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@@ -310,9 +310,12 @@ THREE.TriangleFanDrawMode = 2;
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THREE.LinearEncoding = 3000; // No encoding at all.
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THREE.LinearEncoding = 3000; // No encoding at all.
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THREE.sRGBEncoding = 3001;
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THREE.sRGBEncoding = 3001;
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-THREE.RGBEEncoding = 3002; // AKA Radiance
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+THREE.GammaEncoding = 3007; // uses GAMMA_FACTOR, for backwards compatibility with WebGLRenderer.gammaInput/gammaOutput
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+
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+// The following Texture Encodings are for RGB-only (no alpha) HDR light emission sources.
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+// These encodings should not specified as output encodings except in rare situations.
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+THREE.RGBEEncoding = 3002; // AKA Radiance.
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THREE.LogLuvEncoding = 3003;
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THREE.LogLuvEncoding = 3003;
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THREE.RGBM7Encoding = 3004;
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THREE.RGBM7Encoding = 3004;
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THREE.RGBM16Encoding = 3005;
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THREE.RGBM16Encoding = 3005;
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-THREE.RGBDEncoding = 3006; // MaxRange is 256
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-THREE.GammaEncoding = 3007; // uses GAMMA_FACTOR
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+THREE.RGBDEncoding = 3006; // MaxRange is 256.
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