof Array){m=[];for(var I=0;I<k.url.length;I++)m[I]=d(k.url[I],O.urlBaseType);m=THREE.ImageUtils.loadTextureCube(m,k.mapping,a)}else{m=
+THREE.ImageUtils.loadTexture(d(k.url,O.urlBaseType),k.mapping,a);if(void 0!=THREE[k.minFilter])m.minFilter=THREE[k.minFilter];if(void 0!=THREE[k.magFilter])m.magFilter=THREE[k.magFilter];if(k.repeat){m.repeat.set(k.repeat[0],k.repeat[1]);if(1!=k.repeat[0])m.wrapS=THREE.RepeatWrapping;if(1!=k.repeat[1])m.wrapT=THREE.RepeatWrapping}k.offset&&m.offset.set(k.offset[0],k.offset[1]);if(k.wrap){L={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(void 0!==L[k.wrap[0]])m.wrapS=L[k.wrap[0]];
+if(void 0!==L[k.wrap[1]])m.wrapT=L[k.wrap[1]]}}y.textures[r]=m}for(p in O.materials){r=O.materials[p];for(C in r.parameters)if("envMap"==C||"map"==C||"lightMap"==C)r.parameters[C]=y.textures[r.parameters[C]];else if("shading"==C)r.parameters[C]="flat"==r.parameters[C]?THREE.FlatShading:THREE.SmoothShading;else if("blending"==C)r.parameters[C]=THREE[r.parameters[C]]?THREE[r.parameters[C]]:THREE.NormalBlending;else if("combine"==C)r.parameters[C]="MixOperation"==r.parameters[C]?THREE.MixOperation:THREE.MultiplyOperation;
 else if("vertexColors"==C)if("face"==r.parameters[C])r.parameters[C]=THREE.FaceColors;else if(r.parameters[C])r.parameters[C]=THREE.VertexColors;if(void 0!==r.parameters.opacity&&1>r.parameters.opacity)r.parameters.transparent=!0;if(r.parameters.normalMap){k=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(k.uniforms);m=r.parameters.color;L=r.parameters.specular;c=r.parameters.ambient;P=r.parameters.shininess;a.tNormal.texture=y.textures[r.parameters.normalMap];if(r.parameters.normalMapFactor)a.uNormalScale.value=
 r.parameters.normalMapFactor;if(r.parameters.map)a.tDiffuse.texture=r.parameters.map,a.enableDiffuse.value=!0;if(r.parameters.lightMap)a.tAO.texture=r.parameters.lightMap,a.enableAO.value=!0;if(r.parameters.specularMap)a.tSpecular.texture=y.textures[r.parameters.specularMap],a.enableSpecular.value=!0;a.uDiffuseColor.value.setHex(m);a.uSpecularColor.value.setHex(L);a.uAmbientColor.value.setHex(c);a.uShininess.value=P;if(r.parameters.opacity)a.uOpacity.value=r.parameters.opacity;r=new THREE.ShaderMaterial({fragmentShader:k.fragmentShader,
 vertexShader:k.vertexShader,uniforms:a,lights:!0,fog:!0})}else r=new THREE[r.type](r.parameters);y.materials[p]=r}e();i.callbackSync(y);h()};THREE.UTF8Loader=function(){};THREE.UTF8Loader.prototype=new THREE.UTF8Loader;THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
@@ -728,9 +728,9 @@ THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.creat
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(l=!1,k=a(THREE.ShaderFlares.lensFlare)):(l=!0,k=a(THREE.ShaderFlares.lensFlareVertexTexture));p={};n={};p.vertex=b.getAttribLocation(k,"position");p.uv=b.getAttribLocation(k,"uv");n.renderType=b.getUniformLocation(k,"renderType");n.map=b.getUniformLocation(k,"map");n.occlusionMap=b.getUniformLocation(k,"occlusionMap");n.opacity=b.getUniformLocation(k,"opacity");n.color=b.getUniformLocation(k,
 "color");n.scale=b.getUniformLocation(k,"scale");n.rotation=b.getUniformLocation(k,"rotation");n.screenPosition=b.getUniformLocation(k,"screenPosition");o=!1};this.render=function(a,d,e,s){var a=a.__webglFlares,t=a.length;if(t){var u=new THREE.Vector3,x=s/e,v=0.5*e,A=0.5*s,D=16/s,E=new THREE.Vector2(D*x,D),C=new THREE.Vector3(1,1,0),F=new THREE.Vector2(1,1),K=n,D=p;b.useProgram(k);o||(b.enableVertexAttribArray(p.vertex),b.enableVertexAttribArray(p.uv),o=!0);b.uniform1i(K.occlusionMap,0);b.uniform1i(K.map,
-1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(D.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(D.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var L,R,N,P,B;for(L=0;L<t;L++)if(D=16/s,E.set(D*x,D),P=a[L],u.set(P.matrixWorld.n14,P.matrixWorld.n24,P.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(u),d.projectionMatrix.multiplyVector3(u),C.copy(u),F.x=C.x*v+v,F.y=C.y*A+A,l||0<F.x&&F.x<e&&0<F.y&&F.y<s){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
+1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(D.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(D.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var L,R,O,P,B;for(L=0;L<t;L++)if(D=16/s,E.set(D*x,D),P=a[L],u.set(P.matrixWorld.n14,P.matrixWorld.n24,P.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(u),d.projectionMatrix.multiplyVector3(u),C.copy(u),F.x=C.x*v+v,F.y=C.y*A+A,l||0<F.x&&F.x<e&&0<F.y&&F.y<s){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
 h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,F.x-8,F.y-8,16,16,0);b.uniform1i(K.renderType,0);b.uniform2f(K.scale,E.x,E.y);b.uniform3f(K.screenPosition,C.x,C.y,C.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,F.x-8,F.y-8,16,16,0);b.uniform1i(K.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,
-6,b.UNSIGNED_SHORT,0);P.positionScreen.copy(C);P.customUpdateCallback?P.customUpdateCallback(P):P.updateLensFlares();b.uniform1i(K.renderType,2);b.enable(b.BLEND);for(R=0,N=P.lensFlares.length;R<N;R++)if(B=P.lensFlares[R],0.001<B.opacity&&0.001<B.scale)C.x=B.x,C.y=B.y,C.z=B.z,D=B.size*B.scale/s,E.x=D*x,E.y=D,b.uniform3f(K.screenPosition,C.x,C.y,C.z),b.uniform2f(K.scale,E.x,E.y),b.uniform1f(K.rotation,B.rotation),b.uniform1f(K.opacity,B.opacity),b.uniform3f(K.color,B.color.r,B.color.g,B.color.b),c.setBlending(B.blending),
+6,b.UNSIGNED_SHORT,0);P.positionScreen.copy(C);P.customUpdateCallback?P.customUpdateCallback(P):P.updateLensFlares();b.uniform1i(K.renderType,2);b.enable(b.BLEND);for(R=0,O=P.lensFlares.length;R<O;R++)if(B=P.lensFlares[R],0.001<B.opacity&&0.001<B.scale)C.x=B.x,C.y=B.y,C.z=B.z,D=B.size*B.scale/s,E.x=D*x,E.y=D,b.uniform3f(K.screenPosition,C.x,C.y,C.z),b.uniform2f(K.scale,E.x,E.y),b.uniform1f(K.rotation,B.rotation),b.uniform1f(K.opacity,B.opacity),b.uniform3f(K.color,B.color.r,B.color.g,B.color.b),c.setBlending(B.blending),
 c.setTexture(B.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f=new THREE.Frustum,g=new THREE.Matrix4;this.shadowMatrix=[];this.shadowMap=[];this.init=function(c){a=c.context;b=c;var c=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(c.uniforms);d=new THREE.ShaderMaterial({fragmentShader:c.fragmentShader,vertexShader:c.vertexShader,uniforms:f});e=new THREE.ShaderMaterial({fragmentShader:c.fragmentShader,vertexShader:c.vertexShader,uniforms:f,morphTargets:!0});d._shadowPass=!0;e._shadowPass=!0};this.render=
 function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(h){var i,l,k,p,n,o,q,m,r=0,s=h.lights;c||(c=new THREE.PerspectiveCamera(b.shadowCameraFov,b.shadowMapWidth/b.shadowMapHeight,b.shadowCameraNear,b.shadowCameraFar));a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(!0);for(i=0,l=s.length;i<l;i++)if(q=s[i],q.castShadow&&q instanceof THREE.SpotLight){this.shadowMap[r]||(this.shadowMap[r]=new THREE.WebGLRenderTarget(b.shadowMapWidth,

+ 45 - 45
build/custom/ThreeCanvas.js

@@ -16,11 +16,11 @@ b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
 THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes;c[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);c[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);c[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);c[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);c[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);c[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;6>a;a++)b=c[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))};
 THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=THREE.Frustum.__v1.set(c.getColumnX().length(),c.getColumnY().length(),c.getColumnZ().length()),d=-a.geometry.boundingSphere.radius*Math.max(d.x,Math.max(d.y,d.z)),e=0;6>e;e++)if(a=b[e].x*c.n14+b[e].y*c.n24+b[e].z*c.n34+b[e].w,a<=d)return!1;return!0};THREE.Frustum.__v1=new THREE.Vector3;
-THREE.Ray=function(a,b){function c(a,b,c){j.sub(c,a);q=j.dot(b);w=p.add(a,k.copy(b).multiplyScalar(q));return u=c.distanceTo(w)}function d(a,b,c,d){j.sub(d,b);p.sub(c,b);k.sub(a,b);I=j.dot(j);G=j.dot(p);v=j.dot(k);H=p.dot(p);z=p.dot(k);E=1/(I*H-G*G);r=(H*v-G*z)*E;s=(I*z-G*v)*E;return 0<=r&&0<=s&&1>r+s}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b,c,d=[];for(b=0,
+THREE.Ray=function(a,b){function c(a,b,c){j.sub(c,a);q=j.dot(b);x=p.add(a,k.copy(b).multiplyScalar(q));return v=c.distanceTo(x)}function d(a,b,c,d){j.sub(d,b);p.sub(c,b);k.sub(a,b);I=j.dot(j);G=j.dot(p);w=j.dot(k);H=p.dot(p);A=p.dot(k);F=1/(I*H-G*G);r=(H*w-G*A)*F;s=(I*A-G*w)*F;return 0<=r&&0<=s&&1>r+s}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b,c,d=[];for(b=0,
 c=a.length;b<c;b++)Array.prototype.push.apply(d,this.intersectObject(a[b]));d.sort(function(a,b){return a.distance-b.distance});return d};var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,i=new THREE.Vector3,m=new THREE.Vector3,h=new THREE.Vector3,l=new THREE.Vector3,o=new THREE.Vector3,n=new THREE.Vector3;this.intersectObject=function(a){for(var b,k=[],j=0,p=a.children.length;j<p;j++)Array.prototype.push.apply(k,this.intersectObject(a.children[j]));if(a instanceof THREE.Particle){j=
-c(this.origin,this.direction,a.matrixWorld.getPosition());if(j>a.scale.x)return[];b={distance:j,point:a.position,face:null,object:a};k.push(b)}else if(a instanceof THREE.Mesh){j=c(this.origin,this.direction,a.matrixWorld.getPosition());if(j>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return k;var q,r=a.geometry,s=r.vertices,F;a.matrixRotationWorld.extractRotation(a.matrixWorld);for(j=0,p=r.faces.length;j<p;j++)if(b=r.faces[j],m.copy(this.origin),h.copy(this.direction),
-F=a.matrixWorld,l=F.multiplyVector3(l.copy(b.centroid)).subSelf(m),q=l.dot(h),!(0>=q)&&(e=F.multiplyVector3(e.copy(s[b.a].position)),f=F.multiplyVector3(f.copy(s[b.b].position)),g=F.multiplyVector3(g.copy(s[b.c].position)),b instanceof THREE.Face4&&(i=F.multiplyVector3(i.copy(s[b.d].position))),o=a.matrixRotationWorld.multiplyVector3(o.copy(b.normal)),q=h.dot(o),a.doubleSided||(a.flipSided?0<q:0>q)))if(q=o.dot(l.sub(e,m))/q,n.add(m,h.multiplyScalar(q)),b instanceof THREE.Face3)d(n,e,f,g)&&(b={distance:m.distanceTo(n),
-point:n.clone(),face:b,object:a},k.push(b));else if(b instanceof THREE.Face4&&(d(n,e,f,i)||d(n,f,g,i)))b={distance:m.distanceTo(n),point:n.clone(),face:b,object:a},k.push(b)}return k};var j=new THREE.Vector3,p=new THREE.Vector3,k=new THREE.Vector3,q,w,u,I,G,v,H,z,E,r,s};
+c(this.origin,this.direction,a.matrixWorld.getPosition());if(j>a.scale.x)return[];b={distance:j,point:a.position,face:null,object:a};k.push(b)}else if(a instanceof THREE.Mesh){j=c(this.origin,this.direction,a.matrixWorld.getPosition());if(j>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return k;var q,r,s=a.geometry,E=s.vertices,t;a.matrixRotationWorld.extractRotation(a.matrixWorld);for(j=0,p=s.faces.length;j<p;j++)if(b=s.faces[j],m.copy(this.origin),h.copy(this.direction),
+t=a.matrixWorld,l=t.multiplyVector3(l.copy(b.centroid)).subSelf(m),o=a.matrixRotationWorld.multiplyVector3(o.copy(b.normal)),q=h.dot(o),!(1.0E-4>Math.abs(q))&&(r=o.dot(l)/q,!(0>r)&&(a.doubleSided||(a.flipSided?0<q:0>q))))if(n.add(m,h.multiplyScalar(r)),b instanceof THREE.Face3)e=t.multiplyVector3(e.copy(E[b.a].position)),f=t.multiplyVector3(f.copy(E[b.b].position)),g=t.multiplyVector3(g.copy(E[b.c].position)),d(n,e,f,g)&&(b={distance:m.distanceTo(n),point:n.clone(),face:b,object:a},k.push(b));else if(b instanceof
+THREE.Face4&&(e=t.multiplyVector3(e.copy(E[b.a].position)),f=t.multiplyVector3(f.copy(E[b.b].position)),g=t.multiplyVector3(g.copy(E[b.c].position)),i=t.multiplyVector3(i.copy(E[b.d].position)),d(n,e,f,i)||d(n,f,g,i)))b={distance:m.distanceTo(n),point:n.clone(),face:b,object:a},k.push(b)}return k};var j=new THREE.Vector3,p=new THREE.Vector3,k=new THREE.Vector3,q,x,v,I,G,w,H,A,F,r,s};
 THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,i=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,o){i=!1;b=f;c=g;d=l;e=o;a()};this.addPoint=function(f,g){i?(i=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>g?e:g);a()};this.add3Points=
 function(f,g,l,o,n,j){i?(i=!1,b=f<l?f<n?f:n:l<n?l:n,c=g<o?g<j?g:j:o<j?o:j,d=f>l?f>n?f:n:l>n?l:n,e=g>o?g>j?g:j:o>j?o:j):(b=f<l?f<n?f<b?f:b:n<b?n:b:l<n?l<b?l:b:n<b?n:b,c=g<o?g<j?g<c?g:c:j<c?j:c:o<j?o<c?o:c:j<c?j:c,d=f>l?f>n?f>d?f:d:n>d?n:d:l>n?l>d?l:d:n>d?n:d,e=g>o?g>j?g>e?g:e:j>e?j:e:o>j?o>e?o:e:j>e?j:e);a()};this.addRectangle=function(f){i?(i=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),d=d>f.getRight()?d:f.getRight(),e=e>
 f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?!1:!0};this.empty=function(){i=!0;e=d=c=b=0;a()};this.isEmpty=function(){return i}};
@@ -29,8 +29,8 @@ THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=
 THREE.Matrix4=function(a,b,c,d,e,f,g,i,m,h,l,o,n,j,p,k){this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,i||0,m||0,h||0,void 0!==l?l:1,o||0,n||0,j||0,p||0,void 0!==k?k:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
 THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,i,m,h,l,o,n,j,p,k){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=g;this.n24=i;this.n31=m;this.n32=h;this.n33=l;this.n34=o;this.n41=n;this.n42=j;this.n43=p;this.n44=k;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
 b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();if(0===f.length())f.z=1;d.cross(c,f).normalize();0===d.length()&&(f.x+=1.0E-4,d.cross(c,f).normalize());e.cross(f,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=f.x;this.n21=d.y;this.n22=e.y;this.n23=f.y;this.n31=d.z;this.n32=e.z;this.n33=f.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,i=a.n22,m=a.n23,h=a.n24,l=a.n31,o=a.n32,n=a.n33,j=a.n34,p=a.n41,k=a.n42,q=a.n43,
-w=a.n44,u=b.n11,I=b.n12,G=b.n13,v=b.n14,H=b.n21,z=b.n22,E=b.n23,r=b.n24,s=b.n31,C=b.n32,J=b.n33,Z=b.n34,ca=b.n41,N=b.n42,P=b.n43,S=b.n44;this.n11=c*u+d*H+e*s+f*ca;this.n12=c*I+d*z+e*C+f*N;this.n13=c*G+d*E+e*J+f*P;this.n14=c*v+d*r+e*Z+f*S;this.n21=g*u+i*H+m*s+h*ca;this.n22=g*I+i*z+m*C+h*N;this.n23=g*G+i*E+m*J+h*P;this.n24=g*v+i*r+m*Z+h*S;this.n31=l*u+o*H+n*s+j*ca;this.n32=l*I+o*z+n*C+j*N;this.n33=l*G+o*E+n*J+j*P;this.n34=l*v+o*r+n*Z+j*S;this.n41=p*u+k*H+q*s+w*ca;this.n42=p*I+k*z+q*C+w*N;this.n43=p*
-G+k*E+q*J+w*P;this.n44=p*v+k*r+q*Z+w*S;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=
+x=a.n44,v=b.n11,I=b.n12,G=b.n13,w=b.n14,H=b.n21,A=b.n22,F=b.n23,r=b.n24,s=b.n31,D=b.n32,J=b.n33,Z=b.n34,ca=b.n41,N=b.n42,P=b.n43,S=b.n44;this.n11=c*v+d*H+e*s+f*ca;this.n12=c*I+d*A+e*D+f*N;this.n13=c*G+d*F+e*J+f*P;this.n14=c*w+d*r+e*Z+f*S;this.n21=g*v+i*H+m*s+h*ca;this.n22=g*I+i*A+m*D+h*N;this.n23=g*G+i*F+m*J+h*P;this.n24=g*w+i*r+m*Z+h*S;this.n31=l*v+o*H+n*s+j*ca;this.n32=l*I+o*A+n*D+j*N;this.n33=l*G+o*F+n*J+j*P;this.n34=l*w+o*r+n*Z+j*S;this.n41=p*v+k*H+q*s+x*ca;this.n42=p*I+k*A+q*D+x*N;this.n43=p*
+G+k*F+q*J+x*P;this.n44=p*w+k*r+q*Z+x*S;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=
 a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*
 c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*
 a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,g=this.n23,i=this.n24,m=this.n31,h=this.n32,l=this.n33,o=this.n34,n=this.n41,j=this.n42,p=this.n43,k=this.n44;return d*g*h*n-c*i*h*n-d*f*l*n+b*i*l*n+c*f*o*n-b*g*o*n-d*g*m*j+c*i*m*j+d*e*l*j-a*i*l*j-c*e*o*j+a*g*o*j+d*f*m*p-b*i*m*p-d*e*h*p+a*i*h*p+b*e*o*p-a*f*o*p-c*f*m*k+b*g*m*k+c*e*h*k-a*g*h*k-b*e*l*k+a*f*l*k},transpose:function(){var a;
@@ -47,8 +47,8 @@ e,l=c*i,o=c*e,this.n11=g*i,this.n12=-g*e,this.n13=d,this.n21=h+l*d,this.n22=m-o*
 a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(b);e.setScale(c.x,c.y,c.z);this.multiply(d,e);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);e.set(this.n12,this.n22,this.n32);f.set(this.n13,
 this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();c.y=e.length();c.z=f.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;
 return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),d=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this},rotateByAxis:function(a,b){if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===
-a.z)return this.rotateZ(b);var c=a.x,d=a.y,e=a.z,f=Math.sqrt(c*c+d*d+e*e),c=c/f,d=d/f,e=e/f,f=c*c,g=d*d,i=e*e,m=Math.cos(b),h=Math.sin(b),l=1-m,o=c*d*l,n=c*e*l,l=d*e*l,c=c*h,j=d*h,h=e*h,e=f+(1-f)*m,f=o+h,d=n-j,o=o-h,g=g+(1-g)*m,h=l+c,n=n+j,l=l-c,i=i+(1-i)*m,m=this.n11,c=this.n21,j=this.n31,p=this.n41,k=this.n12,q=this.n22,w=this.n32,u=this.n42,I=this.n13,G=this.n23,v=this.n33,H=this.n43;this.n11=e*m+f*k+d*I;this.n21=e*c+f*q+d*G;this.n31=e*j+f*w+d*v;this.n41=e*p+f*u+d*H;this.n12=o*m+g*k+h*I;this.n22=
-o*c+g*q+h*G;this.n32=o*j+g*w+h*v;this.n42=o*p+g*u+h*H;this.n13=n*m+l*k+i*I;this.n23=n*c+l*q+i*G;this.n33=n*j+l*w+i*v;this.n43=n*p+l*u+i*H;return this},rotateX:function(a){var b=this.n12,c=this.n22,d=this.n32,e=this.n42,f=this.n13,g=this.n23,i=this.n33,m=this.n43,h=Math.cos(a),a=Math.sin(a);this.n12=h*b+a*f;this.n22=h*c+a*g;this.n32=h*d+a*i;this.n42=h*e+a*m;this.n13=h*f-a*b;this.n23=h*g-a*c;this.n33=h*i-a*d;this.n43=h*m-a*e;return this},rotateY:function(a){var b=this.n11,c=this.n21,d=this.n31,e=this.n41,
+a.z)return this.rotateZ(b);var c=a.x,d=a.y,e=a.z,f=Math.sqrt(c*c+d*d+e*e),c=c/f,d=d/f,e=e/f,f=c*c,g=d*d,i=e*e,m=Math.cos(b),h=Math.sin(b),l=1-m,o=c*d*l,n=c*e*l,l=d*e*l,c=c*h,j=d*h,h=e*h,e=f+(1-f)*m,f=o+h,d=n-j,o=o-h,g=g+(1-g)*m,h=l+c,n=n+j,l=l-c,i=i+(1-i)*m,m=this.n11,c=this.n21,j=this.n31,p=this.n41,k=this.n12,q=this.n22,x=this.n32,v=this.n42,I=this.n13,G=this.n23,w=this.n33,H=this.n43;this.n11=e*m+f*k+d*I;this.n21=e*c+f*q+d*G;this.n31=e*j+f*x+d*w;this.n41=e*p+f*v+d*H;this.n12=o*m+g*k+h*I;this.n22=
+o*c+g*q+h*G;this.n32=o*j+g*x+h*w;this.n42=o*p+g*v+h*H;this.n13=n*m+l*k+i*I;this.n23=n*c+l*q+i*G;this.n33=n*j+l*x+i*w;this.n43=n*p+l*v+i*H;return this},rotateX:function(a){var b=this.n12,c=this.n22,d=this.n32,e=this.n42,f=this.n13,g=this.n23,i=this.n33,m=this.n43,h=Math.cos(a),a=Math.sin(a);this.n12=h*b+a*f;this.n22=h*c+a*g;this.n32=h*d+a*i;this.n42=h*e+a*m;this.n13=h*f-a*b;this.n23=h*g-a*c;this.n33=h*i-a*d;this.n43=h*m-a*e;return this},rotateY:function(a){var b=this.n11,c=this.n21,d=this.n31,e=this.n41,
 f=this.n13,g=this.n23,i=this.n33,m=this.n43,h=Math.cos(a),a=Math.sin(a);this.n11=h*b-a*f;this.n21=h*c-a*g;this.n31=h*d-a*i;this.n41=h*e-a*m;this.n13=h*f+a*b;this.n23=h*g+a*c;this.n33=h*i+a*d;this.n43=h*m+a*e;return this},rotateZ:function(a){var b=this.n11,c=this.n21,d=this.n31,e=this.n41,f=this.n12,g=this.n22,i=this.n32,m=this.n42,h=Math.cos(a),a=Math.sin(a);this.n11=h*b+a*f;this.n21=h*c+a*g;this.n31=h*d+a*i;this.n41=h*e+a*m;this.n12=h*f-a*b;this.n22=h*g-a*c;this.n32=h*i-a*d;this.n42=h*m-a*e;return this},
 translate:function(a){var b=a.x,c=a.y,a=a.z;this.n14=this.n11*b+this.n12*c+this.n13*a+this.n14;this.n24=this.n21*b+this.n22*c+this.n23*a+this.n24;this.n34=this.n31*b+this.n32*c+this.n33*a+this.n34;this.n44=this.n41*b+this.n42*c+this.n43*a+this.n44;return this}};
 THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,m=-a.n32*a.n11+a.n31*a.n12,h=a.n23*a.n12-a.n22*a.n13,l=-a.n23*a.n11+a.n21*a.n13,o=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*g+a.n31*h;if(0===a)return null;a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*f;c[3]=a*g;c[4]=a*i;c[5]=a*m;c[6]=a*h;c[7]=a*l;c[8]=a*o;return b};
@@ -61,16 +61,16 @@ this.children.indexOf(a)){void 0!==a.parent&&a.parent.remove(a);a.parent=this;th
 a||b&&(e=e.getChildByName(a,b),void 0!==e))return e}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(1!==this.scale.x||1!==this.scale.y||1!==this.scale.z)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&
 this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
 THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=h[m]=h[m]||new THREE.RenderableVertex;m++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,i=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=i)return!0;if(0>e&&0>f||0>g&&0>i)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-i)):0>i&&(d=Math.min(d,g/(g-i)));if(d<c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}
-var e,f,g=[],i,m,h=[],l,o,n=[],j,p=[],k,q,w=[],u,I,G=[],v={objects:[],sprites:[],lights:[],elements:[]},H=new THREE.Vector3,z=new THREE.Vector4,E=new THREE.Matrix4,r=new THREE.Matrix4,s=new THREE.Frustum,C=new THREE.Vector4,J=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);E.multiply(b.projectionMatrix,b.matrixWorldInverse);E.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);E.multiply(b.matrixWorld,
-b.projectionMatrixInverse);E.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;v.objects.length=0;v.sprites.length=0;v.lights.length=0;var g=function(b){if(!1!==b.visible){(b instanceof THREE.Mesh||b instanceof THREE.Line)&&(!1===b.frustumCulled||s.contains(b))?(E.multiplyVector3(H.copy(b.position)),e=a(),e.object=
-b,e.z=H.z,v.objects.push(e)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(E.multiplyVector3(H.copy(b.position)),e=a(),e.object=b,e.z=H.z,v.sprites.push(e)):b instanceof THREE.Light&&v.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&v.objects.sort(c);return v};this.projectScene=function(a,e,f){var g=e.near,H=e.far,T,F,D,Q,x,O,M,V,K,t,B,y,A,L,ka,ea;I=q=j=o=0;v.elements.length=0;void 0===e.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
-a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);E.multiply(e.projectionMatrix,e.matrixWorldInverse);s.setFromMatrix(E);v=this.projectGraph(a,!1);for(a=0,T=v.objects.length;a<T;a++)if(K=v.objects[a].object,t=K.matrixWorld,y=K.material,m=0,K instanceof THREE.Mesh){B=K.geometry;A=K.geometry.materials;Q=B.vertices;L=B.faces;ka=B.faceVertexUvs;B=K.matrixRotationWorld.extractRotation(t);for(F=0,D=Q.length;F<D;F++)i=b(),i.positionWorld.copy(Q[F].position),t.multiplyVector3(i.positionWorld),
-i.positionScreen.copy(i.positionWorld),E.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.visible=i.positionScreen.z>g&&i.positionScreen.z<H;for(Q=0,F=L.length;Q<F;Q++){D=L[Q];if(D instanceof THREE.Face3)if(x=h[D.a],O=h[D.b],M=h[D.c],x.visible&&O.visible&&M.visible&&(K.doubleSided||K.flipSided!=0>(M.positionScreen.x-x.positionScreen.x)*(O.positionScreen.y-x.positionScreen.y)-(M.positionScreen.y-x.positionScreen.y)*(O.positionScreen.x-
-x.positionScreen.x)))V=n[o]=n[o]||new THREE.RenderableFace3,o++,l=V,l.v1.copy(x),l.v2.copy(O),l.v3.copy(M);else continue;else if(D instanceof THREE.Face4)if(x=h[D.a],O=h[D.b],M=h[D.c],V=h[D.d],x.visible&&O.visible&&M.visible&&V.visible&&(K.doubleSided||K.flipSided!=(0>(V.positionScreen.x-x.positionScreen.x)*(O.positionScreen.y-x.positionScreen.y)-(V.positionScreen.y-x.positionScreen.y)*(O.positionScreen.x-x.positionScreen.x)||0>(O.positionScreen.x-M.positionScreen.x)*(V.positionScreen.y-M.positionScreen.y)-
-(O.positionScreen.y-M.positionScreen.y)*(V.positionScreen.x-M.positionScreen.x))))ea=p[j]=p[j]||new THREE.RenderableFace4,j++,l=ea,l.v1.copy(x),l.v2.copy(O),l.v3.copy(M),l.v4.copy(V);else continue;l.normalWorld.copy(D.normal);B.multiplyVector3(l.normalWorld);l.centroidWorld.copy(D.centroid);t.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);E.multiplyVector3(l.centroidScreen);M=D.vertexNormals;for(x=0,O=M.length;x<O;x++)V=l.vertexNormalsWorld[x],V.copy(M[x]),B.multiplyVector3(V);
-for(x=0,O=ka.length;x<O;x++)if(ea=ka[x][Q])for(M=0,V=ea.length;M<V;M++)l.uvs[x][M]=ea[M];l.material=y;l.faceMaterial=null!==D.materialIndex?A[D.materialIndex]:null;l.z=l.centroidScreen.z;v.elements.push(l)}}else if(K instanceof THREE.Line){r.multiply(E,t);Q=K.geometry.vertices;x=b();x.positionScreen.copy(Q[0].position);r.multiplyVector4(x.positionScreen);for(F=1,D=Q.length;F<D;F++)if(x=b(),x.positionScreen.copy(Q[F].position),r.multiplyVector4(x.positionScreen),O=h[m-2],C.copy(x.positionScreen),J.copy(O.positionScreen),
-d(C,J))C.multiplyScalar(1/C.w),J.multiplyScalar(1/J.w),K=w[q]=w[q]||new THREE.RenderableLine,q++,k=K,k.v1.positionScreen.copy(C),k.v2.positionScreen.copy(J),k.z=Math.max(C.z,J.z),k.material=y,v.elements.push(k)}for(a=0,T=v.sprites.length;a<T;a++)if(K=v.sprites[a].object,t=K.matrixWorld,K instanceof THREE.Particle&&(z.set(t.n14,t.n24,t.n34,1),E.multiplyVector4(z),z.z/=z.w,0<z.z&&1>z.z))g=G[I]=G[I]||new THREE.RenderableParticle,I++,u=g,u.x=z.x/z.w,u.y=z.y/z.w,u.z=z.z,u.rotation=K.rotation.z,u.scale.x=
-K.scale.x*Math.abs(u.x-(z.x+e.projectionMatrix.n11)/(z.w+e.projectionMatrix.n14)),u.scale.y=K.scale.y*Math.abs(u.y-(z.y+e.projectionMatrix.n22)/(z.w+e.projectionMatrix.n24)),u.material=K.material,v.elements.push(u);f&&v.elements.sort(c);return v}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,void 0!==d?d:1)};
+var e,f,g=[],i,m,h=[],l,o,n=[],j,p=[],k,q,x=[],v,I,G=[],w={objects:[],sprites:[],lights:[],elements:[]},H=new THREE.Vector3,A=new THREE.Vector4,F=new THREE.Matrix4,r=new THREE.Matrix4,s=new THREE.Frustum,D=new THREE.Vector4,J=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);F.multiply(b.projectionMatrix,b.matrixWorldInverse);F.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);F.multiply(b.matrixWorld,
+b.projectionMatrixInverse);F.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;w.objects.length=0;w.sprites.length=0;w.lights.length=0;var g=function(b){if(!1!==b.visible){(b instanceof THREE.Mesh||b instanceof THREE.Line)&&(!1===b.frustumCulled||s.contains(b))?(F.multiplyVector3(H.copy(b.position)),e=a(),e.object=
+b,e.z=H.z,w.objects.push(e)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(F.multiplyVector3(H.copy(b.position)),e=a(),e.object=b,e.z=H.z,w.sprites.push(e)):b instanceof THREE.Light&&w.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&w.objects.sort(c);return w};this.projectScene=function(a,e,f){var g=e.near,H=e.far,T,E,t,Q,y,O,M,V,K,u,C,z,B,L,ka,ea;I=q=j=o=0;w.elements.length=0;void 0===e.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
+a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);F.multiply(e.projectionMatrix,e.matrixWorldInverse);s.setFromMatrix(F);w=this.projectGraph(a,!1);for(a=0,T=w.objects.length;a<T;a++)if(K=w.objects[a].object,u=K.matrixWorld,z=K.material,m=0,K instanceof THREE.Mesh){C=K.geometry;B=K.geometry.materials;Q=C.vertices;L=C.faces;ka=C.faceVertexUvs;C=K.matrixRotationWorld.extractRotation(u);for(E=0,t=Q.length;E<t;E++)i=b(),i.positionWorld.copy(Q[E].position),u.multiplyVector3(i.positionWorld),
+i.positionScreen.copy(i.positionWorld),F.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.visible=i.positionScreen.z>g&&i.positionScreen.z<H;for(Q=0,E=L.length;Q<E;Q++){t=L[Q];if(t instanceof THREE.Face3)if(y=h[t.a],O=h[t.b],M=h[t.c],y.visible&&O.visible&&M.visible&&(K.doubleSided||K.flipSided!=0>(M.positionScreen.x-y.positionScreen.x)*(O.positionScreen.y-y.positionScreen.y)-(M.positionScreen.y-y.positionScreen.y)*(O.positionScreen.x-
+y.positionScreen.x)))V=n[o]=n[o]||new THREE.RenderableFace3,o++,l=V,l.v1.copy(y),l.v2.copy(O),l.v3.copy(M);else continue;else if(t instanceof THREE.Face4)if(y=h[t.a],O=h[t.b],M=h[t.c],V=h[t.d],y.visible&&O.visible&&M.visible&&V.visible&&(K.doubleSided||K.flipSided!=(0>(V.positionScreen.x-y.positionScreen.x)*(O.positionScreen.y-y.positionScreen.y)-(V.positionScreen.y-y.positionScreen.y)*(O.positionScreen.x-y.positionScreen.x)||0>(O.positionScreen.x-M.positionScreen.x)*(V.positionScreen.y-M.positionScreen.y)-
+(O.positionScreen.y-M.positionScreen.y)*(V.positionScreen.x-M.positionScreen.x))))ea=p[j]=p[j]||new THREE.RenderableFace4,j++,l=ea,l.v1.copy(y),l.v2.copy(O),l.v3.copy(M),l.v4.copy(V);else continue;l.normalWorld.copy(t.normal);C.multiplyVector3(l.normalWorld);l.centroidWorld.copy(t.centroid);u.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);F.multiplyVector3(l.centroidScreen);M=t.vertexNormals;for(y=0,O=M.length;y<O;y++)V=l.vertexNormalsWorld[y],V.copy(M[y]),C.multiplyVector3(V);
+for(y=0,O=ka.length;y<O;y++)if(ea=ka[y][Q])for(M=0,V=ea.length;M<V;M++)l.uvs[y][M]=ea[M];l.material=z;l.faceMaterial=null!==t.materialIndex?B[t.materialIndex]:null;l.z=l.centroidScreen.z;w.elements.push(l)}}else if(K instanceof THREE.Line){r.multiply(F,u);Q=K.geometry.vertices;y=b();y.positionScreen.copy(Q[0].position);r.multiplyVector4(y.positionScreen);for(E=1,t=Q.length;E<t;E++)if(y=b(),y.positionScreen.copy(Q[E].position),r.multiplyVector4(y.positionScreen),O=h[m-2],D.copy(y.positionScreen),J.copy(O.positionScreen),
+d(D,J))D.multiplyScalar(1/D.w),J.multiplyScalar(1/J.w),K=x[q]=x[q]||new THREE.RenderableLine,q++,k=K,k.v1.positionScreen.copy(D),k.v2.positionScreen.copy(J),k.z=Math.max(D.z,J.z),k.material=z,w.elements.push(k)}for(a=0,T=w.sprites.length;a<T;a++)if(K=w.sprites[a].object,u=K.matrixWorld,K instanceof THREE.Particle&&(A.set(u.n14,u.n24,u.n34,1),F.multiplyVector4(A),A.z/=A.w,0<A.z&&1>A.z))g=G[I]=G[I]||new THREE.RenderableParticle,I++,v=g,v.x=A.x/A.w,v.y=A.y/A.w,v.z=A.z,v.rotation=K.rotation.z,v.scale.x=
+K.scale.x*Math.abs(v.x-(A.x+e.projectionMatrix.n11)/(A.w+e.projectionMatrix.n14)),v.scale.y=K.scale.y*Math.abs(v.y-(A.y+e.projectionMatrix.n22)/(A.w+e.projectionMatrix.n24)),v.material=K.material,w.elements.push(v);f&&w.elements.sort(c);return w}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,void 0!==d?d:1)};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),f=Math.cos(c),c=Math.sin(c),g=a*b,i=d*e;this.w=g*f-i*c;this.x=g*c+i*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
 this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=0>a.n32-a.n23?-Math.abs(this.x):Math.abs(this.x);this.y=0>a.n13-a.n31?-Math.abs(this.y):Math.abs(this.y);this.z=0>a.n21-a.n12?-Math.abs(this.z):Math.abs(this.z);
 this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=
@@ -86,9 +86,9 @@ b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid
 b,c,d,e,f,g=new THREE.Vector3,i=new THREE.Vector3;for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d=this.vertices[c.a],e=this.vertices[c.b],f=this.vertices[c.c],g.sub(f.position,e.position),i.sub(d.position,e.position),g.crossSelf(i),g.isZero()||g.normalize(),c.normal.copy(g)},computeVertexNormals:function(){var a,b,c,d;if(void 0===this.__tmpVertices){d=this.__tmpVertices=Array(this.vertices.length);for(a=0,b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;for(a=0,b=this.faces.length;a<b;a++)if(c=
 this.faces[a],c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{d=this.__tmpVertices;for(a=0,b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(d[c.a].addSelf(c.normal),
 d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal),d[c.d].addSelf(c.normal));for(a=0,b=this.vertices.length;a<b;a++)d[a].normalize();for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeTangents:function(){function a(a,
-b,c,d,e,f,E){i=a.vertices[b].position;m=a.vertices[c].position;h=a.vertices[d].position;l=g[e];o=g[f];n=g[E];j=m.x-i.x;p=h.x-i.x;k=m.y-i.y;q=h.y-i.y;w=m.z-i.z;u=h.z-i.z;I=o.u-l.u;G=n.u-l.u;v=o.v-l.v;H=n.v-l.v;z=1/(I*H-G*v);C.set((H*j-v*p)*z,(H*k-v*q)*z,(H*w-v*u)*z);J.set((I*p-G*j)*z,(I*q-G*k)*z,(I*u-G*w)*z);r[b].addSelf(C);r[c].addSelf(C);r[d].addSelf(C);s[b].addSelf(J);s[c].addSelf(J);s[d].addSelf(J)}var b,c,d,e,f,g,i,m,h,l,o,n,j,p,k,q,w,u,I,G,v,H,z,E,r=[],s=[],C=new THREE.Vector3,J=new THREE.Vector3,
+b,c,d,e,f,F){i=a.vertices[b].position;m=a.vertices[c].position;h=a.vertices[d].position;l=g[e];o=g[f];n=g[F];j=m.x-i.x;p=h.x-i.x;k=m.y-i.y;q=h.y-i.y;x=m.z-i.z;v=h.z-i.z;I=o.u-l.u;G=n.u-l.u;w=o.v-l.v;H=n.v-l.v;A=1/(I*H-G*w);D.set((H*j-w*p)*A,(H*k-w*q)*A,(H*x-w*v)*A);J.set((I*p-G*j)*A,(I*q-G*k)*A,(I*v-G*x)*A);r[b].addSelf(D);r[c].addSelf(D);r[d].addSelf(D);s[b].addSelf(J);s[c].addSelf(J);s[d].addSelf(J)}var b,c,d,e,f,g,i,m,h,l,o,n,j,p,k,q,x,v,I,G,w,H,A,F,r=[],s=[],D=new THREE.Vector3,J=new THREE.Vector3,
 Z=new THREE.Vector3,ca=new THREE.Vector3,N=new THREE.Vector3;for(b=0,c=this.vertices.length;b<c;b++)r[b]=new THREE.Vector3,s[b]=new THREE.Vector3;for(b=0,c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.c,0,1,2),a(this,f.a,f.b,f.d,0,1,3));var P=["a","b","c","d"];for(b=0,c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)N.copy(f.vertexNormals[d]),e=f[P[d]],
-E=r[e],Z.copy(E),Z.subSelf(N.multiplyScalar(N.dot(E))).normalize(),ca.cross(f.vertexNormals[d],E),e=ca.dot(s[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(Z.x,Z.y,Z.z,e)}this.hasTangents=!0},computeBoundingBox:function(){if(0<this.vertices.length){var a;a=this.vertices[0].position;this.boundingBox?(this.boundingBox.min.copy(a),this.boundingBox.max.copy(a)):this.boundingBox={min:a.clone(),max:a.clone()};for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=
+F=r[e],Z.copy(F),Z.subSelf(N.multiplyScalar(N.dot(F))).normalize(),ca.cross(f.vertexNormals[d],F),e=ca.dot(s[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(Z.x,Z.y,Z.z,e)}this.hasTangents=!0},computeBoundingBox:function(){if(0<this.vertices.length){var a;a=this.vertices[0].position;this.boundingBox?(this.boundingBox.min.copy(a),this.boundingBox.max.copy(a)):this.boundingBox={min:a.clone(),max:a.clone()};for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++){a=
 this.vertices[d].position;if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}},computeBoundingSphere:function(){for(var a,b=0,c=0,d=this.vertices.length;c<d;c++)a=this.vertices[c].position.length(),a>b&&(b=a);this.boundingSphere={radius:b}},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;for(f=0,g=this.vertices.length;f<g;f++)d=this.vertices[f].position,d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*
 e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];for(f=0,g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d];this.vertices=b}};THREE.GeometryCount=0;
 THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;
@@ -131,38 +131,38 @@ THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.ce
 THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;
 THREE.Scene.prototype.addObject=function(a){if(a instanceof THREE.Light)-1===this.lights.indexOf(a)&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.objects.indexOf(a)){this.objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.addObject(a.children[b])};
 THREE.Scene.prototype.removeObject=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);-1!==b&&this.lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.objects.indexOf(a),-1!==b&&(this.objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.removeObject(a.children[b])};
-THREE.CanvasRenderer=function(a){function b(a){if(u!=a)k.globalAlpha=u=a}function c(a){if(I!=a){switch(a){case THREE.NormalBlending:k.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation="darker"}I=a}}function d(a){if(G!=a)k.strokeStyle=G=a}function e(a){if(v!=a)k.fillStyle=v=a}var a=a||{},f=this,g,i,m,h=new THREE.Projector,l=void 0!==a.canvas?a.canvas:document.createElement("canvas"),
-o,n,j,p,k=l.getContext("2d"),q=new THREE.Color(0),w=0,u=1,I=0,G=null,v=null,H=null,z=null,E=null,r,s,C,J,Z=new THREE.RenderableVertex,ca=new THREE.RenderableVertex,N,P,S,T,F,D,Q,x,O,M,V,K,t=new THREE.Color,B=new THREE.Color,y=new THREE.Color,A=new THREE.Color,L=new THREE.Color,ka=[],ea=[],fa,ga,da,$,Ba,Ca,Da,Ea,Fa,Ga,la=new THREE.Rectangle,Y=new THREE.Rectangle,X=new THREE.Rectangle,xa=!1,W=new THREE.Color,ma=new THREE.Color,na=new THREE.Color,R=new THREE.Vector3,ra,sa,ya,aa,ta,ua,a=16;ra=document.createElement("canvas");
-ra.width=ra.height=2;sa=ra.getContext("2d");sa.fillStyle="rgba(0,0,0,1)";sa.fillRect(0,0,2,2);ya=sa.getImageData(0,0,2,2);aa=ya.data;ta=document.createElement("canvas");ta.width=ta.height=a;ua=ta.getContext("2d");ua.translate(-a/2,-a/2);ua.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){o=a;n=b;j=Math.floor(o/2);p=Math.floor(n/2);l.width=o;l.height=n;la.set(-j,-p,j,p);Y.set(-j,-p,j,p);u=1;I=0;
-E=z=H=v=G=null};this.setClearColor=function(a,b){q.copy(a);w=b;Y.set(-j,-p,j,p)};this.setClearColorHex=function(a,b){q.setHex(a);w=b;Y.set(-j,-p,j,p)};this.clear=function(){k.setTransform(1,0,0,-1,j,p);Y.isEmpty()||(Y.minSelf(la),Y.inflate(2),1>w&&k.clearRect(Math.floor(Y.getX()),Math.floor(Y.getY()),Math.floor(Y.getWidth()),Math.floor(Y.getHeight())),0<w&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*q.r)+","+Math.floor(255*q.g)+","+Math.floor(255*q.b)+","+w+")"),k.fillRect(Math.floor(Y.getX()),
+THREE.CanvasRenderer=function(a){function b(a){if(v!=a)k.globalAlpha=v=a}function c(a){if(I!=a){switch(a){case THREE.NormalBlending:k.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation="darker"}I=a}}function d(a){if(G!=a)k.strokeStyle=G=a}function e(a){if(w!=a)k.fillStyle=w=a}var a=a||{},f=this,g,i,m,h=new THREE.Projector,l=void 0!==a.canvas?a.canvas:document.createElement("canvas"),
+o,n,j,p,k=l.getContext("2d"),q=new THREE.Color(0),x=0,v=1,I=0,G=null,w=null,H=null,A=null,F=null,r,s,D,J,Z=new THREE.RenderableVertex,ca=new THREE.RenderableVertex,N,P,S,T,E,t,Q,y,O,M,V,K,u=new THREE.Color,C=new THREE.Color,z=new THREE.Color,B=new THREE.Color,L=new THREE.Color,ka=[],ea=[],fa,ga,da,$,Ba,Ca,Da,Ea,Fa,Ga,la=new THREE.Rectangle,Y=new THREE.Rectangle,X=new THREE.Rectangle,xa=!1,W=new THREE.Color,ma=new THREE.Color,na=new THREE.Color,R=new THREE.Vector3,ra,sa,ya,aa,ta,ua,a=16;ra=document.createElement("canvas");
+ra.width=ra.height=2;sa=ra.getContext("2d");sa.fillStyle="rgba(0,0,0,1)";sa.fillRect(0,0,2,2);ya=sa.getImageData(0,0,2,2);aa=ya.data;ta=document.createElement("canvas");ta.width=ta.height=a;ua=ta.getContext("2d");ua.translate(-a/2,-a/2);ua.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){o=a;n=b;j=Math.floor(o/2);p=Math.floor(n/2);l.width=o;l.height=n;la.set(-j,-p,j,p);Y.set(-j,-p,j,p);v=1;I=0;
+F=A=H=w=G=null};this.setClearColor=function(a,b){q.copy(a);x=b;Y.set(-j,-p,j,p)};this.setClearColorHex=function(a,b){q.setHex(a);x=b;Y.set(-j,-p,j,p)};this.clear=function(){k.setTransform(1,0,0,-1,j,p);Y.isEmpty()||(Y.minSelf(la),Y.inflate(2),1>x&&k.clearRect(Math.floor(Y.getX()),Math.floor(Y.getY()),Math.floor(Y.getWidth()),Math.floor(Y.getHeight())),0<x&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*q.r)+","+Math.floor(255*q.g)+","+Math.floor(255*q.b)+","+x+")"),k.fillRect(Math.floor(Y.getX()),
 Math.floor(Y.getY()),Math.floor(Y.getWidth()),Math.floor(Y.getHeight()))),Y.empty())};this.render=function(a,l){function o(a){var b,c,d,e;W.setRGB(0,0,0);ma.setRGB(0,0,0);na.setRGB(0,0,0);for(b=0,c=a.length;b<c;b++)d=a[b],e=d.color,d instanceof THREE.AmbientLight?(W.r+=e.r,W.g+=e.g,W.b+=e.b):d instanceof THREE.DirectionalLight?(ma.r+=e.r,ma.g+=e.g,ma.b+=e.b):d instanceof THREE.PointLight&&(na.r+=e.r,na.g+=e.g,na.b+=e.b)}function n(a,b,c,d){var e,f,g,i,l,k;for(e=0,f=a.length;e<f;e++)g=a[e],i=g.color,
 g instanceof THREE.DirectionalLight?(l=g.matrixWorld.getPosition(),k=c.dot(l),0>=k||(k*=g.intensity,d.r+=i.r*k,d.g+=i.g*k,d.b+=i.b*k)):g instanceof THREE.PointLight&&(l=g.matrixWorld.getPosition(),k=c.dot(R.sub(l,b).normalize()),0>=k||(k*=0==g.distance?1:1-Math.min(b.distanceTo(l)/g.distance,1),0!=k&&(k*=g.intensity,d.r+=i.r*k,d.g+=i.g*k,d.b+=i.b*k)))}function q(a,f,g){b(g.opacity);c(g.blending);var i,l,h,m,za,o;if(g instanceof THREE.ParticleBasicMaterial){if(g.map)m=g.map.image,za=m.width>>1,o=m.height>>
-1,g=f.scale.x*j,h=f.scale.y*p,i=g*za,l=h*o,X.set(a.x-i,a.y-l,a.x+i,a.y+l),la.intersects(X)&&(k.save(),k.translate(a.x,a.y),k.rotate(-f.rotation),k.scale(g,-h),k.translate(-za,-o),k.drawImage(m,0,0),k.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(i=f.scale.x*j,l=f.scale.y*p,X.set(a.x-i,a.y-l,a.x+i,a.y+l),la.intersects(X)&&(d(g.color.getContextStyle()),e(g.color.getContextStyle()),k.save(),k.translate(a.x,a.y),k.rotate(-f.rotation),k.scale(i,l),g.program(k),k.restore()))}function v(a,
-e,f,g){b(g.opacity);c(g.blending);k.beginPath();k.moveTo(a.positionScreen.x,a.positionScreen.y);k.lineTo(e.positionScreen.x,e.positionScreen.y);k.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(H!=a)k.lineWidth=H=a;a=g.linecap;if(z!=a)k.lineCap=z=a;a=g.linejoin;if(E!=a)k.lineJoin=E=a;d(g.color.getContextStyle());k.stroke();X.inflate(2*g.linewidth)}}function u(a,d,e,g,i,k,h,j){f.info.render.vertices+=3;f.info.render.faces++;b(j.opacity);c(j.blending);N=a.positionScreen.x;P=a.positionScreen.y;
-S=d.positionScreen.x;T=d.positionScreen.y;F=e.positionScreen.x;D=e.positionScreen.y;w(N,P,S,T,F,D);if(j instanceof THREE.MeshBasicMaterial)if(j.map)j.map.mapping instanceof THREE.UVMapping&&($=h.uvs[0],Aa(N,P,S,T,F,D,$[g].u,$[g].v,$[i].u,$[i].v,$[k].u,$[k].v,j.map));else if(j.envMap){if(j.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=l.matrixWorldInverse,R.copy(h.vertexNormalsWorld[g]),Ba=0.5*(R.x*a.n11+R.y*a.n12+R.z*a.n13)+0.5,Ca=0.5*-(R.x*a.n21+R.y*a.n22+R.z*a.n23)+0.5,R.copy(h.vertexNormalsWorld[i]),
-Da=0.5*(R.x*a.n11+R.y*a.n12+R.z*a.n13)+0.5,Ea=0.5*-(R.x*a.n21+R.y*a.n22+R.z*a.n23)+0.5,R.copy(h.vertexNormalsWorld[k]),Fa=0.5*(R.x*a.n11+R.y*a.n12+R.z*a.n13)+0.5,Ga=0.5*-(R.x*a.n21+R.y*a.n22+R.z*a.n23)+0.5,Aa(N,P,S,T,F,D,Ba,Ca,Da,Ea,Fa,Ga,j.envMap)}else j.wireframe?ia(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ha(j.color);else if(j instanceof THREE.MeshLambertMaterial)j.map&&!j.wireframe&&(j.map.mapping instanceof THREE.UVMapping&&($=h.uvs[0],Aa(N,P,S,T,F,D,$[g].u,$[g].v,
-$[i].u,$[i].v,$[k].u,$[k].v,j.map)),c(THREE.SubtractiveBlending)),xa?!j.wireframe&&j.shading==THREE.SmoothShading&&3==h.vertexNormalsWorld.length?(B.r=y.r=A.r=W.r,B.g=y.g=A.g=W.g,B.b=y.b=A.b=W.b,n(m,h.v1.positionWorld,h.vertexNormalsWorld[0],B),n(m,h.v2.positionWorld,h.vertexNormalsWorld[1],y),n(m,h.v3.positionWorld,h.vertexNormalsWorld[2],A),B.r=Math.max(0,Math.min(j.color.r*B.r,1)),B.g=Math.max(0,Math.min(j.color.g*B.g,1)),B.b=Math.max(0,Math.min(j.color.b*B.b,1)),y.r=Math.max(0,Math.min(j.color.r*
-y.r,1)),y.g=Math.max(0,Math.min(j.color.g*y.g,1)),y.b=Math.max(0,Math.min(j.color.b*y.b,1)),A.r=Math.max(0,Math.min(j.color.r*A.r,1)),A.g=Math.max(0,Math.min(j.color.g*A.g,1)),A.b=Math.max(0,Math.min(j.color.b*A.b,1)),L.r=0.5*(y.r+A.r),L.g=0.5*(y.g+A.g),L.b=0.5*(y.b+A.b),da=va(B,y,A,L),pa(N,P,S,T,F,D,0,0,1,0,0,1,da)):(t.r=W.r,t.g=W.g,t.b=W.b,n(m,h.centroidWorld,h.normalWorld,t),t.r=Math.max(0,Math.min(j.color.r*t.r,1)),t.g=Math.max(0,Math.min(j.color.g*t.g,1)),t.b=Math.max(0,Math.min(j.color.b*t.b,
-1)),j.wireframe?ia(t,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ha(t)):j.wireframe?ia(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ha(j.color);else if(j instanceof THREE.MeshDepthMaterial)fa=l.near,ga=l.far,B.r=B.g=B.b=1-oa(a.positionScreen.z,fa,ga),y.r=y.g=y.b=1-oa(d.positionScreen.z,fa,ga),A.r=A.g=A.b=1-oa(e.positionScreen.z,fa,ga),L.r=0.5*(y.r+A.r),L.g=0.5*(y.g+A.g),L.b=0.5*(y.b+A.b),da=va(B,y,A,L),pa(N,P,S,T,F,D,0,0,1,0,0,1,da);else if(j instanceof THREE.MeshNormalMaterial)t.r=
-qa(h.normalWorld.x),t.g=qa(h.normalWorld.y),t.b=qa(h.normalWorld.z),j.wireframe?ia(t,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ha(t)}function I(a,d,e,g,i,j,k,h,o){f.info.render.vertices+=4;f.info.render.faces++;b(h.opacity);c(h.blending);if(h.map||h.envMap)u(a,d,g,0,1,3,k,h,o),u(i,e,j,1,2,3,k,h,o);else if(N=a.positionScreen.x,P=a.positionScreen.y,S=d.positionScreen.x,T=d.positionScreen.y,F=e.positionScreen.x,D=e.positionScreen.y,Q=g.positionScreen.x,x=g.positionScreen.y,O=i.positionScreen.x,
-M=i.positionScreen.y,V=j.positionScreen.x,K=j.positionScreen.y,h instanceof THREE.MeshBasicMaterial)G(N,P,S,T,F,D,Q,x),h.wireframe?ia(h.color,h.wireframeLinewidth,h.wireframeLinecap,h.wireframeLinejoin):ha(h.color);else if(h instanceof THREE.MeshLambertMaterial)xa?!h.wireframe&&h.shading==THREE.SmoothShading&&4==k.vertexNormalsWorld.length?(B.r=y.r=A.r=L.r=W.r,B.g=y.g=A.g=L.g=W.g,B.b=y.b=A.b=L.b=W.b,n(m,k.v1.positionWorld,k.vertexNormalsWorld[0],B),n(m,k.v2.positionWorld,k.vertexNormalsWorld[1],y),
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-L.r,1)),L.g=Math.max(0,Math.min(h.color.g*L.g,1)),L.b=Math.max(0,Math.min(h.color.b*L.b,1)),da=va(B,y,A,L),w(N,P,S,T,Q,x),pa(N,P,S,T,Q,x,0,0,1,0,0,1,da),w(O,M,F,D,V,K),pa(O,M,F,D,V,K,1,0,1,1,0,1,da)):(t.r=W.r,t.g=W.g,t.b=W.b,n(m,k.centroidWorld,k.normalWorld,t),t.r=Math.max(0,Math.min(h.color.r*t.r,1)),t.g=Math.max(0,Math.min(h.color.g*t.g,1)),t.b=Math.max(0,Math.min(h.color.b*t.b,1)),G(N,P,S,T,F,D,Q,x),h.wireframe?ia(t,h.wireframeLinewidth,h.wireframeLinecap,h.wireframeLinejoin):ha(t)):(G(N,P,S,
-T,F,D,Q,x),h.wireframe?ia(h.color,h.wireframeLinewidth,h.wireframeLinecap,h.wireframeLinejoin):ha(h.color));else if(h instanceof THREE.MeshNormalMaterial)t.r=qa(k.normalWorld.x),t.g=qa(k.normalWorld.y),t.b=qa(k.normalWorld.z),G(N,P,S,T,F,D,Q,x),h.wireframe?ia(t,h.wireframeLinewidth,h.wireframeLinecap,h.wireframeLinejoin):ha(t);else if(h instanceof THREE.MeshDepthMaterial)fa=l.near,ga=l.far,B.r=B.g=B.b=1-oa(a.positionScreen.z,fa,ga),y.r=y.g=y.b=1-oa(d.positionScreen.z,fa,ga),A.r=A.g=A.b=1-oa(g.positionScreen.z,
-fa,ga),L.r=L.g=L.b=1-oa(e.positionScreen.z,fa,ga),da=va(B,y,A,L),w(N,P,S,T,Q,x),pa(N,P,S,T,Q,x,0,0,1,0,0,1,da),w(O,M,F,D,V,K),pa(O,M,F,D,V,K,1,0,1,1,0,1,da)}function w(a,b,c,d,e,f){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(a,b);k.closePath()}function G(a,b,c,d,e,f,g,h){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(g,h);k.lineTo(a,b);k.closePath()}function ia(a,b,c,e){if(H!=b)k.lineWidth=H=b;if(z!=c)k.lineCap=z=c;if(E!=e)k.lineJoin=E=e;d(a.getContextStyle());
+1,g=f.scale.x*j,h=f.scale.y*p,i=g*za,l=h*o,X.set(a.x-i,a.y-l,a.x+i,a.y+l),la.intersects(X)&&(k.save(),k.translate(a.x,a.y),k.rotate(-f.rotation),k.scale(g,-h),k.translate(-za,-o),k.drawImage(m,0,0),k.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(i=f.scale.x*j,l=f.scale.y*p,X.set(a.x-i,a.y-l,a.x+i,a.y+l),la.intersects(X)&&(d(g.color.getContextStyle()),e(g.color.getContextStyle()),k.save(),k.translate(a.x,a.y),k.rotate(-f.rotation),k.scale(i,l),g.program(k),k.restore()))}function w(a,
+e,f,g){b(g.opacity);c(g.blending);k.beginPath();k.moveTo(a.positionScreen.x,a.positionScreen.y);k.lineTo(e.positionScreen.x,e.positionScreen.y);k.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(H!=a)k.lineWidth=H=a;a=g.linecap;if(A!=a)k.lineCap=A=a;a=g.linejoin;if(F!=a)k.lineJoin=F=a;d(g.color.getContextStyle());k.stroke();X.inflate(2*g.linewidth)}}function v(a,d,e,g,i,k,h,j){f.info.render.vertices+=3;f.info.render.faces++;b(j.opacity);c(j.blending);N=a.positionScreen.x;P=a.positionScreen.y;
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+z.r,1)),z.g=Math.max(0,Math.min(j.color.g*z.g,1)),z.b=Math.max(0,Math.min(j.color.b*z.b,1)),B.r=Math.max(0,Math.min(j.color.r*B.r,1)),B.g=Math.max(0,Math.min(j.color.g*B.g,1)),B.b=Math.max(0,Math.min(j.color.b*B.b,1)),L.r=0.5*(z.r+B.r),L.g=0.5*(z.g+B.g),L.b=0.5*(z.b+B.b),da=va(C,z,B,L),pa(N,P,S,T,E,t,0,0,1,0,0,1,da)):(u.r=W.r,u.g=W.g,u.b=W.b,n(m,h.centroidWorld,h.normalWorld,u),u.r=Math.max(0,Math.min(j.color.r*u.r,1)),u.g=Math.max(0,Math.min(j.color.g*u.g,1)),u.b=Math.max(0,Math.min(j.color.b*u.b,
+1)),j.wireframe?ia(u,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ha(u)):j.wireframe?ia(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ha(j.color);else if(j instanceof THREE.MeshDepthMaterial)fa=l.near,ga=l.far,C.r=C.g=C.b=1-oa(a.positionScreen.z,fa,ga),z.r=z.g=z.b=1-oa(d.positionScreen.z,fa,ga),B.r=B.g=B.b=1-oa(e.positionScreen.z,fa,ga),L.r=0.5*(z.r+B.r),L.g=0.5*(z.g+B.g),L.b=0.5*(z.b+B.b),da=va(C,z,B,L),pa(N,P,S,T,E,t,0,0,1,0,0,1,da);else if(j instanceof THREE.MeshNormalMaterial)u.r=
+qa(h.normalWorld.x),u.g=qa(h.normalWorld.y),u.b=qa(h.normalWorld.z),j.wireframe?ia(u,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ha(u)}function I(a,d,e,g,i,j,k,h,o){f.info.render.vertices+=4;f.info.render.faces++;b(h.opacity);c(h.blending);if(h.map||h.envMap)v(a,d,g,0,1,3,k,h,o),v(i,e,j,1,2,3,k,h,o);else if(N=a.positionScreen.x,P=a.positionScreen.y,S=d.positionScreen.x,T=d.positionScreen.y,E=e.positionScreen.x,t=e.positionScreen.y,Q=g.positionScreen.x,y=g.positionScreen.y,O=i.positionScreen.x,
+M=i.positionScreen.y,V=j.positionScreen.x,K=j.positionScreen.y,h instanceof THREE.MeshBasicMaterial)G(N,P,S,T,E,t,Q,y),h.wireframe?ia(h.color,h.wireframeLinewidth,h.wireframeLinecap,h.wireframeLinejoin):ha(h.color);else if(h instanceof THREE.MeshLambertMaterial)xa?!h.wireframe&&h.shading==THREE.SmoothShading&&4==k.vertexNormalsWorld.length?(C.r=z.r=B.r=L.r=W.r,C.g=z.g=B.g=L.g=W.g,C.b=z.b=B.b=L.b=W.b,n(m,k.v1.positionWorld,k.vertexNormalsWorld[0],C),n(m,k.v2.positionWorld,k.vertexNormalsWorld[1],z),
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+L.r,1)),L.g=Math.max(0,Math.min(h.color.g*L.g,1)),L.b=Math.max(0,Math.min(h.color.b*L.b,1)),da=va(C,z,B,L),x(N,P,S,T,Q,y),pa(N,P,S,T,Q,y,0,0,1,0,0,1,da),x(O,M,E,t,V,K),pa(O,M,E,t,V,K,1,0,1,1,0,1,da)):(u.r=W.r,u.g=W.g,u.b=W.b,n(m,k.centroidWorld,k.normalWorld,u),u.r=Math.max(0,Math.min(h.color.r*u.r,1)),u.g=Math.max(0,Math.min(h.color.g*u.g,1)),u.b=Math.max(0,Math.min(h.color.b*u.b,1)),G(N,P,S,T,E,t,Q,y),h.wireframe?ia(u,h.wireframeLinewidth,h.wireframeLinecap,h.wireframeLinejoin):ha(u)):(G(N,P,S,
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+fa,ga),L.r=L.g=L.b=1-oa(e.positionScreen.z,fa,ga),da=va(C,z,B,L),x(N,P,S,T,Q,y),pa(N,P,S,T,Q,y,0,0,1,0,0,1,da),x(O,M,E,t,V,K),pa(O,M,E,t,V,K,1,0,1,1,0,1,da)}function x(a,b,c,d,e,f){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(a,b);k.closePath()}function G(a,b,c,d,e,f,g,h){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(g,h);k.lineTo(a,b);k.closePath()}function ia(a,b,c,e){if(H!=b)k.lineWidth=H=b;if(A!=c)k.lineCap=A=c;if(F!=e)k.lineJoin=F=e;d(a.getContextStyle());
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-b,f=f-a,g=g-b,j=(j+p)*r-h,l=(l+q)*s-i,m=(m+p)*r-h,o=(o+q)*s-i,p=j*o-m*l;if(0==p){if(void 0===ea[n.id])b=document.createElement("canvas"),b.width=n.image.width,b.height=n.image.height,b=b.getContext("2d"),b.drawImage(n.image,0,0),ea[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data;b=ea[n.id];h=4*(Math.floor(h)+Math.floor(i)*n.image.width);t.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);ha(t)}else p=1/p,n=(o*c-l*f)*p,l=(o*d-l*g)*p,c=(j*f-m*c)*p,d=(j*g-m*d)*p,a=a-n*h-c*i,h=b-l*h-d*i,k.save(),k.transform(n,
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 THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};
 THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
 THREE.ImageUtils={crossOrigin:"",loadTexture:function(a,b,c){var d=new Image,e=new THREE.Texture(d,b);d.onload=function(){e.needsUpdate=!0;c&&c(this)};d.crossOrigin=this.crossOrigin;d.src=a;return e},loadTextureCube:function(a,b,c){var d,e=[],f=new THREE.Texture(e,b);e.loadCount=0;for(b=0,d=a.length;b<d;++b)e[b]=new Image,e[b].onload=function(){e.loadCount+=1;if(6===e.loadCount)f.needsUpdate=!0;c&&c(this)},e[b].crossOrigin="",e[b].src=a[b];return f},getNormalMap:function(a,b){var c=function(a){var b=
-Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var i=g.getImageData(0,0,d,e).data,m=g.createImageData(d,e),h=m.data,l=0;l<d;l++)for(var o=1;o<e;o++){var n=0>o-1?e-1:o-1,j=(o+1)%e,p=0>l-1?d-1:l-1,k=(l+1)%d,q=[],w=[0,0,i[4*(o*d+l)]/255*b];q.push([-1,0,i[4*(o*d+p)]/255*b]);q.push([-1,-1,i[4*(n*d+p)]/255*b]);q.push([0,-1,i[4*(n*d+l)]/255*b]);q.push([1,
--1,i[4*(n*d+k)]/255*b]);q.push([1,0,i[4*(o*d+k)]/255*b]);q.push([1,1,i[4*(j*d+k)]/255*b]);q.push([0,1,i[4*(j*d+l)]/255*b]);q.push([-1,1,i[4*(j*d+p)]/255*b]);n=[];p=q.length;for(j=0;j<p;j++){var k=q[j],u=q[(j+1)%p],k=[k[0]-w[0],k[1]-w[1],k[2]-w[2]],u=[u[0]-w[0],u[1]-w[1],u[2]-w[2]];n.push(c([k[1]*u[2]-k[2]*u[1],k[2]*u[0]-k[0]*u[2],k[0]*u[1]-k[1]*u[0]]))}q=[0,0,0];for(j=0;j<n.length;j++)q[0]+=n[j][0],q[1]+=n[j][1],q[2]+=n[j][2];q[0]/=n.length;q[1]/=n.length;q[2]/=n.length;w=4*(o*d+l);h[w]=255*((q[0]+
-1)/2)|0;h[w+1]=255*(q[1]+0.5)|0;h[w+2]=255*q[2]|0;h[w+3]=255}g.putImageData(m,0,0);return f}};
+Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var i=g.getImageData(0,0,d,e).data,m=g.createImageData(d,e),h=m.data,l=0;l<d;l++)for(var o=1;o<e;o++){var n=0>o-1?e-1:o-1,j=(o+1)%e,p=0>l-1?d-1:l-1,k=(l+1)%d,q=[],x=[0,0,i[4*(o*d+l)]/255*b];q.push([-1,0,i[4*(o*d+p)]/255*b]);q.push([-1,-1,i[4*(n*d+p)]/255*b]);q.push([0,-1,i[4*(n*d+l)]/255*b]);q.push([1,
+-1,i[4*(n*d+k)]/255*b]);q.push([1,0,i[4*(o*d+k)]/255*b]);q.push([1,1,i[4*(j*d+k)]/255*b]);q.push([0,1,i[4*(j*d+l)]/255*b]);q.push([-1,1,i[4*(j*d+p)]/255*b]);n=[];p=q.length;for(j=0;j<p;j++){var k=q[j],v=q[(j+1)%p],k=[k[0]-x[0],k[1]-x[1],k[2]-x[2]],v=[v[0]-x[0],v[1]-x[1],v[2]-x[2]];n.push(c([k[1]*v[2]-k[2]*v[1],k[2]*v[0]-k[0]*v[2],k[0]*v[1]-k[1]*v[0]]))}q=[0,0,0];for(j=0;j<n.length;j++)q[0]+=n[j][0],q[1]+=n[j][1],q[2]+=n[j][2];q[0]/=n.length;q[1]/=n.length;q[2]/=n.length;x=4*(o*d+l);h[x]=255*((q[0]+
+1)/2)|0;h[x+1]=255*(q[1]+0.5)|0;h[x+2]=255*q[2]|0;h[x+3]=255}g.putImageData(m,0,0);return f}};

+ 21 - 21
build/custom/ThreeDOM.js

@@ -16,11 +16,11 @@ b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
 THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes;c[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);c[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);c[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);c[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);c[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);c[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;6>a;a++)b=c[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))};
 THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=THREE.Frustum.__v1.set(c.getColumnX().length(),c.getColumnY().length(),c.getColumnZ().length()),d=-a.geometry.boundingSphere.radius*Math.max(d.x,Math.max(d.y,d.z)),e=0;6>e;e++)if(a=b[e].x*c.n14+b[e].y*c.n24+b[e].z*c.n34+b[e].w,a<=d)return!1;return!0};THREE.Frustum.__v1=new THREE.Vector3;
-THREE.Ray=function(a,b){function c(a,b,c){m.sub(c,a);p=m.dot(b);u=q.add(a,o.copy(b).multiplyScalar(p));return r=c.distanceTo(u)}function d(a,b,c,d){m.sub(d,b);q.sub(c,b);o.sub(a,b);w=m.dot(m);D=m.dot(q);s=m.dot(o);A=q.dot(q);v=q.dot(o);y=1/(w*A-D*D);F=(A*s-D*v)*y;J=(w*v-D*s)*y;return 0<=F&&0<=J&&1>F+J}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b,c,d=[];for(b=0,
+THREE.Ray=function(a,b){function c(a,b,c){m.sub(c,a);p=m.dot(b);v=q.add(a,o.copy(b).multiplyScalar(p));return r=c.distanceTo(v)}function d(a,b,c,d){m.sub(d,b);q.sub(c,b);o.sub(a,b);w=m.dot(m);D=m.dot(q);s=m.dot(o);B=q.dot(q);x=q.dot(o);z=1/(w*B-D*D);F=(B*s-D*x)*z;J=(w*x-D*s)*z;return 0<=F&&0<=J&&1>F+J}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b,c,d=[];for(b=0,
 c=a.length;b<c;b++)Array.prototype.push.apply(d,this.intersectObject(a[b]));d.sort(function(a,b){return a.distance-b.distance});return d};var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,i=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3;this.intersectObject=function(a){for(var b,m=[],o=0,p=a.children.length;o<p;o++)Array.prototype.push.apply(m,this.intersectObject(a.children[o]));if(a instanceof THREE.Particle){o=
-c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.scale.x)return[];b={distance:o,point:a.position,face:null,object:a};m.push(b)}else if(a instanceof THREE.Mesh){o=c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return m;var q,r=a.geometry,s=r.vertices,w;a.matrixRotationWorld.extractRotation(a.matrixWorld);for(o=0,p=r.faces.length;o<p;o++)if(b=r.faces[o],k.copy(this.origin),i.copy(this.direction),
-w=a.matrixWorld,j=w.multiplyVector3(j.copy(b.centroid)).subSelf(k),q=j.dot(i),!(0>=q)&&(e=w.multiplyVector3(e.copy(s[b.a].position)),f=w.multiplyVector3(f.copy(s[b.b].position)),g=w.multiplyVector3(g.copy(s[b.c].position)),b instanceof THREE.Face4&&(h=w.multiplyVector3(h.copy(s[b.d].position))),l=a.matrixRotationWorld.multiplyVector3(l.copy(b.normal)),q=i.dot(l),a.doubleSided||(a.flipSided?0<q:0>q)))if(q=l.dot(j.sub(e,k))/q,n.add(k,i.multiplyScalar(q)),b instanceof THREE.Face3)d(n,e,f,g)&&(b={distance:k.distanceTo(n),
-point:n.clone(),face:b,object:a},m.push(b));else if(b instanceof THREE.Face4&&(d(n,e,f,h)||d(n,f,g,h)))b={distance:k.distanceTo(n),point:n.clone(),face:b,object:a},m.push(b)}return m};var m=new THREE.Vector3,q=new THREE.Vector3,o=new THREE.Vector3,p,u,r,w,D,s,A,v,y,F,J};
+c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.scale.x)return[];b={distance:o,point:a.position,face:null,object:a};m.push(b)}else if(a instanceof THREE.Mesh){o=c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return m;var q,r,s=a.geometry,w=s.vertices,u;a.matrixRotationWorld.extractRotation(a.matrixWorld);for(o=0,p=s.faces.length;o<p;o++)if(b=s.faces[o],k.copy(this.origin),i.copy(this.direction),
+u=a.matrixWorld,j=u.multiplyVector3(j.copy(b.centroid)).subSelf(k),l=a.matrixRotationWorld.multiplyVector3(l.copy(b.normal)),q=i.dot(l),!(1.0E-4>Math.abs(q))&&(r=l.dot(j)/q,!(0>r)&&(a.doubleSided||(a.flipSided?0<q:0>q))))if(n.add(k,i.multiplyScalar(r)),b instanceof THREE.Face3)e=u.multiplyVector3(e.copy(w[b.a].position)),f=u.multiplyVector3(f.copy(w[b.b].position)),g=u.multiplyVector3(g.copy(w[b.c].position)),d(n,e,f,g)&&(b={distance:k.distanceTo(n),point:n.clone(),face:b,object:a},m.push(b));else if(b instanceof
+THREE.Face4&&(e=u.multiplyVector3(e.copy(w[b.a].position)),f=u.multiplyVector3(f.copy(w[b.b].position)),g=u.multiplyVector3(g.copy(w[b.c].position)),h=u.multiplyVector3(h.copy(w[b.d].position)),d(n,e,f,h)||d(n,f,g,h)))b={distance:k.distanceTo(n),point:n.clone(),face:b,object:a},m.push(b)}return m};var m=new THREE.Vector3,q=new THREE.Vector3,o=new THREE.Vector3,p,v,r,w,D,s,B,x,z,F,J};
 THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,j,l){h=!1;b=f;c=g;d=j;e=l;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>g?e:g);a()};this.add3Points=
 function(f,g,j,l,n,m){h?(h=!1,b=f<j?f<n?f:n:j<n?j:n,c=g<l?g<m?g:m:l<m?l:m,d=f>j?f>n?f:n:j>n?j:n,e=g>l?g>m?g:m:l>m?l:m):(b=f<j?f<n?f<b?f:b:n<b?n:b:j<n?j<b?j:b:n<b?n:b,c=g<l?g<m?g<c?g:c:m<c?m:c:l<m?l<c?l:c:m<c?m:c,d=f>j?f>n?f>d?f:d:n>d?n:d:j>n?j>d?j:d:n>d?n:d,e=g>l?g>m?g>e?g:e:m>e?m:e:l>m?l>e?l:e:m>e?m:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),d=d>f.getRight()?d:f.getRight(),e=e>
 f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?!1:!0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};
@@ -29,8 +29,8 @@ THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=
 THREE.Matrix4=function(a,b,c,d,e,f,g,h,k,i,j,l,n,m,q,o){this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,h||0,k||0,i||0,void 0!==j?j:1,l||0,n||0,m||0,q||0,void 0!==o?o:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
 THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,i,j,l,n,m,q,o){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=g;this.n24=h;this.n31=k;this.n32=i;this.n33=j;this.n34=l;this.n41=n;this.n42=m;this.n43=q;this.n44=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
 b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();if(0===f.length())f.z=1;d.cross(c,f).normalize();0===d.length()&&(f.x+=1.0E-4,d.cross(c,f).normalize());e.cross(f,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=f.x;this.n21=d.y;this.n22=e.y;this.n23=f.y;this.n31=d.z;this.n32=e.z;this.n33=f.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,h=a.n22,k=a.n23,i=a.n24,j=a.n31,l=a.n32,n=a.n33,m=a.n34,q=a.n41,o=a.n42,p=a.n43,
-u=a.n44,r=b.n11,w=b.n12,D=b.n13,s=b.n14,A=b.n21,v=b.n22,y=b.n23,F=b.n24,J=b.n31,H=b.n32,I=b.n33,O=b.n34,P=b.n41,Q=b.n42,R=b.n43,S=b.n44;this.n11=c*r+d*A+e*J+f*P;this.n12=c*w+d*v+e*H+f*Q;this.n13=c*D+d*y+e*I+f*R;this.n14=c*s+d*F+e*O+f*S;this.n21=g*r+h*A+k*J+i*P;this.n22=g*w+h*v+k*H+i*Q;this.n23=g*D+h*y+k*I+i*R;this.n24=g*s+h*F+k*O+i*S;this.n31=j*r+l*A+n*J+m*P;this.n32=j*w+l*v+n*H+m*Q;this.n33=j*D+l*y+n*I+m*R;this.n34=j*s+l*F+n*O+m*S;this.n41=q*r+o*A+p*J+u*P;this.n42=q*w+o*v+p*H+u*Q;this.n43=q*D+o*
-y+p*I+u*R;this.n44=q*s+o*F+p*O+u*S;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=
+v=a.n44,r=b.n11,w=b.n12,D=b.n13,s=b.n14,B=b.n21,x=b.n22,z=b.n23,F=b.n24,J=b.n31,H=b.n32,I=b.n33,O=b.n34,P=b.n41,Q=b.n42,R=b.n43,S=b.n44;this.n11=c*r+d*B+e*J+f*P;this.n12=c*w+d*x+e*H+f*Q;this.n13=c*D+d*z+e*I+f*R;this.n14=c*s+d*F+e*O+f*S;this.n21=g*r+h*B+k*J+i*P;this.n22=g*w+h*x+k*H+i*Q;this.n23=g*D+h*z+k*I+i*R;this.n24=g*s+h*F+k*O+i*S;this.n31=j*r+l*B+n*J+m*P;this.n32=j*w+l*x+n*H+m*Q;this.n33=j*D+l*z+n*I+m*R;this.n34=j*s+l*F+n*O+m*S;this.n41=q*r+o*B+p*J+v*P;this.n42=q*w+o*x+p*H+v*Q;this.n43=q*D+o*
+z+p*I+v*R;this.n44=q*s+o*F+p*O+v*S;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=
 a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*
 c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*
 a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,g=this.n23,h=this.n24,k=this.n31,i=this.n32,j=this.n33,l=this.n34,n=this.n41,m=this.n42,q=this.n43,o=this.n44;return d*g*i*n-c*h*i*n-d*f*j*n+b*h*j*n+c*f*l*n-b*g*l*n-d*g*k*m+c*h*k*m+d*e*j*m-a*h*j*m-c*e*l*m+a*g*l*m+d*f*k*q-b*h*k*q-d*e*i*q+a*h*i*q+b*e*l*q-a*f*l*q-c*f*k*o+b*g*k*o+c*e*i*o-a*g*i*o-b*e*j*o+a*f*j*o},transpose:function(){var a;
@@ -47,8 +47,8 @@ e,j=c*h,l=c*e,this.n11=g*h,this.n12=-g*e,this.n13=d,this.n21=i+j*d,this.n22=k-l*
 a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(b);e.setScale(c.x,c.y,c.z);this.multiply(d,e);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);e.set(this.n12,this.n22,this.n32);f.set(this.n13,
 this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();c.y=e.length();c.z=f.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;
 return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),d=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this},rotateByAxis:function(a,b){if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===
-a.z)return this.rotateZ(b);var c=a.x,d=a.y,e=a.z,f=Math.sqrt(c*c+d*d+e*e),c=c/f,d=d/f,e=e/f,f=c*c,g=d*d,h=e*e,k=Math.cos(b),i=Math.sin(b),j=1-k,l=c*d*j,n=c*e*j,j=d*e*j,c=c*i,m=d*i,i=e*i,e=f+(1-f)*k,f=l+i,d=n-m,l=l-i,g=g+(1-g)*k,i=j+c,n=n+m,j=j-c,h=h+(1-h)*k,k=this.n11,c=this.n21,m=this.n31,q=this.n41,o=this.n12,p=this.n22,u=this.n32,r=this.n42,w=this.n13,D=this.n23,s=this.n33,A=this.n43;this.n11=e*k+f*o+d*w;this.n21=e*c+f*p+d*D;this.n31=e*m+f*u+d*s;this.n41=e*q+f*r+d*A;this.n12=l*k+g*o+i*w;this.n22=
-l*c+g*p+i*D;this.n32=l*m+g*u+i*s;this.n42=l*q+g*r+i*A;this.n13=n*k+j*o+h*w;this.n23=n*c+j*p+h*D;this.n33=n*m+j*u+h*s;this.n43=n*q+j*r+h*A;return this},rotateX:function(a){var b=this.n12,c=this.n22,d=this.n32,e=this.n42,f=this.n13,g=this.n23,h=this.n33,k=this.n43,i=Math.cos(a),a=Math.sin(a);this.n12=i*b+a*f;this.n22=i*c+a*g;this.n32=i*d+a*h;this.n42=i*e+a*k;this.n13=i*f-a*b;this.n23=i*g-a*c;this.n33=i*h-a*d;this.n43=i*k-a*e;return this},rotateY:function(a){var b=this.n11,c=this.n21,d=this.n31,e=this.n41,
+a.z)return this.rotateZ(b);var c=a.x,d=a.y,e=a.z,f=Math.sqrt(c*c+d*d+e*e),c=c/f,d=d/f,e=e/f,f=c*c,g=d*d,h=e*e,k=Math.cos(b),i=Math.sin(b),j=1-k,l=c*d*j,n=c*e*j,j=d*e*j,c=c*i,m=d*i,i=e*i,e=f+(1-f)*k,f=l+i,d=n-m,l=l-i,g=g+(1-g)*k,i=j+c,n=n+m,j=j-c,h=h+(1-h)*k,k=this.n11,c=this.n21,m=this.n31,q=this.n41,o=this.n12,p=this.n22,v=this.n32,r=this.n42,w=this.n13,D=this.n23,s=this.n33,B=this.n43;this.n11=e*k+f*o+d*w;this.n21=e*c+f*p+d*D;this.n31=e*m+f*v+d*s;this.n41=e*q+f*r+d*B;this.n12=l*k+g*o+i*w;this.n22=
+l*c+g*p+i*D;this.n32=l*m+g*v+i*s;this.n42=l*q+g*r+i*B;this.n13=n*k+j*o+h*w;this.n23=n*c+j*p+h*D;this.n33=n*m+j*v+h*s;this.n43=n*q+j*r+h*B;return this},rotateX:function(a){var b=this.n12,c=this.n22,d=this.n32,e=this.n42,f=this.n13,g=this.n23,h=this.n33,k=this.n43,i=Math.cos(a),a=Math.sin(a);this.n12=i*b+a*f;this.n22=i*c+a*g;this.n32=i*d+a*h;this.n42=i*e+a*k;this.n13=i*f-a*b;this.n23=i*g-a*c;this.n33=i*h-a*d;this.n43=i*k-a*e;return this},rotateY:function(a){var b=this.n11,c=this.n21,d=this.n31,e=this.n41,
 f=this.n13,g=this.n23,h=this.n33,k=this.n43,i=Math.cos(a),a=Math.sin(a);this.n11=i*b-a*f;this.n21=i*c-a*g;this.n31=i*d-a*h;this.n41=i*e-a*k;this.n13=i*f+a*b;this.n23=i*g+a*c;this.n33=i*h+a*d;this.n43=i*k+a*e;return this},rotateZ:function(a){var b=this.n11,c=this.n21,d=this.n31,e=this.n41,f=this.n12,g=this.n22,h=this.n32,k=this.n42,i=Math.cos(a),a=Math.sin(a);this.n11=i*b+a*f;this.n21=i*c+a*g;this.n31=i*d+a*h;this.n41=i*e+a*k;this.n12=i*f-a*b;this.n22=i*g-a*c;this.n32=i*h-a*d;this.n42=i*k-a*e;return this},
 translate:function(a){var b=a.x,c=a.y,a=a.z;this.n14=this.n11*b+this.n12*c+this.n13*a+this.n14;this.n24=this.n21*b+this.n22*c+this.n23*a+this.n24;this.n34=this.n31*b+this.n32*c+this.n33*a+this.n34;this.n44=this.n41*b+this.n42*c+this.n43*a+this.n44;return this}};
 THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,i=a.n23*a.n12-a.n22*a.n13,j=-a.n23*a.n11+a.n21*a.n13,l=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*g+a.n31*i;if(0===a)return null;a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*f;c[3]=a*g;c[4]=a*h;c[5]=a*k;c[6]=a*i;c[7]=a*j;c[8]=a*l;return b};
@@ -61,16 +61,16 @@ this.children.indexOf(a)){void 0!==a.parent&&a.parent.remove(a);a.parent=this;th
 a||b&&(e=e.getChildByName(a,b),void 0!==e))return e}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(1!==this.scale.x||1!==this.scale.y||1!==this.scale.z)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&
 this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
 THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=i[k]=i[k]||new THREE.RenderableVertex;k++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}
-var e,f,g=[],h,k,i=[],j,l,n=[],m,q=[],o,p,u=[],r,w,D=[],s={objects:[],sprites:[],lights:[],elements:[]},A=new THREE.Vector3,v=new THREE.Vector4,y=new THREE.Matrix4,F=new THREE.Matrix4,J=new THREE.Frustum,H=new THREE.Vector4,I=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);y.multiply(b.projectionMatrix,b.matrixWorldInverse);y.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);y.multiply(b.matrixWorld,
-b.projectionMatrixInverse);y.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;s.objects.length=0;s.sprites.length=0;s.lights.length=0;var g=function(b){if(!1!==b.visible){(b instanceof THREE.Mesh||b instanceof THREE.Line)&&(!1===b.frustumCulled||J.contains(b))?(y.multiplyVector3(A.copy(b.position)),e=a(),e.object=
-b,e.z=A.z,s.objects.push(e)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(y.multiplyVector3(A.copy(b.position)),e=a(),e.object=b,e.z=A.z,s.sprites.push(e)):b instanceof THREE.Light&&s.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&s.objects.sort(c);return s};this.projectScene=function(a,e,f){var g=e.near,A=e.far,T,K,B,G,t,C,z,E,x,L,M,U,X,V,W,N;w=p=m=l=0;s.elements.length=0;void 0===e.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
-a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);y.multiply(e.projectionMatrix,e.matrixWorldInverse);J.setFromMatrix(y);s=this.projectGraph(a,!1);for(a=0,T=s.objects.length;a<T;a++)if(x=s.objects[a].object,L=x.matrixWorld,U=x.material,k=0,x instanceof THREE.Mesh){M=x.geometry;X=x.geometry.materials;G=M.vertices;V=M.faces;W=M.faceVertexUvs;M=x.matrixRotationWorld.extractRotation(L);for(K=0,B=G.length;K<B;K++)h=b(),h.positionWorld.copy(G[K].position),L.multiplyVector3(h.positionWorld),
-h.positionScreen.copy(h.positionWorld),y.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>g&&h.positionScreen.z<A;for(G=0,K=V.length;G<K;G++){B=V[G];if(B instanceof THREE.Face3)if(t=i[B.a],C=i[B.b],z=i[B.c],t.visible&&C.visible&&z.visible&&(x.doubleSided||x.flipSided!=0>(z.positionScreen.x-t.positionScreen.x)*(C.positionScreen.y-t.positionScreen.y)-(z.positionScreen.y-t.positionScreen.y)*(C.positionScreen.x-
-t.positionScreen.x)))E=n[l]=n[l]||new THREE.RenderableFace3,l++,j=E,j.v1.copy(t),j.v2.copy(C),j.v3.copy(z);else continue;else if(B instanceof THREE.Face4)if(t=i[B.a],C=i[B.b],z=i[B.c],E=i[B.d],t.visible&&C.visible&&z.visible&&E.visible&&(x.doubleSided||x.flipSided!=(0>(E.positionScreen.x-t.positionScreen.x)*(C.positionScreen.y-t.positionScreen.y)-(E.positionScreen.y-t.positionScreen.y)*(C.positionScreen.x-t.positionScreen.x)||0>(C.positionScreen.x-z.positionScreen.x)*(E.positionScreen.y-z.positionScreen.y)-
-(C.positionScreen.y-z.positionScreen.y)*(E.positionScreen.x-z.positionScreen.x))))N=q[m]=q[m]||new THREE.RenderableFace4,m++,j=N,j.v1.copy(t),j.v2.copy(C),j.v3.copy(z),j.v4.copy(E);else continue;j.normalWorld.copy(B.normal);M.multiplyVector3(j.normalWorld);j.centroidWorld.copy(B.centroid);L.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);y.multiplyVector3(j.centroidScreen);z=B.vertexNormals;for(t=0,C=z.length;t<C;t++)E=j.vertexNormalsWorld[t],E.copy(z[t]),M.multiplyVector3(E);
-for(t=0,C=W.length;t<C;t++)if(N=W[t][G])for(z=0,E=N.length;z<E;z++)j.uvs[t][z]=N[z];j.material=U;j.faceMaterial=null!==B.materialIndex?X[B.materialIndex]:null;j.z=j.centroidScreen.z;s.elements.push(j)}}else if(x instanceof THREE.Line){F.multiply(y,L);G=x.geometry.vertices;t=b();t.positionScreen.copy(G[0].position);F.multiplyVector4(t.positionScreen);for(K=1,B=G.length;K<B;K++)if(t=b(),t.positionScreen.copy(G[K].position),F.multiplyVector4(t.positionScreen),C=i[k-2],H.copy(t.positionScreen),I.copy(C.positionScreen),
-d(H,I))H.multiplyScalar(1/H.w),I.multiplyScalar(1/I.w),x=u[p]=u[p]||new THREE.RenderableLine,p++,o=x,o.v1.positionScreen.copy(H),o.v2.positionScreen.copy(I),o.z=Math.max(H.z,I.z),o.material=U,s.elements.push(o)}for(a=0,T=s.sprites.length;a<T;a++)if(x=s.sprites[a].object,L=x.matrixWorld,x instanceof THREE.Particle&&(v.set(L.n14,L.n24,L.n34,1),y.multiplyVector4(v),v.z/=v.w,0<v.z&&1>v.z))g=D[w]=D[w]||new THREE.RenderableParticle,w++,r=g,r.x=v.x/v.w,r.y=v.y/v.w,r.z=v.z,r.rotation=x.rotation.z,r.scale.x=
-x.scale.x*Math.abs(r.x-(v.x+e.projectionMatrix.n11)/(v.w+e.projectionMatrix.n14)),r.scale.y=x.scale.y*Math.abs(r.y-(v.y+e.projectionMatrix.n22)/(v.w+e.projectionMatrix.n24)),r.material=x.material,s.elements.push(r);f&&s.elements.sort(c);return s}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,void 0!==d?d:1)};
+var e,f,g=[],h,k,i=[],j,l,n=[],m,q=[],o,p,v=[],r,w,D=[],s={objects:[],sprites:[],lights:[],elements:[]},B=new THREE.Vector3,x=new THREE.Vector4,z=new THREE.Matrix4,F=new THREE.Matrix4,J=new THREE.Frustum,H=new THREE.Vector4,I=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);z.multiply(b.projectionMatrix,b.matrixWorldInverse);z.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);z.multiply(b.matrixWorld,
+b.projectionMatrixInverse);z.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;s.objects.length=0;s.sprites.length=0;s.lights.length=0;var g=function(b){if(!1!==b.visible){(b instanceof THREE.Mesh||b instanceof THREE.Line)&&(!1===b.frustumCulled||J.contains(b))?(z.multiplyVector3(B.copy(b.position)),e=a(),e.object=
+b,e.z=B.z,s.objects.push(e)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(z.multiplyVector3(B.copy(b.position)),e=a(),e.object=b,e.z=B.z,s.sprites.push(e)):b instanceof THREE.Light&&s.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&s.objects.sort(c);return s};this.projectScene=function(a,e,f){var g=e.near,B=e.far,T,K,u,G,t,C,A,E,y,L,M,U,X,V,W,N;w=p=m=l=0;s.elements.length=0;void 0===e.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
+a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);z.multiply(e.projectionMatrix,e.matrixWorldInverse);J.setFromMatrix(z);s=this.projectGraph(a,!1);for(a=0,T=s.objects.length;a<T;a++)if(y=s.objects[a].object,L=y.matrixWorld,U=y.material,k=0,y instanceof THREE.Mesh){M=y.geometry;X=y.geometry.materials;G=M.vertices;V=M.faces;W=M.faceVertexUvs;M=y.matrixRotationWorld.extractRotation(L);for(K=0,u=G.length;K<u;K++)h=b(),h.positionWorld.copy(G[K].position),L.multiplyVector3(h.positionWorld),
+h.positionScreen.copy(h.positionWorld),z.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>g&&h.positionScreen.z<B;for(G=0,K=V.length;G<K;G++){u=V[G];if(u instanceof THREE.Face3)if(t=i[u.a],C=i[u.b],A=i[u.c],t.visible&&C.visible&&A.visible&&(y.doubleSided||y.flipSided!=0>(A.positionScreen.x-t.positionScreen.x)*(C.positionScreen.y-t.positionScreen.y)-(A.positionScreen.y-t.positionScreen.y)*(C.positionScreen.x-
+t.positionScreen.x)))E=n[l]=n[l]||new THREE.RenderableFace3,l++,j=E,j.v1.copy(t),j.v2.copy(C),j.v3.copy(A);else continue;else if(u instanceof THREE.Face4)if(t=i[u.a],C=i[u.b],A=i[u.c],E=i[u.d],t.visible&&C.visible&&A.visible&&E.visible&&(y.doubleSided||y.flipSided!=(0>(E.positionScreen.x-t.positionScreen.x)*(C.positionScreen.y-t.positionScreen.y)-(E.positionScreen.y-t.positionScreen.y)*(C.positionScreen.x-t.positionScreen.x)||0>(C.positionScreen.x-A.positionScreen.x)*(E.positionScreen.y-A.positionScreen.y)-
+(C.positionScreen.y-A.positionScreen.y)*(E.positionScreen.x-A.positionScreen.x))))N=q[m]=q[m]||new THREE.RenderableFace4,m++,j=N,j.v1.copy(t),j.v2.copy(C),j.v3.copy(A),j.v4.copy(E);else continue;j.normalWorld.copy(u.normal);M.multiplyVector3(j.normalWorld);j.centroidWorld.copy(u.centroid);L.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);z.multiplyVector3(j.centroidScreen);A=u.vertexNormals;for(t=0,C=A.length;t<C;t++)E=j.vertexNormalsWorld[t],E.copy(A[t]),M.multiplyVector3(E);
+for(t=0,C=W.length;t<C;t++)if(N=W[t][G])for(A=0,E=N.length;A<E;A++)j.uvs[t][A]=N[A];j.material=U;j.faceMaterial=null!==u.materialIndex?X[u.materialIndex]:null;j.z=j.centroidScreen.z;s.elements.push(j)}}else if(y instanceof THREE.Line){F.multiply(z,L);G=y.geometry.vertices;t=b();t.positionScreen.copy(G[0].position);F.multiplyVector4(t.positionScreen);for(K=1,u=G.length;K<u;K++)if(t=b(),t.positionScreen.copy(G[K].position),F.multiplyVector4(t.positionScreen),C=i[k-2],H.copy(t.positionScreen),I.copy(C.positionScreen),
+d(H,I))H.multiplyScalar(1/H.w),I.multiplyScalar(1/I.w),y=v[p]=v[p]||new THREE.RenderableLine,p++,o=y,o.v1.positionScreen.copy(H),o.v2.positionScreen.copy(I),o.z=Math.max(H.z,I.z),o.material=U,s.elements.push(o)}for(a=0,T=s.sprites.length;a<T;a++)if(y=s.sprites[a].object,L=y.matrixWorld,y instanceof THREE.Particle&&(x.set(L.n14,L.n24,L.n34,1),z.multiplyVector4(x),x.z/=x.w,0<x.z&&1>x.z))g=D[w]=D[w]||new THREE.RenderableParticle,w++,r=g,r.x=x.x/x.w,r.y=x.y/x.w,r.z=x.z,r.rotation=y.rotation.z,r.scale.x=
+y.scale.x*Math.abs(r.x-(x.x+e.projectionMatrix.n11)/(x.w+e.projectionMatrix.n14)),r.scale.y=y.scale.y*Math.abs(r.y-(x.y+e.projectionMatrix.n22)/(x.w+e.projectionMatrix.n24)),r.material=y.material,s.elements.push(r);f&&s.elements.sort(c);return s}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,void 0!==d?d:1)};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),f=Math.cos(c),c=Math.sin(c),g=a*b,h=d*e;this.w=g*f-h*c;this.x=g*c+h*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
 this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=0>a.n32-a.n23?-Math.abs(this.x):Math.abs(this.x);this.y=0>a.n13-a.n31?-Math.abs(this.y):Math.abs(this.y);this.z=0>a.n21-a.n12?-Math.abs(this.z):Math.abs(this.z);
 this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=
@@ -111,6 +111,6 @@ THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new
 THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
 THREE.ImageUtils={crossOrigin:"",loadTexture:function(a,b,c){var d=new Image,e=new THREE.Texture(d,b);d.onload=function(){e.needsUpdate=!0;c&&c(this)};d.crossOrigin=this.crossOrigin;d.src=a;return e},loadTextureCube:function(a,b,c){var d,e=[],f=new THREE.Texture(e,b);e.loadCount=0;for(b=0,d=a.length;b<d;++b)e[b]=new Image,e[b].onload=function(){e.loadCount+=1;if(6===e.loadCount)f.needsUpdate=!0;c&&c(this)},e[b].crossOrigin="",e[b].src=a[b];return f},getNormalMap:function(a,b){var c=function(a){var b=
-Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,k=g.createImageData(d,e),i=k.data,j=0;j<d;j++)for(var l=1;l<e;l++){var n=0>l-1?e-1:l-1,m=(l+1)%e,q=0>j-1?d-1:j-1,o=(j+1)%d,p=[],u=[0,0,h[4*(l*d+j)]/255*b];p.push([-1,0,h[4*(l*d+q)]/255*b]);p.push([-1,-1,h[4*(n*d+q)]/255*b]);p.push([0,-1,h[4*(n*d+j)]/255*b]);p.push([1,
--1,h[4*(n*d+o)]/255*b]);p.push([1,0,h[4*(l*d+o)]/255*b]);p.push([1,1,h[4*(m*d+o)]/255*b]);p.push([0,1,h[4*(m*d+j)]/255*b]);p.push([-1,1,h[4*(m*d+q)]/255*b]);n=[];q=p.length;for(m=0;m<q;m++){var o=p[m],r=p[(m+1)%q],o=[o[0]-u[0],o[1]-u[1],o[2]-u[2]],r=[r[0]-u[0],r[1]-u[1],r[2]-u[2]];n.push(c([o[1]*r[2]-o[2]*r[1],o[2]*r[0]-o[0]*r[2],o[0]*r[1]-o[1]*r[0]]))}p=[0,0,0];for(m=0;m<n.length;m++)p[0]+=n[m][0],p[1]+=n[m][1],p[2]+=n[m][2];p[0]/=n.length;p[1]/=n.length;p[2]/=n.length;u=4*(l*d+j);i[u]=255*((p[0]+
-1)/2)|0;i[u+1]=255*(p[1]+0.5)|0;i[u+2]=255*p[2]|0;i[u+3]=255}g.putImageData(k,0,0);return f}};
+Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,k=g.createImageData(d,e),i=k.data,j=0;j<d;j++)for(var l=1;l<e;l++){var n=0>l-1?e-1:l-1,m=(l+1)%e,q=0>j-1?d-1:j-1,o=(j+1)%d,p=[],v=[0,0,h[4*(l*d+j)]/255*b];p.push([-1,0,h[4*(l*d+q)]/255*b]);p.push([-1,-1,h[4*(n*d+q)]/255*b]);p.push([0,-1,h[4*(n*d+j)]/255*b]);p.push([1,
+-1,h[4*(n*d+o)]/255*b]);p.push([1,0,h[4*(l*d+o)]/255*b]);p.push([1,1,h[4*(m*d+o)]/255*b]);p.push([0,1,h[4*(m*d+j)]/255*b]);p.push([-1,1,h[4*(m*d+q)]/255*b]);n=[];q=p.length;for(m=0;m<q;m++){var o=p[m],r=p[(m+1)%q],o=[o[0]-v[0],o[1]-v[1],o[2]-v[2]],r=[r[0]-v[0],r[1]-v[1],r[2]-v[2]];n.push(c([o[1]*r[2]-o[2]*r[1],o[2]*r[0]-o[0]*r[2],o[0]*r[1]-o[1]*r[0]]))}p=[0,0,0];for(m=0;m<n.length;m++)p[0]+=n[m][0],p[1]+=n[m][1],p[2]+=n[m][2];p[0]/=n.length;p[1]/=n.length;p[2]/=n.length;v=4*(l*d+j);i[v]=255*((p[0]+
+1)/2)|0;i[v+1]=255*(p[1]+0.5)|0;i[v+2]=255*p[2]|0;i[v+3]=255}g.putImageData(k,0,0);return f}};

+ 19 - 19
build/custom/ThreeSVG.js

@@ -18,9 +18,9 @@ THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes;c[0].set(a
 THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=THREE.Frustum.__v1.set(c.getColumnX().length(),c.getColumnY().length(),c.getColumnZ().length()),d=-a.geometry.boundingSphere.radius*Math.max(d.x,Math.max(d.y,d.z)),e=0;6>e;e++)if(a=b[e].x*c.n14+b[e].y*c.n24+b[e].z*c.n34+b[e].w,a<=d)return!1;return!0};THREE.Frustum.__v1=new THREE.Vector3;
 THREE.Ray=function(a,b){function c(a,b,c){k.sub(c,a);q=k.dot(b);y=p.add(a,o.copy(b).multiplyScalar(q));return u=c.distanceTo(y)}function d(a,b,c,d){k.sub(d,b);p.sub(c,b);o.sub(a,b);E=k.dot(k);t=k.dot(p);v=k.dot(o);B=p.dot(p);w=p.dot(o);z=1/(E*B-t*t);G=(B*v-t*w)*z;C=(E*w-t*v)*z;return 0<=G&&0<=C&&1>G+C}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b,c,d=[];for(b=0,
 c=a.length;b<c;b++)Array.prototype.push.apply(d,this.intersectObject(a[b]));d.sort(function(a,b){return a.distance-b.distance});return d};var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,l=new THREE.Vector3,j=new THREE.Vector3,i=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3;this.intersectObject=function(a){for(var b,k=[],o=0,p=a.children.length;o<p;o++)Array.prototype.push.apply(k,this.intersectObject(a.children[o]));if(a instanceof THREE.Particle){o=
-c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.scale.x)return[];b={distance:o,point:a.position,face:null,object:a};k.push(b)}else if(a instanceof THREE.Mesh){o=c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return k;var q,t=a.geometry,v=t.vertices,u;a.matrixRotationWorld.extractRotation(a.matrixWorld);for(o=0,p=t.faces.length;o<p;o++)if(b=t.faces[o],l.copy(this.origin),j.copy(this.direction),
-u=a.matrixWorld,i=u.multiplyVector3(i.copy(b.centroid)).subSelf(l),q=i.dot(j),!(0>=q)&&(e=u.multiplyVector3(e.copy(v[b.a].position)),f=u.multiplyVector3(f.copy(v[b.b].position)),g=u.multiplyVector3(g.copy(v[b.c].position)),b instanceof THREE.Face4&&(h=u.multiplyVector3(h.copy(v[b.d].position))),m=a.matrixRotationWorld.multiplyVector3(m.copy(b.normal)),q=j.dot(m),a.doubleSided||(a.flipSided?0<q:0>q)))if(q=m.dot(i.sub(e,l))/q,n.add(l,j.multiplyScalar(q)),b instanceof THREE.Face3)d(n,e,f,g)&&(b={distance:l.distanceTo(n),
-point:n.clone(),face:b,object:a},k.push(b));else if(b instanceof THREE.Face4&&(d(n,e,f,h)||d(n,f,g,h)))b={distance:l.distanceTo(n),point:n.clone(),face:b,object:a},k.push(b)}return k};var k=new THREE.Vector3,p=new THREE.Vector3,o=new THREE.Vector3,q,y,u,E,t,v,B,w,z,G,C};
+c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.scale.x)return[];b={distance:o,point:a.position,face:null,object:a};k.push(b)}else if(a instanceof THREE.Mesh){o=c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return k;var q,t,v=a.geometry,u=v.vertices,r;a.matrixRotationWorld.extractRotation(a.matrixWorld);for(o=0,p=v.faces.length;o<p;o++)if(b=v.faces[o],l.copy(this.origin),j.copy(this.direction),
+r=a.matrixWorld,i=r.multiplyVector3(i.copy(b.centroid)).subSelf(l),m=a.matrixRotationWorld.multiplyVector3(m.copy(b.normal)),q=j.dot(m),!(1.0E-4>Math.abs(q))&&(t=m.dot(i)/q,!(0>t)&&(a.doubleSided||(a.flipSided?0<q:0>q))))if(n.add(l,j.multiplyScalar(t)),b instanceof THREE.Face3)e=r.multiplyVector3(e.copy(u[b.a].position)),f=r.multiplyVector3(f.copy(u[b.b].position)),g=r.multiplyVector3(g.copy(u[b.c].position)),d(n,e,f,g)&&(b={distance:l.distanceTo(n),point:n.clone(),face:b,object:a},k.push(b));else if(b instanceof
+THREE.Face4&&(e=r.multiplyVector3(e.copy(u[b.a].position)),f=r.multiplyVector3(f.copy(u[b.b].position)),g=r.multiplyVector3(g.copy(u[b.c].position)),h=r.multiplyVector3(h.copy(u[b.d].position)),d(n,e,f,h)||d(n,f,g,h)))b={distance:l.distanceTo(n),point:n.clone(),face:b,object:a},k.push(b)}return k};var k=new THREE.Vector3,p=new THREE.Vector3,o=new THREE.Vector3,q,y,u,E,t,v,B,w,z,G,C};
 THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,i,m){h=!1;b=f;c=g;d=i;e=m;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>g?e:g);a()};this.add3Points=
 function(f,g,i,m,n,k){h?(h=!1,b=f<i?f<n?f:n:i<n?i:n,c=g<m?g<k?g:k:m<k?m:k,d=f>i?f>n?f:n:i>n?i:n,e=g>m?g>k?g:k:m>k?m:k):(b=f<i?f<n?f<b?f:b:n<b?n:b:i<n?i<b?i:b:n<b?n:b,c=g<m?g<k?g<c?g:c:k<c?k:c:m<k?m<c?m:c:k<c?k:c,d=f>i?f>n?f>d?f:d:n>d?n:d:i>n?i>d?i:d:n>d?n:d,e=g>m?g>k?g>e?g:e:k>e?k:e:m>k?m>e?m:e:k>e?k:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),d=d>f.getRight()?d:f.getRight(),e=e>
 f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?!1:!0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};
@@ -63,12 +63,12 @@ this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWor
 THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=j[l]=j[l]||new THREE.RenderableVertex;l++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}
 var e,f,g=[],h,l,j=[],i,m,n=[],k,p=[],o,q,y=[],u,E,t=[],v={objects:[],sprites:[],lights:[],elements:[]},B=new THREE.Vector3,w=new THREE.Vector4,z=new THREE.Matrix4,G=new THREE.Matrix4,C=new THREE.Frustum,I=new THREE.Vector4,A=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);z.multiply(b.projectionMatrix,b.matrixWorldInverse);z.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);z.multiply(b.matrixWorld,
 b.projectionMatrixInverse);z.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;v.objects.length=0;v.sprites.length=0;v.lights.length=0;var g=function(b){if(!1!==b.visible){(b instanceof THREE.Mesh||b instanceof THREE.Line)&&(!1===b.frustumCulled||C.contains(b))?(z.multiplyVector3(B.copy(b.position)),e=a(),e.object=
-b,e.z=B.z,v.objects.push(e)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(z.multiplyVector3(B.copy(b.position)),e=a(),e.object=b,e.z=B.z,v.sprites.push(e)):b instanceof THREE.Light&&v.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&v.objects.sort(c);return v};this.projectScene=function(a,e,f){var g=e.near,B=e.far,T,N,s,r,x,D,F,J,H,O,P,U,X,V,W,R;E=q=k=m=0;v.elements.length=0;void 0===e.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
-a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);z.multiply(e.projectionMatrix,e.matrixWorldInverse);C.setFromMatrix(z);v=this.projectGraph(a,!1);for(a=0,T=v.objects.length;a<T;a++)if(H=v.objects[a].object,O=H.matrixWorld,U=H.material,l=0,H instanceof THREE.Mesh){P=H.geometry;X=H.geometry.materials;r=P.vertices;V=P.faces;W=P.faceVertexUvs;P=H.matrixRotationWorld.extractRotation(O);for(N=0,s=r.length;N<s;N++)h=b(),h.positionWorld.copy(r[N].position),O.multiplyVector3(h.positionWorld),
-h.positionScreen.copy(h.positionWorld),z.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>g&&h.positionScreen.z<B;for(r=0,N=V.length;r<N;r++){s=V[r];if(s instanceof THREE.Face3)if(x=j[s.a],D=j[s.b],F=j[s.c],x.visible&&D.visible&&F.visible&&(H.doubleSided||H.flipSided!=0>(F.positionScreen.x-x.positionScreen.x)*(D.positionScreen.y-x.positionScreen.y)-(F.positionScreen.y-x.positionScreen.y)*(D.positionScreen.x-
-x.positionScreen.x)))J=n[m]=n[m]||new THREE.RenderableFace3,m++,i=J,i.v1.copy(x),i.v2.copy(D),i.v3.copy(F);else continue;else if(s instanceof THREE.Face4)if(x=j[s.a],D=j[s.b],F=j[s.c],J=j[s.d],x.visible&&D.visible&&F.visible&&J.visible&&(H.doubleSided||H.flipSided!=(0>(J.positionScreen.x-x.positionScreen.x)*(D.positionScreen.y-x.positionScreen.y)-(J.positionScreen.y-x.positionScreen.y)*(D.positionScreen.x-x.positionScreen.x)||0>(D.positionScreen.x-F.positionScreen.x)*(J.positionScreen.y-F.positionScreen.y)-
-(D.positionScreen.y-F.positionScreen.y)*(J.positionScreen.x-F.positionScreen.x))))R=p[k]=p[k]||new THREE.RenderableFace4,k++,i=R,i.v1.copy(x),i.v2.copy(D),i.v3.copy(F),i.v4.copy(J);else continue;i.normalWorld.copy(s.normal);P.multiplyVector3(i.normalWorld);i.centroidWorld.copy(s.centroid);O.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);z.multiplyVector3(i.centroidScreen);F=s.vertexNormals;for(x=0,D=F.length;x<D;x++)J=i.vertexNormalsWorld[x],J.copy(F[x]),P.multiplyVector3(J);
-for(x=0,D=W.length;x<D;x++)if(R=W[x][r])for(F=0,J=R.length;F<J;F++)i.uvs[x][F]=R[F];i.material=U;i.faceMaterial=null!==s.materialIndex?X[s.materialIndex]:null;i.z=i.centroidScreen.z;v.elements.push(i)}}else if(H instanceof THREE.Line){G.multiply(z,O);r=H.geometry.vertices;x=b();x.positionScreen.copy(r[0].position);G.multiplyVector4(x.positionScreen);for(N=1,s=r.length;N<s;N++)if(x=b(),x.positionScreen.copy(r[N].position),G.multiplyVector4(x.positionScreen),D=j[l-2],I.copy(x.positionScreen),A.copy(D.positionScreen),
+b,e.z=B.z,v.objects.push(e)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(z.multiplyVector3(B.copy(b.position)),e=a(),e.object=b,e.z=B.z,v.sprites.push(e)):b instanceof THREE.Light&&v.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&v.objects.sort(c);return v};this.projectScene=function(a,e,f){var g=e.near,B=e.far,T,N,r,s,x,D,F,J,H,O,P,U,X,V,W,R;E=q=k=m=0;v.elements.length=0;void 0===e.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
+a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);z.multiply(e.projectionMatrix,e.matrixWorldInverse);C.setFromMatrix(z);v=this.projectGraph(a,!1);for(a=0,T=v.objects.length;a<T;a++)if(H=v.objects[a].object,O=H.matrixWorld,U=H.material,l=0,H instanceof THREE.Mesh){P=H.geometry;X=H.geometry.materials;s=P.vertices;V=P.faces;W=P.faceVertexUvs;P=H.matrixRotationWorld.extractRotation(O);for(N=0,r=s.length;N<r;N++)h=b(),h.positionWorld.copy(s[N].position),O.multiplyVector3(h.positionWorld),
+h.positionScreen.copy(h.positionWorld),z.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>g&&h.positionScreen.z<B;for(s=0,N=V.length;s<N;s++){r=V[s];if(r instanceof THREE.Face3)if(x=j[r.a],D=j[r.b],F=j[r.c],x.visible&&D.visible&&F.visible&&(H.doubleSided||H.flipSided!=0>(F.positionScreen.x-x.positionScreen.x)*(D.positionScreen.y-x.positionScreen.y)-(F.positionScreen.y-x.positionScreen.y)*(D.positionScreen.x-
+x.positionScreen.x)))J=n[m]=n[m]||new THREE.RenderableFace3,m++,i=J,i.v1.copy(x),i.v2.copy(D),i.v3.copy(F);else continue;else if(r instanceof THREE.Face4)if(x=j[r.a],D=j[r.b],F=j[r.c],J=j[r.d],x.visible&&D.visible&&F.visible&&J.visible&&(H.doubleSided||H.flipSided!=(0>(J.positionScreen.x-x.positionScreen.x)*(D.positionScreen.y-x.positionScreen.y)-(J.positionScreen.y-x.positionScreen.y)*(D.positionScreen.x-x.positionScreen.x)||0>(D.positionScreen.x-F.positionScreen.x)*(J.positionScreen.y-F.positionScreen.y)-
+(D.positionScreen.y-F.positionScreen.y)*(J.positionScreen.x-F.positionScreen.x))))R=p[k]=p[k]||new THREE.RenderableFace4,k++,i=R,i.v1.copy(x),i.v2.copy(D),i.v3.copy(F),i.v4.copy(J);else continue;i.normalWorld.copy(r.normal);P.multiplyVector3(i.normalWorld);i.centroidWorld.copy(r.centroid);O.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);z.multiplyVector3(i.centroidScreen);F=r.vertexNormals;for(x=0,D=F.length;x<D;x++)J=i.vertexNormalsWorld[x],J.copy(F[x]),P.multiplyVector3(J);
+for(x=0,D=W.length;x<D;x++)if(R=W[x][s])for(F=0,J=R.length;F<J;F++)i.uvs[x][F]=R[F];i.material=U;i.faceMaterial=null!==r.materialIndex?X[r.materialIndex]:null;i.z=i.centroidScreen.z;v.elements.push(i)}}else if(H instanceof THREE.Line){G.multiply(z,O);s=H.geometry.vertices;x=b();x.positionScreen.copy(s[0].position);G.multiplyVector4(x.positionScreen);for(N=1,r=s.length;N<r;N++)if(x=b(),x.positionScreen.copy(s[N].position),G.multiplyVector4(x.positionScreen),D=j[l-2],I.copy(x.positionScreen),A.copy(D.positionScreen),
 d(I,A))I.multiplyScalar(1/I.w),A.multiplyScalar(1/A.w),H=y[q]=y[q]||new THREE.RenderableLine,q++,o=H,o.v1.positionScreen.copy(I),o.v2.positionScreen.copy(A),o.z=Math.max(I.z,A.z),o.material=U,v.elements.push(o)}for(a=0,T=v.sprites.length;a<T;a++)if(H=v.sprites[a].object,O=H.matrixWorld,H instanceof THREE.Particle&&(w.set(O.n14,O.n24,O.n34,1),z.multiplyVector4(w),w.z/=w.w,0<w.z&&1>w.z))g=t[E]=t[E]||new THREE.RenderableParticle,E++,u=g,u.x=w.x/w.w,u.y=w.y/w.w,u.z=w.z,u.rotation=H.rotation.z,u.scale.x=
 H.scale.x*Math.abs(u.x-(w.x+e.projectionMatrix.n11)/(w.w+e.projectionMatrix.n14)),u.scale.y=H.scale.y*Math.abs(u.y-(w.y+e.projectionMatrix.n22)/(w.w+e.projectionMatrix.n24)),u.material=H.material,v.elements.push(u);f&&v.elements.sort(c);return v}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,void 0!==d?d:1)};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),f=Math.cos(c),c=Math.sin(c),g=a*b,h=d*e;this.w=g*f-h*c;this.x=g*c+h*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
@@ -132,16 +132,16 @@ THREE.Scene.prototype.addObject=function(a){if(a instanceof THREE.Light)-1===thi
 THREE.Scene.prototype.removeObject=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);-1!==b&&this.lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.objects.indexOf(a),-1!==b&&(this.objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.removeObject(a.children[b])};
 THREE.SVGRenderer=function(){function a(a,b,c,d){var e,f,g,h,j,i;for(e=0,f=a.length;e<f;e++)g=a[e],h=g.color,g instanceof THREE.DirectionalLight?(j=g.matrixWorld.getPosition(),i=c.dot(j),0>=i||(i*=g.intensity,d.r+=h.r*i,d.g+=h.g*i,d.b+=h.b*i)):g instanceof THREE.PointLight&&(j=g.matrixWorld.getPosition(),i=c.dot(G.sub(j,b).normalize()),0>=i||(i*=0==g.distance?1:1-Math.min(b.distanceTo(j)/g.distance,1),0!=i&&(i*=g.intensity,d.r+=h.r*i,d.g+=h.g*i,d.b+=h.b*i)))}function b(a){null==C[a]&&(C[a]=document.createElementNS("http://www.w3.org/2000/svg",
 "path"),0==L&&C[a].setAttribute("shape-rendering","crispEdges"));return C[a]}function c(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}var d=this,e,f,g,h=new THREE.Projector,l=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,i,m,n,k,p,o,q,y=new THREE.Rectangle,u=new THREE.Rectangle,E=!1,t=new THREE.Color,v=new THREE.Color,B=new THREE.Color,w=new THREE.Color,z,G=new THREE.Vector3,C=[],I=[],A,K,M,L=1;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,
-faces:0}};this.setQuality=function(a){switch(a){case "high":L=1;break;case "low":L=0}};this.setSize=function(a,b){j=a;i=b;m=j/2;n=i/2;l.setAttribute("viewBox",-m+" "+-n+" "+j+" "+i);l.setAttribute("width",j);l.setAttribute("height",i);y.set(-m,-n,m,n)};this.clear=function(){for(;0<l.childNodes.length;)l.removeChild(l.childNodes[0])};this.render=function(i,j){var C,G,s,r;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;e=h.projectScene(i,j,this.sortElements);f=e.elements;
-g=e.lights;M=K=0;if(E=0<g.length){v.setRGB(0,0,0);B.setRGB(0,0,0);w.setRGB(0,0,0);for(C=0,G=g.length;C<G;C++)r=g[C],s=r.color,r instanceof THREE.AmbientLight?(v.r+=s.r,v.g+=s.g,v.b+=s.b):r instanceof THREE.DirectionalLight?(B.r+=s.r,B.g+=s.g,B.b+=s.b):r instanceof THREE.PointLight&&(w.r+=s.r,w.g+=s.g,w.b+=s.b)}for(C=0,G=f.length;C<G;C++)if(s=f[C],r=s.material,r=r instanceof THREE.MeshFaceMaterial?s.faceMaterial:r,!(null==r||0==r.opacity))if(u.empty(),s instanceof THREE.RenderableParticle)k=s,k.x*=
-m,k.y*=-n;else if(s instanceof THREE.RenderableLine){if(k=s.v1,p=s.v2,k.positionScreen.x*=m,k.positionScreen.y*=-n,p.positionScreen.x*=m,p.positionScreen.y*=-n,u.addPoint(k.positionScreen.x,k.positionScreen.y),u.addPoint(p.positionScreen.x,p.positionScreen.y),y.intersects(u)){s=k;var x=p,D=M++;null==I[D]&&(I[D]=document.createElementNS("http://www.w3.org/2000/svg","line"),0==L&&I[D].setAttribute("shape-rendering","crispEdges"));A=I[D];A.setAttribute("x1",s.positionScreen.x);A.setAttribute("y1",s.positionScreen.y);
-A.setAttribute("x2",x.positionScreen.x);A.setAttribute("y2",x.positionScreen.y);r instanceof THREE.LineBasicMaterial&&(A.setAttribute("style","fill: none; stroke: "+r.color.getContextStyle()+"; stroke-width: "+r.linewidth+"; stroke-opacity: "+r.opacity+"; stroke-linecap: "+r.linecap+"; stroke-linejoin: "+r.linejoin),l.appendChild(A))}}else if(s instanceof THREE.RenderableFace3){if(k=s.v1,p=s.v2,o=s.v3,k.positionScreen.x*=m,k.positionScreen.y*=-n,p.positionScreen.x*=m,p.positionScreen.y*=-n,o.positionScreen.x*=
-m,o.positionScreen.y*=-n,u.addPoint(k.positionScreen.x,k.positionScreen.y),u.addPoint(p.positionScreen.x,p.positionScreen.y),u.addPoint(o.positionScreen.x,o.positionScreen.y),y.intersects(u)){var x=k,D=p,F=o;d.info.render.vertices+=3;d.info.render.faces++;A=b(K++);A.setAttribute("d","M "+x.positionScreen.x+" "+x.positionScreen.y+" L "+D.positionScreen.x+" "+D.positionScreen.y+" L "+F.positionScreen.x+","+F.positionScreen.y+"z");r instanceof THREE.MeshBasicMaterial?t.copy(r.color):r instanceof THREE.MeshLambertMaterial?
-E?(t.r=v.r,t.g=v.g,t.b=v.b,a(g,s.centroidWorld,s.normalWorld,t),t.r=Math.max(0,Math.min(r.color.r*t.r,1)),t.g=Math.max(0,Math.min(r.color.g*t.g,1)),t.b=Math.max(0,Math.min(r.color.b*t.b,1))):t.copy(r.color):r instanceof THREE.MeshDepthMaterial?(z=1-r.__2near/(r.__farPlusNear-s.z*r.__farMinusNear),t.setRGB(z,z,z)):r instanceof THREE.MeshNormalMaterial&&t.setRGB(c(s.normalWorld.x),c(s.normalWorld.y),c(s.normalWorld.z));r.wireframe?A.setAttribute("style","fill: none; stroke: "+t.getContextStyle()+"; stroke-width: "+
-r.wireframeLinewidth+"; stroke-opacity: "+r.opacity+"; stroke-linecap: "+r.wireframeLinecap+"; stroke-linejoin: "+r.wireframeLinejoin):A.setAttribute("style","fill: "+t.getContextStyle()+"; fill-opacity: "+r.opacity);l.appendChild(A)}}else if(s instanceof THREE.RenderableFace4&&(k=s.v1,p=s.v2,o=s.v3,q=s.v4,k.positionScreen.x*=m,k.positionScreen.y*=-n,p.positionScreen.x*=m,p.positionScreen.y*=-n,o.positionScreen.x*=m,o.positionScreen.y*=-n,q.positionScreen.x*=m,q.positionScreen.y*=-n,u.addPoint(k.positionScreen.x,
-k.positionScreen.y),u.addPoint(p.positionScreen.x,p.positionScreen.y),u.addPoint(o.positionScreen.x,o.positionScreen.y),u.addPoint(q.positionScreen.x,q.positionScreen.y),y.intersects(u))){var x=k,D=p,F=o,J=q;d.info.render.vertices+=4;d.info.render.faces++;A=b(K++);A.setAttribute("d","M "+x.positionScreen.x+" "+x.positionScreen.y+" L "+D.positionScreen.x+" "+D.positionScreen.y+" L "+F.positionScreen.x+","+F.positionScreen.y+" L "+J.positionScreen.x+","+J.positionScreen.y+"z");r instanceof THREE.MeshBasicMaterial?
-t.copy(r.color):r instanceof THREE.MeshLambertMaterial?E?(t.r=v.r,t.g=v.g,t.b=v.b,a(g,s.centroidWorld,s.normalWorld,t),t.r=Math.max(0,Math.min(r.color.r*t.r,1)),t.g=Math.max(0,Math.min(r.color.g*t.g,1)),t.b=Math.max(0,Math.min(r.color.b*t.b,1))):t.copy(r.color):r instanceof THREE.MeshDepthMaterial?(z=1-r.__2near/(r.__farPlusNear-s.z*r.__farMinusNear),t.setRGB(z,z,z)):r instanceof THREE.MeshNormalMaterial&&t.setRGB(c(s.normalWorld.x),c(s.normalWorld.y),c(s.normalWorld.z));r.wireframe?A.setAttribute("style",
-"fill: none; stroke: "+t.getContextStyle()+"; stroke-width: "+r.wireframeLinewidth+"; stroke-opacity: "+r.opacity+"; stroke-linecap: "+r.wireframeLinecap+"; stroke-linejoin: "+r.wireframeLinejoin):A.setAttribute("style","fill: "+t.getContextStyle()+"; fill-opacity: "+r.opacity);l.appendChild(A)}}};THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};
+faces:0}};this.setQuality=function(a){switch(a){case "high":L=1;break;case "low":L=0}};this.setSize=function(a,b){j=a;i=b;m=j/2;n=i/2;l.setAttribute("viewBox",-m+" "+-n+" "+j+" "+i);l.setAttribute("width",j);l.setAttribute("height",i);y.set(-m,-n,m,n)};this.clear=function(){for(;0<l.childNodes.length;)l.removeChild(l.childNodes[0])};this.render=function(i,j){var C,G,r,s;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;e=h.projectScene(i,j,this.sortElements);f=e.elements;
+g=e.lights;M=K=0;if(E=0<g.length){v.setRGB(0,0,0);B.setRGB(0,0,0);w.setRGB(0,0,0);for(C=0,G=g.length;C<G;C++)s=g[C],r=s.color,s instanceof THREE.AmbientLight?(v.r+=r.r,v.g+=r.g,v.b+=r.b):s instanceof THREE.DirectionalLight?(B.r+=r.r,B.g+=r.g,B.b+=r.b):s instanceof THREE.PointLight&&(w.r+=r.r,w.g+=r.g,w.b+=r.b)}for(C=0,G=f.length;C<G;C++)if(r=f[C],s=r.material,s=s instanceof THREE.MeshFaceMaterial?r.faceMaterial:s,!(null==s||0==s.opacity))if(u.empty(),r instanceof THREE.RenderableParticle)k=r,k.x*=
+m,k.y*=-n;else if(r instanceof THREE.RenderableLine){if(k=r.v1,p=r.v2,k.positionScreen.x*=m,k.positionScreen.y*=-n,p.positionScreen.x*=m,p.positionScreen.y*=-n,u.addPoint(k.positionScreen.x,k.positionScreen.y),u.addPoint(p.positionScreen.x,p.positionScreen.y),y.intersects(u)){r=k;var x=p,D=M++;null==I[D]&&(I[D]=document.createElementNS("http://www.w3.org/2000/svg","line"),0==L&&I[D].setAttribute("shape-rendering","crispEdges"));A=I[D];A.setAttribute("x1",r.positionScreen.x);A.setAttribute("y1",r.positionScreen.y);
+A.setAttribute("x2",x.positionScreen.x);A.setAttribute("y2",x.positionScreen.y);s instanceof THREE.LineBasicMaterial&&(A.setAttribute("style","fill: none; stroke: "+s.color.getContextStyle()+"; stroke-width: "+s.linewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.linecap+"; stroke-linejoin: "+s.linejoin),l.appendChild(A))}}else if(r instanceof THREE.RenderableFace3){if(k=r.v1,p=r.v2,o=r.v3,k.positionScreen.x*=m,k.positionScreen.y*=-n,p.positionScreen.x*=m,p.positionScreen.y*=-n,o.positionScreen.x*=
+m,o.positionScreen.y*=-n,u.addPoint(k.positionScreen.x,k.positionScreen.y),u.addPoint(p.positionScreen.x,p.positionScreen.y),u.addPoint(o.positionScreen.x,o.positionScreen.y),y.intersects(u)){var x=k,D=p,F=o;d.info.render.vertices+=3;d.info.render.faces++;A=b(K++);A.setAttribute("d","M "+x.positionScreen.x+" "+x.positionScreen.y+" L "+D.positionScreen.x+" "+D.positionScreen.y+" L "+F.positionScreen.x+","+F.positionScreen.y+"z");s instanceof THREE.MeshBasicMaterial?t.copy(s.color):s instanceof THREE.MeshLambertMaterial?
+E?(t.r=v.r,t.g=v.g,t.b=v.b,a(g,r.centroidWorld,r.normalWorld,t),t.r=Math.max(0,Math.min(s.color.r*t.r,1)),t.g=Math.max(0,Math.min(s.color.g*t.g,1)),t.b=Math.max(0,Math.min(s.color.b*t.b,1))):t.copy(s.color):s instanceof THREE.MeshDepthMaterial?(z=1-s.__2near/(s.__farPlusNear-r.z*s.__farMinusNear),t.setRGB(z,z,z)):s instanceof THREE.MeshNormalMaterial&&t.setRGB(c(r.normalWorld.x),c(r.normalWorld.y),c(r.normalWorld.z));s.wireframe?A.setAttribute("style","fill: none; stroke: "+t.getContextStyle()+"; stroke-width: "+
+s.wireframeLinewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.wireframeLinecap+"; stroke-linejoin: "+s.wireframeLinejoin):A.setAttribute("style","fill: "+t.getContextStyle()+"; fill-opacity: "+s.opacity);l.appendChild(A)}}else if(r instanceof THREE.RenderableFace4&&(k=r.v1,p=r.v2,o=r.v3,q=r.v4,k.positionScreen.x*=m,k.positionScreen.y*=-n,p.positionScreen.x*=m,p.positionScreen.y*=-n,o.positionScreen.x*=m,o.positionScreen.y*=-n,q.positionScreen.x*=m,q.positionScreen.y*=-n,u.addPoint(k.positionScreen.x,
+k.positionScreen.y),u.addPoint(p.positionScreen.x,p.positionScreen.y),u.addPoint(o.positionScreen.x,o.positionScreen.y),u.addPoint(q.positionScreen.x,q.positionScreen.y),y.intersects(u))){var x=k,D=p,F=o,J=q;d.info.render.vertices+=4;d.info.render.faces++;A=b(K++);A.setAttribute("d","M "+x.positionScreen.x+" "+x.positionScreen.y+" L "+D.positionScreen.x+" "+D.positionScreen.y+" L "+F.positionScreen.x+","+F.positionScreen.y+" L "+J.positionScreen.x+","+J.positionScreen.y+"z");s instanceof THREE.MeshBasicMaterial?
+t.copy(s.color):s instanceof THREE.MeshLambertMaterial?E?(t.r=v.r,t.g=v.g,t.b=v.b,a(g,r.centroidWorld,r.normalWorld,t),t.r=Math.max(0,Math.min(s.color.r*t.r,1)),t.g=Math.max(0,Math.min(s.color.g*t.g,1)),t.b=Math.max(0,Math.min(s.color.b*t.b,1))):t.copy(s.color):s instanceof THREE.MeshDepthMaterial?(z=1-s.__2near/(s.__farPlusNear-r.z*s.__farMinusNear),t.setRGB(z,z,z)):s instanceof THREE.MeshNormalMaterial&&t.setRGB(c(r.normalWorld.x),c(r.normalWorld.y),c(r.normalWorld.z));s.wireframe?A.setAttribute("style",
+"fill: none; stroke: "+t.getContextStyle()+"; stroke-width: "+s.wireframeLinewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.wireframeLinecap+"; stroke-linejoin: "+s.wireframeLinejoin):A.setAttribute("style","fill: "+t.getContextStyle()+"; fill-opacity: "+s.opacity);l.appendChild(A)}}};THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};
 THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
 THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};
 THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};

+ 77 - 77
build/custom/ThreeWebGL.js

@@ -16,11 +16,11 @@ b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
 THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes;c[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);c[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);c[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);c[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);c[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);c[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;6>a;a++)b=c[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))};
 THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=THREE.Frustum.__v1.set(c.getColumnX().length(),c.getColumnY().length(),c.getColumnZ().length()),d=-a.geometry.boundingSphere.radius*Math.max(d.x,Math.max(d.y,d.z)),g=0;6>g;g++)if(a=b[g].x*c.n14+b[g].y*c.n24+b[g].z*c.n34+b[g].w,a<=d)return!1;return!0};THREE.Frustum.__v1=new THREE.Vector3;
-THREE.Ray=function(a,b){function c(a,b,c){o.sub(c,a);t=o.dot(b);v=p.add(a,r.copy(b).multiplyScalar(t));return F=c.distanceTo(v)}function d(a,b,c,d){o.sub(d,b);p.sub(c,b);r.sub(a,b);A=o.dot(o);K=o.dot(p);y=o.dot(r);J=p.dot(p);H=p.dot(r);I=1/(A*J-K*K);M=(J*y-K*H)*I;G=(A*H-K*y)*I;return 0<=M&&0<=G&&1>M+G}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b,c,d=[];for(b=0,
+THREE.Ray=function(a,b){function c(a,b,c){o.sub(c,a);t=o.dot(b);z=p.add(a,r.copy(b).multiplyScalar(t));return F=c.distanceTo(z)}function d(a,b,c,d){o.sub(d,b);p.sub(c,b);r.sub(a,b);A=o.dot(o);G=o.dot(p);v=o.dot(r);K=p.dot(p);I=p.dot(r);J=1/(A*K-G*G);M=(K*v-G*I)*J;H=(A*I-G*v)*J;return 0<=M&&0<=H&&1>M+H}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b,c,d=[];for(b=0,
 c=a.length;b<c;b++)Array.prototype.push.apply(d,this.intersectObject(a[b]));d.sort(function(a,b){return a.distance-b.distance});return d};var g=new THREE.Vector3,e=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,j=new THREE.Vector3,n=new THREE.Vector3,m=new THREE.Vector3;this.intersectObject=function(a){for(var b,p=[],o=0,r=a.children.length;o<r;o++)Array.prototype.push.apply(p,this.intersectObject(a.children[o]));if(a instanceof THREE.Particle){o=
-c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.scale.x)return[];b={distance:o,point:a.position,face:null,object:a};p.push(b)}else if(a instanceof THREE.Mesh){o=c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return p;var t,f=a.geometry,v=f.vertices,y;a.matrixRotationWorld.extractRotation(a.matrixWorld);for(o=0,r=f.faces.length;o<r;o++)if(b=f.faces[o],k.copy(this.origin),l.copy(this.direction),
-y=a.matrixWorld,j=y.multiplyVector3(j.copy(b.centroid)).subSelf(k),t=j.dot(l),!(0>=t)&&(g=y.multiplyVector3(g.copy(v[b.a].position)),e=y.multiplyVector3(e.copy(v[b.b].position)),h=y.multiplyVector3(h.copy(v[b.c].position)),b instanceof THREE.Face4&&(i=y.multiplyVector3(i.copy(v[b.d].position))),n=a.matrixRotationWorld.multiplyVector3(n.copy(b.normal)),t=l.dot(n),a.doubleSided||(a.flipSided?0<t:0>t)))if(t=n.dot(j.sub(g,k))/t,m.add(k,l.multiplyScalar(t)),b instanceof THREE.Face3)d(m,g,e,h)&&(b={distance:k.distanceTo(m),
-point:m.clone(),face:b,object:a},p.push(b));else if(b instanceof THREE.Face4&&(d(m,g,e,i)||d(m,e,h,i)))b={distance:k.distanceTo(m),point:m.clone(),face:b,object:a},p.push(b)}return p};var o=new THREE.Vector3,p=new THREE.Vector3,r=new THREE.Vector3,t,v,F,A,K,y,J,H,I,M,G};
+c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.scale.x)return[];b={distance:o,point:a.position,face:null,object:a};p.push(b)}else if(a instanceof THREE.Mesh){o=c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return p;var t,f,z=a.geometry,v=z.vertices,G;a.matrixRotationWorld.extractRotation(a.matrixWorld);for(o=0,r=z.faces.length;o<r;o++)if(b=z.faces[o],k.copy(this.origin),l.copy(this.direction),
+G=a.matrixWorld,j=G.multiplyVector3(j.copy(b.centroid)).subSelf(k),n=a.matrixRotationWorld.multiplyVector3(n.copy(b.normal)),t=l.dot(n),!(1.0E-4>Math.abs(t))&&(f=n.dot(j)/t,!(0>f)&&(a.doubleSided||(a.flipSided?0<t:0>t))))if(m.add(k,l.multiplyScalar(f)),b instanceof THREE.Face3)g=G.multiplyVector3(g.copy(v[b.a].position)),e=G.multiplyVector3(e.copy(v[b.b].position)),h=G.multiplyVector3(h.copy(v[b.c].position)),d(m,g,e,h)&&(b={distance:k.distanceTo(m),point:m.clone(),face:b,object:a},p.push(b));else if(b instanceof
+THREE.Face4&&(g=G.multiplyVector3(g.copy(v[b.a].position)),e=G.multiplyVector3(e.copy(v[b.b].position)),h=G.multiplyVector3(h.copy(v[b.c].position)),i=G.multiplyVector3(i.copy(v[b.d].position)),d(m,g,e,i)||d(m,e,h,i)))b={distance:k.distanceTo(m),point:m.clone(),face:b,object:a},p.push(b)}return p};var o=new THREE.Vector3,p=new THREE.Vector3,r=new THREE.Vector3,t,z,F,A,G,v,K,I,J,M,H};
 THREE.Rectangle=function(){function a(){e=d-b;h=g-c}var b,c,d,g,e,h,i=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return g};this.set=function(e,h,j,n){i=!1;b=e;c=h;d=j;g=n;a()};this.addPoint=function(e,h){i?(i=!1,b=e,c=h,d=e,g=h):(b=b<e?b:e,c=c<h?c:h,d=d>e?d:e,g=g>h?g:h);a()};this.add3Points=
 function(e,h,j,n,m,o){i?(i=!1,b=e<j?e<m?e:m:j<m?j:m,c=h<n?h<o?h:o:n<o?n:o,d=e>j?e>m?e:m:j>m?j:m,g=h>n?h>o?h:o:n>o?n:o):(b=e<j?e<m?e<b?e:b:m<b?m:b:j<m?j<b?j:b:m<b?m:b,c=h<n?h<o?h<c?h:c:o<c?o:c:n<o?n<c?n:c:o<c?o:c,d=e>j?e>m?e>d?e:d:m>d?m:d:j>m?j>d?j:d:m>d?m:d,g=h>n?h>o?h>g?h:g:o>g?o:g:n>o?n>g?n:g:o>g?o:g);a()};this.addRectangle=function(e){i?(i=!1,b=e.getLeft(),c=e.getTop(),d=e.getRight(),g=e.getBottom()):(b=b<e.getLeft()?b:e.getLeft(),c=c<e.getTop()?c:e.getTop(),d=d>e.getRight()?d:e.getRight(),g=g>
 e.getBottom()?g:e.getBottom());a()};this.inflate=function(e){b-=e;c-=e;d+=e;g+=e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d<e.getRight()?d:e.getRight();g=g<e.getBottom()?g:e.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||g<a.getTop()||c>a.getBottom()?!1:!0};this.empty=function(){i=!0;g=d=c=b=0;a()};this.isEmpty=function(){return i}};
@@ -29,8 +29,8 @@ THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=
 THREE.Matrix4=function(a,b,c,d,g,e,h,i,k,l,j,n,m,o,p,r){this.set(void 0!==a?a:1,b||0,c||0,d||0,g||0,void 0!==e?e:1,h||0,i||0,k||0,l||0,void 0!==j?j:1,n||0,m||0,o||0,p||0,void 0!==r?r:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
 THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,g,e,h,i,k,l,j,n,m,o,p,r){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=g;this.n22=e;this.n23=h;this.n24=i;this.n31=k;this.n32=l;this.n33=j;this.n34=n;this.n41=m;this.n42=o;this.n43=p;this.n44=r;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
 b,c){var d=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;e.sub(a,b).normalize();if(0===e.length())e.z=1;d.cross(c,e).normalize();0===d.length()&&(e.x+=1.0E-4,d.cross(c,e).normalize());g.cross(e,d).normalize();this.n11=d.x;this.n12=g.x;this.n13=e.x;this.n21=d.y;this.n22=g.y;this.n23=e.y;this.n31=d.z;this.n32=g.z;this.n33=e.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,g=a.n13,e=a.n14,h=a.n21,i=a.n22,k=a.n23,l=a.n24,j=a.n31,n=a.n32,m=a.n33,o=a.n34,p=a.n41,r=a.n42,t=a.n43,
-v=a.n44,F=b.n11,A=b.n12,K=b.n13,y=b.n14,J=b.n21,H=b.n22,I=b.n23,M=b.n24,G=b.n31,L=b.n32,ka=b.n33,T=b.n34,la=b.n41,ca=b.n42,z=b.n43,f=b.n44;this.n11=c*F+d*J+g*G+e*la;this.n12=c*A+d*H+g*L+e*ca;this.n13=c*K+d*I+g*ka+e*z;this.n14=c*y+d*M+g*T+e*f;this.n21=h*F+i*J+k*G+l*la;this.n22=h*A+i*H+k*L+l*ca;this.n23=h*K+i*I+k*ka+l*z;this.n24=h*y+i*M+k*T+l*f;this.n31=j*F+n*J+m*G+o*la;this.n32=j*A+n*H+m*L+o*ca;this.n33=j*K+n*I+m*ka+o*z;this.n34=j*y+n*M+m*T+o*f;this.n41=p*F+r*J+t*G+v*la;this.n42=p*A+r*H+t*L+v*ca;this.n43=
-p*K+r*I+t*ka+v*z;this.n44=p*y+r*M+t*T+v*f;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=
+z=a.n44,F=b.n11,A=b.n12,G=b.n13,v=b.n14,K=b.n21,I=b.n22,J=b.n23,M=b.n24,H=b.n31,L=b.n32,ka=b.n33,T=b.n34,la=b.n41,ca=b.n42,y=b.n43,f=b.n44;this.n11=c*F+d*K+g*H+e*la;this.n12=c*A+d*I+g*L+e*ca;this.n13=c*G+d*J+g*ka+e*y;this.n14=c*v+d*M+g*T+e*f;this.n21=h*F+i*K+k*H+l*la;this.n22=h*A+i*I+k*L+l*ca;this.n23=h*G+i*J+k*ka+l*y;this.n24=h*v+i*M+k*T+l*f;this.n31=j*F+n*K+m*H+o*la;this.n32=j*A+n*I+m*L+o*ca;this.n33=j*G+n*J+m*ka+o*y;this.n34=j*v+n*M+m*T+o*f;this.n41=p*F+r*K+t*H+z*la;this.n42=p*A+r*I+t*L+z*ca;this.n43=
+p*G+r*J+t*ka+z*y;this.n44=p*v+r*M+t*T+z*f;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=
 a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,g=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*g;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*g;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,g=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*g;a.y=
 this.n21*b+this.n22*c+this.n23*d+this.n24*g;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*g;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*g;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*
 a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,g=this.n21,e=this.n22,h=this.n23,i=this.n24,k=this.n31,l=this.n32,j=this.n33,n=this.n34,m=this.n41,o=this.n42,p=this.n43,r=this.n44;return d*h*l*m-c*i*l*m-d*e*j*m+b*i*j*m+c*e*n*m-b*h*n*m-d*h*k*o+c*i*k*o+d*g*j*o-a*i*j*o-c*g*n*o+a*h*n*o+d*e*k*p-b*i*k*p-d*g*l*p+a*i*l*p+b*g*n*p-a*e*n*p-c*e*k*r+b*h*k*r+c*g*l*r-a*h*l*r-
@@ -47,8 +47,8 @@ g,j=c*i,n=c*g,this.n11=h*i,this.n12=-h*g,this.n13=d,this.n21=l+j*d,this.n22=k-n*
 a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,g=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(b);g.setScale(c.x,c.y,c.z);this.multiply(d,g);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);g.set(this.n12,this.n22,this.n32);e.set(this.n13,
 this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();c.y=g.length();c.z=e.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;
 return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),d=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this},rotateByAxis:function(a,b){if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===
-a.z)return this.rotateZ(b);var c=a.x,d=a.y,g=a.z,e=Math.sqrt(c*c+d*d+g*g),c=c/e,d=d/e,g=g/e,e=c*c,h=d*d,i=g*g,k=Math.cos(b),l=Math.sin(b),j=1-k,n=c*d*j,m=c*g*j,j=d*g*j,c=c*l,o=d*l,l=g*l,g=e+(1-e)*k,e=n+l,d=m-o,n=n-l,h=h+(1-h)*k,l=j+c,m=m+o,j=j-c,i=i+(1-i)*k,k=this.n11,c=this.n21,o=this.n31,p=this.n41,r=this.n12,t=this.n22,v=this.n32,F=this.n42,A=this.n13,K=this.n23,y=this.n33,J=this.n43;this.n11=g*k+e*r+d*A;this.n21=g*c+e*t+d*K;this.n31=g*o+e*v+d*y;this.n41=g*p+e*F+d*J;this.n12=n*k+h*r+l*A;this.n22=
-n*c+h*t+l*K;this.n32=n*o+h*v+l*y;this.n42=n*p+h*F+l*J;this.n13=m*k+j*r+i*A;this.n23=m*c+j*t+i*K;this.n33=m*o+j*v+i*y;this.n43=m*p+j*F+i*J;return this},rotateX:function(a){var b=this.n12,c=this.n22,d=this.n32,g=this.n42,e=this.n13,h=this.n23,i=this.n33,k=this.n43,l=Math.cos(a),a=Math.sin(a);this.n12=l*b+a*e;this.n22=l*c+a*h;this.n32=l*d+a*i;this.n42=l*g+a*k;this.n13=l*e-a*b;this.n23=l*h-a*c;this.n33=l*i-a*d;this.n43=l*k-a*g;return this},rotateY:function(a){var b=this.n11,c=this.n21,d=this.n31,g=this.n41,
+a.z)return this.rotateZ(b);var c=a.x,d=a.y,g=a.z,e=Math.sqrt(c*c+d*d+g*g),c=c/e,d=d/e,g=g/e,e=c*c,h=d*d,i=g*g,k=Math.cos(b),l=Math.sin(b),j=1-k,n=c*d*j,m=c*g*j,j=d*g*j,c=c*l,o=d*l,l=g*l,g=e+(1-e)*k,e=n+l,d=m-o,n=n-l,h=h+(1-h)*k,l=j+c,m=m+o,j=j-c,i=i+(1-i)*k,k=this.n11,c=this.n21,o=this.n31,p=this.n41,r=this.n12,t=this.n22,z=this.n32,F=this.n42,A=this.n13,G=this.n23,v=this.n33,K=this.n43;this.n11=g*k+e*r+d*A;this.n21=g*c+e*t+d*G;this.n31=g*o+e*z+d*v;this.n41=g*p+e*F+d*K;this.n12=n*k+h*r+l*A;this.n22=
+n*c+h*t+l*G;this.n32=n*o+h*z+l*v;this.n42=n*p+h*F+l*K;this.n13=m*k+j*r+i*A;this.n23=m*c+j*t+i*G;this.n33=m*o+j*z+i*v;this.n43=m*p+j*F+i*K;return this},rotateX:function(a){var b=this.n12,c=this.n22,d=this.n32,g=this.n42,e=this.n13,h=this.n23,i=this.n33,k=this.n43,l=Math.cos(a),a=Math.sin(a);this.n12=l*b+a*e;this.n22=l*c+a*h;this.n32=l*d+a*i;this.n42=l*g+a*k;this.n13=l*e-a*b;this.n23=l*h-a*c;this.n33=l*i-a*d;this.n43=l*k-a*g;return this},rotateY:function(a){var b=this.n11,c=this.n21,d=this.n31,g=this.n41,
 e=this.n13,h=this.n23,i=this.n33,k=this.n43,l=Math.cos(a),a=Math.sin(a);this.n11=l*b-a*e;this.n21=l*c-a*h;this.n31=l*d-a*i;this.n41=l*g-a*k;this.n13=l*e+a*b;this.n23=l*h+a*c;this.n33=l*i+a*d;this.n43=l*k+a*g;return this},rotateZ:function(a){var b=this.n11,c=this.n21,d=this.n31,g=this.n41,e=this.n12,h=this.n22,i=this.n32,k=this.n42,l=Math.cos(a),a=Math.sin(a);this.n11=l*b+a*e;this.n21=l*c+a*h;this.n31=l*d+a*i;this.n41=l*g+a*k;this.n12=l*e-a*b;this.n22=l*h-a*c;this.n32=l*i-a*d;this.n42=l*k-a*g;return this},
 translate:function(a){var b=a.x,c=a.y,a=a.z;this.n14=this.n11*b+this.n12*c+this.n13*a+this.n14;this.n24=this.n21*b+this.n22*c+this.n23*a+this.n24;this.n34=this.n31*b+this.n32*c+this.n33*a+this.n34;this.n44=this.n41*b+this.n42*c+this.n43*a+this.n44;return this}};
 THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,g=-a.n33*a.n21+a.n31*a.n23,e=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,l=a.n23*a.n12-a.n22*a.n13,j=-a.n23*a.n11+a.n21*a.n13,n=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*h+a.n31*l;if(0===a)return null;a=1/a;c[0]=a*d;c[1]=a*g;c[2]=a*e;c[3]=a*h;c[4]=a*i;c[5]=a*k;c[6]=a*l;c[7]=a*j;c[8]=a*n;return b};
@@ -75,9 +75,9 @@ b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid
 b,c,d,g,e,h=new THREE.Vector3,i=new THREE.Vector3;for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d=this.vertices[c.a],g=this.vertices[c.b],e=this.vertices[c.c],h.sub(e.position,g.position),i.sub(d.position,g.position),h.crossSelf(i),h.isZero()||h.normalize(),c.normal.copy(h)},computeVertexNormals:function(){var a,b,c,d;if(void 0===this.__tmpVertices){d=this.__tmpVertices=Array(this.vertices.length);for(a=0,b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;for(a=0,b=this.faces.length;a<b;a++)if(c=
 this.faces[a],c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{d=this.__tmpVertices;for(a=0,b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(d[c.a].addSelf(c.normal),
 d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal),d[c.d].addSelf(c.normal));for(a=0,b=this.vertices.length;a<b;a++)d[a].normalize();for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeTangents:function(){function a(a,
-b,c,d,g,e,z){i=a.vertices[b].position;k=a.vertices[c].position;l=a.vertices[d].position;j=h[g];n=h[e];m=h[z];o=k.x-i.x;p=l.x-i.x;r=k.y-i.y;t=l.y-i.y;v=k.z-i.z;F=l.z-i.z;A=n.u-j.u;K=m.u-j.u;y=n.v-j.v;J=m.v-j.v;H=1/(A*J-K*y);L.set((J*o-y*p)*H,(J*r-y*t)*H,(J*v-y*F)*H);ka.set((A*p-K*o)*H,(A*t-K*r)*H,(A*F-K*v)*H);M[b].addSelf(L);M[c].addSelf(L);M[d].addSelf(L);G[b].addSelf(ka);G[c].addSelf(ka);G[d].addSelf(ka)}var b,c,d,g,e,h,i,k,l,j,n,m,o,p,r,t,v,F,A,K,y,J,H,I,M=[],G=[],L=new THREE.Vector3,ka=new THREE.Vector3,
-T=new THREE.Vector3,la=new THREE.Vector3,ca=new THREE.Vector3;for(b=0,c=this.vertices.length;b<c;b++)M[b]=new THREE.Vector3,G[b]=new THREE.Vector3;for(b=0,c=this.faces.length;b<c;b++)e=this.faces[b],h=this.faceVertexUvs[0][b],e instanceof THREE.Face3?a(this,e.a,e.b,e.c,0,1,2):e instanceof THREE.Face4&&(a(this,e.a,e.b,e.c,0,1,2),a(this,e.a,e.b,e.d,0,1,3));var z=["a","b","c","d"];for(b=0,c=this.faces.length;b<c;b++){e=this.faces[b];for(d=0;d<e.vertexNormals.length;d++)ca.copy(e.vertexNormals[d]),g=
-e[z[d]],I=M[g],T.copy(I),T.subSelf(ca.multiplyScalar(ca.dot(I))).normalize(),la.cross(e.vertexNormals[d],I),g=la.dot(G[g]),g=0>g?-1:1,e.vertexTangents[d]=new THREE.Vector4(T.x,T.y,T.z,g)}this.hasTangents=!0},computeBoundingBox:function(){if(0<this.vertices.length){var a;a=this.vertices[0].position;this.boundingBox?(this.boundingBox.min.copy(a),this.boundingBox.max.copy(a)):this.boundingBox={min:a.clone(),max:a.clone()};for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,g=this.vertices.length;d<
+b,c,d,g,e,y){i=a.vertices[b].position;k=a.vertices[c].position;l=a.vertices[d].position;j=h[g];n=h[e];m=h[y];o=k.x-i.x;p=l.x-i.x;r=k.y-i.y;t=l.y-i.y;z=k.z-i.z;F=l.z-i.z;A=n.u-j.u;G=m.u-j.u;v=n.v-j.v;K=m.v-j.v;I=1/(A*K-G*v);L.set((K*o-v*p)*I,(K*r-v*t)*I,(K*z-v*F)*I);ka.set((A*p-G*o)*I,(A*t-G*r)*I,(A*F-G*z)*I);M[b].addSelf(L);M[c].addSelf(L);M[d].addSelf(L);H[b].addSelf(ka);H[c].addSelf(ka);H[d].addSelf(ka)}var b,c,d,g,e,h,i,k,l,j,n,m,o,p,r,t,z,F,A,G,v,K,I,J,M=[],H=[],L=new THREE.Vector3,ka=new THREE.Vector3,
+T=new THREE.Vector3,la=new THREE.Vector3,ca=new THREE.Vector3;for(b=0,c=this.vertices.length;b<c;b++)M[b]=new THREE.Vector3,H[b]=new THREE.Vector3;for(b=0,c=this.faces.length;b<c;b++)e=this.faces[b],h=this.faceVertexUvs[0][b],e instanceof THREE.Face3?a(this,e.a,e.b,e.c,0,1,2):e instanceof THREE.Face4&&(a(this,e.a,e.b,e.c,0,1,2),a(this,e.a,e.b,e.d,0,1,3));var y=["a","b","c","d"];for(b=0,c=this.faces.length;b<c;b++){e=this.faces[b];for(d=0;d<e.vertexNormals.length;d++)ca.copy(e.vertexNormals[d]),g=
+e[y[d]],J=M[g],T.copy(J),T.subSelf(ca.multiplyScalar(ca.dot(J))).normalize(),la.cross(e.vertexNormals[d],J),g=la.dot(H[g]),g=0>g?-1:1,e.vertexTangents[d]=new THREE.Vector4(T.x,T.y,T.z,g)}this.hasTangents=!0},computeBoundingBox:function(){if(0<this.vertices.length){var a;a=this.vertices[0].position;this.boundingBox?(this.boundingBox.min.copy(a),this.boundingBox.max.copy(a)):this.boundingBox={min:a.clone(),max:a.clone()};for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,g=this.vertices.length;d<
 g;d++){a=this.vertices[d].position;if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}},computeBoundingSphere:function(){for(var a,b=0,c=0,d=this.vertices.length;c<d;c++)a=this.vertices[c].position.length(),a>b&&(b=a);this.boundingSphere={radius:b}},mergeVertices:function(){var a={},b=[],c=[],d,g=Math.pow(10,4),e,h;for(e=0,h=this.vertices.length;e<h;e++)d=this.vertices[e].position,d=[Math.round(d.x*g),Math.round(d.y*g),
 Math.round(d.z*g)].join("_"),void 0===a[d]?(a[d]=e,b.push(this.vertices[e]),c[e]=b.length-1):c[e]=c[a[d]];for(e=0,h=this.faces.length;e<h;e++)if(a=this.faces[e],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d];this.vertices=b}};THREE.GeometryCount=0;
 THREE.Spline=function(a){function b(a,b,c,d,g,e,h){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*h+(-3*(b-c)-2*a-d)*e+a*g+b}this.points=a;var c=[],d={x:0,y:0,z:0},g,e,h,i,k,l,j,n,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){g=(this.points.length-1)*a;e=Math.floor(g);h=g-e;c[0]=0===e?e:e-1;c[1]=e;c[2]=e>this.points.length-2?e:e+1;c[3]=e>this.points.length-3?e:e+2;l=this.points[c[0]];j=this.points[c[1]];
@@ -176,65 +176,65 @@ void 0===i.boundTo||"vertices"===i.boundTo)if(e=0,g=i.value.length,1===i.size)fo
 i.array[e]=h.x,i.array[e+1]=h.y,i.array[e+2]=h.z,i.array[e+3]=h.w,e+=4}else{if(p)for(d=0;d<h;d++)g=i[d].position,e=3*d,l[e]=g.x,l[e+1]=g.y,l[e+2]=g.z;if(o)for(d=0;d<n;d++)g=j[d],e=3*d,k[e]=g.r,k[e+1]=g.g,k[e+2]=g.b;if(r)for(j=0,n=r.length;j<n;j++)if(i=r[j],i.needsUpdate&&(void 0===i.boundTo||"vertices"===i.boundTo))if(g=i.value.length,e=0,1===i.size)for(d=0;d<g;d++)i.array[d]=i.value[d];else if(2===i.size)for(d=0;d<g;d++)h=i.value[d],i.array[e]=h.x,i.array[e+1]=h.y,e+=2;else if(3===i.size)if("c"===
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+j.refractionRatio.value=d.refractionRatio,j.combine.value=d.combine,j.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping;if(d instanceof THREE.LineBasicMaterial)j.diffuse.value=d.color,j.opacity.value=d.opacity;else if(d instanceof THREE.ParticleBasicMaterial)j.psColor.value=d.color,j.opacity.value=d.opacity,j.size.value=d.size,j.scale.value=J.height/2,j.map.texture=d.map;else if(d instanceof THREE.MeshPhongMaterial)j.shininess.value=d.shininess,y.gammaInput?(j.ambient.value.copyGammaToLinear(d.ambient),
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+p){if(!i._array)i._array=new Float32Array(16*k.length);for(p=0,t=k.length;p<t;p++)k[p].flattenToArrayOffset(i._array,16*p);f.uniformMatrix4fv(m,!1,i._array)}else if("t"===p){if(f.uniform1i(m,k),m=i.texture)if(m.image instanceof Array&&6===m.image.length){if(i=m,6===i.image.length)if(i.needsUpdate){if(!i.image.__webglTextureCube)i.image.__webglTextureCube=f.createTexture();f.activeTexture(f.TEXTURE0+k);f.bindTexture(f.TEXTURE_CUBE_MAP,i.image.__webglTextureCube);k=[];for(m=0;6>m;m++){p=k;t=m;if(y.autoScaleCubemaps){if(v=
+i.image[m],A=wc,!(v.width<=A&&v.height<=A))F=Math.max(v.width,v.height),z=Math.floor(v.width*A/F),A=Math.floor(v.height*A/F),F=document.createElement("canvas"),F.width=z,F.height=A,F.getContext("2d").drawImage(v,0,0,v.width,v.height,0,0,z,A),v=F}else v=i.image[m];p[t]=v}m=k[0];p=0===(m.width&m.width-1)&&0===(m.height&m.height-1);t=I(i.format);v=I(i.type);G(f.TEXTURE_CUBE_MAP,i,p);for(m=0;6>m;m++)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,t,t,v,k[m]);i.generateMipmaps&&p&&f.generateMipmap(f.TEXTURE_CUBE_MAP);
+i.needsUpdate=!1;if(i.onUpdated)i.onUpdated()}else f.activeTexture(f.TEXTURE0+k),f.bindTexture(f.TEXTURE_CUBE_MAP,i.image.__webglTextureCube)}else m instanceof THREE.WebGLRenderTargetCube?(i=m,f.activeTexture(f.TEXTURE0+k),f.bindTexture(f.TEXTURE_CUBE_MAP,i.__webglTexture)):y.setTexture(m,k)}else if("tv"===p){if(!i._array){i._array=[];for(p=0,t=i.texture.length;p<t;p++)i._array[p]=k+p}f.uniform1iv(m,i._array);for(p=0,t=i.texture.length;p<t;p++)(m=i.texture[p])&&y.setTexture(m,i._array[p])}(d instanceof
 THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition&&f.uniform3f(h.cameraPosition,a.position.x,a.position.y,a.position.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&f.uniformMatrix4fv(h.viewMatrix,!1,a._viewMatrixArray);d.skinning&&(f.uniformMatrix4fv(h.cameraInverseMatrix,!1,a._viewMatrixArray),f.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices))}f.uniformMatrix4fv(h.modelViewMatrix,
-!1,e._modelViewMatrixArray);h.normalMatrix&&f.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrixArray);(d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||e.receiveShadow)&&null!==h.objectMatrix&&f.uniformMatrix4fv(h.objectMatrix,!1,e._objectMatrixArray);return g}function t(a,b){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);var c=THREE.Matrix4.makeInvert3x3(a._modelViewMatrix);c&&c.transposeIntoArray(a._normalMatrixArray)}function v(a){qb!==a&&
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+!1,e._modelViewMatrixArray);h.normalMatrix&&f.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrixArray);(d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||e.receiveShadow)&&null!==h.objectMatrix&&f.uniformMatrix4fv(h.objectMatrix,!1,e._objectMatrixArray);return g}function t(a,b){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);var c=THREE.Matrix4.makeInvert3x3(a._modelViewMatrix);c&&c.transposeIntoArray(a._normalMatrixArray)}function z(a){qb!==a&&
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 m=i.length;h=0;for(-1!==g.morphTargetBase&&(j[g.morphTargetBase]=!0);h<d.numSupportedMorphTargets;){for(n=0;n<m;n++)!j[n]&&i[n]>l&&(k=n,l=i[k]);f.bindBuffer(f.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k]);f.vertexAttribPointer(c["morphTarget"+h],3,f.FLOAT,!1,0,0);g.__webglMorphTargetInfluences[h]=l;j[k]=1;l=-1;h++}}null!==d.program.uniforms.morphTargetInfluences&&f.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(h=0,i=
 e.__webglCustomAttributesList.length;h<i;h++)c=e.__webglCustomAttributesList[h],0<=b[c.buffer.belongsToAttribute]&&(f.bindBuffer(f.ARRAY_BUFFER,c.buffer),f.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,f.FLOAT,!1,0,0));0<=b.color&&(f.bindBuffer(f.ARRAY_BUFFER,e.__webglColorBuffer),f.vertexAttribPointer(b.color,3,f.FLOAT,!1,0,0));0<=b.normal&&(f.bindBuffer(f.ARRAY_BUFFER,e.__webglNormalBuffer),f.vertexAttribPointer(b.normal,3,f.FLOAT,!1,0,0));0<=b.tangent&&(f.bindBuffer(f.ARRAY_BUFFER,
 e.__webglTangentBuffer),f.vertexAttribPointer(b.tangent,4,f.FLOAT,!1,0,0));0<=b.uv&&(e.__webglUVBuffer?(f.bindBuffer(f.ARRAY_BUFFER,e.__webglUVBuffer),f.vertexAttribPointer(b.uv,2,f.FLOAT,!1,0,0),f.enableVertexAttribArray(b.uv)):f.disableVertexAttribArray(b.uv));0<=b.uv2&&(e.__webglUV2Buffer?(f.bindBuffer(f.ARRAY_BUFFER,e.__webglUV2Buffer),f.vertexAttribPointer(b.uv2,2,f.FLOAT,!1,0,0),f.enableVertexAttribArray(b.uv2)):f.disableVertexAttribArray(b.uv2));d.skinning&&0<=b.skinVertexA&&0<=b.skinVertexB&&
 0<=b.skinIndex&&0<=b.skinWeight&&(f.bindBuffer(f.ARRAY_BUFFER,e.__webglSkinVertexABuffer),f.vertexAttribPointer(b.skinVertexA,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,e.__webglSkinVertexBBuffer),f.vertexAttribPointer(b.skinVertexB,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),f.vertexAttribPointer(b.skinIndex,4,f.FLOAT,!1,0,0),f.bindBuffer(f.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),f.vertexAttribPointer(b.skinWeight,4,f.FLOAT,!1,0,0))}g instanceof THREE.Mesh?(d.wireframe?
-(d=d.wireframeLinewidth,d!==bb&&(f.lineWidth(d),bb=d),a&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),f.drawElements(f.LINES,e.__webglLineCount,f.UNSIGNED_SHORT,0)):(a&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),f.drawElements(f.TRIANGLES,e.__webglFaceCount,f.UNSIGNED_SHORT,0)),z.info.render.calls++,z.info.render.vertices+=e.__webglFaceCount,z.info.render.faces+=e.__webglFaceCount/3):g instanceof THREE.Line?(g=g.type===THREE.LineStrip?f.LINE_STRIP:f.LINES,d=d.linewidth,d!==
-bb&&(f.lineWidth(d),bb=d),f.drawArrays(g,0,e.__webglLineCount),z.info.render.calls++):g instanceof THREE.ParticleSystem?(f.drawArrays(f.POINTS,0,e.__webglParticleCount),z.info.render.calls++,z.info.render.points+=e.__webglParticleCount):g instanceof THREE.Ribbon&&(f.drawArrays(f.TRIANGLE_STRIP,0,e.__webglVertexCount),z.info.render.calls++)}};this.render=function(a,b,c,d){var e,g,j,n,m=a.lights,p=a.fog;Va=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);void 0===b.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
-a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();i(this.renderPluginsPre,a,b);z.info.render.calls=0;z.info.render.vertices=0;z.info.render.faces=0;z.info.render.points=0;b.matrixWorldInverse.getInverse(b.matrixWorld);if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);pb.multiply(b.projectionMatrix,
-b.matrixWorldInverse);Ob.setFromMatrix(pb);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);n=a.__webglObjects;for(d=0,e=n.length;d<e;d++)if(g=n[d],j=g.object,g.render=!1,j.visible&&(!(j instanceof THREE.Mesh||j instanceof THREE.ParticleSystem)||!j.frustumCulled||Ob.contains(j))){j.matrixWorld.flattenToArray(j._objectMatrixArray);t(j,b);var o=g,r=o.object,y=o.buffer,A=void 0,A=A=void 0,A=r.material;if(A instanceof THREE.MeshFaceMaterial){if(A=
-y.materialIndex,0<=A)A=r.geometry.materials[A],A.transparent?(o.transparent=A,o.opaque=null):(o.opaque=A,o.transparent=null)}else if(A)A.transparent?(o.transparent=A,o.opaque=null):(o.opaque=A,o.transparent=null);g.render=!0;if(this.sortObjects)j.renderDepth?g.z=j.renderDepth:(Wa.copy(j.position),pb.multiplyVector3(Wa),g.z=Wa.z)}this.sortObjects&&n.sort(h);n=a.__webglObjectsImmediate;for(d=0,e=n.length;d<e;d++)if(g=n[d],j=g.object,j.visible)j.matrixAutoUpdate&&j.matrixWorld.flattenToArray(j._objectMatrixArray),
-t(j,b),j=g.object.material,j.transparent?(g.transparent=j,g.opaque=null):(g.opaque=j,g.transparent=null);a.overrideMaterial?(this.setBlending(a.overrideMaterial.blending),this.setDepthTest(a.overrideMaterial.depthTest),v(a.overrideMaterial.depthWrite),F(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),k(a.__webglObjects,!1,"",b,m,p,!0,a.overrideMaterial),l(a.__webglObjectsImmediate,"",b,m,p,!1,a.overrideMaterial)):(this.setBlending(THREE.NormalBlending),
+(d=d.wireframeLinewidth,d!==bb&&(f.lineWidth(d),bb=d),a&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),f.drawElements(f.LINES,e.__webglLineCount,f.UNSIGNED_SHORT,0)):(a&&f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),f.drawElements(f.TRIANGLES,e.__webglFaceCount,f.UNSIGNED_SHORT,0)),y.info.render.calls++,y.info.render.vertices+=e.__webglFaceCount,y.info.render.faces+=e.__webglFaceCount/3):g instanceof THREE.Line?(g=g.type===THREE.LineStrip?f.LINE_STRIP:f.LINES,d=d.linewidth,d!==
+bb&&(f.lineWidth(d),bb=d),f.drawArrays(g,0,e.__webglLineCount),y.info.render.calls++):g instanceof THREE.ParticleSystem?(f.drawArrays(f.POINTS,0,e.__webglParticleCount),y.info.render.calls++,y.info.render.points+=e.__webglParticleCount):g instanceof THREE.Ribbon&&(f.drawArrays(f.TRIANGLE_STRIP,0,e.__webglVertexCount),y.info.render.calls++)}};this.render=function(a,b,c,d){var e,g,j,n,m=a.lights,p=a.fog;Va=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);void 0===b.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
+a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();i(this.renderPluginsPre,a,b);y.info.render.calls=0;y.info.render.vertices=0;y.info.render.faces=0;y.info.render.points=0;b.matrixWorldInverse.getInverse(b.matrixWorld);if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);pb.multiply(b.projectionMatrix,
+b.matrixWorldInverse);Ob.setFromMatrix(pb);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);n=a.__webglObjects;for(d=0,e=n.length;d<e;d++)if(g=n[d],j=g.object,g.render=!1,j.visible&&(!(j instanceof THREE.Mesh||j instanceof THREE.ParticleSystem)||!j.frustumCulled||Ob.contains(j))){j.matrixWorld.flattenToArray(j._objectMatrixArray);t(j,b);var o=g,r=o.object,v=o.buffer,A=void 0,A=A=void 0,A=r.material;if(A instanceof THREE.MeshFaceMaterial){if(A=
+v.materialIndex,0<=A)A=r.geometry.materials[A],A.transparent?(o.transparent=A,o.opaque=null):(o.opaque=A,o.transparent=null)}else if(A)A.transparent?(o.transparent=A,o.opaque=null):(o.opaque=A,o.transparent=null);g.render=!0;if(this.sortObjects)j.renderDepth?g.z=j.renderDepth:(Wa.copy(j.position),pb.multiplyVector3(Wa),g.z=Wa.z)}this.sortObjects&&n.sort(h);n=a.__webglObjectsImmediate;for(d=0,e=n.length;d<e;d++)if(g=n[d],j=g.object,j.visible)j.matrixAutoUpdate&&j.matrixWorld.flattenToArray(j._objectMatrixArray),
+t(j,b),j=g.object.material,j.transparent?(g.transparent=j,g.opaque=null):(g.opaque=j,g.transparent=null);a.overrideMaterial?(this.setBlending(a.overrideMaterial.blending),this.setDepthTest(a.overrideMaterial.depthTest),z(a.overrideMaterial.depthWrite),F(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),k(a.__webglObjects,!1,"",b,m,p,!0,a.overrideMaterial),l(a.__webglObjectsImmediate,"",b,m,p,!1,a.overrideMaterial)):(this.setBlending(THREE.NormalBlending),
 k(a.__webglObjects,!0,"opaque",b,m,p,!1),l(a.__webglObjectsImmediate,"opaque",b,m,p,!1),k(a.__webglObjects,!1,"transparent",b,m,p,!0),l(a.__webglObjectsImmediate,"transparent",b,m,p,!0));i(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(f.bindTexture(f.TEXTURE_CUBE_MAP,c.__webglTexture),f.generateMipmap(f.TEXTURE_CUBE_MAP),f.bindTexture(f.TEXTURE_CUBE_MAP,null)):(f.bindTexture(f.TEXTURE_2D,
-c.__webglTexture),f.generateMipmap(f.TEXTURE_2D),f.bindTexture(f.TEXTURE_2D,null)))};this.renderImmediateObject=function(a,b,c,d,e){var g=r(a,b,c,d,e);Ca=-1;z.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(g,f,Ob):e.render(function(a){z.renderBufferImmediate(a,g,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[];for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=
-a,l=void 0,k=void 0,r=void 0;if(!h.__webglInit)if(h.__webglInit=!0,h._modelViewMatrix=new THREE.Matrix4,h._normalMatrixArray=new Float32Array(9),h._modelViewMatrixArray=new Float32Array(16),h._objectMatrixArray=new Float32Array(16),h.matrixWorld.flattenToArray(h._objectMatrixArray),h instanceof THREE.Mesh){if(k=h.geometry,k instanceof THREE.Geometry){if(void 0===k.geometryGroups){var t=k,v=void 0,y=void 0,A=void 0,F=void 0,K=void 0,H=void 0,I=void 0,J={},M=t.morphTargets.length;t.geometryGroups={};
-for(v=0,y=t.faces.length;v<y;v++)A=t.faces[v],F=A.materialIndex,H=void 0!==F?F:-1,void 0===J[H]&&(J[H]={hash:H,counter:0}),I=J[H].hash+"_"+J[H].counter,void 0===t.geometryGroups[I]&&(t.geometryGroups[I]={faces3:[],faces4:[],materialIndex:F,vertices:0,numMorphTargets:M}),K=A instanceof THREE.Face3?3:4,65535<t.geometryGroups[I].vertices+K&&(J[H].counter+=1,I=J[H].hash+"_"+J[H].counter,void 0===t.geometryGroups[I]&&(t.geometryGroups[I]={faces3:[],faces4:[],materialIndex:F,vertices:0,numMorphTargets:M})),
-A instanceof THREE.Face3?t.geometryGroups[I].faces3.push(v):t.geometryGroups[I].faces4.push(v),t.geometryGroups[I].vertices+=K;t.geometryGroupsList=[];var L=void 0;for(L in t.geometryGroups)t.geometryGroups[L].id=Qc++,t.geometryGroupsList.push(t.geometryGroups[L])}for(l in k.geometryGroups)if(r=k.geometryGroups[l],!r.__webglVertexBuffer){var G=r;G.__webglVertexBuffer=f.createBuffer();G.__webglNormalBuffer=f.createBuffer();G.__webglTangentBuffer=f.createBuffer();G.__webglColorBuffer=f.createBuffer();
-G.__webglUVBuffer=f.createBuffer();G.__webglUV2Buffer=f.createBuffer();G.__webglSkinVertexABuffer=f.createBuffer();G.__webglSkinVertexBBuffer=f.createBuffer();G.__webglSkinIndicesBuffer=f.createBuffer();G.__webglSkinWeightsBuffer=f.createBuffer();G.__webglFaceBuffer=f.createBuffer();G.__webglLineBuffer=f.createBuffer();if(G.numMorphTargets){var T=void 0,ca=void 0;G.__webglMorphTargetsBuffers=[];for(T=0,ca=G.numMorphTargets;T<ca;T++)G.__webglMorphTargetsBuffers.push(f.createBuffer())}z.info.memory.geometries++;
+c.__webglTexture),f.generateMipmap(f.TEXTURE_2D),f.bindTexture(f.TEXTURE_2D,null)))};this.renderImmediateObject=function(a,b,c,d,e){var g=r(a,b,c,d,e);Ca=-1;y.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(g,f,Ob):e.render(function(a){y.renderBufferImmediate(a,g,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[];for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=
+a,l=void 0,k=void 0,r=void 0;if(!h.__webglInit)if(h.__webglInit=!0,h._modelViewMatrix=new THREE.Matrix4,h._normalMatrixArray=new Float32Array(9),h._modelViewMatrixArray=new Float32Array(16),h._objectMatrixArray=new Float32Array(16),h.matrixWorld.flattenToArray(h._objectMatrixArray),h instanceof THREE.Mesh){if(k=h.geometry,k instanceof THREE.Geometry){if(void 0===k.geometryGroups){var t=k,v=void 0,z=void 0,A=void 0,G=void 0,F=void 0,I=void 0,J=void 0,K={},M=t.morphTargets.length;t.geometryGroups={};
+for(v=0,z=t.faces.length;v<z;v++)A=t.faces[v],G=A.materialIndex,I=void 0!==G?G:-1,void 0===K[I]&&(K[I]={hash:I,counter:0}),J=K[I].hash+"_"+K[I].counter,void 0===t.geometryGroups[J]&&(t.geometryGroups[J]={faces3:[],faces4:[],materialIndex:G,vertices:0,numMorphTargets:M}),F=A instanceof THREE.Face3?3:4,65535<t.geometryGroups[J].vertices+F&&(K[I].counter+=1,J=K[I].hash+"_"+K[I].counter,void 0===t.geometryGroups[J]&&(t.geometryGroups[J]={faces3:[],faces4:[],materialIndex:G,vertices:0,numMorphTargets:M})),
+A instanceof THREE.Face3?t.geometryGroups[J].faces3.push(v):t.geometryGroups[J].faces4.push(v),t.geometryGroups[J].vertices+=F;t.geometryGroupsList=[];var L=void 0;for(L in t.geometryGroups)t.geometryGroups[L].id=Qc++,t.geometryGroupsList.push(t.geometryGroups[L])}for(l in k.geometryGroups)if(r=k.geometryGroups[l],!r.__webglVertexBuffer){var H=r;H.__webglVertexBuffer=f.createBuffer();H.__webglNormalBuffer=f.createBuffer();H.__webglTangentBuffer=f.createBuffer();H.__webglColorBuffer=f.createBuffer();
+H.__webglUVBuffer=f.createBuffer();H.__webglUV2Buffer=f.createBuffer();H.__webglSkinVertexABuffer=f.createBuffer();H.__webglSkinVertexBBuffer=f.createBuffer();H.__webglSkinIndicesBuffer=f.createBuffer();H.__webglSkinWeightsBuffer=f.createBuffer();H.__webglFaceBuffer=f.createBuffer();H.__webglLineBuffer=f.createBuffer();if(H.numMorphTargets){var T=void 0,ca=void 0;H.__webglMorphTargetsBuffers=[];for(T=0,ca=H.numMorphTargets;T<ca;T++)H.__webglMorphTargetsBuffers.push(f.createBuffer())}y.info.memory.geometries++;
 var ha=r,la=h,ka=la.geometry,Ca=ha.faces3,Ha=ha.faces4,Da=3*Ca.length+4*Ha.length,Va=1*Ca.length+2*Ha.length,Wa=3*Ca.length+4*Ha.length,ub=c(la,ha),ob=g(ub),pb=d(ub),qb=ub.vertexColors?ub.vertexColors:!1;ha.__vertexArray=new Float32Array(3*Da);if(pb)ha.__normalArray=new Float32Array(3*Da);if(ka.hasTangents)ha.__tangentArray=new Float32Array(4*Da);if(qb)ha.__colorArray=new Float32Array(3*Da);if(ob){if(0<ka.faceUvs.length||0<ka.faceVertexUvs.length)ha.__uvArray=new Float32Array(2*Da);if(1<ka.faceUvs.length||
 1<ka.faceVertexUvs.length)ha.__uv2Array=new Float32Array(2*Da)}if(la.geometry.skinWeights.length&&la.geometry.skinIndices.length)ha.__skinVertexAArray=new Float32Array(4*Da),ha.__skinVertexBArray=new Float32Array(4*Da),ha.__skinIndexArray=new Float32Array(4*Da),ha.__skinWeightArray=new Float32Array(4*Da);ha.__faceArray=new Uint16Array(3*Va);ha.__lineArray=new Uint16Array(2*Wa);if(ha.numMorphTargets){ha.__morphTargetsArrays=[];for(var ab=0,rb=ha.numMorphTargets;ab<rb;ab++)ha.__morphTargetsArrays.push(new Float32Array(3*
 Da))}ha.__webglFaceCount=3*Va;ha.__webglLineCount=2*Wa;if(ub.attributes){if(void 0===ha.__webglCustomAttributesList)ha.__webglCustomAttributesList=[];var bb=void 0;for(bb in ub.attributes){var gc=ub.attributes[bb],wa={},sb;for(sb in gc)wa[sb]=gc[sb];if(!wa.__webglInitialized||wa.createUniqueBuffers){wa.__webglInitialized=!0;var Bb=1;"v2"===wa.type?Bb=2:"v3"===wa.type?Bb=3:"v4"===wa.type?Bb=4:"c"===wa.type&&(Bb=3);wa.size=Bb;wa.array=new Float32Array(Da*Bb);wa.buffer=f.createBuffer();wa.buffer.belongsToAttribute=
-bb;gc.needsUpdate=!0;wa.__original=gc}ha.__webglCustomAttributesList.push(wa)}}ha.__inittedArrays=!0;k.__dirtyVertices=!0;k.__dirtyMorphTargets=!0;k.__dirtyElements=!0;k.__dirtyUvs=!0;k.__dirtyNormals=!0;k.__dirtyTangents=!0;k.__dirtyColors=!0}}}else if(h instanceof THREE.Ribbon){if(k=h.geometry,!k.__webglVertexBuffer){var zb=k;zb.__webglVertexBuffer=f.createBuffer();zb.__webglColorBuffer=f.createBuffer();z.info.memory.geometries++;var hc=k,tb=hc.vertices.length;hc.__vertexArray=new Float32Array(3*
-tb);hc.__colorArray=new Float32Array(3*tb);hc.__webglVertexCount=tb;k.__dirtyVertices=!0;k.__dirtyColors=!0}}else if(h instanceof THREE.Line){if(k=h.geometry,!k.__webglVertexBuffer){var Ab=k;Ab.__webglVertexBuffer=f.createBuffer();Ab.__webglColorBuffer=f.createBuffer();z.info.memory.geometries++;var Qb=k,Ob=h,xc=Qb.vertices.length;Qb.__vertexArray=new Float32Array(3*xc);Qb.__colorArray=new Float32Array(3*xc);Qb.__webglLineCount=xc;b(Qb,Ob);k.__dirtyVertices=!0;k.__dirtyColors=!0}}else if(h instanceof
-THREE.ParticleSystem&&(k=h.geometry,!k.__webglVertexBuffer)){var Kb=k;Kb.__webglVertexBuffer=f.createBuffer();Kb.__webglColorBuffer=f.createBuffer();z.info.geometries++;var Cb=k,bc=h,yc=Cb.vertices.length;Cb.__vertexArray=new Float32Array(3*yc);Cb.__colorArray=new Float32Array(3*yc);Cb.__sortArray=[];Cb.__webglParticleCount=yc;b(Cb,bc);k.__dirtyVertices=!0;k.__dirtyColors=!0}if(!h.__webglActive){if(h instanceof THREE.Mesh)if(k=h.geometry,k instanceof THREE.BufferGeometry)j(i.__webglObjects,k,h);else for(l in k.geometryGroups)r=
+bb;gc.needsUpdate=!0;wa.__original=gc}ha.__webglCustomAttributesList.push(wa)}}ha.__inittedArrays=!0;k.__dirtyVertices=!0;k.__dirtyMorphTargets=!0;k.__dirtyElements=!0;k.__dirtyUvs=!0;k.__dirtyNormals=!0;k.__dirtyTangents=!0;k.__dirtyColors=!0}}}else if(h instanceof THREE.Ribbon){if(k=h.geometry,!k.__webglVertexBuffer){var zb=k;zb.__webglVertexBuffer=f.createBuffer();zb.__webglColorBuffer=f.createBuffer();y.info.memory.geometries++;var hc=k,tb=hc.vertices.length;hc.__vertexArray=new Float32Array(3*
+tb);hc.__colorArray=new Float32Array(3*tb);hc.__webglVertexCount=tb;k.__dirtyVertices=!0;k.__dirtyColors=!0}}else if(h instanceof THREE.Line){if(k=h.geometry,!k.__webglVertexBuffer){var Ab=k;Ab.__webglVertexBuffer=f.createBuffer();Ab.__webglColorBuffer=f.createBuffer();y.info.memory.geometries++;var Qb=k,Ob=h,xc=Qb.vertices.length;Qb.__vertexArray=new Float32Array(3*xc);Qb.__colorArray=new Float32Array(3*xc);Qb.__webglLineCount=xc;b(Qb,Ob);k.__dirtyVertices=!0;k.__dirtyColors=!0}}else if(h instanceof
+THREE.ParticleSystem&&(k=h.geometry,!k.__webglVertexBuffer)){var Kb=k;Kb.__webglVertexBuffer=f.createBuffer();Kb.__webglColorBuffer=f.createBuffer();y.info.geometries++;var Cb=k,bc=h,yc=Cb.vertices.length;Cb.__vertexArray=new Float32Array(3*yc);Cb.__colorArray=new Float32Array(3*yc);Cb.__sortArray=[];Cb.__webglParticleCount=yc;b(Cb,bc);k.__dirtyVertices=!0;k.__dirtyColors=!0}if(!h.__webglActive){if(h instanceof THREE.Mesh)if(k=h.geometry,k instanceof THREE.BufferGeometry)j(i.__webglObjects,k,h);else for(l in k.geometryGroups)r=
 k.geometryGroups[l],j(i.__webglObjects,r,h);else h instanceof THREE.Ribbon||h instanceof THREE.Line||h instanceof THREE.ParticleSystem?(k=h.geometry,j(i.__webglObjects,k,h)):void 0!==THREE.MarchingCubes&&h instanceof THREE.MarchingCubes||h.immediateRenderCallback?i.__webglObjectsImmediate.push({object:h,opaque:null,transparent:null}):h instanceof THREE.Sprite?i.__webglSprites.push(h):h instanceof THREE.LensFlare&&i.__webglFlares.push(h);h.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var za=
 a.__objectsRemoved[0],ic=a;za instanceof THREE.Mesh||za instanceof THREE.ParticleSystem||za instanceof THREE.Ribbon||za instanceof THREE.Line?o(ic.__webglObjects,za):za instanceof THREE.Sprite?p(ic.__webglSprites,za):za instanceof THREE.LensFlare?p(ic.__webglFlares,za):(za instanceof THREE.MarchingCubes||za.immediateRenderCallback)&&o(ic.__webglObjectsImmediate,za);za.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var zc=0,cc=a.__webglObjects.length;zc<cc;zc++){var Fa=a.__webglObjects[zc].object,
 P=Fa.geometry,Rb=void 0,Db=void 0,sa=void 0;if(Fa instanceof THREE.Mesh)if(P instanceof THREE.BufferGeometry)P.__dirtyVertices=!1,P.__dirtyElements=!1,P.__dirtyUvs=!1,P.__dirtyNormals=!1,P.__dirtyColors=!1;else{for(var Ac=0,dc=P.geometryGroupsList.length;Ac<dc;Ac++)if(Rb=P.geometryGroupsList[Ac],sa=c(Fa,Rb),Db=sa.attributes&&n(sa),P.__dirtyVertices||P.__dirtyMorphTargets||P.__dirtyElements||P.__dirtyUvs||P.__dirtyNormals||P.__dirtyColors||P.__dirtyTangents||Db){var N=Rb,ec=Fa,xa=f.DYNAMIC_DRAW,fc=
@@ -271,19 +271,19 @@ ba+=3;else if(4===W.size)for(oa=0;oa<Jb;oa++)ta=W.value[oa],W.array[ba]=ta.x,W.a
 this.initMaterial=function(a,b,c,d){var e,g,h,i,j;a instanceof THREE.MeshDepthMaterial?j="depth":a instanceof THREE.MeshNormalMaterial?j="normal":a instanceof THREE.MeshBasicMaterial?j="basic":a instanceof THREE.MeshLambertMaterial?j="lambert":a instanceof THREE.MeshPhongMaterial?j="phong":a instanceof THREE.LineBasicMaterial?j="basic":a instanceof THREE.ParticleBasicMaterial&&(j="particle_basic");if(j){var k=THREE.ShaderLib[j];a.uniforms=THREE.UniformsUtils.clone(k.uniforms);a.vertexShader=k.vertexShader;
 a.fragmentShader=k.fragmentShader}var l,n;g=k=0;for(l=0,n=b.length;l<n;l++)e=b[l],e instanceof THREE.SpotLight&&!e.onlyShadow&&g++,e instanceof THREE.DirectionalLight&&g++,e instanceof THREE.PointLight&&k++;k+g<=ca?l=g:(l=Math.ceil(ca*g/(k+g)),k=ca-l);e=l;g=k;var m=0;for(k=0,l=b.length;k<l;k++)n=b[k],n instanceof THREE.SpotLight&&n.castShadow&&m++;var p=50;if(void 0!==d&&d instanceof THREE.SkinnedMesh)p=d.bones.length;var o;a:{l=a.fragmentShader;n=a.vertexShader;var k=a.uniforms,b=a.attributes,c=
 {map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:e,maxPointLights:g,maxBones:p,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:m,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround},
-r,d=[];j?d.push(j):(d.push(l),d.push(n));for(r in c)d.push(r),d.push(c[r]);j=d.join();for(r=0,d=Ha.length;r<d;r++)if(Ha[r].code===j){o=Ha[r].program;break a}r=f.createProgram();d=[0<Pb?"#define VERTEX_TEXTURES":"",z.gammaInput?"#define GAMMA_INPUT":"",z.gammaOutput?"#define GAMMA_OUTPUT":"",z.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,
+r,d=[];j?d.push(j):(d.push(l),d.push(n));for(r in c)d.push(r),d.push(c[r]);j=d.join();for(r=0,d=Ha.length;r<d;r++)if(Ha[r].code===j){o=Ha[r].program;break a}r=f.createProgram();d=[0<Pb?"#define VERTEX_TEXTURES":"",y.gammaInput?"#define GAMMA_INPUT":"",y.gammaOutput?"#define GAMMA_OUTPUT":"",y.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,
 c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-e=["precision "+M+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",z.gammaInput?"#define GAMMA_INPUT":"",z.gammaOutput?"#define GAMMA_OUTPUT":"",z.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?
+e=["precision "+M+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",y.gammaInput?"#define GAMMA_INPUT":"",y.gammaOutput?"#define GAMMA_OUTPUT":"",y.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?
 "#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");f.attachShader(r,A("fragment",
 e+l));f.attachShader(r,A("vertex",d+n));f.linkProgram(r);f.getProgramParameter(r,f.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+f.getProgramParameter(r,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");r.uniforms={};r.attributes={};var t,d="viewMatrix,modelViewMatrix,projectionMatrix,normalMatrix,objectMatrix,cameraPosition,cameraInverseMatrix,boneGlobalMatrices,morphTargetInfluences".split(",");for(t in k)d.push(t);t=d;for(d=0,k=t.length;d<k;d++)l=t[d],r.uniforms[l]=
-f.getUniformLocation(r,l);d="position,normal,uv,uv2,tangent,color,skinVertexA,skinVertexB,skinIndex,skinWeight".split(",");for(t=0;t<c.maxMorphTargets;t++)d.push("morphTarget"+t);for(o in b)d.push(o);o=d;for(t=0,b=o.length;t<b;t++)c=o[t],r.attributes[c]=f.getAttribLocation(r,c);r.id=Ha.length;Ha.push({program:r,code:j});z.info.memory.programs=Ha.length;o=r}a.program=o;o=a.program.attributes;0<=o.position&&f.enableVertexAttribArray(o.position);0<=o.color&&f.enableVertexAttribArray(o.color);0<=o.normal&&
+f.getUniformLocation(r,l);d="position,normal,uv,uv2,tangent,color,skinVertexA,skinVertexB,skinIndex,skinWeight".split(",");for(t=0;t<c.maxMorphTargets;t++)d.push("morphTarget"+t);for(o in b)d.push(o);o=d;for(t=0,b=o.length;t<b;t++)c=o[t],r.attributes[c]=f.getAttribLocation(r,c);r.id=Ha.length;Ha.push({program:r,code:j});y.info.memory.programs=Ha.length;o=r}a.program=o;o=a.program.attributes;0<=o.position&&f.enableVertexAttribArray(o.position);0<=o.color&&f.enableVertexAttribArray(o.color);0<=o.normal&&
 f.enableVertexAttribArray(o.normal);0<=o.tangent&&f.enableVertexAttribArray(o.tangent);a.skinning&&0<=o.skinVertexA&&0<=o.skinVertexB&&0<=o.skinIndex&&0<=o.skinWeight&&(f.enableVertexAttribArray(o.skinVertexA),f.enableVertexAttribArray(o.skinVertexB),f.enableVertexAttribArray(o.skinIndex),f.enableVertexAttribArray(o.skinWeight));if(a.attributes)for(i in a.attributes)void 0!==o[i]&&0<=o[i]&&f.enableVertexAttribArray(o[i]);if(a.morphTargets)for(i=a.numSupportedMorphTargets=0;i<this.maxMorphTargets;i++)t=
 "morphTarget"+i,0<=o[t]&&(f.enableVertexAttribArray(o[t]),a.numSupportedMorphTargets++);a.uniformsList=[];for(h in a.uniforms)a.uniformsList.push([a.uniforms[h],h])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?f.frontFace(f.CCW):f.frontFace(f.CW),"back"===a?f.cullFace(f.BACK):"front"===a?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK),f.enable(f.CULL_FACE)):f.disable(f.CULL_FACE)};this.setObjectFaces=function(a){if(Mb!==a.doubleSided)a.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE),
 Mb=a.doubleSided;if(Nb!==a.flipSided)a.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW),Nb=a.flipSided};this.setDepthTest=function(a){ab!==a&&(a?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST),ab=a)};this.setBlending=function(a){if(a!==rb){switch(a){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE);break;case THREE.SubtractiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ZERO,f.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:f.blendEquation(f.FUNC_ADD);
-f.blendFunc(f.ZERO,f.SRC_COLOR);break;default:f.blendEquationSeparate(f.FUNC_ADD,f.FUNC_ADD),f.blendFuncSeparate(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA,f.ONE,f.ONE_MINUS_SRC_ALPHA)}rb=a}};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=f.createTexture(),z.info.memory.textures++;f.activeTexture(f.TEXTURE0+b);f.bindTexture(f.TEXTURE_2D,a.__webglTexture);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=H(a.format),g=H(a.type);K(f.TEXTURE_2D,
+f.blendFunc(f.ZERO,f.SRC_COLOR);break;default:f.blendEquationSeparate(f.FUNC_ADD,f.FUNC_ADD),f.blendFuncSeparate(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA,f.ONE,f.ONE_MINUS_SRC_ALPHA)}rb=a}};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=f.createTexture(),y.info.memory.textures++;f.activeTexture(f.TEXTURE0+b);f.bindTexture(f.TEXTURE_2D,a.__webglTexture);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=I(a.format),g=I(a.type);G(f.TEXTURE_2D,
 a,d);a instanceof THREE.DataTexture?f.texImage2D(f.TEXTURE_2D,0,e,c.width,c.height,0,e,g,c.data):f.texImage2D(f.TEXTURE_2D,0,e,e,g,a.image);a.generateMipmaps&&d&&f.generateMipmap(f.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdated)a.onUpdated()}else f.activeTexture(f.TEXTURE0+b),f.bindTexture(f.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(void 0===a.depthBuffer)a.depthBuffer=!0;if(void 0===a.stencilBuffer)a.stencilBuffer=
-!0;a.__webglTexture=f.createTexture();var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=H(a.format),e=H(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];f.bindTexture(f.TEXTURE_CUBE_MAP,a.__webglTexture);K(f.TEXTURE_CUBE_MAP,a,c);for(c=0;6>c;c++){a.__webglFramebuffer[c]=f.createFramebuffer();a.__webglRenderbuffer[c]=f.createRenderbuffer();f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,d,a.width,a.height,0,d,e,null);var g=a,h=f.TEXTURE_CUBE_MAP_POSITIVE_X+c;f.bindFramebuffer(f.FRAMEBUFFER,
-a.__webglFramebuffer[c]);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,h,g.__webglTexture,0);y(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=f.createFramebuffer(),a.__webglRenderbuffer=f.createRenderbuffer(),f.bindTexture(f.TEXTURE_2D,a.__webglTexture),K(f.TEXTURE_2D,a,c),f.texImage2D(f.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=f.TEXTURE_2D,f.bindFramebuffer(f.FRAMEBUFFER,a.__webglFramebuffer),f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,d,a.__webglTexture,0),y(a.__webglRenderbuffer,
+!0;a.__webglTexture=f.createTexture();var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=I(a.format),e=I(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];f.bindTexture(f.TEXTURE_CUBE_MAP,a.__webglTexture);G(f.TEXTURE_CUBE_MAP,a,c);for(c=0;6>c;c++){a.__webglFramebuffer[c]=f.createFramebuffer();a.__webglRenderbuffer[c]=f.createRenderbuffer();f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,d,a.width,a.height,0,d,e,null);var g=a,h=f.TEXTURE_CUBE_MAP_POSITIVE_X+c;f.bindFramebuffer(f.FRAMEBUFFER,
+a.__webglFramebuffer[c]);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,h,g.__webglTexture,0);v(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=f.createFramebuffer(),a.__webglRenderbuffer=f.createRenderbuffer(),f.bindTexture(f.TEXTURE_2D,a.__webglTexture),G(f.TEXTURE_2D,a,c),f.texImage2D(f.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=f.TEXTURE_2D,f.bindFramebuffer(f.FRAMEBUFFER,a.__webglFramebuffer),f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,d,a.__webglTexture,0),v(a.__webglRenderbuffer,
 a);b?f.bindTexture(f.TEXTURE_CUBE_MAP,null):f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,d=a.width,a=a.height,c=e=0):(b=null,d=tb,a=Ab,e=sb,c=zb);b!==Kb&&(f.bindFramebuffer(f.FRAMEBUFFER,b),f.viewport(e,c,d,a),Kb=b);bc=d;cc=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:THREE.RGBAFormat;this.type=void 0!==c.type?c.type:
 THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0};
@@ -296,13 +296,13 @@ THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.le
 THREE.MarchingCubes=function(a,b){THREE.Object3D.call(this);this.material=b;this.init=function(a){this.resolution=a;this.isolation=80;this.size=a;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(3*this.size3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=0;this.hasNormal=
 this.hasPos=!1;this.positionArray=new Float32Array(3*this.maxCount);this.normalArray=new Float32Array(3*this.maxCount)};this.lerp=function(a,b,g){return a+(b-a)*g};this.VIntX=function(a,b,g,e,h,i,k,l,j,n){h=(h-j)/(n-j);j=this.normal_cache;b[e]=i+h*this.delta;b[e+1]=k;b[e+2]=l;g[e]=this.lerp(j[a],j[a+3],h);g[e+1]=this.lerp(j[a+1],j[a+4],h);g[e+2]=this.lerp(j[a+2],j[a+5],h)};this.VIntY=function(a,b,g,e,h,i,k,l,j,n){h=(h-j)/(n-j);j=this.normal_cache;b[e]=i;b[e+1]=k+h*this.delta;b[e+2]=l;b=a+3*this.yd;
 g[e]=this.lerp(j[a],j[b],h);g[e+1]=this.lerp(j[a+1],j[b+1],h);g[e+2]=this.lerp(j[a+2],j[b+2],h)};this.VIntZ=function(a,b,g,e,h,i,k,l,j,n){h=(h-j)/(n-j);j=this.normal_cache;b[e]=i;b[e+1]=k;b[e+2]=l+h*this.delta;b=a+3*this.zd;g[e]=this.lerp(j[a],j[b],h);g[e+1]=this.lerp(j[a+1],j[b+1],h);g[e+2]=this.lerp(j[a+2],j[b+2],h)};this.compNorm=function(a){var b=3*a;0===this.normal_cache[b]&&(this.normal_cache[b]=this.field[a-1]-this.field[a+1],this.normal_cache[b+1]=this.field[a-this.yd]-this.field[a+this.yd],
-this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,g,e,h,i){var k=e+1,l=e+this.yd,j=e+this.zd,n=k+this.yd,m=k+this.zd,o=e+this.yd+this.zd,p=k+this.yd+this.zd,r=0,t=this.field[e],v=this.field[k],F=this.field[l],A=this.field[n],K=this.field[j],y=this.field[m],J=this.field[o],H=this.field[p];t<h&&(r|=1);v<h&&(r|=2);F<h&&(r|=8);A<h&&(r|=4);K<h&&(r|=16);y<h&&(r|=32);J<h&&(r|=128);H<h&&(r|=64);var I=THREE.edgeTable[r];if(0===I)return 0;var M=this.delta,G=a+
-M,L=b+M,M=g+M;I&1&&(this.compNorm(e),this.compNorm(k),this.VIntX(3*e,this.vlist,this.nlist,0,h,a,b,g,t,v));I&2&&(this.compNorm(k),this.compNorm(n),this.VIntY(3*k,this.vlist,this.nlist,3,h,G,b,g,v,A));I&4&&(this.compNorm(l),this.compNorm(n),this.VIntX(3*l,this.vlist,this.nlist,6,h,a,L,g,F,A));I&8&&(this.compNorm(e),this.compNorm(l),this.VIntY(3*e,this.vlist,this.nlist,9,h,a,b,g,t,F));I&16&&(this.compNorm(j),this.compNorm(m),this.VIntX(3*j,this.vlist,this.nlist,12,h,a,b,M,K,y));I&32&&(this.compNorm(m),
-this.compNorm(p),this.VIntY(3*m,this.vlist,this.nlist,15,h,G,b,M,y,H));I&64&&(this.compNorm(o),this.compNorm(p),this.VIntX(3*o,this.vlist,this.nlist,18,h,a,L,M,J,H));I&128&&(this.compNorm(j),this.compNorm(o),this.VIntY(3*j,this.vlist,this.nlist,21,h,a,b,M,K,J));I&256&&(this.compNorm(e),this.compNorm(j),this.VIntZ(3*e,this.vlist,this.nlist,24,h,a,b,g,t,K));I&512&&(this.compNorm(k),this.compNorm(m),this.VIntZ(3*k,this.vlist,this.nlist,27,h,G,b,g,v,y));I&1024&&(this.compNorm(n),this.compNorm(p),this.VIntZ(3*
-n,this.vlist,this.nlist,30,h,G,L,g,A,H));I&2048&&(this.compNorm(l),this.compNorm(o),this.VIntZ(3*l,this.vlist,this.nlist,33,h,a,L,g,F,J));r<<=4;for(h=e=0;-1!=THREE.triTable[r+h];)a=r+h,b=a+1,g=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[g],i),h+=3,e++;return e};this.posnormtriv=function(a,b,g,e,h,i){var k=3*this.count;this.positionArray[k]=a[g];this.positionArray[k+1]=a[g+1];this.positionArray[k+2]=a[g+2];this.positionArray[k+3]=a[e];this.positionArray[k+
+this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,g,e,h,i){var k=e+1,l=e+this.yd,j=e+this.zd,n=k+this.yd,m=k+this.zd,o=e+this.yd+this.zd,p=k+this.yd+this.zd,r=0,t=this.field[e],z=this.field[k],F=this.field[l],A=this.field[n],G=this.field[j],v=this.field[m],K=this.field[o],I=this.field[p];t<h&&(r|=1);z<h&&(r|=2);F<h&&(r|=8);A<h&&(r|=4);G<h&&(r|=16);v<h&&(r|=32);K<h&&(r|=128);I<h&&(r|=64);var J=THREE.edgeTable[r];if(0===J)return 0;var M=this.delta,H=a+
+M,L=b+M,M=g+M;J&1&&(this.compNorm(e),this.compNorm(k),this.VIntX(3*e,this.vlist,this.nlist,0,h,a,b,g,t,z));J&2&&(this.compNorm(k),this.compNorm(n),this.VIntY(3*k,this.vlist,this.nlist,3,h,H,b,g,z,A));J&4&&(this.compNorm(l),this.compNorm(n),this.VIntX(3*l,this.vlist,this.nlist,6,h,a,L,g,F,A));J&8&&(this.compNorm(e),this.compNorm(l),this.VIntY(3*e,this.vlist,this.nlist,9,h,a,b,g,t,F));J&16&&(this.compNorm(j),this.compNorm(m),this.VIntX(3*j,this.vlist,this.nlist,12,h,a,b,M,G,v));J&32&&(this.compNorm(m),
+this.compNorm(p),this.VIntY(3*m,this.vlist,this.nlist,15,h,H,b,M,v,I));J&64&&(this.compNorm(o),this.compNorm(p),this.VIntX(3*o,this.vlist,this.nlist,18,h,a,L,M,K,I));J&128&&(this.compNorm(j),this.compNorm(o),this.VIntY(3*j,this.vlist,this.nlist,21,h,a,b,M,G,K));J&256&&(this.compNorm(e),this.compNorm(j),this.VIntZ(3*e,this.vlist,this.nlist,24,h,a,b,g,t,G));J&512&&(this.compNorm(k),this.compNorm(m),this.VIntZ(3*k,this.vlist,this.nlist,27,h,H,b,g,z,v));J&1024&&(this.compNorm(n),this.compNorm(p),this.VIntZ(3*
+n,this.vlist,this.nlist,30,h,H,L,g,A,I));J&2048&&(this.compNorm(l),this.compNorm(o),this.VIntZ(3*l,this.vlist,this.nlist,33,h,a,L,g,F,K));r<<=4;for(h=e=0;-1!=THREE.triTable[r+h];)a=r+h,b=a+1,g=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[g],i),h+=3,e++;return e};this.posnormtriv=function(a,b,g,e,h,i){var k=3*this.count;this.positionArray[k]=a[g];this.positionArray[k+1]=a[g+1];this.positionArray[k+2]=a[g+2];this.positionArray[k+3]=a[e];this.positionArray[k+
 4]=a[e+1];this.positionArray[k+5]=a[e+2];this.positionArray[k+6]=a[h];this.positionArray[k+7]=a[h+1];this.positionArray[k+8]=a[h+2];this.normalArray[k]=b[g];this.normalArray[k+1]=b[g+1];this.normalArray[k+2]=b[g+2];this.normalArray[k+3]=b[e];this.normalArray[k+4]=b[e+1];this.normalArray[k+5]=b[e+2];this.normalArray[k+6]=b[h];this.normalArray[k+7]=b[h+1];this.normalArray[k+8]=b[h+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&i(this)};this.begin=function(){this.count=0;
 this.hasNormal=this.hasPos=!1};this.end=function(a){if(0!==this.count){for(var b=3*this.count;b<this.positionArray.length;b++)this.positionArray[b]=0;a(this)}};this.addBall=function(a,b,g,e,h){var i=this.size*Math.sqrt(e/h),k=g*this.size,l=b*this.size,j=a*this.size,n=Math.floor(k-i);1>n&&(n=1);k=Math.floor(k+i);k>this.size-1&&(k=this.size-1);var m=Math.floor(l-i);1>m&&(m=1);l=Math.floor(l+i);l>this.size-1&&(l=this.size-1);var o=Math.floor(j-i);1>o&&(o=1);i=Math.floor(j+i);i>this.size-1&&(i=this.size-
-1);for(var p,r,t,v,F,A,K,j=n;j<k;j++){t=this.size2*j;F=j/this.size-g;A=F*F;for(n=m;n<l;n++){r=t+this.size*n;p=n/this.size-b;K=p*p;for(p=o;p<i;p++)v=p/this.size-a,v=e/(1.0E-6+v*v+K+A)-h,0<v&&(this.field[r+p]+=v)}}};this.addPlaneX=function(a,b){var g,e,h,i,k,l=this.size,j=this.yd,n=this.zd,m=this.field,o=l*Math.sqrt(a/b);o>l&&(o=l);for(g=0;g<o;g++)if(e=g/l,e*=e,i=a/(1.0E-4+e)-b,0<i)for(e=0;e<l;e++){k=g+e*j;for(h=0;h<l;h++)m[n*h+k]+=i}};this.addPlaneY=function(a,b){var g,e,h,i,k,l,j=this.size,n=this.yd,
+1);for(var p,r,t,z,F,A,G,j=n;j<k;j++){t=this.size2*j;F=j/this.size-g;A=F*F;for(n=m;n<l;n++){r=t+this.size*n;p=n/this.size-b;G=p*p;for(p=o;p<i;p++)z=p/this.size-a,z=e/(1.0E-6+z*z+G+A)-h,0<z&&(this.field[r+p]+=z)}}};this.addPlaneX=function(a,b){var g,e,h,i,k,l=this.size,j=this.yd,n=this.zd,m=this.field,o=l*Math.sqrt(a/b);o>l&&(o=l);for(g=0;g<o;g++)if(e=g/l,e*=e,i=a/(1.0E-4+e)-b,0<i)for(e=0;e<l;e++){k=g+e*j;for(h=0;h<l;h++)m[n*h+k]+=i}};this.addPlaneY=function(a,b){var g,e,h,i,k,l,j=this.size,n=this.yd,
 m=this.zd,o=this.field,p=j*Math.sqrt(a/b);p>j&&(p=j);for(e=0;e<p;e++)if(g=e/j,g*=g,i=a/(1.0E-4+g)-b,0<i){k=e*n;for(g=0;g<j;g++){l=k+g;for(h=0;h<j;h++)o[m*h+l]+=i}}};this.addPlaneZ=function(a,b){var g,e,h,i,k,l,j=this.size,n=this.yd,m=this.zd,o=this.field,p=j*Math.sqrt(a/b);p>j&&(p=j);for(h=0;h<p;h++)if(g=h/j,g*=g,i=a/(1.0E-4+g)-b,0<i){k=m*h;for(e=0;e<j;e++){l=k+e*n;for(g=0;g<j;g++)o[l+g]+=i}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[3*a]=0,this.field[a]=0};this.render=
 function(a){this.begin();var b,g,e,h,i,k,l,j,n,m=this.size-2;for(h=1;h<m;h++){n=this.size2*h;l=(h-this.halfsize)/this.halfsize;for(e=1;e<m;e++){j=n+this.size*e;k=(e-this.halfsize)/this.halfsize;for(g=1;g<m;g++)i=(g-this.halfsize)/this.halfsize,b=j+g,this.polygonize(i,k,l,b,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,b=new THREE.Geometry,g=[];this.render(function(e){var h,i,k,l,j,n,m,o;for(h=0;h<e.count;h++)m=3*h,j=m+1,o=m+2,i=e.positionArray[m],k=e.positionArray[j],l=
 e.positionArray[o],n=new THREE.Vector3(i,k,l),i=e.normalArray[m],k=e.normalArray[j],l=e.normalArray[o],m=new THREE.Vector3(i,k,l),m.normalize(),j=new THREE.Vertex(n),b.vertices.push(j),g.push(m);n=e.count/3;for(h=0;h<n;h++)m=3*(a+h),j=m+1,o=m+2,i=g[m],k=g[j],l=g[o],m=new THREE.Face3(m,j,o,[i,k,l]),b.faces.push(m);a+=n;e.count=0});return b};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
@@ -334,29 +334,29 @@ THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.creat
 0;d[p++]=1;d[p++]=1;d[p++]=1;d[p++]=1;d[p++]=-1;d[p++]=1;d[p++]=0;d[p++]=1;p=0;g[p++]=0;g[p++]=1;g[p++]=2;g[p++]=0;g[p++]=2;g[p++]=3;e=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,e);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,g,b.STATIC_DRAW);i=b.createTexture();k=b.createTexture();b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(l=!1,j=a(THREE.ShaderFlares.lensFlare)):(l=!0,j=a(THREE.ShaderFlares.lensFlareVertexTexture));n={};m={};n.vertex=b.getAttribLocation(j,"position");n.uv=b.getAttribLocation(j,"uv");m.renderType=b.getUniformLocation(j,"renderType");m.map=b.getUniformLocation(j,"map");m.occlusionMap=b.getUniformLocation(j,"occlusionMap");m.opacity=b.getUniformLocation(j,"opacity");m.color=b.getUniformLocation(j,
-"color");m.scale=b.getUniformLocation(j,"scale");m.rotation=b.getUniformLocation(j,"rotation");m.screenPosition=b.getUniformLocation(j,"screenPosition");o=!1};this.render=function(a,d,g,v){var a=a.__webglFlares,F=a.length;if(F){var A=new THREE.Vector3,K=v/g,y=0.5*g,J=0.5*v,H=16/v,I=new THREE.Vector2(H*K,H),M=new THREE.Vector3(1,1,0),G=new THREE.Vector2(1,1),L=m,H=n;b.useProgram(j);o||(b.enableVertexAttribArray(n.vertex),b.enableVertexAttribArray(n.uv),o=!0);b.uniform1i(L.occlusionMap,0);b.uniform1i(L.map,
-1);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(H.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(H.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var ka,T,la,ca,z;for(ka=0;ka<F;ka++)if(H=16/v,I.set(H*K,H),ca=a[ka],A.set(ca.matrixWorld.n14,ca.matrixWorld.n24,ca.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(A),d.projectionMatrix.multiplyVector3(A),M.copy(A),G.x=M.x*y+y,G.y=M.y*J+J,l||0<G.x&&G.x<g&&0<G.y&&G.y<v){b.activeTexture(b.TEXTURE1);
-b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,G.x-8,G.y-8,16,16,0);b.uniform1i(L.renderType,0);b.uniform2f(L.scale,I.x,I.y);b.uniform3f(L.screenPosition,M.x,M.y,M.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,G.x-8,G.y-8,16,16,0);b.uniform1i(L.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
-i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);ca.positionScreen.copy(M);ca.customUpdateCallback?ca.customUpdateCallback(ca):ca.updateLensFlares();b.uniform1i(L.renderType,2);b.enable(b.BLEND);for(T=0,la=ca.lensFlares.length;T<la;T++)if(z=ca.lensFlares[T],0.001<z.opacity&&0.001<z.scale)M.x=z.x,M.y=z.y,M.z=z.z,H=z.size*z.scale/v,I.x=H*K,I.y=H,b.uniform3f(L.screenPosition,M.x,M.y,M.z),b.uniform2f(L.scale,I.x,I.y),b.uniform1f(L.rotation,z.rotation),b.uniform1f(L.opacity,z.opacity),b.uniform3f(L.color,
-z.color.r,z.color.g,z.color.b),c.setBlending(z.blending),c.setTexture(z.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
+"color");m.scale=b.getUniformLocation(j,"scale");m.rotation=b.getUniformLocation(j,"rotation");m.screenPosition=b.getUniformLocation(j,"screenPosition");o=!1};this.render=function(a,d,g,z){var a=a.__webglFlares,F=a.length;if(F){var A=new THREE.Vector3,G=z/g,v=0.5*g,K=0.5*z,I=16/z,J=new THREE.Vector2(I*G,I),M=new THREE.Vector3(1,1,0),H=new THREE.Vector2(1,1),L=m,I=n;b.useProgram(j);o||(b.enableVertexAttribArray(n.vertex),b.enableVertexAttribArray(n.uv),o=!0);b.uniform1i(L.occlusionMap,0);b.uniform1i(L.map,
+1);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(I.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(I.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var ka,T,la,ca,y;for(ka=0;ka<F;ka++)if(I=16/z,J.set(I*G,I),ca=a[ka],A.set(ca.matrixWorld.n14,ca.matrixWorld.n24,ca.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(A),d.projectionMatrix.multiplyVector3(A),M.copy(A),H.x=M.x*v+v,H.y=M.y*K+K,l||0<H.x&&H.x<g&&0<H.y&&H.y<z){b.activeTexture(b.TEXTURE1);
+b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,H.x-8,H.y-8,16,16,0);b.uniform1i(L.renderType,0);b.uniform2f(L.scale,J.x,J.y);b.uniform3f(L.screenPosition,M.x,M.y,M.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,H.x-8,H.y-8,16,16,0);b.uniform1i(L.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
+i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);ca.positionScreen.copy(M);ca.customUpdateCallback?ca.customUpdateCallback(ca):ca.updateLensFlares();b.uniform1i(L.renderType,2);b.enable(b.BLEND);for(T=0,la=ca.lensFlares.length;T<la;T++)if(y=ca.lensFlares[T],0.001<y.opacity&&0.001<y.scale)M.x=y.x,M.y=y.y,M.z=y.z,I=y.size*y.scale/z,J.x=I*G,J.y=I,b.uniform3f(L.screenPosition,M.x,M.y,M.z),b.uniform2f(L.scale,J.x,J.y),b.uniform1f(L.rotation,y.rotation),b.uniform1f(L.opacity,y.opacity),b.uniform3f(L.color,
+y.color.r,y.color.g,y.color.b),c.setBlending(y.blending),c.setTexture(y.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,g,e=new THREE.Frustum,h=new THREE.Matrix4;this.shadowMatrix=[];this.shadowMap=[];this.init=function(c){a=c.context;b=c;var c=THREE.ShaderLib.depthRGBA,e=THREE.UniformsUtils.clone(c.uniforms);d=new THREE.ShaderMaterial({fragmentShader:c.fragmentShader,vertexShader:c.vertexShader,uniforms:e});g=new THREE.ShaderMaterial({fragmentShader:c.fragmentShader,vertexShader:c.vertexShader,uniforms:e,morphTargets:!0});d._shadowPass=!0;g._shadowPass=!0};this.render=
-function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(i){var k,l,j,n,m,o,p,r,t=0,v=i.lights;c||(c=new THREE.PerspectiveCamera(b.shadowCameraFov,b.shadowMapWidth/b.shadowMapHeight,b.shadowCameraNear,b.shadowCameraFar));a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(!0);for(k=0,l=v.length;k<l;k++)if(p=v[k],p.castShadow&&p instanceof THREE.SpotLight){this.shadowMap[t]||(this.shadowMap[t]=new THREE.WebGLRenderTarget(b.shadowMapWidth,
+function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(i){var k,l,j,n,m,o,p,r,t=0,z=i.lights;c||(c=new THREE.PerspectiveCamera(b.shadowCameraFov,b.shadowMapWidth/b.shadowMapHeight,b.shadowCameraNear,b.shadowCameraFar));a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(!0);for(k=0,l=z.length;k<l;k++)if(p=z[k],p.castShadow&&p instanceof THREE.SpotLight){this.shadowMap[t]||(this.shadowMap[t]=new THREE.WebGLRenderTarget(b.shadowMapWidth,
 b.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}),this.shadowMatrix[t]=new THREE.Matrix4);j=this.shadowMap[t];n=this.shadowMatrix[t];c.position.copy(p.position);c.lookAt(p.target.position);null==c.parent&&(i.add(c),b.autoUpdateScene&&i.updateMatrixWorld());c.matrixWorldInverse.getInverse(c.matrixWorld);n.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);n.multiplySelf(c.projectionMatrix);n.multiplySelf(c.matrixWorldInverse);if(!c._viewMatrixArray)c._viewMatrixArray=
 new Float32Array(16);c.matrixWorldInverse.flattenToArray(c._viewMatrixArray);if(!c._projectionMatrixArray)c._projectionMatrixArray=new Float32Array(16);c.projectionMatrix.flattenToArray(c._projectionMatrixArray);h.multiply(c.projectionMatrix,c.matrixWorldInverse);e.setFromMatrix(h);b.setRenderTarget(j);b.clear();r=i.__webglObjects;for(j=0,n=r.length;j<n;j++)if(m=r[j],p=m.object,m.render=!1,p.visible&&p.castShadow&&(!(p instanceof THREE.Mesh)||!p.frustumCulled||e.contains(p)))p.matrixWorld.flattenToArray(p._objectMatrixArray),
-p._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,p.matrixWorld,p._modelViewMatrixArray),m.render=!0;for(j=0,n=r.length;j<n;j++)if(m=r[j],m.render)p=m.object,m=m.buffer,b.setObjectFaces(p),o=p.customDepthMaterial?p.customDepthMaterial:p.geometry.morphTargets.length?g:d,m instanceof THREE.BufferGeometry?b.renderBufferDirect(c,v,null,o,m,p):b.renderBuffer(c,v,null,o,m,p);r=i.__webglObjectsImmediate;for(j=0,n=r.length;j<n;j++)m=r[j],p=m.object,p.visible&&p.castShadow&&(p.matrixAutoUpdate&&p.matrixWorld.flattenToArray(p._objectMatrixArray),
-p._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,p.matrixWorld,p._modelViewMatrixArray),b.renderImmediateObject(c,v,null,d,p));t++}i=b.getClearColor();k=b.getClearAlpha();a.clearColor(i.r,i.g,i.b,k);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};
+p._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,p.matrixWorld,p._modelViewMatrixArray),m.render=!0;for(j=0,n=r.length;j<n;j++)if(m=r[j],m.render)p=m.object,m=m.buffer,b.setObjectFaces(p),o=p.customDepthMaterial?p.customDepthMaterial:p.geometry.morphTargets.length?g:d,m instanceof THREE.BufferGeometry?b.renderBufferDirect(c,z,null,o,m,p):b.renderBuffer(c,z,null,o,m,p);r=i.__webglObjectsImmediate;for(j=0,n=r.length;j<n;j++)m=r[j],p=m.object,p.visible&&p.castShadow&&(p.matrixAutoUpdate&&p.matrixWorld.flattenToArray(p._objectMatrixArray),
+p._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,p.matrixWorld,p._modelViewMatrixArray),b.renderImmediateObject(c,z,null,d,p));t++}i=b.getClearColor();k=b.getClearAlpha();a.clearColor(i.r,i.g,i.b,k);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};
 THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,g,e,h,i,k,l,j;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);g=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;g[a++]=0;g[a++]=1;g[a++]=2;g[a++]=0;g[a++]=2;g[a++]=3;e=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,e);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
 h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,g,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,m=b.createProgram(),o=b.createShader(b.FRAGMENT_SHADER),p=b.createShader(b.VERTEX_SHADER);b.shaderSource(o,a.fragmentShader);b.shaderSource(p,a.vertexShader);b.compileShader(o);b.compileShader(p);b.attachShader(m,o);b.attachShader(m,p);b.linkProgram(m);i=m;k={};l={};k.position=b.getAttribLocation(i,"position");k.uv=b.getAttribLocation(i,"uv");l.uvOffset=b.getUniformLocation(i,"uvOffset");l.uvScale=b.getUniformLocation(i,
 "uvScale");l.rotation=b.getUniformLocation(i,"rotation");l.scale=b.getUniformLocation(i,"scale");l.alignment=b.getUniformLocation(i,"alignment");l.color=b.getUniformLocation(i,"color");l.map=b.getUniformLocation(i,"map");l.opacity=b.getUniformLocation(i,"opacity");l.useScreenCoordinates=b.getUniformLocation(i,"useScreenCoordinates");l.affectedByDistance=b.getUniformLocation(i,"affectedByDistance");l.screenPosition=b.getUniformLocation(i,"screenPosition");l.modelViewMatrix=b.getUniformLocation(i,"modelViewMatrix");
-l.projectionMatrix=b.getUniformLocation(i,"projectionMatrix");j=!1};this.render=function(d,g,o,p){var d=d.__webglSprites,r=d.length;if(r){var t=k,v=l,F=p/o,o=0.5*o,A=0.5*p,K=!0;b.useProgram(i);j||(b.enableVertexAttribArray(t.position),b.enableVertexAttribArray(t.uv),j=!0);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(!0);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(t.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(t.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.uniformMatrix4fv(v.projectionMatrix,
-!1,g._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(v.map,0);for(var y,J=[],t=0;t<r;t++)if(y=d[t],y.visible&&0!==y.opacity)y.useScreenCoordinates?y.z=-y.position.z:(y._modelViewMatrix.multiplyToArray(g.matrixWorldInverse,y.matrixWorld,y._modelViewMatrixArray),y.z=-y._modelViewMatrix.n34);d.sort(a);for(t=0;t<r;t++)y=d[t],y.visible&&0!==y.opacity&&y.map&&y.map.image&&y.map.image.width&&(y.useScreenCoordinates?(b.uniform1i(v.useScreenCoordinates,1),b.uniform3f(v.screenPosition,(y.position.x-
-o)/o,(A-y.position.y)/A,Math.max(0,Math.min(1,y.position.z)))):(b.uniform1i(v.useScreenCoordinates,0),b.uniform1i(v.affectedByDistance,y.affectedByDistance?1:0),b.uniformMatrix4fv(v.modelViewMatrix,!1,y._modelViewMatrixArray)),g=y.map.image.width/(y.scaleByViewport?p:1),J[0]=g*F*y.scale.x,J[1]=g*y.scale.y,b.uniform2f(v.uvScale,y.uvScale.x,y.uvScale.y),b.uniform2f(v.uvOffset,y.uvOffset.x,y.uvOffset.y),b.uniform2f(v.alignment,y.alignment.x,y.alignment.y),b.uniform1f(v.opacity,y.opacity),b.uniform3f(v.color,
-y.color.r,y.color.g,y.color.b),b.uniform1f(v.rotation,y.rotation),b.uniform2fv(v.scale,J),y.mergeWith3D&&!K?(b.enable(b.DEPTH_TEST),K=!0):!y.mergeWith3D&&K&&(b.disable(b.DEPTH_TEST),K=!1),c.setBlending(y.blending),c.setTexture(y.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
+l.projectionMatrix=b.getUniformLocation(i,"projectionMatrix");j=!1};this.render=function(d,g,o,p){var d=d.__webglSprites,r=d.length;if(r){var t=k,z=l,F=p/o,o=0.5*o,A=0.5*p,G=!0;b.useProgram(i);j||(b.enableVertexAttribArray(t.position),b.enableVertexAttribArray(t.uv),j=!0);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(!0);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(t.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(t.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.uniformMatrix4fv(z.projectionMatrix,
+!1,g._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(z.map,0);for(var v,K=[],t=0;t<r;t++)if(v=d[t],v.visible&&0!==v.opacity)v.useScreenCoordinates?v.z=-v.position.z:(v._modelViewMatrix.multiplyToArray(g.matrixWorldInverse,v.matrixWorld,v._modelViewMatrixArray),v.z=-v._modelViewMatrix.n34);d.sort(a);for(t=0;t<r;t++)v=d[t],v.visible&&0!==v.opacity&&v.map&&v.map.image&&v.map.image.width&&(v.useScreenCoordinates?(b.uniform1i(z.useScreenCoordinates,1),b.uniform3f(z.screenPosition,(v.position.x-
+o)/o,(A-v.position.y)/A,Math.max(0,Math.min(1,v.position.z)))):(b.uniform1i(z.useScreenCoordinates,0),b.uniform1i(z.affectedByDistance,v.affectedByDistance?1:0),b.uniformMatrix4fv(z.modelViewMatrix,!1,v._modelViewMatrixArray)),g=v.map.image.width/(v.scaleByViewport?p:1),K[0]=g*F*v.scale.x,K[1]=g*v.scale.y,b.uniform2f(z.uvScale,v.uvScale.x,v.uvScale.y),b.uniform2f(z.uvOffset,v.uvOffset.x,v.uvOffset.y),b.uniform2f(z.alignment,v.alignment.x,v.alignment.y),b.uniform1f(z.opacity,v.opacity),b.uniform3f(z.color,
+v.color.r,v.color.g,v.color.b),b.uniform1f(z.rotation,v.rotation),b.uniform2fv(z.scale,K),v.mergeWith3D&&!G?(b.enable(b.DEPTH_TEST),G=!0):!v.mergeWith3D&&G&&(b.disable(b.DEPTH_TEST),G=!1),c.setBlending(v.blending),c.setTexture(v.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
 THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = (       visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(       visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
 lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
 THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
 fragmentShader:"precision mediump float;\nuniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\n}"}};
 THREE.ImageUtils={crossOrigin:"",loadTexture:function(a,b,c){var d=new Image,g=new THREE.Texture(d,b);d.onload=function(){g.needsUpdate=!0;c&&c(this)};d.crossOrigin=this.crossOrigin;d.src=a;return g},loadTextureCube:function(a,b,c){var d,g=[],e=new THREE.Texture(g,b);g.loadCount=0;for(b=0,d=a.length;b<d;++b)g[b]=new Image,g[b].onload=function(){g.loadCount+=1;if(6===g.loadCount)e.needsUpdate=!0;c&&c(this)},g[b].crossOrigin="",g[b].src=a[b];return e},getNormalMap:function(a,b){var c=function(a){var b=
-Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,g=a.height,e=document.createElement("canvas");e.width=d;e.height=g;var h=e.getContext("2d");h.drawImage(a,0,0);for(var i=h.getImageData(0,0,d,g).data,k=h.createImageData(d,g),l=k.data,j=0;j<d;j++)for(var n=1;n<g;n++){var m=0>n-1?g-1:n-1,o=(n+1)%g,p=0>j-1?d-1:j-1,r=(j+1)%d,t=[],v=[0,0,i[4*(n*d+j)]/255*b];t.push([-1,0,i[4*(n*d+p)]/255*b]);t.push([-1,-1,i[4*(m*d+p)]/255*b]);t.push([0,-1,i[4*(m*d+j)]/255*b]);t.push([1,
--1,i[4*(m*d+r)]/255*b]);t.push([1,0,i[4*(n*d+r)]/255*b]);t.push([1,1,i[4*(o*d+r)]/255*b]);t.push([0,1,i[4*(o*d+j)]/255*b]);t.push([-1,1,i[4*(o*d+p)]/255*b]);m=[];p=t.length;for(o=0;o<p;o++){var r=t[o],F=t[(o+1)%p],r=[r[0]-v[0],r[1]-v[1],r[2]-v[2]],F=[F[0]-v[0],F[1]-v[1],F[2]-v[2]];m.push(c([r[1]*F[2]-r[2]*F[1],r[2]*F[0]-r[0]*F[2],r[0]*F[1]-r[1]*F[0]]))}t=[0,0,0];for(o=0;o<m.length;o++)t[0]+=m[o][0],t[1]+=m[o][1],t[2]+=m[o][2];t[0]/=m.length;t[1]/=m.length;t[2]/=m.length;v=4*(n*d+j);l[v]=255*((t[0]+
-1)/2)|0;l[v+1]=255*(t[1]+0.5)|0;l[v+2]=255*t[2]|0;l[v+3]=255}h.putImageData(k,0,0);return e}};
+Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,g=a.height,e=document.createElement("canvas");e.width=d;e.height=g;var h=e.getContext("2d");h.drawImage(a,0,0);for(var i=h.getImageData(0,0,d,g).data,k=h.createImageData(d,g),l=k.data,j=0;j<d;j++)for(var n=1;n<g;n++){var m=0>n-1?g-1:n-1,o=(n+1)%g,p=0>j-1?d-1:j-1,r=(j+1)%d,t=[],z=[0,0,i[4*(n*d+j)]/255*b];t.push([-1,0,i[4*(n*d+p)]/255*b]);t.push([-1,-1,i[4*(m*d+p)]/255*b]);t.push([0,-1,i[4*(m*d+j)]/255*b]);t.push([1,
+-1,i[4*(m*d+r)]/255*b]);t.push([1,0,i[4*(n*d+r)]/255*b]);t.push([1,1,i[4*(o*d+r)]/255*b]);t.push([0,1,i[4*(o*d+j)]/255*b]);t.push([-1,1,i[4*(o*d+p)]/255*b]);m=[];p=t.length;for(o=0;o<p;o++){var r=t[o],F=t[(o+1)%p],r=[r[0]-z[0],r[1]-z[1],r[2]-z[2]],F=[F[0]-z[0],F[1]-z[1],F[2]-z[2]];m.push(c([r[1]*F[2]-r[2]*F[1],r[2]*F[0]-r[0]*F[2],r[0]*F[1]-r[1]*F[0]]))}t=[0,0,0];for(o=0;o<m.length;o++)t[0]+=m[o][0],t[1]+=m[o][1],t[2]+=m[o][2];t[0]/=m.length;t[1]/=m.length;t[2]/=m.length;z=4*(n*d+j);l[z]=255*((t[0]+
+1)/2)|0;l[z+1]=255*(t[1]+0.5)|0;l[z+2]=255*t[2]|0;l[z+3]=255}h.putImageData(k,0,0);return e}};

+ 22 - 12
src/core/Ray.js

@@ -103,30 +103,35 @@ THREE.Ray = function ( origin, direction ) {
 
 				objMatrix = object.matrixWorld;
 
-				// check if face.centroid is behind the origin
+				// determine if ray intersects the plane of the face
+				// note: this works regardless of the direction of the face normal
 
 				vector = objMatrix.multiplyVector3( vector.copy( face.centroid ) ).subSelf( originCopy );
-				dot = vector.dot( directionCopy );
+				normal = object.matrixRotationWorld.multiplyVector3( normal.copy( face.normal ) );
+				dot = directionCopy.dot( normal );
 
-				if ( dot <= 0 ) continue;
+				// bail if ray and plane are parallel
 
-				//
+				if ( Math.abs( dot ) < 0.0001 ) continue;
 
-				a = objMatrix.multiplyVector3( a.copy( vertices[ face.a ].position ) );
-				b = objMatrix.multiplyVector3( b.copy( vertices[ face.b ].position ) );
-				c = objMatrix.multiplyVector3( c.copy( vertices[ face.c ].position ) );
-				if ( face instanceof THREE.Face4 ) d = objMatrix.multiplyVector3( d.copy( vertices[ face.d ].position ) );
+				// calc distance to plane
 
-				normal = object.matrixRotationWorld.multiplyVector3( normal.copy( face.normal ) );
-				dot = directionCopy.dot( normal );
+				scalar = normal.dot( vector ) / dot;
 
-				if ( object.doubleSided || ( object.flipSided ? dot > 0 : dot < 0 ) ) { // Math.abs( dot ) > 0.0001
+				// if negative distance, then plane is behind ray
+
+				if ( scalar < 0 ) continue;
+
+				if ( object.doubleSided || ( object.flipSided ? dot > 0 : dot < 0 ) ) {
 
-					scalar = normal.dot( vector.sub( a, originCopy ) ) / dot;
 					intersectPoint.add( originCopy, directionCopy.multiplyScalar( scalar ) );
 
 					if ( face instanceof THREE.Face3 ) {
 
+						a = objMatrix.multiplyVector3( a.copy( vertices[ face.a ].position ) );
+						b = objMatrix.multiplyVector3( b.copy( vertices[ face.b ].position ) );
+						c = objMatrix.multiplyVector3( c.copy( vertices[ face.c ].position ) );
+
 						if ( pointInFace3( intersectPoint, a, b, c ) ) {
 
 							intersect = {
@@ -144,6 +149,11 @@ THREE.Ray = function ( origin, direction ) {
 
 					} else if ( face instanceof THREE.Face4 ) {
 
+						a = objMatrix.multiplyVector3( a.copy( vertices[ face.a ].position ) );
+						b = objMatrix.multiplyVector3( b.copy( vertices[ face.b ].position ) );
+						c = objMatrix.multiplyVector3( c.copy( vertices[ face.c ].position ) );
+						d = objMatrix.multiplyVector3( d.copy( vertices[ face.d ].position ) );
+
 						if ( pointInFace3( intersectPoint, a, b, d ) || pointInFace3( intersectPoint, b, c, d ) ) {
 
 							intersect = {