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fix webglrenderer

gero3 10 years ago
parent
commit
3be88fcea1
1 changed files with 1 additions and 7 deletions
  1. 1 7
      src/renderers/WebGLRenderer.js

+ 1 - 7
src/renderers/WebGLRenderer.js

@@ -203,12 +203,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 		THREE.BufferGeometry.MaxIndex = 4294967296;
 
 	}
-
-	if ( capabilities.logarithmicDepthBuffer ) {
-
-		extensions.get( 'EXT_frag_depth' );
-
-	}
 	
 	var state = new THREE.WebGLState( _gl, extensions, paramThreeToGL );
 	var properties = new THREE.WebGLProperties();
@@ -1453,7 +1447,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			skinning: material.skinning,
 			maxBones: maxBones,
-			useVertexTexture: capabilities.supportsBoneTextures && object && object.skeleton && object.skeleton.useVertexTexture,
+			useVertexTexture: capabilities.supportsFloatVertexTextures && object && object.skeleton && object.skeleton.useVertexTexture,
 
 			morphTargets: material.morphTargets,
 			morphNormals: material.morphNormals,