Browse Source

White space clean up (#26678)

WestLangley 1 year ago
parent
commit
3c7f5e640e
1 changed files with 7 additions and 1 deletions
  1. 7 1
      examples/webgl_tonemapping.html

+ 7 - 1
examples/webgl_tonemapping.html

@@ -72,18 +72,23 @@
 				renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
 				renderer.toneMappingExposure = params.exposure;
 
-
 				// Set CustomToneMapping to Uncharted2
 				// source: http://filmicworlds.com/blog/filmic-tonemapping-operators/
 
 				THREE.ShaderChunk.tonemapping_pars_fragment = THREE.ShaderChunk.tonemapping_pars_fragment.replace(
+
 					'vec3 CustomToneMapping( vec3 color ) { return color; }',
+
 					`#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )
+
 					float toneMappingWhitePoint = 1.0;
+
 					vec3 CustomToneMapping( vec3 color ) {
 						color *= toneMappingExposure;
 						return saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );
+
 					}`
+
 				);
 
 				scene = new THREE.Scene();
@@ -138,6 +143,7 @@
 						render();
 
 					} );
+
 				const backgroundFolder = gui.addFolder( 'background' );
 
 				backgroundFolder.add( params, 'blurriness', 0, 1 )