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@@ -253,7 +253,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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blending: THREE.AdditiveBlending,
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depthWrite: false,
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- transparent: true
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+ transparent: true,
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+
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+ side: THREE.BackSide
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} );
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@@ -294,9 +296,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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blending: THREE.AdditiveBlending,
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depthWrite: false,
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- transparent: true,
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-
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- //side: THREE.BackSide
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+ transparent: true
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} );
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@@ -535,7 +535,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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// still no touching shared depth buffer
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// (write light proxy color pixel if in front of scene pixel)
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- gl.depthFunc( gl.LEQUAL );
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+ gl.depthFunc( gl.GEQUAL );
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compLight.render();
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