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@@ -38,7 +38,7 @@
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in the buffer maps to the values in the GLSL code. For instance, if [page:TypedArray array] is an instance
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of UInt16Array, and [page:Boolean normalized] is true, the values 0 - +65535 in the array
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data will be mapped to 0.0f - +1.0f in the GLSL attribute. An Int16Array (signed) would map
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- from -32767 - +32767 to -1.0f - +1.0f. If [page:Boolean normalized] is false, the values
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+ from -32768 - +32767 to -1.0f - +1.0f. If [page:Boolean normalized] is false, the values
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will be converted to floats unmodified, i.e. 32767 becomes 32767.0f.
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</p>
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