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@@ -203,12 +203,6 @@ THREE.WebGLRenderer = function ( parameters ) {
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THREE.BufferGeometry.MaxIndex = 4294967296;
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}
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-
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- if ( capabilities.logarithmicDepthBuffer ) {
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-
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- extensions.get( 'EXT_frag_depth' );
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-
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- }
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var state = new THREE.WebGLState( _gl, extensions, paramThreeToGL );
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var properties = new THREE.WebGLProperties();
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@@ -1453,7 +1447,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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skinning: material.skinning,
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maxBones: maxBones,
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- useVertexTexture: capabilities.supportsBoneTextures && object && object.skeleton && object.skeleton.useVertexTexture,
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+ useVertexTexture: capabilities.supportsFloatVertexTextures && object && object.skeleton && object.skeleton.useVertexTexture,
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morphTargets: material.morphTargets,
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morphNormals: material.morphNormals,
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