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Updated builds.

Mr.doob 12 years ago
parent
commit
3afa3bc38b
1 changed files with 150 additions and 150 deletions
  1. 150 150
      build/three.min.js

+ 150 - 150
build/three.min.js

@@ -128,18 +128,18 @@ traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.chi
 !1===this.useQuaternion?this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder):this.matrix.setRotationFromQuaternion(this.quaternion);(1!==this.scale.x||1!==this.scale.y||1!==this.scale.z)&&this.matrix.scale(this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),
 this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a){void 0===a&&(a=new THREE.Object3D);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.rotation instanceof THREE.Vector3&&a.rotation.copy(this.rotation);a.eulerOrder=this.eulerOrder;a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixRotationWorld.copy(this.matrixRotationWorld);
 a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());return a}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(k===p){var a=new THREE.RenderableVertex;m.push(a);p++;k++;return a}return m[k++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
-c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var e,f,g=[],h=0,i,k,m=[],p=0,n,s,q=[],l=0,r,t=[],x=0,z,w,I=[],F=0,C,y,E=[],G=0,H={objects:[],sprites:[],lights:[],elements:[]},X=new THREE.Vector3,A=new THREE.Vector4,W=new THREE.Matrix4,B=new THREE.Matrix4,K,L=new THREE.Matrix4,S=new THREE.Matrix3,Z=new THREE.Matrix3,ra=new THREE.Vector3,sa=new THREE.Frustum,J=new THREE.Vector4,ca=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);B.multiplyMatrices(b.projectionMatrix,
-b.matrixWorldInverse);return a.applyMatrix4(B)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);B.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyMatrix4(B)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};this.projectScene=function(g,h,p,ga){var ya=h.near,za=h.far,qa=!1,ma,ea,ta,na,wa,Ba,ia,oa,xa,lb,ha,
-Za,rb;y=w=r=s=0;H.elements.length=0;g.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();W.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));B.multiplyMatrices(h.projectionMatrix,W);Z.getInverse(W);Z.transpose();sa.setFromMatrix(B);f=0;H.objects.length=0;H.sprites.length=0;H.lights.length=0;var Db=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)H.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===
-f.frustumCulled||!0===sa.intersectsObject(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(X.copy(f.matrixWorld.getPosition()),X.applyMatrix4(B),e.z=X.z),H.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(X.copy(f.matrixWorld.getPosition()),X.applyMatrix4(B),e.z=X.z),H.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(X.copy(f.matrixWorld.getPosition()),X.applyMatrix4(B),e.z=X.z),
-H.objects.push(e));Db(f)}}};Db(g);!0===p&&H.objects.sort(c);g=0;for(p=H.objects.length;g<p;g++)if(oa=H.objects[g].object,K=oa.matrixWorld,k=0,oa instanceof THREE.Mesh){xa=oa.geometry;ta=xa.vertices;lb=xa.faces;xa=xa.faceVertexUvs;S.getInverse(K);S.transpose();Za=oa.material instanceof THREE.MeshFaceMaterial;rb=!0===Za?oa.material:null;ma=0;for(ea=ta.length;ma<ea;ma++)i=b(),i.positionWorld.copy(ta[ma]),i.positionWorld.applyMatrix4(K),i.positionScreen.copy(i.positionWorld),i.positionScreen.applyMatrix4(B),
-i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.visible=i.positionScreen.z>ya&&i.positionScreen.z<za;ta=0;for(ma=lb.length;ta<ma;ta++){ea=lb[ta];var zb=!0===Za?rb.materials[ea.materialIndex]:oa.material;if(void 0!==zb){Ba=zb.side;if(ea instanceof THREE.Face3)if(na=m[ea.a],wa=m[ea.b],ia=m[ea.c],!0===na.visible&&!0===wa.visible&&!0===ia.visible)if(qa=0>(ia.positionScreen.x-na.positionScreen.x)*(wa.positionScreen.y-na.positionScreen.y)-(ia.positionScreen.y-na.positionScreen.y)*
-(wa.positionScreen.x-na.positionScreen.x),Ba===THREE.DoubleSide||qa===(Ba===THREE.FrontSide))s===l?(ha=new THREE.RenderableFace3,q.push(ha),l++,s++,n=ha):n=q[s++],n.v1.copy(na),n.v2.copy(wa),n.v3.copy(ia);else continue;else continue;else if(ea instanceof THREE.Face4)if(na=m[ea.a],wa=m[ea.b],ia=m[ea.c],ha=m[ea.d],!0===na.visible&&!0===wa.visible&&!0===ia.visible&&!0===ha.visible)if(qa=0>(ha.positionScreen.x-na.positionScreen.x)*(wa.positionScreen.y-na.positionScreen.y)-(ha.positionScreen.y-na.positionScreen.y)*
-(wa.positionScreen.x-na.positionScreen.x)||0>(wa.positionScreen.x-ia.positionScreen.x)*(ha.positionScreen.y-ia.positionScreen.y)-(wa.positionScreen.y-ia.positionScreen.y)*(ha.positionScreen.x-ia.positionScreen.x),Ba===THREE.DoubleSide||qa===(Ba===THREE.FrontSide)){if(r===x){var sb=new THREE.RenderableFace4;t.push(sb);x++;r++;n=sb}else n=t[r++];n.v1.copy(na);n.v2.copy(wa);n.v3.copy(ia);n.v4.copy(ha)}else continue;else continue;n.normalModel.copy(ea.normal);!1===qa&&(Ba===THREE.BackSide||Ba===THREE.DoubleSide)&&
-n.normalModel.negate();n.normalModel.applyMatrix3(S);n.normalModel.normalize();n.normalModelView.copy(n.normalModel);n.normalModelView.applyMatrix3(Z);n.centroidModel.copy(ea.centroid);n.centroidModel.applyMatrix4(K);ia=ea.vertexNormals;na=0;for(wa=ia.length;na<wa;na++)ha=n.vertexNormalsModel[na],ha.copy(ia[na]),!1===qa&&(Ba===THREE.BackSide||Ba===THREE.DoubleSide)&&ha.negate(),ha.applyMatrix3(S),ha.normalize(),sb=n.vertexNormalsModelView[na],sb.copy(ha),sb.applyMatrix3(Z);n.vertexNormalsLength=ia.length;
-Ba=0;for(na=xa.length;Ba<na;Ba++)if(ha=xa[Ba][ta],void 0!==ha){wa=0;for(ia=ha.length;wa<ia;wa++)n.uvs[Ba][wa]=ha[wa]}n.color=ea.color;n.material=zb;ra.copy(n.centroidModel);ra.applyMatrix4(B);n.z=ra.z;H.elements.push(n)}}}else if(oa instanceof THREE.Line){L.multiplyMatrices(B,K);ta=oa.geometry.vertices;na=b();na.positionScreen.copy(ta[0]);na.positionScreen.applyMatrix4(L);lb=oa.type===THREE.LinePieces?2:1;ma=1;for(ea=ta.length;ma<ea;ma++)na=b(),na.positionScreen.copy(ta[ma]),na.positionScreen.applyMatrix4(L),
-0<(ma+1)%lb||(wa=m[k-2],J.copy(na.positionScreen),ca.copy(wa.positionScreen),!0===d(J,ca)&&(J.multiplyScalar(1/J.w),ca.multiplyScalar(1/ca.w),w===F?(xa=new THREE.RenderableLine,I.push(xa),F++,w++,z=xa):z=I[w++],z.v1.positionScreen.copy(J),z.v2.positionScreen.copy(ca),z.z=Math.max(J.z,ca.z),z.material=oa.material,H.elements.push(z)))}g=0;for(p=H.sprites.length;g<p;g++)oa=H.sprites[g].object,K=oa.matrixWorld,oa instanceof THREE.Particle&&(A.set(K.elements[12],K.elements[13],K.elements[14],1),A.applyMatrix4(B),
-A.z/=A.w,0<A.z&&1>A.z&&(y===G?(ya=new THREE.RenderableParticle,E.push(ya),G++,y++,C=ya):C=E[y++],C.object=oa,C.x=A.x/A.w,C.y=A.y/A.w,C.z=A.z,C.rotation=oa.rotation.z,C.scale.x=oa.scale.x*Math.abs(C.x-(A.x+h.projectionMatrix.elements[0])/(A.w+h.projectionMatrix.elements[12])),C.scale.y=oa.scale.y*Math.abs(C.y-(A.y+h.projectionMatrix.elements[5])/(A.w+h.projectionMatrix.elements[13])),C.material=oa.material,H.elements.push(C)));!0===ga&&H.elements.sort(c);return H}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
+c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var e,f,g=[],h=0,i,k,m=[],p=0,n,s,q=[],l=0,r,t=[],x=0,z,w,I=[],F=0,C,y,E=[],G=0,H={objects:[],sprites:[],lights:[],elements:[]},X=new THREE.Vector3,A=new THREE.Vector4,W=new THREE.Matrix4,B=new THREE.Matrix4,K,L=new THREE.Matrix4,S=new THREE.Matrix3,Z=new THREE.Matrix3,sa=new THREE.Vector3,Na=new THREE.Frustum,J=new THREE.Vector4,ja=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);B.multiplyMatrices(b.projectionMatrix,
+b.matrixWorldInverse);return a.applyMatrix4(B)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);B.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyMatrix4(B)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};this.projectScene=function(g,h,p,ha){var ta=!1,oa,da,ra,$,la,ib,Ea,ma,wa,xa,ea,Va,ob;y=w=r=s=0;H.elements.length=
+0;g.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();W.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));B.multiplyMatrices(h.projectionMatrix,W);Z.getInverse(W);Z.transpose();Na.setFromMatrix(B);f=0;H.objects.length=0;H.sprites.length=0;H.lights.length=0;var qb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)H.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===
+Na.intersectsObject(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(X.copy(f.matrixWorld.getPosition()),X.applyMatrix4(B),e.z=X.z),H.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(X.copy(f.matrixWorld.getPosition()),X.applyMatrix4(B),e.z=X.z),H.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(X.copy(f.matrixWorld.getPosition()),X.applyMatrix4(B),e.z=X.z),H.objects.push(e));
+qb(f)}}};qb(g);!0===p&&H.objects.sort(c);g=0;for(p=H.objects.length;g<p;g++)if(ma=H.objects[g].object,K=ma.matrixWorld,k=0,ma instanceof THREE.Mesh){wa=ma.geometry;ra=wa.vertices;xa=wa.faces;wa=wa.faceVertexUvs;S.getInverse(K);S.transpose();Va=ma.material instanceof THREE.MeshFaceMaterial;ob=!0===Va?ma.material:null;oa=0;for(da=ra.length;oa<da;oa++)i=b(),i.positionWorld.copy(ra[oa]),i.positionWorld.applyMatrix4(K),i.positionScreen.copy(i.positionWorld),i.positionScreen.applyMatrix4(B),i.positionScreen.x/=
+i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.positionScreen.z/=i.positionScreen.w,i.visible=-1<i.positionScreen.z&&1>i.positionScreen.z;ra=0;for(oa=xa.length;ra<oa;ra++){da=xa[ra];var tb=!0===Va?ob.materials[da.materialIndex]:ma.material;if(void 0!==tb){ib=tb.side;if(da instanceof THREE.Face3)if($=m[da.a],la=m[da.b],Ea=m[da.c],!0===$.visible&&!0===la.visible&&!0===Ea.visible)if(ta=0>(Ea.positionScreen.x-$.positionScreen.x)*(la.positionScreen.y-$.positionScreen.y)-(Ea.positionScreen.y-
+$.positionScreen.y)*(la.positionScreen.x-$.positionScreen.x),ib===THREE.DoubleSide||ta===(ib===THREE.FrontSide))s===l?(ea=new THREE.RenderableFace3,q.push(ea),l++,s++,n=ea):n=q[s++],n.v1.copy($),n.v2.copy(la),n.v3.copy(Ea);else continue;else continue;else if(da instanceof THREE.Face4)if($=m[da.a],la=m[da.b],Ea=m[da.c],ea=m[da.d],!0===$.visible&&!0===la.visible&&!0===Ea.visible&&!0===ea.visible)if(ta=0>(ea.positionScreen.x-$.positionScreen.x)*(la.positionScreen.y-$.positionScreen.y)-(ea.positionScreen.y-
+$.positionScreen.y)*(la.positionScreen.x-$.positionScreen.x)||0>(la.positionScreen.x-Ea.positionScreen.x)*(ea.positionScreen.y-Ea.positionScreen.y)-(la.positionScreen.y-Ea.positionScreen.y)*(ea.positionScreen.x-Ea.positionScreen.x),ib===THREE.DoubleSide||ta===(ib===THREE.FrontSide)){if(r===x){var rb=new THREE.RenderableFace4;t.push(rb);x++;r++;n=rb}else n=t[r++];n.v1.copy($);n.v2.copy(la);n.v3.copy(Ea);n.v4.copy(ea)}else continue;else continue;n.normalModel.copy(da.normal);!1===ta&&(ib===THREE.BackSide||
+ib===THREE.DoubleSide)&&n.normalModel.negate();n.normalModel.applyMatrix3(S);n.normalModel.normalize();n.normalModelView.copy(n.normalModel);n.normalModelView.applyMatrix3(Z);n.centroidModel.copy(da.centroid);n.centroidModel.applyMatrix4(K);Ea=da.vertexNormals;$=0;for(la=Ea.length;$<la;$++)ea=n.vertexNormalsModel[$],ea.copy(Ea[$]),!1===ta&&(ib===THREE.BackSide||ib===THREE.DoubleSide)&&ea.negate(),ea.applyMatrix3(S),ea.normalize(),rb=n.vertexNormalsModelView[$],rb.copy(ea),rb.applyMatrix3(Z);n.vertexNormalsLength=
+Ea.length;ib=0;for($=wa.length;ib<$;ib++)if(ea=wa[ib][ra],void 0!==ea){la=0;for(Ea=ea.length;la<Ea;la++)n.uvs[ib][la]=ea[la]}n.color=da.color;n.material=tb;sa.copy(n.centroidModel);sa.applyMatrix4(B);n.z=sa.z;H.elements.push(n)}}}else if(ma instanceof THREE.Line){L.multiplyMatrices(B,K);ra=ma.geometry.vertices;$=b();$.positionScreen.copy(ra[0]);$.positionScreen.applyMatrix4(L);xa=ma.type===THREE.LinePieces?2:1;oa=1;for(da=ra.length;oa<da;oa++)$=b(),$.positionScreen.copy(ra[oa]),$.positionScreen.applyMatrix4(L),
+0<(oa+1)%xa||(la=m[k-2],J.copy($.positionScreen),ja.copy(la.positionScreen),!0===d(J,ja)&&(J.multiplyScalar(1/J.w),ja.multiplyScalar(1/ja.w),w===F?(wa=new THREE.RenderableLine,I.push(wa),F++,w++,z=wa):z=I[w++],z.v1.positionScreen.copy(J),z.v2.positionScreen.copy(ja),z.z=Math.max(J.z,ja.z),z.material=ma.material,H.elements.push(z)))}g=0;for(p=H.sprites.length;g<p;g++)ma=H.sprites[g].object,K=ma.matrixWorld,ma instanceof THREE.Particle&&(A.set(K.elements[12],K.elements[13],K.elements[14],1),A.applyMatrix4(B),
+A.z/=A.w,0<A.z&&1>A.z&&(y===G?(ta=new THREE.RenderableParticle,E.push(ta),G++,y++,C=ta):C=E[y++],C.object=ma,C.x=A.x/A.w,C.y=A.y/A.w,C.z=A.z,C.rotation=ma.rotation.z,C.scale.x=ma.scale.x*Math.abs(C.x-(A.x+h.projectionMatrix.elements[0])/(A.w+h.projectionMatrix.elements[12])),C.scale.y=ma.scale.y*Math.abs(C.y-(A.y+h.projectionMatrix.elements[5])/(A.w+h.projectionMatrix.elements[13])),C.material=ma.material,H.elements.push(C)));!0===ha&&H.elements.sort(c);return H}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=void 0!==g?g:0;this.centroid=new THREE.Vector3};
 THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
@@ -166,10 +166,10 @@ var a=this.attributes.position.array;if(a){var b=this.boundingBox,c,d,e;3<=a.len
 new THREE.Sphere);var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=
 0}var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,i,k,m,p,n=new THREE.Vector3,s=new THREE.Vector3,q=new THREE.Vector3,l=new THREE.Vector3,r=new THREE.Vector3;if(this.attributes.index){var t=this.attributes.index.array,x=this.offsets;c=0;for(d=x.length;c<d;++c){b=x[c].start;g=x[c].count;var z=x[c].index;a=b;for(b+=g;a<b;a+=3)g=z+t[a],h=z+t[a+1],i=z+t[a+2],k=e[3*g],m=e[3*g+1],p=e[3*g+2],n.set(k,m,p),k=e[3*h],m=e[3*h+1],p=e[3*h+2],s.set(k,m,p),k=e[3*i],m=e[3*i+1],p=e[3*i+2],q.set(k,
 m,p),l.subVectors(q,s),r.subVectors(n,s),l.cross(r),f[3*g]+=l.x,f[3*g+1]+=l.y,f[3*g+2]+=l.z,f[3*h]+=l.x,f[3*h+1]+=l.y,f[3*h+2]+=l.z,f[3*i]+=l.x,f[3*i+1]+=l.y,f[3*i+2]+=l.z}}else{a=0;for(b=e.length;a<b;a+=9)k=e[a],m=e[a+1],p=e[a+2],n.set(k,m,p),k=e[a+3],m=e[a+4],p=e[a+5],s.set(k,m,p),k=e[a+6],m=e[a+7],p=e[a+8],q.set(k,m,p),l.subVectors(q,s),r.subVectors(n,s),l.cross(r),f[a]=l.x,f[a+1]=l.y,f[a+2]=l.z,f[a+3]=l.x,f[a+4]=l.y,f[a+5]=l.z,f[a+6]=l.x,f[a+7]=l.y,f[a+8]=l.z}this.normalizeNormals();this.normalsNeedUpdate=
-!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){ra.x=d[3*a];ra.y=d[3*a+1];ra.z=d[3*a+2];sa.copy(ra);ca=i[a];S.copy(ca);S.sub(ra.multiplyScalar(ra.dot(ca))).normalize();Z.crossVectors(sa,ca);Ka=Z.dot(k[a]);J=0>Ka?-1:1;h[4*a]=S.x;h[4*a+1]=S.y;h[4*a+2]=S.z;h[4*a+3]=J}if(void 0===this.attributes.index||void 0===this.attributes.position||
+!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){sa.x=d[3*a];sa.y=d[3*a+1];sa.z=d[3*a+2];Na.copy(sa);ja=i[a];S.copy(ja);S.sub(sa.multiplyScalar(sa.dot(ja))).normalize();Z.crossVectors(Na,ja);ia=Z.dot(k[a]);J=0>ia?-1:1;h[4*a]=S.x;h[4*a+1]=S.y;h[4*a+2]=S.z;h[4*a+3]=J}if(void 0===this.attributes.index||void 0===this.attributes.position||
 void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],k=[],g=0;g<f;g++)i[g]=
 new THREE.Vector3,k[g]=new THREE.Vector3;var m,p,n,s,q,l,r,t,x,z,w,I,F,C,y,f=new THREE.Vector3,g=new THREE.Vector3,E,G,H,X,A,W,B,K=this.offsets;H=0;for(X=K.length;H<X;++H){G=K[H].start;A=K[H].count;var L=K[H].index;E=G;for(G+=A;E<G;E+=3)A=L+b[E],W=L+b[E+1],B=L+b[E+2],m=c[3*A],p=c[3*A+1],n=c[3*A+2],s=c[3*W],q=c[3*W+1],l=c[3*W+2],r=c[3*B],t=c[3*B+1],x=c[3*B+2],z=e[2*A],w=e[2*A+1],I=e[2*W],F=e[2*W+1],C=e[2*B],y=e[2*B+1],s-=m,m=r-m,q-=p,p=t-p,l-=n,n=x-n,I-=z,z=C-z,F-=w,w=y-w,y=1/(I*w-z*F),f.set((w*s-
-F*m)*y,(w*q-F*p)*y,(w*l-F*n)*y),g.set((I*m-z*s)*y,(I*p-z*q)*y,(I*n-z*l)*y),i[A].add(f),i[W].add(f),i[B].add(f),k[A].add(g),k[W].add(g),k[B].add(g)}var S=new THREE.Vector3,Z=new THREE.Vector3,ra=new THREE.Vector3,sa=new THREE.Vector3,J,ca,Ka;H=0;for(X=K.length;H<X;++H){G=K[H].start;A=K[H].count;L=K[H].index;E=G;for(G+=A;E<G;E+=3)A=L+b[E],W=L+b[E+1],B=L+b[E+2],a(A),a(W),a(B)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);!0===this.rotationAutoUpdate&&(!1===this.useQuaternion?this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder):this.quaternion.copy(this.matrix.decompose()[1]))};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
+F*m)*y,(w*q-F*p)*y,(w*l-F*n)*y),g.set((I*m-z*s)*y,(I*p-z*q)*y,(I*n-z*l)*y),i[A].add(f),i[W].add(f),i[B].add(f),k[A].add(g),k[W].add(g),k[B].add(g)}var S=new THREE.Vector3,Z=new THREE.Vector3,sa=new THREE.Vector3,Na=new THREE.Vector3,J,ja,ia;H=0;for(X=K.length;H<X;++H){G=K[H].start;A=K[H].count;L=K[H].index;E=G;for(G+=A;E<G;E+=3)A=L+b[E],W=L+b[E+1],B=L+b[E+2],a(A),a(W),a(B)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);!0===this.rotationAutoUpdate&&(!1===this.useQuaternion?this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder):this.quaternion.copy(this.matrix.decompose()[1]))};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
 THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
 THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(THREE.Math.degToRad(0.5*this.fov))*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=0.5;this.quadraticAttenuation=0.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset=
 new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.groundColor=new THREE.Color(b);this.position=new THREE.Vector3(0,100,0);this.intensity=void 0!==c?c:1};THREE.HemisphereLight.prototype=Object.create(THREE.Light.prototype);THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/2;this.exponent=void 0!==e?e:10;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=
@@ -256,34 +256,34 @@ THREE.LOD.prototype.update=function(a){if(1<this.LODs.length){a.matrixWorldInver
 THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
 THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a){x!==a&&(x=l.globalAlpha=a)}function c(a){z!==a&&(a===THREE.NormalBlending?l.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?l.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(l.globalCompositeOperation="darker"),z=a)}function d(a){w!==a&&(w=l.strokeStyle=a)}function e(a){I!==a&&(I=l.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,k=new THREE.Projector,m=void 0!==a.canvas?a.canvas:
-document.createElement("canvas"),p,n,s,q,l=m.getContext("2d"),r=new THREE.Color(0),t=0,x=1,z=0,w=null,I=null,F=null,C=null,y=null,E,G,H,X,A=new THREE.RenderableVertex,W=new THREE.RenderableVertex,B,K,L,S,Z,ra,sa,J,ca,Ka,Ta,N,ga=new THREE.Color,ya=new THREE.Color,za=new THREE.Color,qa=new THREE.Color,ma=new THREE.Color,ea=new THREE.Color,ta=new THREE.Color,na=new THREE.Color,wa={},Ba={},ia,oa,xa,lb,ha,Za,rb,Db,zb,sb,pb=new THREE.Box2,La=new THREE.Box2,Ha=new THREE.Box2,Cb=!1,$a=new THREE.Color,kc=
-new THREE.Color,Lb=new THREE.Color,qb=new THREE.Vector3,Ab,Ob,qc,mb,Ca,ab,gb=16;Ab=document.createElement("canvas");Ab.width=Ab.height=2;Ob=Ab.getContext("2d");Ob.fillStyle="rgba(0,0,0,1)";Ob.fillRect(0,0,2,2);qc=Ob.getImageData(0,0,2,2);mb=qc.data;Ca=document.createElement("canvas");Ca.width=Ca.height=gb;ab=Ca.getContext("2d");ab.translate(-gb/2,-gb/2);ab.scale(gb,gb);gb--;this.domElement=m;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:
-1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){p=a*this.devicePixelRatio;n=b*this.devicePixelRatio;s=Math.floor(p/2);q=Math.floor(n/2);m.width=p;m.height=n;m.style.width=a+"px";m.style.height=b+"px";pb.min.set(-s,-q);pb.max.set(s,q);La.min.set(-s,-q);La.max.set(s,q);x=1;z=0;y=C=F=I=w=null};this.setClearColor=function(a,b){r.copy(a);t=void 0!==b?b:1;La.min.set(-s,-q);La.max.set(s,q)};this.setClearColorHex=function(a,b){r.setHex(a);
-t=void 0!==b?b:1;La.min.set(-s,-q);La.max.set(s,q)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){l.setTransform(1,0,0,-1,s,q);!1===La.empty()&&(La.intersect(pb),La.expandByScalar(2),1>t&&l.clearRect(La.min.x|0,La.min.y|0,La.max.x-La.min.x|0,La.max.y-La.min.y|0),0<t&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*r.r)+","+Math.floor(255*r.g)+","+Math.floor(255*r.b)+","+t+")"),l.fillRect(La.min.x|0,La.min.y|0,La.max.x-La.min.x|0,La.max.y-La.min.y|0)),La.makeEmpty())};this.render=
-function(a,m){function n(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d];na.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=f.matrixWorld.getPosition().normalize(),j=b.dot(g);0>=j||(j*=f.intensity,c.add(na.multiplyScalar(j)))}else f instanceof THREE.PointLight&&(g=f.matrixWorld.getPosition(),j=b.dot(qb.subVectors(g,a).normalize()),0>=j||(j*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=j&&(j*=f.intensity,c.add(na.multiplyScalar(j)))))}}function p(a,d,e,g,j,h,i,Y){f.info.render.vertices+=
-3;f.info.render.faces++;b(Y.opacity);c(Y.blending);B=a.positionScreen.x;K=a.positionScreen.y;L=d.positionScreen.x;S=d.positionScreen.y;Z=e.positionScreen.x;ra=e.positionScreen.y;r(B,K,L,S,Z,ra);(Y instanceof THREE.MeshLambertMaterial||Y instanceof THREE.MeshPhongMaterial)&&null===Y.map&&null===Y.map?(ea.copy(Y.color),ta.copy(Y.emissive),Y.vertexColors===THREE.FaceColors&&ea.multiply(i.color),!0===Cb?!1===Y.wireframe&&Y.shading==THREE.SmoothShading&&3==i.vertexNormalsLength?(ya.copy($a),za.copy($a),
-qa.copy($a),n(i.v1.positionWorld,i.vertexNormalsModel[0],ya),n(i.v2.positionWorld,i.vertexNormalsModel[1],za),n(i.v3.positionWorld,i.vertexNormalsModel[2],qa),ya.multiply(ea).add(ta),za.multiply(ea).add(ta),qa.multiply(ea).add(ta),ma.addColors(za,qa).multiplyScalar(0.5),xa=hb(ya,za,qa,ma),I(B,K,L,S,Z,ra,0,0,1,0,0,1,xa)):(ga.copy($a),n(i.centroidModel,i.normalModel,ga),ga.multiply(ea).add(ta),!0===Y.wireframe?x(ga,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):w(ga)):!0===Y.wireframe?
-x(Y.color,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):w(Y.color)):Y instanceof THREE.MeshBasicMaterial||Y instanceof THREE.MeshLambertMaterial||Y instanceof THREE.MeshPhongMaterial?null!==Y.map?Y.map.mapping instanceof THREE.UVMapping&&(lb=i.uvs[0],z(B,K,L,S,Z,ra,lb[g].x,lb[g].y,lb[j].x,lb[j].y,lb[h].x,lb[h].y,Y.map)):null!==Y.envMap?Y.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(qb.copy(i.vertexNormalsModelView[g]),ha=0.5*qb.x+0.5,Za=0.5*qb.y+0.5,qb.copy(i.vertexNormalsModelView[j]),
-rb=0.5*qb.x+0.5,Db=0.5*qb.y+0.5,qb.copy(i.vertexNormalsModelView[h]),zb=0.5*qb.x+0.5,sb=0.5*qb.y+0.5,z(B,K,L,S,Z,ra,ha,Za,rb,Db,zb,sb,Y.envMap)):(ga.copy(Y.color),Y.vertexColors===THREE.FaceColors&&ga.multiply(i.color),!0===Y.wireframe?x(ga,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):w(ga)):Y instanceof THREE.MeshDepthMaterial?(ia=m.near,oa=m.far,j=1-bb(a.positionScreen.z,ia,oa),ya.setRGB(j,j,j),j=1-bb(d.positionScreen.z,ia,oa),za.setRGB(j,j,j),j=1-bb(e.positionScreen.z,ia,oa),qa.setRGB(j,
-j,j),ma.addColors(za,qa).multiplyScalar(0.5),xa=hb(ya,za,qa,ma),I(B,K,L,S,Z,ra,0,0,1,0,0,1,xa)):Y instanceof THREE.MeshNormalMaterial&&(Y.shading==THREE.FlatShading?(d=i.normalModelView,ga.setRGB(d.x,d.y,d.z).multiplyScalar(0.5).addScalar(0.5),!0===Y.wireframe?x(ga,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):w(ga)):Y.shading==THREE.SmoothShading&&(d=i.vertexNormalsModelView[g],ya.setRGB(d.x,d.y,d.z).multiplyScalar(0.5).addScalar(0.5),d=i.vertexNormalsModelView[j],za.setRGB(d.x,d.y,
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+j,j),ra.addColors(oa,da).multiplyScalar(0.5),ea=eb(ta,oa,da,ra),I(B,K,L,S,Z,sa,0,0,1,0,0,1,ea)):Y instanceof THREE.MeshNormalMaterial&&(Y.shading==THREE.FlatShading?(d=i.normalModelView,ha.setRGB(d.x,d.y,d.z).multiplyScalar(0.5).addScalar(0.5),!0===Y.wireframe?x(ha,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):w(ha)):Y.shading==THREE.SmoothShading&&(d=i.vertexNormalsModelView[g],ta.setRGB(d.x,d.y,d.z).multiplyScalar(0.5).addScalar(0.5),d=i.vertexNormalsModelView[j],oa.setRGB(d.x,d.y,
+d.z).multiplyScalar(0.5).addScalar(0.5),d=i.vertexNormalsModelView[h],da.setRGB(d.x,d.y,d.z).multiplyScalar(0.5).addScalar(0.5),ra.addColors(oa,da).multiplyScalar(0.5),ea=eb(ta,oa,da,ra),I(B,K,L,S,Z,sa,0,0,1,0,0,1,ea)))}function r(a,b,c,d,e,f){l.beginPath();l.moveTo(a,b);l.lineTo(c,d);l.lineTo(e,f);l.closePath()}function t(a,b,c,d,e,f,g,j){l.beginPath();l.moveTo(a,b);l.lineTo(c,d);l.lineTo(e,f);l.lineTo(g,j);l.closePath()}function x(a,b,c,e){F!==b&&(F=l.lineWidth=b);C!==c&&(C=l.lineCap=c);y!==e&&
+(y=l.lineJoin=e);d(a.getStyle());l.stroke();Ra.expandByScalar(2*b)}function w(a){e(a.getStyle());l.fill()}function z(a,b,c,d,f,g,j,h,i,Y,k,m,n){if(!(n instanceof THREE.DataTexture||void 0===n.image||0==n.image.width)){if(!0===n.needsUpdate){var p=n.wrapS==THREE.RepeatWrapping,q=n.wrapT==THREE.RepeatWrapping;Ea[n.id]=l.createPattern(n.image,!0===p&&!0===q?"repeat":!0===p&&!1===q?"repeat-x":!1===p&&!0===q?"repeat-y":"no-repeat");n.needsUpdate=!1}void 0===Ea[n.id]?e("rgba(0,0,0,1)"):e(Ea[n.id]);var p=
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+255,b[j+1]/255,b[j+2]/255),w(ha)):(p=1/p,n=(m*c-Y*f)*p,Y=(m*d-Y*g)*p,c=(i*f-k*c)*p,d=(i*g-k*d)*p,a=a-n*j-c*h,j=b-Y*j-d*h,l.save(),l.transform(n,Y,c,d,a,j),l.fill(),l.restore())}}function I(a,b,c,d,e,f,g,j,h,i,Y,k,n){var m,p;m=n.width-1;p=n.height-1;g*=m;j*=p;c-=a;d-=b;e-=a;f-=b;h=h*m-g;i=i*p-j;Y=Y*m-g;k=k*p-j;p=1/(h*k-Y*i);m=(k*c-i*e)*p;i=(k*d-i*f)*p;c=(h*e-Y*c)*p;d=(h*f-Y*d)*p;a=a-m*g-c*j;b=b-i*g-d*j;l.save();l.transform(m,i,c,d,a,b);l.clip();l.drawImage(n,0,0);l.restore()}function eb(a,b,c,d){kb[0]=
+255*a.r|0;kb[1]=255*a.g|0;kb[2]=255*a.b|0;kb[4]=255*b.r|0;kb[5]=255*b.g|0;kb[6]=255*b.b|0;kb[8]=255*c.r|0;kb[9]=255*c.g|0;kb[10]=255*c.b|0;kb[12]=255*d.r|0;kb[13]=255*d.g|0;kb[14]=255*d.b|0;Mb.putImageData(qc,0,0);Ya.drawImage(zb,0,0);return ya}function Za(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function ub(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===m instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
+else{!0===this.autoClear&&this.clear();l.setTransform(1,0,0,-1,s,q);f.info.render.vertices=0;f.info.render.faces=0;g=k.projectScene(a,m,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;Bb=0<i.length;if(!0===Bb){Ta.setRGB(0,0,0);Kb.setRGB(0,0,0);Lb.setRGB(0,0,0);for(var lb=0,dc=i.length;lb<dc;lb++){var U=i[lb],T=U.color;U instanceof THREE.AmbientLight?Ta.add(T):U instanceof THREE.DirectionalLight?Kb.add(T):U instanceof THREE.PointLight&&Lb.add(T)}}lb=0;for(dc=h.length;lb<dc;lb++){var ga=
+h[lb],U=ga.material;if(!(void 0===U||!1===U.visible)){Ra.makeEmpty();if(ga instanceof THREE.RenderableParticle){E=ga;E.x*=s;E.y*=q;var T=E,$a=ga;b(U.opacity);c(U.blending);var ab=void 0,Ua=void 0,pb=void 0,fb=void 0,Y=ga=void 0,ed=void 0;U instanceof THREE.ParticleBasicMaterial?null===U.map?(pb=$a.object.scale.x,fb=$a.object.scale.y,pb*=$a.scale.x*s,fb*=$a.scale.y*q,Ra.min.set(T.x-pb,T.y-fb),Ra.max.set(T.x+pb,T.y+fb),!1!==Oa.isIntersectionBox(Ra)&&(e(U.color.getStyle()),l.save(),l.translate(T.x,T.y),
+l.rotate(-$a.rotation),l.scale(pb,fb),l.fillRect(-1,-1,2,2),l.restore())):(ga=U.map.image,Y=ga.width>>1,ed=ga.height>>1,pb=$a.scale.x*s,fb=$a.scale.y*q,ab=pb*Y,Ua=fb*ed,Ra.min.set(T.x-ab,T.y-Ua),Ra.max.set(T.x+ab,T.y+Ua),!1!==Oa.isIntersectionBox(Ra)&&(l.save(),l.translate(T.x,T.y),l.rotate(-$a.rotation),l.scale(pb,-fb),l.translate(-Y,-ed),l.drawImage(ga,0,0),l.restore())):U instanceof THREE.ParticleCanvasMaterial&&(ab=$a.scale.x*s,Ua=$a.scale.y*q,Ra.min.set(T.x-ab,T.y-Ua),Ra.max.set(T.x+ab,T.y+Ua),
+!1!==Oa.isIntersectionBox(Ra)&&(d(U.color.getStyle()),e(U.color.getStyle()),l.save(),l.translate(T.x,T.y),l.rotate(-$a.rotation),l.scale(ab,Ua),U.program(l),l.restore()))}else ga instanceof THREE.RenderableLine?(E=ga.v1,G=ga.v2,E.positionScreen.x*=s,E.positionScreen.y*=q,G.positionScreen.x*=s,G.positionScreen.y*=q,Ra.setFromPoints([E.positionScreen,G.positionScreen]),!0===Oa.isIntersectionBox(Ra)&&(T=E,$a=G,b(U.opacity),c(U.blending),l.beginPath(),l.moveTo(T.positionScreen.x,T.positionScreen.y),l.lineTo($a.positionScreen.x,
+$a.positionScreen.y),U instanceof THREE.LineBasicMaterial&&(T=U.linewidth,F!==T&&(F=l.lineWidth=T),T=U.linecap,C!==T&&(C=l.lineCap=T),T=U.linejoin,y!==T&&(y=l.lineJoin=T),d(U.color.getStyle()),l.stroke(),Ra.expandByScalar(2*U.linewidth)))):ga instanceof THREE.RenderableFace3?(E=ga.v1,G=ga.v2,H=ga.v3,E.positionScreen.x*=s,E.positionScreen.y*=q,G.positionScreen.x*=s,G.positionScreen.y*=q,H.positionScreen.x*=s,H.positionScreen.y*=q,!0===U.overdraw&&(ub(E.positionScreen,G.positionScreen),ub(G.positionScreen,
+H.positionScreen),ub(H.positionScreen,E.positionScreen)),Ra.setFromPoints([E.positionScreen,G.positionScreen,H.positionScreen]),!0===Oa.isIntersectionBox(Ra)&&p(E,G,H,0,1,2,ga,U,a)):ga instanceof THREE.RenderableFace4&&(E=ga.v1,G=ga.v2,H=ga.v3,X=ga.v4,E.positionScreen.x*=s,E.positionScreen.y*=q,G.positionScreen.x*=s,G.positionScreen.y*=q,H.positionScreen.x*=s,H.positionScreen.y*=q,X.positionScreen.x*=s,X.positionScreen.y*=q,A.positionScreen.copy(G.positionScreen),W.positionScreen.copy(X.positionScreen),
+!0===U.overdraw&&(ub(E.positionScreen,G.positionScreen),ub(G.positionScreen,X.positionScreen),ub(X.positionScreen,E.positionScreen),ub(H.positionScreen,A.positionScreen),ub(H.positionScreen,W.positionScreen)),Ra.setFromPoints([E.positionScreen,G.positionScreen,H.positionScreen,X.positionScreen]),!0===Oa.isIntersectionBox(Ra)&&(T=E,$a=G,ab=H,Ua=X,pb=A,fb=W,Y=a,f.info.render.vertices+=4,f.info.render.faces++,b(U.opacity),c(U.blending),void 0!==U.map&&null!==U.map||void 0!==U.envMap&&null!==U.envMap?
+(p(T,$a,Ua,0,1,3,ga,U,Y),p(pb,ab,fb,1,2,3,ga,U,Y)):(B=T.positionScreen.x,K=T.positionScreen.y,L=$a.positionScreen.x,S=$a.positionScreen.y,Z=ab.positionScreen.x,sa=ab.positionScreen.y,Na=Ua.positionScreen.x,J=Ua.positionScreen.y,ja=pb.positionScreen.x,ia=pb.positionScreen.y,Qa=fb.positionScreen.x,N=fb.positionScreen.y,U instanceof THREE.MeshLambertMaterial||U instanceof THREE.MeshPhongMaterial?($.copy(U.color),la.copy(U.emissive),U.vertexColors===THREE.FaceColors&&$.multiply(ga.color),!0===Bb?!1===
+U.wireframe&&U.shading==THREE.SmoothShading&&4==ga.vertexNormalsLength?(ta.copy(Ta),oa.copy(Ta),da.copy(Ta),ra.copy(Ta),n(ga.v1.positionWorld,ga.vertexNormalsModel[0],ta),n(ga.v2.positionWorld,ga.vertexNormalsModel[1],oa),n(ga.v4.positionWorld,ga.vertexNormalsModel[3],da),n(ga.v3.positionWorld,ga.vertexNormalsModel[2],ra),ta.multiply($).add(la),oa.multiply($).add(la),da.multiply($).add(la),ra.multiply($).add(la),ea=eb(ta,oa,da,ra),r(B,K,L,S,Na,J),I(B,K,L,S,Na,J,0,0,1,0,0,1,ea),r(ja,ia,Z,sa,Qa,N),
+I(ja,ia,Z,sa,Qa,N,1,0,1,1,0,1,ea)):(ha.copy(Ta),n(ga.centroidModel,ga.normalModel,ha),ha.multiply($).add(la),t(B,K,L,S,Z,sa,Na,J),!0===U.wireframe?x(ha,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):w(ha)):(ha.addColors($,la),t(B,K,L,S,Z,sa,Na,J),!0===U.wireframe?x(ha,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):w(ha))):U instanceof THREE.MeshBasicMaterial?(ha.copy(U.color),U.vertexColors===THREE.FaceColors&&ha.multiply(ga.color),t(B,K,L,S,Z,sa,Na,J),!0===U.wireframe?
+x(ha,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):w(ha)):U instanceof THREE.MeshNormalMaterial?(T=void 0,U.shading==THREE.FlatShading?(T=ga.normalModelView,ha.setRGB(T.x,T.y,T.z).multiplyScalar(0.5).addScalar(0.5),t(B,K,L,S,Z,sa,Na,J),!0===U.wireframe?x(ha,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):w(ha)):U.shading==THREE.SmoothShading&&(T=ga.vertexNormalsModelView[0],ta.setRGB(T.x,T.y,T.z).multiplyScalar(0.5).addScalar(0.5),T=ga.vertexNormalsModelView[1],oa.setRGB(T.x,
+T.y,T.z).multiplyScalar(0.5).addScalar(0.5),T=ga.vertexNormalsModelView[3],da.setRGB(T.x,T.y,T.z).multiplyScalar(0.5).addScalar(0.5),T=ga.vertexNormalsModelView[2],ra.setRGB(T.x,T.y,T.z).multiplyScalar(0.5).addScalar(0.5),ea=eb(ta,oa,da,ra),r(B,K,L,S,Na,J),I(B,K,L,S,Na,J,0,0,1,0,0,1,ea),r(ja,ia,Z,sa,Qa,N),I(ja,ia,Z,sa,Qa,N,1,0,1,1,0,1,ea))):U instanceof THREE.MeshDepthMaterial&&(wa=m.near,xa=m.far,ta.r=ta.g=ta.b=1-Za(T.positionScreen.z,wa,xa),oa.r=oa.g=oa.b=1-Za($a.positionScreen.z,wa,xa),da.r=da.g=
+da.b=1-Za(Ua.positionScreen.z,wa,xa),ra.r=ra.g=ra.b=1-Za(ab.positionScreen.z,wa,xa),ea=eb(ta,oa,da,ra),r(B,K,L,S,Na,J),I(B,K,L,S,Na,J,0,0,1,0,0,1,ea),r(ja,ia,Z,sa,Qa,N),I(ja,ia,Z,sa,Qa,N,1,0,1,1,0,1,ea)))));Fa.union(Ra)}}l.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
 envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
 envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
@@ -334,17 +334,17 @@ n;c++)a.__morphTargetsArrays.push(new Float32Array(3*i))}if(a.numMorphNormals){a
 "v3"===c.type?h=3:"v4"===c.type?h=4:"c"===c.type&&(h=3),c.size=h,c.array=new Float32Array(i*h),c.buffer=j.createBuffer(),c.buffer.belongsToAttribute=p,k.needsUpdate=!0,c.__original=k;a.__webglCustomAttributesList.push(c)}}a.__inittedArrays=!0}function e(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function f(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===
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 THREE.BufferGeometry?N.renderBufferDirect(d,e,f,h,k,i):N.renderBuffer(d,e,f,h,k,i)}}function l(a,b,c,d,e,f,g){for(var j,h,i=0,k=a.length;i<k;i++)if(j=a[i],h=j.object,h.visible){if(g)j=g;else{j=j[b];if(!j)continue;f&&N.setBlending(j.blending,j.blendEquation,j.blendSrc,j.blendDst);N.setDepthTest(j.depthTest);N.setDepthWrite(j.depthWrite);G(j.polygonOffset,j.polygonOffsetFactor,j.polygonOffsetUnits)}N.renderImmediateObject(c,d,e,j,h)}}function r(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}
-function t(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function x(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function z(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function w(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function I(a,b,c,d,e){wa=0;d.needsUpdate&&(d.program&&Ua(d),N.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(N.maxMorphTargets));
-var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==za&&(j.useProgram(g),za=g,f=!0);d.id!==ma&&(ma=d.id,f=!0);if(f||a!==ta)j.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==ta&&(ta=a);if(d.skinning)if(bb&&e.useVertexTexture){if(null!==h.boneTexture){var k=F();j.uniform1i(h.boneTexture,k);N.setTexture(e.boneTexture,k)}}else null!==h.boneGlobalMatrices&&j.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?
-(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(ab){for(var n,m=k=0,l=0,p,q,s,r=gb,t=r.directional.colors,x=r.directional.positions,w=r.point.colors,z=r.point.positions,B=r.point.distances,C=r.spot.colors,G=r.spot.positions,H=r.spot.distances,I=r.spot.directions,J=r.spot.anglesCos,ga=r.spot.exponents,S=r.hemi.skyColors,T=r.hemi.groundColors,W=r.hemi.positions,
-X=0,U=0,ea=0,ya=0,na=0,qa=0,fa=0,ca=0,R=n=0,c=s=R=0,f=b.length;c<f;c++)n=b[c],n.onlyShadow||(p=n.color,q=n.intensity,s=n.distance,n instanceof THREE.AmbientLight?n.visible&&(N.gammaInput?(k+=p.r*p.r,m+=p.g*p.g,l+=p.b*p.b):(k+=p.r,m+=p.g,l+=p.b)):n instanceof THREE.DirectionalLight?(na+=1,n.visible&&(Ca.copy(n.matrixWorld.getPosition()),Ca.sub(n.target.matrixWorld.getPosition()),Ca.normalize(),0===Ca.x&&0===Ca.y&&0===Ca.z||(n=3*X,x[n]=Ca.x,x[n+1]=Ca.y,x[n+2]=Ca.z,N.gammaInput?y(t,n,p,q*q):E(t,n,p,
-q),X+=1))):n instanceof THREE.PointLight?(qa+=1,n.visible&&(R=3*U,N.gammaInput?y(w,R,p,q*q):E(w,R,p,q),q=n.matrixWorld.getPosition(),z[R]=q.x,z[R+1]=q.y,z[R+2]=q.z,B[U]=s,U+=1)):n instanceof THREE.SpotLight?(fa+=1,n.visible&&(R=3*ea,N.gammaInput?y(C,R,p,q*q):E(C,R,p,q),q=n.matrixWorld.getPosition(),G[R]=q.x,G[R+1]=q.y,G[R+2]=q.z,H[ea]=s,Ca.copy(q),Ca.sub(n.target.matrixWorld.getPosition()),Ca.normalize(),I[R]=Ca.x,I[R+1]=Ca.y,I[R+2]=Ca.z,J[ea]=Math.cos(n.angle),ga[ea]=n.exponent,ea+=1)):n instanceof
-THREE.HemisphereLight&&(ca+=1,n.visible&&(Ca.copy(n.matrixWorld.getPosition()),Ca.normalize(),0===Ca.x&&0===Ca.y&&0===Ca.z||(s=3*ya,W[s]=Ca.x,W[s+1]=Ca.y,W[s+2]=Ca.z,p=n.color,n=n.groundColor,N.gammaInput?(q*=q,y(S,s,p,q),y(T,s,n,q)):(E(S,s,p,q),E(T,s,n,q)),ya+=1))));c=3*X;for(f=Math.max(t.length,3*na);c<f;c++)t[c]=0;c=3*U;for(f=Math.max(w.length,3*qa);c<f;c++)w[c]=0;c=3*ea;for(f=Math.max(C.length,3*fa);c<f;c++)C[c]=0;c=3*ya;for(f=Math.max(S.length,3*ca);c<f;c++)S[c]=0;c=3*ya;for(f=Math.max(T.length,
-3*ca);c<f;c++)T[c]=0;r.directional.length=X;r.point.length=U;r.spot.length=ea;r.hemi.length=ya;r.ambient[0]=k;r.ambient[1]=m;r.ambient[2]=l;ab=!1}c=gb;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;
-i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;N.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):
+function t(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function x(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function z(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function w(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function I(a,b,c,d,e){Ea=0;d.needsUpdate&&(d.program&&fb(d),N.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(N.maxMorphTargets));
+var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==oa&&(j.useProgram(g),oa=g,f=!0);d.id!==ra&&(ra=d.id,f=!0);if(f||a!==la)j.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==la&&(la=a);if(d.skinning)if(Za&&e.useVertexTexture){if(null!==h.boneTexture){var k=F();j.uniform1i(h.boneTexture,k);N.setTexture(e.boneTexture,k)}}else null!==h.boneGlobalMatrices&&j.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?
+(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ya){for(var n,m=k=0,l=0,p,q,s,r=lb,t=r.directional.colors,x=r.directional.positions,w=r.point.colors,z=r.point.positions,B=r.point.distances,C=r.spot.colors,G=r.spot.positions,H=r.spot.distances,I=r.spot.directions,J=r.spot.anglesCos,ha=r.spot.exponents,S=r.hemi.skyColors,U=r.hemi.groundColors,W=r.hemi.positions,
+$=0,X=0,T=0,da=0,ta=0,ga=0,ea=0,ja=0,R=n=0,c=s=R=0,f=b.length;c<f;c++)n=b[c],n.onlyShadow||(p=n.color,q=n.intensity,s=n.distance,n instanceof THREE.AmbientLight?n.visible&&(N.gammaInput?(k+=p.r*p.r,m+=p.g*p.g,l+=p.b*p.b):(k+=p.r,m+=p.g,l+=p.b)):n instanceof THREE.DirectionalLight?(ta+=1,n.visible&&(ya.copy(n.matrixWorld.getPosition()),ya.sub(n.target.matrixWorld.getPosition()),ya.normalize(),0===ya.x&&0===ya.y&&0===ya.z||(n=3*$,x[n]=ya.x,x[n+1]=ya.y,x[n+2]=ya.z,N.gammaInput?y(t,n,p,q*q):E(t,n,p,q),
+$+=1))):n instanceof THREE.PointLight?(ga+=1,n.visible&&(R=3*X,N.gammaInput?y(w,R,p,q*q):E(w,R,p,q),q=n.matrixWorld.getPosition(),z[R]=q.x,z[R+1]=q.y,z[R+2]=q.z,B[X]=s,X+=1)):n instanceof THREE.SpotLight?(ea+=1,n.visible&&(R=3*T,N.gammaInput?y(C,R,p,q*q):E(C,R,p,q),q=n.matrixWorld.getPosition(),G[R]=q.x,G[R+1]=q.y,G[R+2]=q.z,H[T]=s,ya.copy(q),ya.sub(n.target.matrixWorld.getPosition()),ya.normalize(),I[R]=ya.x,I[R+1]=ya.y,I[R+2]=ya.z,J[T]=Math.cos(n.angle),ha[T]=n.exponent,T+=1)):n instanceof THREE.HemisphereLight&&
+(ja+=1,n.visible&&(ya.copy(n.matrixWorld.getPosition()),ya.normalize(),0===ya.x&&0===ya.y&&0===ya.z||(s=3*da,W[s]=ya.x,W[s+1]=ya.y,W[s+2]=ya.z,p=n.color,n=n.groundColor,N.gammaInput?(q*=q,y(S,s,p,q),y(U,s,n,q)):(E(S,s,p,q),E(U,s,n,q)),da+=1))));c=3*$;for(f=Math.max(t.length,3*ta);c<f;c++)t[c]=0;c=3*X;for(f=Math.max(w.length,3*ga);c<f;c++)w[c]=0;c=3*T;for(f=Math.max(C.length,3*ea);c<f;c++)C[c]=0;c=3*da;for(f=Math.max(S.length,3*ja);c<f;c++)S[c]=0;c=3*da;for(f=Math.max(U.length,3*ja);c<f;c++)U[c]=0;
+r.directional.length=$;r.point.length=X;r.spot.length=T;r.hemi.length=da;r.ambient[0]=k;r.ambient[1]=m;r.ambient[2]=l;Ya=!1}c=lb;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=
+c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;N.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):
 i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var Z;d.map?Z=d.map:d.specularMap?Z=d.specularMap:d.normalMap?Z=d.normalMap:d.bumpMap&&(Z=d.bumpMap);void 0!==Z&&(c=Z.offset,Z=Z.repeat,i.offsetRepeat.value.set(c.x,c.y,Z.x,Z.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?
 1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?
 (i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=L.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,N.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?
@@ -353,133 +353,133 @@ THREE.SpotLight||k instanceof THREE.DirectionalLight&&!k.shadowCascade))i.shadow
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 k.length;m<l;m++)r=3*m,c._array[r]=k[m].x,c._array[r+1]=k[m].y,c._array[r+2]=k[m].z;j.uniform3fv(f,c._array)}else if("v4v"===m){void 0===c._array&&(c._array=new Float32Array(4*k.length));m=0;for(l=k.length;m<l;m++)r=4*m,c._array[r]=k[m].x,c._array[r+1]=k[m].y,c._array[r+2]=k[m].z,c._array[r+3]=k[m].w;j.uniform4fv(f,c._array)}else if("m4"===m)void 0===c._array&&(c._array=new Float32Array(16)),k.flattenToArray(c._array),j.uniformMatrix4fv(f,!1,c._array);else if("m4v"===m){void 0===c._array&&(c._array=
 new Float32Array(16*k.length));m=0;for(l=k.length;m<l;m++)k[m].flattenToArrayOffset(c._array,16*m);j.uniformMatrix4fv(f,!1,c._array)}else if("t"===m){if(r=k,k=F(),j.uniform1i(f,k),r)if(r.image instanceof Array&&6===r.image.length){if(c=r,f=k,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=j.createTexture(),N.info.memory.textures++);j.activeTexture(j.TEXTURE0+f);j.bindTexture(j.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,
-c.flipY);f=c instanceof THREE.CompressedTexture;k=[];for(m=0;6>m;m++)N.autoScaleCubemaps&&!f?(l=k,r=m,t=c.image[m],w=ad,t.width<=w&&t.height<=w||(z=Math.max(t.width,t.height),x=Math.floor(t.width*w/z),w=Math.floor(t.height*w/z),z=document.createElement("canvas"),z.width=x,z.height=w,z.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,x,w),t=z),l[r]=t):k[m]=c.image[m];m=k[0];l=0===(m.width&m.width-1)&&0===(m.height&m.height-1);r=K(c.format);t=K(c.type);A(j.TEXTURE_CUBE_MAP,c,l);for(m=0;6>m;m++)if(f){w=
+c.flipY);f=c instanceof THREE.CompressedTexture;k=[];for(m=0;6>m;m++)N.autoScaleCubemaps&&!f?(l=k,r=m,t=c.image[m],w=bd,t.width<=w&&t.height<=w||(z=Math.max(t.width,t.height),x=Math.floor(t.width*w/z),w=Math.floor(t.height*w/z),z=document.createElement("canvas"),z.width=x,z.height=w,z.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,x,w),t=z),l[r]=t):k[m]=c.image[m];m=k[0];l=0===(m.width&m.width-1)&&0===(m.height&m.height-1);r=K(c.format);t=K(c.type);A(j.TEXTURE_CUBE_MAP,c,l);for(m=0;6>m;m++)if(f){w=
 k[m].mipmaps;z=0;for(B=w.length;z<B;z++)x=w[z],j.compressedTexImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+m,z,r,x.width,x.height,0,x.data)}else j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,r,r,t,k[m]);c.generateMipmaps&&l&&j.generateMipmap(j.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else j.activeTexture(j.TEXTURE0+f),j.bindTexture(j.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else r instanceof THREE.WebGLRenderTargetCube?(c=r,j.activeTexture(j.TEXTURE0+k),j.bindTexture(j.TEXTURE_CUBE_MAP,
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+d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&j.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}j.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&j.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&j.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function F(){var a=Ea;a>=Kc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Kc);
+Ea+=1;return a}function C(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function y(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function E(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function G(a,b,c){rb!==a&&(a?j.enable(j.POLYGON_OFFSET_FILL):j.disable(j.POLYGON_OFFSET_FILL),rb=a);if(a&&(jc!==b||kc!==c))j.polygonOffset(b,c),jc=b,kc=c}function H(a){for(var a=a.split("\n"),b=0,c=
 a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function X(a,b){var c;"fragment"===a?c=j.createShader(j.FRAGMENT_SHADER):"vertex"===a&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,b);j.compileShader(c);return!j.getShaderParameter(c,j.COMPILE_STATUS)?(console.error(j.getShaderInfoLog(c)),console.error(H(b)),null):c}function A(a,b,c){c?(j.texParameteri(a,j.TEXTURE_WRAP_S,K(b.wrapS)),j.texParameteri(a,j.TEXTURE_WRAP_T,K(b.wrapT)),j.texParameteri(a,j.TEXTURE_MAG_FILTER,K(b.magFilter)),
-j.texParameteri(a,j.TEXTURE_MIN_FILTER,K(b.minFilter))):(j.texParameteri(a,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_MAG_FILTER,B(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,B(b.minFilter)));if(Eb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))j.texParameterf(a,Eb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Ac)),b.__oldAnisotropy=b.anisotropy}function W(a,b){j.bindRenderbuffer(j.RENDERBUFFER,a);b.depthBuffer&&
+j.texParameteri(a,j.TEXTURE_MIN_FILTER,K(b.minFilter))):(j.texParameteri(a,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_MAG_FILTER,B(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,B(b.minFilter)));if(Hb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))j.texParameterf(a,Hb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Bc)),b.__oldAnisotropy=b.anisotropy}function W(a,b){j.bindRenderbuffer(j.RENDERBUFFER,a);b.depthBuffer&&
 !b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a)):j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height)}function B(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||
 a===THREE.NearestMipMapLinearFilter?j.NEAREST:j.LINEAR}function K(a){if(a===THREE.RepeatWrapping)return j.REPEAT;if(a===THREE.ClampToEdgeWrapping)return j.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return j.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return j.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return j.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return j.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return j.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return j.LINEAR_MIPMAP_NEAREST;
 if(a===THREE.LinearMipMapLinearFilter)return j.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return j.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return j.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return j.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return j.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return j.BYTE;if(a===THREE.ShortType)return j.SHORT;if(a===THREE.UnsignedShortType)return j.UNSIGNED_SHORT;if(a===THREE.IntType)return j.INT;if(a===THREE.UnsignedIntType)return j.UNSIGNED_INT;
 if(a===THREE.FloatType)return j.FLOAT;if(a===THREE.AlphaFormat)return j.ALPHA;if(a===THREE.RGBFormat)return j.RGB;if(a===THREE.RGBAFormat)return j.RGBA;if(a===THREE.LuminanceFormat)return j.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return j.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return j.FUNC_ADD;if(a===THREE.SubtractEquation)return j.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return j.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return j.ZERO;if(a===THREE.OneFactor)return j.ONE;if(a===
 THREE.SrcColorFactor)return j.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return j.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return j.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return j.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return j.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return j.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return j.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return j.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return j.SRC_ALPHA_SATURATE;
-if(void 0!==Mb){if(a===THREE.RGB_S3TC_DXT1_Format)return Mb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Mb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Mb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Mb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},L=void 0!==a.canvas?a.canvas:document.createElement("canvas"),S=void 0!==a.precision?a.precision:"highp",Z=void 0!==
-a.alpha?a.alpha:!0,ra=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,sa=void 0!==a.antialias?a.antialias:!1,J=void 0!==a.stencil?a.stencil:!0,ca=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Ka=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),Ta=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=L;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateScene=
+if(void 0!==Cb){if(a===THREE.RGB_S3TC_DXT1_Format)return Cb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Cb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Cb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Cb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},L=void 0!==a.canvas?a.canvas:document.createElement("canvas"),S=void 0!==a.precision?a.precision:"highp",Z=void 0!==
+a.alpha?a.alpha:!0,sa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Na=void 0!==a.antialias?a.antialias:!1,J=void 0!==a.stencil?a.stencil:!0,ja=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ia=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),Qa=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=L;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateScene=
 this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,
-geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var N=this,ga=[],ya=0,za=null,qa=null,ma=-1,ea=null,ta=null,na=0,wa=0,Ba=-1,ia=-1,oa=-1,xa=-1,lb=-1,ha=-1,Za=-1,rb=-1,Db=null,zb=null,sb=null,pb=null,La=0,Ha=0,Cb=0,$a=0,kc=0,Lb=0,qb={},Ab=new THREE.Frustum,Ob=new THREE.Matrix4,qc=new THREE.Matrix4,mb=new THREE.Vector3,Ca=new THREE.Vector3,ab=!0,gb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,
-colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},j,rc,Ic,Eb,Mb;try{if(!(j=L.getContext("experimental-webgl",{alpha:Z,premultipliedAlpha:ra,antialias:sa,stencil:J,preserveDrawingBuffer:ca})))throw"Error creating WebGL context.";}catch(bd){console.error(bd)}rc=j.getExtension("OES_texture_float");Ic=j.getExtension("OES_standard_derivatives");Eb=j.getExtension("EXT_texture_filter_anisotropic")||j.getExtension("MOZ_EXT_texture_filter_anisotropic")||
-j.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Mb=j.getExtension("WEBGL_compressed_texture_s3tc")||j.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||j.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");rc||console.log("THREE.WebGLRenderer: Float textures not supported.");Ic||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Eb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Mb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");
-j.clearColor(0,0,0,1);j.clearDepth(1);j.clearStencil(0);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(Ka.r,Ka.g,Ka.b,Ta);this.context=j;var Jc=j.getParameter(j.MAX_TEXTURE_IMAGE_UNITS),$c=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS);j.getParameter(j.MAX_TEXTURE_SIZE);var ad=j.getParameter(j.MAX_CUBE_MAP_TEXTURE_SIZE),Ac=Eb?j.getParameter(Eb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):
-0,hb=0<$c,bb=hb&&rc;Mb&&j.getParameter(j.COMPRESSED_TEXTURE_FORMATS);var ub=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_FLOAT),cd=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_FLOAT);var Nb=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_FLOAT),T=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,
-j.MEDIUM_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_INT);var U=0<ub.precision&&0<Nb.precision,fa=0<cd.precision&&0<T.precision;"highp"===S&&!U&&(fa?(S="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(S="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===
-S&&!fa&&(S="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return j};this.supportsVertexTextures=function(){return hb};this.getMaxAnisotropy=function(){return Ac};this.getPrecision=function(){return S};this.setSize=function(a,b){L.width=a*this.devicePixelRatio;L.height=b*this.devicePixelRatio;L.style.width=a+"px";L.style.height=b+"px";this.setViewport(0,0,L.width,L.height)};this.setViewport=function(a,b,c,d){La=void 0!==a?a:0;Ha=void 0!==b?b:0;Cb=
-void 0!==c?c:L.width;$a=void 0!==d?d:L.height;j.viewport(La,Ha,Cb,$a)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColorHex=function(a,b){Ka.setHex(a);Ta=b;j.clearColor(Ka.r,Ka.g,Ka.b,Ta)};this.setClearColor=function(a,b){Ka.copy(a);Ta=b;j.clearColor(Ka.r,Ka.g,Ka.b,Ta)};this.getClearColor=function(){return Ka};this.getClearAlpha=function(){return Ta};this.clear=function(a,b,c){var d=0;if(void 0===
-a||a)d|=j.COLOR_BUFFER_BIT;if(void 0===b||b)d|=j.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){za=null;ma=ea=rb=Za=oa=-1;ab=!0;ia=Ba=-1;this.shadowMapPlugin.update(a,b)};var cb=function(a){a=a.target;a.removeEventListener("dispose",
-cb);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&j.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&j.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&j.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&j.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&j.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&j.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&j.deleteBuffer(a.__webglSkinIndicesBuffer);
+geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var N=this,ha=[],ta=0,oa=null,da=null,ra=-1,$=null,la=null,ib=0,Ea=0,ma=-1,wa=-1,xa=-1,ea=-1,Va=-1,ob=-1,qb=-1,tb=-1,rb=null,jc=null,kc=null,Oa=null,Fa=0,Ra=0,Bb=0,Ta=0,Kb=0,Lb=0,jb={},zb=new THREE.Frustum,Mb=new THREE.Matrix4,qc=new THREE.Matrix4,kb=new THREE.Vector3,ya=new THREE.Vector3,Ya=!0,lb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,
+colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},j,rc,Jc,Hb,Cb;try{if(!(j=L.getContext("experimental-webgl",{alpha:Z,premultipliedAlpha:sa,antialias:Na,stencil:J,preserveDrawingBuffer:ja})))throw"Error creating WebGL context.";}catch(cd){console.error(cd)}rc=j.getExtension("OES_texture_float");Jc=j.getExtension("OES_standard_derivatives");Hb=j.getExtension("EXT_texture_filter_anisotropic")||j.getExtension("MOZ_EXT_texture_filter_anisotropic")||
+j.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Cb=j.getExtension("WEBGL_compressed_texture_s3tc")||j.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||j.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");rc||console.log("THREE.WebGLRenderer: Float textures not supported.");Jc||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Hb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Cb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");
+j.clearColor(0,0,0,1);j.clearDepth(1);j.clearStencil(0);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(ia.r,ia.g,ia.b,Qa);this.context=j;var Kc=j.getParameter(j.MAX_TEXTURE_IMAGE_UNITS),ad=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS);j.getParameter(j.MAX_TEXTURE_SIZE);var bd=j.getParameter(j.MAX_CUBE_MAP_TEXTURE_SIZE),Bc=Hb?j.getParameter(Hb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):
+0,eb=0<ad,Za=eb&&rc;Cb&&j.getParameter(j.COMPRESSED_TEXTURE_FORMATS);var ub=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_FLOAT),dd=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_FLOAT);var dc=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_FLOAT),U=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,
+j.MEDIUM_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_INT);var T=0<ub.precision&&0<dc.precision,ga=0<dd.precision&&0<U.precision;"highp"===S&&!T&&(ga?(S="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(S="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===
+S&&!ga&&(S="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return j};this.supportsVertexTextures=function(){return eb};this.getMaxAnisotropy=function(){return Bc};this.getPrecision=function(){return S};this.setSize=function(a,b){L.width=a*this.devicePixelRatio;L.height=b*this.devicePixelRatio;L.style.width=a+"px";L.style.height=b+"px";this.setViewport(0,0,L.width,L.height)};this.setViewport=function(a,b,c,d){Fa=void 0!==a?a:0;Ra=void 0!==b?b:0;Bb=
+void 0!==c?c:L.width;Ta=void 0!==d?d:L.height;j.viewport(Fa,Ra,Bb,Ta)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColorHex=function(a,b){ia.setHex(a);Qa=b;j.clearColor(ia.r,ia.g,ia.b,Qa)};this.setClearColor=function(a,b){ia.copy(a);Qa=b;j.clearColor(ia.r,ia.g,ia.b,Qa)};this.getClearColor=function(){return ia};this.getClearAlpha=function(){return Qa};this.clear=function(a,b,c){var d=0;if(void 0===
+a||a)d|=j.COLOR_BUFFER_BIT;if(void 0===b||b)d|=j.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){oa=null;ra=$=tb=qb=xa=-1;Ya=!0;wa=ma=-1;this.shadowMapPlugin.update(a,b)};var $a=function(a){a=a.target;a.removeEventListener("dispose",
+$a);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&j.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&j.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&j.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&j.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&j.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&j.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&j.deleteBuffer(a.__webglSkinIndicesBuffer);
 void 0!==a.__webglSkinWeightsBuffer&&j.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&j.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&j.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&j.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.geometryGroups)for(var c in a.geometryGroups){var d=a.geometryGroups[c];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)j.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==
-d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)j.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);N.info.memory.geometries--},Wa=function(a){a=a.target;a.removeEventListener("dispose",Wa);a.image&&a.image.__webglTextureCube?j.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,j.deleteTexture(a.__webglTexture));N.info.memory.textures--},Qa=function(a){a=a.target;a.removeEventListener("dispose",Qa);if(a&&a.__webglTexture)if(j.deleteTexture(a.__webglTexture),a instanceof
-THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)j.deleteFramebuffer(a.__webglFramebuffer[b]),j.deleteRenderbuffer(a.__webglRenderbuffer[b]);else j.deleteFramebuffer(a.__webglFramebuffer),j.deleteRenderbuffer(a.__webglRenderbuffer);N.info.memory.textures--},ib=function(a){a=a.target;a.removeEventListener("dispose",ib);Ua(a)},Ua=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=ga.length;a<c;a++)if(d=ga[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===
-e){e=[];a=0;for(c=ga.length;a<c;a++)d=ga[a],d.program!==b&&e.push(d);ga=e;j.deleteProgram(b);N.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=j.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=j.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=j.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=j.createBuffer());a.hasPositions&&(j.bindBuffer(j.ARRAY_BUFFER,
+d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)j.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);N.info.memory.geometries--},ab=function(a){a=a.target;a.removeEventListener("dispose",ab);a.image&&a.image.__webglTextureCube?j.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,j.deleteTexture(a.__webglTexture));N.info.memory.textures--},Ua=function(a){a=a.target;a.removeEventListener("dispose",Ua);if(a&&a.__webglTexture)if(j.deleteTexture(a.__webglTexture),a instanceof
+THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)j.deleteFramebuffer(a.__webglFramebuffer[b]),j.deleteRenderbuffer(a.__webglRenderbuffer[b]);else j.deleteFramebuffer(a.__webglFramebuffer),j.deleteRenderbuffer(a.__webglRenderbuffer);N.info.memory.textures--},pb=function(a){a=a.target;a.removeEventListener("dispose",pb);fb(a)},fb=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=ha.length;a<c;a++)if(d=ha[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===
+e){e=[];a=0;for(c=ha.length;a<c;a++)d=ha[a],d.program!==b&&e.push(d);ha=e;j.deleteProgram(b);N.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=j.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=j.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=j.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=j.createBuffer());a.hasPositions&&(j.bindBuffer(j.ARRAY_BUFFER,
 a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,!1,0,0));if(a.hasNormals){j.bindBuffer(j.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,i,h,k,m,n,l,p,q=3*a.count;for(p=0;p<q;p+=9)l=a.normalArray,d=l[p],e=l[p+1],f=l[p+2],g=l[p+3],h=l[p+4],m=l[p+5],i=l[p+6],k=l[p+7],n=l[p+8],d=(d+g+i)/3,e=(e+h+k)/3,f=(f+m+n)/3,l[p]=d,l[p+1]=e,l[p+
 2]=f,l[p+3]=d,l[p+4]=e,l[p+5]=f,l[p+6]=d,l[p+7]=e,l[p+8]=f}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglUvBuffer),j.bufferData(j.ARRAY_BUFFER,a.uvArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.uv),j.vertexAttribPointer(b.attributes.uv,2,j.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(j.bindBuffer(j.ARRAY_BUFFER,
-a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,a.colorArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.color),j.vertexAttribPointer(b.attributes.color,3,j.FLOAT,!1,0,0));j.drawArrays(j.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=I(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==ea&&(ea=d,b=!0),b&&m(),f instanceof THREE.Mesh)if(f=e.attributes.index){d=e.offsets;1<d.length&&(b=!0);for(var c=0,g=d.length;c<
+a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,a.colorArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.color),j.vertexAttribPointer(b.attributes.color,3,j.FLOAT,!1,0,0));j.drawArrays(j.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=I(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==$&&($=d,b=!0),b&&m(),f instanceof THREE.Mesh)if(f=e.attributes.index){d=e.offsets;1<d.length&&(b=!0);for(var c=0,g=d.length;c<
 g;c++){var i=d[c].index;if(b){var h=e.attributes.position,n=h.itemSize;j.bindBuffer(j.ARRAY_BUFFER,h.buffer);k(a.position);j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,4*i*n);n=e.attributes.normal;if(0<=a.normal&&n){var l=n.itemSize;j.bindBuffer(j.ARRAY_BUFFER,n.buffer);k(a.normal);j.vertexAttribPointer(a.normal,l,j.FLOAT,!1,0,4*i*l)}n=e.attributes.uv;0<=a.uv&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.uv),j.vertexAttribPointer(a.uv,l,j.FLOAT,!1,0,4*i*l));n=e.attributes.color;0<=
 a.color&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,l,j.FLOAT,!1,0,4*i*l));n=e.attributes.tangent;0<=a.tangent&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.tangent),j.vertexAttribPointer(a.tangent,l,j.FLOAT,!1,0,4*i*l));j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,f.buffer)}j.drawElements(j.TRIANGLES,d[c].count,j.UNSIGNED_SHORT,2*d[c].start);N.info.render.calls++;N.info.render.vertices+=d[c].count;N.info.render.faces+=d[c].count/3}}else b&&
 (h=e.attributes.position,n=h.itemSize,j.bindBuffer(j.ARRAY_BUFFER,h.buffer),k(a.position),j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,0),n=e.attributes.normal,0<=a.normal&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.normal),j.vertexAttribPointer(a.normal,l,j.FLOAT,!1,0,0)),n=e.attributes.uv,0<=a.uv&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.uv),j.vertexAttribPointer(a.uv,l,j.FLOAT,!1,0,0)),n=e.attributes.color,0<=a.color&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,
 n.buffer),k(a.color),j.vertexAttribPointer(a.color,l,j.FLOAT,!1,0,0)),n=e.attributes.tangent,0<=a.tangent&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.tangent),j.vertexAttribPointer(a.tangent,l,j.FLOAT,!1,0,0))),j.drawArrays(j.TRIANGLES,0,h.numItems/3),N.info.render.calls++,N.info.render.vertices+=h.numItems/3,N.info.render.faces+=h.numItems/3/3;else f instanceof THREE.ParticleSystem&&b&&(h=e.attributes.position,n=h.itemSize,j.bindBuffer(j.ARRAY_BUFFER,h.buffer),k(a.position),j.vertexAttribPointer(a.position,
-n,j.FLOAT,!1,0,0),n=e.attributes.color,0<=a.color&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,l,j.FLOAT,!1,0,0)),j.drawArrays(j.POINTS,0,h.numItems/3),N.info.render.calls++,N.info.render.points+=h.numItems/3)};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,i,c=I(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==ea&&(ea=c,a=!0);a&&m();if(!d.morphTargets&&0<=b.position)a&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),
+n,j.FLOAT,!1,0,0),n=e.attributes.color,0<=a.color&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,l,j.FLOAT,!1,0,0)),j.drawArrays(j.POINTS,0,h.numItems/3),N.info.render.calls++,N.info.render.points+=h.numItems/3)};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,i,c=I(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==$&&($=c,a=!0);a&&m();if(!d.morphTargets&&0<=b.position)a&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),
 k(b.position),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):0<=c.position&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),k(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var h=0;i=f.morphTargetForcedOrder;
 for(g=f.morphTargetInfluences;h<d.numSupportedMorphTargets&&h<i.length;)0<=c["morphTarget"+h]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[h]]),k(c["morphTarget"+h]),j.vertexAttribPointer(c["morphTarget"+h],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+h]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[h]]),k(c["morphNormal"+h]),j.vertexAttribPointer(c["morphNormal"+h],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[h]=g[i[h]],h++}else{i=[];g=f.morphTargetInfluences;
 var l,p=g.length;for(l=0;l<p;l++)h=g[l],0<h&&i.push([h,l]);i.length>d.numSupportedMorphTargets?(i.sort(n),i.length=d.numSupportedMorphTargets):i.length>d.numSupportedMorphNormals?i.sort(n):0===i.length&&i.push([0,0]);for(h=0;h<d.numSupportedMorphTargets;)i[h]?(l=i[h][1],0<=c["morphTarget"+h]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]),k(c["morphTarget"+h]),j.vertexAttribPointer(c["morphTarget"+h],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+h]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,
 e.__webglMorphNormalsBuffers[l]),k(c["morphNormal"+h]),j.vertexAttribPointer(c["morphNormal"+h],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[h]=g[l]):f.__webglMorphTargetInfluences[h]=0,h++}null!==d.program.uniforms.morphTargetInfluences&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(i=e.__webglCustomAttributesList.length;g<i;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(j.bindBuffer(j.ARRAY_BUFFER,
 c.buffer),k(b[c.buffer.belongsToAttribute]),j.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}0<=b.color&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),k(b.color),j.vertexAttribPointer(b.color,3,j.FLOAT,!1,0,0));0<=b.normal&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer),k(b.normal),j.vertexAttribPointer(b.normal,3,j.FLOAT,!1,0,0));0<=b.tangent&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglTangentBuffer),k(b.tangent),j.vertexAttribPointer(b.tangent,4,j.FLOAT,!1,0,0));
 0<=b.uv&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),k(b.uv),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0));0<=b.uv2&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer),k(b.uv2),j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k(b.skinIndex),j.vertexAttribPointer(b.skinIndex,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k(b.skinWeight),j.vertexAttribPointer(b.skinWeight,
-4,j.FLOAT,!1,0,0));0<=b.lineDistance&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k(b.lineDistance),j.vertexAttribPointer(b.lineDistance,1,j.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==pb&&(j.lineWidth(d),pb=d),a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,
-0)),N.info.render.calls++,N.info.render.vertices+=e.__webglFaceCount,N.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!==pb&&(j.lineWidth(d),pb=d),j.drawArrays(f,0,e.__webglLineCount),N.info.render.calls++):f instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),N.info.render.calls++,N.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),
-N.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,i,h=a.__lights,k=a.fog;ma=-1;ab=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ob.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ab.setFromMatrix(Ob);this.autoUpdateObjects&&this.initWebGLObjects(a);s(this.renderPluginsPre,
-a,b);N.info.render.calls=0;N.info.render.vertices=0;N.info.render.faces=0;N.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);i=a.__webglObjects;d=0;for(e=i.length;d<e;d++)if(f=i[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||Ab.intersectsObject(g))){C(g,b);var n=f,m=n.buffer,r=void 0,t=r=void 0,t=n.object.material;if(t instanceof THREE.MeshFaceMaterial)r=
-m.materialIndex,r=t.materials[r],r.transparent?(n.transparent=r,n.opaque=null):(n.opaque=r,n.transparent=null);else if(r=t)r.transparent?(n.transparent=r,n.opaque=null):(n.opaque=r,n.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(mb.copy(g.matrixWorld.getPosition()),mb.applyMatrix4(Ob),f.z=mb.z),f.id=g.id)}this.sortObjects&&i.sort(p);i=a.__webglObjectsImmediate;d=0;for(e=i.length;d<e;d++)f=i[d],g=f.object,g.visible&&(C(g,b),g=f.object.material,g.transparent?
+4,j.FLOAT,!1,0,0));0<=b.lineDistance&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k(b.lineDistance),j.vertexAttribPointer(b.lineDistance,1,j.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==Oa&&(j.lineWidth(d),Oa=d),a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,
+0)),N.info.render.calls++,N.info.render.vertices+=e.__webglFaceCount,N.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!==Oa&&(j.lineWidth(d),Oa=d),j.drawArrays(f,0,e.__webglLineCount),N.info.render.calls++):f instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),N.info.render.calls++,N.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),
+N.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,i,h=a.__lights,k=a.fog;ra=-1;Ya=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Mb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);zb.setFromMatrix(Mb);this.autoUpdateObjects&&this.initWebGLObjects(a);s(this.renderPluginsPre,
+a,b);N.info.render.calls=0;N.info.render.vertices=0;N.info.render.faces=0;N.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);i=a.__webglObjects;d=0;for(e=i.length;d<e;d++)if(f=i[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||zb.intersectsObject(g))){C(g,b);var n=f,m=n.buffer,r=void 0,t=r=void 0,t=n.object.material;if(t instanceof THREE.MeshFaceMaterial)r=
+m.materialIndex,r=t.materials[r],r.transparent?(n.transparent=r,n.opaque=null):(n.opaque=r,n.transparent=null);else if(r=t)r.transparent?(n.transparent=r,n.opaque=null):(n.opaque=r,n.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(kb.copy(g.matrixWorld.getPosition()),kb.applyMatrix4(Mb),f.z=kb.z),f.id=g.id)}this.sortObjects&&i.sort(p);i=a.__webglObjectsImmediate;d=0;for(e=i.length;d<e;d++)f=i[d],g=f.object,g.visible&&(C(g,b),g=f.object.material,g.transparent?
 (f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),G(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),q(a.__webglObjects,!1,"",b,h,k,!0,d),l(a.__webglObjectsImmediate,"",b,h,k,!1,d)):(d=null,this.setBlending(THREE.NoBlending),q(a.__webglObjects,!0,"opaque",b,h,k,!1,d),l(a.__webglObjectsImmediate,"opaque",
 b,h,k,!1,d),q(a.__webglObjects,!1,"transparent",b,h,k,!0,d),l(a.__webglObjectsImmediate,"transparent",b,h,k,!0,d));s(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture),j.generateMipmap(j.TEXTURE_CUBE_MAP),j.bindTexture(j.TEXTURE_CUBE_MAP,null)):(j.bindTexture(j.TEXTURE_2D,c.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,
-null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=I(a,b,c,d,e);ea=-1;N.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,j,Ab):e.render(function(a){N.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],k=a,m=void 0,l=void 0,p=void 0,q=void 0;
-if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,void 0!==b.geometry&&void 0===b.geometry.__webglInit&&(b.geometry.__webglInit=!0,b.geometry.addEventListener("dispose",cb)),b instanceof THREE.Mesh)if(l=b.geometry,p=b.material,l instanceof THREE.Geometry){if(void 0===l.geometryGroups){var s=l,y=void 0,B=void 0,A=void 0,C=void 0,G=void 0,E=void 0,F={},H=s.morphTargets.length,I=s.morphNormals.length,K=p instanceof THREE.MeshFaceMaterial;s.geometryGroups=
+null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=I(a,b,c,d,e);$=-1;N.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,j,zb):e.render(function(a){N.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],k=a,m=void 0,l=void 0,p=void 0,q=void 0;
+if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,void 0!==b.geometry&&void 0===b.geometry.__webglInit&&(b.geometry.__webglInit=!0,b.geometry.addEventListener("dispose",$a)),b instanceof THREE.Mesh)if(l=b.geometry,p=b.material,l instanceof THREE.Geometry){if(void 0===l.geometryGroups){var s=l,y=void 0,B=void 0,A=void 0,C=void 0,G=void 0,E=void 0,F={},H=s.morphTargets.length,I=s.morphNormals.length,K=p instanceof THREE.MeshFaceMaterial;s.geometryGroups=
 {};y=0;for(B=s.faces.length;y<B;y++)A=s.faces[y],C=K?A.materialIndex:0,void 0===F[C]&&(F[C]={hash:C,counter:0}),E=F[C].hash+"_"+F[C].counter,void 0===s.geometryGroups[E]&&(s.geometryGroups[E]={faces3:[],faces4:[],materialIndex:C,vertices:0,numMorphTargets:H,numMorphNormals:I}),G=A instanceof THREE.Face3?3:4,65535<s.geometryGroups[E].vertices+G&&(F[C].counter+=1,E=F[C].hash+"_"+F[C].counter,void 0===s.geometryGroups[E]&&(s.geometryGroups[E]={faces3:[],faces4:[],materialIndex:C,vertices:0,numMorphTargets:H,
-numMorphNormals:I})),A instanceof THREE.Face3?s.geometryGroups[E].faces3.push(y):s.geometryGroups[E].faces4.push(y),s.geometryGroups[E].vertices+=G;s.geometryGroupsList=[];var L=void 0;for(L in s.geometryGroups)s.geometryGroups[L].id=na++,s.geometryGroupsList.push(s.geometryGroups[L])}for(m in l.geometryGroups)if(q=l.geometryGroups[m],!q.__webglVertexBuffer){var J=q;J.__webglVertexBuffer=j.createBuffer();J.__webglNormalBuffer=j.createBuffer();J.__webglTangentBuffer=j.createBuffer();J.__webglColorBuffer=
-j.createBuffer();J.__webglUVBuffer=j.createBuffer();J.__webglUV2Buffer=j.createBuffer();J.__webglSkinIndicesBuffer=j.createBuffer();J.__webglSkinWeightsBuffer=j.createBuffer();J.__webglFaceBuffer=j.createBuffer();J.__webglLineBuffer=j.createBuffer();var ga=void 0,S=void 0;if(J.numMorphTargets){J.__webglMorphTargetsBuffers=[];ga=0;for(S=J.numMorphTargets;ga<S;ga++)J.__webglMorphTargetsBuffers.push(j.createBuffer())}if(J.numMorphNormals){J.__webglMorphNormalsBuffers=[];ga=0;for(S=J.numMorphNormals;ga<
-S;ga++)J.__webglMorphNormalsBuffers.push(j.createBuffer())}N.info.memory.geometries++;d(q,b);l.verticesNeedUpdate=!0;l.morphTargetsNeedUpdate=!0;l.elementsNeedUpdate=!0;l.uvsNeedUpdate=!0;l.normalsNeedUpdate=!0;l.tangentsNeedUpdate=!0;l.colorsNeedUpdate=!0}}else l instanceof THREE.BufferGeometry&&h(l);else if(b instanceof THREE.Ribbon){if(l=b.geometry,!l.__webglVertexBuffer){var T=l;T.__webglVertexBuffer=j.createBuffer();T.__webglColorBuffer=j.createBuffer();T.__webglNormalBuffer=j.createBuffer();
-N.info.memory.geometries++;var U=l,X=b,W=U.vertices.length;U.__vertexArray=new Float32Array(3*W);U.__colorArray=new Float32Array(3*W);U.__normalArray=new Float32Array(3*W);U.__webglVertexCount=W;c(U,X);l.verticesNeedUpdate=!0;l.colorsNeedUpdate=!0;l.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(l=b.geometry,!l.__webglVertexBuffer){var ea=l;ea.__webglVertexBuffer=j.createBuffer();ea.__webglColorBuffer=j.createBuffer();ea.__webglLineDistanceBuffer=j.createBuffer();N.info.memory.geometries++;
-var Z=l,ya=b,za=Z.vertices.length;Z.__vertexArray=new Float32Array(3*za);Z.__colorArray=new Float32Array(3*za);Z.__lineDistanceArray=new Float32Array(1*za);Z.__webglLineCount=za;c(Z,ya);l.verticesNeedUpdate=!0;l.colorsNeedUpdate=!0;l.lineDistancesNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(l=b.geometry,!l.__webglVertexBuffer))if(l instanceof THREE.Geometry){var qa=l;qa.__webglVertexBuffer=j.createBuffer();qa.__webglColorBuffer=j.createBuffer();N.info.memory.geometries++;var ta=l,fa=
-b,ma=ta.vertices.length;ta.__vertexArray=new Float32Array(3*ma);ta.__colorArray=new Float32Array(3*ma);ta.__sortArray=[];ta.__webglParticleCount=ma;c(ta,fa);l.verticesNeedUpdate=!0;l.colorsNeedUpdate=!0}else l instanceof THREE.BufferGeometry&&h(l);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(l=b.geometry,l instanceof THREE.BufferGeometry)r(k.__webglObjects,l,b);else{if(l instanceof THREE.Geometry)for(m in l.geometryGroups)q=l.geometryGroups[m],r(k.__webglObjects,q,b)}else b instanceof THREE.Ribbon||
-b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(l=b.geometry,r(k.__webglObjects,l,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?k.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?k.__webglSprites.push(b):b instanceof THREE.LensFlare&&k.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var ca=a.__objectsRemoved[0],wa=a;ca instanceof THREE.Mesh||ca instanceof THREE.ParticleSystem||
-ca instanceof THREE.Ribbon||ca instanceof THREE.Line?z(wa.__webglObjects,ca):ca instanceof THREE.Sprite?w(wa.__webglSprites,ca):ca instanceof THREE.LensFlare?w(wa.__webglFlares,ca):(ca instanceof THREE.ImmediateRenderObject||ca.immediateRenderCallback)&&z(wa.__webglObjectsImmediate,ca);ca.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var oa=0,ra=a.__webglObjects.length;oa<ra;oa++){var ia=a.__webglObjects[oa].object,R=ia.geometry,xa=void 0,Ba=void 0,ha=void 0;if(ia instanceof THREE.Mesh)if(R instanceof
-THREE.BufferGeometry)(R.verticesNeedUpdate||R.elementsNeedUpdate||R.uvsNeedUpdate||R.normalsNeedUpdate||R.colorsNeedUpdate||R.tangentsNeedUpdate)&&i(R,j.DYNAMIC_DRAW,!R.dynamic),R.verticesNeedUpdate=!1,R.elementsNeedUpdate=!1,R.uvsNeedUpdate=!1,R.normalsNeedUpdate=!1,R.colorsNeedUpdate=!1,R.tangentsNeedUpdate=!1;else{for(var Ca=0,Ka=R.geometryGroupsList.length;Ca<Ka;Ca++)if(xa=R.geometryGroupsList[Ca],ha=e(ia,xa),R.buffersNeedUpdate&&d(xa,ia),Ba=ha.attributes&&t(ha),R.verticesNeedUpdate||R.morphTargetsNeedUpdate||
-R.elementsNeedUpdate||R.uvsNeedUpdate||R.normalsNeedUpdate||R.colorsNeedUpdate||R.tangentsNeedUpdate||Ba){var pa=xa,La=ia,sa=j.DYNAMIC_DRAW,Ta=!R.dynamic,Ha=ha;if(pa.__inittedArrays){var lb=f(Ha),gb=Ha.vertexColors?Ha.vertexColors:!1,qb=g(Ha),ib=lb===THREE.SmoothShading,D=void 0,V=void 0,Ua=void 0,M=void 0,$a=void 0,Wa=void 0,Qa=void 0,pb=void 0,Za=void 0,rb=void 0,sb=void 0,O=void 0,P=void 0,Q=void 0,la=void 0,ab=void 0,bb=void 0,hb=void 0,ub=void 0,Pb=void 0,Qb=void 0,Rb=void 0,zb=void 0,Sb=void 0,
-Tb=void 0,Ub=void 0,Ab=void 0,Vb=void 0,Wb=void 0,Xb=void 0,Cb=void 0,Yb=void 0,Zb=void 0,$b=void 0,Db=void 0,Aa=void 0,Mb=void 0,lc=void 0,Eb=void 0,wc=void 0,db=void 0,kc=void 0,Xa=void 0,Ya=void 0,mc=void 0,fc=void 0,Ra=0,Va=0,gc=0,hc=0,Fb=0,nb=0,Fa=0,tb=0,Sa=0,aa=0,ja=0,v=0,Da=void 0,eb=pa.__vertexArray,Lb=pa.__uvArray,Nb=pa.__uv2Array,Gb=pa.__normalArray,Ma=pa.__tangentArray,fb=pa.__colorArray,Na=pa.__skinIndexArray,Oa=pa.__skinWeightArray,rc=pa.__morphTargetsArrays,ed=pa.__morphNormalsArrays,
-fd=pa.__webglCustomAttributesList,u=void 0,ac=pa.__faceArray,Bb=pa.__lineArray,vb=La.geometry,Ic=vb.elementsNeedUpdate,Ac=vb.uvsNeedUpdate,Jc=vb.normalsNeedUpdate,$c=vb.tangentsNeedUpdate,ad=vb.colorsNeedUpdate,bd=vb.morphTargetsNeedUpdate,sc=vb.vertices,ua=pa.faces3,va=pa.faces4,ob=vb.faces,gd=vb.faceVertexUvs[0],hd=vb.faceVertexUvs[1],tc=vb.skinIndices,nc=vb.skinWeights,oc=vb.morphTargets,Kc=vb.morphNormals;if(vb.verticesNeedUpdate){D=0;for(V=ua.length;D<V;D++)M=ob[ua[D]],O=sc[M.a],P=sc[M.b],Q=
-sc[M.c],eb[Va]=O.x,eb[Va+1]=O.y,eb[Va+2]=O.z,eb[Va+3]=P.x,eb[Va+4]=P.y,eb[Va+5]=P.z,eb[Va+6]=Q.x,eb[Va+7]=Q.y,eb[Va+8]=Q.z,Va+=9;D=0;for(V=va.length;D<V;D++)M=ob[va[D]],O=sc[M.a],P=sc[M.b],Q=sc[M.c],la=sc[M.d],eb[Va]=O.x,eb[Va+1]=O.y,eb[Va+2]=O.z,eb[Va+3]=P.x,eb[Va+4]=P.y,eb[Va+5]=P.z,eb[Va+6]=Q.x,eb[Va+7]=Q.y,eb[Va+8]=Q.z,eb[Va+9]=la.x,eb[Va+10]=la.y,eb[Va+11]=la.z,Va+=12;j.bindBuffer(j.ARRAY_BUFFER,pa.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,eb,sa)}if(bd){db=0;for(kc=oc.length;db<kc;db++){D=
-ja=0;for(V=ua.length;D<V;D++)mc=ua[D],M=ob[mc],O=oc[db].vertices[M.a],P=oc[db].vertices[M.b],Q=oc[db].vertices[M.c],Xa=rc[db],Xa[ja]=O.x,Xa[ja+1]=O.y,Xa[ja+2]=O.z,Xa[ja+3]=P.x,Xa[ja+4]=P.y,Xa[ja+5]=P.z,Xa[ja+6]=Q.x,Xa[ja+7]=Q.y,Xa[ja+8]=Q.z,Ha.morphNormals&&(ib?(fc=Kc[db].vertexNormals[mc],Pb=fc.a,Qb=fc.b,Rb=fc.c):Rb=Qb=Pb=Kc[db].faceNormals[mc],Ya=ed[db],Ya[ja]=Pb.x,Ya[ja+1]=Pb.y,Ya[ja+2]=Pb.z,Ya[ja+3]=Qb.x,Ya[ja+4]=Qb.y,Ya[ja+5]=Qb.z,Ya[ja+6]=Rb.x,Ya[ja+7]=Rb.y,Ya[ja+8]=Rb.z),ja+=9;D=0;for(V=va.length;D<
-V;D++)mc=va[D],M=ob[mc],O=oc[db].vertices[M.a],P=oc[db].vertices[M.b],Q=oc[db].vertices[M.c],la=oc[db].vertices[M.d],Xa=rc[db],Xa[ja]=O.x,Xa[ja+1]=O.y,Xa[ja+2]=O.z,Xa[ja+3]=P.x,Xa[ja+4]=P.y,Xa[ja+5]=P.z,Xa[ja+6]=Q.x,Xa[ja+7]=Q.y,Xa[ja+8]=Q.z,Xa[ja+9]=la.x,Xa[ja+10]=la.y,Xa[ja+11]=la.z,Ha.morphNormals&&(ib?(fc=Kc[db].vertexNormals[mc],Pb=fc.a,Qb=fc.b,Rb=fc.c,zb=fc.d):zb=Rb=Qb=Pb=Kc[db].faceNormals[mc],Ya=ed[db],Ya[ja]=Pb.x,Ya[ja+1]=Pb.y,Ya[ja+2]=Pb.z,Ya[ja+3]=Qb.x,Ya[ja+4]=Qb.y,Ya[ja+5]=Qb.z,Ya[ja+
-6]=Rb.x,Ya[ja+7]=Rb.y,Ya[ja+8]=Rb.z,Ya[ja+9]=zb.x,Ya[ja+10]=zb.y,Ya[ja+11]=zb.z),ja+=12;j.bindBuffer(j.ARRAY_BUFFER,pa.__webglMorphTargetsBuffers[db]);j.bufferData(j.ARRAY_BUFFER,rc[db],sa);Ha.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,pa.__webglMorphNormalsBuffers[db]),j.bufferData(j.ARRAY_BUFFER,ed[db],sa))}}if(nc.length){D=0;for(V=ua.length;D<V;D++)M=ob[ua[D]],Vb=nc[M.a],Wb=nc[M.b],Xb=nc[M.c],Oa[aa]=Vb.x,Oa[aa+1]=Vb.y,Oa[aa+2]=Vb.z,Oa[aa+3]=Vb.w,Oa[aa+4]=Wb.x,Oa[aa+5]=Wb.y,Oa[aa+6]=Wb.z,Oa[aa+
-7]=Wb.w,Oa[aa+8]=Xb.x,Oa[aa+9]=Xb.y,Oa[aa+10]=Xb.z,Oa[aa+11]=Xb.w,Yb=tc[M.a],Zb=tc[M.b],$b=tc[M.c],Na[aa]=Yb.x,Na[aa+1]=Yb.y,Na[aa+2]=Yb.z,Na[aa+3]=Yb.w,Na[aa+4]=Zb.x,Na[aa+5]=Zb.y,Na[aa+6]=Zb.z,Na[aa+7]=Zb.w,Na[aa+8]=$b.x,Na[aa+9]=$b.y,Na[aa+10]=$b.z,Na[aa+11]=$b.w,aa+=12;D=0;for(V=va.length;D<V;D++)M=ob[va[D]],Vb=nc[M.a],Wb=nc[M.b],Xb=nc[M.c],Cb=nc[M.d],Oa[aa]=Vb.x,Oa[aa+1]=Vb.y,Oa[aa+2]=Vb.z,Oa[aa+3]=Vb.w,Oa[aa+4]=Wb.x,Oa[aa+5]=Wb.y,Oa[aa+6]=Wb.z,Oa[aa+7]=Wb.w,Oa[aa+8]=Xb.x,Oa[aa+9]=Xb.y,Oa[aa+
-10]=Xb.z,Oa[aa+11]=Xb.w,Oa[aa+12]=Cb.x,Oa[aa+13]=Cb.y,Oa[aa+14]=Cb.z,Oa[aa+15]=Cb.w,Yb=tc[M.a],Zb=tc[M.b],$b=tc[M.c],Db=tc[M.d],Na[aa]=Yb.x,Na[aa+1]=Yb.y,Na[aa+2]=Yb.z,Na[aa+3]=Yb.w,Na[aa+4]=Zb.x,Na[aa+5]=Zb.y,Na[aa+6]=Zb.z,Na[aa+7]=Zb.w,Na[aa+8]=$b.x,Na[aa+9]=$b.y,Na[aa+10]=$b.z,Na[aa+11]=$b.w,Na[aa+12]=Db.x,Na[aa+13]=Db.y,Na[aa+14]=Db.z,Na[aa+15]=Db.w,aa+=16;0<aa&&(j.bindBuffer(j.ARRAY_BUFFER,pa.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,Na,sa),j.bindBuffer(j.ARRAY_BUFFER,pa.__webglSkinWeightsBuffer),
-j.bufferData(j.ARRAY_BUFFER,Oa,sa))}if(ad&&gb){D=0;for(V=ua.length;D<V;D++)M=ob[ua[D]],Qa=M.vertexColors,pb=M.color,3===Qa.length&&gb===THREE.VertexColors?(Sb=Qa[0],Tb=Qa[1],Ub=Qa[2]):Ub=Tb=Sb=pb,fb[Sa]=Sb.r,fb[Sa+1]=Sb.g,fb[Sa+2]=Sb.b,fb[Sa+3]=Tb.r,fb[Sa+4]=Tb.g,fb[Sa+5]=Tb.b,fb[Sa+6]=Ub.r,fb[Sa+7]=Ub.g,fb[Sa+8]=Ub.b,Sa+=9;D=0;for(V=va.length;D<V;D++)M=ob[va[D]],Qa=M.vertexColors,pb=M.color,4===Qa.length&&gb===THREE.VertexColors?(Sb=Qa[0],Tb=Qa[1],Ub=Qa[2],Ab=Qa[3]):Ab=Ub=Tb=Sb=pb,fb[Sa]=Sb.r,fb[Sa+
-1]=Sb.g,fb[Sa+2]=Sb.b,fb[Sa+3]=Tb.r,fb[Sa+4]=Tb.g,fb[Sa+5]=Tb.b,fb[Sa+6]=Ub.r,fb[Sa+7]=Ub.g,fb[Sa+8]=Ub.b,fb[Sa+9]=Ab.r,fb[Sa+10]=Ab.g,fb[Sa+11]=Ab.b,Sa+=12;0<Sa&&(j.bindBuffer(j.ARRAY_BUFFER,pa.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,fb,sa))}if($c&&vb.hasTangents){D=0;for(V=ua.length;D<V;D++)M=ob[ua[D]],Za=M.vertexTangents,ab=Za[0],bb=Za[1],hb=Za[2],Ma[Fa]=ab.x,Ma[Fa+1]=ab.y,Ma[Fa+2]=ab.z,Ma[Fa+3]=ab.w,Ma[Fa+4]=bb.x,Ma[Fa+5]=bb.y,Ma[Fa+6]=bb.z,Ma[Fa+7]=bb.w,Ma[Fa+8]=hb.x,Ma[Fa+9]=hb.y,Ma[Fa+
-10]=hb.z,Ma[Fa+11]=hb.w,Fa+=12;D=0;for(V=va.length;D<V;D++)M=ob[va[D]],Za=M.vertexTangents,ab=Za[0],bb=Za[1],hb=Za[2],ub=Za[3],Ma[Fa]=ab.x,Ma[Fa+1]=ab.y,Ma[Fa+2]=ab.z,Ma[Fa+3]=ab.w,Ma[Fa+4]=bb.x,Ma[Fa+5]=bb.y,Ma[Fa+6]=bb.z,Ma[Fa+7]=bb.w,Ma[Fa+8]=hb.x,Ma[Fa+9]=hb.y,Ma[Fa+10]=hb.z,Ma[Fa+11]=hb.w,Ma[Fa+12]=ub.x,Ma[Fa+13]=ub.y,Ma[Fa+14]=ub.z,Ma[Fa+15]=ub.w,Fa+=16;j.bindBuffer(j.ARRAY_BUFFER,pa.__webglTangentBuffer);j.bufferData(j.ARRAY_BUFFER,Ma,sa)}if(Jc&&lb){D=0;for(V=ua.length;D<V;D++)if(M=ob[ua[D]],
-$a=M.vertexNormals,Wa=M.normal,3===$a.length&&ib)for(Aa=0;3>Aa;Aa++)lc=$a[Aa],Gb[nb]=lc.x,Gb[nb+1]=lc.y,Gb[nb+2]=lc.z,nb+=3;else for(Aa=0;3>Aa;Aa++)Gb[nb]=Wa.x,Gb[nb+1]=Wa.y,Gb[nb+2]=Wa.z,nb+=3;D=0;for(V=va.length;D<V;D++)if(M=ob[va[D]],$a=M.vertexNormals,Wa=M.normal,4===$a.length&&ib)for(Aa=0;4>Aa;Aa++)lc=$a[Aa],Gb[nb]=lc.x,Gb[nb+1]=lc.y,Gb[nb+2]=lc.z,nb+=3;else for(Aa=0;4>Aa;Aa++)Gb[nb]=Wa.x,Gb[nb+1]=Wa.y,Gb[nb+2]=Wa.z,nb+=3;j.bindBuffer(j.ARRAY_BUFFER,pa.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,
-Gb,sa)}if(Ac&&gd&&qb){D=0;for(V=ua.length;D<V;D++)if(Ua=ua[D],rb=gd[Ua],void 0!==rb)for(Aa=0;3>Aa;Aa++)Eb=rb[Aa],Lb[gc]=Eb.x,Lb[gc+1]=Eb.y,gc+=2;D=0;for(V=va.length;D<V;D++)if(Ua=va[D],rb=gd[Ua],void 0!==rb)for(Aa=0;4>Aa;Aa++)Eb=rb[Aa],Lb[gc]=Eb.x,Lb[gc+1]=Eb.y,gc+=2;0<gc&&(j.bindBuffer(j.ARRAY_BUFFER,pa.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,Lb,sa))}if(Ac&&hd&&qb){D=0;for(V=ua.length;D<V;D++)if(Ua=ua[D],sb=hd[Ua],void 0!==sb)for(Aa=0;3>Aa;Aa++)wc=sb[Aa],Nb[hc]=wc.x,Nb[hc+1]=wc.y,hc+=2;D=0;
-for(V=va.length;D<V;D++)if(Ua=va[D],sb=hd[Ua],void 0!==sb)for(Aa=0;4>Aa;Aa++)wc=sb[Aa],Nb[hc]=wc.x,Nb[hc+1]=wc.y,hc+=2;0<hc&&(j.bindBuffer(j.ARRAY_BUFFER,pa.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,Nb,sa))}if(Ic){D=0;for(V=ua.length;D<V;D++)ac[Fb]=Ra,ac[Fb+1]=Ra+1,ac[Fb+2]=Ra+2,Fb+=3,Bb[tb]=Ra,Bb[tb+1]=Ra+1,Bb[tb+2]=Ra,Bb[tb+3]=Ra+2,Bb[tb+4]=Ra+1,Bb[tb+5]=Ra+2,tb+=6,Ra+=3;D=0;for(V=va.length;D<V;D++)ac[Fb]=Ra,ac[Fb+1]=Ra+1,ac[Fb+2]=Ra+3,ac[Fb+3]=Ra+1,ac[Fb+4]=Ra+2,ac[Fb+5]=Ra+3,Fb+=6,Bb[tb]=
-Ra,Bb[tb+1]=Ra+1,Bb[tb+2]=Ra,Bb[tb+3]=Ra+3,Bb[tb+4]=Ra+1,Bb[tb+5]=Ra+2,Bb[tb+6]=Ra+2,Bb[tb+7]=Ra+3,tb+=8,Ra+=4;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,pa.__webglFaceBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,ac,sa);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,pa.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Bb,sa)}if(fd){Aa=0;for(Mb=fd.length;Aa<Mb;Aa++)if(u=fd[Aa],u.__original.needsUpdate){v=0;if(1===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)M=ob[ua[D]],u.array[v]=
-u.value[M.a],u.array[v+1]=u.value[M.b],u.array[v+2]=u.value[M.c],v+=3;D=0;for(V=va.length;D<V;D++)M=ob[va[D]],u.array[v]=u.value[M.a],u.array[v+1]=u.value[M.b],u.array[v+2]=u.value[M.c],u.array[v+3]=u.value[M.d],v+=4}else{if("faces"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Da=u.value[ua[D]],u.array[v]=Da,u.array[v+1]=Da,u.array[v+2]=Da,v+=3;D=0;for(V=va.length;D<V;D++)Da=u.value[va[D]],u.array[v]=Da,u.array[v+1]=Da,u.array[v+2]=Da,u.array[v+3]=Da,v+=4}}else if(2===u.size)if(void 0===u.boundTo||"vertices"===
-u.boundTo){D=0;for(V=ua.length;D<V;D++)M=ob[ua[D]],O=u.value[M.a],P=u.value[M.b],Q=u.value[M.c],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=P.x,u.array[v+3]=P.y,u.array[v+4]=Q.x,u.array[v+5]=Q.y,v+=6;D=0;for(V=va.length;D<V;D++)M=ob[va[D]],O=u.value[M.a],P=u.value[M.b],Q=u.value[M.c],la=u.value[M.d],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=P.x,u.array[v+3]=P.y,u.array[v+4]=Q.x,u.array[v+5]=Q.y,u.array[v+6]=la.x,u.array[v+7]=la.y,v+=8}else{if("faces"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Q=
-P=O=Da=u.value[ua[D]],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=P.x,u.array[v+3]=P.y,u.array[v+4]=Q.x,u.array[v+5]=Q.y,v+=6;D=0;for(V=va.length;D<V;D++)la=Q=P=O=Da=u.value[va[D]],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=P.x,u.array[v+3]=P.y,u.array[v+4]=Q.x,u.array[v+5]=Q.y,u.array[v+6]=la.x,u.array[v+7]=la.y,v+=8}}else if(3===u.size){var $;$="c"===u.type?["r","g","b"]:["x","y","z"];if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)M=ob[ua[D]],O=u.value[M.a],P=u.value[M.b],
-Q=u.value[M.c],u.array[v]=O[$[0]],u.array[v+1]=O[$[1]],u.array[v+2]=O[$[2]],u.array[v+3]=P[$[0]],u.array[v+4]=P[$[1]],u.array[v+5]=P[$[2]],u.array[v+6]=Q[$[0]],u.array[v+7]=Q[$[1]],u.array[v+8]=Q[$[2]],v+=9;D=0;for(V=va.length;D<V;D++)M=ob[va[D]],O=u.value[M.a],P=u.value[M.b],Q=u.value[M.c],la=u.value[M.d],u.array[v]=O[$[0]],u.array[v+1]=O[$[1]],u.array[v+2]=O[$[2]],u.array[v+3]=P[$[0]],u.array[v+4]=P[$[1]],u.array[v+5]=P[$[2]],u.array[v+6]=Q[$[0]],u.array[v+7]=Q[$[1]],u.array[v+8]=Q[$[2]],u.array[v+
-9]=la[$[0]],u.array[v+10]=la[$[1]],u.array[v+11]=la[$[2]],v+=12}else if("faces"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Q=P=O=Da=u.value[ua[D]],u.array[v]=O[$[0]],u.array[v+1]=O[$[1]],u.array[v+2]=O[$[2]],u.array[v+3]=P[$[0]],u.array[v+4]=P[$[1]],u.array[v+5]=P[$[2]],u.array[v+6]=Q[$[0]],u.array[v+7]=Q[$[1]],u.array[v+8]=Q[$[2]],v+=9;D=0;for(V=va.length;D<V;D++)la=Q=P=O=Da=u.value[va[D]],u.array[v]=O[$[0]],u.array[v+1]=O[$[1]],u.array[v+2]=O[$[2]],u.array[v+3]=P[$[0]],u.array[v+4]=P[$[1]],u.array[v+
-5]=P[$[2]],u.array[v+6]=Q[$[0]],u.array[v+7]=Q[$[1]],u.array[v+8]=Q[$[2]],u.array[v+9]=la[$[0]],u.array[v+10]=la[$[1]],u.array[v+11]=la[$[2]],v+=12}else if("faceVertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Da=u.value[ua[D]],O=Da[0],P=Da[1],Q=Da[2],u.array[v]=O[$[0]],u.array[v+1]=O[$[1]],u.array[v+2]=O[$[2]],u.array[v+3]=P[$[0]],u.array[v+4]=P[$[1]],u.array[v+5]=P[$[2]],u.array[v+6]=Q[$[0]],u.array[v+7]=Q[$[1]],u.array[v+8]=Q[$[2]],v+=9;D=0;for(V=va.length;D<V;D++)Da=u.value[va[D]],O=Da[0],P=
-Da[1],Q=Da[2],la=Da[3],u.array[v]=O[$[0]],u.array[v+1]=O[$[1]],u.array[v+2]=O[$[2]],u.array[v+3]=P[$[0]],u.array[v+4]=P[$[1]],u.array[v+5]=P[$[2]],u.array[v+6]=Q[$[0]],u.array[v+7]=Q[$[1]],u.array[v+8]=Q[$[2]],u.array[v+9]=la[$[0]],u.array[v+10]=la[$[1]],u.array[v+11]=la[$[2]],v+=12}}else if(4===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)M=ob[ua[D]],O=u.value[M.a],P=u.value[M.b],Q=u.value[M.c],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,
-u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+10]=Q.z,u.array[v+11]=Q.w,v+=12;D=0;for(V=va.length;D<V;D++)M=ob[va[D]],O=u.value[M.a],P=u.value[M.b],Q=u.value[M.c],la=u.value[M.d],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+10]=Q.z,u.array[v+11]=Q.w,u.array[v+12]=la.x,u.array[v+13]=la.y,u.array[v+14]=
-la.z,u.array[v+15]=la.w,v+=16}else if("faces"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Q=P=O=Da=u.value[ua[D]],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+10]=Q.z,u.array[v+11]=Q.w,v+=12;D=0;for(V=va.length;D<V;D++)la=Q=P=O=Da=u.value[va[D]],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+
-7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+10]=Q.z,u.array[v+11]=Q.w,u.array[v+12]=la.x,u.array[v+13]=la.y,u.array[v+14]=la.z,u.array[v+15]=la.w,v+=16}else if("faceVertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Da=u.value[ua[D]],O=Da[0],P=Da[1],Q=Da[2],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+10]=Q.z,u.array[v+11]=Q.w,v+=12;D=0;for(V=va.length;D<V;D++)Da=
-u.value[va[D]],O=Da[0],P=Da[1],Q=Da[2],la=Da[3],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+10]=Q.z,u.array[v+11]=Q.w,u.array[v+12]=la.x,u.array[v+13]=la.y,u.array[v+14]=la.z,u.array[v+15]=la.w,v+=16}j.bindBuffer(j.ARRAY_BUFFER,u.buffer);j.bufferData(j.ARRAY_BUFFER,u.array,sa)}}Ta&&(delete pa.__inittedArrays,delete pa.__colorArray,delete pa.__normalArray,delete pa.__tangentArray,
-delete pa.__uvArray,delete pa.__uv2Array,delete pa.__faceArray,delete pa.__vertexArray,delete pa.__lineArray,delete pa.__skinIndexArray,delete pa.__skinWeightArray)}}R.verticesNeedUpdate=!1;R.morphTargetsNeedUpdate=!1;R.elementsNeedUpdate=!1;R.uvsNeedUpdate=!1;R.normalsNeedUpdate=!1;R.colorsNeedUpdate=!1;R.tangentsNeedUpdate=!1;R.buffersNeedUpdate=!1;ha.attributes&&x(ha)}else if(ia instanceof THREE.Ribbon){ha=e(ia,R);Ba=ha.attributes&&t(ha);if(R.verticesNeedUpdate||R.colorsNeedUpdate||R.normalsNeedUpdate||
-Ba){var Hb=R,Lc=j.DYNAMIC_DRAW,Bc=void 0,Cc=void 0,Dc=void 0,Mc=void 0,Ea=void 0,Nc=void 0,Oc=void 0,Pc=void 0,nd=void 0,jb=void 0,xc=void 0,Ia=void 0,wb=void 0,od=Hb.vertices,pd=Hb.colors,qd=Hb.normals,cd=od.length,zd=pd.length,Ad=qd.length,Qc=Hb.__vertexArray,Rc=Hb.__colorArray,Sc=Hb.__normalArray,Bd=Hb.colorsNeedUpdate,Cd=Hb.normalsNeedUpdate,id=Hb.__webglCustomAttributesList;if(Hb.verticesNeedUpdate){for(Bc=0;Bc<cd;Bc++)Mc=od[Bc],Ea=3*Bc,Qc[Ea]=Mc.x,Qc[Ea+1]=Mc.y,Qc[Ea+2]=Mc.z;j.bindBuffer(j.ARRAY_BUFFER,
-Hb.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Qc,Lc)}if(Bd){for(Cc=0;Cc<zd;Cc++)Nc=pd[Cc],Ea=3*Cc,Rc[Ea]=Nc.r,Rc[Ea+1]=Nc.g,Rc[Ea+2]=Nc.b;j.bindBuffer(j.ARRAY_BUFFER,Hb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Rc,Lc)}if(Cd){for(Dc=0;Dc<Ad;Dc++)Oc=qd[Dc],Ea=3*Dc,Sc[Ea]=Oc.x,Sc[Ea+1]=Oc.y,Sc[Ea+2]=Oc.z;j.bindBuffer(j.ARRAY_BUFFER,Hb.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,Sc,Lc)}if(id){Pc=0;for(nd=id.length;Pc<nd;Pc++)if(Ia=id[Pc],Ia.needsUpdate&&(void 0===Ia.boundTo||"vertices"===
-Ia.boundTo)){Ea=0;xc=Ia.value.length;if(1===Ia.size)for(jb=0;jb<xc;jb++)Ia.array[jb]=Ia.value[jb];else if(2===Ia.size)for(jb=0;jb<xc;jb++)wb=Ia.value[jb],Ia.array[Ea]=wb.x,Ia.array[Ea+1]=wb.y,Ea+=2;else if(3===Ia.size)if("c"===Ia.type)for(jb=0;jb<xc;jb++)wb=Ia.value[jb],Ia.array[Ea]=wb.r,Ia.array[Ea+1]=wb.g,Ia.array[Ea+2]=wb.b,Ea+=3;else for(jb=0;jb<xc;jb++)wb=Ia.value[jb],Ia.array[Ea]=wb.x,Ia.array[Ea+1]=wb.y,Ia.array[Ea+2]=wb.z,Ea+=3;else if(4===Ia.size)for(jb=0;jb<xc;jb++)wb=Ia.value[jb],Ia.array[Ea]=
-wb.x,Ia.array[Ea+1]=wb.y,Ia.array[Ea+2]=wb.z,Ia.array[Ea+3]=wb.w,Ea+=4;j.bindBuffer(j.ARRAY_BUFFER,Ia.buffer);j.bufferData(j.ARRAY_BUFFER,Ia.array,Lc)}}}R.verticesNeedUpdate=!1;R.colorsNeedUpdate=!1;R.normalsNeedUpdate=!1;ha.attributes&&x(ha)}else if(ia instanceof THREE.Line){ha=e(ia,R);Ba=ha.attributes&&t(ha);if(R.verticesNeedUpdate||R.colorsNeedUpdate||R.lineDistancesNeedUpdate||Ba){var Ib=R,Tc=j.DYNAMIC_DRAW,Ec=void 0,Fc=void 0,Gc=void 0,Uc=void 0,Pa=void 0,Vc=void 0,rd=Ib.vertices,sd=Ib.colors,
-td=Ib.lineDistances,Dd=rd.length,Ed=sd.length,Fd=td.length,Wc=Ib.__vertexArray,Xc=Ib.__colorArray,ud=Ib.__lineDistanceArray,Gd=Ib.colorsNeedUpdate,Hd=Ib.lineDistancesNeedUpdate,jd=Ib.__webglCustomAttributesList,Yc=void 0,vd=void 0,kb=void 0,yc=void 0,xb=void 0,Ja=void 0;if(Ib.verticesNeedUpdate){for(Ec=0;Ec<Dd;Ec++)Uc=rd[Ec],Pa=3*Ec,Wc[Pa]=Uc.x,Wc[Pa+1]=Uc.y,Wc[Pa+2]=Uc.z;j.bindBuffer(j.ARRAY_BUFFER,Ib.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Wc,Tc)}if(Gd){for(Fc=0;Fc<Ed;Fc++)Vc=sd[Fc],Pa=
-3*Fc,Xc[Pa]=Vc.r,Xc[Pa+1]=Vc.g,Xc[Pa+2]=Vc.b;j.bindBuffer(j.ARRAY_BUFFER,Ib.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Xc,Tc)}if(Hd){for(Gc=0;Gc<Fd;Gc++)ud[Gc]=td[Gc];j.bindBuffer(j.ARRAY_BUFFER,Ib.__webglLineDistanceBuffer);j.bufferData(j.ARRAY_BUFFER,ud,Tc)}if(jd){Yc=0;for(vd=jd.length;Yc<vd;Yc++)if(Ja=jd[Yc],Ja.needsUpdate&&(void 0===Ja.boundTo||"vertices"===Ja.boundTo)){Pa=0;yc=Ja.value.length;if(1===Ja.size)for(kb=0;kb<yc;kb++)Ja.array[kb]=Ja.value[kb];else if(2===Ja.size)for(kb=0;kb<yc;kb++)xb=
-Ja.value[kb],Ja.array[Pa]=xb.x,Ja.array[Pa+1]=xb.y,Pa+=2;else if(3===Ja.size)if("c"===Ja.type)for(kb=0;kb<yc;kb++)xb=Ja.value[kb],Ja.array[Pa]=xb.r,Ja.array[Pa+1]=xb.g,Ja.array[Pa+2]=xb.b,Pa+=3;else for(kb=0;kb<yc;kb++)xb=Ja.value[kb],Ja.array[Pa]=xb.x,Ja.array[Pa+1]=xb.y,Ja.array[Pa+2]=xb.z,Pa+=3;else if(4===Ja.size)for(kb=0;kb<yc;kb++)xb=Ja.value[kb],Ja.array[Pa]=xb.x,Ja.array[Pa+1]=xb.y,Ja.array[Pa+2]=xb.z,Ja.array[Pa+3]=xb.w,Pa+=4;j.bindBuffer(j.ARRAY_BUFFER,Ja.buffer);j.bufferData(j.ARRAY_BUFFER,
-Ja.array,Tc)}}}R.verticesNeedUpdate=!1;R.colorsNeedUpdate=!1;R.lineDistancesNeedUpdate=!1;ha.attributes&&x(ha)}else if(ia instanceof THREE.ParticleSystem)if(R instanceof THREE.BufferGeometry)(R.verticesNeedUpdate||R.colorsNeedUpdate)&&i(R,j.DYNAMIC_DRAW,!R.dynamic),R.verticesNeedUpdate=!1,R.colorsNeedUpdate=!1;else{ha=e(ia,R);Ba=ha.attributes&&t(ha);if(R.verticesNeedUpdate||R.colorsNeedUpdate||ia.sortParticles||Ba){var bc=R,kd=j.DYNAMIC_DRAW,Hc=ia,yb=void 0,cc=void 0,dc=void 0,da=void 0,ec=void 0,
-pc=void 0,Zc=bc.vertices,ld=Zc.length,md=bc.colors,wd=md.length,uc=bc.__vertexArray,vc=bc.__colorArray,ic=bc.__sortArray,xd=bc.verticesNeedUpdate,yd=bc.colorsNeedUpdate,jc=bc.__webglCustomAttributesList,Jb=void 0,zc=void 0,ka=void 0,Kb=void 0,Ga=void 0,ba=void 0;if(Hc.sortParticles){qc.copy(Ob);qc.multiply(Hc.matrixWorld);for(yb=0;yb<ld;yb++)dc=Zc[yb],mb.copy(dc),mb.applyMatrix4(qc),ic[yb]=[mb.z,yb];ic.sort(n);for(yb=0;yb<ld;yb++)dc=Zc[ic[yb][1]],da=3*yb,uc[da]=dc.x,uc[da+1]=dc.y,uc[da+2]=dc.z;for(cc=
-0;cc<wd;cc++)da=3*cc,pc=md[ic[cc][1]],vc[da]=pc.r,vc[da+1]=pc.g,vc[da+2]=pc.b;if(jc){Jb=0;for(zc=jc.length;Jb<zc;Jb++)if(ba=jc[Jb],void 0===ba.boundTo||"vertices"===ba.boundTo)if(da=0,Kb=ba.value.length,1===ba.size)for(ka=0;ka<Kb;ka++)ec=ic[ka][1],ba.array[ka]=ba.value[ec];else if(2===ba.size)for(ka=0;ka<Kb;ka++)ec=ic[ka][1],Ga=ba.value[ec],ba.array[da]=Ga.x,ba.array[da+1]=Ga.y,da+=2;else if(3===ba.size)if("c"===ba.type)for(ka=0;ka<Kb;ka++)ec=ic[ka][1],Ga=ba.value[ec],ba.array[da]=Ga.r,ba.array[da+
-1]=Ga.g,ba.array[da+2]=Ga.b,da+=3;else for(ka=0;ka<Kb;ka++)ec=ic[ka][1],Ga=ba.value[ec],ba.array[da]=Ga.x,ba.array[da+1]=Ga.y,ba.array[da+2]=Ga.z,da+=3;else if(4===ba.size)for(ka=0;ka<Kb;ka++)ec=ic[ka][1],Ga=ba.value[ec],ba.array[da]=Ga.x,ba.array[da+1]=Ga.y,ba.array[da+2]=Ga.z,ba.array[da+3]=Ga.w,da+=4}}else{if(xd)for(yb=0;yb<ld;yb++)dc=Zc[yb],da=3*yb,uc[da]=dc.x,uc[da+1]=dc.y,uc[da+2]=dc.z;if(yd)for(cc=0;cc<wd;cc++)pc=md[cc],da=3*cc,vc[da]=pc.r,vc[da+1]=pc.g,vc[da+2]=pc.b;if(jc){Jb=0;for(zc=jc.length;Jb<
-zc;Jb++)if(ba=jc[Jb],ba.needsUpdate&&(void 0===ba.boundTo||"vertices"===ba.boundTo))if(Kb=ba.value.length,da=0,1===ba.size)for(ka=0;ka<Kb;ka++)ba.array[ka]=ba.value[ka];else if(2===ba.size)for(ka=0;ka<Kb;ka++)Ga=ba.value[ka],ba.array[da]=Ga.x,ba.array[da+1]=Ga.y,da+=2;else if(3===ba.size)if("c"===ba.type)for(ka=0;ka<Kb;ka++)Ga=ba.value[ka],ba.array[da]=Ga.r,ba.array[da+1]=Ga.g,ba.array[da+2]=Ga.b,da+=3;else for(ka=0;ka<Kb;ka++)Ga=ba.value[ka],ba.array[da]=Ga.x,ba.array[da+1]=Ga.y,ba.array[da+2]=Ga.z,
-da+=3;else if(4===ba.size)for(ka=0;ka<Kb;ka++)Ga=ba.value[ka],ba.array[da]=Ga.x,ba.array[da+1]=Ga.y,ba.array[da+2]=Ga.z,ba.array[da+3]=Ga.w,da+=4}}if(xd||Hc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,bc.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,uc,kd);if(yd||Hc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,bc.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,vc,kd);if(jc){Jb=0;for(zc=jc.length;Jb<zc;Jb++)if(ba=jc[Jb],ba.needsUpdate||Hc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,ba.buffer),j.bufferData(j.ARRAY_BUFFER,
-ba.array,kd)}}R.verticesNeedUpdate=!1;R.colorsNeedUpdate=!1;ha.attributes&&x(ha)}}};this.initMaterial=function(a,b,c,d){var e,f,g,i;a.addEventListener("dispose",ib);var h,k,n,l,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.LineDashedMaterial?
-m="dashed":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var p=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(p.uniforms);a.vertexShader=p.vertexShader;a.fragmentShader=p.fragmentShader}var q,s,r;e=g=s=r=p=0;for(f=b.length;e<f;e++)q=b[e],q.onlyShadow||(q instanceof THREE.DirectionalLight&&g++,q instanceof THREE.PointLight&&s++,q instanceof THREE.SpotLight&&r++,q instanceof THREE.HemisphereLight&&p++);e=g;f=s;g=r;i=p;p=q=0;for(r=b.length;p<r;p++)s=b[p],s.castShadow&&
-(s instanceof THREE.SpotLight&&q++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&q++);l=q;bb&&d&&d.useVertexTexture?n=1024:(b=j.getParameter(j.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),n=b);a:{s=a.fragmentShader;r=a.vertexShader;p=a.uniforms;b=a.attributes;q=a.defines;
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-maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:i,maxShadows:l,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,x,w,d=[];m?d.push(m):(d.push(s),d.push(r));for(x in q)d.push(x),d.push(q[x]);for(t in c)d.push(t),d.push(c[t]);
-m=d.join();t=0;for(x=ga.length;t<x;t++)if(d=ga[t],d.code===m){d.usedTimes++;k=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");x=[];for(w in q)d=q[w],!1!==d&&(d="#define "+w+" "+d,x.push(d));d=x.join("\n");w=j.createProgram();x=["precision "+S+" float;",d,hb?"#define VERTEX_TEXTURES":"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",N.physicallyBasedShading?
-"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?
-"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
-"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+numMorphNormals:I})),A instanceof THREE.Face3?s.geometryGroups[E].faces3.push(y):s.geometryGroups[E].faces4.push(y),s.geometryGroups[E].vertices+=G;s.geometryGroupsList=[];var L=void 0;for(L in s.geometryGroups)s.geometryGroups[L].id=ib++,s.geometryGroupsList.push(s.geometryGroups[L])}for(m in l.geometryGroups)if(q=l.geometryGroups[m],!q.__webglVertexBuffer){var J=q;J.__webglVertexBuffer=j.createBuffer();J.__webglNormalBuffer=j.createBuffer();J.__webglTangentBuffer=j.createBuffer();J.__webglColorBuffer=
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+S;ha++)J.__webglMorphNormalsBuffers.push(j.createBuffer())}N.info.memory.geometries++;d(q,b);l.verticesNeedUpdate=!0;l.morphTargetsNeedUpdate=!0;l.elementsNeedUpdate=!0;l.uvsNeedUpdate=!0;l.normalsNeedUpdate=!0;l.tangentsNeedUpdate=!0;l.colorsNeedUpdate=!0}}else l instanceof THREE.BufferGeometry&&h(l);else if(b instanceof THREE.Ribbon){if(l=b.geometry,!l.__webglVertexBuffer){var U=l;U.__webglVertexBuffer=j.createBuffer();U.__webglColorBuffer=j.createBuffer();U.__webglNormalBuffer=j.createBuffer();
+N.info.memory.geometries++;var T=l,X=b,$=T.vertices.length;T.__vertexArray=new Float32Array(3*$);T.__colorArray=new Float32Array(3*$);T.__normalArray=new Float32Array(3*$);T.__webglVertexCount=$;c(T,X);l.verticesNeedUpdate=!0;l.colorsNeedUpdate=!0;l.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(l=b.geometry,!l.__webglVertexBuffer){var W=l;W.__webglVertexBuffer=j.createBuffer();W.__webglColorBuffer=j.createBuffer();W.__webglLineDistanceBuffer=j.createBuffer();N.info.memory.geometries++;
+var da=l,oa=b,la=da.vertices.length;da.__vertexArray=new Float32Array(3*la);da.__colorArray=new Float32Array(3*la);da.__lineDistanceArray=new Float32Array(1*la);da.__webglLineCount=la;c(da,oa);l.verticesNeedUpdate=!0;l.colorsNeedUpdate=!0;l.lineDistancesNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(l=b.geometry,!l.__webglVertexBuffer))if(l instanceof THREE.Geometry){var ta=l;ta.__webglVertexBuffer=j.createBuffer();ta.__webglColorBuffer=j.createBuffer();N.info.memory.geometries++;var Z=
+l,ra=b,ga=Z.vertices.length;Z.__vertexArray=new Float32Array(3*ga);Z.__colorArray=new Float32Array(3*ga);Z.__sortArray=[];Z.__webglParticleCount=ga;c(Z,ra);l.verticesNeedUpdate=!0;l.colorsNeedUpdate=!0}else l instanceof THREE.BufferGeometry&&h(l);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(l=b.geometry,l instanceof THREE.BufferGeometry)r(k.__webglObjects,l,b);else{if(l instanceof THREE.Geometry)for(m in l.geometryGroups)q=l.geometryGroups[m],r(k.__webglObjects,q,b)}else b instanceof THREE.Ribbon||
+b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(l=b.geometry,r(k.__webglObjects,l,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?k.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?k.__webglSprites.push(b):b instanceof THREE.LensFlare&&k.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var ea=a.__objectsRemoved[0],ja=a;ea instanceof THREE.Mesh||ea instanceof THREE.ParticleSystem||
+ea instanceof THREE.Ribbon||ea instanceof THREE.Line?z(ja.__webglObjects,ea):ea instanceof THREE.Sprite?w(ja.__webglSprites,ea):ea instanceof THREE.LensFlare?w(ja.__webglFlares,ea):(ea instanceof THREE.ImmediateRenderObject||ea.immediateRenderCallback)&&z(ja.__webglObjectsImmediate,ea);ea.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var Ea=0,sa=a.__webglObjects.length;Ea<sa;Ea++){var ma=a.__webglObjects[Ea].object,R=ma.geometry,ya=void 0,wa=void 0,ia=void 0;if(ma instanceof THREE.Mesh)if(R instanceof
+THREE.BufferGeometry)(R.verticesNeedUpdate||R.elementsNeedUpdate||R.uvsNeedUpdate||R.normalsNeedUpdate||R.colorsNeedUpdate||R.tangentsNeedUpdate)&&i(R,j.DYNAMIC_DRAW,!R.dynamic),R.verticesNeedUpdate=!1,R.elementsNeedUpdate=!1,R.uvsNeedUpdate=!1,R.normalsNeedUpdate=!1,R.colorsNeedUpdate=!1,R.tangentsNeedUpdate=!1;else{for(var Fa=0,Na=R.geometryGroupsList.length;Fa<Na;Fa++)if(ya=R.geometryGroupsList[Fa],ia=e(ma,ya),R.buffersNeedUpdate&&d(ya,ma),wa=ia.attributes&&t(ia),R.verticesNeedUpdate||R.morphTargetsNeedUpdate||
+R.elementsNeedUpdate||R.uvsNeedUpdate||R.normalsNeedUpdate||R.colorsNeedUpdate||R.tangentsNeedUpdate||wa){var qa=ya,Qa=ma,xa=j.DYNAMIC_DRAW,Ra=!R.dynamic,Va=ia;if(qa.__inittedArrays){var lb=f(Va),jb=Va.vertexColors?Va.vertexColors:!1,pb=g(Va),fb=lb===THREE.SmoothShading,D=void 0,V=void 0,Ta=void 0,M=void 0,ab=void 0,Ua=void 0,Oa=void 0,tb=void 0,ob=void 0,qb=void 0,rb=void 0,O=void 0,P=void 0,Q=void 0,pa=void 0,Ya=void 0,Za=void 0,eb=void 0,ub=void 0,Nb=void 0,Ob=void 0,Pb=void 0,zb=void 0,Qb=void 0,
+Rb=void 0,Sb=void 0,Bb=void 0,Tb=void 0,Ub=void 0,Vb=void 0,Cb=void 0,Wb=void 0,Xb=void 0,Yb=void 0,Hb=void 0,za=void 0,jc=void 0,lc=void 0,wc=void 0,xc=void 0,bb=void 0,kc=void 0,Wa=void 0,Xa=void 0,mc=void 0,ec=void 0,Ma=0,Sa=0,fc=0,gc=0,Db=0,mb=0,Ca=0,sb=0,Pa=0,ba=0,ka=0,v=0,Aa=void 0,cb=qa.__vertexArray,Kb=qa.__uvArray,Lb=qa.__uv2Array,Eb=qa.__normalArray,Ia=qa.__tangentArray,db=qa.__colorArray,Ja=qa.__skinIndexArray,Ka=qa.__skinWeightArray,dc=qa.__morphTargetsArrays,rc=qa.__morphNormalsArrays,
+fd=qa.__webglCustomAttributesList,u=void 0,Zb=qa.__faceArray,Ab=qa.__lineArray,vb=Qa.geometry,Jc=vb.elementsNeedUpdate,Bc=vb.uvsNeedUpdate,Kc=vb.normalsNeedUpdate,ad=vb.tangentsNeedUpdate,bd=vb.colorsNeedUpdate,cd=vb.morphTargetsNeedUpdate,sc=vb.vertices,ua=qa.faces3,va=qa.faces4,nb=vb.faces,gd=vb.faceVertexUvs[0],hd=vb.faceVertexUvs[1],tc=vb.skinIndices,nc=vb.skinWeights,oc=vb.morphTargets,Lc=vb.morphNormals;if(vb.verticesNeedUpdate){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],O=sc[M.a],P=sc[M.b],Q=
+sc[M.c],cb[Sa]=O.x,cb[Sa+1]=O.y,cb[Sa+2]=O.z,cb[Sa+3]=P.x,cb[Sa+4]=P.y,cb[Sa+5]=P.z,cb[Sa+6]=Q.x,cb[Sa+7]=Q.y,cb[Sa+8]=Q.z,Sa+=9;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],O=sc[M.a],P=sc[M.b],Q=sc[M.c],pa=sc[M.d],cb[Sa]=O.x,cb[Sa+1]=O.y,cb[Sa+2]=O.z,cb[Sa+3]=P.x,cb[Sa+4]=P.y,cb[Sa+5]=P.z,cb[Sa+6]=Q.x,cb[Sa+7]=Q.y,cb[Sa+8]=Q.z,cb[Sa+9]=pa.x,cb[Sa+10]=pa.y,cb[Sa+11]=pa.z,Sa+=12;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,cb,xa)}if(cd){bb=0;for(kc=oc.length;bb<kc;bb++){D=
+ka=0;for(V=ua.length;D<V;D++)mc=ua[D],M=nb[mc],O=oc[bb].vertices[M.a],P=oc[bb].vertices[M.b],Q=oc[bb].vertices[M.c],Wa=dc[bb],Wa[ka]=O.x,Wa[ka+1]=O.y,Wa[ka+2]=O.z,Wa[ka+3]=P.x,Wa[ka+4]=P.y,Wa[ka+5]=P.z,Wa[ka+6]=Q.x,Wa[ka+7]=Q.y,Wa[ka+8]=Q.z,Va.morphNormals&&(fb?(ec=Lc[bb].vertexNormals[mc],Nb=ec.a,Ob=ec.b,Pb=ec.c):Pb=Ob=Nb=Lc[bb].faceNormals[mc],Xa=rc[bb],Xa[ka]=Nb.x,Xa[ka+1]=Nb.y,Xa[ka+2]=Nb.z,Xa[ka+3]=Ob.x,Xa[ka+4]=Ob.y,Xa[ka+5]=Ob.z,Xa[ka+6]=Pb.x,Xa[ka+7]=Pb.y,Xa[ka+8]=Pb.z),ka+=9;D=0;for(V=va.length;D<
+V;D++)mc=va[D],M=nb[mc],O=oc[bb].vertices[M.a],P=oc[bb].vertices[M.b],Q=oc[bb].vertices[M.c],pa=oc[bb].vertices[M.d],Wa=dc[bb],Wa[ka]=O.x,Wa[ka+1]=O.y,Wa[ka+2]=O.z,Wa[ka+3]=P.x,Wa[ka+4]=P.y,Wa[ka+5]=P.z,Wa[ka+6]=Q.x,Wa[ka+7]=Q.y,Wa[ka+8]=Q.z,Wa[ka+9]=pa.x,Wa[ka+10]=pa.y,Wa[ka+11]=pa.z,Va.morphNormals&&(fb?(ec=Lc[bb].vertexNormals[mc],Nb=ec.a,Ob=ec.b,Pb=ec.c,zb=ec.d):zb=Pb=Ob=Nb=Lc[bb].faceNormals[mc],Xa=rc[bb],Xa[ka]=Nb.x,Xa[ka+1]=Nb.y,Xa[ka+2]=Nb.z,Xa[ka+3]=Ob.x,Xa[ka+4]=Ob.y,Xa[ka+5]=Ob.z,Xa[ka+
+6]=Pb.x,Xa[ka+7]=Pb.y,Xa[ka+8]=Pb.z,Xa[ka+9]=zb.x,Xa[ka+10]=zb.y,Xa[ka+11]=zb.z),ka+=12;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglMorphTargetsBuffers[bb]);j.bufferData(j.ARRAY_BUFFER,dc[bb],xa);Va.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglMorphNormalsBuffers[bb]),j.bufferData(j.ARRAY_BUFFER,rc[bb],xa))}}if(nc.length){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],Tb=nc[M.a],Ub=nc[M.b],Vb=nc[M.c],Ka[ba]=Tb.x,Ka[ba+1]=Tb.y,Ka[ba+2]=Tb.z,Ka[ba+3]=Tb.w,Ka[ba+4]=Ub.x,Ka[ba+5]=Ub.y,Ka[ba+6]=Ub.z,Ka[ba+
+7]=Ub.w,Ka[ba+8]=Vb.x,Ka[ba+9]=Vb.y,Ka[ba+10]=Vb.z,Ka[ba+11]=Vb.w,Wb=tc[M.a],Xb=tc[M.b],Yb=tc[M.c],Ja[ba]=Wb.x,Ja[ba+1]=Wb.y,Ja[ba+2]=Wb.z,Ja[ba+3]=Wb.w,Ja[ba+4]=Xb.x,Ja[ba+5]=Xb.y,Ja[ba+6]=Xb.z,Ja[ba+7]=Xb.w,Ja[ba+8]=Yb.x,Ja[ba+9]=Yb.y,Ja[ba+10]=Yb.z,Ja[ba+11]=Yb.w,ba+=12;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],Tb=nc[M.a],Ub=nc[M.b],Vb=nc[M.c],Cb=nc[M.d],Ka[ba]=Tb.x,Ka[ba+1]=Tb.y,Ka[ba+2]=Tb.z,Ka[ba+3]=Tb.w,Ka[ba+4]=Ub.x,Ka[ba+5]=Ub.y,Ka[ba+6]=Ub.z,Ka[ba+7]=Ub.w,Ka[ba+8]=Vb.x,Ka[ba+9]=Vb.y,Ka[ba+
+10]=Vb.z,Ka[ba+11]=Vb.w,Ka[ba+12]=Cb.x,Ka[ba+13]=Cb.y,Ka[ba+14]=Cb.z,Ka[ba+15]=Cb.w,Wb=tc[M.a],Xb=tc[M.b],Yb=tc[M.c],Hb=tc[M.d],Ja[ba]=Wb.x,Ja[ba+1]=Wb.y,Ja[ba+2]=Wb.z,Ja[ba+3]=Wb.w,Ja[ba+4]=Xb.x,Ja[ba+5]=Xb.y,Ja[ba+6]=Xb.z,Ja[ba+7]=Xb.w,Ja[ba+8]=Yb.x,Ja[ba+9]=Yb.y,Ja[ba+10]=Yb.z,Ja[ba+11]=Yb.w,Ja[ba+12]=Hb.x,Ja[ba+13]=Hb.y,Ja[ba+14]=Hb.z,Ja[ba+15]=Hb.w,ba+=16;0<ba&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,Ja,xa),j.bindBuffer(j.ARRAY_BUFFER,qa.__webglSkinWeightsBuffer),
+j.bufferData(j.ARRAY_BUFFER,Ka,xa))}if(bd&&jb){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],Oa=M.vertexColors,tb=M.color,3===Oa.length&&jb===THREE.VertexColors?(Qb=Oa[0],Rb=Oa[1],Sb=Oa[2]):Sb=Rb=Qb=tb,db[Pa]=Qb.r,db[Pa+1]=Qb.g,db[Pa+2]=Qb.b,db[Pa+3]=Rb.r,db[Pa+4]=Rb.g,db[Pa+5]=Rb.b,db[Pa+6]=Sb.r,db[Pa+7]=Sb.g,db[Pa+8]=Sb.b,Pa+=9;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],Oa=M.vertexColors,tb=M.color,4===Oa.length&&jb===THREE.VertexColors?(Qb=Oa[0],Rb=Oa[1],Sb=Oa[2],Bb=Oa[3]):Bb=Sb=Rb=Qb=tb,db[Pa]=Qb.r,db[Pa+
+1]=Qb.g,db[Pa+2]=Qb.b,db[Pa+3]=Rb.r,db[Pa+4]=Rb.g,db[Pa+5]=Rb.b,db[Pa+6]=Sb.r,db[Pa+7]=Sb.g,db[Pa+8]=Sb.b,db[Pa+9]=Bb.r,db[Pa+10]=Bb.g,db[Pa+11]=Bb.b,Pa+=12;0<Pa&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,db,xa))}if(ad&&vb.hasTangents){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],ob=M.vertexTangents,Ya=ob[0],Za=ob[1],eb=ob[2],Ia[Ca]=Ya.x,Ia[Ca+1]=Ya.y,Ia[Ca+2]=Ya.z,Ia[Ca+3]=Ya.w,Ia[Ca+4]=Za.x,Ia[Ca+5]=Za.y,Ia[Ca+6]=Za.z,Ia[Ca+7]=Za.w,Ia[Ca+8]=eb.x,Ia[Ca+9]=eb.y,Ia[Ca+
+10]=eb.z,Ia[Ca+11]=eb.w,Ca+=12;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],ob=M.vertexTangents,Ya=ob[0],Za=ob[1],eb=ob[2],ub=ob[3],Ia[Ca]=Ya.x,Ia[Ca+1]=Ya.y,Ia[Ca+2]=Ya.z,Ia[Ca+3]=Ya.w,Ia[Ca+4]=Za.x,Ia[Ca+5]=Za.y,Ia[Ca+6]=Za.z,Ia[Ca+7]=Za.w,Ia[Ca+8]=eb.x,Ia[Ca+9]=eb.y,Ia[Ca+10]=eb.z,Ia[Ca+11]=eb.w,Ia[Ca+12]=ub.x,Ia[Ca+13]=ub.y,Ia[Ca+14]=ub.z,Ia[Ca+15]=ub.w,Ca+=16;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglTangentBuffer);j.bufferData(j.ARRAY_BUFFER,Ia,xa)}if(Kc&&lb){D=0;for(V=ua.length;D<V;D++)if(M=nb[ua[D]],
+ab=M.vertexNormals,Ua=M.normal,3===ab.length&&fb)for(za=0;3>za;za++)lc=ab[za],Eb[mb]=lc.x,Eb[mb+1]=lc.y,Eb[mb+2]=lc.z,mb+=3;else for(za=0;3>za;za++)Eb[mb]=Ua.x,Eb[mb+1]=Ua.y,Eb[mb+2]=Ua.z,mb+=3;D=0;for(V=va.length;D<V;D++)if(M=nb[va[D]],ab=M.vertexNormals,Ua=M.normal,4===ab.length&&fb)for(za=0;4>za;za++)lc=ab[za],Eb[mb]=lc.x,Eb[mb+1]=lc.y,Eb[mb+2]=lc.z,mb+=3;else for(za=0;4>za;za++)Eb[mb]=Ua.x,Eb[mb+1]=Ua.y,Eb[mb+2]=Ua.z,mb+=3;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,
+Eb,xa)}if(Bc&&gd&&pb){D=0;for(V=ua.length;D<V;D++)if(Ta=ua[D],qb=gd[Ta],void 0!==qb)for(za=0;3>za;za++)wc=qb[za],Kb[fc]=wc.x,Kb[fc+1]=wc.y,fc+=2;D=0;for(V=va.length;D<V;D++)if(Ta=va[D],qb=gd[Ta],void 0!==qb)for(za=0;4>za;za++)wc=qb[za],Kb[fc]=wc.x,Kb[fc+1]=wc.y,fc+=2;0<fc&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,Kb,xa))}if(Bc&&hd&&pb){D=0;for(V=ua.length;D<V;D++)if(Ta=ua[D],rb=hd[Ta],void 0!==rb)for(za=0;3>za;za++)xc=rb[za],Lb[gc]=xc.x,Lb[gc+1]=xc.y,gc+=2;D=0;
+for(V=va.length;D<V;D++)if(Ta=va[D],rb=hd[Ta],void 0!==rb)for(za=0;4>za;za++)xc=rb[za],Lb[gc]=xc.x,Lb[gc+1]=xc.y,gc+=2;0<gc&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,Lb,xa))}if(Jc){D=0;for(V=ua.length;D<V;D++)Zb[Db]=Ma,Zb[Db+1]=Ma+1,Zb[Db+2]=Ma+2,Db+=3,Ab[sb]=Ma,Ab[sb+1]=Ma+1,Ab[sb+2]=Ma,Ab[sb+3]=Ma+2,Ab[sb+4]=Ma+1,Ab[sb+5]=Ma+2,sb+=6,Ma+=3;D=0;for(V=va.length;D<V;D++)Zb[Db]=Ma,Zb[Db+1]=Ma+1,Zb[Db+2]=Ma+3,Zb[Db+3]=Ma+1,Zb[Db+4]=Ma+2,Zb[Db+5]=Ma+3,Db+=6,Ab[sb]=
+Ma,Ab[sb+1]=Ma+1,Ab[sb+2]=Ma,Ab[sb+3]=Ma+3,Ab[sb+4]=Ma+1,Ab[sb+5]=Ma+2,Ab[sb+6]=Ma+2,Ab[sb+7]=Ma+3,sb+=8,Ma+=4;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,qa.__webglFaceBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Zb,xa);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,qa.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Ab,xa)}if(fd){za=0;for(jc=fd.length;za<jc;za++)if(u=fd[za],u.__original.needsUpdate){v=0;if(1===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],u.array[v]=
+u.value[M.a],u.array[v+1]=u.value[M.b],u.array[v+2]=u.value[M.c],v+=3;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],u.array[v]=u.value[M.a],u.array[v+1]=u.value[M.b],u.array[v+2]=u.value[M.c],u.array[v+3]=u.value[M.d],v+=4}else{if("faces"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Aa=u.value[ua[D]],u.array[v]=Aa,u.array[v+1]=Aa,u.array[v+2]=Aa,v+=3;D=0;for(V=va.length;D<V;D++)Aa=u.value[va[D]],u.array[v]=Aa,u.array[v+1]=Aa,u.array[v+2]=Aa,u.array[v+3]=Aa,v+=4}}else if(2===u.size)if(void 0===u.boundTo||"vertices"===
+u.boundTo){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],O=u.value[M.a],P=u.value[M.b],Q=u.value[M.c],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=P.x,u.array[v+3]=P.y,u.array[v+4]=Q.x,u.array[v+5]=Q.y,v+=6;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],O=u.value[M.a],P=u.value[M.b],Q=u.value[M.c],pa=u.value[M.d],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=P.x,u.array[v+3]=P.y,u.array[v+4]=Q.x,u.array[v+5]=Q.y,u.array[v+6]=pa.x,u.array[v+7]=pa.y,v+=8}else{if("faces"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Q=
+P=O=Aa=u.value[ua[D]],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=P.x,u.array[v+3]=P.y,u.array[v+4]=Q.x,u.array[v+5]=Q.y,v+=6;D=0;for(V=va.length;D<V;D++)pa=Q=P=O=Aa=u.value[va[D]],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=P.x,u.array[v+3]=P.y,u.array[v+4]=Q.x,u.array[v+5]=Q.y,u.array[v+6]=pa.x,u.array[v+7]=pa.y,v+=8}}else if(3===u.size){var aa;aa="c"===u.type?["r","g","b"]:["x","y","z"];if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],O=u.value[M.a],P=u.value[M.b],
+Q=u.value[M.c],u.array[v]=O[aa[0]],u.array[v+1]=O[aa[1]],u.array[v+2]=O[aa[2]],u.array[v+3]=P[aa[0]],u.array[v+4]=P[aa[1]],u.array[v+5]=P[aa[2]],u.array[v+6]=Q[aa[0]],u.array[v+7]=Q[aa[1]],u.array[v+8]=Q[aa[2]],v+=9;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],O=u.value[M.a],P=u.value[M.b],Q=u.value[M.c],pa=u.value[M.d],u.array[v]=O[aa[0]],u.array[v+1]=O[aa[1]],u.array[v+2]=O[aa[2]],u.array[v+3]=P[aa[0]],u.array[v+4]=P[aa[1]],u.array[v+5]=P[aa[2]],u.array[v+6]=Q[aa[0]],u.array[v+7]=Q[aa[1]],u.array[v+
+8]=Q[aa[2]],u.array[v+9]=pa[aa[0]],u.array[v+10]=pa[aa[1]],u.array[v+11]=pa[aa[2]],v+=12}else if("faces"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Q=P=O=Aa=u.value[ua[D]],u.array[v]=O[aa[0]],u.array[v+1]=O[aa[1]],u.array[v+2]=O[aa[2]],u.array[v+3]=P[aa[0]],u.array[v+4]=P[aa[1]],u.array[v+5]=P[aa[2]],u.array[v+6]=Q[aa[0]],u.array[v+7]=Q[aa[1]],u.array[v+8]=Q[aa[2]],v+=9;D=0;for(V=va.length;D<V;D++)pa=Q=P=O=Aa=u.value[va[D]],u.array[v]=O[aa[0]],u.array[v+1]=O[aa[1]],u.array[v+2]=O[aa[2]],u.array[v+3]=
+P[aa[0]],u.array[v+4]=P[aa[1]],u.array[v+5]=P[aa[2]],u.array[v+6]=Q[aa[0]],u.array[v+7]=Q[aa[1]],u.array[v+8]=Q[aa[2]],u.array[v+9]=pa[aa[0]],u.array[v+10]=pa[aa[1]],u.array[v+11]=pa[aa[2]],v+=12}else if("faceVertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Aa=u.value[ua[D]],O=Aa[0],P=Aa[1],Q=Aa[2],u.array[v]=O[aa[0]],u.array[v+1]=O[aa[1]],u.array[v+2]=O[aa[2]],u.array[v+3]=P[aa[0]],u.array[v+4]=P[aa[1]],u.array[v+5]=P[aa[2]],u.array[v+6]=Q[aa[0]],u.array[v+7]=Q[aa[1]],u.array[v+8]=Q[aa[2]],v+=
+9;D=0;for(V=va.length;D<V;D++)Aa=u.value[va[D]],O=Aa[0],P=Aa[1],Q=Aa[2],pa=Aa[3],u.array[v]=O[aa[0]],u.array[v+1]=O[aa[1]],u.array[v+2]=O[aa[2]],u.array[v+3]=P[aa[0]],u.array[v+4]=P[aa[1]],u.array[v+5]=P[aa[2]],u.array[v+6]=Q[aa[0]],u.array[v+7]=Q[aa[1]],u.array[v+8]=Q[aa[2]],u.array[v+9]=pa[aa[0]],u.array[v+10]=pa[aa[1]],u.array[v+11]=pa[aa[2]],v+=12}}else if(4===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],O=u.value[M.a],P=u.value[M.b],Q=u.value[M.c],
+u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+10]=Q.z,u.array[v+11]=Q.w,v+=12;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],O=u.value[M.a],P=u.value[M.b],Q=u.value[M.c],pa=u.value[M.d],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+10]=Q.z,u.array[v+
+11]=Q.w,u.array[v+12]=pa.x,u.array[v+13]=pa.y,u.array[v+14]=pa.z,u.array[v+15]=pa.w,v+=16}else if("faces"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Q=P=O=Aa=u.value[ua[D]],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+10]=Q.z,u.array[v+11]=Q.w,v+=12;D=0;for(V=va.length;D<V;D++)pa=Q=P=O=Aa=u.value[va[D]],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,
+u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+10]=Q.z,u.array[v+11]=Q.w,u.array[v+12]=pa.x,u.array[v+13]=pa.y,u.array[v+14]=pa.z,u.array[v+15]=pa.w,v+=16}else if("faceVertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Aa=u.value[ua[D]],O=Aa[0],P=Aa[1],Q=Aa[2],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+
+10]=Q.z,u.array[v+11]=Q.w,v+=12;D=0;for(V=va.length;D<V;D++)Aa=u.value[va[D]],O=Aa[0],P=Aa[1],Q=Aa[2],pa=Aa[3],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+10]=Q.z,u.array[v+11]=Q.w,u.array[v+12]=pa.x,u.array[v+13]=pa.y,u.array[v+14]=pa.z,u.array[v+15]=pa.w,v+=16}j.bindBuffer(j.ARRAY_BUFFER,u.buffer);j.bufferData(j.ARRAY_BUFFER,u.array,xa)}}Ra&&(delete qa.__inittedArrays,
+delete qa.__colorArray,delete qa.__normalArray,delete qa.__tangentArray,delete qa.__uvArray,delete qa.__uv2Array,delete qa.__faceArray,delete qa.__vertexArray,delete qa.__lineArray,delete qa.__skinIndexArray,delete qa.__skinWeightArray)}}R.verticesNeedUpdate=!1;R.morphTargetsNeedUpdate=!1;R.elementsNeedUpdate=!1;R.uvsNeedUpdate=!1;R.normalsNeedUpdate=!1;R.colorsNeedUpdate=!1;R.tangentsNeedUpdate=!1;R.buffersNeedUpdate=!1;ia.attributes&&x(ia)}else if(ma instanceof THREE.Ribbon){ia=e(ma,R);wa=ia.attributes&&
+t(ia);if(R.verticesNeedUpdate||R.colorsNeedUpdate||R.normalsNeedUpdate||wa){var Fb=R,Mc=j.DYNAMIC_DRAW,Cc=void 0,Dc=void 0,Ec=void 0,Nc=void 0,Ba=void 0,Oc=void 0,Pc=void 0,Qc=void 0,nd=void 0,gb=void 0,yc=void 0,Ga=void 0,wb=void 0,od=Fb.vertices,pd=Fb.colors,qd=Fb.normals,dd=od.length,zd=pd.length,Ad=qd.length,Rc=Fb.__vertexArray,Sc=Fb.__colorArray,Tc=Fb.__normalArray,Bd=Fb.colorsNeedUpdate,Cd=Fb.normalsNeedUpdate,id=Fb.__webglCustomAttributesList;if(Fb.verticesNeedUpdate){for(Cc=0;Cc<dd;Cc++)Nc=
+od[Cc],Ba=3*Cc,Rc[Ba]=Nc.x,Rc[Ba+1]=Nc.y,Rc[Ba+2]=Nc.z;j.bindBuffer(j.ARRAY_BUFFER,Fb.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Rc,Mc)}if(Bd){for(Dc=0;Dc<zd;Dc++)Oc=pd[Dc],Ba=3*Dc,Sc[Ba]=Oc.r,Sc[Ba+1]=Oc.g,Sc[Ba+2]=Oc.b;j.bindBuffer(j.ARRAY_BUFFER,Fb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Sc,Mc)}if(Cd){for(Ec=0;Ec<Ad;Ec++)Pc=qd[Ec],Ba=3*Ec,Tc[Ba]=Pc.x,Tc[Ba+1]=Pc.y,Tc[Ba+2]=Pc.z;j.bindBuffer(j.ARRAY_BUFFER,Fb.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,Tc,Mc)}if(id){Qc=0;for(nd=
+id.length;Qc<nd;Qc++)if(Ga=id[Qc],Ga.needsUpdate&&(void 0===Ga.boundTo||"vertices"===Ga.boundTo)){Ba=0;yc=Ga.value.length;if(1===Ga.size)for(gb=0;gb<yc;gb++)Ga.array[gb]=Ga.value[gb];else if(2===Ga.size)for(gb=0;gb<yc;gb++)wb=Ga.value[gb],Ga.array[Ba]=wb.x,Ga.array[Ba+1]=wb.y,Ba+=2;else if(3===Ga.size)if("c"===Ga.type)for(gb=0;gb<yc;gb++)wb=Ga.value[gb],Ga.array[Ba]=wb.r,Ga.array[Ba+1]=wb.g,Ga.array[Ba+2]=wb.b,Ba+=3;else for(gb=0;gb<yc;gb++)wb=Ga.value[gb],Ga.array[Ba]=wb.x,Ga.array[Ba+1]=wb.y,Ga.array[Ba+
+2]=wb.z,Ba+=3;else if(4===Ga.size)for(gb=0;gb<yc;gb++)wb=Ga.value[gb],Ga.array[Ba]=wb.x,Ga.array[Ba+1]=wb.y,Ga.array[Ba+2]=wb.z,Ga.array[Ba+3]=wb.w,Ba+=4;j.bindBuffer(j.ARRAY_BUFFER,Ga.buffer);j.bufferData(j.ARRAY_BUFFER,Ga.array,Mc)}}}R.verticesNeedUpdate=!1;R.colorsNeedUpdate=!1;R.normalsNeedUpdate=!1;ia.attributes&&x(ia)}else if(ma instanceof THREE.Line){ia=e(ma,R);wa=ia.attributes&&t(ia);if(R.verticesNeedUpdate||R.colorsNeedUpdate||R.lineDistancesNeedUpdate||wa){var Gb=R,Uc=j.DYNAMIC_DRAW,Fc=
+void 0,Gc=void 0,Hc=void 0,Vc=void 0,La=void 0,Wc=void 0,rd=Gb.vertices,sd=Gb.colors,td=Gb.lineDistances,Dd=rd.length,Ed=sd.length,Fd=td.length,Xc=Gb.__vertexArray,Yc=Gb.__colorArray,ud=Gb.__lineDistanceArray,Gd=Gb.colorsNeedUpdate,Hd=Gb.lineDistancesNeedUpdate,jd=Gb.__webglCustomAttributesList,Zc=void 0,vd=void 0,hb=void 0,zc=void 0,xb=void 0,Ha=void 0;if(Gb.verticesNeedUpdate){for(Fc=0;Fc<Dd;Fc++)Vc=rd[Fc],La=3*Fc,Xc[La]=Vc.x,Xc[La+1]=Vc.y,Xc[La+2]=Vc.z;j.bindBuffer(j.ARRAY_BUFFER,Gb.__webglVertexBuffer);
+j.bufferData(j.ARRAY_BUFFER,Xc,Uc)}if(Gd){for(Gc=0;Gc<Ed;Gc++)Wc=sd[Gc],La=3*Gc,Yc[La]=Wc.r,Yc[La+1]=Wc.g,Yc[La+2]=Wc.b;j.bindBuffer(j.ARRAY_BUFFER,Gb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Yc,Uc)}if(Hd){for(Hc=0;Hc<Fd;Hc++)ud[Hc]=td[Hc];j.bindBuffer(j.ARRAY_BUFFER,Gb.__webglLineDistanceBuffer);j.bufferData(j.ARRAY_BUFFER,ud,Uc)}if(jd){Zc=0;for(vd=jd.length;Zc<vd;Zc++)if(Ha=jd[Zc],Ha.needsUpdate&&(void 0===Ha.boundTo||"vertices"===Ha.boundTo)){La=0;zc=Ha.value.length;if(1===Ha.size)for(hb=
+0;hb<zc;hb++)Ha.array[hb]=Ha.value[hb];else if(2===Ha.size)for(hb=0;hb<zc;hb++)xb=Ha.value[hb],Ha.array[La]=xb.x,Ha.array[La+1]=xb.y,La+=2;else if(3===Ha.size)if("c"===Ha.type)for(hb=0;hb<zc;hb++)xb=Ha.value[hb],Ha.array[La]=xb.r,Ha.array[La+1]=xb.g,Ha.array[La+2]=xb.b,La+=3;else for(hb=0;hb<zc;hb++)xb=Ha.value[hb],Ha.array[La]=xb.x,Ha.array[La+1]=xb.y,Ha.array[La+2]=xb.z,La+=3;else if(4===Ha.size)for(hb=0;hb<zc;hb++)xb=Ha.value[hb],Ha.array[La]=xb.x,Ha.array[La+1]=xb.y,Ha.array[La+2]=xb.z,Ha.array[La+
+3]=xb.w,La+=4;j.bindBuffer(j.ARRAY_BUFFER,Ha.buffer);j.bufferData(j.ARRAY_BUFFER,Ha.array,Uc)}}}R.verticesNeedUpdate=!1;R.colorsNeedUpdate=!1;R.lineDistancesNeedUpdate=!1;ia.attributes&&x(ia)}else if(ma instanceof THREE.ParticleSystem)if(R instanceof THREE.BufferGeometry)(R.verticesNeedUpdate||R.colorsNeedUpdate)&&i(R,j.DYNAMIC_DRAW,!R.dynamic),R.verticesNeedUpdate=!1,R.colorsNeedUpdate=!1;else{ia=e(ma,R);wa=ia.attributes&&t(ia);if(R.verticesNeedUpdate||R.colorsNeedUpdate||ma.sortParticles||wa){var $b=
+R,kd=j.DYNAMIC_DRAW,Ic=ma,yb=void 0,ac=void 0,bc=void 0,fa=void 0,cc=void 0,pc=void 0,$c=$b.vertices,ld=$c.length,md=$b.colors,wd=md.length,uc=$b.__vertexArray,vc=$b.__colorArray,hc=$b.__sortArray,xd=$b.verticesNeedUpdate,yd=$b.colorsNeedUpdate,ic=$b.__webglCustomAttributesList,Ib=void 0,Ac=void 0,na=void 0,Jb=void 0,Da=void 0,ca=void 0;if(Ic.sortParticles){qc.copy(Mb);qc.multiply(Ic.matrixWorld);for(yb=0;yb<ld;yb++)bc=$c[yb],kb.copy(bc),kb.applyMatrix4(qc),hc[yb]=[kb.z,yb];hc.sort(n);for(yb=0;yb<
+ld;yb++)bc=$c[hc[yb][1]],fa=3*yb,uc[fa]=bc.x,uc[fa+1]=bc.y,uc[fa+2]=bc.z;for(ac=0;ac<wd;ac++)fa=3*ac,pc=md[hc[ac][1]],vc[fa]=pc.r,vc[fa+1]=pc.g,vc[fa+2]=pc.b;if(ic){Ib=0;for(Ac=ic.length;Ib<Ac;Ib++)if(ca=ic[Ib],void 0===ca.boundTo||"vertices"===ca.boundTo)if(fa=0,Jb=ca.value.length,1===ca.size)for(na=0;na<Jb;na++)cc=hc[na][1],ca.array[na]=ca.value[cc];else if(2===ca.size)for(na=0;na<Jb;na++)cc=hc[na][1],Da=ca.value[cc],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,fa+=2;else if(3===ca.size)if("c"===ca.type)for(na=
+0;na<Jb;na++)cc=hc[na][1],Da=ca.value[cc],ca.array[fa]=Da.r,ca.array[fa+1]=Da.g,ca.array[fa+2]=Da.b,fa+=3;else for(na=0;na<Jb;na++)cc=hc[na][1],Da=ca.value[cc],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,ca.array[fa+2]=Da.z,fa+=3;else if(4===ca.size)for(na=0;na<Jb;na++)cc=hc[na][1],Da=ca.value[cc],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,ca.array[fa+2]=Da.z,ca.array[fa+3]=Da.w,fa+=4}}else{if(xd)for(yb=0;yb<ld;yb++)bc=$c[yb],fa=3*yb,uc[fa]=bc.x,uc[fa+1]=bc.y,uc[fa+2]=bc.z;if(yd)for(ac=0;ac<wd;ac++)pc=md[ac],
+fa=3*ac,vc[fa]=pc.r,vc[fa+1]=pc.g,vc[fa+2]=pc.b;if(ic){Ib=0;for(Ac=ic.length;Ib<Ac;Ib++)if(ca=ic[Ib],ca.needsUpdate&&(void 0===ca.boundTo||"vertices"===ca.boundTo))if(Jb=ca.value.length,fa=0,1===ca.size)for(na=0;na<Jb;na++)ca.array[na]=ca.value[na];else if(2===ca.size)for(na=0;na<Jb;na++)Da=ca.value[na],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,fa+=2;else if(3===ca.size)if("c"===ca.type)for(na=0;na<Jb;na++)Da=ca.value[na],ca.array[fa]=Da.r,ca.array[fa+1]=Da.g,ca.array[fa+2]=Da.b,fa+=3;else for(na=0;na<
+Jb;na++)Da=ca.value[na],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,ca.array[fa+2]=Da.z,fa+=3;else if(4===ca.size)for(na=0;na<Jb;na++)Da=ca.value[na],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,ca.array[fa+2]=Da.z,ca.array[fa+3]=Da.w,fa+=4}}if(xd||Ic.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,$b.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,uc,kd);if(yd||Ic.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,$b.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,vc,kd);if(ic){Ib=0;for(Ac=ic.length;Ib<Ac;Ib++)if(ca=ic[Ib],
+ca.needsUpdate||Ic.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,ca.buffer),j.bufferData(j.ARRAY_BUFFER,ca.array,kd)}}R.verticesNeedUpdate=!1;R.colorsNeedUpdate=!1;ia.attributes&&x(ia)}}};this.initMaterial=function(a,b,c,d){var e,f,g,i;a.addEventListener("dispose",pb);var h,k,n,l,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?
+m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.LineDashedMaterial?m="dashed":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var p=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(p.uniforms);a.vertexShader=p.vertexShader;a.fragmentShader=p.fragmentShader}var q,s,r;e=g=s=r=p=0;for(f=b.length;e<f;e++)q=b[e],q.onlyShadow||(q instanceof THREE.DirectionalLight&&g++,q instanceof THREE.PointLight&&s++,q instanceof THREE.SpotLight&&r++,q instanceof
+THREE.HemisphereLight&&p++);e=g;f=s;g=r;i=p;p=q=0;for(r=b.length;p<r;p++)s=b[p],s.castShadow&&(s instanceof THREE.SpotLight&&q++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&q++);l=q;Za&&d&&d.useVertexTexture?n=1024:(b=j.getParameter(j.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),
+n=b);a:{s=a.fragmentShader;r=a.vertexShader;p=a.uniforms;b=a.attributes;q=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:n,useVertexTexture:Za&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,
+morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:i,maxShadows:l,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,x,w,
+d=[];m?d.push(m):(d.push(s),d.push(r));for(x in q)d.push(x),d.push(q[x]);for(t in c)d.push(t),d.push(c[t]);m=d.join();t=0;for(x=ha.length;t<x;t++)if(d=ha[t],d.code===m){d.usedTimes++;k=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");x=[];for(w in q)d=q[w],!1!==d&&(d="#define "+w+" "+d,x.push(d));d=x.join("\n");w=j.createProgram();x=["precision "+S+" float;",d,eb?"#define VERTEX_TEXTURES":
+"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",N.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":
+"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?
+"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 t=["precision "+S+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",N.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
 c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
 "",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");t=X("fragment",t+s);x=X("vertex",x+r);j.attachShader(w,x);j.attachShader(w,t);j.linkProgram(w);j.getProgramParameter(w,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(w,j.VALIDATE_STATUS)+", gl error ["+
 j.getError()+"]");j.deleteShader(t);j.deleteShader(x);w.uniforms={};w.attributes={};var y;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(y in p)t.push(y);y=t;t=0;for(x=y.length;t<x;t++)p=y[t],w.uniforms[p]=j.getUniformLocation(w,p);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(y=0;y<c.maxMorphTargets;y++)t.push("morphTarget"+
-y);for(y=0;y<c.maxMorphNormals;y++)t.push("morphNormal"+y);for(k in b)t.push(k);k=t;y=0;for(b=k.length;y<b;y++)t=k[y],w.attributes[t]=j.getAttribLocation(w,t);w.id=ya++;ga.push({program:w,code:m,usedTimes:1});N.info.memory.programs=ga.length;k=w}a.program=k;y=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(k=0;k<this.maxMorphTargets;k++)w=b+k,0<=y[w]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(k=0;k<this.maxMorphNormals;k++)w=
-b+k,0<=y[w]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(h in a.uniforms)a.uniformsList.push([a.uniforms[h],h])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?j.disable(j.CULL_FACE):(b===THREE.FrontFaceDirectionCW?j.frontFace(j.CW):j.frontFace(j.CCW),a===THREE.CullFaceBack?j.cullFace(j.BACK):a===THREE.CullFaceFront?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;Ba!==
-b&&(b?j.disable(j.CULL_FACE):j.enable(j.CULL_FACE),Ba=b);ia!==a&&(a?j.frontFace(j.CW):j.frontFace(j.CCW),ia=a)};this.setDepthTest=function(a){Za!==a&&(a?j.enable(j.DEPTH_TEST):j.disable(j.DEPTH_TEST),Za=a)};this.setDepthWrite=function(a){rb!==a&&(j.depthMask(a),rb=a)};this.setBlending=function(a,b,c,d){a!==oa&&(a===THREE.NoBlending?j.disable(j.BLEND):a===THREE.AdditiveBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.SRC_ALPHA,j.ONE)):a===THREE.SubtractiveBlending?(j.enable(j.BLEND),
-j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.SRC_COLOR)):a===THREE.CustomBlending?j.enable(j.BLEND):(j.enable(j.BLEND),j.blendEquationSeparate(j.FUNC_ADD,j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)),oa=a);if(a===THREE.CustomBlending){if(b!==xa&&(j.blendEquation(K(b)),xa=b),c!==lb||d!==ha)j.blendFunc(K(c),K(d)),lb=c,ha=d}else ha=
-lb=xa=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Wa),a.__webglTexture=j.createTexture(),N.info.memory.textures++);j.activeTexture(j.TEXTURE0+b);j.bindTexture(j.TEXTURE_2D,a.__webglTexture);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,a.flipY);j.pixelStorei(j.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);j.pixelStorei(j.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=K(a.format),
+y);for(y=0;y<c.maxMorphNormals;y++)t.push("morphNormal"+y);for(k in b)t.push(k);k=t;y=0;for(b=k.length;y<b;y++)t=k[y],w.attributes[t]=j.getAttribLocation(w,t);w.id=ta++;ha.push({program:w,code:m,usedTimes:1});N.info.memory.programs=ha.length;k=w}a.program=k;y=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(k=0;k<this.maxMorphTargets;k++)w=b+k,0<=y[w]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(k=0;k<this.maxMorphNormals;k++)w=
+b+k,0<=y[w]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(h in a.uniforms)a.uniformsList.push([a.uniforms[h],h])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?j.disable(j.CULL_FACE):(b===THREE.FrontFaceDirectionCW?j.frontFace(j.CW):j.frontFace(j.CCW),a===THREE.CullFaceBack?j.cullFace(j.BACK):a===THREE.CullFaceFront?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;ma!==
+b&&(b?j.disable(j.CULL_FACE):j.enable(j.CULL_FACE),ma=b);wa!==a&&(a?j.frontFace(j.CW):j.frontFace(j.CCW),wa=a)};this.setDepthTest=function(a){qb!==a&&(a?j.enable(j.DEPTH_TEST):j.disable(j.DEPTH_TEST),qb=a)};this.setDepthWrite=function(a){tb!==a&&(j.depthMask(a),tb=a)};this.setBlending=function(a,b,c,d){a!==xa&&(a===THREE.NoBlending?j.disable(j.BLEND):a===THREE.AdditiveBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.SRC_ALPHA,j.ONE)):a===THREE.SubtractiveBlending?(j.enable(j.BLEND),
+j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.SRC_COLOR)):a===THREE.CustomBlending?j.enable(j.BLEND):(j.enable(j.BLEND),j.blendEquationSeparate(j.FUNC_ADD,j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)),xa=a);if(a===THREE.CustomBlending){if(b!==ea&&(j.blendEquation(K(b)),ea=b),c!==Va||d!==ob)j.blendFunc(K(c),K(d)),Va=c,ob=d}else ob=
+Va=ea=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",ab),a.__webglTexture=j.createTexture(),N.info.memory.textures++);j.activeTexture(j.TEXTURE0+b);j.bindTexture(j.TEXTURE_2D,a.__webglTexture);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,a.flipY);j.pixelStorei(j.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);j.pixelStorei(j.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=K(a.format),
 f=K(a.type);A(j.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var i=0,h=g.length;i<h;i++)c=g[i],j.texImage2D(j.TEXTURE_2D,i,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){i=0;for(h=g.length;i<h;i++)c=g[i],j.compressedTexImage2D(j.TEXTURE_2D,i,e,c.width,c.height,0,c.data)}else if(0<g.length&&d){i=0;for(h=g.length;i<h;i++)c=g[i],j.texImage2D(j.TEXTURE_2D,
-i,e,e,f,c);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&j.generateMipmap(j.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else j.activeTexture(j.TEXTURE0+b),j.bindTexture(j.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Qa);a.__webglTexture=
+i,e,e,f,c);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&j.generateMipmap(j.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else j.activeTexture(j.TEXTURE0+b),j.bindTexture(j.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Ua);a.__webglTexture=
 j.createTexture();N.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=K(a.format),e=K(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];j.bindTexture(j.TEXTURE_CUBE_MAP,a.__webglTexture);A(j.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=j.createFramebuffer();a.__webglRenderbuffer[f]=j.createRenderbuffer();j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,i=j.TEXTURE_CUBE_MAP_POSITIVE_X+f;j.bindFramebuffer(j.FRAMEBUFFER,
 a.__webglFramebuffer[f]);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,i,g.__webglTexture,0);W(a.__webglRenderbuffer[f],a)}c&&j.generateMipmap(j.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=j.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:j.createRenderbuffer(),j.bindTexture(j.TEXTURE_2D,a.__webglTexture),A(j.TEXTURE_2D,a,c),j.texImage2D(j.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=j.TEXTURE_2D,j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer),
 j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):W(a.__webglRenderbuffer,a),c&&j.generateMipmap(j.TEXTURE_2D);b?j.bindTexture(j.TEXTURE_CUBE_MAP,null):j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER,
-null);j.bindFramebuffer(j.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Cb,a=$a,d=La,e=Ha);b!==qa&&(j.bindFramebuffer(j.FRAMEBUFFER,b),j.viewport(d,e,c,a),qa=b);kc=c;Lb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){THREE.EventDispatcher.call(this);this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);
+null);j.bindFramebuffer(j.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Bb,a=Ta,d=Fa,e=Ra);b!==da&&(j.bindFramebuffer(j.FRAMEBUFFER,b),j.viewport(d,e,c,a),da=b);Kb=c;Lb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){THREE.EventDispatcher.call(this);this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);
 this.format=void 0!==c.format?c.format:THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
 THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;a.shareDepthFrom=this.shareDepthFrom;return a};
 THREE.WebGLRenderTarget.prototype.dispose=function(){this.dispatchEvent({type:"dispose"})};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
@@ -600,10 +600,10 @@ THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||cons
 i.copy(b).add(f);h.copy(c).add(g);f=d.dot(g);g=h.sub(i).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).add(i).sub(a).clone()}function e(c,d){var e,f;for(J=c.length;0<=--J;){e=J;f=J-1;0>f&&(f=c.length-1);for(var g=0,i=s+2*m,
 g=0;g<i;g++){var h=Z*g,k=Z*(g+1),l=d+e+h,h=d+f+h,n=d+f+k,k=d+e+k,p=c,q=g,r=i,t=e,w=f,l=l+X,h=h+X,n=n+X,k=k+X;H.faces.push(new THREE.Face4(l,h,n,k,null,null,x));l=z.generateSideWallUV(H,a,p,b,l,h,n,k,q,r,t,w);H.faceVertexUvs[0].push(l)}}}function f(a,b,c){H.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=X;d+=X;e+=X;H.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?z.generateBottomUV(H,a,b,c,d,e):z.generateTopUV(H,a,b,c,d,e);H.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:
 100,i=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:i-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,n=void 0!==b.curveSegments?b.curveSegments:12,s=void 0!==b.steps?b.steps:1,q=b.extrudePath,l,r=!1,t=b.material,x=b.extrudeMaterial,z=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,I,F,C;q&&(l=q.getSpacedPoints(s),r=!0,p=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(q,s,
-!1),I=new THREE.Vector3,F=new THREE.Vector3,C=new THREE.Vector3);p||(k=i=m=0);var y,E,G,H=this,X=this.vertices.length,n=a.extractPoints(n),A=n.shape,n=n.holes;if(q=!THREE.Shape.Utils.isClockWise(A)){A=A.reverse();E=0;for(G=n.length;E<G;E++)y=n[E],THREE.Shape.Utils.isClockWise(y)&&(n[E]=y.reverse());q=!1}var W=THREE.Shape.Utils.triangulateShape(A,n),q=A;E=0;for(G=n.length;E<G;E++)y=n[E],A=A.concat(y);var B,K,L,S,Z=A.length,ra=W.length,sa=[],J=0,ca=q.length;B=ca-1;for(K=J+1;J<ca;J++,B++,K++)B===ca&&
-(B=0),K===ca&&(K=0),sa[J]=d(q[J],q[B],q[K]);var Ka=[],Ta,N=sa.concat();E=0;for(G=n.length;E<G;E++){y=n[E];Ta=[];J=0;ca=y.length;B=ca-1;for(K=J+1;J<ca;J++,B++,K++)B===ca&&(B=0),K===ca&&(K=0),Ta[J]=d(y[J],y[B],y[K]);Ka.push(Ta);N=N.concat(Ta)}for(B=0;B<m;B++){y=B/m;L=i*(1-y);K=k*Math.sin(y*Math.PI/2);J=0;for(ca=q.length;J<ca;J++)S=c(q[J],sa[J],K),f(S.x,S.y,-L);E=0;for(G=n.length;E<G;E++){y=n[E];Ta=Ka[E];J=0;for(ca=y.length;J<ca;J++)S=c(y[J],Ta[J],K),f(S.x,S.y,-L)}}K=k;for(J=0;J<Z;J++)S=p?c(A[J],N[J],
-K):A[J],r?(F.copy(w.normals[0]).multiplyScalar(S.x),I.copy(w.binormals[0]).multiplyScalar(S.y),C.copy(l[0]).add(F).add(I),f(C.x,C.y,C.z)):f(S.x,S.y,0);for(y=1;y<=s;y++)for(J=0;J<Z;J++)S=p?c(A[J],N[J],K):A[J],r?(F.copy(w.normals[y]).multiplyScalar(S.x),I.copy(w.binormals[y]).multiplyScalar(S.y),C.copy(l[y]).add(F).add(I),f(C.x,C.y,C.z)):f(S.x,S.y,h/s*y);for(B=m-1;0<=B;B--){y=B/m;L=i*(1-y);K=k*Math.sin(y*Math.PI/2);J=0;for(ca=q.length;J<ca;J++)S=c(q[J],sa[J],K),f(S.x,S.y,h+L);E=0;for(G=n.length;E<G;E++){y=
-n[E];Ta=Ka[E];J=0;for(ca=y.length;J<ca;J++)S=c(y[J],Ta[J],K),r?f(S.x,S.y+l[s-1].y,l[s-1].x+L):f(S.x,S.y,h+L)}}if(p){i=0*Z;for(J=0;J<ra;J++)h=W[J],g(h[2]+i,h[1]+i,h[0]+i,!0);i=Z*(s+2*m);for(J=0;J<ra;J++)h=W[J],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(J=0;J<ra;J++)h=W[J],g(h[2],h[1],h[0],!0);for(J=0;J<ra;J++)h=W[J],g(h[0]+Z*s,h[1]+Z*s,h[2]+Z*s,!1)}h=0;e(q,h);h+=q.length;E=0;for(G=n.length;E<G;E++)y=n[E],e(y,h),h+=y.length};
+!1),I=new THREE.Vector3,F=new THREE.Vector3,C=new THREE.Vector3);p||(k=i=m=0);var y,E,G,H=this,X=this.vertices.length,n=a.extractPoints(n),A=n.shape,n=n.holes;if(q=!THREE.Shape.Utils.isClockWise(A)){A=A.reverse();E=0;for(G=n.length;E<G;E++)y=n[E],THREE.Shape.Utils.isClockWise(y)&&(n[E]=y.reverse());q=!1}var W=THREE.Shape.Utils.triangulateShape(A,n),q=A;E=0;for(G=n.length;E<G;E++)y=n[E],A=A.concat(y);var B,K,L,S,Z=A.length,sa=W.length,Na=[],J=0,ja=q.length;B=ja-1;for(K=J+1;J<ja;J++,B++,K++)B===ja&&
+(B=0),K===ja&&(K=0),Na[J]=d(q[J],q[B],q[K]);var ia=[],Qa,N=Na.concat();E=0;for(G=n.length;E<G;E++){y=n[E];Qa=[];J=0;ja=y.length;B=ja-1;for(K=J+1;J<ja;J++,B++,K++)B===ja&&(B=0),K===ja&&(K=0),Qa[J]=d(y[J],y[B],y[K]);ia.push(Qa);N=N.concat(Qa)}for(B=0;B<m;B++){y=B/m;L=i*(1-y);K=k*Math.sin(y*Math.PI/2);J=0;for(ja=q.length;J<ja;J++)S=c(q[J],Na[J],K),f(S.x,S.y,-L);E=0;for(G=n.length;E<G;E++){y=n[E];Qa=ia[E];J=0;for(ja=y.length;J<ja;J++)S=c(y[J],Qa[J],K),f(S.x,S.y,-L)}}K=k;for(J=0;J<Z;J++)S=p?c(A[J],N[J],
+K):A[J],r?(F.copy(w.normals[0]).multiplyScalar(S.x),I.copy(w.binormals[0]).multiplyScalar(S.y),C.copy(l[0]).add(F).add(I),f(C.x,C.y,C.z)):f(S.x,S.y,0);for(y=1;y<=s;y++)for(J=0;J<Z;J++)S=p?c(A[J],N[J],K):A[J],r?(F.copy(w.normals[y]).multiplyScalar(S.x),I.copy(w.binormals[y]).multiplyScalar(S.y),C.copy(l[y]).add(F).add(I),f(C.x,C.y,C.z)):f(S.x,S.y,h/s*y);for(B=m-1;0<=B;B--){y=B/m;L=i*(1-y);K=k*Math.sin(y*Math.PI/2);J=0;for(ja=q.length;J<ja;J++)S=c(q[J],Na[J],K),f(S.x,S.y,h+L);E=0;for(G=n.length;E<G;E++){y=
+n[E];Qa=ia[E];J=0;for(ja=y.length;J<ja;J++)S=c(y[J],Qa[J],K),r?f(S.x,S.y+l[s-1].y,l[s-1].x+L):f(S.x,S.y,h+L)}}if(p){i=0*Z;for(J=0;J<sa;J++)h=W[J],g(h[2]+i,h[1]+i,h[0]+i,!0);i=Z*(s+2*m);for(J=0;J<sa;J++)h=W[J],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(J=0;J<sa;J++)h=W[J],g(h[2],h[1],h[0],!0);for(J=0;J<sa;J++)h=W[J],g(h[0]+Z*s,h[1]+Z*s,h[2]+Z*s,!1)}h=0;e(q,h);h+=q.length;E=0;for(G=n.length;E<G;E++)y=n[E],e(y,h),h+=y.length};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,k=a.vertices[g].x,
 m=a.vertices[g].y,g=a.vertices[g].z,p=a.vertices[h].x,n=a.vertices[h].y,a=a.vertices[h].z;return 0.01>Math.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(k,1-g),new THREE.Vector2(p,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(m,1-g),new THREE.Vector2(n,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};