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@@ -39,7 +39,8 @@
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<p>
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<p>
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[example:webgl_materials_variations_physical materials / variations / physical]<br />
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[example:webgl_materials_variations_physical materials / variations / physical]<br />
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[example:webgl_materials_physical_clearcoat materials / physical / clearcoat]<br />
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[example:webgl_materials_physical_clearcoat materials / physical / clearcoat]<br />
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- [example:webgl_materials_physical_reflectivity materials / physical / reflectivity]
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+ [example:webgl_materials_physical_reflectivity materials / physical / reflectivity]<br />
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+ [example:webgl_materials_physical_transparency materials / physical / transparency]
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</p>
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</p>
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<h2>构造函数(Constructor)</h2>
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<h2>构造函数(Constructor)</h2>
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@@ -88,6 +89,17 @@
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这模拟了非金属材质的反射率。当[page:MeshStandardMaterial]为*1.0*时,此属性无效。
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这模拟了非金属材质的反射率。当[page:MeshStandardMaterial]为*1.0*时,此属性无效。
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</p>
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</p>
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+ <h3>[property:Float transparency]</h3>
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+ <p>
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+ Degree of transparency, from *0.0* to *1.0*. Default is *0.0*.<br />
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+
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+ Thin, transparent or semitransparent, plastic or glass materials remain largely reflective even if they are mostly transparent.
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+
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+ The transparency property can be used to model these materials.<br />
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+
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+ When transparency is non-zero, [page:Material.opacity opacity] should be set to *1*.
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+ </p>
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+
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<h2>方法(Methods)</h2>
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<h2>方法(Methods)</h2>
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<p>共有方法请参见其基类[page:Material] 和[page:MeshStandardMaterial]。</p>
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<p>共有方法请参见其基类[page:Material] 和[page:MeshStandardMaterial]。</p>
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