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@@ -1,90 +0,0 @@
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-Face4 - Quad face
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-------------------------
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-
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-.. ...............................................................................
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-.. rubric:: Constructor
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-.. ...............................................................................
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-
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-.. class:: Face4( a, b, c, d, normal, color, materialIndex )
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-
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- Quad face
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-
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- (indices start from zero)
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-
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- :param integer a: vertex index
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- :param integer b: vertex index
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- :param integer c: vertex index
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- :param integer d: vertex index
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- :param varying normal: face normal or array of vertex normals
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- :param varying color: face color or array of vertex colors
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- :param integer materialIndex: material index
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-
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-
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-.. ...............................................................................
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-.. rubric:: Attributes
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-.. ...............................................................................
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-
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-.. attribute:: Face4.a
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-
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- Vertex A index
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-
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-.. attribute:: Face4.b
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-
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- Vertex B index
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-
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-.. attribute:: Face4.c
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-
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- Vertex C index
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-
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-.. attribute:: Face4.d
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-
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- Vertex D index
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-
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-.. attribute:: Face4.normal
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-
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- Face normal
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-
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- :class:`Vector3` - default ``(0,0,0)``
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-
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-.. attribute:: Face4.color
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-
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- Face color
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-
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- :class:`Color` - default ``white``
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-
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-.. attribute:: Face4.centroid
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-
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- :class:`Vector3` - default ``(0,0,0)``
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-
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-.. attribute:: Face4.vertexNormals
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-
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- Array of 4 vertex normals
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-
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- default ``[]``
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-
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-.. attribute:: Face4.vertexColors
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-
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- Array of 4 vertex colors
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-
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- default ``[]``
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-
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-.. attribute:: Face4.vertexTangents
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-
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- Array of 4 vertex tangents
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-
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- default ``[]``
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-
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-.. attribute:: Face4.materialIndex
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-
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- Material index (points to :attr:`Geometry.materials` array)
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-
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- default ``0``
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-
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-
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-.. ...............................................................................
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-.. rubric:: Example
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-.. ...............................................................................
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-
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-::
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-
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- var face = new THREE.Face4( 0, 1, 2, 3, new THREE.Vector3( 0, 1, 0 ), new THREE.Color( 0xffaa00 ), 0 );
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