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+<!DOCTYPE HTML>
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+<html lang="en">
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+ <head>
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+ <title>three.js canvas/webgl - geometry - text</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
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+ <style type="text/css">
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+ body {
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+ font-family: Monospace;
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+ background-color: #f0f0f0;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+ <canvas id="debug" style="position:absolute; left:100px"></canvas>
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+
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+ <script type="text/javascript" src="../build/Three.js"></script>
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+
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+ <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
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+ <script type="text/javascript" src="js/Stats.js"></script>
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+
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+ <!-- load the font file from canvas-text -->
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+ <script type="text/javascript" src="../src/extras/geometries/Path.js"></script>
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+
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+
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+ <script type="text/javascript">
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+
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+ var container, stats;
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+
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+ var camera, scene, renderer;
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+
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+ var text, plane;
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+
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+ var targetRotation = 0;
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+ var targetRotationOnMouseDown = 0;
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+
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+ var mouseX = 0;
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+ var mouseXOnMouseDown = 0;
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+
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+ var windowHalfX = window.innerWidth / 2;
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+ var windowHalfY = window.innerHeight / 2;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ var info = document.createElement( 'div' );
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+ info.style.position = 'absolute';
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+ info.style.top = '10px';
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+ info.style.width = '100%';
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+ info.style.textAlign = 'center';
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+ info.innerHTML = 'Simple Dynamic 3D Shapes Example by <a href="http://www.lab4games.net/zz85/blog">zz85</a><br/>Drag to spin the text';
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+ container.appendChild( info );
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+
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+ camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
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+ camera.position.y = 150;
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+ camera.position.z = 500;
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+ camera.target.position.y = 150;
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+
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+ scene = new THREE.Scene();
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+
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+ var californiaPts=[];
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+ californiaPts.push( new THREE.Vector2 (610, 320) );
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+ californiaPts.push( new THREE.Vector2 (450, 300) );
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+ californiaPts.push( new THREE.Vector2 (392, 392) );
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+ californiaPts.push( new THREE.Vector2 (266, 438) );
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+ californiaPts.push( new THREE.Vector2 (190, 570) );
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+ californiaPts.push( new THREE.Vector2 (190, 600) );
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+ californiaPts.push( new THREE.Vector2 (160, 620) );
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+ californiaPts.push( new THREE.Vector2 (160, 650) );
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+ californiaPts.push( new THREE.Vector2 (180, 640) );
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+ californiaPts.push( new THREE.Vector2 (165, 680) );
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+ californiaPts.push( new THREE.Vector2 (150, 670) );
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+ californiaPts.push( new THREE.Vector2 (90, 737) );
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+ californiaPts.push( new THREE.Vector2 (80, 795) );
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+ californiaPts.push( new THREE.Vector2 (50, 835) );
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+ californiaPts.push( new THREE.Vector2 (64, 870) );
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+ californiaPts.push( new THREE.Vector2 (60, 945) );
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+ californiaPts.push( new THREE.Vector2 (300, 945) );
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+ californiaPts.push( new THREE.Vector2 (300, 743) );
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+ californiaPts.push( new THREE.Vector2 (600, 473) );
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+ californiaPts.push( new THREE.Vector2 (626, 425) );
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+ californiaPts.push( new THREE.Vector2 (600, 370) );
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+ californiaPts.push( new THREE.Vector2 (610, 320) );
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+
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+
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+ var californiaShape = new THREE.Shape(californiaPts);
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+ var california3d = new THREE.ExtrudeGeometry( californiaShape, {
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+ amount: 20
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+ });
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+
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+ var extrudeSettings = {
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+ amount: 30
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+ };
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+
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+ var triangleShape = new THREE.Shape();
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+ triangleShape.moveTo(80, 20);
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+ triangleShape.lineTo(40, 80);
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+ triangleShape.lineTo(120, 80);
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+ triangleShape.lineTo(80,20); // close path
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+
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+ var triangle3d = triangleShape.extrude(extrudeSettings);
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+
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+ var x = 0, y = 0;
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+
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+ var heartShape = new THREE.Shape(); // From http://blog.burlock.org/html5/130-paths
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+ heartShape.moveTo(x + 25, y + 25);
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+ heartShape.bezierCurveTo(x + 25, y + 25, x + 20, y, x, y);
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+ heartShape.bezierCurveTo(x - 30, y, x - 30, y + 35,x - 30,y + 35);
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+ heartShape.bezierCurveTo(x - 30, y + 55, x - 10, y + 77, x + 25, y + 95);
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+ heartShape.bezierCurveTo(x + 60, y + 77, x + 80, y + 55, x + 80, y + 35);
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+ heartShape.bezierCurveTo(x + 80, y + 35, x + 80, y, x + 50, y);
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+ heartShape.bezierCurveTo(x + 35, y, x + 25, y + 25, x + 25, y + 25);
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+ var heart3d = heartShape.extrude(extrudeSettings);
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+
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+ //heartShape.debug(document.getElementById("debug"));
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+ var sqLength = 80;
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+ var squareShape = new THREE.Shape();
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+ squareShape.moveTo(0,0);
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+ squareShape.lineTo(0, sqLength);
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+ squareShape.lineTo(sqLength, sqLength);
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+ squareShape.lineTo(sqLength, 0);
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+ squareShape.lineTo(0, 0);
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+ var square3d = squareShape.extrude(extrudeSettings);
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+
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+ var rectLength = 120, rectWidth = 40;
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+ var rectShape = new THREE.Shape();
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+ rectShape.moveTo(0,0);
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+ rectShape.lineTo(0, rectWidth);
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+ rectShape.lineTo(rectLength, rectWidth);
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+ rectShape.lineTo(rectLength, 0);
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+ rectShape.lineTo(0, 0);
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+ var rect3d = rectShape.extrude(extrudeSettings);
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+
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+
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+ var roundedRectShape = new THREE.Shape();
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+ roundedRect(roundedRectShape, 0, 0, 50,50, 20);
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+ var roundedRect3d = roundedRectShape.extrude(extrudeSettings);
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+
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+
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+ function roundedRect(ctx,x,y,width,height,radius){
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+ ctx.moveTo(x,y+radius);
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+ ctx.lineTo(x,y+height-radius);
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+ ctx.quadraticCurveTo(x,y+height,x+radius,y+height);
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+ ctx.lineTo(x+width-radius,y+height);
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+ ctx.quadraticCurveTo(x+width,y+height,x+width,y+height-radius);
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+ ctx.lineTo(x+width,y+radius);
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+ ctx.quadraticCurveTo(x+width,y,x+width-radius,y);
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+ ctx.lineTo(x+radius,y);
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+ ctx.quadraticCurveTo(x,y,x,y+radius);
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+ }
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+
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+ var circleRadius = 20;
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+ var circleShape = new THREE.Shape();
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+ circleShape.moveTo(0,circleRadius);
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+ circleShape.quadraticCurveTo(circleRadius, circleRadius,circleRadius,0);
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+ circleShape.quadraticCurveTo(circleRadius, -circleRadius,0,-circleRadius);
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+ circleShape.quadraticCurveTo(-circleRadius, -circleRadius,-circleRadius,0);
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+ circleShape.quadraticCurveTo(-circleRadius, circleRadius,0,circleRadius);
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+ var circle3d = circleShape.extrude(extrudeSettings);
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+
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+
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+ x = y = 0;
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+ var fishShape = new THREE.Shape();
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+ fishShape.moveTo(x,y);
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+ fishShape.quadraticCurveTo(x + 50, y - 80, x + 90, y - 10);
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+ fishShape.quadraticCurveTo(x + 100, y - 10, x + 115, y - 40);
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+ fishShape.quadraticCurveTo(x + 115, y, x + 115, y + 40);
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+ fishShape.quadraticCurveTo(x + 100, y + 10, x + 90, y + 10);
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+ fishShape.quadraticCurveTo(x + 50, y + 80, x, y);
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+ var fish3d = fishShape.extrude(extrudeSettings);
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+
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+ // TOFIX: swap order of points around.
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+
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+
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+ var textMaterial = new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe:false } );
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+ text = new THREE.Mesh( square3d, textMaterial );
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+
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+ text.doubleSided = false;
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+
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+ text.position.y = 100;
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+ // text.position.y = 100;
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+ text.position.z = 200;
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+
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+ text.rotation.x = 0;
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+ text.rotation.y = Math.PI*2;
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+ text.overdraw = true;
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+
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+ scene.addObject( text );
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+
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+
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+ var triangleMesh = new THREE.Mesh( triangle3d, textMaterial );
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+ triangleMesh.position.x = 180;
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+ triangleMesh.position.y = 50;
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+
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+
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+
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+ scene.addObject( triangleMesh );
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+
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+
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+ // Plane
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+
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+ plane = new THREE.Mesh( new THREE.PlaneGeometry( 800, 800 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0, wireframe:true }) );
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+ plane.rotation.x = - 90 * ( Math.PI / 180 );
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+ plane.position.x = 0;
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+ plane.overdraw = true;
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+
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+ //scene.addObject( plane );
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+
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+ renderer = new THREE.CanvasRenderer();
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ container.appendChild( renderer.domElement );
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ container.appendChild( stats.domElement );
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+
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+ document.addEventListener( 'mousedown', onDocumentMouseDown, false );
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+ document.addEventListener( 'touchstart', onDocumentTouchStart, false );
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+ document.addEventListener( 'touchmove', onDocumentTouchMove, false );
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+
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+ }
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+
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+ //
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+
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+ function onDocumentMouseDown( event ) {
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+
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+ event.preventDefault();
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+
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+ document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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+ document.addEventListener( 'mouseup', onDocumentMouseUp, false );
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+ document.addEventListener( 'mouseout', onDocumentMouseOut, false );
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+
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+ mouseXOnMouseDown = event.clientX - windowHalfX;
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+ targetRotationOnMouseDown = targetRotation;
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+
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+ }
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+
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+ function onDocumentMouseMove( event ) {
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+
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+ mouseX = event.clientX - windowHalfX;
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+
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+ targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
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+
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+ }
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+
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+ function onDocumentMouseUp( event ) {
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+
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+ document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
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+ document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
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+ document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
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+
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+ }
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+
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+ function onDocumentMouseOut( event ) {
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+
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+ document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
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+ document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
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+ document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
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+
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+ }
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+
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+ function onDocumentTouchStart( event ) {
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+
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+ if ( event.touches.length == 1 ) {
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+
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+ event.preventDefault();
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+
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+ mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
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+ targetRotationOnMouseDown = targetRotation;
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+
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+ }
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+
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+ }
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+
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+ function onDocumentTouchMove( event ) {
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+
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+ if ( event.touches.length == 1 ) {
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+
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+ event.preventDefault();
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+
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+ mouseX = event.touches[ 0 ].pageX - windowHalfX;
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+ targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
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+
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+ }
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+
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ render();
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+ stats.update();
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+
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+ }
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+
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+ function render() {
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+
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+ plane.rotation.z = text.rotation.y += ( targetRotation - text.rotation.y ) * 0.05;
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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