@@ -480,8 +480,7 @@
} // Apply rotation snap
- if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap;
- this.rotationAngle = this.rotationAngle; // Apply rotate
+ if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap; // Apply rotate
if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {
@@ -512,8 +512,6 @@ class TransformControls extends Object3D {
if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap;
- this.rotationAngle = this.rotationAngle;
-
// Apply rotate