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@@ -131,24 +131,25 @@ test( "distanceToSphere", function() {
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test( "isInterestionLine/intersectLine", function() {
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test( "isInterestionLine/intersectLine", function() {
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var a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), 0 );
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var a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), 0 );
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- ok( a.isIntersectionLine( new THREE.Vector3( -10, 0, 0 ), new THREE.Vector3( 10, 0, 0 ) ), "Passed!" );
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- ok( a.intersectLine( new THREE.Vector3( -10, 0, 0 ), new THREE.Vector3( 10, 0, 0 ) ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
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+ var l1 = new THREE.Line3( new THREE.Vector3( -10, 0, 0 ), new THREE.Vector3( 10, 0, 0 ) );
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+ ok( a.isIntersectionLine( l1 ), "Passed!" );
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+ ok( a.intersectLine( l1 ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
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a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), -3 );
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a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), -3 );
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- ok( a.isIntersectionLine( new THREE.Vector3( -10, 0, 0 ), new THREE.Vector3( 10, 0, 0 ) ), "Passed!" );
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- ok( a.intersectLine( new THREE.Vector3( -10, 0, 0 ), new THREE.Vector3( 10, 0, 0 ) ).equals( new THREE.Vector3( 3, 0, 0 ) ), "Passed!" );
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+ ok( a.isIntersectionLine( l1 ), "Passed!" );
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+ ok( a.intersectLine( l1 ).equals( new THREE.Vector3( 3, 0, 0 ) ), "Passed!" );
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a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), -11 );
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a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), -11 );
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- ok( ! a.isIntersectionLine( new THREE.Vector3( -10, 0, 0 ), new THREE.Vector3( 10, 0, 0 ) ), "Passed!" );
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- ok( a.intersectLine( new THREE.Vector3( -10, 0, 0 ), new THREE.Vector3( 10, 0, 0 ) ) === undefined, "Passed!" );
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+ ok( ! a.isIntersectionLine( l1 ), "Passed!" );
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+ ok( a.intersectLine( l1 ) === undefined, "Passed!" );
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a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), 11 );
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a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), 11 );
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- ok( ! a.isIntersectionLine( new THREE.Vector3( -10, 0, 0 ), new THREE.Vector3( 10, 0, 0 ) ), "Passed!" );
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- ok( a.intersectLine( new THREE.Vector3( -10, 0, 0 ), new THREE.Vector3( 10, 0, 0 ) ) === undefined, "Passed!" );
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+ ok( ! a.isIntersectionLine( l1 ), "Passed!" );
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+ ok( a.intersectLine( l1 ) === undefined, "Passed!" );
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});
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});
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