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@@ -112,7 +112,7 @@ THREE.OrbitControls = function ( object, domElement ) {
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};
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// this method is exposed, but perhaps it would be better if we can make it private...
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- this.update = function() {
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+ this.update = function () {
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var offset = new THREE.Vector3();
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@@ -123,7 +123,7 @@ THREE.OrbitControls = function ( object, domElement ) {
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var lastPosition = new THREE.Vector3();
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var lastQuaternion = new THREE.Quaternion();
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- return function update () {
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+ return function update() {
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var position = scope.object.position;
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@@ -208,7 +208,7 @@ THREE.OrbitControls = function ( object, domElement ) {
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}();
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- this.dispose = function() {
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+ this.dispose = function () {
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scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
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scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
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@@ -237,7 +237,7 @@ THREE.OrbitControls = function ( object, domElement ) {
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var startEvent = { type: 'start' };
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var endEvent = { type: 'end' };
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- var STATE = { NONE : - 1, ROTATE : 0, DOLLY : 1, PAN : 2, TOUCH_ROTATE : 3, TOUCH_DOLLY : 4, TOUCH_PAN : 5 };
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+ var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY: 4, TOUCH_PAN: 5 };
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var state = STATE.NONE;
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@@ -287,7 +287,7 @@ THREE.OrbitControls = function ( object, domElement ) {
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}
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- var panLeft = function() {
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+ var panLeft = function () {
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var v = new THREE.Vector3();
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@@ -302,7 +302,7 @@ THREE.OrbitControls = function ( object, domElement ) {
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}();
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- var panUp = function() {
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+ var panUp = function () {
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var v = new THREE.Vector3();
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@@ -318,11 +318,11 @@ THREE.OrbitControls = function ( object, domElement ) {
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}();
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// deltaX and deltaY are in pixels; right and down are positive
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- var pan = function() {
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+ var pan = function () {
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var offset = new THREE.Vector3();
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- return function pan ( deltaX, deltaY ) {
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+ return function pan( deltaX, deltaY ) {
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var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
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@@ -491,13 +491,13 @@ THREE.OrbitControls = function ( object, domElement ) {
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function handleMouseUp( event ) {
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- //console.log( 'handleMouseUp' );
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+ // console.log( 'handleMouseUp' );
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}
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function handleMouseWheel( event ) {
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- //console.log( 'handleMouseWheel' );
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+ // console.log( 'handleMouseWheel' );
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if ( event.deltaY < 0 ) {
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@@ -977,7 +977,7 @@ Object.defineProperties( THREE.OrbitControls.prototype, {
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},
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- staticMoving : {
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+ staticMoving: {
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get: function () {
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@@ -995,7 +995,7 @@ Object.defineProperties( THREE.OrbitControls.prototype, {
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},
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- dynamicDampingFactor : {
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+ dynamicDampingFactor: {
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get: function () {
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