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@@ -1,176 +0,0 @@
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-import { Material } from './Material';
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-import { Vector2 } from '../math/Vector2';
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-import { Color } from '../math/Color';
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-
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-/**
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- * @author takahiro / http://github.com/takahirox
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- *
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- * parameters = {
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- * color: <hex>,
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- * glossiness: <float>,
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- * specular2: <hex>,
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- * opacity: <float>,
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- *
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- * map: new THREE.Texture( <Image> ),
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- *
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- * lightMap: new THREE.Texture( <Image> ),
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- * lightMapIntensity: <float>
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- *
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- * aoMap: new THREE.Texture( <Image> ),
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- * aoMapIntensity: <float>
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- *
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- * emissive: <hex>,
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- * emissiveIntensity: <float>
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- * emissiveMap: new THREE.Texture( <Image> ),
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- *
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- * bumpMap: new THREE.Texture( <Image> ),
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- * bumpScale: <float>,
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- *
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- * normalMap: new THREE.Texture( <Image> ),
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- * normalScale: <Vector2>,
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- *
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- * displacementMap: new THREE.Texture( <Image> ),
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- * displacementScale: <float>,
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- * displacementBias: <float>,
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- *
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- * glossinessMap: new THREE.Texture( <Image> ),
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- *
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- * specular2Map: new THREE.Texture( <Image> ),
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- *
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- * alphaMap: new THREE.Texture( <Image> ),
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- *
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- * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
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- * envMapIntensity: <float>
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- *
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- * refractionRatio: <float>,
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- *
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- * wireframe: <boolean>,
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- * wireframeLinewidth: <float>,
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- *
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- * skinning: <bool>,
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- * morphTargets: <bool>,
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- * morphNormals: <bool>
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- * }
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- */
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-
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-function MeshStandardMaterialSG( parameters ) {
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-
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- Material.call( this );
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-
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- this.defines = { 'STANDARD': '', 'STANDARD_SG': '' };
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-
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- this.type = 'MeshStandardMaterialSG';
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-
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- this.color = new Color( 0xffffff ); // diffuse
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- this.glossiness = 0.5;
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- this.specular2 = new Color ( 0x000000 );
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-
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- this.map = null;
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-
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- this.lightMap = null;
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- this.lightMapIntensity = 1.0;
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-
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- this.aoMap = null;
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- this.aoMapIntensity = 1.0;
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-
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- this.emissive = new Color( 0x000000 );
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- this.emissiveIntensity = 1.0;
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- this.emissiveMap = null;
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-
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- this.bumpMap = null;
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- this.bumpScale = 1;
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-
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- this.normalMap = null;
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- this.normalScale = new Vector2( 1, 1 );
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-
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- this.displacementMap = null;
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- this.displacementScale = 1;
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- this.displacementBias = 0;
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-
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- this.glossinessMap = null;
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-
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- this.specular2Map = null;
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-
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- this.alphaMap = null;
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-
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- this.envMap = null;
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- this.envMapIntensity = 1.0;
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-
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- this.refractionRatio = 0.98;
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-
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- this.wireframe = false;
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- this.wireframeLinewidth = 1;
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- this.wireframeLinecap = 'round';
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- this.wireframeLinejoin = 'round';
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-
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- this.skinning = false;
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- this.morphTargets = false;
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- this.morphNormals = false;
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-
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- this.setValues( parameters );
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-
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-}
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-
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-MeshStandardMaterialSG.prototype = Object.create( Material.prototype );
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-MeshStandardMaterialSG.prototype.constructor = MeshStandardMaterialSG;
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-
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-MeshStandardMaterialSG.prototype.isMeshStandardMaterialSG = true;
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-
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-MeshStandardMaterialSG.prototype.copy = function ( source ) {
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-
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- Material.prototype.copy.call( this, source );
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-
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- this.defines = { 'STANDARD': '' };
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-
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- this.color.copy( source.color );
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- this.glossiness = source.glossiness;
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- this.speculars.copy( source.specular2 );
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-
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- this.map = source.map;
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-
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- this.lightMap = source.lightMap;
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- this.lightMapIntensity = source.lightMapIntensity;
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-
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- this.aoMap = source.aoMap;
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- this.aoMapIntensity = source.aoMapIntensity;
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-
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- this.emissive.copy( source.emissive );
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- this.emissiveMap = source.emissiveMap;
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- this.emissiveIntensity = source.emissiveIntensity;
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-
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- this.bumpMap = source.bumpMap;
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- this.bumpScale = source.bumpScale;
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-
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- this.normalMap = source.normalMap;
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- this.normalScale.copy( source.normalScale );
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-
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- this.displacementMap = source.displacementMap;
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- this.displacementScale = source.displacementScale;
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- this.displacementBias = source.displacementBias;
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-
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- this.glossinessMap = source.glossinessMap;
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-
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- this.specular2Map = source.specular2Map;
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-
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- this.alphaMap = source.alphaMap;
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-
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- this.envMap = source.envMap;
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- this.envMapIntensity = source.envMapIntensity;
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-
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- this.refractionRatio = source.refractionRatio;
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-
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- this.wireframe = source.wireframe;
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- this.wireframeLinewidth = source.wireframeLinewidth;
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- this.wireframeLinecap = source.wireframeLinecap;
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- this.wireframeLinejoin = source.wireframeLinejoin;
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-
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- this.skinning = source.skinning;
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- this.morphTargets = source.morphTargets;
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- this.morphNormals = source.morphNormals;
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-
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- return this;
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-
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-};
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-
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-
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-export { MeshStandardMaterialSG };
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