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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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- <h1>Deprecated API List</h1>
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+ <h1>已被弃用API列表(Deprecated API List)</h1>
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<p>
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- As three.js has a rapidly evolving interface, you may come across examples that
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- suggest the use of API elements that are no longer part of the core.<br /><br />
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-
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- Below is a list of such elements, along with info regarding their replacements.
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+ 由于three.js具有一个快速发展的接口,你可能会遇上类似“提示你当前所调用的API元素不再是Three.js核心的一部分”的提示。<br /><br />
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+ 下面就列举出了这些API元素,以及一些关于他们的替代信息。
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</p>
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- <h2>Audio</h2>
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+ <h2>音频(Audio)</h2>
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<h3>[page:Audio]</h3>
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- <p>Audio.load has been deprecated. Use [page:AudioLoader] instead.</p>
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+ <p>Audio.load 已被弃用。 请使用 [page:AudioLoader]。</p>
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<h3>[page:AudioAnalyser]</h3>
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- <p>AudioAnalyser.getData() has been renamed to [page:AudioAnalyser.getFrequencyData]().</p>
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+ <p>AudioAnalyser.getData() 已被重命名为 [page:AudioAnalyser.getFrequencyData]()。</p>
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<h3>[page:BinaryTextureLoader]</h3>
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- <p>BinaryTextureLoader has been renamed to [page:DataTextureLoader].</p>
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+ <p>BinaryTextureLoader 已被重命名为 [page:DataTextureLoader]。</p>
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-
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-
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- <h2>Buffers</h2>
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+ <h2>缓冲器(Buffers)</h2>
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<h3>[page:BufferAttribute]</h3>
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- <p>BufferAttribute.length has been renamed to [page:BufferAttribute.count].</p>
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- <p>BufferAttribute.copyIndicesArray() has been removed.</p>
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+ <p>BufferAttribute.length 已被重命名为 [page:BufferAttribute.count]。</p>
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+ <p>BufferAttribute.copyIndicesArray() 已被删除。</p>
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<h3>[page:DynamicBufferAttribute]</h3>
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- <p>DynamicBufferAttribute has been removed. Use [page:BufferAttribute.setDynamic]( true ) instead.</p>
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+ <p>DynamicBufferAttribute 已被删除。 请使用[page:BufferAttribute.setDynamic]( true )。</p>
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<h3>[page:Int8Attribute]</h3>
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- <p>Int8Attribute has been removed. Use [page:BufferAttributeTypes Int8BufferAttribute] instead.</p>
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+ <p>Int8Attribute 已被删除。 请使用[page:BufferAttributeTypes Int8BufferAttribute]。</p>
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<h3>[page:Uint8Attribute]</h3>
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- <p>Uint8Attribute has been removed. Use [page:BufferAttributeTypes Uint8BufferAttribute] instead.</p>
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+ <p>Uint8Attribute 已被删除。 请使用[page:BufferAttributeTypes Uint8BufferAttribute]。</p>
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<h3>[page:Uint8ClampedAttribute]</h3>
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- <p>Uint8ClampedAttribute has been removed. Use [page:BufferAttributeTypes Uint8ClampedBufferAttribute] instead.</p>
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+ <p>Uint8ClampedAttribute 已被删除。 请使用[page:BufferAttributeTypes Uint8ClampedBufferAttribute]。</p>
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<h3>[page:Int16Attribute]</h3>
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- <p>Int16Attribute has been removed. Use [page:BufferAttributeTypes Int16BufferAttribute] instead.</p>
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+ <p>Int16Attribute 已被删除。 请使用[page:BufferAttributeTypes Int16BufferAttribute]。</p>
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<h3>[page:Uint16Attribute]</h3>
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- <p>Uint16Attribute has been removed. Use [page:BufferAttributeTypes Uint16BufferAttribute] instead.</p>
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+ <p>Uint16Attribute 已被删除。 请使用[page:BufferAttributeTypes Uint16BufferAttribute]。</p>
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<h3>[page:Int32Attribute]</h3>
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- <p>Int32Attribute has been removed. Use [page:BufferAttributeTypes Int32BufferAttribute] instead.</p>
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+ <p>Int32Attribute 已被删除。 请使用[page:BufferAttributeTypes Int32BufferAttribute]。</p>
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<h3>[page:Uint32Attribute]</h3>
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- <p>Uint32Attribute has been removed. Use [page:BufferAttributeTypes Uint32BufferAttribute] instead.</p>
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+ <p>Uint32Attribute 已被删除。 请使用[page:BufferAttributeTypes Uint32BufferAttribute]。</p>
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<h3>[page:Float32Attribute]</h3>
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- <p>Float32Attribute has been removed. Use [page:BufferAttributeTypes Float32BufferAttribute] instead.</p>
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+ <p>Float32Attribute 已被删除。 请使用[page:BufferAttributeTypes Float32BufferAttribute]。</p>
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<h3>[page:Float64Attribute]</h3>
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- <p>Float64Attribute has been removed. Use [page:BufferAttributeTypes Float64BufferAttribute] instead.</p>
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+ <p>Float64Attribute 已被删除。 请使用[page:BufferAttributeTypes Float64BufferAttribute]。</p>
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@@ -90,12 +70,12 @@
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- <h2>Cameras</h2>
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+ <h2>摄像机(Cameras)</h2>
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<h3>[page:PerspectiveCamera]</h3>
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<p>
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- PerspectiveCamera.setLens() is deprecated. Use [page:PerspectiveCamera.setFocalLength]()
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- and [page:PerspectiveCamera.filmGauge]() for a photographic setup.
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+ PerspectiveCamera.setLens() 已被弃用。 请使用[page:PerspectiveCamera.setFocalLength]()
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+ 和 [page:PerspectiveCamera.filmGauge]() 来对摄像机拍摄进行设置。
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</p>
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@@ -104,33 +84,33 @@
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- <h2>Constants</h2>
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+ <h2>常量(Constants)</h2>
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<h3>[page:LineStrip]</h3>
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<h3>[page:LinePieces]</h3>
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<p>
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- LinePieces mode is no longer supported for [page:Line]s. Create a [page:LineSegments] instead.
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+ LinePieces mode 已经不再对 [page:Line]s 进行支持。 请创建一个 [page:LineSegments] 。
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</p>
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- <h2>Core</h2>
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+ <h2>核心(Core)</h2>
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<h3>[page:EventDispatcher]</h3>
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- <p>EventDispatcher.apply has been removed. Inherit or Object.assign the prototype to mix-in instead.</p>
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+ <p>EventDispatcher.apply 已被删除。 请继承或者Object.assign其原型来“混合”。Inherit or Object.assign the prototype to mix-in。</p>
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<h3>[page:Raycaster]</h3>
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- <p>Raycaster.params.PointCloud has been renamed to [page:Raycaster.params.Points].</p>
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+ <p>Raycaster.params.PointCloud 已被重命名为 [page:Raycaster.params.Points]。</p>
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<h3>[page:Uniform]</h3>
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<p>
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- Uniform.dynamic has been removed. Use object.onBeforeRender() instead.<br /><br />
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+ Uniform.dynamic 已被删除。 请使用object.onBeforeRender()。<br /><br />
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- Uniform.onUpdate has been removed. Use object.onBeforeRender() instead.
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+ Uniform.onUpdate 已被删除。 请使用object.onBeforeRender() 。
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</p>
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@@ -138,13 +118,13 @@
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- <h2>Extras</h2>
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+ <h2>附件(Extras)</h2>
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<h3>[page:ClosedSplineCurve3]</h3>
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- <p>ClosedSplineCurve3 has been deprecated. Use [page:CatmullRomCurve3] instead.</p>
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+ <p>ClosedSplineCurve3 已被弃用。 请使用[page:CatmullRomCurve3]。</p>
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<h3>[page:SplineCurve3]</h3>
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- <p>SplineCurve3 has been deprecated. Use [page:CatmullRomCurve3] instead.</p>
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+ <p>SplineCurve3 已被弃用。 请使用[page:CatmullRomCurve3]。</p>
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@@ -152,48 +132,48 @@
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- <h2>Geometry</h2>
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+ <h2>几何体(Geometry)</h2>
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<p>
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- Geometry.computeTangents() has been removed.<br /><br />
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+ Geometry.computeTangents() 已被删除。<br /><br />
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- Geometry.computeLineDistances() has been removed. Use [page:Line.computeLineDistances] instead.<br /><br />
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+ Geometry.computeLineDistances() 已被删除。 请使用[page:Line.computeLineDistances]。<br /><br />
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</p>
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<h3>[page:BufferGeometry]</h3>
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<p>
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- BufferGeometry.addIndex has been renamed to [page:BufferGeometry.setIndex].<br /><br />
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+ BufferGeometry.addIndex 已被重命名为 [page:BufferGeometry.setIndex]。<br /><br />
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- BufferGeometry.addDrawCall is now [page:BufferGeometry.addGroup].<br /><br />
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+ BufferGeometry.addDrawCall 现在是 [page:BufferGeometry.addGroup]。<br /><br />
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- BufferGeometry.clearDrawCalls is now [page:BufferGeometry.clearGroups].<br /><br />
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+ BufferGeometry.clearDrawCalls 现在是 [page:BufferGeometry.clearGroups]。<br /><br />
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- BufferGeometry.computeTangents has been removed.<br /><br />
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+ BufferGeometry.computeTangents 已被删除。<br /><br />
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- BufferGeometry.computeOffsets has been removed.<br /><br />
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+ BufferGeometry.computeOffsets 已被删除。<br /><br />
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- BufferGeometry.drawcalls has been renamed to [page:BufferGeometry.groups].<br /><br />
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+ BufferGeometry.drawcalls 已被重命名为 [page:BufferGeometry.groups]。<br /><br />
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- BufferGeometry.offsets has been renamed to [page:BufferGeometry.groups].<br /><br />
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+ BufferGeometry.offsets 已被重命名为 [page:BufferGeometry.groups]。<br /><br />
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</p>
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<h3>[page:CubeGeometry]</h3>
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- <p>CubeGeometry has been renamed to [page:BoxGeometry].</p>
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+ <p>CubeGeometry 已被重命名为 [page:BoxGeometry]。</p>
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<h3>[page:Geometry]</h3>
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- <p>Geometry.computeTangents() has been removed.</p>
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+ <p>Geometry.computeTangents() 已被删除。</p>
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<h3>[page:GeometryUtils]</h3>
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<p>
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- GeometryUtils.merge has been moved to [page:Geometry]. Use [page:Geometry.merge]( geometry2, matrix, materialIndexOffset ) instead.<br /><br />
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+ GeometryUtils.merge 已被移动到了 [page:Geometry],请使用[page:Geometry.merge]( geometry2, matrix, materialIndexOffset )。<br /><br />
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- GeometryUtils.center has been moved to [page:Geometry]. Use [page:Geometry.center]( ) instead.
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+ GeometryUtils.center 已被移动到了 [page:Geometry],请使用[page:Geometry.center]( ) 。
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</p>
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<h3>[page:Plane]</h3>
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<p>
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- Plane.isIntersectionLine() has been renamed to [page:Plane.intersectsLine]().
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+ Plane.isIntersectionLine() 已被重命名为 [page:Plane.intersectsLine]()。
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</p>
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@@ -203,207 +183,196 @@
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- <h2>Helpers</h2>
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+ <h2>辅助工具(Helpers)</h2>
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<h3>[page:BoundingBoxHelper]</h3>
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- <p>BoundingBoxHelper has been deprecated. Use [page:BoxHelper] instead.</p>
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+ <p>BoundingBoxHelper 已被弃用。 请使用[page:BoxHelper]。</p>
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<h3>[page:EdgesHelper]</h3>
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- <p>EdgesHelper has been removed. Use [page:EdgesGeometry] instead.</p>
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+ <p>EdgesHelper 已被删除。 请使用[page:EdgesGeometry]。</p>
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<h3>[page:GridHelper]</h3>
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- <p>GridHelper.setColors() has been deprecated, pass them in the constructor instead.</p>
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+ <p>GridHelper.setColors() 已被弃用,请在构造器中传递它们。</p>
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<h3>[page:WireframeHelper WireframeHelper]</h3>
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- <p>WireframeHelper has been removed. Use [page:WireframeGeometry] instead.</p>
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+ <p>WireframeHelper 已被删除。 请使用[page:WireframeGeometry]。</p>
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- <h2>Lights</h2>
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+ <h2>灯光(Lights)</h2>
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<h3>[page:Light]</h3>
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<p>
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- Light.onlyShadow has been removed.<br /><br />
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+ Light.onlyShadow 已被删除。<br /><br />
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- Light.shadowCameraLeft is now [page:Light.shadow.camera.left].<br /><br />
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+ Light.shadowCameraLeft 现在是 [page:Light.shadow.camera.left]。<br /><br />
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- Light.shadowCameraRight is now [page:Light.shadow.camera.right].<br /><br />
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+ Light.shadowCameraRight 现在是 [page:Light.shadow.camera.right]。<br /><br />
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- Light.shadowCameraTop is now [page:Light.shadow.camera.top].<br /><br />
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+ Light.shadowCameraTop 现在是 [page:Light.shadow.camera.top]。<br /><br />
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- Light.shadowCameraBottom is now [page:Light.shadow.camera.bottom].<br /><br />
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+ Light.shadowCameraBottom 现在是 [page:Light.shadow.camera.bottom]。<br /><br />
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- Light.shadowCameraNear is now [page:Light.shadow.camera.near].<br /><br />
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+ Light.shadowCameraNear 现在是 [page:Light.shadow.camera.near]。<br /><br />
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- Light.shadowCameraFar is now [page:Light.shadow.camera.far].<br /><br />
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+ Light.shadowCameraFar 现在是 [page:Light.shadow.camera.far]。<br /><br />
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- Light.shadowCameraVisible has been removed. Use [page:CameraHelper] ( light.shadow.camera ) instead.<br /><br />
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+ Light.shadowCameraVisible 已被删除。 请使用[page:CameraHelper] ( light.shadow.camera )。<br /><br />
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- Light.shadowMapWidth is now [page:Light.shadow.mapSize.width].<br /><br />
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+ Light.shadowMapWidth 现在是 [page:Light.shadow.mapSize.width]。<br /><br />
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- Light.shadowMapHeight is now [page:Light.shadow.mapSize.height].
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+ Light.shadowMapHeight 现在是 [page:Light.shadow.mapSize.height]。
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</p>
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-
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-
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-
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- <h2>Loaders</h2>
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+ <h2>加载器(Loaders)</h2>
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<h3>[page:XHRLoader]</h3>
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- <p>XHRLoader has been renamed to [page:FileLoader].</p>
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-
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-
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-
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-
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+ <p>XHRLoader 已被重命名为 [page:FileLoader]。</p>
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+ <h3>[page:JSONLoader]</h3>
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+ <p>JSONLoader has been removed from core.</p>
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-
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-
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- <h2>Maths</h2>
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+ <h2>数学(Maths)</h2>
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<h3>[page:Box2]</h3>
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<p>
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- Box2.center has been renamed to [page:Box2.getCenter]().<br /><br />
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+ Box2.center 已被重命名为 [page:Box2.getCenter]()。<br /><br />
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- Box2.empty has been renamed to [page:Box2.isEmpty]().<br /><br />
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+ Box2.empty 已被重命名为 [page:Box2.isEmpty]()。<br /><br />
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- Box2.isIntersectionBox has been renamed to [page:Box2.intersectsBox]().<br /><br />
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+ Box2.isIntersectionBox 已被重命名为 [page:Box2.intersectsBox]()。<br /><br />
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- Box2.size has been renamed to [page:Box2.getSize]().
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+ Box2.size 已被重命名为 [page:Box2.getSize]()。
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</p>
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<h3>[page:Box3]</h3>
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<p>
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- Box3.center has been renamed to [page:Box3.getCenter]().<br /><br />
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+ Box3.center 已被重命名为 [page:Box3.getCenter]()。<br /><br />
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- Box3.empty has been renamed to [page:Box3.isEmpty]().<br /><br />
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+ Box3.empty 已被重命名为 [page:Box3.isEmpty]()。<br /><br />
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- Box3.isIntersectionBox has been renamed to [page:Box3.intersectsBox]().<br /><br />
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+ Box3.isIntersectionBox 已被重命名为 [page:Box3.intersectsBox]()。<br /><br />
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- Box3.isIntersectionSphere has been renamed to [page:Box3.intersectsSphere]().<br /><br />
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+ Box3.isIntersectionSphere 已被重命名为 [page:Box3.intersectsSphere]()。<br /><br />
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- Box3.size has been renamed to [page:Box3.getSize]().
|
|
|
+ Box3.size 已被重命名为 [page:Box3.getSize]()。
|
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|
</p>
|
|
|
|
|
|
<h3>[page:Face4]</h3>
|
|
|
- <p>Face4 has been removed. Use [page:Face3] instead.</p>
|
|
|
+ <p>Face4 已被删除。 请使用[page:Face3]。</p>
|
|
|
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|
|
<h3>[page:Line3]</h3>
|
|
|
- <p>Line3.center has been renamed to [page:Line3.getCenter]().</p>
|
|
|
+ <p>Line3.center 已被重命名为 [page:Line3.getCenter]()。</p>
|
|
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|
|
|
<h3>[page:Math]</h3>
|
|
|
<p>
|
|
|
- Math.random16() has been deprecated. Use Math.random() instead.
|
|
|
+ Math.random16() 已被弃用。 请使用Math.random() 。
|
|
|
</p>
|
|
|
|
|
|
<h3>[page:Matrix3]</h3>
|
|
|
<p>
|
|
|
- Matrix3.flattenToArrayOffset is deprecated. Use [page:Matrix3.toArray]() instead.<br /><br />
|
|
|
+ Matrix3.flattenToArrayOffset 已被弃用。请使用[page:Matrix3.toArray]()。<br /><br />
|
|
|
|
|
|
- Matrix3.multiplyVector3 has been removed. Use vector.applyMatrix3( matrix ) instead.<br /><br />
|
|
|
+ Matrix3.multiplyVector3 已被删除。 请使用vector.applyMatrix3( matrix )。<br /><br />
|
|
|
|
|
|
- Matrix3.multiplyVector3Array has been renamed to [page:Matrix3.applyToVector3Array]( array ).<br /><br />
|
|
|
+ Matrix3.multiplyVector3Array 已被重命名为 [page:Matrix3.applyToVector3Array]( array )。<br /><br />
|
|
|
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|
|
- Matrix3.applyToBuffer has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.<br /><br />
|
|
|
+ Matrix3.applyToBuffer 已被删除。 请使用matrix.applyToBufferAttribute( attribute )。<br /><br />
|
|
|
|
|
|
- Matrix3.applyToVector3Array has been removed.
|
|
|
+ Matrix3.applyToVector3Array 已被删除。
|
|
|
<p>
|
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|
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|
<h3>[page:Matrix4]</h3>
|
|
|
<p>
|
|
|
- Matrix4.flattenToArrayOffset() is deprecated. Use [page:Matrix4.toArray]() instead.<br /><br />
|
|
|
+ Matrix4.flattenToArrayOffset() 已被弃用。请使用[page:Matrix4.toArray]()。<br /><br />
|
|
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|
|
- Matrix4.extractPosition() has been renamed to [page:Matrix4.copyPosition]( matrix ).<br /><br />
|
|
|
+ Matrix4.extractPosition() 已被重命名为 [page:Matrix4.copyPosition]( matrix )。<br /><br />
|
|
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|
- Matrix4.getPosition() has been removed. Use [page:Vector3.setFromMatrixPosition]( matrix ) instead.<br /><br />
|
|
|
+ Matrix4.getPosition() 已被删除。 请使用[page:Vector3.setFromMatrixPosition]( matrix )。<br /><br />
|
|
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|
|
- Matrix4.setRotationFromQuaternion() has been renamed to [page:Matrix4.makeRotationFromQuaternion]( quaternion ).<br /><br />
|
|
|
+ Matrix4.setRotationFromQuaternion() 已被重命名为 [page:Matrix4.makeRotationFromQuaternion]( quaternion )。<br /><br />
|
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|
- Matrix4.multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.<br /><br />
|
|
|
+ Matrix4.multiplyVector3() 已被删除。 请使用vector.applyMatrix4( matrix )。<br /><br />
|
|
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|
|
|
- Matrix4.multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.<br /><br />
|
|
|
+ Matrix4.multiplyVector4() 已被删除。 请使用vector.applyMatrix4( matrix )。<br /><br />
|
|
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|
|
|
- Matrix4.multiplyVector3Array() has been renamed to [page:Matrix4.applyToVector3Array] ( array ).<br /><br />
|
|
|
+ Matrix4.multiplyVector3Array() 已被重命名为 [page:Matrix4.applyToVector3Array] ( array )。<br /><br />
|
|
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|
|
- Matrix4.rotateAxis() has been removed. Use [page:Matrix4.transformDirection]( matrix ) instead.<br /><br />
|
|
|
+ Matrix4.rotateAxis() 已被删除。 请使用[page:Matrix4.transformDirection]( matrix )。<br /><br />
|
|
|
|
|
|
- Matrix4.crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.<br /><br />
|
|
|
+ Matrix4.crossVector() 已被删除。 请使用vector.applyMatrix4( matrix )。<br /><br />
|
|
|
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|
|
- Matrix4.rotateX() has been removed.<br /><br />
|
|
|
+ Matrix4.rotateX() 已被删除。<br /><br />
|
|
|
|
|
|
- Matrix4.rotateY() has been removed.<br /><br />
|
|
|
+ Matrix4.rotateY() 已被删除。<br /><br />
|
|
|
|
|
|
- Matrix4.rotateZ() has been removed.<br /><br />
|
|
|
+ Matrix4.rotateZ() 已被删除。<br /><br />
|
|
|
|
|
|
- Matrix4.rotateByAxis() has been removed.<br /><br />
|
|
|
+ Matrix4.rotateByAxis() 已被删除。<br /><br />
|
|
|
|
|
|
- Matrix4.applyToBuffer() has been removed. Use matrix.applyToBufferAttribute() instead.<br /><br />
|
|
|
+ Matrix4.applyToBuffer() 已被删除。 请使用matrix.applyToBufferAttribute()。<br /><br />
|
|
|
|
|
|
- Matrix4.applyToVector3Array() has been removed.<br /><br />
|
|
|
+ Matrix4.applyToVector3Array() 已被删除。<br /><br />
|
|
|
|
|
|
- Matrix4.makeFrustum() has been removed. Use [page:Matrix4.makePerspective]( left, right, top, bottom, near, far ) instead.
|
|
|
+ Matrix4.makeFrustum() 已被删除。 请使用[page:Matrix4.makePerspective]( left, right, top, bottom, near, far ) 。
|
|
|
</p>
|
|
|
|
|
|
|
|
|
<h3>[page:Quaternion.multiplyVector3]</h3>
|
|
|
- <p>Quaternion.multiplyVector3() has been removed. Use vector.applyQuaternion( quaternion ) instead.</p>
|
|
|
+ <p>Quaternion.multiplyVector3() 已被删除。 请使用vector.applyQuaternion( quaternion )。</p>
|
|
|
|
|
|
<h3>[page:Ray]</h3>
|
|
|
<p>
|
|
|
- Ray.isIntersectionBox() has been renamed to [page:Ray.intersectsBox]().<br /><br />
|
|
|
+ Ray.isIntersectionBox() 已被重命名为 [page:Ray.intersectsBox]()。<br /><br />
|
|
|
|
|
|
- Ray.isIntersectionPlane has been renamed to [page:Ray.intersectsPlane].<br /><br />
|
|
|
+ Ray.isIntersectionPlane 已被重命名为 [page:Ray.intersectsPlane]。<br /><br />
|
|
|
|
|
|
- Ray.isIntersectionSphere has been renamed to [page:Ray.intersectsSphere].
|
|
|
+ Ray.isIntersectionSphere 已被重命名为 [page:Ray.intersectsSphere]。
|
|
|
</p>
|
|
|
|
|
|
<h3>[page:Triangle]</h3>
|
|
|
<p>
|
|
|
- Triangle.area() has been renamed to [page:Triangle.getArea]().<br /><br />
|
|
|
- Triangle.barycoordFromPoint() has been renamed to [page:Triangle.getBarycoord]().<br /><br />
|
|
|
- Triangle.midpoint() has been renamed to [page:Triangle.getMidpoint]().<br /><br />
|
|
|
- Triangle.normal() has been renamed to [page:Triangle.getNormal]().<br /><br />
|
|
|
- Triangle.plane() has been renamed to [page:Triangle.getPlane]().
|
|
|
+ Triangle.area() 已被重命名为 [page:Triangle.getArea]()。<br /><br />
|
|
|
+ Triangle.barycoordFromPoint() 已被重命名为 [page:Triangle.getBarycoord]()。<br /><br />
|
|
|
+ Triangle.midpoint() 已被重命名为 [page:Triangle.getMidpoint]()。<br /><br />
|
|
|
+ Triangle.normal() 已被重命名为 [page:Triangle.getNormal]()。<br /><br />
|
|
|
+ Triangle.plane() 已被重命名为 [page:Triangle.getPlane]()。
|
|
|
</p>
|
|
|
|
|
|
<h3>[page:Vector2]</h3>
|
|
|
<p>
|
|
|
- Vector2.fromAttribute() has been renamed to [page:Vector2.fromBufferAttribute]().
|
|
|
+ Vector2.fromAttribute() 已被重命名为 [page:Vector2.fromBufferAttribute]()。
|
|
|
</p>
|
|
|
|
|
|
<h3>[page:Vector3]</h3>
|
|
|
<p>
|
|
|
- Vector3.setEulerFromRotationMatrix() has been removed. Use [page:Euler.setFromRotationMatrix]() instead.<br /><br />
|
|
|
+ Vector3.setEulerFromRotationMatrix() 已被删除。 请使用[page:Euler.setFromRotationMatrix]()。<br /><br />
|
|
|
|
|
|
- Vector3.setEulerFromQuaternion() has been removed. Use [page:Euler.setFromQuaternion]() instead.<br /><br />
|
|
|
+ Vector3.setEulerFromQuaternion() 已被删除。 请使用[page:Euler.setFromQuaternion]()。<br /><br />
|
|
|
|
|
|
- Vector3.getPositionFromMatrix() has been renamed to [page:Vector3.setFromMatrixPosition]().<br /><br />
|
|
|
+ Vector3.getPositionFromMatrix() 已被重命名为 [page:Vector3.setFromMatrixPosition]()。<br /><br />
|
|
|
|
|
|
- Vector3.getScaleFromMatrix() has been renamed to [page:Vector3.setFromMatrixScale]().<br /><br />
|
|
|
+ Vector3.getScaleFromMatrix() 已被重命名为 [page:Vector3.setFromMatrixScale]()。<br /><br />
|
|
|
|
|
|
- Vector3.getColumnFromMatrix() has been renamed to [page:Vector3.setFromMatrixColumn]().<br /><br />
|
|
|
+ Vector3.getColumnFromMatrix() 已被重命名为 [page:Vector3.setFromMatrixColumn]()。<br /><br />
|
|
|
|
|
|
- Vector3.applyProjection() has been removed. Use [page:Vector3.applyMatrix4]() instead.<br /><br />
|
|
|
+ Vector3.applyProjection() 已被删除。 请使用[page:Vector3.applyMatrix4]()。<br /><br />
|
|
|
|
|
|
- Vector3.fromAttribute() has been renamed to [page:Vector3.fromBufferAttribute]().
|
|
|
+ Vector3.fromAttribute() 已被重命名为 [page:Vector3.fromBufferAttribute]()。
|
|
|
</p>
|
|
|
|
|
|
<h3>[page:Vector4]</h3>
|
|
|
<p>
|
|
|
- Vector4.fromAttribute() has been renamed to [page:Vector4.fromBufferAttribute]().
|
|
|
+ Vector4.fromAttribute() 已被重命名为 [page:Vector4.fromBufferAttribute]().
|
|
|
</p>
|
|
|
|
|
|
<h3>[page:Vertex]</h3>
|
|
|
- <p>Vertex has been removed. Use [page:Vector3] instead.</p>
|
|
|
+ <p>Vertex 已被删除。 请使用[page:Vector3]。</p>
|
|
|
|
|
|
<h3>[page:Spline]</h3>
|
|
|
- <p>Spline has been removed. Use [page:CatmullRomCurve3] instead.</p>
|
|
|
+ <p>Spline 已被删除。 请使用[page:CatmullRomCurve3]。</p>
|
|
|
|
|
|
|
|
|
|
|
@@ -416,36 +385,36 @@
|
|
|
|
|
|
|
|
|
|
|
|
- <h2>Materials</h2>
|
|
|
+ <h2>材质(Materials)</h2>
|
|
|
|
|
|
<h3>[page:Material]</h3>
|
|
|
<p>
|
|
|
- Material.wrapAround has been removed.<br /><br />
|
|
|
+ Material.wrapAround 已被删除。<br /><br />
|
|
|
|
|
|
- Material.wrapRGB has been removed.
|
|
|
+ Material.wrapRGB 已被删除。
|
|
|
|
|
|
</p>
|
|
|
|
|
|
<h3>[page:MeshFaceMaterial]</h3>
|
|
|
- <p>MeshFaceMaterial has been removed. Use an array of materials instead.</p>
|
|
|
+ <p>MeshFaceMaterial 已被删除。 请使用一个材质数组。</p>
|
|
|
|
|
|
<h3>[page:MultiMaterial]</h3>
|
|
|
- <p>MultiMaterial has been removed. Use an array of materials instead.</p>
|
|
|
+ <p>MultiMaterial 已被删除。 请使用一个材质数组。</p>
|
|
|
|
|
|
<h3>[page:MeshPhongMaterial]</h3>
|
|
|
- <p>MeshPhongMaterial.metal has been removed. Use [page:MeshStandardMaterial] instead.</p>
|
|
|
+ <p>MeshPhongMaterial.metal 已被删除。 请使用[page:MeshStandardMaterial]。</p>
|
|
|
|
|
|
<h3>[page:ParticleBasicMaterial]</h3>
|
|
|
- <p>ParticleBasicMaterial has been renamed to [page:PointsMaterial].</p>
|
|
|
+ <p>ParticleBasicMaterial 已被重命名为 [page:PointsMaterial]。</p>
|
|
|
|
|
|
<h3>[page:ParticleSystemMaterial]</h3>
|
|
|
- <p>ParticleBasicMaterial has been renamed to [page:PointsMaterial].</p>
|
|
|
+ <p>ParticleBasicMaterial 已被重命名为 [page:PointsMaterial]。</p>
|
|
|
|
|
|
<h3>[page:PointCloudMaterial]</h3>
|
|
|
- <p>PointCloudMaterial has been renamed to [page:PointsMaterial].</p>
|
|
|
+ <p>PointCloudMaterial 已被重命名为 [page:PointsMaterial]。</p>
|
|
|
|
|
|
<h3>[page:ShaderMaterial.derivatives]</h3>
|
|
|
- <p>ShaderMaterial.derivatives has been moved to [page:ShaderMaterial.extensions.derivatives].</p>
|
|
|
+ <p>ShaderMaterial.derivatives 已被移动到了 [page:ShaderMaterial.extensions.derivatives]。</p>
|
|
|
|
|
|
|
|
|
|
|
@@ -454,164 +423,163 @@
|
|
|
|
|
|
|
|
|
|
|
|
- <h2>Objects</h2>
|
|
|
+ <h2>物体(Objects)</h2>
|
|
|
|
|
|
<h3>[page:LOD.objects]</h3>
|
|
|
- <p>LOD.objects has been renamed to [page:LOD.levels].</p>
|
|
|
+ <p>LOD.objects 已被重命名为 [page:LOD.levels]。</p>
|
|
|
|
|
|
<h3>[page:Object3D]</h3>
|
|
|
<p>
|
|
|
- Object3D.eulerOrder is now [page:Object3D.rotation.order].<br /><br />
|
|
|
+ Object3D.eulerOrder 现在是 [page:Object3D.rotation.order]。<br /><br />
|
|
|
|
|
|
- Object3D.getChildByName() has been renamed to [page:Object3D.getObjectByName]().<br /><br />
|
|
|
+ Object3D.getChildByName() 已被重命名为 [page:Object3D.getObjectByName]()。<br /><br />
|
|
|
|
|
|
- Object3D.renderDepth has been removed. Use [page:Object3D.renderOrder] instead.<br /><br />
|
|
|
+ Object3D.renderDepth 已被删除。 请使用[page:Object3D.renderOrder]。<br /><br />
|
|
|
|
|
|
- Object3D.translate() has been removed. Use [page:Object3D.translateOnAxis]( axis, distance ) instead.<br /><br />
|
|
|
+ Object3D.translate() 已被删除。 请使用[page:Object3D.translateOnAxis]( axis, distance )。<br /><br />
|
|
|
|
|
|
- Object3D.useQuaternion has been removed. The library now uses quaternions by default.
|
|
|
+ Object3D.useQuaternion 已被删除。 默认情况下,Three.js库是使用quaternions(四元数)的。
|
|
|
</p>
|
|
|
|
|
|
<h3>[page:LensFlare]</h3>
|
|
|
<p>
|
|
|
- LensFlare has been moved to [link:https://github.com/mrdoob/three.js/blob/master/examples/js/objects/Lensflare.js /examples/js/objects/Lensflare.js].
|
|
|
+ LensFlare 已被移动到了 [link:https://github.com/mrdoob/three.js/blob/master/examples/js/objects/Lensflare.js /examples/js/objects/Lensflare.js].
|
|
|
</p>
|
|
|
|
|
|
|
|
|
<h3>[page:Particle]</h3>
|
|
|
- <p>Particle has been renamed to [page:Sprite].</p>
|
|
|
+ <p>Particle 已被重命名为 [page:Sprite]。</p>
|
|
|
|
|
|
<h3>[page:ParticleSystem]</h3>
|
|
|
- <p>ParticleSystem has been renamed to [page:Points].</p>
|
|
|
+ <p>ParticleSystem 已被重命名为 [page:Points]。</p>
|
|
|
|
|
|
<h3>[page:PointCloud]</h3>
|
|
|
- <p>PointCloud has been renamed to [page:Points].</p>
|
|
|
+ <p>PointCloud 已被重命名为 [page:Points]。</p>
|
|
|
|
|
|
<h3>[page:Shape]</h3>
|
|
|
<p>
|
|
|
- Shape.extrude has been removed. Use [page:ExtrudeGeometry] instead.<br /><br />
|
|
|
+ Shape.extrude 已被删除。 请使用[page:ExtrudeGeometry]。<br /><br />
|
|
|
|
|
|
- Shape.makeGeometry has been removed. Use [page:ShapeGeometry] instead.
|
|
|
+ Shape.makeGeometry 已被删除。 请使用[page:ShapeGeometry] 。
|
|
|
</p>
|
|
|
|
|
|
+ <h3>[page:SkinnedMesh]</h3>
|
|
|
+ <p>
|
|
|
+ SkinnedMesh.initBones() has been removed.
|
|
|
+ </p>
|
|
|
|
|
|
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
- <h2>Renderer</h2>
|
|
|
+ <h2>渲染器(Renderer)</h2>
|
|
|
|
|
|
<h3>[page:Projector]</h3>
|
|
|
<p>
|
|
|
- CanvasRenderer has been moved to [link:https://github.com/mrdoob/three.js/blob/master/examples/js/renderers/CanvasRenderer.js /examples/js/renderers/CanvasRenderer.js].
|
|
|
+ CanvasRenderer 已被移动到了 [link:https://github.com/mrdoob/three.js/blob/master/examples/js/renderers/CanvasRenderer.js /examples/js/renderers/CanvasRenderer.js].
|
|
|
</p>
|
|
|
|
|
|
<h3>[page:Projector]</h3>
|
|
|
<p>
|
|
|
- Projector has been moved to
|
|
|
- [link:https://github.com/mrdoob/three.js/blob/master/examples/js/renderers/Projector.js /examples/js/renderers/Projector.js].<br /><br />
|
|
|
+ Projector 已被移动到了
|
|
|
+ [link:https://github.com/mrdoob/three.js/blob/master/examples/js/renderers/Projector.js /examples/js/renderers/Projector.js]。<br /><br />
|
|
|
|
|
|
- Projector.projectVector() is now [page:Vector.project]().<br /><br />
|
|
|
+ Projector.projectVector() 现在是 [page:Vector.project]()。<br /><br />
|
|
|
|
|
|
- Projector.unprojectVector() is now [page:Vector.unproject]().<br /><br />
|
|
|
+ Projector.unprojectVector() 现在是 [page:Vector.unproject]()。<br /><br />
|
|
|
|
|
|
- Projector:.pickingRay() is now [page:Raycaster.setFromCamera]().
|
|
|
+ Projector:.pickingRay() 现在是 [page:Raycaster.setFromCamera]()。
|
|
|
</p>
|
|
|
|
|
|
<h3>[page:WebGLProgram]</h3>
|
|
|
<p>
|
|
|
- WebGLProgram.uniforms is now [page:WebGLProgram.getUniforms]().<br /><br />
|
|
|
+ WebGLProgram.uniforms 现在是 [page:WebGLProgram.getUniforms]()。<br /><br />
|
|
|
|
|
|
- WebGLProgram.attributes is now [page:WebGLProgram.getAttributes]().
|
|
|
+ WebGLProgram.attributes 现在是 [page:WebGLProgram.getAttributes]()。
|
|
|
</p>
|
|
|
|
|
|
<h3>[page:WebGLRenderer]</h3>
|
|
|
<p>
|
|
|
- WebGLRenderer.supportsFloatTextures() is now [page:WebGLRenderer.extensions.get]( 'OES_texture_float' ).<br /><br />
|
|
|
+ WebGLRenderer.supportsFloatTextures() 现在是 [page:WebGLRenderer.extensions.get]( 'OES_texture_float' )。<br /><br />
|
|
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- WebGLRenderer.supportsHalfFloatTextures() is now [page:WebGLRenderer.extensions.get]( 'OES_texture_half_float' ).<br /><br />
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+ WebGLRenderer.supportsHalfFloatTextures() 现在是 [page:WebGLRenderer.extensions.get]( 'OES_texture_half_float' )。<br /><br />
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- WebGLRenderer.supportsStandardDerivatives() is now [page:WebGLRenderer.extensions.get]( 'OES_standard_derivatives' ).<br /><br />
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+ WebGLRenderer.supportsStandardDerivatives() 现在是 [page:WebGLRenderer.extensions.get]( 'OES_standard_derivatives' )。<br /><br />
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- WebGLRenderer.supportsCompressedTextureS3TC() is now [page:WebGLRenderer.extensions.get]( 'WEBGL_compressed_texture_s3tc' ).<br /><br />
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+ WebGLRenderer.supportsCompressedTextureS3TC() 现在是 [page:WebGLRenderer.extensions.get]( 'WEBGL_compressed_texture_s3tc' )。<br /><br />
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- WebGLRenderer.supportsCompressedTexturePVRTC() is now [page:WebGLRenderer.extensions.get]( 'WEBGL_compressed_texture_pvrtc' ).<br /><br />
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+ WebGLRenderer.supportsCompressedTexturePVRTC() 现在是 [page:WebGLRenderer.extensions.get]( 'WEBGL_compressed_texture_pvrtc' )。<br /><br />
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- WebGLRenderer.supportsBlendMinMax() is now [page:WebGLRenderer.extensions.get]( 'EXT_blend_minmax' ).<br /><br />
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+ WebGLRenderer.supportsBlendMinMax() 现在是 [page:WebGLRenderer.extensions.get]( 'EXT_blend_minmax' )。<br /><br />
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- WebGLRenderer.supportsVertexTextures() is now [page:WebGLRenderer.capabilities.vertexTextures].<br /><br />
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+ WebGLRenderer.supportsVertexTextures() 现在是 [page:WebGLRenderer.capabilities.vertexTextures]。<br /><br />
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- WebGLRenderer.supportsInstancedArrays() is now [page:WebGLRenderer.extensions.get]( 'ANGLE_instanced_arrays' ).<br /><br />
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+ WebGLRenderer.supportsInstancedArrays() 现在是 [page:WebGLRenderer.extensions.get]( 'ANGLE_instanced_arrays' )。<br /><br />
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- WebGLRenderer.enableScissorTest() is now [page:WebGLRenderer.setScissorTest]().<br /><br />
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+ WebGLRenderer.enableScissorTest() 现在是 [page:WebGLRenderer.setScissorTest]()。<br /><br />
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- WebGLRenderer.initMaterial() has been removed.<br /><br />
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+ WebGLRenderer.initMaterial() 已被删除。<br /><br />
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- WebGLRenderer.addPrePlugin() has been removed.<br /><br />
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+ WebGLRenderer.addPrePlugin() 已被删除。<br /><br />
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- WebGLRenderer.addPostPlugin() has been removed.<br /><br />
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+ WebGLRenderer.addPostPlugin() 已被删除。<br /><br />
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- WebGLRenderer.updateShadowMap() has been removed.<br /><br />
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+ WebGLRenderer.updateShadowMap() 已被删除。<br /><br />
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- WebGLRenderer.setFaceCulling() has been removed.<br /><br />
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+ WebGLRenderer.setFaceCulling() 已被删除。<br /><br />
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- WebGLRenderer.setTexture is deprecated, use [page:WebGLRenderer.setTexture2D]() instead.<br /><br />
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+ WebGLRenderer.setTexture is deprecated, 请使用[page:WebGLRenderer.setTexture2D]()。<br /><br />
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- WebGLRenderer.shadowMapEnabled is now [page:WebGLRenderer.shadowMap.enabled].<br /><br />
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+ WebGLRenderer.shadowMapEnabled 现在是 [page:WebGLRenderer.shadowMap.enabled]。<br /><br />
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- WebGLRenderer.shadowMapType is now [page:WebGLRenderer.shadowMap.type].<br /><br />
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+ WebGLRenderer.shadowMapType 现在是 [page:WebGLRenderer.shadowMap.type]。<br /><br />
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- WebGLRenderer.shadowMapCullFace has been removed. Set [page:Material.shadowSide] instead.<br /><br />
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+ WebGLRenderer.shadowMapCullFace 已被删除。请设置[page:Material.shadowSide]。<br /><br />
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- WebGLRenderer.shadowMap.cullFace has been removed. Set [page:Material.shadowSide] instead.<br /><br />
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+ WebGLRenderer.shadowMap.cullFace 已被删除。请设置[page:Material.shadowSide]。<br /><br />
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- WebGLRenderer.shadowMap.renderReverseSided has been removed. Set [page:Material.shadowSide] instead.<br /><br />
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+ WebGLRenderer.shadowMap.renderReverseSided 已被删除。请设置[page:Material.shadowSide]。<br /><br />
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- WebGLRenderer.shadowMap.renderSingleSided has been removed. Set [page:Material.shadowSide] instead.
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+ WebGLRenderer.shadowMap.renderSingleSided 已被删除。请设置[page:Material.shadowSide]。
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</p>
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<h3>[page:WebGLRenderTarget]</h3>
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<p>
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- WebGLRenderTarget.wrapS is now [page:WebGLRenderTarget.texture.wrapS].<br /><br />
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+ WebGLRenderTarget.wrapS 现在是 [page:WebGLRenderTarget.texture.wrapS]。<br /><br />
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- WebGLRenderTarget.wrapT is now [page:WebGLRenderTarget.texture.wrapT].<br /><br />
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+ WebGLRenderTarget.wrapT 现在是 [page:WebGLRenderTarget.texture.wrapT]。<br /><br />
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- WebGLRenderTarget.magFilter is now [page:WebGLRenderTarget.texture.magFilter].<br /><br />
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+ WebGLRenderTarget.magFilter 现在是 [page:WebGLRenderTarget.texture.magFilter]。<br /><br />
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- WebGLRenderTarget.minFilter is now [page:WebGLRenderTarget.texture.minFilter].<br /><br />
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+ WebGLRenderTarget.minFilter 现在是 [page:WebGLRenderTarget.texture.minFilter]。<br /><br />
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- WebGLRenderTarget.anisotropy is now [page:WebGLRenderTarget.texture.anisotropy].<br /><br />
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+ WebGLRenderTarget.anisotropy 现在是 [page:WebGLRenderTarget.texture.anisotropy]。<br /><br />
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- WebGLRenderTarget.offset is now [page:WebGLRenderTarget.texture.offset].<br /><br />
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+ WebGLRenderTarget.offset 现在是 [page:WebGLRenderTarget.texture.offset]。<br /><br />
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- WebGLRenderTarget.repeat is now [page:WebGLRenderTarget.texture.repeat].<br /><br />
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+ WebGLRenderTarget.repeat 现在是 [page:WebGLRenderTarget.texture.repeat]。<br /><br />
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- WebGLRenderTarget.format is now [page:WebGLRenderTarget.texture.format].<br /><br />
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+ WebGLRenderTarget.format 现在是 [page:WebGLRenderTarget.texture.format]。<br /><br />
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- WebGLRenderTarget.type is now [page:WebGLRenderTarget.texture.type].<br /><br />
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+ WebGLRenderTarget.type 现在是 [page:WebGLRenderTarget.texture.type]。<br /><br />
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- WebGLRenderTarget.generateMipmaps is now [page:WebGLRenderTarget.texture.generateMipmaps].
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+ WebGLRenderTarget.generateMipmaps 现在是 [page:WebGLRenderTarget.texture.generateMipmaps].
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</p>
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- <h2>Textures</h2>
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+ <h2>纹理(Textures)</h2>
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<h3>[page:ImageUtils]</h3>
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<p>
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|
|
- ImageUtils.loadTexture has been deprecated. Use [page:TextureLoader] instead.<br /><br />
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|
+ ImageUtils.loadTexture 已被弃用。 请使用[page:TextureLoader]。<br /><br />
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- ImageUtils.loadTextureCube has been deprecated. Use [page:CubeTextureLoader] instead.<br /><br />
|
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|
+ ImageUtils.loadTextureCube 已被弃用。 请使用[page:CubeTextureLoader]。<br /><br />
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- ImageUtils.loadCompressedTexture has been removed. Use [page:DDSLoader] instead.<br /><br />
|
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|
+ ImageUtils.loadCompressedTexture 已被删除。 请使用[page:DDSLoader]。<br /><br />
|
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|
- ImageUtils.loadCompressedTextureCube has been removed. Use [page:DDSLoader] instead.
|
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|
+ ImageUtils.loadCompressedTextureCube 已被删除。 请使用[page:DDSLoader] 。
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</p>
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- <h2>Source</h2>
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|
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+ <h2>源代码</h2>
|
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[link:https://github.com/mrdoob/three.js/blob/master/src/Three.Legacy.js src/Three.Legacy.js]
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