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@@ -1,9 +1,9 @@
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// threejs.org/license
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'use strict';var THREE={REVISION:"70dev"};"object"===typeof module&&(module.exports=THREE);void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:0});THREE.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;
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THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.MinEquation=103;THREE.MaxEquation=104;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;
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-THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=300;THREE.CubeReflectionMapping=301;THREE.CubeRefractionMapping=302;THREE.SphericalReflectionMapping=303;THREE.SphericalRefractionMapping=304;THREE.EquirectangularReflectionMapping=305;THREE.EquirectangularRefractionMapping=306;
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-THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;
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-THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.RGBEFormat=THREE.RGBAFormat;THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.RGB_PVRTC_4BPPV1_Format=2100;THREE.RGB_PVRTC_2BPPV1_Format=2101;THREE.RGBA_PVRTC_4BPPV1_Format=2102;THREE.RGBA_PVRTC_2BPPV1_Format=2103;
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+THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=300;THREE.CubeReflectionMapping=301;THREE.CubeRefractionMapping=302;THREE.EquirectangularReflectionMapping=303;THREE.EquirectangularRefractionMapping=304;THREE.SphericalReflectionMapping=305;THREE.RepeatWrapping=1E3;
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+THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;
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+THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.RGBEFormat=THREE.RGBAFormat;THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.RGB_PVRTC_4BPPV1_Format=2100;THREE.RGB_PVRTC_2BPPV1_Format=2101;THREE.RGBA_PVRTC_4BPPV1_Format=2102;THREE.RGBA_PVRTC_2BPPV1_Format=2103;
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THREE.Projector=function(){console.error("THREE.Projector has been moved to /examples/js/renderers/Projector.js.");this.projectVector=function(a,b){console.warn("THREE.Projector: .projectVector() is now vector.project().");a.project(b)};this.unprojectVector=function(a,b){console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");a.unproject(b)};this.pickingRay=function(a,b){console.error("THREE.Projector: .pickingRay() has been removed.")}};
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THREE.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js");this.domElement=document.createElement("canvas");this.clear=function(){};this.render=function(){};this.setClearColor=function(){};this.setSize=function(){}};THREE.Color=function(a){return 3===arguments.length?this.setRGB(arguments[0],arguments[1],arguments[2]):this.set(a)};
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THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,set:function(a){a instanceof THREE.Color?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(a,b,c){if(0===b)this.r=this.g=this.b=c;else{var d=function(a,b,c){0>c&&(c+=1);1<c&&(c-=1);return c<1/6?a+6*(b-a)*
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@@ -499,81 +499,80 @@ gb[Pa]=ja.exponent,Pa+=1)):ja instanceof THREE.HemisphereLight&&(Ia+=1,ja.visibl
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Math.max(qb.length,3*Ia);ma<Ra;ma++)qb[ma]=0;ma=3*Ka;for(Ra=Math.max(rb.length,3*Ia);ma<Ra;ma++)rb[ma]=0;ua.directional.length=Sa;ua.point.length=Da;ua.spot.length=Pa;ua.hemi.length=Ka;ua.ambient[0]=Ca;ua.ambient[1]=Ga;ua.ambient[2]=Oa;ec=!1}if($){var qa=Mc;N.ambientLightColor.value=qa.ambient;N.directionalLightColor.value=qa.directional.colors;N.directionalLightDirection.value=qa.directional.positions;N.pointLightColor.value=qa.point.colors;N.pointLightPosition.value=qa.point.positions;N.pointLightDistance.value=
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qa.point.distances;N.spotLightColor.value=qa.spot.colors;N.spotLightPosition.value=qa.spot.positions;N.spotLightDistance.value=qa.spot.distances;N.spotLightDirection.value=qa.spot.directions;N.spotLightAngleCos.value=qa.spot.anglesCos;N.spotLightExponent.value=qa.spot.exponents;N.hemisphereLightSkyColor.value=qa.hemi.skyColors;N.hemisphereLightGroundColor.value=qa.hemi.groundColors;N.hemisphereLightDirection.value=qa.hemi.positions;w(N,!0)}else w(N,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof
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THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){N.opacity.value=d.opacity;H.gammaInput?N.diffuse.value.copyGammaToLinear(d.color):N.diffuse.value=d.color;N.map.value=d.map;N.lightMap.value=d.lightMap;N.specularMap.value=d.specularMap;N.alphaMap.value=d.alphaMap;d.bumpMap&&(N.bumpMap.value=d.bumpMap,N.bumpScale.value=d.bumpScale);d.normalMap&&(N.normalMap.value=d.normalMap,N.normalScale.value.copy(d.normalScale));var La;d.map?La=d.map:d.specularMap?La=d.specularMap:d.normalMap?La=
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-d.normalMap:d.bumpMap?La=d.bumpMap:d.alphaMap&&(La=d.alphaMap);if(void 0!==La){var Ua=La.offset,Va=La.repeat;N.offsetRepeat.value.set(Ua.x,Ua.y,Va.x,Va.y)}N.envMap.value=d.envMap;N.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;N.reflectivity.value=d.reflectivity;N.refractionRatio.value=d.refractionRatio;N.combine.value=d.combine;N.useRefract.value=d.envMap&&(d.envMap.mapping===THREE.CubeRefractionMapping||d.envMap.mapping===THREE.SphericalRefractionMapping||d.envMap.mapping===
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-THREE.EquirectangularRefractionMapping)}d instanceof THREE.LineBasicMaterial?(N.diffuse.value=d.color,N.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(N.diffuse.value=d.color,N.opacity.value=d.opacity,N.dashSize.value=d.dashSize,N.totalSize.value=d.dashSize+d.gapSize,N.scale.value=d.scale):d instanceof THREE.PointCloudMaterial?(N.psColor.value=d.color,N.opacity.value=d.opacity,N.size.value=d.size,N.scale.value=J.height/2,N.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(N.shininess.value=
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-d.shininess,H.gammaInput?(N.ambient.value.copyGammaToLinear(d.ambient),N.emissive.value.copyGammaToLinear(d.emissive),N.specular.value.copyGammaToLinear(d.specular)):(N.ambient.value=d.ambient,N.emissive.value=d.emissive,N.specular.value=d.specular),d.wrapAround&&N.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(H.gammaInput?(N.ambient.value.copyGammaToLinear(d.ambient),N.emissive.value.copyGammaToLinear(d.emissive)):(N.ambient.value=d.ambient,N.emissive.value=d.emissive),d.wrapAround&&
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-N.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(N.mNear.value=a.near,N.mFar.value=a.far,N.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(N.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&N.shadowMatrix)for(var Eb=0,pb=0,Mb=b.length;pb<Mb;pb++){var z=b[pb];z.castShadow&&(z instanceof THREE.SpotLight||z instanceof THREE.DirectionalLight&&!z.shadowCascade)&&(N.shadowMap.value[Eb]=z.shadowMap,N.shadowMapSize.value[Eb]=z.shadowMapSize,N.shadowMatrix.value[Eb]=
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-z.shadowMatrix,N.shadowDarkness.value[Eb]=z.shadowDarkness,N.shadowBias.value[Eb]=z.shadowBias,Eb++)}for(var Rb=d.uniformsList,Ja,va,$a,nb=0,Ob=Rb.length;nb<Ob;nb++){var ea=Rb[nb][0];if(!1!==ea.needsUpdate){var wb=ea.type,U=ea.value,fa=Rb[nb][1];switch(wb){case "1i":l.uniform1i(fa,U);break;case "1f":l.uniform1f(fa,U);break;case "2f":l.uniform2f(fa,U[0],U[1]);break;case "3f":l.uniform3f(fa,U[0],U[1],U[2]);break;case "4f":l.uniform4f(fa,U[0],U[1],U[2],U[3]);break;case "1iv":l.uniform1iv(fa,U);break;
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-case "3iv":l.uniform3iv(fa,U);break;case "1fv":l.uniform1fv(fa,U);break;case "2fv":l.uniform2fv(fa,U);break;case "3fv":l.uniform3fv(fa,U);break;case "4fv":l.uniform4fv(fa,U);break;case "Matrix3fv":l.uniformMatrix3fv(fa,!1,U);break;case "Matrix4fv":l.uniformMatrix4fv(fa,!1,U);break;case "i":l.uniform1i(fa,U);break;case "f":l.uniform1f(fa,U);break;case "v2":l.uniform2f(fa,U.x,U.y);break;case "v3":l.uniform3f(fa,U.x,U.y,U.z);break;case "v4":l.uniform4f(fa,U.x,U.y,U.z,U.w);break;case "c":l.uniform3f(fa,
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-U.r,U.g,U.b);break;case "iv1":l.uniform1iv(fa,U);break;case "iv":l.uniform3iv(fa,U);break;case "fv1":l.uniform1fv(fa,U);break;case "fv":l.uniform3fv(fa,U);break;case "v2v":void 0===ea._array&&(ea._array=new Float32Array(2*U.length));for(var Q=0,wa=U.length;Q<wa;Q++)$a=2*Q,ea._array[$a]=U[Q].x,ea._array[$a+1]=U[Q].y;l.uniform2fv(fa,ea._array);break;case "v3v":void 0===ea._array&&(ea._array=new Float32Array(3*U.length));Q=0;for(wa=U.length;Q<wa;Q++)$a=3*Q,ea._array[$a]=U[Q].x,ea._array[$a+1]=U[Q].y,
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-ea._array[$a+2]=U[Q].z;l.uniform3fv(fa,ea._array);break;case "v4v":void 0===ea._array&&(ea._array=new Float32Array(4*U.length));Q=0;for(wa=U.length;Q<wa;Q++)$a=4*Q,ea._array[$a]=U[Q].x,ea._array[$a+1]=U[Q].y,ea._array[$a+2]=U[Q].z,ea._array[$a+3]=U[Q].w;l.uniform4fv(fa,ea._array);break;case "m3":l.uniformMatrix3fv(fa,!1,U.elements);break;case "m3v":void 0===ea._array&&(ea._array=new Float32Array(9*U.length));Q=0;for(wa=U.length;Q<wa;Q++)U[Q].flattenToArrayOffset(ea._array,9*Q);l.uniformMatrix3fv(fa,
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-!1,ea._array);break;case "m4":l.uniformMatrix4fv(fa,!1,U.elements);break;case "m4v":void 0===ea._array&&(ea._array=new Float32Array(16*U.length));Q=0;for(wa=U.length;Q<wa;Q++)U[Q].flattenToArrayOffset(ea._array,16*Q);l.uniformMatrix4fv(fa,!1,ea._array);break;case "t":Ja=U;va=M();l.uniform1i(fa,va);if(!Ja)continue;if(Ja instanceof THREE.CubeTexture||Ja.image instanceof Array&&6===Ja.image.length){var sa=Ja,Kb=va;if(6===sa.image.length)if(sa.needsUpdate){sa.image.__webglTextureCube||(sa.addEventListener("dispose",
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-fc),sa.image.__webglTextureCube=l.createTexture(),H.info.memory.textures++);l.activeTexture(l.TEXTURE0+Kb);l.bindTexture(l.TEXTURE_CUBE_MAP,sa.image.__webglTextureCube);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,sa.flipY);for(var Nb=sa instanceof THREE.CompressedTexture,Sb=sa.image[0]instanceof THREE.DataTexture,kb=[],Ea=0;6>Ea;Ea++)kb[Ea]=!H.autoScaleCubemaps||Nb||Sb?Sb?sa.image[Ea].image:sa.image[Ea]:S(sa.image[Ea],bd);var la=kb[0],Yb=THREE.Math.isPowerOfTwo(la.width)&&THREE.Math.isPowerOfTwo(la.height),
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-ab=L(sa.format),Fb=L(sa.type);G(l.TEXTURE_CUBE_MAP,sa,Yb);for(Ea=0;6>Ea;Ea++)if(Nb)for(var ib,Zb=kb[Ea].mipmaps,ga=0,Wb=Zb.length;ga<Wb;ga++)ib=Zb[ga],sa.format!==THREE.RGBAFormat&&sa.format!==THREE.RGBFormat?-1<Nc().indexOf(ab)?l.compressedTexImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Ea,ga,ab,ib.width,ib.height,0,ib.data):console.warn("Attempt to load unsupported compressed texture format"):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Ea,ga,ab,ib.width,ib.height,0,ab,Fb,ib.data);else Sb?l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+
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-Ea,0,ab,kb[Ea].width,kb[Ea].height,0,ab,Fb,kb[Ea].data):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Ea,0,ab,ab,Fb,kb[Ea]);sa.generateMipmaps&&Yb&&l.generateMipmap(l.TEXTURE_CUBE_MAP);sa.needsUpdate=!1;if(sa.onUpdate)sa.onUpdate()}else l.activeTexture(l.TEXTURE0+Kb),l.bindTexture(l.TEXTURE_CUBE_MAP,sa.image.__webglTextureCube)}else if(Ja instanceof THREE.WebGLRenderTargetCube){var Xb=Ja;l.activeTexture(l.TEXTURE0+va);l.bindTexture(l.TEXTURE_CUBE_MAP,Xb.__webglTexture)}else H.setTexture(Ja,va);break;
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-case "tv":void 0===ea._array&&(ea._array=[]);Q=0;for(wa=ea.value.length;Q<wa;Q++)ea._array[Q]=M();l.uniform1iv(fa,ea._array);Q=0;for(wa=ea.value.length;Q<wa;Q++)Ja=ea.value[Q],va=ea._array[Q],Ja&&H.setTexture(Ja,va);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+wb)}}}}l.uniformMatrix4fv(pa.modelViewMatrix,!1,e._modelViewMatrix.elements);pa.normalMatrix&&l.uniformMatrix3fv(pa.normalMatrix,!1,e._normalMatrix.elements);null!==pa.modelMatrix&&l.uniformMatrix4fv(pa.modelMatrix,
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-!1,e.matrixWorld.elements);return yb}function w(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=
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-b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function M(){var a=cc;a>=Oc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Oc);cc+=1;return a}function y(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function C(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function D(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a){a!==
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-Pc&&(l.lineWidth(a),Pc=a)}function B(a,b,c){Qc!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),Qc=a);!a||Rc===b&&Sc===c||(l.polygonOffset(b,c),Rc=b,Sc=c)}function G(a,b,c){c?(l.texParameteri(a,l.TEXTURE_WRAP_S,L(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,L(b.wrapT)),l.texParameteri(a,l.TEXTURE_MAG_FILTER,L(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,L(b.minFilter))):(l.texParameteri(a,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),
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-b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT is set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),l.texParameteri(a,l.TEXTURE_MAG_FILTER,V(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,V(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter is set to THREE.LinearFilter or THREE.NearestFilter. ( "+
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-b.sourceFile+" )"));(c=ha.get("EXT_texture_filter_anisotropic"))&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(l.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,H.getMaxAnisotropy())),b.__oldAnisotropy=b.anisotropy)}function S(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);
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-console.log("THREE.WebGLRenderer:",a,"is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height+".");return d}return a}function K(a,b){l.bindRenderbuffer(l.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_COMPONENT16,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_STENCIL,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,
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-l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a)):l.renderbufferStorage(l.RENDERBUFFER,l.RGBA4,b.width,b.height)}function I(a){a instanceof THREE.WebGLRenderTargetCube?(l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture),l.generateMipmap(l.TEXTURE_CUBE_MAP),l.bindTexture(l.TEXTURE_CUBE_MAP,null)):(l.bindTexture(l.TEXTURE_2D,a.__webglTexture),l.generateMipmap(l.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null))}function V(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?
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-l.NEAREST:l.LINEAR}function L(a){var b;if(a===THREE.RepeatWrapping)return l.REPEAT;if(a===THREE.ClampToEdgeWrapping)return l.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return l.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return l.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return l.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return l.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return l.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return l.LINEAR_MIPMAP_NEAREST;if(a===
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-THREE.LinearMipMapLinearFilter)return l.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return l.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return l.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return l.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return l.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return l.BYTE;if(a===THREE.ShortType)return l.SHORT;if(a===THREE.UnsignedShortType)return l.UNSIGNED_SHORT;if(a===THREE.IntType)return l.INT;if(a===THREE.UnsignedIntType)return l.UNSIGNED_INT;
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-if(a===THREE.FloatType)return l.FLOAT;if(a===THREE.AlphaFormat)return l.ALPHA;if(a===THREE.RGBFormat)return l.RGB;if(a===THREE.RGBAFormat)return l.RGBA;if(a===THREE.LuminanceFormat)return l.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return l.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return l.FUNC_ADD;if(a===THREE.SubtractEquation)return l.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return l.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return l.ZERO;if(a===THREE.OneFactor)return l.ONE;if(a===
|
|
|
-THREE.SrcColorFactor)return l.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return l.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return l.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return l.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return l.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return l.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return l.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return l.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return l.SRC_ALPHA_SATURATE;
|
|
|
-b=ha.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=ha.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
|
|
|
-if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=ha.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var J=void 0!==a.canvas?a.canvas:document.createElement("canvas"),R=void 0!==a.context?a.context:null,Y=void 0!==a.precision?a.precision:"highp",T=void 0!==
|
|
|
-a.alpha?a.alpha:!1,ya=void 0!==a.depth?a.depth:!0,oa=void 0!==a.stencil?a.stencil:!0,Ca=void 0!==a.antialias?a.antialias:!1,O=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Ga=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,xa=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,za=new THREE.Color(0),Z=0,db=[],eb={},ob=[],bb=[],Ib=[],yb=[],Ra=[];this.domElement=J;this.context=null;this.devicePixelRatio=void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortObjects=
|
|
|
-this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var H=this,cb=[],tc=null,Tc=null,Jb=-1,Oa=-1,dc=null,cc=0,Kb=-1,
|
|
|
-Lb=-1,pb=-1,Mb=-1,Nb=-1,Wb=-1,Xb=-1,nb=-1,Qc=null,Rc=null,Sc=null,Pc=null,Ob=0,jc=0,kc=J.width,lc=J.height,Uc=0,Vc=0,wb=new Uint8Array(16),jb=new Uint8Array(16),Ec=new THREE.Frustum,Ac=new THREE.Matrix4,Gc=new THREE.Matrix4,Na=new THREE.Vector3,ta=new THREE.Vector3,ec=!0,Mc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],
|
|
|
-groundColors:[],positions:[]}},l;try{var Wc={alpha:T,depth:ya,stencil:oa,antialias:Ca,premultipliedAlpha:O,preserveDrawingBuffer:Ga};l=R||J.getContext("webgl",Wc)||J.getContext("experimental-webgl",Wc);if(null===l){if(null!==J.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}J.addEventListener("webglcontextlost",function(a){a.preventDefault();Xc();Yc();eb={}},!1)}catch(cd){console.error(cd)}void 0===l.getShaderPrecisionFormat&&
|
|
|
-(l.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});var ha=new THREE.WebGLExtensions(l);ha.get("OES_texture_float");ha.get("OES_texture_float_linear");ha.get("OES_standard_derivatives");xa&&ha.get("EXT_frag_depth");var Yc=function(){l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);l.enable(l.CULL_FACE);l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA);
|
|
|
-l.viewport(Ob,jc,kc,lc);l.clearColor(za.r,za.g,za.b,Z)},Xc=function(){dc=tc=null;Jb=Oa=Lb=Kb=nb=Xb=pb=-1;ec=!0};Yc();this.context=l;var Oc=l.getParameter(l.MAX_TEXTURE_IMAGE_UNITS),dd=l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS),ed=l.getParameter(l.MAX_TEXTURE_SIZE),bd=l.getParameter(l.MAX_CUBE_MAP_TEXTURE_SIZE),sc=0<dd,ic=sc&&ha.get("OES_texture_float"),fd=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.HIGH_FLOAT),gd=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.VERTEX_SHADER,
|
|
|
-l.LOW_FLOAT);var hd=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.HIGH_FLOAT),id=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.LOW_FLOAT);var Nc=function(){var a;return function(){if(void 0!==a)return a;a=[];if(ha.get("WEBGL_compressed_texture_pvrtc")||ha.get("WEBGL_compressed_texture_s3tc"))for(var b=l.getParameter(l.COMPRESSED_TEXTURE_FORMATS),c=0;c<b.length;c++)a.push(b[c]);return a}}(),jd=0<fd.precision&&0<hd.precision,Zc=0<gd.precision&&
|
|
|
-0<id.precision;"highp"!==Y||jd||(Zc?(Y="mediump",console.warn("THREE.WebGLRenderer: highp not supported, using mediump.")):(Y="lowp",console.warn("THREE.WebGLRenderer: highp and mediump not supported, using lowp.")));"mediump"!==Y||Zc||(Y="lowp",console.warn("THREE.WebGLRenderer: mediump not supported, using lowp."));var kd=new THREE.ShadowMapPlugin(this,db,eb,ob),ld=new THREE.SpritePlugin(this,yb),md=new THREE.LensFlarePlugin(this,Ra);this.getContext=function(){return l};this.forceContextLoss=function(){ha.get("WEBGL_lose_context").loseContext()};
|
|
|
-this.supportsVertexTextures=function(){return sc};this.supportsFloatTextures=function(){return ha.get("OES_texture_float")};this.supportsStandardDerivatives=function(){return ha.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){return ha.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){return ha.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=function(){return ha.get("EXT_blend_minmax")};this.getMaxAnisotropy=function(){var a;
|
|
|
-return function(){if(void 0!==a)return a;var b=ha.get("EXT_texture_filter_anisotropic");return a=null!==b?l.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return Y};this.setSize=function(a,b,c){J.width=a*this.devicePixelRatio;J.height=b*this.devicePixelRatio;!1!==c&&(J.style.width=a+"px",J.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){Ob=a*this.devicePixelRatio;jc=b*this.devicePixelRatio;kc=c*this.devicePixelRatio;lc=d*this.devicePixelRatio;
|
|
|
-l.viewport(Ob,jc,kc,lc)};this.setScissor=function(a,b,c,d){l.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?l.enable(l.SCISSOR_TEST):l.disable(l.SCISSOR_TEST)};this.setClearColor=function(a,b){za.set(a);Z=void 0!==b?b:1;l.clearColor(za.r,za.g,za.b,Z)};this.setClearColorHex=function(a,b){console.warn("THREE.WebGLRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,
|
|
|
-b)};this.getClearColor=function(){return za};this.getClearAlpha=function(){return Z};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=l.COLOR_BUFFER_BIT;if(void 0===b||b)d|=l.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=l.STENCIL_BUFFER_BIT;l.clear(d)};this.clearColor=function(){l.clear(l.COLOR_BUFFER_BIT)};this.clearDepth=function(){l.clear(l.DEPTH_BUFFER_BIT)};this.clearStencil=function(){l.clear(l.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};
|
|
|
-this.resetGLState=Xc;var Hc=function(a){a.target.traverse(function(a){a.removeEventListener("remove",Hc);if(a instanceof THREE.Mesh||a instanceof THREE.PointCloud||a instanceof THREE.Line)delete eb[a.id];else if(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)for(var b=ob,c=b.length-1;0<=c;c--)b[c].object===a&&b.splice(c,1);delete a.__webglInit;delete a._modelViewMatrix;delete a._normalMatrix;delete a.__webglActive})},Ic=function(a){a=a.target;a.removeEventListener("dispose",Ic);
|
|
|
-delete a.__webglInit;if(a instanceof THREE.BufferGeometry){for(var b in a.attributes){var c=a.attributes[b];void 0!==c.buffer&&(l.deleteBuffer(c.buffer),delete c.buffer)}H.info.memory.geometries--}else if(b=xb[a.id],void 0!==b){for(var c=0,d=b.length;c<d;c++){var e=b[c];if(void 0!==e.numMorphTargets){for(var f=0,g=e.numMorphTargets;f<g;f++)l.deleteBuffer(e.__webglMorphTargetsBuffers[f]);delete e.__webglMorphTargetsBuffers}if(void 0!==e.numMorphNormals){f=0;for(g=e.numMorphNormals;f<g;f++)l.deleteBuffer(e.__webglMorphNormalsBuffers[f]);
|
|
|
-delete e.__webglMorphNormalsBuffers}$c(e)}delete xb[a.id]}else $c(a);Oa=-1},fc=function(a){a=a.target;a.removeEventListener("dispose",fc);a.image&&a.image.__webglTextureCube?(l.deleteTexture(a.image.__webglTextureCube),delete a.image.__webglTextureCube):void 0!==a.__webglInit&&(l.deleteTexture(a.__webglTexture),delete a.__webglTexture,delete a.__webglInit);H.info.memory.textures--},ad=function(a){a=a.target;a.removeEventListener("dispose",ad);if(a&&void 0!==a.__webglTexture){l.deleteTexture(a.__webglTexture);
|
|
|
-delete a.__webglTexture;if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)l.deleteFramebuffer(a.__webglFramebuffer[b]),l.deleteRenderbuffer(a.__webglRenderbuffer[b]);else l.deleteFramebuffer(a.__webglFramebuffer),l.deleteRenderbuffer(a.__webglRenderbuffer);delete a.__webglFramebuffer;delete a.__webglRenderbuffer}H.info.memory.textures--},Dc=function(a){a=a.target;a.removeEventListener("dispose",Dc);Cc(a)},$c=function(a){for(var b="__webglVertexBuffer __webglNormalBuffer __webglTangentBuffer __webglColorBuffer __webglUVBuffer __webglUV2Buffer __webglSkinIndicesBuffer __webglSkinWeightsBuffer __webglFaceBuffer __webglLineBuffer __webglLineDistanceBuffer".split(" "),
|
|
|
-c=0,d=b.length;c<d;c++){var e=b[c];void 0!==a[e]&&(l.deleteBuffer(a[e]),delete a[e])}if(void 0!==a.__webglCustomAttributesList){for(e in a.__webglCustomAttributesList)l.deleteBuffer(a.__webglCustomAttributesList[e].buffer);delete a.__webglCustomAttributesList}H.info.memory.geometries--},Cc=function(a){var b=a.program.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=cb.length;a<c;a++)if(d=cb[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=cb.length;a<
|
|
|
-c;a++)d=cb[a],d.program!==b&&e.push(d);cb=e;l.deleteProgram(b);H.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){f();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=l.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=l.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=l.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=l.createBuffer());a.hasPositions&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglVertexBuffer),
|
|
|
-l.bufferData(l.ARRAY_BUFFER,a.positionArray,l.DYNAMIC_DRAW),g(b.attributes.position),l.vertexAttribPointer(b.attributes.position,3,l.FLOAT,!1,0,0));if(a.hasNormals){l.bindBuffer(l.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,k,m,n,p,r,q,t,s,v,u=3*a.count;for(v=0;v<u;v+=9)s=a.normalArray,d=s[v],e=s[v+1],k=s[v+2],m=s[v+3],p=s[v+4],q=s[v+5],n=s[v+6],r=s[v+7],t=s[v+8],d=(d+m+n)/3,e=(e+p+r)/3,k=(k+q+t)/3,s[v]=d,s[v+1]=e,s[v+2]=k,s[v+3]=d,s[v+4]=e,s[v+5]=k,s[v+6]=d,s[v+
|
|
|
-7]=e,s[v+8]=k}l.bufferData(l.ARRAY_BUFFER,a.normalArray,l.DYNAMIC_DRAW);g(b.attributes.normal);l.vertexAttribPointer(b.attributes.normal,3,l.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglUvBuffer),l.bufferData(l.ARRAY_BUFFER,a.uvArray,l.DYNAMIC_DRAW),g(b.attributes.uv),l.vertexAttribPointer(b.attributes.uv,2,l.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,a.colorArray,l.DYNAMIC_DRAW),
|
|
|
-g(b.attributes.color),l.vertexAttribPointer(b.attributes.color,3,l.FLOAT,!1,0,0));h();l.drawArrays(l.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,g,h){if(!1!==d.visible)if(a=E(a,b,c,d,h),b=!1,c=16777215*g.id+2*a.id+(d.wireframe?1:0),c!==Oa&&(Oa=c,b=!0),b&&f(),h instanceof THREE.Mesh)if(h=!0===d.wireframe?l.LINES:l.TRIANGLES,c=g.attributes.index){var k,m;c.array instanceof Uint32Array&&ha.get("OES_element_index_uint")?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2);var n=
|
|
|
-g.offsets;if(0===n.length)b&&(e(d,a,g,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,c.array.length,k,0),H.info.render.calls++,H.info.render.vertices+=c.array.length,H.info.render.faces+=c.array.length/3;else{b=!0;for(var p=0,r=n.length;p<r;p++){var q=n[p].index;b&&(e(d,a,g,q),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer));l.drawElements(h,n[p].count,k,n[p].start*m);H.info.render.calls++;H.info.render.vertices+=n[p].count;H.info.render.faces+=n[p].count/3}}}else b&&e(d,a,g,0),
|
|
|
-d=g.attributes.position,l.drawArrays(h,0,d.array.length/3),H.info.render.calls++,H.info.render.vertices+=d.array.length/3,H.info.render.faces+=d.array.length/9;else if(h instanceof THREE.PointCloud)if(h=l.POINTS,c=g.attributes.index)if(c.array instanceof Uint32Array&&ha.get("OES_element_index_uint")?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2),n=g.offsets,0===n.length)b&&(e(d,a,g,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,c.array.length,k,0),H.info.render.calls++,H.info.render.points+=
|
|
|
-c.array.length;else for(1<n.length&&(b=!0),p=0,r=n.length;p<r;p++)q=n[p].index,b&&(e(d,a,g,q),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,n[p].count,k,n[p].start*m),H.info.render.calls++,H.info.render.points+=n[p].count;else b&&e(d,a,g,0),d=g.attributes.position,l.drawArrays(h,0,d.array.length/3),H.info.render.calls++,H.info.render.points+=d.array.length/3;else if(h instanceof THREE.Line)if(h=h.mode===THREE.LineStrip?l.LINE_STRIP:l.LINES,A(d.linewidth),c=g.attributes.index)if(c.array instanceof
|
|
|
-Uint32Array?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2),n=g.offsets,0===n.length)b&&(e(d,a,g,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,c.array.length,k,0),H.info.render.calls++,H.info.render.vertices+=c.array.length;else for(1<n.length&&(b=!0),p=0,r=n.length;p<r;p++)q=n[p].index,b&&(e(d,a,g,q),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,n[p].count,k,n[p].start*m),H.info.render.calls++,H.info.render.vertices+=n[p].count;else b&&e(d,a,g,0),d=g.attributes.position,
|
|
|
-l.drawArrays(h,0,d.array.length/3),H.info.render.calls++,H.info.render.points+=d.array.length/3};this.renderBuffer=function(a,b,c,d,e,k){if(!1!==d.visible){c=E(a,b,c,d,k);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==Oa&&(Oa=c,a=!0);a&&f();if(!d.morphTargets&&0<=b.position)a&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),g(b.position),l.vertexAttribPointer(b.position,3,l.FLOAT,!1,0,0));else if(k.morphTargetBase){c=d.program.attributes;-1!==k.morphTargetBase&&0<=c.position?
|
|
|
-(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k.morphTargetBase]),g(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0)):0<=c.position&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),g(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length)for(var m=0,n=k.morphTargetForcedOrder,r=k.morphTargetInfluences;m<d.numSupportedMorphTargets&&m<n.length;)0<=c["morphTarget"+m]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[n[m]]),
|
|
|
-g(c["morphTarget"+m]),l.vertexAttribPointer(c["morphTarget"+m],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[n[m]]),g(c["morphNormal"+m]),l.vertexAttribPointer(c["morphNormal"+m],3,l.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[m]=r[n[m]],m++;else{var n=[],r=k.morphTargetInfluences,q,s=r.length;for(q=0;q<s;q++)m=r[q],0<m&&n.push([m,q]);n.length>d.numSupportedMorphTargets?(n.sort(p),n.length=d.numSupportedMorphTargets):n.length>
|
|
|
-d.numSupportedMorphNormals?n.sort(p):0===n.length&&n.push([0,0]);for(m=0;m<d.numSupportedMorphTargets;)n[m]?(q=n[m][1],0<=c["morphTarget"+m]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[q]),g(c["morphTarget"+m]),l.vertexAttribPointer(c["morphTarget"+m],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[q]),g(c["morphNormal"+m]),l.vertexAttribPointer(c["morphNormal"+m],3,l.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[m]=
|
|
|
-r[q]):k.__webglMorphTargetInfluences[m]=0,m++}null!==d.program.uniforms.morphTargetInfluences&&l.uniform1fv(d.program.uniforms.morphTargetInfluences,k.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(c=0,r=e.__webglCustomAttributesList.length;c<r;c++)n=e.__webglCustomAttributesList[c],0<=b[n.buffer.belongsToAttribute]&&(l.bindBuffer(l.ARRAY_BUFFER,n.buffer),g(b[n.buffer.belongsToAttribute]),l.vertexAttribPointer(b[n.buffer.belongsToAttribute],n.size,l.FLOAT,!1,0,0));0<=b.color&&
|
|
|
-(0<k.geometry.colors.length||0<k.geometry.faces.length?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglColorBuffer),g(b.color),l.vertexAttribPointer(b.color,3,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglNormalBuffer),g(b.normal),l.vertexAttribPointer(b.normal,3,l.FLOAT,!1,0,0));0<=b.tangent&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglTangentBuffer),g(b.tangent),l.vertexAttribPointer(b.tangent,4,
|
|
|
-l.FLOAT,!1,0,0));0<=b.uv&&(k.geometry.faceVertexUvs[0]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUVBuffer),g(b.uv),l.vertexAttribPointer(b.uv,2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(k.geometry.faceVertexUvs[1]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUV2Buffer),g(b.uv2),l.vertexAttribPointer(b.uv2,2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&
|
|
|
-0<=b.skinWeight&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),g(b.skinIndex),l.vertexAttribPointer(b.skinIndex,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),g(b.skinWeight),l.vertexAttribPointer(b.skinWeight,4,l.FLOAT,!1,0,0));0<=b.lineDistance&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglLineDistanceBuffer),g(b.lineDistance),l.vertexAttribPointer(b.lineDistance,1,l.FLOAT,!1,0,0))}h();k instanceof THREE.Mesh?(k=e.__typeArray===Uint32Array?l.UNSIGNED_INT:l.UNSIGNED_SHORT,
|
|
|
-d.wireframe?(A(d.wireframeLinewidth),a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),l.drawElements(l.LINES,e.__webglLineCount,k,0)):(a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),l.drawElements(l.TRIANGLES,e.__webglFaceCount,k,0)),H.info.render.calls++,H.info.render.vertices+=e.__webglFaceCount,H.info.render.faces+=e.__webglFaceCount/3):k instanceof THREE.Line?(k=k.mode===THREE.LineStrip?l.LINE_STRIP:l.LINES,A(d.linewidth),l.drawArrays(k,0,e.__webglLineCount),H.info.render.calls++):
|
|
|
-k instanceof THREE.PointCloud&&(l.drawArrays(l.POINTS,0,e.__webglParticleCount),H.info.render.calls++,H.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;Jb=Oa=-1;dc=null;ec=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();a.traverse(function(a){a instanceof THREE.SkinnedMesh&&a.skeleton.update()});
|
|
|
-b.matrixWorldInverse.getInverse(b.matrixWorld);Ac.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ec.setFromMatrix(Ac);db.length=0;bb.length=0;Ib.length=0;yb.length=0;Ra.length=0;q(a,a);!0===H.sortObjects&&(bb.sort(k),Ib.sort(n));kd.render(a,b);H.info.render.calls=0;H.info.render.vertices=0;H.info.render.faces=0;H.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);d=0;for(var f=ob.length;d<f;d++){var g=
|
|
|
-ob[d],h=g.object;h.visible&&(y(h,b),t(g))}a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),B(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),m(bb,b,db,e,!0,d),m(Ib,b,db,e,!0,d),r(ob,"",b,db,e,!1,d)):(d=null,this.setBlending(THREE.NoBlending),m(bb,b,db,e,!1,d),r(ob,"opaque",b,db,e,!1,d),m(Ib,b,db,e,!0,d),r(ob,"transparent",b,db,e,!0,d));ld.render(a,b);md.render(a,b,
|
|
|
-Uc,Vc);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&I(c);this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=E(a,b,c,d,e);Oa=-1;H.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,l,Ec):e.render(function(a){H.renderBufferImmediate(a,f,d)})};var xb={},rc=0;this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?l.disable(l.CULL_FACE):(b===THREE.FrontFaceDirectionCW?l.frontFace(l.CW):
|
|
|
-l.frontFace(l.CCW),a===THREE.CullFaceBack?l.cullFace(l.BACK):a===THREE.CullFaceFront?l.cullFace(l.FRONT):l.cullFace(l.FRONT_AND_BACK),l.enable(l.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Kb!==b&&(b?l.disable(l.CULL_FACE):l.enable(l.CULL_FACE),Kb=b);Lb!==a&&(a?l.frontFace(l.CW):l.frontFace(l.CCW),Lb=a)};this.setDepthTest=function(a){Xb!==a&&(a?l.enable(l.DEPTH_TEST):l.disable(l.DEPTH_TEST),Xb=a)};this.setDepthWrite=function(a){nb!==a&&
|
|
|
-(l.depthMask(a),nb=a)};this.setBlending=function(a,b,c,d){a!==pb&&(a===THREE.NoBlending?l.disable(l.BLEND):a===THREE.AdditiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.SRC_ALPHA,l.ONE)):a===THREE.SubtractiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.SRC_COLOR)):a===THREE.CustomBlending?l.enable(l.BLEND):(l.enable(l.BLEND),
|
|
|
-l.blendEquationSeparate(l.FUNC_ADD,l.FUNC_ADD),l.blendFuncSeparate(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA,l.ONE,l.ONE_MINUS_SRC_ALPHA)),pb=a);if(a===THREE.CustomBlending){if(b!==Mb&&(l.blendEquation(L(b)),Mb=b),c!==Nb||d!==Wb)l.blendFunc(L(c),L(d)),Nb=c,Wb=d}else Wb=Nb=Mb=null};this.uploadTexture=function(a){void 0===a.__webglInit&&(a.__webglInit=!0,a.addEventListener("dispose",fc),a.__webglTexture=l.createTexture(),H.info.memory.textures++);l.bindTexture(l.TEXTURE_2D,a.__webglTexture);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,
|
|
|
-a.flipY);l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);l.pixelStorei(l.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=S(a.image,ed);var b=a.image,c=THREE.Math.isPowerOfTwo(b.width)&&THREE.Math.isPowerOfTwo(b.height),d=L(a.format),e=L(a.type);G(l.TEXTURE_2D,a,c);var f=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<f.length&&c){for(var g=0,h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,
|
|
|
-d,b.width,b.height,0,d,e,b.data);else if(a instanceof THREE.CompressedTexture)for(g=0,h=f.length;g<h;g++)b=f[g],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<Nc().indexOf(d)?l.compressedTexImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,b.data):console.warn("Attempt to load unsupported compressed texture format"):l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);else if(0<f.length&&c){g=0;for(h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,d,e,b);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,
|
|
|
-0,d,d,e,a.image);a.generateMipmaps&&c&&l.generateMipmap(l.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()};this.setTexture=function(a,b){l.activeTexture(l.TEXTURE0+b);a.needsUpdate?H.uploadTexture(a):l.bindTexture(l.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",ad);a.__webglTexture=
|
|
|
-l.createTexture();H.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=L(a.format),e=L(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture);G(l.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=l.createFramebuffer();a.__webglRenderbuffer[f]=l.createRenderbuffer();l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=l.TEXTURE_CUBE_MAP_POSITIVE_X+
|
|
|
-f;l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer[f]);l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,h,g.__webglTexture,0);K(a.__webglRenderbuffer[f],a)}c&&l.generateMipmap(l.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=l.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:l.createRenderbuffer(),l.bindTexture(l.TEXTURE_2D,a.__webglTexture),G(l.TEXTURE_2D,a,c),l.texImage2D(l.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=l.TEXTURE_2D,l.bindFramebuffer(l.FRAMEBUFFER,
|
|
|
-a.__webglFramebuffer),l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):K(a.__webglRenderbuffer,a),c&&l.generateMipmap(l.TEXTURE_2D);b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,
|
|
|
-null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=kc,a=lc,d=Ob,e=jc);b!==Tc&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(d,e,c,a),Tc=b);Uc=c;Vc=a};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=
|
|
|
-function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")}};
|
|
|
+d.normalMap:d.bumpMap?La=d.bumpMap:d.alphaMap&&(La=d.alphaMap);if(void 0!==La){var Ua=La.offset,Va=La.repeat;N.offsetRepeat.value.set(Ua.x,Ua.y,Va.x,Va.y)}N.envMap.value=d.envMap;N.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;N.reflectivity.value=d.reflectivity;N.refractionRatio.value=d.refractionRatio;N.combine.value=d.combine;N.useRefract.value=d.envMap&&(d.envMap.mapping===THREE.CubeRefractionMapping||d.envMap.mapping===THREE.EquirectangularRefractionMapping)}d instanceof
|
|
|
+THREE.LineBasicMaterial?(N.diffuse.value=d.color,N.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(N.diffuse.value=d.color,N.opacity.value=d.opacity,N.dashSize.value=d.dashSize,N.totalSize.value=d.dashSize+d.gapSize,N.scale.value=d.scale):d instanceof THREE.PointCloudMaterial?(N.psColor.value=d.color,N.opacity.value=d.opacity,N.size.value=d.size,N.scale.value=J.height/2,N.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(N.shininess.value=d.shininess,H.gammaInput?(N.ambient.value.copyGammaToLinear(d.ambient),
|
|
|
+N.emissive.value.copyGammaToLinear(d.emissive),N.specular.value.copyGammaToLinear(d.specular)):(N.ambient.value=d.ambient,N.emissive.value=d.emissive,N.specular.value=d.specular),d.wrapAround&&N.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(H.gammaInput?(N.ambient.value.copyGammaToLinear(d.ambient),N.emissive.value.copyGammaToLinear(d.emissive)):(N.ambient.value=d.ambient,N.emissive.value=d.emissive),d.wrapAround&&N.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?
|
|
|
+(N.mNear.value=a.near,N.mFar.value=a.far,N.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(N.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&N.shadowMatrix)for(var Eb=0,pb=0,Mb=b.length;pb<Mb;pb++){var z=b[pb];z.castShadow&&(z instanceof THREE.SpotLight||z instanceof THREE.DirectionalLight&&!z.shadowCascade)&&(N.shadowMap.value[Eb]=z.shadowMap,N.shadowMapSize.value[Eb]=z.shadowMapSize,N.shadowMatrix.value[Eb]=z.shadowMatrix,N.shadowDarkness.value[Eb]=z.shadowDarkness,
|
|
|
+N.shadowBias.value[Eb]=z.shadowBias,Eb++)}for(var Rb=d.uniformsList,Ja,va,$a,nb=0,Ob=Rb.length;nb<Ob;nb++){var ea=Rb[nb][0];if(!1!==ea.needsUpdate){var wb=ea.type,U=ea.value,fa=Rb[nb][1];switch(wb){case "1i":l.uniform1i(fa,U);break;case "1f":l.uniform1f(fa,U);break;case "2f":l.uniform2f(fa,U[0],U[1]);break;case "3f":l.uniform3f(fa,U[0],U[1],U[2]);break;case "4f":l.uniform4f(fa,U[0],U[1],U[2],U[3]);break;case "1iv":l.uniform1iv(fa,U);break;case "3iv":l.uniform3iv(fa,U);break;case "1fv":l.uniform1fv(fa,
|
|
|
+U);break;case "2fv":l.uniform2fv(fa,U);break;case "3fv":l.uniform3fv(fa,U);break;case "4fv":l.uniform4fv(fa,U);break;case "Matrix3fv":l.uniformMatrix3fv(fa,!1,U);break;case "Matrix4fv":l.uniformMatrix4fv(fa,!1,U);break;case "i":l.uniform1i(fa,U);break;case "f":l.uniform1f(fa,U);break;case "v2":l.uniform2f(fa,U.x,U.y);break;case "v3":l.uniform3f(fa,U.x,U.y,U.z);break;case "v4":l.uniform4f(fa,U.x,U.y,U.z,U.w);break;case "c":l.uniform3f(fa,U.r,U.g,U.b);break;case "iv1":l.uniform1iv(fa,U);break;case "iv":l.uniform3iv(fa,
|
|
|
+U);break;case "fv1":l.uniform1fv(fa,U);break;case "fv":l.uniform3fv(fa,U);break;case "v2v":void 0===ea._array&&(ea._array=new Float32Array(2*U.length));for(var Q=0,wa=U.length;Q<wa;Q++)$a=2*Q,ea._array[$a]=U[Q].x,ea._array[$a+1]=U[Q].y;l.uniform2fv(fa,ea._array);break;case "v3v":void 0===ea._array&&(ea._array=new Float32Array(3*U.length));Q=0;for(wa=U.length;Q<wa;Q++)$a=3*Q,ea._array[$a]=U[Q].x,ea._array[$a+1]=U[Q].y,ea._array[$a+2]=U[Q].z;l.uniform3fv(fa,ea._array);break;case "v4v":void 0===ea._array&&
|
|
|
+(ea._array=new Float32Array(4*U.length));Q=0;for(wa=U.length;Q<wa;Q++)$a=4*Q,ea._array[$a]=U[Q].x,ea._array[$a+1]=U[Q].y,ea._array[$a+2]=U[Q].z,ea._array[$a+3]=U[Q].w;l.uniform4fv(fa,ea._array);break;case "m3":l.uniformMatrix3fv(fa,!1,U.elements);break;case "m3v":void 0===ea._array&&(ea._array=new Float32Array(9*U.length));Q=0;for(wa=U.length;Q<wa;Q++)U[Q].flattenToArrayOffset(ea._array,9*Q);l.uniformMatrix3fv(fa,!1,ea._array);break;case "m4":l.uniformMatrix4fv(fa,!1,U.elements);break;case "m4v":void 0===
|
|
|
+ea._array&&(ea._array=new Float32Array(16*U.length));Q=0;for(wa=U.length;Q<wa;Q++)U[Q].flattenToArrayOffset(ea._array,16*Q);l.uniformMatrix4fv(fa,!1,ea._array);break;case "t":Ja=U;va=M();l.uniform1i(fa,va);if(!Ja)continue;if(Ja instanceof THREE.CubeTexture||Ja.image instanceof Array&&6===Ja.image.length){var sa=Ja,Kb=va;if(6===sa.image.length)if(sa.needsUpdate){sa.image.__webglTextureCube||(sa.addEventListener("dispose",fc),sa.image.__webglTextureCube=l.createTexture(),H.info.memory.textures++);l.activeTexture(l.TEXTURE0+
|
|
|
+Kb);l.bindTexture(l.TEXTURE_CUBE_MAP,sa.image.__webglTextureCube);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,sa.flipY);for(var Nb=sa instanceof THREE.CompressedTexture,Sb=sa.image[0]instanceof THREE.DataTexture,kb=[],Ea=0;6>Ea;Ea++)kb[Ea]=!H.autoScaleCubemaps||Nb||Sb?Sb?sa.image[Ea].image:sa.image[Ea]:S(sa.image[Ea],bd);var la=kb[0],Yb=THREE.Math.isPowerOfTwo(la.width)&&THREE.Math.isPowerOfTwo(la.height),ab=L(sa.format),Fb=L(sa.type);G(l.TEXTURE_CUBE_MAP,sa,Yb);for(Ea=0;6>Ea;Ea++)if(Nb)for(var ib,Zb=kb[Ea].mipmaps,
|
|
|
+ga=0,Wb=Zb.length;ga<Wb;ga++)ib=Zb[ga],sa.format!==THREE.RGBAFormat&&sa.format!==THREE.RGBFormat?-1<Nc().indexOf(ab)?l.compressedTexImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Ea,ga,ab,ib.width,ib.height,0,ib.data):console.warn("Attempt to load unsupported compressed texture format"):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Ea,ga,ab,ib.width,ib.height,0,ab,Fb,ib.data);else Sb?l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+Ea,0,ab,kb[Ea].width,kb[Ea].height,0,ab,Fb,kb[Ea].data):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+
|
|
|
+Ea,0,ab,ab,Fb,kb[Ea]);sa.generateMipmaps&&Yb&&l.generateMipmap(l.TEXTURE_CUBE_MAP);sa.needsUpdate=!1;if(sa.onUpdate)sa.onUpdate()}else l.activeTexture(l.TEXTURE0+Kb),l.bindTexture(l.TEXTURE_CUBE_MAP,sa.image.__webglTextureCube)}else if(Ja instanceof THREE.WebGLRenderTargetCube){var Xb=Ja;l.activeTexture(l.TEXTURE0+va);l.bindTexture(l.TEXTURE_CUBE_MAP,Xb.__webglTexture)}else H.setTexture(Ja,va);break;case "tv":void 0===ea._array&&(ea._array=[]);Q=0;for(wa=ea.value.length;Q<wa;Q++)ea._array[Q]=M();
|
|
|
+l.uniform1iv(fa,ea._array);Q=0;for(wa=ea.value.length;Q<wa;Q++)Ja=ea.value[Q],va=ea._array[Q],Ja&&H.setTexture(Ja,va);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+wb)}}}}l.uniformMatrix4fv(pa.modelViewMatrix,!1,e._modelViewMatrix.elements);pa.normalMatrix&&l.uniformMatrix3fv(pa.normalMatrix,!1,e._normalMatrix.elements);null!==pa.modelMatrix&&l.uniformMatrix4fv(pa.modelMatrix,!1,e.matrixWorld.elements);return yb}function w(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=
|
|
|
+b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function M(){var a=cc;a>=Oc&&
|
|
|
+console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Oc);cc+=1;return a}function y(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function C(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function D(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a){a!==Pc&&(l.lineWidth(a),Pc=a)}function B(a,b,c){Qc!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),
|
|
|
+Qc=a);!a||Rc===b&&Sc===c||(l.polygonOffset(b,c),Rc=b,Sc=c)}function G(a,b,c){c?(l.texParameteri(a,l.TEXTURE_WRAP_S,L(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,L(b.wrapT)),l.texParameteri(a,l.TEXTURE_MAG_FILTER,L(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,L(b.minFilter))):(l.texParameteri(a,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT is set to THREE.ClampToEdgeWrapping. ( "+
|
|
|
+b.sourceFile+" )"),l.texParameteri(a,l.TEXTURE_MAG_FILTER,V(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,V(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter is set to THREE.LinearFilter or THREE.NearestFilter. ( "+b.sourceFile+" )"));(c=ha.get("EXT_texture_filter_anisotropic"))&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(l.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,
|
|
|
+Math.min(b.anisotropy,H.getMaxAnisotropy())),b.__oldAnisotropy=b.anisotropy)}function S(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.log("THREE.WebGLRenderer:",a,"is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height+".");return d}return a}function K(a,b){l.bindRenderbuffer(l.RENDERBUFFER,
|
|
|
+a);b.depthBuffer&&!b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_COMPONENT16,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_STENCIL,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a)):l.renderbufferStorage(l.RENDERBUFFER,l.RGBA4,b.width,b.height)}function I(a){a instanceof THREE.WebGLRenderTargetCube?(l.bindTexture(l.TEXTURE_CUBE_MAP,
|
|
|
+a.__webglTexture),l.generateMipmap(l.TEXTURE_CUBE_MAP),l.bindTexture(l.TEXTURE_CUBE_MAP,null)):(l.bindTexture(l.TEXTURE_2D,a.__webglTexture),l.generateMipmap(l.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null))}function V(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?l.NEAREST:l.LINEAR}function L(a){var b;if(a===THREE.RepeatWrapping)return l.REPEAT;if(a===THREE.ClampToEdgeWrapping)return l.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return l.MIRRORED_REPEAT;
|
|
|
+if(a===THREE.NearestFilter)return l.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return l.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return l.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return l.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return l.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return l.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return l.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return l.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return l.UNSIGNED_SHORT_5_5_5_1;
|
|
|
+if(a===THREE.UnsignedShort565Type)return l.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return l.BYTE;if(a===THREE.ShortType)return l.SHORT;if(a===THREE.UnsignedShortType)return l.UNSIGNED_SHORT;if(a===THREE.IntType)return l.INT;if(a===THREE.UnsignedIntType)return l.UNSIGNED_INT;if(a===THREE.FloatType)return l.FLOAT;if(a===THREE.AlphaFormat)return l.ALPHA;if(a===THREE.RGBFormat)return l.RGB;if(a===THREE.RGBAFormat)return l.RGBA;if(a===THREE.LuminanceFormat)return l.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return l.LUMINANCE_ALPHA;
|
|
|
+if(a===THREE.AddEquation)return l.FUNC_ADD;if(a===THREE.SubtractEquation)return l.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return l.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return l.ZERO;if(a===THREE.OneFactor)return l.ONE;if(a===THREE.SrcColorFactor)return l.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return l.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return l.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return l.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return l.DST_ALPHA;
|
|
|
+if(a===THREE.OneMinusDstAlphaFactor)return l.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return l.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return l.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return l.SRC_ALPHA_SATURATE;b=ha.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
|
|
+if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=ha.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=ha.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;
|
|
|
+if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var J=void 0!==a.canvas?a.canvas:document.createElement("canvas"),R=void 0!==a.context?a.context:null,Y=void 0!==a.precision?a.precision:"highp",T=void 0!==a.alpha?a.alpha:!1,ya=void 0!==a.depth?a.depth:!0,oa=void 0!==a.stencil?a.stencil:!0,Ca=void 0!==a.antialias?a.antialias:!1,O=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Ga=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:
|
|
|
+!1,xa=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,za=new THREE.Color(0),Z=0,db=[],eb={},ob=[],bb=[],Ib=[],yb=[],Ra=[];this.domElement=J;this.context=null;this.devicePixelRatio=void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=
|
|
|
+this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var H=this,cb=[],tc=null,Tc=null,Jb=-1,Oa=-1,dc=null,cc=0,Kb=-1,Lb=-1,pb=-1,Mb=-1,Nb=-1,Wb=-1,Xb=-1,nb=-1,Qc=null,Rc=null,Sc=null,Pc=null,Ob=0,jc=0,kc=J.width,lc=J.height,Uc=0,Vc=0,wb=new Uint8Array(16),jb=new Uint8Array(16),Ec=new THREE.Frustum,Ac=new THREE.Matrix4,Gc=new THREE.Matrix4,Na=new THREE.Vector3,
|
|
|
+ta=new THREE.Vector3,ec=!0,Mc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},l;try{var Wc={alpha:T,depth:ya,stencil:oa,antialias:Ca,premultipliedAlpha:O,preserveDrawingBuffer:Ga};l=R||J.getContext("webgl",Wc)||J.getContext("experimental-webgl",Wc);if(null===l){if(null!==J.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";
|
|
|
+throw"Error creating WebGL context.";}J.addEventListener("webglcontextlost",function(a){a.preventDefault();Xc();Yc();eb={}},!1)}catch(cd){console.error(cd)}void 0===l.getShaderPrecisionFormat&&(l.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});var ha=new THREE.WebGLExtensions(l);ha.get("OES_texture_float");ha.get("OES_texture_float_linear");ha.get("OES_standard_derivatives");xa&&ha.get("EXT_frag_depth");var Yc=function(){l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);
|
|
|
+l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);l.enable(l.CULL_FACE);l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA);l.viewport(Ob,jc,kc,lc);l.clearColor(za.r,za.g,za.b,Z)},Xc=function(){dc=tc=null;Jb=Oa=Lb=Kb=nb=Xb=pb=-1;ec=!0};Yc();this.context=l;var Oc=l.getParameter(l.MAX_TEXTURE_IMAGE_UNITS),dd=l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS),ed=l.getParameter(l.MAX_TEXTURE_SIZE),bd=l.getParameter(l.MAX_CUBE_MAP_TEXTURE_SIZE),
|
|
|
+sc=0<dd,ic=sc&&ha.get("OES_texture_float"),fd=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.HIGH_FLOAT),gd=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.LOW_FLOAT);var hd=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.HIGH_FLOAT),id=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.LOW_FLOAT);var Nc=function(){var a;return function(){if(void 0!==a)return a;a=[];if(ha.get("WEBGL_compressed_texture_pvrtc")||
|
|
|
+ha.get("WEBGL_compressed_texture_s3tc"))for(var b=l.getParameter(l.COMPRESSED_TEXTURE_FORMATS),c=0;c<b.length;c++)a.push(b[c]);return a}}(),jd=0<fd.precision&&0<hd.precision,Zc=0<gd.precision&&0<id.precision;"highp"!==Y||jd||(Zc?(Y="mediump",console.warn("THREE.WebGLRenderer: highp not supported, using mediump.")):(Y="lowp",console.warn("THREE.WebGLRenderer: highp and mediump not supported, using lowp.")));"mediump"!==Y||Zc||(Y="lowp",console.warn("THREE.WebGLRenderer: mediump not supported, using lowp."));
|
|
|
+var kd=new THREE.ShadowMapPlugin(this,db,eb,ob),ld=new THREE.SpritePlugin(this,yb),md=new THREE.LensFlarePlugin(this,Ra);this.getContext=function(){return l};this.forceContextLoss=function(){ha.get("WEBGL_lose_context").loseContext()};this.supportsVertexTextures=function(){return sc};this.supportsFloatTextures=function(){return ha.get("OES_texture_float")};this.supportsStandardDerivatives=function(){return ha.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){return ha.get("WEBGL_compressed_texture_s3tc")};
|
|
|
+this.supportsCompressedTexturePVRTC=function(){return ha.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=function(){return ha.get("EXT_blend_minmax")};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=ha.get("EXT_texture_filter_anisotropic");return a=null!==b?l.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return Y};this.setSize=function(a,b,c){J.width=a*this.devicePixelRatio;J.height=b*this.devicePixelRatio;!1!==
|
|
|
+c&&(J.style.width=a+"px",J.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){Ob=a*this.devicePixelRatio;jc=b*this.devicePixelRatio;kc=c*this.devicePixelRatio;lc=d*this.devicePixelRatio;l.viewport(Ob,jc,kc,lc)};this.setScissor=function(a,b,c,d){l.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?l.enable(l.SCISSOR_TEST):l.disable(l.SCISSOR_TEST)};this.setClearColor=function(a,
|
|
|
+b){za.set(a);Z=void 0!==b?b:1;l.clearColor(za.r,za.g,za.b,Z)};this.setClearColorHex=function(a,b){console.warn("THREE.WebGLRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return za};this.getClearAlpha=function(){return Z};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=l.COLOR_BUFFER_BIT;if(void 0===b||b)d|=l.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=l.STENCIL_BUFFER_BIT;l.clear(d)};this.clearColor=function(){l.clear(l.COLOR_BUFFER_BIT)};
|
|
|
+this.clearDepth=function(){l.clear(l.DEPTH_BUFFER_BIT)};this.clearStencil=function(){l.clear(l.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=Xc;var Hc=function(a){a.target.traverse(function(a){a.removeEventListener("remove",Hc);if(a instanceof THREE.Mesh||a instanceof THREE.PointCloud||a instanceof THREE.Line)delete eb[a.id];else if(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)for(var b=ob,c=b.length-1;0<=
|
|
|
+c;c--)b[c].object===a&&b.splice(c,1);delete a.__webglInit;delete a._modelViewMatrix;delete a._normalMatrix;delete a.__webglActive})},Ic=function(a){a=a.target;a.removeEventListener("dispose",Ic);delete a.__webglInit;if(a instanceof THREE.BufferGeometry){for(var b in a.attributes){var c=a.attributes[b];void 0!==c.buffer&&(l.deleteBuffer(c.buffer),delete c.buffer)}H.info.memory.geometries--}else if(b=xb[a.id],void 0!==b){for(var c=0,d=b.length;c<d;c++){var e=b[c];if(void 0!==e.numMorphTargets){for(var f=
|
|
|
+0,g=e.numMorphTargets;f<g;f++)l.deleteBuffer(e.__webglMorphTargetsBuffers[f]);delete e.__webglMorphTargetsBuffers}if(void 0!==e.numMorphNormals){f=0;for(g=e.numMorphNormals;f<g;f++)l.deleteBuffer(e.__webglMorphNormalsBuffers[f]);delete e.__webglMorphNormalsBuffers}$c(e)}delete xb[a.id]}else $c(a);Oa=-1},fc=function(a){a=a.target;a.removeEventListener("dispose",fc);a.image&&a.image.__webglTextureCube?(l.deleteTexture(a.image.__webglTextureCube),delete a.image.__webglTextureCube):void 0!==a.__webglInit&&
|
|
|
+(l.deleteTexture(a.__webglTexture),delete a.__webglTexture,delete a.__webglInit);H.info.memory.textures--},ad=function(a){a=a.target;a.removeEventListener("dispose",ad);if(a&&void 0!==a.__webglTexture){l.deleteTexture(a.__webglTexture);delete a.__webglTexture;if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)l.deleteFramebuffer(a.__webglFramebuffer[b]),l.deleteRenderbuffer(a.__webglRenderbuffer[b]);else l.deleteFramebuffer(a.__webglFramebuffer),l.deleteRenderbuffer(a.__webglRenderbuffer);
|
|
|
+delete a.__webglFramebuffer;delete a.__webglRenderbuffer}H.info.memory.textures--},Dc=function(a){a=a.target;a.removeEventListener("dispose",Dc);Cc(a)},$c=function(a){for(var b="__webglVertexBuffer __webglNormalBuffer __webglTangentBuffer __webglColorBuffer __webglUVBuffer __webglUV2Buffer __webglSkinIndicesBuffer __webglSkinWeightsBuffer __webglFaceBuffer __webglLineBuffer __webglLineDistanceBuffer".split(" "),c=0,d=b.length;c<d;c++){var e=b[c];void 0!==a[e]&&(l.deleteBuffer(a[e]),delete a[e])}if(void 0!==
|
|
|
+a.__webglCustomAttributesList){for(e in a.__webglCustomAttributesList)l.deleteBuffer(a.__webglCustomAttributesList[e].buffer);delete a.__webglCustomAttributesList}H.info.memory.geometries--},Cc=function(a){var b=a.program.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=cb.length;a<c;a++)if(d=cb[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=cb.length;a<c;a++)d=cb[a],d.program!==b&&e.push(d);cb=e;l.deleteProgram(b);H.info.memory.programs--}}};
|
|
|
+this.renderBufferImmediate=function(a,b,c){f();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=l.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=l.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=l.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=l.createBuffer());a.hasPositions&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglVertexBuffer),l.bufferData(l.ARRAY_BUFFER,a.positionArray,l.DYNAMIC_DRAW),g(b.attributes.position),
|
|
|
+l.vertexAttribPointer(b.attributes.position,3,l.FLOAT,!1,0,0));if(a.hasNormals){l.bindBuffer(l.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,k,m,n,p,r,q,t,s,v,u=3*a.count;for(v=0;v<u;v+=9)s=a.normalArray,d=s[v],e=s[v+1],k=s[v+2],m=s[v+3],p=s[v+4],q=s[v+5],n=s[v+6],r=s[v+7],t=s[v+8],d=(d+m+n)/3,e=(e+p+r)/3,k=(k+q+t)/3,s[v]=d,s[v+1]=e,s[v+2]=k,s[v+3]=d,s[v+4]=e,s[v+5]=k,s[v+6]=d,s[v+7]=e,s[v+8]=k}l.bufferData(l.ARRAY_BUFFER,a.normalArray,l.DYNAMIC_DRAW);g(b.attributes.normal);
|
|
|
+l.vertexAttribPointer(b.attributes.normal,3,l.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglUvBuffer),l.bufferData(l.ARRAY_BUFFER,a.uvArray,l.DYNAMIC_DRAW),g(b.attributes.uv),l.vertexAttribPointer(b.attributes.uv,2,l.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(l.bindBuffer(l.ARRAY_BUFFER,a.__webglColorBuffer),l.bufferData(l.ARRAY_BUFFER,a.colorArray,l.DYNAMIC_DRAW),g(b.attributes.color),l.vertexAttribPointer(b.attributes.color,3,l.FLOAT,!1,0,0));h();l.drawArrays(l.TRIANGLES,
|
|
|
+0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,g,h){if(!1!==d.visible)if(a=E(a,b,c,d,h),b=!1,c=16777215*g.id+2*a.id+(d.wireframe?1:0),c!==Oa&&(Oa=c,b=!0),b&&f(),h instanceof THREE.Mesh)if(h=!0===d.wireframe?l.LINES:l.TRIANGLES,c=g.attributes.index){var k,m;c.array instanceof Uint32Array&&ha.get("OES_element_index_uint")?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2);var n=g.offsets;if(0===n.length)b&&(e(d,a,g,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,c.array.length,
|
|
|
+k,0),H.info.render.calls++,H.info.render.vertices+=c.array.length,H.info.render.faces+=c.array.length/3;else{b=!0;for(var p=0,r=n.length;p<r;p++){var q=n[p].index;b&&(e(d,a,g,q),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer));l.drawElements(h,n[p].count,k,n[p].start*m);H.info.render.calls++;H.info.render.vertices+=n[p].count;H.info.render.faces+=n[p].count/3}}}else b&&e(d,a,g,0),d=g.attributes.position,l.drawArrays(h,0,d.array.length/3),H.info.render.calls++,H.info.render.vertices+=d.array.length/
|
|
|
+3,H.info.render.faces+=d.array.length/9;else if(h instanceof THREE.PointCloud)if(h=l.POINTS,c=g.attributes.index)if(c.array instanceof Uint32Array&&ha.get("OES_element_index_uint")?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2),n=g.offsets,0===n.length)b&&(e(d,a,g,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,c.array.length,k,0),H.info.render.calls++,H.info.render.points+=c.array.length;else for(1<n.length&&(b=!0),p=0,r=n.length;p<r;p++)q=n[p].index,b&&(e(d,a,g,q),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,
|
|
|
+c.buffer)),l.drawElements(h,n[p].count,k,n[p].start*m),H.info.render.calls++,H.info.render.points+=n[p].count;else b&&e(d,a,g,0),d=g.attributes.position,l.drawArrays(h,0,d.array.length/3),H.info.render.calls++,H.info.render.points+=d.array.length/3;else if(h instanceof THREE.Line)if(h=h.mode===THREE.LineStrip?l.LINE_STRIP:l.LINES,A(d.linewidth),c=g.attributes.index)if(c.array instanceof Uint32Array?(k=l.UNSIGNED_INT,m=4):(k=l.UNSIGNED_SHORT,m=2),n=g.offsets,0===n.length)b&&(e(d,a,g,0),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,
|
|
|
+c.buffer)),l.drawElements(h,c.array.length,k,0),H.info.render.calls++,H.info.render.vertices+=c.array.length;else for(1<n.length&&(b=!0),p=0,r=n.length;p<r;p++)q=n[p].index,b&&(e(d,a,g,q),l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,c.buffer)),l.drawElements(h,n[p].count,k,n[p].start*m),H.info.render.calls++,H.info.render.vertices+=n[p].count;else b&&e(d,a,g,0),d=g.attributes.position,l.drawArrays(h,0,d.array.length/3),H.info.render.calls++,H.info.render.points+=d.array.length/3};this.renderBuffer=function(a,
|
|
|
+b,c,d,e,k){if(!1!==d.visible){c=E(a,b,c,d,k);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==Oa&&(Oa=c,a=!0);a&&f();if(!d.morphTargets&&0<=b.position)a&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),g(b.position),l.vertexAttribPointer(b.position,3,l.FLOAT,!1,0,0));else if(k.morphTargetBase){c=d.program.attributes;-1!==k.morphTargetBase&&0<=c.position?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k.morphTargetBase]),g(c.position),l.vertexAttribPointer(c.position,
|
|
|
+3,l.FLOAT,!1,0,0)):0<=c.position&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglVertexBuffer),g(c.position),l.vertexAttribPointer(c.position,3,l.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length)for(var m=0,n=k.morphTargetForcedOrder,r=k.morphTargetInfluences;m<d.numSupportedMorphTargets&&m<n.length;)0<=c["morphTarget"+m]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[n[m]]),g(c["morphTarget"+m]),l.vertexAttribPointer(c["morphTarget"+m],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&
|
|
|
+(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[n[m]]),g(c["morphNormal"+m]),l.vertexAttribPointer(c["morphNormal"+m],3,l.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[m]=r[n[m]],m++;else{var n=[],r=k.morphTargetInfluences,q,s=r.length;for(q=0;q<s;q++)m=r[q],0<m&&n.push([m,q]);n.length>d.numSupportedMorphTargets?(n.sort(p),n.length=d.numSupportedMorphTargets):n.length>d.numSupportedMorphNormals?n.sort(p):0===n.length&&n.push([0,0]);for(m=0;m<d.numSupportedMorphTargets;)n[m]?(q=n[m][1],0<=
|
|
|
+c["morphTarget"+m]&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[q]),g(c["morphTarget"+m]),l.vertexAttribPointer(c["morphTarget"+m],3,l.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[q]),g(c["morphNormal"+m]),l.vertexAttribPointer(c["morphNormal"+m],3,l.FLOAT,!1,0,0)),k.__webglMorphTargetInfluences[m]=r[q]):k.__webglMorphTargetInfluences[m]=0,m++}null!==d.program.uniforms.morphTargetInfluences&&l.uniform1fv(d.program.uniforms.morphTargetInfluences,
|
|
|
+k.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(c=0,r=e.__webglCustomAttributesList.length;c<r;c++)n=e.__webglCustomAttributesList[c],0<=b[n.buffer.belongsToAttribute]&&(l.bindBuffer(l.ARRAY_BUFFER,n.buffer),g(b[n.buffer.belongsToAttribute]),l.vertexAttribPointer(b[n.buffer.belongsToAttribute],n.size,l.FLOAT,!1,0,0));0<=b.color&&(0<k.geometry.colors.length||0<k.geometry.faces.length?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglColorBuffer),g(b.color),l.vertexAttribPointer(b.color,
|
|
|
+3,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglNormalBuffer),g(b.normal),l.vertexAttribPointer(b.normal,3,l.FLOAT,!1,0,0));0<=b.tangent&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglTangentBuffer),g(b.tangent),l.vertexAttribPointer(b.tangent,4,l.FLOAT,!1,0,0));0<=b.uv&&(k.geometry.faceVertexUvs[0]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUVBuffer),g(b.uv),l.vertexAttribPointer(b.uv,2,l.FLOAT,
|
|
|
+!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(k.geometry.faceVertexUvs[1]?(l.bindBuffer(l.ARRAY_BUFFER,e.__webglUV2Buffer),g(b.uv2),l.vertexAttribPointer(b.uv2,2,l.FLOAT,!1,0,0)):void 0!==d.defaultAttributeValues&&l.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),g(b.skinIndex),l.vertexAttribPointer(b.skinIndex,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,
|
|
|
+e.__webglSkinWeightsBuffer),g(b.skinWeight),l.vertexAttribPointer(b.skinWeight,4,l.FLOAT,!1,0,0));0<=b.lineDistance&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglLineDistanceBuffer),g(b.lineDistance),l.vertexAttribPointer(b.lineDistance,1,l.FLOAT,!1,0,0))}h();k instanceof THREE.Mesh?(k=e.__typeArray===Uint32Array?l.UNSIGNED_INT:l.UNSIGNED_SHORT,d.wireframe?(A(d.wireframeLinewidth),a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),l.drawElements(l.LINES,e.__webglLineCount,k,0)):(a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,
|
|
|
+e.__webglFaceBuffer),l.drawElements(l.TRIANGLES,e.__webglFaceCount,k,0)),H.info.render.calls++,H.info.render.vertices+=e.__webglFaceCount,H.info.render.faces+=e.__webglFaceCount/3):k instanceof THREE.Line?(k=k.mode===THREE.LineStrip?l.LINE_STRIP:l.LINES,A(d.linewidth),l.drawArrays(k,0,e.__webglLineCount),H.info.render.calls++):k instanceof THREE.PointCloud&&(l.drawArrays(l.POINTS,0,e.__webglParticleCount),H.info.render.calls++,H.info.render.points+=e.__webglParticleCount)}};this.render=function(a,
|
|
|
+b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;Jb=Oa=-1;dc=null;ec=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();a.traverse(function(a){a instanceof THREE.SkinnedMesh&&a.skeleton.update()});b.matrixWorldInverse.getInverse(b.matrixWorld);Ac.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ec.setFromMatrix(Ac);db.length=0;bb.length=0;Ib.length=0;yb.length=
|
|
|
+0;Ra.length=0;q(a,a);!0===H.sortObjects&&(bb.sort(k),Ib.sort(n));kd.render(a,b);H.info.render.calls=0;H.info.render.vertices=0;H.info.render.faces=0;H.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);d=0;for(var f=ob.length;d<f;d++){var g=ob[d],h=g.object;h.visible&&(y(h,b),t(g))}a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),
|
|
|
+this.setDepthWrite(d.depthWrite),B(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),m(bb,b,db,e,!0,d),m(Ib,b,db,e,!0,d),r(ob,"",b,db,e,!1,d)):(d=null,this.setBlending(THREE.NoBlending),m(bb,b,db,e,!1,d),r(ob,"opaque",b,db,e,!1,d),m(Ib,b,db,e,!0,d),r(ob,"transparent",b,db,e,!0,d));ld.render(a,b);md.render(a,b,Uc,Vc);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&I(c);this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,
|
|
|
+b,c,d,e){var f=E(a,b,c,d,e);Oa=-1;H.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,l,Ec):e.render(function(a){H.renderBufferImmediate(a,f,d)})};var xb={},rc=0;this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?l.disable(l.CULL_FACE):(b===THREE.FrontFaceDirectionCW?l.frontFace(l.CW):l.frontFace(l.CCW),a===THREE.CullFaceBack?l.cullFace(l.BACK):a===THREE.CullFaceFront?l.cullFace(l.FRONT):l.cullFace(l.FRONT_AND_BACK),l.enable(l.CULL_FACE))};this.setMaterialFaces=function(a){var b=
|
|
|
+a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Kb!==b&&(b?l.disable(l.CULL_FACE):l.enable(l.CULL_FACE),Kb=b);Lb!==a&&(a?l.frontFace(l.CW):l.frontFace(l.CCW),Lb=a)};this.setDepthTest=function(a){Xb!==a&&(a?l.enable(l.DEPTH_TEST):l.disable(l.DEPTH_TEST),Xb=a)};this.setDepthWrite=function(a){nb!==a&&(l.depthMask(a),nb=a)};this.setBlending=function(a,b,c,d){a!==pb&&(a===THREE.NoBlending?l.disable(l.BLEND):a===THREE.AdditiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.SRC_ALPHA,
|
|
|
+l.ONE)):a===THREE.SubtractiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.SRC_COLOR)):a===THREE.CustomBlending?l.enable(l.BLEND):(l.enable(l.BLEND),l.blendEquationSeparate(l.FUNC_ADD,l.FUNC_ADD),l.blendFuncSeparate(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA,l.ONE,l.ONE_MINUS_SRC_ALPHA)),pb=a);if(a===THREE.CustomBlending){if(b!==Mb&&(l.blendEquation(L(b)),Mb=b),
|
|
|
+c!==Nb||d!==Wb)l.blendFunc(L(c),L(d)),Nb=c,Wb=d}else Wb=Nb=Mb=null};this.uploadTexture=function(a){void 0===a.__webglInit&&(a.__webglInit=!0,a.addEventListener("dispose",fc),a.__webglTexture=l.createTexture(),H.info.memory.textures++);l.bindTexture(l.TEXTURE_2D,a.__webglTexture);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,a.flipY);l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);l.pixelStorei(l.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=S(a.image,ed);var b=a.image,c=THREE.Math.isPowerOfTwo(b.width)&&
|
|
|
+THREE.Math.isPowerOfTwo(b.height),d=L(a.format),e=L(a.type);G(l.TEXTURE_2D,a,c);var f=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<f.length&&c){for(var g=0,h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,b.width,b.height,0,d,e,b.data);else if(a instanceof THREE.CompressedTexture)for(g=0,h=f.length;g<h;g++)b=f[g],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<Nc().indexOf(d)?l.compressedTexImage2D(l.TEXTURE_2D,
|
|
|
+g,d,b.width,b.height,0,b.data):console.warn("Attempt to load unsupported compressed texture format"):l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);else if(0<f.length&&c){g=0;for(h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,d,e,b);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,d,e,a.image);a.generateMipmaps&&c&&l.generateMipmap(l.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()};this.setTexture=function(a,b){l.activeTexture(l.TEXTURE0+b);a.needsUpdate?H.uploadTexture(a):
|
|
|
+l.bindTexture(l.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",ad);a.__webglTexture=l.createTexture();H.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=L(a.format),e=L(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];
|
|
|
+l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture);G(l.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=l.createFramebuffer();a.__webglRenderbuffer[f]=l.createRenderbuffer();l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=l.TEXTURE_CUBE_MAP_POSITIVE_X+f;l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer[f]);l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,h,g.__webglTexture,0);K(a.__webglRenderbuffer[f],a)}c&&l.generateMipmap(l.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=
|
|
|
+l.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:l.createRenderbuffer(),l.bindTexture(l.TEXTURE_2D,a.__webglTexture),G(l.TEXTURE_2D,a,c),l.texImage2D(l.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=l.TEXTURE_2D,l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer),l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,
|
|
|
+l.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):K(a.__webglRenderbuffer,a),c&&l.generateMipmap(l.TEXTURE_2D);b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=kc,a=lc,
|
|
|
+d=Ob,e=jc);b!==Tc&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(d,e,c,a),Tc=b);Uc=c;Vc=a};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")}};
|
|
|
THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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|
THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
|
|
|
THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){this.width=a;this.height=b},clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;
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|
@@ -581,10 +580,10 @@ a.shareDepthFrom=this.shareDepthFrom;return a},dispose:function(){this.dispatchE
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|
THREE.WebGLExtensions=function(a){var b={};this.get=function(c){if(void 0!==b[c])return b[c];var d;switch(c){case "EXT_texture_filter_anisotropic":d=a.getExtension("EXT_texture_filter_anisotropic")||a.getExtension("MOZ_EXT_texture_filter_anisotropic")||a.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case "WEBGL_compressed_texture_s3tc":d=a.getExtension("WEBGL_compressed_texture_s3tc")||a.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
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|
break;case "WEBGL_compressed_texture_pvrtc":d=a.getExtension("WEBGL_compressed_texture_pvrtc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:d=a.getExtension(c)}null===d&&console.log("THREE.WebGLRenderer: "+c+" extension not supported.");return b[c]=d}};
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|
THREE.WebGLProgram=function(){var a=0;return function(b,c,d,e){var f=b.context,g=d.defines,h=d.__webglShader.uniforms,k=d.attributes,n=d.__webglShader.vertexShader,p=d.__webglShader.fragmentShader,q=d.index0AttributeName;void 0===q&&!0===e.morphTargets&&(q="position");var m="SHADOWMAP_TYPE_BASIC";e.shadowMapType===THREE.PCFShadowMap?m="SHADOWMAP_TYPE_PCF":e.shadowMapType===THREE.PCFSoftShadowMap&&(m="SHADOWMAP_TYPE_PCF_SOFT");var r=null;if(e.envMap)switch(d.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:r=
|
|
|
-"ENVMAP_TYPE_CUBE";break;case THREE.SphericalReflectionMapping:case THREE.SphericalRefractionMapping:r="ENVMAP_TYPE_SPHERE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:r="ENVMAP_TYPE_EQUIREC"}var t,s;t=[];for(var u in g)s=g[u],!1!==s&&(s="#define "+u+" "+s,t.push(s));t=t.join("\n");g=f.createProgram();d instanceof THREE.RawShaderMaterial?b=d="":(d=["precision "+e.precision+" float;","precision "+e.precision+" int;",t,e.supportsVertexTextures?"#define VERTEX_TEXTURES":
|
|
|
-"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":"","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,"#define MAX_BONES "+e.maxBones,e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?
|
|
|
-"#define USE_SPECULARMAP":"",e.alphaMap?"#define USE_ALPHAMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.useVertexTexture?"#define BONE_TEXTURE":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.morphNormals?"#define USE_MORPHNORMALS":"",e.wrapAround?"#define WRAP_AROUND":"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled?"#define "+m:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":
|
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|
-"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\n\tattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\n\tattribute vec3 morphTarget0;\n\tattribute vec3 morphTarget1;\n\tattribute vec3 morphTarget2;\n\tattribute vec3 morphTarget3;\n\t#ifdef USE_MORPHNORMALS\n\t\tattribute vec3 morphNormal0;\n\t\tattribute vec3 morphNormal1;\n\t\tattribute vec3 morphNormal2;\n\t\tattribute vec3 morphNormal3;\n\t#else\n\t\tattribute vec3 morphTarget4;\n\t\tattribute vec3 morphTarget5;\n\t\tattribute vec3 morphTarget6;\n\t\tattribute vec3 morphTarget7;\n\t#endif\n#endif\n#ifdef USE_SKINNING\n\tattribute vec4 skinIndex;\n\tattribute vec4 skinWeight;\n#endif\n"].join("\n"),
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+"ENVMAP_TYPE_CUBE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:r="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:r="ENVMAP_TYPE_SPHERE"}var t,s;t=[];for(var u in g)s=g[u],!1!==s&&(s="#define "+u+" "+s,t.push(s));t=t.join("\n");g=f.createProgram();d instanceof THREE.RawShaderMaterial?b=d="":(d=["precision "+e.precision+" float;","precision "+e.precision+" int;",t,e.supportsVertexTextures?"#define VERTEX_TEXTURES":"",b.gammaInput?"#define GAMMA_INPUT":
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|
+"",b.gammaOutput?"#define GAMMA_OUTPUT":"","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,"#define MAX_BONES "+e.maxBones,e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.alphaMap?
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+"#define USE_ALPHAMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.useVertexTexture?"#define BONE_TEXTURE":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.morphNormals?"#define USE_MORPHNORMALS":"",e.wrapAround?"#define WRAP_AROUND":"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled?"#define "+m:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":
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+"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\n\tattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\n\tattribute vec3 morphTarget0;\n\tattribute vec3 morphTarget1;\n\tattribute vec3 morphTarget2;\n\tattribute vec3 morphTarget3;\n\t#ifdef USE_MORPHNORMALS\n\t\tattribute vec3 morphNormal0;\n\t\tattribute vec3 morphNormal1;\n\t\tattribute vec3 morphNormal2;\n\t\tattribute vec3 morphNormal3;\n\t#else\n\t\tattribute vec3 morphTarget4;\n\t\tattribute vec3 morphTarget5;\n\t\tattribute vec3 morphTarget6;\n\t\tattribute vec3 morphTarget7;\n\t#endif\n#endif\n#ifdef USE_SKINNING\n\tattribute vec4 skinIndex;\n\tattribute vec4 skinWeight;\n#endif\n"].join("\n"),
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b=["precision "+e.precision+" float;","precision "+e.precision+" int;",e.bumpMap||e.normalMap?"#extension GL_OES_standard_derivatives : enable":"",t,"#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,e.alphaTest?"#define ALPHATEST "+e.alphaTest:"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":"",e.useFog&&e.fog?"#define USE_FOG":
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"",e.useFog&&e.fogExp?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",r?"#define "+r:"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.alphaMap?"#define USE_ALPHAMAP":"",e.vertexColors?"#define USE_COLOR":"",e.metal?"#define METAL":"",e.wrapAround?"#define WRAP_AROUND":"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?
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"#define USE_SHADOWMAP":"",e.shadowMapEnabled?"#define "+m:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n"));n=new THREE.WebGLShader(f,f.VERTEX_SHADER,d+n);p=new THREE.WebGLShader(f,f.FRAGMENT_SHADER,b+p);f.attachShader(g,n);f.attachShader(g,p);void 0!==q&&f.bindAttribLocation(g,0,q);f.linkProgram(g);!1===f.getProgramParameter(g,
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