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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - loaders - vrml loader</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ font-family: Monospace;
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+ background-color: #000;
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+ color: #fff;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+ #info {
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+ color: #fff;
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+ position: absolute;
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+ top: 10px;
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+ width: 100%;
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+ text-align: center;
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+ z-index: 100;
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+ display:block;
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+ }
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+ #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
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+ </style>
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+ </head>
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+
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+ <body>
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+ <div id="info">
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+ <a href="http://threejs.org" target="_blank">three.js</a> -
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+ vrml format loader test -
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+ <!--model from <a href="http://cs.iupui.edu/~aharris/webDesign/vrml/" target="_blank">VRML 2.0 Tutorial</a>,-->
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+ </div>
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+
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+ <script src="../build/three.min.js"></script>
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+
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+ <script src="js/controls/TrackballControls.js"></script>
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+
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+ <script src="js/loaders/VRMLLoader.js"></script>
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+
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+ <script src="js/Detector.js"></script>
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+ <script src="js/libs/stats.min.js"></script>
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+
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+ <script>
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+
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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+
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+ var container, stats;
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+
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+ var camera, controls, scene, renderer;
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+
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+ var cross;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
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+ camera.position.z = 0.2;
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+
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+ controls = new THREE.TrackballControls( camera );
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+
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+ controls.rotateSpeed = 5.0;
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+ controls.zoomSpeed = 5;
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+ controls.panSpeed = 2;
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+
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+ controls.noZoom = false;
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+ controls.noPan = false;
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+
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+ controls.staticMoving = true;
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+ controls.dynamicDampingFactor = 0.3;
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+
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+ scene = new THREE.Scene();
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+
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+ scene.add( camera );
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+
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+ // light
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+
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+ var dirLight = new THREE.DirectionalLight( 0xffffff );
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+ dirLight.position.set( 200, 200, 1000 ).normalize();
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+
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+ camera.add( dirLight );
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+ camera.add( dirLight.target );
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+
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+ var material = new THREE.MeshLambertMaterial( { color:0xffffff, side: THREE.DoubleSide } );
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+
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+ var loader = new THREE.VRMLLoader();
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+ loader.addEventListener( 'load', function ( event ) {
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+
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+ var geometry = event.content;
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+
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+ var mesh = new THREE.Mesh( geometry, material );
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+ mesh.position.setY( - 0.09 );
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+ scene.add( mesh );
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+
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+ } );
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+ loader.load( "models/vrml/simple.wrl" );
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+
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+ // renderer
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: false } );
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+ renderer.setClearColor( 0x000000, 1 );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+ container.appendChild( renderer.domElement );
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ container.appendChild( stats.domElement );
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+
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+ //
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ controls.handleResize();
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+
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+ }
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ controls.update();
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+ renderer.render( scene, camera );
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+
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+ stats.update();
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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