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@@ -19,11 +19,8 @@ THREE.FXAAShader = {
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vertexShader: [
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- "varying vec2 vUv;",
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-
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"void main() {",
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- "vUv = uv;",
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"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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@@ -35,8 +32,6 @@ THREE.FXAAShader = {
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"uniform sampler2D tDiffuse;",
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"uniform vec2 resolution;",
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- "varying vec2 vUv;",
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-
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"#define FXAA_REDUCE_MIN (1.0/128.0)",
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"#define FXAA_REDUCE_MUL (1.0/8.0)",
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"#define FXAA_SPAN_MAX 8.0",
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