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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - lights - spot light</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ background-color: #000;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+
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+ #info {
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+ position: absolute;
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+ top: 0px; width: 100%;
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+ color: #ffffff;
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+ padding: 5px;
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+ font-family: Monospace;
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+ font-size: 13px;
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+ text-align: center;
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+ }
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+
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+ a {
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+ color: #ff0080;
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+ text-decoration: none;
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+ }
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+
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+ a:hover {
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+ color: #0080ff;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <div id="container"></div>
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+ <div id="info">
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+ <a href="http://threejs.org" target="_blank">three.js</a> - This animates 3 Spot Lights - by <a href="http://master-domain.com" target="_blank">Master James</a><br />
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+ Orbit Controls are available to navigate.<br />
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+ Where the lights converge to make white light the shadows will appear as R G B from pairs of lights.<br />
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+ </div>
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+
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+ <script src="../build/three.js"></script>
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+ <script src="../examples/js/libs/dat.gui.min.js"></script>
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+ <script src="../examples/js/controls/OrbitControls.js"></script>
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+ <script src="js/Detector.js"></script>
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+
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+ <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.18.2/TweenMax.min.js"></script>
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+
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+ <script>
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+ let stats, container = document.getElementById( 'container' );
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+
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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+
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+ let rnd = new THREE.WebGLRenderer();
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+ let cam = new THREE.PerspectiveCamera(34, window.innerWidth / window.innerHeight, 0.1, 20000);
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+ let orb = new THREE.OrbitControls(cam, document);
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+
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+ let scn = new THREE.Scene();
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+ let matFloor = new THREE.MeshPhongMaterial();
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+ let matBox = new THREE.MeshPhongMaterial();
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+ let geoFloor = new THREE.BoxGeometry(2000, 0.1, 2000);
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+ let geoBox = new THREE.BoxGeometry(Math.PI, Math.sqrt(2), Math.E);
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+ let mshFloor = new THREE.Mesh(geoFloor, matFloor);
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+ let mshBox = new THREE.Mesh(geoBox, matBox);
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+ let amb = new THREE.AmbientLight(0x121422);
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+ let spt1 = createSpotlight( { color: 0xFF7F00, angle:0.3 } );
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+ let spt2 = createSpotlight( { color: 0x00FF7F, angle:0.3 } );
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+ let spt3 = createSpotlight( { color: 0x7F00FF, angle:0.3 } );
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+ let lightHelper1, lightHelper2, lightHelper3;
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+
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+ function init() {
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+
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+ rnd.shadowMap.enabled = true;
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+ rnd.shadowMap.type = THREE.PCFSoftShadowMap;
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+ rnd.gammaInput = true;
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+ rnd.gammaOutput = true;
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+ rnd.antialias = true;
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+
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+ cam.position.set(38, 20, -32);
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+
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+ spt1.position.set(15, 40, 45);
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+ spt2.position.set(0, 40, 35);
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+ spt3.position.set(-15, 40, 45);
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+
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+ lightHelper1 = new THREE.SpotLightHelper( spt1 );
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+ lightHelper2 = new THREE.SpotLightHelper( spt2 );
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+ lightHelper3 = new THREE.SpotLightHelper( spt3 );
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+
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+ matFloor.color.set( 0x808080 );
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+ matFloor.color.a = 1.0;
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+
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+ mshFloor.receiveShadow = true;
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+ mshFloor.position.set(0, -0.05, 0);
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+
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+ matBox.color = { r: Math.random(), g: Math.random(), b: Math.random(), a: 1.0 };
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+ matBox.opacity = 0.8;
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+ mshBox.castShadow = true;
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+ mshBox.receiveShadow = true;
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+ mshBox.position.set(0, 5, 0);
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+
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+ scn.add(cam);
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+ scn.add(mshFloor);
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+ scn.add(mshBox);
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+ scn.add(amb);
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+ scn.add( spt1 );
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+ scn.add( spt1.shadowCameraHelper );
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+ scn.add( spt2 );
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+ scn.add( spt2.shadowCameraHelper );
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+ scn.add( spt3 );
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+ scn.add( spt3.shadowCameraHelper );
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+ scn.add( new THREE.AxisHelper( 7 ) );
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+ scn.add( lightHelper1, lightHelper2, lightHelper3 );
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+
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+ document.body.appendChild(rnd.domElement);
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+ onResize();
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+ window.addEventListener('resize', onResize, false);
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+
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+ orb.addEventListener('change', render);
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+ orb.object.position.set(46, 22, -21);
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+ orb.target.set(-6, 7, 2);
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+ orb.maxPolarAngle = (Math.PI / 2);
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+ orb.update();
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+ };
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+
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+ function createSpotlight( object ) {
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+ let newObj = new THREE.SpotLight(object.color || 0xFFFFFF);
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+ newObj.castShadow = object.castShadow || true;
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+ newObj.angle = object.angle || 0.777;
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+ newObj.exponent = object.exponent || 2.0;
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+ newObj.penumbra = object.penumbra || 0.2;
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+ newObj.decay = object.decay || 10;
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+ newObj.distance = object.distance || 0.0;
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+ newObj.shadow.mapSize.width = object.shadowWidth || 2048;
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+ newObj.shadow.mapSize.height = object.shadowHeight || 2048;
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+ // shadow camera helper
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+ newObj.shadowCameraHelper = new THREE.CameraHelper( newObj.shadow.camera ); // colored lines
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+ newObj.shadow.camera.near = 0.1;
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+ newObj.shadow.camera.far = 20000;
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+
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+ return newObj;
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+ };
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+
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+ function onResize() {
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+ rnd.setSize(window.innerWidth, window.innerHeight);
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+ cam.aspect = (window.innerWidth / window.innerHeight);
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+ cam.updateProjectionMatrix();
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+ };
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+
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+ function animate(rate) {
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+ rate = rate || 6;
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+ if ( rate < 0.01 ) rate = 0.01;
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+ else if ( rate > 1000 ) rate = 1000;
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+ let targ1 = { x: ((Math.random() * 30) - 15), y: ((Math.random() * 10) + 15), z: ((Math.random() * 30) - 15) };
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+ TweenMax.to(spt1.position, rate / 3, targ1);
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+ TweenMax.to(spt1, rate / 2, { angle: ( (Math.random() * 0.7) + 0.1 ), penumbra: ( Math.random() + 1 ), position: targ1 } );
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+
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+ let targ2 = { x: ((Math.random() * 30) - 15), y: ((Math.random() * 10) + 15), z: ((Math.random() * 30) - 15) };
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+ TweenMax.to(spt2.position, rate, targ2);
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+ TweenMax.to(spt2, rate / 3, { angle: ( (Math.random() * 0.7) + 0.1 ), penumbra: ( Math.random() + 1 ), position: targ2 } );
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+
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+ let targ3 = { x: ((Math.random() * 30) - 15), y: ((Math.random() * 10) + 15), z: ((Math.random() * 30) - 15) };
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+ TweenMax.to(spt3.position, rate / 2, targ3);
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+ TweenMax.to(spt3, rate, { angle: ( (Math.random() * 0.7) + 0.1 ), penumbra: ( Math.random() + 1 ), position: targ3 } );
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+
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+ setTimeout(function() { animate(rate); }, rate * 1000);
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+ };
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+
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+ function render( /* time */ ) {
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+ if ( lightHelper1 ) lightHelper1.update();
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+ if ( lightHelper2 ) lightHelper2.update();
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+ if ( lightHelper3 ) lightHelper3.update();
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+ if ( spt1.shadowCameraHelper ) spt1.shadowCameraHelper.update();
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+ if ( spt2.shadowCameraHelper ) spt2.shadowCameraHelper.update();
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+ if ( spt3.shadowCameraHelper ) spt3.shadowCameraHelper.update();
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+
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+ rnd.render(scn, cam);
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+
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+ window.requestAnimationFrame(render);
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+
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+ };
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+
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+ init();
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+ render();
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+ animate(4.5);
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+
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+ </script>
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+ </body>
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+</html>
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