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ColladaLoader was not setting the emissive color property for common shader materials. It was also not setting the emissive property for an emission texture to all 1's.

John Pywtorak 13 éve
szülő
commit
3ba695bb1c
1 módosított fájl, 12 hozzáadás és 1 törlés
  1. 12 1
      src/extras/loaders/ColladaLoader.js

+ 12 - 1
src/extras/loaders/ColladaLoader.js

@@ -3045,6 +3045,9 @@ THREE.ColladaLoader = function () {
 										texture.repeat.y = cot.texOpts.repeatV;
 										props['map'] = texture;
 
+										// Texture with baked lighting?
+										if ( prop == 'emission' ) props[ 'emissive' ] = 0xffffff;
+
 									}
 
 								}
@@ -3053,7 +3056,15 @@ THREE.ColladaLoader = function () {
 
 						} else if ( prop == 'diffuse' || !transparent ) {
 
-							props[ prop ] = cot.color.getHex();
+							if ( prop == 'emission' ) {
+
+								props[ 'emissive' ] = cot.color.getHex();
+
+							} else {
+
+								props[ prop ] = cot.color.getHex();
+
+							}
 
 						}