ソースを参照

Updated builds.

Mr.doob 11 年 前
コミット
3b0f9751ef
2 ファイル変更49 行追加49 行削除
  1. 14 14
      build/three.js
  2. 35 35
      build/three.min.js

+ 14 - 14
build/three.js

@@ -21949,7 +21949,11 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	function painterSortStable ( a, b ) {
 
-		if ( a.z !== b.z ) {
+		if ( a.material.id !== b.material.id ) {
+		
+			return b.material.id - a.material.id;
+
+		} else if ( a.z !== b.z ) {
 
 			return b.z - a.z;
 
@@ -22248,7 +22252,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			object = webglObject.object;
 			buffer = webglObject.buffer;
-							
+
 			setupMatrices( object, camera );
 
 			if ( overrideMaterial ) {
@@ -22375,33 +22379,29 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			material = material.materials[ materialIndex ];
 
+			globject.material = material;
+
 			if ( material.transparent ) {
 
-				globject.material = material; 
 				transparentObjects.push( globject );
 
 			} else {
 
-				globject.material = material; 
 				opaqueObjects.push( globject );
 
 			}
 
-		} else {
-
-			if ( material ) {
+		} else if ( material ) {
 
-				if ( material.transparent ) {
+			globject.material = material;
 
-					globject.material = material; 
-					transparentObjects.push( globject );
+			if ( material.transparent ) {
 
-				} else {
+				transparentObjects.push( globject );
 
-					globject.material = material;
-					opaqueObjects.push( globject );
+			} else {
 
-				}
+				opaqueObjects.push( globject );
 
 			}
 

+ 35 - 35
build/three.min.js

@@ -451,37 +451,37 @@ function c(a,b){var c=b.geometry,g=a.faces3,h=3*g.length,k=1*g.length,l=3*g.leng
 2*l;if(g.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var q in g.attributes){var k=g.attributes[q],l={},s;for(s in k)l[s]=k[s];if(!l.__webglInitialized||l.createUniqueBuffers)l.__webglInitialized=!0,c=1,"v2"===l.type?c=2:"v3"===l.type?c=3:"v4"===l.type?c=4:"c"===l.type&&(c=3),l.size=c,l.array=new Float32Array(h*c),l.buffer=m.createBuffer(),l.buffer.belongsToAttribute=q,k.needsUpdate=!0,l.__original=k;a.__webglCustomAttributesList.push(l)}}a.__inittedArrays=
 !0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function e(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a.alphaMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a){for(var b in a.attributes){var c=
 "index"===b?m.ELEMENT_ARRAY_BUFFER:m.ARRAY_BUFFER,d=a.attributes[b];d.buffer=m.createBuffer();m.bindBuffer(c,d.buffer);m.bufferData(c,d.array,m.STATIC_DRAW)}}function h(a,b,c,d){for(var e in b){var f=b[e],g=c[e];if(0<=f)if(g){var h=g.itemSize;m.bindBuffer(m.ARRAY_BUFFER,g.buffer);l(f);m.vertexAttribPointer(f,h,m.FLOAT,!1,0,d*h*4)}else a.defaultAttributeValues&&(2===a.defaultAttributeValues[e].length?m.vertexAttrib2fv(f,a.defaultAttributeValues[e]):3===a.defaultAttributeValues[e].length&&m.vertexAttrib3fv(f,
-a.defaultAttributeValues[e]))}n()}function k(){for(var a=0,b=pb.length;a<b;a++)pb[a]=0}function l(a){pb[a]=1;0===tb[a]&&(m.enableVertexAttribArray(a),tb[a]=1)}function n(){for(var a=0,b=tb.length;a<b;a++)tb[a]!==pb[a]&&(m.disableVertexAttribArray(a),tb[a]=0)}function q(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function r(a,b){return a.z!==b.z?a.z-b.z:a.id-b.id}function t(a,b){return b[0]-a[0]}function s(a,b,h){if(!1!==b.visible){var k=a.__webglObjects[b.id];if(k&&(!1===b.frustumCulled||!0===jc.intersectsObject(b))){var l=
-b.geometry,n,r,p;if(l instanceof THREE.BufferGeometry){var q=m.DYNAMIC_DRAW,w=l.attributes,u,v;for(u in w)v=w[u],v.needsUpdate&&("index"===u?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,v.buffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,v.array,q)):(m.bindBuffer(m.ARRAY_BUFFER,v.buffer),m.bufferData(m.ARRAY_BUFFER,v.array,q)),v.needsUpdate=!1)}else if(b instanceof THREE.Mesh){if(l.buffersNeedUpdate||l.groupsNeedUpdate)l instanceof THREE.BufferGeometry?g(l):b instanceof THREE.Mesh&&D(a,b,l);for(var A=0,z=l.geometryGroupsList.length;A<
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-za=void 0,ga=void 0,ha=void 0,ia=void 0,Ea=void 0,aa=void 0,da=void 0,ya=void 0,U=void 0,ca=void 0,W=void 0,Ba=void 0,Aa=void 0,la=void 0,ma=void 0,oa=void 0,ra=void 0,ua=void 0,va=void 0,ja=void 0,Fa=void 0,Da=void 0,Ga=void 0,Ya=void 0,qa=void 0,Ka=void 0,xa=void 0,Ca=void 0,Ja=void 0,Qa=void 0,db=0,eb=0,Sa=0,Za=0,Ta=0,gb=0,Ua=0,ub=0,$a=0,wa=0,Ha=0,M=0,Ra=void 0,hb=y.__vertexArray,cb=y.__uvArray,fb=y.__uv2Array,yb=y.__normalArray,Va=y.__tangentArray,ib=y.__colorArray,Wa=y.__skinIndexArray,Xa=y.__skinWeightArray,
-tb=y.__morphTargetsArrays,wb=y.__morphNormalsArrays,sb=y.__webglCustomAttributesList,F=void 0,pb=y.__faceArray,zb=y.__lineArray,La=E.geometry,Db=La.elementsNeedUpdate,xb=La.uvsNeedUpdate,Eb=La.normalsNeedUpdate,Ob=La.tangentsNeedUpdate,Pb=La.colorsNeedUpdate,Sb=La.morphTargetsNeedUpdate,lc=La.vertices,ka=y.faces3,jb=La.faces,Hb=La.faceVertexUvs[0],Ib=La.faceVertexUvs[1],mc=La.skinIndices,Vb=La.skinWeights,Wb=La.morphTargets,Jb=La.morphNormals;if(La.verticesNeedUpdate){B=0;for(N=ka.length;B<N;B++)T=
-jb[ka[B]],ga=lc[T.a],ha=lc[T.b],ia=lc[T.c],hb[eb]=ga.x,hb[eb+1]=ga.y,hb[eb+2]=ga.z,hb[eb+3]=ha.x,hb[eb+4]=ha.y,hb[eb+5]=ha.z,hb[eb+6]=ia.x,hb[eb+7]=ia.y,hb[eb+8]=ia.z,eb+=9;m.bindBuffer(m.ARRAY_BUFFER,y.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,hb,I)}if(Sb)for(qa=0,Ka=Wb.length;qa<Ka;qa++){B=Ha=0;for(N=ka.length;B<N;B++)Ja=ka[B],T=jb[Ja],ga=Wb[qa].vertices[T.a],ha=Wb[qa].vertices[T.b],ia=Wb[qa].vertices[T.c],xa=tb[qa],xa[Ha]=ga.x,xa[Ha+1]=ga.y,xa[Ha+2]=ga.z,xa[Ha+3]=ha.x,xa[Ha+4]=ha.y,xa[Ha+
-5]=ha.z,xa[Ha+6]=ia.x,xa[Ha+7]=ia.y,xa[Ha+8]=ia.z,L.morphNormals&&(O?(Qa=Jb[qa].vertexNormals[Ja],ya=Qa.a,U=Qa.b,ca=Qa.c):ca=U=ya=Jb[qa].faceNormals[Ja],Ca=wb[qa],Ca[Ha]=ya.x,Ca[Ha+1]=ya.y,Ca[Ha+2]=ya.z,Ca[Ha+3]=U.x,Ca[Ha+4]=U.y,Ca[Ha+5]=U.z,Ca[Ha+6]=ca.x,Ca[Ha+7]=ca.y,Ca[Ha+8]=ca.z),Ha+=9;m.bindBuffer(m.ARRAY_BUFFER,y.__webglMorphTargetsBuffers[qa]);m.bufferData(m.ARRAY_BUFFER,tb[qa],I);L.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,y.__webglMorphNormalsBuffers[qa]),m.bufferData(m.ARRAY_BUFFER,wb[qa],
-I))}if(Vb.length){B=0;for(N=ka.length;B<N;B++)T=jb[ka[B]],la=Vb[T.a],ma=Vb[T.b],oa=Vb[T.c],Xa[wa]=la.x,Xa[wa+1]=la.y,Xa[wa+2]=la.z,Xa[wa+3]=la.w,Xa[wa+4]=ma.x,Xa[wa+5]=ma.y,Xa[wa+6]=ma.z,Xa[wa+7]=ma.w,Xa[wa+8]=oa.x,Xa[wa+9]=oa.y,Xa[wa+10]=oa.z,Xa[wa+11]=oa.w,ra=mc[T.a],ua=mc[T.b],va=mc[T.c],Wa[wa]=ra.x,Wa[wa+1]=ra.y,Wa[wa+2]=ra.z,Wa[wa+3]=ra.w,Wa[wa+4]=ua.x,Wa[wa+5]=ua.y,Wa[wa+6]=ua.z,Wa[wa+7]=ua.w,Wa[wa+8]=va.x,Wa[wa+9]=va.y,Wa[wa+10]=va.z,Wa[wa+11]=va.w,wa+=12;0<wa&&(m.bindBuffer(m.ARRAY_BUFFER,
-y.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,Wa,I),m.bindBuffer(m.ARRAY_BUFFER,y.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,Xa,I))}if(Pb&&H){B=0;for(N=ka.length;B<N;B++)T=jb[ka[B]],S=T.vertexColors,$=T.color,3===S.length&&H===THREE.VertexColors?(W=S[0],Ba=S[1],Aa=S[2]):Aa=Ba=W=$,ib[$a]=W.r,ib[$a+1]=W.g,ib[$a+2]=W.b,ib[$a+3]=Ba.r,ib[$a+4]=Ba.g,ib[$a+5]=Ba.b,ib[$a+6]=Aa.r,ib[$a+7]=Aa.g,ib[$a+8]=Aa.b,$a+=9;0<$a&&(m.bindBuffer(m.ARRAY_BUFFER,y.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,
-ib,I))}if(Ob&&La.hasTangents){B=0;for(N=ka.length;B<N;B++)T=jb[ka[B]],X=T.vertexTangents,Ea=X[0],aa=X[1],da=X[2],Va[Ua]=Ea.x,Va[Ua+1]=Ea.y,Va[Ua+2]=Ea.z,Va[Ua+3]=Ea.w,Va[Ua+4]=aa.x,Va[Ua+5]=aa.y,Va[Ua+6]=aa.z,Va[Ua+7]=aa.w,Va[Ua+8]=da.x,Va[Ua+9]=da.y,Va[Ua+10]=da.z,Va[Ua+11]=da.w,Ua+=12;m.bindBuffer(m.ARRAY_BUFFER,y.__webglTangentBuffer);m.bufferData(m.ARRAY_BUFFER,Va,I)}if(Eb&&K){B=0;for(N=ka.length;B<N;B++)if(T=jb[ka[B]],R=T.vertexNormals,ba=T.normal,3===R.length&&O)for(ja=0;3>ja;ja++)Da=R[ja],
-yb[gb]=Da.x,yb[gb+1]=Da.y,yb[gb+2]=Da.z,gb+=3;else for(ja=0;3>ja;ja++)yb[gb]=ba.x,yb[gb+1]=ba.y,yb[gb+2]=ba.z,gb+=3;m.bindBuffer(m.ARRAY_BUFFER,y.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,yb,I)}if(xb&&Hb&&Q){B=0;for(N=ka.length;B<N;B++)if(P=ka[B],V=Hb[P],void 0!==V)for(ja=0;3>ja;ja++)Ga=V[ja],cb[Sa]=Ga.x,cb[Sa+1]=Ga.y,Sa+=2;0<Sa&&(m.bindBuffer(m.ARRAY_BUFFER,y.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,cb,I))}if(xb&&Ib&&Q){B=0;for(N=ka.length;B<N;B++)if(P=ka[B],za=Ib[P],void 0!==za)for(ja=
-0;3>ja;ja++)Ya=za[ja],fb[Za]=Ya.x,fb[Za+1]=Ya.y,Za+=2;0<Za&&(m.bindBuffer(m.ARRAY_BUFFER,y.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,fb,I))}if(Db){B=0;for(N=ka.length;B<N;B++)pb[Ta]=db,pb[Ta+1]=db+1,pb[Ta+2]=db+2,Ta+=3,zb[ub]=db,zb[ub+1]=db+1,zb[ub+2]=db,zb[ub+3]=db+2,zb[ub+4]=db+1,zb[ub+5]=db+2,ub+=6,db+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,y.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,pb,I);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,y.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,
-zb,I)}if(sb)for(ja=0,Fa=sb.length;ja<Fa;ja++)if(F=sb[ja],F.__original.needsUpdate){M=0;if(1===F.size)if(void 0===F.boundTo||"vertices"===F.boundTo)for(B=0,N=ka.length;B<N;B++)T=jb[ka[B]],F.array[M]=F.value[T.a],F.array[M+1]=F.value[T.b],F.array[M+2]=F.value[T.c],M+=3;else{if("faces"===F.boundTo)for(B=0,N=ka.length;B<N;B++)Ra=F.value[ka[B]],F.array[M]=Ra,F.array[M+1]=Ra,F.array[M+2]=Ra,M+=3}else if(2===F.size)if(void 0===F.boundTo||"vertices"===F.boundTo)for(B=0,N=ka.length;B<N;B++)T=jb[ka[B]],ga=
-F.value[T.a],ha=F.value[T.b],ia=F.value[T.c],F.array[M]=ga.x,F.array[M+1]=ga.y,F.array[M+2]=ha.x,F.array[M+3]=ha.y,F.array[M+4]=ia.x,F.array[M+5]=ia.y,M+=6;else{if("faces"===F.boundTo)for(B=0,N=ka.length;B<N;B++)ia=ha=ga=Ra=F.value[ka[B]],F.array[M]=ga.x,F.array[M+1]=ga.y,F.array[M+2]=ha.x,F.array[M+3]=ha.y,F.array[M+4]=ia.x,F.array[M+5]=ia.y,M+=6}else if(3===F.size){var ta;ta="c"===F.type?["r","g","b"]:["x","y","z"];if(void 0===F.boundTo||"vertices"===F.boundTo)for(B=0,N=ka.length;B<N;B++)T=jb[ka[B]],
-ga=F.value[T.a],ha=F.value[T.b],ia=F.value[T.c],F.array[M]=ga[ta[0]],F.array[M+1]=ga[ta[1]],F.array[M+2]=ga[ta[2]],F.array[M+3]=ha[ta[0]],F.array[M+4]=ha[ta[1]],F.array[M+5]=ha[ta[2]],F.array[M+6]=ia[ta[0]],F.array[M+7]=ia[ta[1]],F.array[M+8]=ia[ta[2]],M+=9;else if("faces"===F.boundTo)for(B=0,N=ka.length;B<N;B++)ia=ha=ga=Ra=F.value[ka[B]],F.array[M]=ga[ta[0]],F.array[M+1]=ga[ta[1]],F.array[M+2]=ga[ta[2]],F.array[M+3]=ha[ta[0]],F.array[M+4]=ha[ta[1]],F.array[M+5]=ha[ta[2]],F.array[M+6]=ia[ta[0]],F.array[M+
-7]=ia[ta[1]],F.array[M+8]=ia[ta[2]],M+=9;else if("faceVertices"===F.boundTo)for(B=0,N=ka.length;B<N;B++)Ra=F.value[ka[B]],ga=Ra[0],ha=Ra[1],ia=Ra[2],F.array[M]=ga[ta[0]],F.array[M+1]=ga[ta[1]],F.array[M+2]=ga[ta[2]],F.array[M+3]=ha[ta[0]],F.array[M+4]=ha[ta[1]],F.array[M+5]=ha[ta[2]],F.array[M+6]=ia[ta[0]],F.array[M+7]=ia[ta[1]],F.array[M+8]=ia[ta[2]],M+=9}else if(4===F.size)if(void 0===F.boundTo||"vertices"===F.boundTo)for(B=0,N=ka.length;B<N;B++)T=jb[ka[B]],ga=F.value[T.a],ha=F.value[T.b],ia=F.value[T.c],
-F.array[M]=ga.x,F.array[M+1]=ga.y,F.array[M+2]=ga.z,F.array[M+3]=ga.w,F.array[M+4]=ha.x,F.array[M+5]=ha.y,F.array[M+6]=ha.z,F.array[M+7]=ha.w,F.array[M+8]=ia.x,F.array[M+9]=ia.y,F.array[M+10]=ia.z,F.array[M+11]=ia.w,M+=12;else if("faces"===F.boundTo)for(B=0,N=ka.length;B<N;B++)ia=ha=ga=Ra=F.value[ka[B]],F.array[M]=ga.x,F.array[M+1]=ga.y,F.array[M+2]=ga.z,F.array[M+3]=ga.w,F.array[M+4]=ha.x,F.array[M+5]=ha.y,F.array[M+6]=ha.z,F.array[M+7]=ha.w,F.array[M+8]=ia.x,F.array[M+9]=ia.y,F.array[M+10]=ia.z,
-F.array[M+11]=ia.w,M+=12;else if("faceVertices"===F.boundTo)for(B=0,N=ka.length;B<N;B++)Ra=F.value[ka[B]],ga=Ra[0],ha=Ra[1],ia=Ra[2],F.array[M]=ga.x,F.array[M+1]=ga.y,F.array[M+2]=ga.z,F.array[M+3]=ga.w,F.array[M+4]=ha.x,F.array[M+5]=ha.y,F.array[M+6]=ha.z,F.array[M+7]=ha.w,F.array[M+8]=ia.x,F.array[M+9]=ia.y,F.array[M+10]=ia.z,F.array[M+11]=ia.w,M+=12;m.bindBuffer(m.ARRAY_BUFFER,F.buffer);m.bufferData(m.ARRAY_BUFFER,F.array,I)}J&&(delete y.__inittedArrays,delete y.__colorArray,delete y.__normalArray,
-delete y.__tangentArray,delete y.__uvArray,delete y.__uv2Array,delete y.__faceArray,delete y.__vertexArray,delete y.__lineArray,delete y.__skinIndexArray,delete y.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;p.attributes&&C(p)}else if(b instanceof THREE.Line){p=d(b,l);r=p.attributes&&x(p);if(l.verticesNeedUpdate||l.colorsNeedUpdate||l.lineDistancesNeedUpdate||
-r){var Xb=m.DYNAMIC_DRAW,Kb,Lb,Mb,Yb,sa,Zb,Nb=l.vertices,Qb=l.colors,Rb=l.lineDistances,ec=Nb.length,fc=Qb.length,gc=Rb.length,$b=l.__vertexArray,ac=l.__colorArray,Tb=l.__lineDistanceArray,hc=l.colorsNeedUpdate,ic=l.lineDistancesNeedUpdate,nc=l.__webglCustomAttributesList,bc,uc,Ia,Fb,Ma,pa;if(l.verticesNeedUpdate){for(Kb=0;Kb<ec;Kb++)Yb=Nb[Kb],sa=3*Kb,$b[sa]=Yb.x,$b[sa+1]=Yb.y,$b[sa+2]=Yb.z;m.bindBuffer(m.ARRAY_BUFFER,l.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,$b,Xb)}if(hc){for(Lb=0;Lb<fc;Lb++)Zb=
-Qb[Lb],sa=3*Lb,ac[sa]=Zb.r,ac[sa+1]=Zb.g,ac[sa+2]=Zb.b;m.bindBuffer(m.ARRAY_BUFFER,l.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,ac,Xb)}if(ic){for(Mb=0;Mb<gc;Mb++)Tb[Mb]=Rb[Mb];m.bindBuffer(m.ARRAY_BUFFER,l.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,Tb,Xb)}if(nc)for(bc=0,uc=nc.length;bc<uc;bc++)if(pa=nc[bc],pa.needsUpdate&&(void 0===pa.boundTo||"vertices"===pa.boundTo)){sa=0;Fb=pa.value.length;if(1===pa.size)for(Ia=0;Ia<Fb;Ia++)pa.array[Ia]=pa.value[Ia];else if(2===pa.size)for(Ia=
-0;Ia<Fb;Ia++)Ma=pa.value[Ia],pa.array[sa]=Ma.x,pa.array[sa+1]=Ma.y,sa+=2;else if(3===pa.size)if("c"===pa.type)for(Ia=0;Ia<Fb;Ia++)Ma=pa.value[Ia],pa.array[sa]=Ma.r,pa.array[sa+1]=Ma.g,pa.array[sa+2]=Ma.b,sa+=3;else for(Ia=0;Ia<Fb;Ia++)Ma=pa.value[Ia],pa.array[sa]=Ma.x,pa.array[sa+1]=Ma.y,pa.array[sa+2]=Ma.z,sa+=3;else if(4===pa.size)for(Ia=0;Ia<Fb;Ia++)Ma=pa.value[Ia],pa.array[sa]=Ma.x,pa.array[sa+1]=Ma.y,pa.array[sa+2]=Ma.z,pa.array[sa+3]=Ma.w,sa+=4;m.bindBuffer(m.ARRAY_BUFFER,pa.buffer);m.bufferData(m.ARRAY_BUFFER,
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+Ib&&Q){B=0;for(N=ka.length;B<N;B++)if(P=ka[B],za=Ib[P],void 0!==za)for(ja=0;3>ja;ja++)Ya=za[ja],fb[Za]=Ya.x,fb[Za+1]=Ya.y,Za+=2;0<Za&&(m.bindBuffer(m.ARRAY_BUFFER,y.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,fb,I))}if(Db){B=0;for(N=ka.length;B<N;B++)nb[Ta]=db,nb[Ta+1]=db+1,nb[Ta+2]=db+2,Ta+=3,zb[sb]=db,zb[sb+1]=db+1,zb[sb+2]=db,zb[sb+3]=db+2,zb[sb+4]=db+1,zb[sb+5]=db+2,sb+=6,db+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,y.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,nb,I);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
+y.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,zb,I)}if(qb)for(ja=0,Fa=qb.length;ja<Fa;ja++)if(F=qb[ja],F.__original.needsUpdate){M=0;if(1===F.size)if(void 0===F.boundTo||"vertices"===F.boundTo)for(B=0,N=ka.length;B<N;B++)T=jb[ka[B]],F.array[M]=F.value[T.a],F.array[M+1]=F.value[T.b],F.array[M+2]=F.value[T.c],M+=3;else{if("faces"===F.boundTo)for(B=0,N=ka.length;B<N;B++)Ra=F.value[ka[B]],F.array[M]=Ra,F.array[M+1]=Ra,F.array[M+2]=Ra,M+=3}else if(2===F.size)if(void 0===F.boundTo||"vertices"===
+F.boundTo)for(B=0,N=ka.length;B<N;B++)T=jb[ka[B]],ga=F.value[T.a],ha=F.value[T.b],ia=F.value[T.c],F.array[M]=ga.x,F.array[M+1]=ga.y,F.array[M+2]=ha.x,F.array[M+3]=ha.y,F.array[M+4]=ia.x,F.array[M+5]=ia.y,M+=6;else{if("faces"===F.boundTo)for(B=0,N=ka.length;B<N;B++)ia=ha=ga=Ra=F.value[ka[B]],F.array[M]=ga.x,F.array[M+1]=ga.y,F.array[M+2]=ha.x,F.array[M+3]=ha.y,F.array[M+4]=ia.x,F.array[M+5]=ia.y,M+=6}else if(3===F.size){var ta;ta="c"===F.type?["r","g","b"]:["x","y","z"];if(void 0===F.boundTo||"vertices"===
+F.boundTo)for(B=0,N=ka.length;B<N;B++)T=jb[ka[B]],ga=F.value[T.a],ha=F.value[T.b],ia=F.value[T.c],F.array[M]=ga[ta[0]],F.array[M+1]=ga[ta[1]],F.array[M+2]=ga[ta[2]],F.array[M+3]=ha[ta[0]],F.array[M+4]=ha[ta[1]],F.array[M+5]=ha[ta[2]],F.array[M+6]=ia[ta[0]],F.array[M+7]=ia[ta[1]],F.array[M+8]=ia[ta[2]],M+=9;else if("faces"===F.boundTo)for(B=0,N=ka.length;B<N;B++)ia=ha=ga=Ra=F.value[ka[B]],F.array[M]=ga[ta[0]],F.array[M+1]=ga[ta[1]],F.array[M+2]=ga[ta[2]],F.array[M+3]=ha[ta[0]],F.array[M+4]=ha[ta[1]],
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+7]=ha.w,F.array[M+8]=ia.x,F.array[M+9]=ia.y,F.array[M+10]=ia.z,F.array[M+11]=ia.w,M+=12;else if("faceVertices"===F.boundTo)for(B=0,N=ka.length;B<N;B++)Ra=F.value[ka[B]],ga=Ra[0],ha=Ra[1],ia=Ra[2],F.array[M]=ga.x,F.array[M+1]=ga.y,F.array[M+2]=ga.z,F.array[M+3]=ga.w,F.array[M+4]=ha.x,F.array[M+5]=ha.y,F.array[M+6]=ha.z,F.array[M+7]=ha.w,F.array[M+8]=ia.x,F.array[M+9]=ia.y,F.array[M+10]=ia.z,F.array[M+11]=ia.w,M+=12;m.bindBuffer(m.ARRAY_BUFFER,F.buffer);m.bufferData(m.ARRAY_BUFFER,F.array,I)}J&&(delete y.__inittedArrays,
+delete y.__colorArray,delete y.__normalArray,delete y.__tangentArray,delete y.__uvArray,delete y.__uv2Array,delete y.__faceArray,delete y.__vertexArray,delete y.__lineArray,delete y.__skinIndexArray,delete y.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;p.attributes&&C(p)}else if(b instanceof THREE.Line){p=d(b,l);r=p.attributes&&x(p);if(l.verticesNeedUpdate||
+l.colorsNeedUpdate||l.lineDistancesNeedUpdate||r){var Xb=m.DYNAMIC_DRAW,Kb,Lb,Mb,Yb,sa,Zb,Nb=l.vertices,Qb=l.colors,Rb=l.lineDistances,ec=Nb.length,fc=Qb.length,gc=Rb.length,$b=l.__vertexArray,ac=l.__colorArray,Tb=l.__lineDistanceArray,hc=l.colorsNeedUpdate,ic=l.lineDistancesNeedUpdate,nc=l.__webglCustomAttributesList,bc,uc,Ia,Fb,Ma,pa;if(l.verticesNeedUpdate){for(Kb=0;Kb<ec;Kb++)Yb=Nb[Kb],sa=3*Kb,$b[sa]=Yb.x,$b[sa+1]=Yb.y,$b[sa+2]=Yb.z;m.bindBuffer(m.ARRAY_BUFFER,l.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,
+$b,Xb)}if(hc){for(Lb=0;Lb<fc;Lb++)Zb=Qb[Lb],sa=3*Lb,ac[sa]=Zb.r,ac[sa+1]=Zb.g,ac[sa+2]=Zb.b;m.bindBuffer(m.ARRAY_BUFFER,l.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,ac,Xb)}if(ic){for(Mb=0;Mb<gc;Mb++)Tb[Mb]=Rb[Mb];m.bindBuffer(m.ARRAY_BUFFER,l.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,Tb,Xb)}if(nc)for(bc=0,uc=nc.length;bc<uc;bc++)if(pa=nc[bc],pa.needsUpdate&&(void 0===pa.boundTo||"vertices"===pa.boundTo)){sa=0;Fb=pa.value.length;if(1===pa.size)for(Ia=0;Ia<Fb;Ia++)pa.array[Ia]=pa.value[Ia];
+else if(2===pa.size)for(Ia=0;Ia<Fb;Ia++)Ma=pa.value[Ia],pa.array[sa]=Ma.x,pa.array[sa+1]=Ma.y,sa+=2;else if(3===pa.size)if("c"===pa.type)for(Ia=0;Ia<Fb;Ia++)Ma=pa.value[Ia],pa.array[sa]=Ma.r,pa.array[sa+1]=Ma.g,pa.array[sa+2]=Ma.b,sa+=3;else for(Ia=0;Ia<Fb;Ia++)Ma=pa.value[Ia],pa.array[sa]=Ma.x,pa.array[sa+1]=Ma.y,pa.array[sa+2]=Ma.z,sa+=3;else if(4===pa.size)for(Ia=0;Ia<Fb;Ia++)Ma=pa.value[Ia],pa.array[sa]=Ma.x,pa.array[sa+1]=Ma.y,pa.array[sa+2]=Ma.z,pa.array[sa+3]=Ma.w,sa+=4;m.bindBuffer(m.ARRAY_BUFFER,
+pa.buffer);m.bufferData(m.ARRAY_BUFFER,pa.array,Xb)}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.lineDistancesNeedUpdate=!1;p.attributes&&C(p)}else if(b instanceof THREE.PointCloud){p=d(b,l);r=p.attributes&&x(p);if(l.verticesNeedUpdate||l.colorsNeedUpdate||b.sortParticles||r){var oc=m.DYNAMIC_DRAW,Na,kb,lb,Z,mb,tb,cc=l.vertices,pc=cc.length,qc=l.colors,vc=qc.length,Ab=l.__vertexArray,Bb=l.__colorArray,ob=l.__sortArray,wc=l.verticesNeedUpdate,xc=l.colorsNeedUpdate,pb=l.__webglCustomAttributesList,
+ab,Gb,fa,bb,na,Y;if(b.sortParticles){kc.copy(Ub);kc.multiply(b.matrixWorld);for(Na=0;Na<pc;Na++)lb=cc[Na],ea.copy(lb),ea.applyProjection(kc),ob[Na]=[ea.z,Na];ob.sort(t);for(Na=0;Na<pc;Na++)lb=cc[ob[Na][1]],Z=3*Na,Ab[Z]=lb.x,Ab[Z+1]=lb.y,Ab[Z+2]=lb.z;for(kb=0;kb<vc;kb++)Z=3*kb,tb=qc[ob[kb][1]],Bb[Z]=tb.r,Bb[Z+1]=tb.g,Bb[Z+2]=tb.b;if(pb)for(ab=0,Gb=pb.length;ab<Gb;ab++)if(Y=pb[ab],void 0===Y.boundTo||"vertices"===Y.boundTo)if(Z=0,bb=Y.value.length,1===Y.size)for(fa=0;fa<bb;fa++)mb=ob[fa][1],Y.array[fa]=
+Y.value[mb];else if(2===Y.size)for(fa=0;fa<bb;fa++)mb=ob[fa][1],na=Y.value[mb],Y.array[Z]=na.x,Y.array[Z+1]=na.y,Z+=2;else if(3===Y.size)if("c"===Y.type)for(fa=0;fa<bb;fa++)mb=ob[fa][1],na=Y.value[mb],Y.array[Z]=na.r,Y.array[Z+1]=na.g,Y.array[Z+2]=na.b,Z+=3;else for(fa=0;fa<bb;fa++)mb=ob[fa][1],na=Y.value[mb],Y.array[Z]=na.x,Y.array[Z+1]=na.y,Y.array[Z+2]=na.z,Z+=3;else if(4===Y.size)for(fa=0;fa<bb;fa++)mb=ob[fa][1],na=Y.value[mb],Y.array[Z]=na.x,Y.array[Z+1]=na.y,Y.array[Z+2]=na.z,Y.array[Z+3]=na.w,
+Z+=4}else{if(wc)for(Na=0;Na<pc;Na++)lb=cc[Na],Z=3*Na,Ab[Z]=lb.x,Ab[Z+1]=lb.y,Ab[Z+2]=lb.z;if(xc)for(kb=0;kb<vc;kb++)tb=qc[kb],Z=3*kb,Bb[Z]=tb.r,Bb[Z+1]=tb.g,Bb[Z+2]=tb.b;if(pb)for(ab=0,Gb=pb.length;ab<Gb;ab++)if(Y=pb[ab],Y.needsUpdate&&(void 0===Y.boundTo||"vertices"===Y.boundTo))if(bb=Y.value.length,Z=0,1===Y.size)for(fa=0;fa<bb;fa++)Y.array[fa]=Y.value[fa];else if(2===Y.size)for(fa=0;fa<bb;fa++)na=Y.value[fa],Y.array[Z]=na.x,Y.array[Z+1]=na.y,Z+=2;else if(3===Y.size)if("c"===Y.type)for(fa=0;fa<
+bb;fa++)na=Y.value[fa],Y.array[Z]=na.r,Y.array[Z+1]=na.g,Y.array[Z+2]=na.b,Z+=3;else for(fa=0;fa<bb;fa++)na=Y.value[fa],Y.array[Z]=na.x,Y.array[Z+1]=na.y,Y.array[Z+2]=na.z,Z+=3;else if(4===Y.size)for(fa=0;fa<bb;fa++)na=Y.value[fa],Y.array[Z]=na.x,Y.array[Z+1]=na.y,Y.array[Z+2]=na.z,Y.array[Z+3]=na.w,Z+=4}if(wc||b.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,l.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,Ab,oc);if(xc||b.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,l.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,
+Bb,oc);if(pb)for(ab=0,Gb=pb.length;ab<Gb;ab++)if(Y=pb[ab],Y.needsUpdate||b.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,Y.buffer),m.bufferData(m.ARRAY_BUFFER,Y.array,oc)}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;p.attributes&&C(p)}for(var Cb=0,rc=k.length;Cb<rc;Cb++){var dc=k[Cb],ub=dc,yc=ub.object,sc=ub.buffer,tc=yc.geometry,vb=yc.material;vb instanceof THREE.MeshFaceMaterial?(vb=vb.materials[tc instanceof THREE.BufferGeometry?0:sc.materialIndex],ub.material=vb,vb.transparent?Pa.push(ub):Oa.push(ub)):
+vb&&(ub.material=vb,vb.transparent?Pa.push(ub):Oa.push(ub));dc.render=!0;!0===G.sortObjects&&(null!==b.renderDepth?dc.z=b.renderDepth:(ea.setFromMatrixPosition(b.matrixWorld),ea.applyProjection(Ub),dc.z=ea.z))}}Cb=0;for(rc=b.children.length;Cb<rc;Cb++)s(a,b.children[Cb],h)}}function p(a,b,c){if(0!==a.length)for(var d=0,e=a.length;d<e;d++)la=Ya=null,Ca=ca=ja=ua=Da=ra=Fa=-1,fb=!0,a[d].render(b,c,Hb,Ib),la=Ya=null,Ca=ca=ja=ua=Da=ra=Fa=-1,fb=!0}function v(a,b,c,d,e,f){for(var g,h,k,m=a.length-1;-1!==
+m;m--){g=a[m];h=g.object;k=g.buffer;N(h,b);if(f)g=f;else{g=g.material;if(!g)continue;e&&G.setBlending(g.blending,g.blendEquation,g.blendSrc,g.blendDst);G.setDepthTest(g.depthTest);G.setDepthWrite(g.depthWrite);J(g.polygonOffset,g.polygonOffsetFactor,g.polygonOffsetUnits)}G.setMaterialFaces(g);k instanceof THREE.BufferGeometry?G.renderBufferDirect(b,c,d,g,k,h):G.renderBuffer(b,c,d,g,k,h)}}function w(a,b,c,d,e,f,g){for(var h,k,m=0,l=a.length;m<l;m++)if(h=a[m],k=h.object,k.visible){if(g)h=g;else{h=h[b];
+if(!h)continue;f&&G.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);G.setDepthTest(h.depthTest);G.setDepthWrite(h.depthWrite);J(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}G.renderImmediateObject(c,d,e,h,k)}}function u(a){var b=a.object.material;b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function D(a,b,d){var e,f=!1;e=b.material;if(void 0===d.geometryGroups||d.groupsNeedUpdate)delete a.__webglObjects[b.id],d.makeGroups(e instanceof THREE.MeshFaceMaterial,
 Eb?4294967296:65535),d.groupsNeedUpdate=!1;for(var g=0,h=d.geometryGroupsList.length;g<h;g++){e=d.geometryGroupsList[g];if(e.__webglVertexBuffer)f=!1;else{f=e;f.__webglVertexBuffer=m.createBuffer();f.__webglNormalBuffer=m.createBuffer();f.__webglTangentBuffer=m.createBuffer();f.__webglColorBuffer=m.createBuffer();f.__webglUVBuffer=m.createBuffer();f.__webglUV2Buffer=m.createBuffer();f.__webglSkinIndicesBuffer=m.createBuffer();f.__webglSkinWeightsBuffer=m.createBuffer();f.__webglFaceBuffer=m.createBuffer();
 f.__webglLineBuffer=m.createBuffer();var k=void 0,l=void 0;if(f.numMorphTargets)for(f.__webglMorphTargetsBuffers=[],k=0,l=f.numMorphTargets;k<l;k++)f.__webglMorphTargetsBuffers.push(m.createBuffer());if(f.numMorphNormals)for(f.__webglMorphNormalsBuffers=[],k=0,l=f.numMorphNormals;k<l;k++)f.__webglMorphNormalsBuffers.push(m.createBuffer());G.info.memory.geometries++;c(e,b);d.verticesNeedUpdate=!0;d.morphTargetsNeedUpdate=!0;d.elementsNeedUpdate=!0;d.uvsNeedUpdate=!0;d.normalsNeedUpdate=!0;d.tangentsNeedUpdate=
 !0;f=d.colorsNeedUpdate=!0}(f||void 0===b.__webglActive)&&A(a.__webglObjects,e,b)}b.__webglActive=!0}function A(a,b,c){var d=c.id;a[d]=a[d]||[];a[d].push({id:d,buffer:b,object:c,material:null,z:0})}function x(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function C(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function I(a,b){if(a instanceof THREE.Mesh||a instanceof THREE.PointCloud||a instanceof THREE.Line)delete b.__webglObjects[a.id];else if(a instanceof
@@ -519,15 +519,15 @@ if(a===THREE.AddEquation)return m.FUNC_ADD;if(a===THREE.SubtractEquation)return
 if(a===THREE.OneMinusDstAlphaFactor)return m.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return m.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return m.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return m.SRC_ALPHA_SATURATE;if(void 0!==Sa){if(a===THREE.RGB_S3TC_DXT1_Format)return Sa.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Sa.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Sa.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Sa.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}
 console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var S=void 0!==a.canvas?a.canvas:document.createElement("canvas"),V=void 0!==a.context?a.context:null,W=void 0!==a.precision?a.precision:"highp",H=void 0!==a.alpha?a.alpha:!1,oa=void 0!==a.depth?a.depth:!0,$=void 0!==a.stencil?a.stencil:!0,X=void 0!==a.antialias?a.antialias:!1,T=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,ya=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Ea=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:
 !1,Aa=new THREE.Color(0),za=0,Oa=[],Pa=[];this.domElement=S;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=
-!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var G=this,Ba=[],Ya=null,Za=null,Ca=-1,ca=null,la=null,qa=0,ua=-1,ja=-1,Fa=-1,va=-1,Ka=-1,aa=-1,ra=-1,Da=-1,Qa=null,cb=null,Ga=null,xa=null,ma=0,Ja=0,wb=S.width,sb=S.height,Hb=0,Ib=0,pb=new Uint8Array(16),tb=new Uint8Array(16),jc=new THREE.Frustum,Ub=new THREE.Matrix4,kc=new THREE.Matrix4,
+!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var G=this,Ba=[],Ya=null,Za=null,Ca=-1,ca=null,la=null,qa=0,ua=-1,ja=-1,Fa=-1,va=-1,Ka=-1,aa=-1,ra=-1,Da=-1,Qa=null,cb=null,Ga=null,xa=null,ma=0,Ja=0,wb=S.width,qb=S.height,Hb=0,Ib=0,nb=new Uint8Array(16),rb=new Uint8Array(16),jc=new THREE.Frustum,Ub=new THREE.Matrix4,kc=new THREE.Matrix4,
 ea=new THREE.Vector3,da=new THREE.Vector3,fb=!0,Jb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},m,Db,xb,Ta,Sa,Eb;(function(){try{var a={alpha:H,depth:oa,stencil:$,antialias:X,premultipliedAlpha:T,preserveDrawingBuffer:ya};m=V||S.getContext("webgl",a)||S.getContext("experimental-webgl",
 a);if(null===m)throw"Error creating WebGL context.";}catch(b){console.error(b)}Db=m.getExtension("OES_texture_float");m.getExtension("OES_texture_float_linear");xb=m.getExtension("OES_standard_derivatives");Ta=m.getExtension("EXT_texture_filter_anisotropic")||m.getExtension("MOZ_EXT_texture_filter_anisotropic")||m.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Sa=m.getExtension("WEBGL_compressed_texture_s3tc")||m.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||m.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
 Eb=m.getExtension("OES_element_index_uint");null===Db&&console.log("THREE.WebGLRenderer: Float textures not supported.");null===xb&&console.log("THREE.WebGLRenderer: Standard derivatives not supported.");null===Ta&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");null===Sa&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");null===Eb&&console.log("THREE.WebGLRenderer: elementindex as unsigned integer not supported.");void 0===m.getShaderPrecisionFormat&&
-(m.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});Ea&&m.getExtension("EXT_frag_depth")})();m.clearColor(0,0,0,1);m.clearDepth(1);m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.viewport(ma,Ja,wb,sb);m.clearColor(Aa.r,Aa.g,Aa.b,za);this.context=m;var Qb=m.getParameter(m.MAX_TEXTURE_IMAGE_UNITS),tc=
+(m.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});Ea&&m.getExtension("EXT_frag_depth")})();m.clearColor(0,0,0,1);m.clearDepth(1);m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.viewport(ma,Ja,wb,qb);m.clearColor(Aa.r,Aa.g,Aa.b,za);this.context=m;var Qb=m.getParameter(m.MAX_TEXTURE_IMAGE_UNITS),tc=
 m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS);m.getParameter(m.MAX_TEXTURE_SIZE);var sc=m.getParameter(m.MAX_CUBE_MAP_TEXTURE_SIZE),Rb=Ta?m.getParameter(Ta.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,Sb=0<tc,Ob=Sb&&Db;Sa&&m.getParameter(m.COMPRESSED_TEXTURE_FORMATS);var zc=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_FLOAT),Ac=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_FLOAT);var Bc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_FLOAT),
 Cc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_FLOAT);var Dc=0<zc.precision&&0<Bc.precision,ec=0<Ac.precision&&0<Cc.precision;"highp"!==W||Dc||(ec?(W="mediump",console.warn("THREE.WebGLRenderer: highp not supported, using mediump.")):(W="lowp",console.warn("THREE.WebGLRenderer: highp and mediump not supported, using lowp.")));"mediump"!==W||ec||(W="lowp",console.warn("THREE.WebGLRenderer: mediump not supported, using lowp."));this.getContext=
 function(){return m};this.supportsVertexTextures=function(){return Sb};this.supportsFloatTextures=function(){return Db};this.supportsStandardDerivatives=function(){return xb};this.supportsCompressedTextureS3TC=function(){return Sa};this.getMaxAnisotropy=function(){return Rb};this.getPrecision=function(){return W};this.setSize=function(a,b,c){S.width=a*this.devicePixelRatio;S.height=b*this.devicePixelRatio;!1!==c&&(S.style.width=a+"px",S.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=
-function(a,b,c,d){ma=a*this.devicePixelRatio;Ja=b*this.devicePixelRatio;wb=c*this.devicePixelRatio;sb=d*this.devicePixelRatio;m.viewport(ma,Ja,wb,sb)};this.setScissor=function(a,b,c,d){m.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};this.setClearColor=function(a,b){Aa.set(a);za=void 0!==b?b:1;m.clearColor(Aa.r,Aa.g,Aa.b,za)};this.setClearColorHex=function(a,
+function(a,b,c,d){ma=a*this.devicePixelRatio;Ja=b*this.devicePixelRatio;wb=c*this.devicePixelRatio;qb=d*this.devicePixelRatio;m.viewport(ma,Ja,wb,qb)};this.setScissor=function(a,b,c,d){m.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};this.setClearColor=function(a,b){Aa.set(a);za=void 0!==b?b:1;m.clearColor(Aa.r,Aa.g,Aa.b,za)};this.setClearColorHex=function(a,
 b){console.warn("THREE.WebGLRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return Aa};this.getClearAlpha=function(){return za};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=m.COLOR_BUFFER_BIT;if(void 0===b||b)d|=m.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=m.STENCIL_BUFFER_BIT;m.clear(d)};this.clearColor=function(){m.clear(m.COLOR_BUFFER_BIT)};this.clearDepth=function(){m.clear(m.DEPTH_BUFFER_BIT)};this.clearStencil=
 function(){m.clear(m.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){Ya=null;Ca=ca=Da=ra=Fa=-1;fb=!0;ja=ua=-1;fc(a);this.shadowMapPlugin.update(a,b)};var gc=function(a){a=a.target;a.removeEventListener("dispose",gc);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){a=
 a.attributes;for(var b in a)void 0!==a[b].buffer&&m.deleteBuffer(a[b].buffer);G.info.memory.geometries--}else if(void 0!==a.geometryGroups){b=0;for(var c=a.geometryGroupsList.length;b<c;b++){var d=a.geometryGroupsList[b];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)m.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals)for(e=0,f=d.numMorphNormals;e<f;e++)m.deleteBuffer(d.__webglMorphNormalsBuffers[e]);Tb(d)}}else Tb(a)},Pb=function(a){a=a.target;a.removeEventListener("dispose",
@@ -573,7 +573,7 @@ e,c.width,c.height,0,e,f,c.data);else if(0<g.length&&d){h=0;for(k=g.length;h<k;h
 (a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",hc);a.__webglTexture=m.createTexture();G.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=B(a.format),e=B(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);E(m.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();
 m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);Q(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),
 E(m.TEXTURE_2D,a,c),m.texImage2D(m.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):
-Q(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=wb,a=sb,d=ma,e=Ja);b!==Za&&(m.bindFramebuffer(m.FRAMEBUFFER,b),m.viewport(d,e,c,a),Za=b);Hb=c;Ib=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);
+Q(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=wb,a=qb,d=ma,e=Ja);b!==Za&&(m.bindFramebuffer(m.FRAMEBUFFER,b),m.viewport(d,e,c,a),Za=b);Hb=c;Ib=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);
 this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
 THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};