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Updated builds.

Mr.doob 11 years ago
parent
commit
3d57ef634f
2 changed files with 292 additions and 278 deletions
  1. 60 47
      build/three.js
  2. 232 231
      build/three.min.js

+ 60 - 47
build/three.js

@@ -25831,10 +25831,10 @@ THREE.WebGLRenderer = function ( parameters ) {
 			"uniform vec3 cameraPosition;",
 			""
 
-		].join("\n");
+		].join( '\n' );
 
-		var glVertexShader = getShader( "vertex", prefix_vertex + vertexShader );
-		var glFragmentShader = getShader( "fragment", prefix_fragment + fragmentShader );
+		var glVertexShader = new THREE.WebGLShader( _gl, 'vertex', prefix_vertex + vertexShader );
+		var glFragmentShader = new THREE.WebGLShader( _gl, 'fragment', prefix_fragment + fragmentShader );
 
 		_gl.attachShader( program, glVertexShader );
 		_gl.attachShader( program, glFragmentShader );
@@ -25976,51 +25976,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function addLineNumbers ( string ) {
-
-		var chunks = string.split( "\n" );
-
-		for ( var i = 0, il = chunks.length; i < il; i ++ ) {
-
-			// Chrome reports shader errors on lines
-			// starting counting from 1
-
-			chunks[ i ] = ( i + 1 ) + ": " + chunks[ i ];
-
-		}
-
-		return chunks.join( "\n" );
-
-	};
-
-	function getShader ( type, string ) {
-
-		var shader;
-
-		if ( type === "fragment" ) {
-
-			shader = _gl.createShader( _gl.FRAGMENT_SHADER );
-
-		} else if ( type === "vertex" ) {
-
-			shader = _gl.createShader( _gl.VERTEX_SHADER );
 
-		}
-
-		_gl.shaderSource( shader, string );
-		_gl.compileShader( shader );
-
-		if ( !_gl.getShaderParameter( shader, _gl.COMPILE_STATUS ) ) {
-
-			console.error( _gl.getShaderInfoLog( shader ) );
-			console.error( addLineNumbers( string ) );
-			return null;
-
-		}
-
-		return shader;
-
-	};
 
 	// Textures
 
@@ -26866,6 +26822,63 @@ THREE.WebGLRenderTargetCube = function ( width, height, options ) {
 
 THREE.WebGLRenderTargetCube.prototype = Object.create( THREE.WebGLRenderTarget.prototype );
 
+THREE.WebGLShader = ( function () {
+
+	var addLineNumbers = function ( string ) {
+
+		var lines = string.split( '\n' );
+
+		for ( var i = 0; i < lines.length; i ++ ) {
+
+			lines[ i ] = ( i + 1 ) + ': ' + lines[ i ];
+
+		}
+
+		return lines.join( '\n' );
+
+	};
+
+	return function ( gl, type, string ) {
+
+		var shader; 
+
+		if ( type === 'vertex' ) {
+
+			shader = gl.createShader( gl.VERTEX_SHADER );
+
+		} else if ( type === 'fragment' ) {
+
+			shader = gl.createShader( gl.FRAGMENT_SHADER );
+
+		} else {
+
+			console.error( 'THREE.WebGLShader:', 'Unrecognised shader type', type );
+			return null;
+
+		}
+
+		gl.shaderSource( shader, string );
+		gl.compileShader( shader );
+
+		/*
+		if ( gl.getShaderParameter( shader, gl.COMPILE_STATUS ) === false ) {
+
+
+		}
+		*/
+
+		if ( gl.getShaderInfoLog( shader ) !== '' ) {
+
+			console.error( 'THREE.WebGLShader:', 'gl.getShaderInfoLog()', gl.getShaderInfoLog( shader ) );
+			console.error( addLineNumbers( string ) );
+
+		}
+
+		return shader;
+
+	};
+
+} )();
 /**
  * @author mrdoob / http://mrdoob.com/
  */

+ 232 - 231
build/three.min.js

@@ -96,7 +96,7 @@ f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=n+a*c,b[10]=f*g):"ZXY"===a.order?(
 g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("DEPRECATED: Matrix4's .setRotationFromQuaternion() has been deprecated in favor of makeRotationFromQuaternion.  Please update your code.");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*
 h,c=c*k,n=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(n+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=
 a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],n=c[5],p=c[9],r=c[13],s=c[2],t=c[6],q=c[10],v=c[14],w=c[3],u=c[7],x=c[11],
-c=c[15],H=d[0],G=d[4],I=d[8],F=d[12],E=d[1],L=d[5],A=d[9],y=d[13],J=d[2],D=d[6],B=d[10],C=d[14],Q=d[3],z=d[7],K=d[11],d=d[15];e[0]=f*H+g*E+h*J+k*Q;e[4]=f*G+g*L+h*D+k*z;e[8]=f*I+g*A+h*B+k*K;e[12]=f*F+g*y+h*C+k*d;e[1]=l*H+n*E+p*J+r*Q;e[5]=l*G+n*L+p*D+r*z;e[9]=l*I+n*A+p*B+r*K;e[13]=l*F+n*y+p*C+r*d;e[2]=s*H+t*E+q*J+v*Q;e[6]=s*G+t*L+q*D+v*z;e[10]=s*I+t*A+q*B+v*K;e[14]=s*F+t*y+q*C+v*d;e[3]=w*H+u*E+x*J+c*Q;e[7]=w*G+u*L+x*D+c*z;e[11]=w*I+u*A+x*B+c*K;e[15]=w*F+u*y+x*C+c*d;return this},multiplyToArray:function(a,
+c=c[15],H=d[0],G=d[4],L=d[8],F=d[12],D=d[1],K=d[5],y=d[9],E=d[13],I=d[2],C=d[6],O=d[10],z=d[14],N=d[3],A=d[7],J=d[11],d=d[15];e[0]=f*H+g*D+h*I+k*N;e[4]=f*G+g*K+h*C+k*A;e[8]=f*L+g*y+h*O+k*J;e[12]=f*F+g*E+h*z+k*d;e[1]=l*H+n*D+p*I+r*N;e[5]=l*G+n*K+p*C+r*A;e[9]=l*L+n*y+p*O+r*J;e[13]=l*F+n*E+p*z+r*d;e[2]=s*H+t*D+q*I+v*N;e[6]=s*G+t*K+q*C+v*A;e[10]=s*L+t*y+q*O+v*J;e[14]=s*F+t*E+q*z+v*d;e[3]=w*H+u*D+x*I+c*N;e[7]=w*G+u*K+x*C+c*A;e[11]=w*L+u*y+x*O+c*J;e[15]=w*F+u*E+x*z+c*d;return this},multiplyToArray:function(a,
 b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
 return a.applyProjection(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<
 d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix4(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("DEPRECATED: Matrix4's .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],
@@ -147,10 +147,10 @@ THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:functio
 c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(){var a=[];return function(b){if(void 0!==this._listeners){var c=this._listeners[b.type];if(void 0!==c){b.target=this;for(var d=c.length,e=0;e<d;e++)a[e]=c[e];for(e=0;e<d;e++)a[e].call(this,
 b)}}}}()};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray;new a.Plane;new a.Vector3;var d=new a.Vector3,e=new a.Matrix4,f=function(a,b){return a.distance-b.distance},g=new a.Vector3,h=new a.Vector3,k=new a.Vector3,l=function(f,n,s){if(f instanceof a.Sprite){d.setFromMatrixPosition(f.matrixWorld);var t=n.ray.distanceToPoint(d);if(t>f.scale.x)return s;s.push({distance:t,point:f.position,face:null,object:f})}else if(f instanceof
 a.LOD)d.setFromMatrixPosition(f.matrixWorld),t=n.ray.origin.distanceTo(d),l(f.getObjectForDistance(t),n,s);else if(f instanceof a.Mesh){var q=f.geometry;null===q.boundingSphere&&q.computeBoundingSphere();b.copy(q.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(null!==q.boundingBox&&!1===c.isIntersectionBox(q.boundingBox))return s;if(q instanceof a.BufferGeometry){var v=f.material;if(void 0===
-v)return s;var w=q.attributes,u,x,H=n.precision;if(void 0!==w.index)for(var G=q.offsets,I=w.index.array,F=w.position.array,E=0,L=G.length;E<L;++E)for(var w=G[E].start,A=G[E].index,q=w,y=w+G[E].count;q<y;q+=3){w=A+I[q];u=A+I[q+1];x=A+I[q+2];g.set(F[3*w],F[3*w+1],F[3*w+2]);h.set(F[3*u],F[3*u+1],F[3*u+2]);k.set(F[3*x],F[3*x+1],F[3*x+2]);var J=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide);null!==J&&(J.applyMatrix4(f.matrixWorld),t=n.ray.origin.distanceTo(J),
-t<H||t<n.near||t>n.far||s.push({distance:t,point:J,indices:[w,u,x],face:null,faceIndex:null,object:f}))}else for(F=w.position.array,q=0,y=w.position.array.length;q<y;q+=3)w=q,u=q+1,x=q+2,g.set(F[3*w],F[3*w+1],F[3*w+2]),h.set(F[3*u],F[3*u+1],F[3*u+2]),k.set(F[3*x],F[3*x+1],F[3*x+2]),J=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide),null!==J&&(J.applyMatrix4(f.matrixWorld),t=n.ray.origin.distanceTo(J),t<H||t<n.near||t>n.far||s.push({distance:t,point:J,
-indices:[w,u,x],face:null,faceIndex:null,object:f}))}else if(q instanceof a.Geometry)for(I=f.material instanceof a.MeshFaceMaterial,F=!0===I?f.material.materials:null,H=n.precision,G=q.vertices,E=0,L=q.faces.length;E<L;E++)if(A=q.faces[E],v=!0===I?F[A.materialIndex]:f.material,void 0!==v){w=G[A.a];u=G[A.b];x=G[A.c];if(!0===v.morphTargets){t=q.morphTargets;J=f.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var y=0,D=t.length;y<D;y++){var B=J[y];if(0!==B){var C=t[y].vertices;g.x+=
-(C[A.a].x-w.x)*B;g.y+=(C[A.a].y-w.y)*B;g.z+=(C[A.a].z-w.z)*B;h.x+=(C[A.b].x-u.x)*B;h.y+=(C[A.b].y-u.y)*B;h.z+=(C[A.b].z-u.z)*B;k.x+=(C[A.c].x-x.x)*B;k.y+=(C[A.c].y-x.y)*B;k.z+=(C[A.c].z-x.z)*B}}g.add(w);h.add(u);k.add(x);w=g;u=h;x=k}J=v.side===a.BackSide?c.intersectTriangle(x,u,w,!0):c.intersectTriangle(w,u,x,v.side!==a.DoubleSide);null!==J&&(J.applyMatrix4(f.matrixWorld),t=n.ray.origin.distanceTo(J),t<H||t<n.near||t>n.far||s.push({distance:t,point:J,face:A,faceIndex:E,object:f}))}}else if(f instanceof
+v)return s;var w=q.attributes,u,x,H=n.precision;if(void 0!==w.index)for(var G=q.offsets,L=w.index.array,F=w.position.array,D=0,K=G.length;D<K;++D)for(var w=G[D].start,y=G[D].index,q=w,E=w+G[D].count;q<E;q+=3){w=y+L[q];u=y+L[q+1];x=y+L[q+2];g.set(F[3*w],F[3*w+1],F[3*w+2]);h.set(F[3*u],F[3*u+1],F[3*u+2]);k.set(F[3*x],F[3*x+1],F[3*x+2]);var I=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide);null!==I&&(I.applyMatrix4(f.matrixWorld),t=n.ray.origin.distanceTo(I),
+t<H||t<n.near||t>n.far||s.push({distance:t,point:I,indices:[w,u,x],face:null,faceIndex:null,object:f}))}else for(F=w.position.array,q=0,E=w.position.array.length;q<E;q+=3)w=q,u=q+1,x=q+2,g.set(F[3*w],F[3*w+1],F[3*w+2]),h.set(F[3*u],F[3*u+1],F[3*u+2]),k.set(F[3*x],F[3*x+1],F[3*x+2]),I=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide),null!==I&&(I.applyMatrix4(f.matrixWorld),t=n.ray.origin.distanceTo(I),t<H||t<n.near||t>n.far||s.push({distance:t,point:I,
+indices:[w,u,x],face:null,faceIndex:null,object:f}))}else if(q instanceof a.Geometry)for(L=f.material instanceof a.MeshFaceMaterial,F=!0===L?f.material.materials:null,H=n.precision,G=q.vertices,D=0,K=q.faces.length;D<K;D++)if(y=q.faces[D],v=!0===L?F[y.materialIndex]:f.material,void 0!==v){w=G[y.a];u=G[y.b];x=G[y.c];if(!0===v.morphTargets){t=q.morphTargets;I=f.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var E=0,C=t.length;E<C;E++){var O=I[E];if(0!==O){var z=t[E].vertices;g.x+=
+(z[y.a].x-w.x)*O;g.y+=(z[y.a].y-w.y)*O;g.z+=(z[y.a].z-w.z)*O;h.x+=(z[y.b].x-u.x)*O;h.y+=(z[y.b].y-u.y)*O;h.z+=(z[y.b].z-u.z)*O;k.x+=(z[y.c].x-x.x)*O;k.y+=(z[y.c].y-x.y)*O;k.z+=(z[y.c].z-x.z)*O}}g.add(w);h.add(u);k.add(x);w=g;u=h;x=k}I=v.side===a.BackSide?c.intersectTriangle(x,u,w,!0):c.intersectTriangle(w,u,x,v.side!==a.DoubleSide);null!==I&&(I.applyMatrix4(f.matrixWorld),t=n.ray.origin.distanceTo(I),t<H||t<n.near||t>n.far||s.push({distance:t,point:I,face:y,faceIndex:D,object:f}))}}else if(f instanceof
 a.Line){H=n.linePrecision;v=H*H;q=f.geometry;null===q.boundingSphere&&q.computeBoundingSphere();b.copy(q.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(q instanceof a.Geometry)for(G=q.vertices,H=G.length,w=new a.Vector3,u=new a.Vector3,x=f.type===a.LineStrip?1:2,q=0;q<H-1;q+=x)c.distanceSqToSegment(G[q],G[q+1],u,w)>v||(t=c.origin.distanceTo(u),t<n.near||t>n.far||s.push({distance:t,point:w.clone().applyMatrix4(f.matrixWorld),
 face:null,faceIndex:null,object:f}))}},n=function(a,b,c){a=a.getDescendants();for(var d=0,e=a.length;d<e;d++)l(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.linePrecision=1;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b)};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===b&&n(a,this,c);l(a,this,c);c.sort(f);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)l(a[d],this,c),!0===b&&n(a[d],this,c);c.sort(f);
 return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this._rotation=new THREE.Euler;this._quaternion=new THREE.Quaternion;this.scale=new THREE.Vector3(1,1,1);this._rotation._quaternion=this.quaternion;this._quaternion._euler=this.rotation;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;
@@ -166,21 +166,21 @@ b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name=
 this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);
 a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));
 if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(n===r){var a=new THREE.RenderableVertex;p.push(a);r++;n++;return a}return p[n++]}function b(){if(t===v){var a=new THREE.RenderableFace;q.push(a);v++;t++;return a}return q[t++]}function c(){if(u===H){var a=new THREE.RenderableLine;x.push(a);H++;u++;return a}return x[u++]}function d(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function e(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&
-0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var f,g,h=[],k=0,l,n,p=[],r=0,s,t,q=[],v=0,w,u,x=[],H=0,G,I,F=[],E=0,L={objects:[],lights:[],elements:[]},A=new THREE.Vector3,y=new THREE.Vector3,J=new THREE.Vector3,D=new THREE.Vector3,B=new THREE.Vector4,C=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),Q=new THREE.Box3,z=Array(3),K=new THREE.Matrix4,X=
-new THREE.Matrix4,S,ja=new THREE.Matrix4,ca=new THREE.Matrix3,R=new THREE.Frustum,N=new THREE.Vector4,ba=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);X.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(X)};this.unprojectVector=function(){var a=new THREE.Matrix4;return function(b,c){a.getInverse(c.projectionMatrix);X.multiplyMatrices(c.matrixWorld,a);return b.applyProjection(X)}}();this.pickingRay=function(a,b){a.z=
--1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var ka=function(a){if(!1!==a.visible){if(a instanceof THREE.Light)L.lights.push(a);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Sprite)if(!1===a.frustumCulled||!0===R.intersectsObject(a)){if(g===k){var b=new THREE.RenderableObject;h.push(b);k++;g++;f=b}else f=h[g++];f.id=a.id;f.object=a;null!==a.renderDepth?f.z=a.renderDepth:
-(D.setFromMatrixPosition(a.matrixWorld),D.applyProjection(X),f.z=D.z);L.objects.push(f)}for(var b=0,c=a.children.length;b<c;b++)ka(a.children[b])}},W=new function(){var d=[],e=null,f=new THREE.Matrix3,g=function(a){var b=a.positionWorld,c=a.positionScreen;b.copy(a.position).applyMatrix4(S);c.copy(b).applyMatrix4(X);b=1/c.w;c.x*=b;c.y*=b;c.z*=b;a.visible=-1<=c.x&&1>=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},h=function(a,b,c){z[0]=a.positionScreen;z[1]=b.positionScreen;z[2]=c.positionScreen;return!0===
-a.visible||!0===b.visible||!0===c.visible||C.isIntersectionBox(Q.setFromPoints(z))?0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x):!1};return{setObject:function(a){e=a;f.getNormalMatrix(e.matrixWorld);d.length=0},projectVertex:g,checkTriangleVisibility:h,pushVertex:function(b,c,d){l=a();l.position.set(b,c,d);g(l)},pushNormal:function(a,b,c){d.push(a,b,c)},pushLine:function(a,b){var d=
-p[a],f=p[b];w=c();w.id=e.id;w.v1.copy(d);w.v2.copy(f);w.z=(d.positionScreen.z+f.positionScreen.z)/2;w.material=e.material;L.elements.push(w)},pushTriangle:function(a,c,g){var k=p[a],l=p[c],n=p[g];if(!0===h(k,l,n)){s=b();s.id=e.id;s.v1.copy(k);s.v2.copy(l);s.v3.copy(n);s.z=(k.positionScreen.z+l.positionScreen.z+n.positionScreen.z)/3;for(k=0;3>k;k++)l=3*arguments[k],n=s.vertexNormalsModel[k],n.set(d[l+0],d[l+1],d[l+2]),n.applyMatrix3(f).normalize();s.vertexNormalsLength=3;s.material=e.material;L.elements.push(s)}}}};
-this.projectScene=function(f,h,k,l){var q,r,v,x,H,D,z,C,Q;I=u=t=0;L.elements.length=0;!0===f.autoUpdate&&f.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();K.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));X.multiplyMatrices(h.projectionMatrix,K);R.setFromMatrix(X);g=0;L.objects.length=0;L.lights.length=0;ka(f);!0===k&&L.objects.sort(d);f=0;for(k=L.objects.length;f<k;f++)if(q=L.objects[f].object,r=q.geometry,W.setObject(q),S=q.matrixWorld,n=0,q instanceof THREE.Mesh)if(r instanceof
-THREE.BufferGeometry){if(D=r.attributes,q=r.offsets,void 0!==D.position){C=D.position.array;r=0;for(x=C.length;r<x;r+=3)W.pushVertex(C[r],C[r+1],C[r+2]);Q=D.normal.array;r=0;for(x=Q.length;r<x;r+=3)W.pushNormal(Q[r],Q[r+1],Q[r+2]);if(void 0!==D.index)if(D=D.index.array,0<q.length)for(f=0;f<q.length;f++)for(x=q[f],C=x.index,r=x.start,x=x.start+x.count;r<x;r+=3)W.pushTriangle(D[r]+C,D[r+1]+C,D[r+2]+C);else for(r=0,x=D.length;r<x;r+=3)W.pushTriangle(D[r],D[r+1],D[r+2]);else for(r=0,x=C.length/3;r<x;r+=
-3)W.pushTriangle(r,r+1,r+2)}}else{if(r instanceof THREE.Geometry){v=r.vertices;x=r.faces;D=r.faceVertexUvs;ca.getNormalMatrix(S);C=q.material instanceof THREE.MeshFaceMaterial;Q=!0===C?q.material:null;for(var la=0,Fa=v.length;la<Fa;la++){var ma=v[la];W.pushVertex(ma.x,ma.y,ma.z)}la=0;for(Fa=x.length;la<Fa;la++){v=x[la];var Da=!0===C?Q.materials[v.materialIndex]:q.material;if(void 0!==Da){z=Da.side;var ma=p[v.a],V=p[v.b],ua=p[v.c];if(!0===Da.morphTargets){H=r.morphTargets;var na=q.morphTargetInfluences,
-ya=ma.position,Ka=V.position,Ea=ua.position;A.set(0,0,0);y.set(0,0,0);J.set(0,0,0);for(var Ia=0,fa=H.length;Ia<fa;Ia++){var oa=na[Ia];if(0!==oa){var wa=H[Ia].vertices;A.x+=(wa[v.a].x-ya.x)*oa;A.y+=(wa[v.a].y-ya.y)*oa;A.z+=(wa[v.a].z-ya.z)*oa;y.x+=(wa[v.b].x-Ka.x)*oa;y.y+=(wa[v.b].y-Ka.y)*oa;y.z+=(wa[v.b].z-Ka.z)*oa;J.x+=(wa[v.c].x-Ea.x)*oa;J.y+=(wa[v.c].y-Ea.y)*oa;J.z+=(wa[v.c].z-Ea.z)*oa}}ma.position.add(A);V.position.add(y);ua.position.add(J);W.projectVertex(ma);W.projectVertex(V);W.projectVertex(ua)}na=
-W.checkTriangleVisibility(ma,V,ua);if(!(!1===na&&z===THREE.FrontSide||!0===na&&z===THREE.BackSide)){s=b();s.id=q.id;s.v1.copy(ma);s.v2.copy(V);s.v3.copy(ua);s.normalModel.copy(v.normal);!1!==na||z!==THREE.BackSide&&z!==THREE.DoubleSide||s.normalModel.negate();s.normalModel.applyMatrix3(ca).normalize();H=v.vertexNormals;ya=0;for(Ka=Math.min(H.length,3);ya<Ka;ya++)Ea=s.vertexNormalsModel[ya],Ea.copy(H[ya]),!1!==na||z!==THREE.BackSide&&z!==THREE.DoubleSide||Ea.negate(),Ea.applyMatrix3(ca).normalize();
-s.vertexNormalsLength=H.length;H=0;for(na=Math.min(D.length,3);H<na;H++)if(z=D[H][la],void 0!==z)for(ya=0,Ka=z.length;ya<Ka;ya++)s.uvs[H][ya]=z[ya];s.color=v.color;s.material=Da;s.z=(ma.positionScreen.z+V.positionScreen.z+ua.positionScreen.z)/3;L.elements.push(s)}}}}}else if(q instanceof THREE.Line)if(r instanceof THREE.BufferGeometry){if(D=r.attributes,void 0!==D.position){C=D.position.array;r=0;for(x=C.length;r<x;r+=3)W.pushVertex(C[r],C[r+1],C[r+2]);if(void 0!==D.index)for(D=D.index.array,r=0,
-x=D.length;r<x;r+=2)W.pushLine(D[r],D[r+1]);else for(r=0,x=C.length/3-1;r<x;r++)W.pushLine(r,r+1)}}else{if(r instanceof THREE.Geometry&&(ja.multiplyMatrices(X,S),v=q.geometry.vertices,0!==v.length))for(ma=a(),ma.positionScreen.copy(v[0]).applyMatrix4(ja),r=q.type===THREE.LinePieces?2:1,la=1,Fa=v.length;la<Fa;la++)ma=a(),ma.positionScreen.copy(v[la]).applyMatrix4(ja),0<(la+1)%r||(V=p[n-2],N.copy(ma.positionScreen),ba.copy(V.positionScreen),!0===e(N,ba)&&(N.multiplyScalar(1/N.w),ba.multiplyScalar(1/
-ba.w),w=c(),w.id=q.id,w.v1.positionScreen.copy(N),w.v2.positionScreen.copy(ba),w.z=Math.max(N.z,ba.z),w.material=q.material,q.material.vertexColors===THREE.VertexColors&&(w.vertexColors[0].copy(q.geometry.colors[la]),w.vertexColors[1].copy(q.geometry.colors[la-1])),L.elements.push(w)))}else q instanceof THREE.Sprite&&(B.set(S.elements[12],S.elements[13],S.elements[14],1),B.applyMatrix4(X),r=1/B.w,B.z*=r,-1<=B.z&&1>=B.z&&(I===E?(x=new THREE.RenderableSprite,F.push(x),E++,I++,G=x):G=F[I++],G.id=q.id,
-G.x=B.x*r,G.y=B.y*r,G.z=B.z,G.object=q,G.rotation=q.rotation,G.scale.x=q.scale.x*Math.abs(G.x-(B.x+h.projectionMatrix.elements[0])/(B.w+h.projectionMatrix.elements[12])),G.scale.y=q.scale.y*Math.abs(G.y-(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),G.material=q.material,L.elements.push(G)));!0===l&&L.elements.sort(d);return L}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0};
+0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var f,g,h=[],k=0,l,n,p=[],r=0,s,t,q=[],v=0,w,u,x=[],H=0,G,L,F=[],D=0,K={objects:[],lights:[],elements:[]},y=new THREE.Vector3,E=new THREE.Vector3,I=new THREE.Vector3,C=new THREE.Vector3,O=new THREE.Vector4,z=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),N=new THREE.Box3,A=Array(3),J=new THREE.Matrix4,Y=
+new THREE.Matrix4,S,ja=new THREE.Matrix4,W=new THREE.Matrix3,T=new THREE.Frustum,P=new THREE.Vector4,R=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);Y.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(Y)};this.unprojectVector=function(){var a=new THREE.Matrix4;return function(b,c){a.getInverse(c.projectionMatrix);Y.multiplyMatrices(c.matrixWorld,a);return b.applyProjection(Y)}}();this.pickingRay=function(a,b){a.z=
+-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var ea=function(a){if(!1!==a.visible){if(a instanceof THREE.Light)K.lights.push(a);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Sprite)if(!1===a.frustumCulled||!0===T.intersectsObject(a)){if(g===k){var b=new THREE.RenderableObject;h.push(b);k++;g++;f=b}else f=h[g++];f.id=a.id;f.object=a;null!==a.renderDepth?f.z=a.renderDepth:
+(C.setFromMatrixPosition(a.matrixWorld),C.applyProjection(Y),f.z=C.z);K.objects.push(f)}for(var b=0,c=a.children.length;b<c;b++)ea(a.children[b])}},B=new function(){var d=[],e=null,f=new THREE.Matrix3,g=function(a){var b=a.positionWorld,c=a.positionScreen;b.copy(a.position).applyMatrix4(S);c.copy(b).applyMatrix4(Y);b=1/c.w;c.x*=b;c.y*=b;c.z*=b;a.visible=-1<=c.x&&1>=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},h=function(a,b,c){A[0]=a.positionScreen;A[1]=b.positionScreen;A[2]=c.positionScreen;return!0===
+a.visible||!0===b.visible||!0===c.visible||z.isIntersectionBox(N.setFromPoints(A))?0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x):!1};return{setObject:function(a){e=a;f.getNormalMatrix(e.matrixWorld);d.length=0},projectVertex:g,checkTriangleVisibility:h,pushVertex:function(b,c,d){l=a();l.position.set(b,c,d);g(l)},pushNormal:function(a,b,c){d.push(a,b,c)},pushLine:function(a,b){var d=
+p[a],f=p[b];w=c();w.id=e.id;w.v1.copy(d);w.v2.copy(f);w.z=(d.positionScreen.z+f.positionScreen.z)/2;w.material=e.material;K.elements.push(w)},pushTriangle:function(a,c,g){var k=p[a],l=p[c],n=p[g];if(!0===h(k,l,n)){s=b();s.id=e.id;s.v1.copy(k);s.v2.copy(l);s.v3.copy(n);s.z=(k.positionScreen.z+l.positionScreen.z+n.positionScreen.z)/3;for(k=0;3>k;k++)l=3*arguments[k],n=s.vertexNormalsModel[k],n.set(d[l+0],d[l+1],d[l+2]),n.applyMatrix3(f).normalize();s.vertexNormalsLength=3;s.material=e.material;K.elements.push(s)}}}};
+this.projectScene=function(f,h,k,l){var q,r,v,x,H,C,z,A,N;L=u=t=0;K.elements.length=0;!0===f.autoUpdate&&f.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();J.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));Y.multiplyMatrices(h.projectionMatrix,J);T.setFromMatrix(Y);g=0;K.objects.length=0;K.lights.length=0;ea(f);!0===k&&K.objects.sort(d);f=0;for(k=K.objects.length;f<k;f++)if(q=K.objects[f].object,r=q.geometry,B.setObject(q),S=q.matrixWorld,n=0,q instanceof THREE.Mesh)if(r instanceof
+THREE.BufferGeometry){if(C=r.attributes,q=r.offsets,void 0!==C.position){A=C.position.array;r=0;for(x=A.length;r<x;r+=3)B.pushVertex(A[r],A[r+1],A[r+2]);N=C.normal.array;r=0;for(x=N.length;r<x;r+=3)B.pushNormal(N[r],N[r+1],N[r+2]);if(void 0!==C.index)if(C=C.index.array,0<q.length)for(f=0;f<q.length;f++)for(x=q[f],A=x.index,r=x.start,x=x.start+x.count;r<x;r+=3)B.pushTriangle(C[r]+A,C[r+1]+A,C[r+2]+A);else for(r=0,x=C.length;r<x;r+=3)B.pushTriangle(C[r],C[r+1],C[r+2]);else for(r=0,x=A.length/3;r<x;r+=
+3)B.pushTriangle(r,r+1,r+2)}}else{if(r instanceof THREE.Geometry){v=r.vertices;x=r.faces;C=r.faceVertexUvs;W.getNormalMatrix(S);A=q.material instanceof THREE.MeshFaceMaterial;N=!0===A?q.material:null;for(var ka=0,za=v.length;ka<za;ka++){var ha=v[ka];B.pushVertex(ha.x,ha.y,ha.z)}ka=0;for(za=x.length;ka<za;ka++){v=x[ka];var ta=!0===A?N.materials[v.materialIndex]:q.material;if(void 0!==ta){z=ta.side;var ha=p[v.a],X=p[v.b],ba=p[v.c];if(!0===ta.morphTargets){H=r.morphTargets;var Fa=q.morphTargetInfluences,
+ua=ha.position,la=X.position,Ca=ba.position;y.set(0,0,0);E.set(0,0,0);I.set(0,0,0);for(var Ja=0,fa=H.length;Ja<fa;Ja++){var pa=Fa[Ja];if(0!==pa){var Ka=H[Ja].vertices;y.x+=(Ka[v.a].x-ua.x)*pa;y.y+=(Ka[v.a].y-ua.y)*pa;y.z+=(Ka[v.a].z-ua.z)*pa;E.x+=(Ka[v.b].x-la.x)*pa;E.y+=(Ka[v.b].y-la.y)*pa;E.z+=(Ka[v.b].z-la.z)*pa;I.x+=(Ka[v.c].x-Ca.x)*pa;I.y+=(Ka[v.c].y-Ca.y)*pa;I.z+=(Ka[v.c].z-Ca.z)*pa}}ha.position.add(y);X.position.add(E);ba.position.add(I);B.projectVertex(ha);B.projectVertex(X);B.projectVertex(ba)}Fa=
+B.checkTriangleVisibility(ha,X,ba);if(!(!1===Fa&&z===THREE.FrontSide||!0===Fa&&z===THREE.BackSide)){s=b();s.id=q.id;s.v1.copy(ha);s.v2.copy(X);s.v3.copy(ba);s.normalModel.copy(v.normal);!1!==Fa||z!==THREE.BackSide&&z!==THREE.DoubleSide||s.normalModel.negate();s.normalModel.applyMatrix3(W).normalize();H=v.vertexNormals;ua=0;for(la=Math.min(H.length,3);ua<la;ua++)Ca=s.vertexNormalsModel[ua],Ca.copy(H[ua]),!1!==Fa||z!==THREE.BackSide&&z!==THREE.DoubleSide||Ca.negate(),Ca.applyMatrix3(W).normalize();
+s.vertexNormalsLength=H.length;H=0;for(Fa=Math.min(C.length,3);H<Fa;H++)if(z=C[H][ka],void 0!==z)for(ua=0,la=z.length;ua<la;ua++)s.uvs[H][ua]=z[ua];s.color=v.color;s.material=ta;s.z=(ha.positionScreen.z+X.positionScreen.z+ba.positionScreen.z)/3;K.elements.push(s)}}}}}else if(q instanceof THREE.Line)if(r instanceof THREE.BufferGeometry){if(C=r.attributes,void 0!==C.position){A=C.position.array;r=0;for(x=A.length;r<x;r+=3)B.pushVertex(A[r],A[r+1],A[r+2]);if(void 0!==C.index)for(C=C.index.array,r=0,
+x=C.length;r<x;r+=2)B.pushLine(C[r],C[r+1]);else for(r=0,x=A.length/3-1;r<x;r++)B.pushLine(r,r+1)}}else{if(r instanceof THREE.Geometry&&(ja.multiplyMatrices(Y,S),v=q.geometry.vertices,0!==v.length))for(ha=a(),ha.positionScreen.copy(v[0]).applyMatrix4(ja),r=q.type===THREE.LinePieces?2:1,ka=1,za=v.length;ka<za;ka++)ha=a(),ha.positionScreen.copy(v[ka]).applyMatrix4(ja),0<(ka+1)%r||(X=p[n-2],P.copy(ha.positionScreen),R.copy(X.positionScreen),!0===e(P,R)&&(P.multiplyScalar(1/P.w),R.multiplyScalar(1/R.w),
+w=c(),w.id=q.id,w.v1.positionScreen.copy(P),w.v2.positionScreen.copy(R),w.z=Math.max(P.z,R.z),w.material=q.material,q.material.vertexColors===THREE.VertexColors&&(w.vertexColors[0].copy(q.geometry.colors[ka]),w.vertexColors[1].copy(q.geometry.colors[ka-1])),K.elements.push(w)))}else q instanceof THREE.Sprite&&(O.set(S.elements[12],S.elements[13],S.elements[14],1),O.applyMatrix4(Y),r=1/O.w,O.z*=r,-1<=O.z&&1>=O.z&&(L===D?(x=new THREE.RenderableSprite,F.push(x),D++,L++,G=x):G=F[L++],G.id=q.id,G.x=O.x*
+r,G.y=O.y*r,G.z=O.z,G.object=q,G.rotation=q.rotation,G.scale.x=q.scale.x*Math.abs(G.x-(O.x+h.projectionMatrix.elements[0])/(O.w+h.projectionMatrix.elements[12])),G.scale.y=q.scale.y*Math.abs(G.y-(O.y+h.projectionMatrix.elements[5])/(O.w+h.projectionMatrix.elements[13])),G.material=q.material,K.elements.push(G)));!0===l&&K.elements.sort(d);return K}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();return a}};THREE.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,g)};THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.attributes={};this.offsets=[];this.boundingSphere=this.boundingBox=null};
 THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addAttribute:function(a,b,c){4===arguments.length?(console.warn("DEPRECATED: BufferGeometry.addAttribute() now accepts only 3 arguments ( name, array, itemSize )"),this.attributes[arguments[0]]={array:new arguments[1](arguments[2]*arguments[3]),itemSize:arguments[3]}):this.attributes[a]={array:b,itemSize:c}},getAttribute:function(a){return this.attributes[a]},addDrawCall:function(a,b,c){this.offsets.push({start:a,count:b,index:void 0!==
 c?c:0})},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.applyToVector3Array(b.array),b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new THREE.Matrix3).getNormalMatrix(a).applyToVector3Array(b.array),b.needsUpdate=!0)},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.attributes.position.array;if(a){var b=this.boundingBox;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var c=3,d=a.length;c<
@@ -188,10 +188,10 @@ d;c+=3){var e=a[c],f=a[c+1],g=a[c+2];e<b.min.x?b.min.x=e:e>b.max.x&&(b.max.x=e);
 e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),a.addPoint(b);a.center(d);for(var g=0,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),g=Math.max(g,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(g)}}}(),computeVertexNormals:function(){if(this.attributes.position){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a)};else for(a=0,b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=
 0;var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,k,l,n,p,r=new THREE.Vector3,s=new THREE.Vector3,t=new THREE.Vector3,q=new THREE.Vector3,v=new THREE.Vector3;if(this.attributes.index){var w=this.attributes.index.array,u=this.offsets;c=0;for(d=u.length;c<d;++c){b=u[c].start;g=u[c].count;var x=u[c].index;a=b;for(b+=g;a<b;a+=3)g=x+w[a],h=x+w[a+1],k=x+w[a+2],l=e[3*g],n=e[3*g+1],p=e[3*g+2],r.set(l,n,p),l=e[3*h],n=e[3*h+1],p=e[3*h+2],s.set(l,n,p),l=e[3*k],n=e[3*k+1],p=e[3*k+2],t.set(l,
 n,p),q.subVectors(t,s),v.subVectors(r,s),q.cross(v),f[3*g]+=q.x,f[3*g+1]+=q.y,f[3*g+2]+=q.z,f[3*h]+=q.x,f[3*h+1]+=q.y,f[3*h+2]+=q.z,f[3*k]+=q.x,f[3*k+1]+=q.y,f[3*k+2]+=q.z}}else for(a=0,b=e.length;a<b;a+=9)l=e[a],n=e[a+1],p=e[a+2],r.set(l,n,p),l=e[a+3],n=e[a+4],p=e[a+5],s.set(l,n,p),l=e[a+6],n=e[a+7],p=e[a+8],t.set(l,n,p),q.subVectors(t,s),v.subVectors(r,s),q.cross(v),f[a]=q.x,f[a+1]=q.y,f[a+2]=q.z,f[a+3]=q.x,f[a+4]=q.y,f[a+5]=q.z,f[a+6]=q.x,f[a+7]=q.y,f[a+8]=q.z;this.normalizeNormals();this.normalsNeedUpdate=
-!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a,b,c){p=d[3*a];r=d[3*a+1];s=d[3*a+2];t=d[3*b];q=d[3*b+1];v=d[3*b+2];w=d[3*c];u=d[3*c+1];x=d[3*c+2];H=f[2*a];G=f[2*a+1];I=f[2*b];F=f[2*b+1];E=f[2*c];L=f[2*c+1];A=t-p;y=w-p;J=q-r;D=u-r;B=v-s;C=x-s;Q=I-H;z=E-H;K=F-G;X=L-G;S=1/(Q*X-z*K);ja.set((X*A-K*y)*S,(X*J-K*D)*S,(X*B-K*C)*S);ca.set((Q*
-y-z*A)*S,(Q*D-z*J)*S,(Q*C-z*B)*S);k[a].add(ja);k[b].add(ja);k[c].add(ja);l[a].add(ca);l[b].add(ca);l[c].add(ca)}function b(a){ga.x=e[3*a];ga.y=e[3*a+1];ga.z=e[3*a+2];Oa.copy(ga);aa=k[a];ea.copy(aa);ea.sub(ga.multiplyScalar(ga.dot(aa))).normalize();Ja.crossVectors(Oa,aa);Ha=Ja.dot(l[a]);Ga=0>Ha?-1:1;h[4*a]=ea.x;h[4*a+1]=ea.y;h[4*a+2]=ea.z;h[4*a+3]=Ga}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
-else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<g;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var p,r,s,t,q,v,w,u,x,H,G,I,F,E,L,A,y,J,D,B,C,Q,z,K,X,S,ja=new THREE.Vector3,ca=new THREE.Vector3,R,N,ba,ka,W,ta=this.offsets,n=0;for(N=ta.length;n<N;++n){R=
-ta[n].start;ba=ta[n].count;var P=ta[n].index,g=R;for(R+=ba;g<R;g+=3)ba=P+c[g],ka=P+c[g+1],W=P+c[g+2],a(ba,ka,W)}var ea=new THREE.Vector3,Ja=new THREE.Vector3,ga=new THREE.Vector3,Oa=new THREE.Vector3,Ga,aa,Ha,n=0;for(N=ta.length;n<N;++n)for(R=ta[n].start,ba=ta[n].count,P=ta[n].index,g=R,R+=ba;g<R;g+=3)ba=P+c[g],ka=P+c[g+1],W=P+c[g+2],b(ba),b(ka),b(W)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;for(var c=this.attributes.position.array,d=a.length/
+!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a,b,c){p=d[3*a];r=d[3*a+1];s=d[3*a+2];t=d[3*b];q=d[3*b+1];v=d[3*b+2];w=d[3*c];u=d[3*c+1];x=d[3*c+2];H=f[2*a];G=f[2*a+1];L=f[2*b];F=f[2*b+1];D=f[2*c];K=f[2*c+1];y=t-p;E=w-p;I=q-r;C=u-r;O=v-s;z=x-s;N=L-H;A=D-H;J=F-G;Y=K-G;S=1/(N*Y-A*J);ja.set((Y*y-J*E)*S,(Y*I-J*C)*S,(Y*O-J*z)*S);W.set((N*
+E-A*y)*S,(N*C-A*I)*S,(N*z-A*O)*S);k[a].add(ja);k[b].add(ja);k[c].add(ja);l[a].add(W);l[b].add(W);l[c].add(W)}function b(a){ca.x=e[3*a];ca.y=e[3*a+1];ca.z=e[3*a+2];xa.copy(ca);Da=k[a];va.copy(Da);va.sub(ca.multiplyScalar(ca.dot(Da))).normalize();Ha.crossVectors(xa,Da);Ga=Ha.dot(l[a]);Ia=0>Ga?-1:1;h[4*a]=va.x;h[4*a+1]=va.y;h[4*a+2]=va.z;h[4*a+3]=Ia}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
+else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<g;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var p,r,s,t,q,v,w,u,x,H,G,L,F,D,K,y,E,I,C,O,z,N,A,J,Y,S,ja=new THREE.Vector3,W=new THREE.Vector3,T,P,R,ea,B,ga=this.offsets,n=0;for(P=ga.length;n<P;++n){T=
+ga[n].start;R=ga[n].count;var sa=ga[n].index,g=T;for(T+=R;g<T;g+=3)R=sa+c[g],ea=sa+c[g+1],B=sa+c[g+2],a(R,ea,B)}var va=new THREE.Vector3,Ha=new THREE.Vector3,ca=new THREE.Vector3,xa=new THREE.Vector3,Ia,Da,Ga,n=0;for(P=ga.length;n<P;++n)for(T=ga[n].start,R=ga[n].count,sa=ga[n].index,g=T,T+=R;g<T;g+=3)R=sa+c[g],ea=sa+c[g+1],B=sa+c[g+2],b(R),b(ea),b(B)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;for(var c=this.attributes.position.array,d=a.length/
 3,e=new Uint16Array(a.length),f=0,g=0,h=[{start:0,count:0,index:0}],k=h[0],l=0,n=0,p=new Int32Array(6),r=new Int32Array(c.length),s=new Int32Array(c.length),t=0;t<c.length;t++)r[t]=-1,s[t]=-1;for(c=0;c<d;c++){for(var q=n=0;3>q;q++)t=a[3*c+q],-1==r[t]?(p[2*q]=t,p[2*q+1]=-1,n++):r[t]<k.index?(p[2*q]=t,p[2*q+1]=-1,l++):(p[2*q]=t,p[2*q+1]=r[t]);if(g+n>k.index+b)for(k={start:f,count:0,index:g},h.push(k),n=0;6>n;n+=2)q=p[n+1],-1<q&&q<k.index&&(p[n+1]=-1);for(n=0;6>n;n+=2)t=p[n],q=p[n+1],-1===q&&(q=g++),
 r[t]=q,s[q]=t,e[f++]=q-k.index,k.count++}this.reorderBuffers(e,s,g);return this.offsets=h},reorderBuffers:function(a,b,c){var d={},e=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],f;for(f in this.attributes)if("index"!=f)for(var g=this.attributes[f].array,h=0,k=e.length;h<k;h++){var l=e[h];if(g instanceof l){d[f]=new l(this.attributes[f].itemSize*c);break}}for(e=0;e<c;e++)for(f in g=b[e],this.attributes)if("index"!=f)for(var h=this.attributes[f].array,
 k=this.attributes[f].itemSize,l=d[f],n=0;n<k;n++)l[e*k+n]=h[g*k+n];this.attributes.index.array=a;for(f in this.attributes)"index"!=f&&(this.attributes[f].array=d[f],this.attributes[f].numItems=this.attributes[f].itemSize*c)},clone:function(){var a=new THREE.BufferGeometry,b=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],c;for(c in this.attributes){for(var d=this.attributes[c],e=d.array,f={itemSize:d.itemSize,array:null},d=0,g=b.length;d<
@@ -202,9 +202,9 @@ computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=
 a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],h.subVectors(g,f),k.subVectors(e,f),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.vertexNormals[0]=d[c.a].clone(),c.vertexNormals[1]=d[c.b].clone(),c.vertexNormals[2]=
 d[c.c].clone()},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=
 this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var g=this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),g.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<
-d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,g,h,k,l,n,p,r,s,t,q,v,w=[],u=[];c=new THREE.Vector3;var x=new THREE.Vector3,H=new THREE.Vector3,G=new THREE.Vector3,I=new THREE.Vector3;a=0;for(b=this.vertices.length;a<
+d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,g,h,k,l,n,p,r,s,t,q,v,w=[],u=[];c=new THREE.Vector3;var x=new THREE.Vector3,H=new THREE.Vector3,G=new THREE.Vector3,L=new THREE.Vector3;a=0;for(b=this.vertices.length;a<
 b;a++)w[a]=new THREE.Vector3,u[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,v=e.b,e=e.c,g=this.vertices[d],h=this.vertices[v],k=this.vertices[e],l=f[0],n=f[1],p=f[2],f=h.x-g.x,r=k.x-g.x,s=h.y-g.y,t=k.y-g.y,h=h.z-g.z,g=k.z-g.z,k=n.x-l.x,q=p.x-l.x,n=n.y-l.y,l=p.y-l.y,p=1/(k*l-q*n),c.set((l*f-n*r)*p,(l*s-n*t)*p,(l*h-n*g)*p),x.set((k*r-q*f)*p,(k*t-q*s)*p,(k*g-q*h)*p),w[d].add(c),w[v].add(c),w[e].add(c),u[d].add(x),u[v].add(x),u[e].add(x);x=
-["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)I.copy(e.vertexNormals[c]),d=e[x[c]],v=w[d],H.copy(v),H.sub(I.multiplyScalar(I.dot(v))).normalize(),G.crossVectors(e.vertexNormals[c],v),d=G.dot(u[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(H.x,H.y,H.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===
+["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)L.copy(e.vertexNormals[c]),d=e[x[c]],v=w[d],H.copy(v),H.sub(L.multiplyScalar(L.dot(v))).normalize(),G.crossVectors(e.vertexNormals[c],v),d=G.dot(u[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(H.x,H.y,H.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===
 this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):
 c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]==e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},makeGroups:function(){var a=0;return function(b,c){var d,e,f,g,h={},k=this.morphTargets.length,l=this.morphNormals.length;this.geometryGroups=
 {};d=0;for(e=this.faces.length;d<e;d++)f=this.faces[d],f=b?f.materialIndex:0,f in h||(h[f]={hash:f,counter:0}),g=h[f].hash+"_"+h[f].counter,g in this.geometryGroups||(this.geometryGroups[g]={faces3:[],materialIndex:f,vertices:0,numMorphTargets:k,numMorphNormals:l}),this.geometryGroups[g].vertices+3>c&&(h[f].counter+=1,g=h[f].hash+"_"+h[f].counter,g in this.geometryGroups||(this.geometryGroups[g]={faces3:[],materialIndex:f,vertices:0,numMorphTargets:k,numMorphNormals:l})),this.geometryGroups[g].faces3.push(d),
@@ -255,29 +255,29 @@ break;case "BufferGeometry":h=e.parse(k.data);break;case "Geometry2":h=d.parse(k
 new THREE.Scene;break;case "PerspectiveCamera":e=new THREE.PerspectiveCamera(b.fov,b.aspect,b.near,b.far);break;case "OrthographicCamera":e=new THREE.OrthographicCamera(b.left,b.right,b.top,b.bottom,b.near,b.far);break;case "AmbientLight":e=new THREE.AmbientLight(b.color);break;case "DirectionalLight":e=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":e=new THREE.PointLight(b.color,b.intensity,b.distance);break;case "SpotLight":e=new THREE.SpotLight(b.color,b.intensity,b.distance,
 b.angle,b.exponent);break;case "HemisphereLight":e=new THREE.HemisphereLight(b.color,b.groundColor,b.intensity);break;case "Mesh":e=c[b.geometry];var f=d[b.material];void 0===e&&console.error("THREE.ObjectLoader: Undefined geometry "+b.geometry);void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Mesh(e,f);break;case "Sprite":f=d[b.material];void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Sprite(f);break;default:e=
 new THREE.Object3D}e.uuid=b.uuid;void 0!==b.name&&(e.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix),a.decompose(e.position,e.quaternion,e.scale)):(void 0!==b.position&&e.position.fromArray(b.position),void 0!==b.rotation&&e.rotation.fromArray(b.rotation),void 0!==b.scale&&e.scale.fromArray(b.scale));void 0!==b.visible&&(e.visible=b.visible);void 0!==b.userData&&(e.userData=b.userData);if(void 0!==b.children)for(var g in b.children)e.add(this.parseObject(b.children[g],c,d));return e}}()};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlers={};this.hierarchyHandlers={};this.addGeometryHandler("ascii",THREE.JSONLoader)};
-THREE.SceneLoader.prototype={constructor:THREE.SceneLoader,load:function(a,b,c,d){var e=this;c=new THREE.XHRLoader(e.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(c){e.parse(JSON.parse(c),b,a)})},setCrossOrigin:function(a){this.crossOrigin=a},addGeometryHandler:function(a,b){this.geometryHandlers[a]={loaderClass:b}},addHierarchyHandler:function(a,b){this.hierarchyHandlers[a]={loaderClass:b}},parse:function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:s+a}function e(){f(E.scene,
-A.objects)}function f(a,b){var c,e,g,h,l,n;for(n in b){var p=E.objects[n],s=b[n];if(void 0===p){if(s.type&&s.type in r.hierarchyHandlers){if(void 0===s.loading){c={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};var u={},w;for(w in s)w in c||(u[w]=s[w]);q=E.materials[s.material];s.loading=!0;c=r.hierarchyHandlers[s.type].loaderObject;c.options?c.load(d(s.url,A.urlBaseType),k(n,a,q,s)):c.load(d(s.url,A.urlBaseType),k(n,
-a,q,s),u)}}else if(void 0!==s.geometry){if(t=E.geometries[s.geometry]){p=!1;q=E.materials[s.material];p=q instanceof THREE.ShaderMaterial;e=s.position;g=s.rotation;h=s.scale;c=s.matrix;l=s.quaternion;s.material||(q=new THREE.MeshFaceMaterial(E.face_materials[s.geometry]));q instanceof THREE.MeshFaceMaterial&&0===q.materials.length&&(q=new THREE.MeshFaceMaterial(E.face_materials[s.geometry]));if(q instanceof THREE.MeshFaceMaterial)for(u=0;u<q.materials.length;u++)p=p||q.materials[u]instanceof THREE.ShaderMaterial;
+THREE.SceneLoader.prototype={constructor:THREE.SceneLoader,load:function(a,b,c,d){var e=this;c=new THREE.XHRLoader(e.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(c){e.parse(JSON.parse(c),b,a)})},setCrossOrigin:function(a){this.crossOrigin=a},addGeometryHandler:function(a,b){this.geometryHandlers[a]={loaderClass:b}},addHierarchyHandler:function(a,b){this.hierarchyHandlers[a]={loaderClass:b}},parse:function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:s+a}function e(){f(D.scene,
+y.objects)}function f(a,b){var c,e,g,h,l,n;for(n in b){var p=D.objects[n],s=b[n];if(void 0===p){if(s.type&&s.type in r.hierarchyHandlers){if(void 0===s.loading){c={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};var u={},w;for(w in s)w in c||(u[w]=s[w]);q=D.materials[s.material];s.loading=!0;c=r.hierarchyHandlers[s.type].loaderObject;c.options?c.load(d(s.url,y.urlBaseType),k(n,a,q,s)):c.load(d(s.url,y.urlBaseType),k(n,
+a,q,s),u)}}else if(void 0!==s.geometry){if(t=D.geometries[s.geometry]){p=!1;q=D.materials[s.material];p=q instanceof THREE.ShaderMaterial;e=s.position;g=s.rotation;h=s.scale;c=s.matrix;l=s.quaternion;s.material||(q=new THREE.MeshFaceMaterial(D.face_materials[s.geometry]));q instanceof THREE.MeshFaceMaterial&&0===q.materials.length&&(q=new THREE.MeshFaceMaterial(D.face_materials[s.geometry]));if(q instanceof THREE.MeshFaceMaterial)for(u=0;u<q.materials.length;u++)p=p||q.materials[u]instanceof THREE.ShaderMaterial;
 p&&t.computeTangents();s.skin?p=new THREE.SkinnedMesh(t,q):s.morph?(p=new THREE.MorphAnimMesh(t,q),void 0!==s.duration&&(p.duration=s.duration),void 0!==s.time&&(p.time=s.time),void 0!==s.mirroredLoop&&(p.mirroredLoop=s.mirroredLoop),q.morphNormals&&t.computeMorphNormals()):p=new THREE.Mesh(t,q);p.name=n;c?(p.matrixAutoUpdate=!1,p.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(p.position.fromArray(e),l?p.quaternion.fromArray(l):p.rotation.fromArray(g),
-p.scale.fromArray(h));p.visible=s.visible;p.castShadow=s.castShadow;p.receiveShadow=s.receiveShadow;a.add(p);E.objects[n]=p}}else if("AmbientLight"===s.type||"PointLight"===s.type||"DirectionalLight"===s.type||"SpotLight"===s.type||"HemisphereLight"===s.type||"AreaLight"===s.type){u=s.color;c=s.intensity;e=s.distance;g=s.position;h=s.rotation;switch(s.type){case "AmbientLight":x=new THREE.AmbientLight(u);break;case "PointLight":x=new THREE.PointLight(u,c,e);x.position.fromArray(g);break;case "DirectionalLight":x=
+p.scale.fromArray(h));p.visible=s.visible;p.castShadow=s.castShadow;p.receiveShadow=s.receiveShadow;a.add(p);D.objects[n]=p}}else if("AmbientLight"===s.type||"PointLight"===s.type||"DirectionalLight"===s.type||"SpotLight"===s.type||"HemisphereLight"===s.type||"AreaLight"===s.type){u=s.color;c=s.intensity;e=s.distance;g=s.position;h=s.rotation;switch(s.type){case "AmbientLight":x=new THREE.AmbientLight(u);break;case "PointLight":x=new THREE.PointLight(u,c,e);x.position.fromArray(g);break;case "DirectionalLight":x=
 new THREE.DirectionalLight(u,c);x.position.fromArray(s.direction);break;case "SpotLight":x=new THREE.SpotLight(u,c,e,1);x.angle=s.angle;x.position.fromArray(g);x.target.set(g[0],g[1]-e,g[2]);x.target.applyEuler(new THREE.Euler(h[0],h[1],h[2],"XYZ"));break;case "HemisphereLight":x=new THREE.DirectionalLight(u,c,e);x.target.set(g[0],g[1]-e,g[2]);x.target.applyEuler(new THREE.Euler(h[0],h[1],h[2],"XYZ"));break;case "AreaLight":x=new THREE.AreaLight(u,c),x.position.fromArray(g),x.width=s.size,x.height=
-s.size_y}a.add(x);x.name=n;E.lights[n]=x;E.objects[n]=x}else"PerspectiveCamera"===s.type||"OrthographicCamera"===s.type?(e=s.position,g=s.rotation,l=s.quaternion,"PerspectiveCamera"===s.type?v=new THREE.PerspectiveCamera(s.fov,s.aspect,s.near,s.far):"OrthographicCamera"===s.type&&(v=new THREE.OrthographicCamera(s.left,s.right,s.top,s.bottom,s.near,s.far)),v.name=n,v.position.fromArray(e),void 0!==l?v.quaternion.fromArray(l):void 0!==g&&v.rotation.fromArray(g),a.add(v),E.cameras[n]=v,E.objects[n]=
-v):(e=s.position,g=s.rotation,h=s.scale,l=s.quaternion,p=new THREE.Object3D,p.name=n,p.position.fromArray(e),l?p.quaternion.fromArray(l):p.rotation.fromArray(g),p.scale.fromArray(h),p.visible=void 0!==s.visible?s.visible:!1,a.add(p),E.objects[n]=p,E.empties[n]=p);if(p){if(void 0!==s.userData)for(var H in s.userData)p.userData[H]=s.userData[H];if(void 0!==s.groups)for(u=0;u<s.groups.length;u++)c=s.groups[u],void 0===E.groups[c]&&(E.groups[c]=[]),E.groups[c].push(n)}}void 0!==p&&void 0!==s.children&&
-f(p,s.children)}}function g(a,b,c,d,f){var g=f.rotation,h=f.quaternion,k=f.scale;a.position.fromArray(f.position);h?a.quaternion.fromArray(h):a.rotation.fromArray(g);a.scale.fromArray(k);d&&a.traverse(function(a){a.material=d});var l=void 0!==f.visible?f.visible:!0;a.traverse(function(a){a.visible=l});c.add(a);a.name=b;E.objects[b]=a;e()}function h(a){return function(b,c){b.name=a;E.geometries[a]=b;E.face_materials[a]=c;e();H-=1;r.onLoadComplete();n()}}function k(a,b,c,d){return function(e){g(e.content?
-e.content:e.dae?e.scene:e,a,b,c,d);H-=1;r.onLoadComplete();n()}}function l(a){return function(b,c){b.name=a;E.geometries[a]=b;E.face_materials[a]=c}}function n(){r.callbackProgress({totalModels:I,totalTextures:F,loadedModels:I-H,loadedTextures:F-G},E);r.onLoadProgress();if(0===H&&0===G){for(var a=0;a<L.length;a++){var c=L[a],d=E.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,E.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(E)}}function p(a,
-b){b(a);if(void 0!==a.children)for(var c in a.children)p(a.children[c],b)}var r=this,s=THREE.Loader.prototype.extractUrlBase(c),t,q,v,w,u,x,H,G,I,F,E,L=[],A=a,y;for(y in this.geometryHandlers)a=this.geometryHandlers[y].loaderClass,this.geometryHandlers[y].loaderObject=new a;for(y in this.hierarchyHandlers)a=this.hierarchyHandlers[y].loaderClass,this.hierarchyHandlers[y].loaderObject=new a;G=H=0;E={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},
-lights:{},fogs:{},empties:{},groups:{}};A.transform&&(y=A.transform.position,a=A.transform.rotation,c=A.transform.scale,y&&E.scene.position.fromArray(y),a&&E.scene.rotation.fromArray(a),c&&E.scene.scale.fromArray(c),y||a||c)&&(E.scene.updateMatrix(),E.scene.updateMatrixWorld());y=function(a){return function(){G-=a;n();r.onLoadComplete()}};for(var J in A.fogs)a=A.fogs[J],"linear"===a.type?w=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(w=new THREE.FogExp2(0,a.density)),a=a.color,w.color.setRGB(a[0],
-a[1],a[2]),E.fogs[J]=w;for(var D in A.geometries)w=A.geometries[D],w.type in this.geometryHandlers&&(H+=1,r.onLoadStart());for(var B in A.objects)p(A.objects[B],function(a){a.type&&a.type in r.hierarchyHandlers&&(H+=1,r.onLoadStart())});I=H;for(D in A.geometries)if(w=A.geometries[D],"cube"===w.type)t=new THREE.BoxGeometry(w.width,w.height,w.depth,w.widthSegments,w.heightSegments,w.depthSegments),t.name=D,E.geometries[D]=t;else if("plane"===w.type)t=new THREE.PlaneGeometry(w.width,w.height,w.widthSegments,
-w.heightSegments),t.name=D,E.geometries[D]=t;else if("sphere"===w.type)t=new THREE.SphereGeometry(w.radius,w.widthSegments,w.heightSegments),t.name=D,E.geometries[D]=t;else if("cylinder"===w.type)t=new THREE.CylinderGeometry(w.topRad,w.botRad,w.height,w.radSegs,w.heightSegs),t.name=D,E.geometries[D]=t;else if("torus"===w.type)t=new THREE.TorusGeometry(w.radius,w.tube,w.segmentsR,w.segmentsT),t.name=D,E.geometries[D]=t;else if("icosahedron"===w.type)t=new THREE.IcosahedronGeometry(w.radius,w.subdivisions),
-t.name=D,E.geometries[D]=t;else if(w.type in this.geometryHandlers){B={};for(u in w)"type"!==u&&"url"!==u&&(B[u]=w[u]);this.geometryHandlers[w.type].loaderObject.load(d(w.url,A.urlBaseType),h(D),B)}else"embedded"===w.type&&(B=A.embeds[w.id],B.metadata=A.metadata,B&&(B=this.geometryHandlers.ascii.loaderObject.parse(B,""),l(D)(B.geometry,B.materials)));for(var C in A.textures)if(D=A.textures[C],D.url instanceof Array)for(G+=D.url.length,u=0;u<D.url.length;u++)r.onLoadStart();else G+=1,r.onLoadStart();
-F=G;for(C in A.textures){D=A.textures[C];void 0!==D.mapping&&void 0!==THREE[D.mapping]&&(D.mapping=new THREE[D.mapping]);if(D.url instanceof Array){B=D.url.length;w=[];for(u=0;u<B;u++)w[u]=d(D.url[u],A.urlBaseType);u=(u=/\.dds$/i.test(w[0]))?THREE.ImageUtils.loadCompressedTextureCube(w,D.mapping,y(B)):THREE.ImageUtils.loadTextureCube(w,D.mapping,y(B))}else u=/\.dds$/i.test(D.url),B=d(D.url,A.urlBaseType),w=y(1),u=u?THREE.ImageUtils.loadCompressedTexture(B,D.mapping,w):THREE.ImageUtils.loadTexture(B,
-D.mapping,w),void 0!==THREE[D.minFilter]&&(u.minFilter=THREE[D.minFilter]),void 0!==THREE[D.magFilter]&&(u.magFilter=THREE[D.magFilter]),D.anisotropy&&(u.anisotropy=D.anisotropy),D.repeat&&(u.repeat.set(D.repeat[0],D.repeat[1]),1!==D.repeat[0]&&(u.wrapS=THREE.RepeatWrapping),1!==D.repeat[1]&&(u.wrapT=THREE.RepeatWrapping)),D.offset&&u.offset.set(D.offset[0],D.offset[1]),D.wrap&&(B={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==B[D.wrap[0]]&&(u.wrapS=B[D.wrap[0]]),void 0!==
-B[D.wrap[1]]&&(u.wrapT=B[D.wrap[1]]));E.textures[C]=u}var Q,z;for(Q in A.materials){C=A.materials[Q];for(z in C.parameters)"envMap"===z||"map"===z||"lightMap"===z||"bumpMap"===z?C.parameters[z]=E.textures[C.parameters[z]]:"shading"===z?C.parameters[z]="flat"===C.parameters[z]?THREE.FlatShading:THREE.SmoothShading:"side"===z?C.parameters[z]="double"==C.parameters[z]?THREE.DoubleSide:"back"==C.parameters[z]?THREE.BackSide:THREE.FrontSide:"blending"===z?C.parameters[z]=C.parameters[z]in THREE?THREE[C.parameters[z]]:
-THREE.NormalBlending:"combine"===z?C.parameters[z]=C.parameters[z]in THREE?THREE[C.parameters[z]]:THREE.MultiplyOperation:"vertexColors"===z?"face"==C.parameters[z]?C.parameters[z]=THREE.FaceColors:C.parameters[z]&&(C.parameters[z]=THREE.VertexColors):"wrapRGB"===z&&(y=C.parameters[z],C.parameters[z]=new THREE.Vector3(y[0],y[1],y[2]));void 0!==C.parameters.opacity&&1>C.parameters.opacity&&(C.parameters.transparent=!0);C.parameters.normalMap?(y=THREE.ShaderLib.normalmap,D=THREE.UniformsUtils.clone(y.uniforms),
-u=C.parameters.color,B=C.parameters.specular,w=C.parameters.ambient,J=C.parameters.shininess,D.tNormal.value=E.textures[C.parameters.normalMap],C.parameters.normalScale&&D.uNormalScale.value.set(C.parameters.normalScale[0],C.parameters.normalScale[1]),C.parameters.map&&(D.tDiffuse.value=C.parameters.map,D.enableDiffuse.value=!0),C.parameters.envMap&&(D.tCube.value=C.parameters.envMap,D.enableReflection.value=!0,D.reflectivity.value=C.parameters.reflectivity),C.parameters.lightMap&&(D.tAO.value=C.parameters.lightMap,
-D.enableAO.value=!0),C.parameters.specularMap&&(D.tSpecular.value=E.textures[C.parameters.specularMap],D.enableSpecular.value=!0),C.parameters.displacementMap&&(D.tDisplacement.value=E.textures[C.parameters.displacementMap],D.enableDisplacement.value=!0,D.uDisplacementBias.value=C.parameters.displacementBias,D.uDisplacementScale.value=C.parameters.displacementScale),D.diffuse.value.setHex(u),D.specular.value.setHex(B),D.ambient.value.setHex(w),D.shininess.value=J,C.parameters.opacity&&(D.opacity.value=
-C.parameters.opacity),q=new THREE.ShaderMaterial({fragmentShader:y.fragmentShader,vertexShader:y.vertexShader,uniforms:D,lights:!0,fog:!0})):q=new THREE[C.type](C.parameters);q.name=Q;E.materials[Q]=q}for(Q in A.materials)if(C=A.materials[Q],C.parameters.materials){z=[];for(u=0;u<C.parameters.materials.length;u++)z.push(E.materials[C.parameters.materials[u]]);E.materials[Q].materials=z}e();E.cameras&&A.defaults.camera&&(E.currentCamera=E.cameras[A.defaults.camera]);E.fogs&&A.defaults.fog&&(E.scene.fog=
-E.fogs[A.defaults.fog]);r.callbackSync(E);n()}};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){c=new THREE.ImageLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)})},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
+s.size_y}a.add(x);x.name=n;D.lights[n]=x;D.objects[n]=x}else"PerspectiveCamera"===s.type||"OrthographicCamera"===s.type?(e=s.position,g=s.rotation,l=s.quaternion,"PerspectiveCamera"===s.type?v=new THREE.PerspectiveCamera(s.fov,s.aspect,s.near,s.far):"OrthographicCamera"===s.type&&(v=new THREE.OrthographicCamera(s.left,s.right,s.top,s.bottom,s.near,s.far)),v.name=n,v.position.fromArray(e),void 0!==l?v.quaternion.fromArray(l):void 0!==g&&v.rotation.fromArray(g),a.add(v),D.cameras[n]=v,D.objects[n]=
+v):(e=s.position,g=s.rotation,h=s.scale,l=s.quaternion,p=new THREE.Object3D,p.name=n,p.position.fromArray(e),l?p.quaternion.fromArray(l):p.rotation.fromArray(g),p.scale.fromArray(h),p.visible=void 0!==s.visible?s.visible:!1,a.add(p),D.objects[n]=p,D.empties[n]=p);if(p){if(void 0!==s.userData)for(var H in s.userData)p.userData[H]=s.userData[H];if(void 0!==s.groups)for(u=0;u<s.groups.length;u++)c=s.groups[u],void 0===D.groups[c]&&(D.groups[c]=[]),D.groups[c].push(n)}}void 0!==p&&void 0!==s.children&&
+f(p,s.children)}}function g(a,b,c,d,f){var g=f.rotation,h=f.quaternion,k=f.scale;a.position.fromArray(f.position);h?a.quaternion.fromArray(h):a.rotation.fromArray(g);a.scale.fromArray(k);d&&a.traverse(function(a){a.material=d});var l=void 0!==f.visible?f.visible:!0;a.traverse(function(a){a.visible=l});c.add(a);a.name=b;D.objects[b]=a;e()}function h(a){return function(b,c){b.name=a;D.geometries[a]=b;D.face_materials[a]=c;e();H-=1;r.onLoadComplete();n()}}function k(a,b,c,d){return function(e){g(e.content?
+e.content:e.dae?e.scene:e,a,b,c,d);H-=1;r.onLoadComplete();n()}}function l(a){return function(b,c){b.name=a;D.geometries[a]=b;D.face_materials[a]=c}}function n(){r.callbackProgress({totalModels:L,totalTextures:F,loadedModels:L-H,loadedTextures:F-G},D);r.onLoadProgress();if(0===H&&0===G){for(var a=0;a<K.length;a++){var c=K[a],d=D.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,D.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(D)}}function p(a,
+b){b(a);if(void 0!==a.children)for(var c in a.children)p(a.children[c],b)}var r=this,s=THREE.Loader.prototype.extractUrlBase(c),t,q,v,w,u,x,H,G,L,F,D,K=[],y=a,E;for(E in this.geometryHandlers)a=this.geometryHandlers[E].loaderClass,this.geometryHandlers[E].loaderObject=new a;for(E in this.hierarchyHandlers)a=this.hierarchyHandlers[E].loaderClass,this.hierarchyHandlers[E].loaderObject=new a;G=H=0;D={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},
+lights:{},fogs:{},empties:{},groups:{}};y.transform&&(E=y.transform.position,a=y.transform.rotation,c=y.transform.scale,E&&D.scene.position.fromArray(E),a&&D.scene.rotation.fromArray(a),c&&D.scene.scale.fromArray(c),E||a||c)&&(D.scene.updateMatrix(),D.scene.updateMatrixWorld());E=function(a){return function(){G-=a;n();r.onLoadComplete()}};for(var I in y.fogs)a=y.fogs[I],"linear"===a.type?w=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(w=new THREE.FogExp2(0,a.density)),a=a.color,w.color.setRGB(a[0],
+a[1],a[2]),D.fogs[I]=w;for(var C in y.geometries)w=y.geometries[C],w.type in this.geometryHandlers&&(H+=1,r.onLoadStart());for(var O in y.objects)p(y.objects[O],function(a){a.type&&a.type in r.hierarchyHandlers&&(H+=1,r.onLoadStart())});L=H;for(C in y.geometries)if(w=y.geometries[C],"cube"===w.type)t=new THREE.BoxGeometry(w.width,w.height,w.depth,w.widthSegments,w.heightSegments,w.depthSegments),t.name=C,D.geometries[C]=t;else if("plane"===w.type)t=new THREE.PlaneGeometry(w.width,w.height,w.widthSegments,
+w.heightSegments),t.name=C,D.geometries[C]=t;else if("sphere"===w.type)t=new THREE.SphereGeometry(w.radius,w.widthSegments,w.heightSegments),t.name=C,D.geometries[C]=t;else if("cylinder"===w.type)t=new THREE.CylinderGeometry(w.topRad,w.botRad,w.height,w.radSegs,w.heightSegs),t.name=C,D.geometries[C]=t;else if("torus"===w.type)t=new THREE.TorusGeometry(w.radius,w.tube,w.segmentsR,w.segmentsT),t.name=C,D.geometries[C]=t;else if("icosahedron"===w.type)t=new THREE.IcosahedronGeometry(w.radius,w.subdivisions),
+t.name=C,D.geometries[C]=t;else if(w.type in this.geometryHandlers){O={};for(u in w)"type"!==u&&"url"!==u&&(O[u]=w[u]);this.geometryHandlers[w.type].loaderObject.load(d(w.url,y.urlBaseType),h(C),O)}else"embedded"===w.type&&(O=y.embeds[w.id],O.metadata=y.metadata,O&&(O=this.geometryHandlers.ascii.loaderObject.parse(O,""),l(C)(O.geometry,O.materials)));for(var z in y.textures)if(C=y.textures[z],C.url instanceof Array)for(G+=C.url.length,u=0;u<C.url.length;u++)r.onLoadStart();else G+=1,r.onLoadStart();
+F=G;for(z in y.textures){C=y.textures[z];void 0!==C.mapping&&void 0!==THREE[C.mapping]&&(C.mapping=new THREE[C.mapping]);if(C.url instanceof Array){O=C.url.length;w=[];for(u=0;u<O;u++)w[u]=d(C.url[u],y.urlBaseType);u=(u=/\.dds$/i.test(w[0]))?THREE.ImageUtils.loadCompressedTextureCube(w,C.mapping,E(O)):THREE.ImageUtils.loadTextureCube(w,C.mapping,E(O))}else u=/\.dds$/i.test(C.url),O=d(C.url,y.urlBaseType),w=E(1),u=u?THREE.ImageUtils.loadCompressedTexture(O,C.mapping,w):THREE.ImageUtils.loadTexture(O,
+C.mapping,w),void 0!==THREE[C.minFilter]&&(u.minFilter=THREE[C.minFilter]),void 0!==THREE[C.magFilter]&&(u.magFilter=THREE[C.magFilter]),C.anisotropy&&(u.anisotropy=C.anisotropy),C.repeat&&(u.repeat.set(C.repeat[0],C.repeat[1]),1!==C.repeat[0]&&(u.wrapS=THREE.RepeatWrapping),1!==C.repeat[1]&&(u.wrapT=THREE.RepeatWrapping)),C.offset&&u.offset.set(C.offset[0],C.offset[1]),C.wrap&&(O={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==O[C.wrap[0]]&&(u.wrapS=O[C.wrap[0]]),void 0!==
+O[C.wrap[1]]&&(u.wrapT=O[C.wrap[1]]));D.textures[z]=u}var N,A;for(N in y.materials){z=y.materials[N];for(A in z.parameters)"envMap"===A||"map"===A||"lightMap"===A||"bumpMap"===A?z.parameters[A]=D.textures[z.parameters[A]]:"shading"===A?z.parameters[A]="flat"===z.parameters[A]?THREE.FlatShading:THREE.SmoothShading:"side"===A?z.parameters[A]="double"==z.parameters[A]?THREE.DoubleSide:"back"==z.parameters[A]?THREE.BackSide:THREE.FrontSide:"blending"===A?z.parameters[A]=z.parameters[A]in THREE?THREE[z.parameters[A]]:
+THREE.NormalBlending:"combine"===A?z.parameters[A]=z.parameters[A]in THREE?THREE[z.parameters[A]]:THREE.MultiplyOperation:"vertexColors"===A?"face"==z.parameters[A]?z.parameters[A]=THREE.FaceColors:z.parameters[A]&&(z.parameters[A]=THREE.VertexColors):"wrapRGB"===A&&(E=z.parameters[A],z.parameters[A]=new THREE.Vector3(E[0],E[1],E[2]));void 0!==z.parameters.opacity&&1>z.parameters.opacity&&(z.parameters.transparent=!0);z.parameters.normalMap?(E=THREE.ShaderLib.normalmap,C=THREE.UniformsUtils.clone(E.uniforms),
+u=z.parameters.color,O=z.parameters.specular,w=z.parameters.ambient,I=z.parameters.shininess,C.tNormal.value=D.textures[z.parameters.normalMap],z.parameters.normalScale&&C.uNormalScale.value.set(z.parameters.normalScale[0],z.parameters.normalScale[1]),z.parameters.map&&(C.tDiffuse.value=z.parameters.map,C.enableDiffuse.value=!0),z.parameters.envMap&&(C.tCube.value=z.parameters.envMap,C.enableReflection.value=!0,C.reflectivity.value=z.parameters.reflectivity),z.parameters.lightMap&&(C.tAO.value=z.parameters.lightMap,
+C.enableAO.value=!0),z.parameters.specularMap&&(C.tSpecular.value=D.textures[z.parameters.specularMap],C.enableSpecular.value=!0),z.parameters.displacementMap&&(C.tDisplacement.value=D.textures[z.parameters.displacementMap],C.enableDisplacement.value=!0,C.uDisplacementBias.value=z.parameters.displacementBias,C.uDisplacementScale.value=z.parameters.displacementScale),C.diffuse.value.setHex(u),C.specular.value.setHex(O),C.ambient.value.setHex(w),C.shininess.value=I,z.parameters.opacity&&(C.opacity.value=
+z.parameters.opacity),q=new THREE.ShaderMaterial({fragmentShader:E.fragmentShader,vertexShader:E.vertexShader,uniforms:C,lights:!0,fog:!0})):q=new THREE[z.type](z.parameters);q.name=N;D.materials[N]=q}for(N in y.materials)if(z=y.materials[N],z.parameters.materials){A=[];for(u=0;u<z.parameters.materials.length;u++)A.push(D.materials[z.parameters.materials[u]]);D.materials[N].materials=A}e();D.cameras&&y.defaults.camera&&(D.currentCamera=D.cameras[y.defaults.camera]);D.fogs&&y.defaults.fog&&(D.scene.fog=
+D.fogs[y.defaults.fog]);r.callbackSync(D);n()}};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){c=new THREE.ImageLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)})},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
 THREE.Material.prototype={constructor:THREE.Material,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;
 a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;a.visible=this.visible;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Material.prototype);
 THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
@@ -318,27 +318,27 @@ THREE.LOD.prototype.clone=function(a){void 0===a&&(a=new THREE.LOD);THREE.Object
 THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Particle=THREE.Sprite;THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.autoUpdate=!0;this.matrixAutoUpdate=!1;this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)){this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}this.dispatchEvent({type:"objectAdded",object:a});a.dispatchEvent({type:"addedToScene",scene:this});for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
 THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1);if(a.shadowCascadeArray)for(b=0;b<a.shadowCascadeArray.length;b++)this.__removeObject(a.shadowCascadeArray[b])}else a instanceof THREE.Camera||(this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1));this.dispatchEvent({type:"objectRemoved",object:a});a.dispatchEvent({type:"removedFromScene",scene:this});for(b=
-0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c,d){l(b);n(c);p(d);r(a.getStyle());A.stroke();ua.expandByScalar(2*b)}function c(a){s(a.getStyle());A.fill()}function d(a){e(a.target)}function e(a){var b=a.wrapS===THREE.RepeatWrapping,c=a.wrapT===THREE.RepeatWrapping,d=a.image,e=document.createElement("canvas");e.width=d.width;e.height=d.height;var f=e.getContext("2d");f.setTransform(1,0,0,-1,0,d.height);f.drawImage(d,0,0);Ha[a.id]=A.createPattern(e,!0===b&&!0===c?"repeat":!0===b&&!1===c?"repeat-x":
-!1===b&&!0===c?"repeat-y":"no-repeat")}function f(a,b,c,f,g,h,k,l,n,r,q,m,p){if(!(p instanceof THREE.DataTexture)){!1===p.hasEventListener("update",d)&&(void 0!==p.image&&0<p.image.width&&e(p),p.addEventListener("update",d));var u=Ha[p.id];if(void 0!==u){s(u);var u=p.offset.x/p.repeat.x,t=p.offset.y/p.repeat.y,v=p.image.width*p.repeat.x;p=p.image.height*p.repeat.y;k=(k+u)*v;l=(l+t)*p;c-=a;f-=b;g-=a;h-=b;n=(n+u)*v-k;r=(r+t)*p-l;q=(q+u)*v-k;m=(m+t)*p-l;p=n*m-q*r;0!==p&&(u=1/p,p=(m*c-r*g)*u,r=(m*f-r*
-h)*u,c=(n*g-q*c)*u,f=(n*h-q*f)*u,a=a-p*k-c*l,b=b-r*k-f*l,A.save(),A.transform(p,r,c,f,a,b),A.fill(),A.restore())}else s("rgba(0,0,0,1)"),A.fill()}}function g(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function h(a){D!==a&&(D=A.globalAlpha=a)}function k(a){B!==a&&(a===THREE.NormalBlending?A.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?A.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(A.globalCompositeOperation=
-"darker"),B=a)}function l(a){z!==a&&(z=A.lineWidth=a)}function n(a){K!==a&&(K=A.lineCap=a)}function p(a){X!==a&&(X=A.lineJoin=a)}function r(a){C!==a&&(C=A.strokeStyle=a)}function s(a){Q!==a&&(Q=A.fillStyle=a)}function t(a,b){if(S!==a||ja!==b)A.setLineDash([a,b]),S=a,ja=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var q=THREE.Math.smoothstep;a=a||{};var v=this,w,u,x,H=new THREE.Projector,G=void 0!==a.canvas?a.canvas:document.createElement("canvas"),I=G.width,F=G.height,E=Math.floor(I/2),L=
-Math.floor(F/2),A=G.getContext("2d",{alpha:!0===a.alpha}),y=new THREE.Color(0),J=0,D=1,B=0,C=null,Q=null,z=null,K=null,X=null,S=null,ja=0,ca,R,N,ba;new THREE.RenderableVertex;new THREE.RenderableVertex;var ka,W,ta,P,ea,Ja,ga=new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;var Oa=new THREE.Color,Ga=new THREE.Color,aa=new THREE.Color,Ha={},ha,za,Aa,Pa,la,Fa,ma,Da=new THREE.Box2,V=new THREE.Box2,ua=new THREE.Box2,na=new THREE.Color,ya=new THREE.Color,Ka=new THREE.Color,
-Ea=new THREE.Vector3,Ia=new THREE.Vector3,fa=new THREE.Vector3,oa=new THREE.Matrix3;void 0===A.setLineDash&&(A.setLineDash=void 0!==A.mozDash?function(a){A.mozDash=null!==a[0]?a:null}:function(){});this.domElement=G;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};
-this.setSize=function(a,b,c){I=a*this.devicePixelRatio;F=b*this.devicePixelRatio;G.width=I;G.height=F;E=Math.floor(I/2);L=Math.floor(F/2);1!==this.devicePixelRatio&&!1!==c&&(G.style.width=a+"px",G.style.height=b+"px");Da.min.set(-E,-L);Da.max.set(E,L);V.min.set(-E,-L);V.max.set(E,L);D=1;B=0;X=K=z=Q=C=null;this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){A.setTransform(c/I,0,0,-d/F,a,F-b);A.translate(E,L)};this.setScissor=function(){};this.enableScissorTest=function(){};this.setClearColor=
-function(a,b){y.set(a);J=void 0!==b?b:1;V.min.set(-E,-L);V.max.set(E,L)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){!1===V.empty()&&(V.intersect(Da),V.expandByScalar(2),1>J&&A.clearRect(V.min.x|0,V.min.y|0,V.max.x-V.min.x|0,V.max.y-V.min.y|0),0<J&&(k(THREE.NormalBlending),h(1),s("rgba("+Math.floor(255*y.r)+","+Math.floor(255*
-y.g)+","+Math.floor(255*y.b)+","+J+")"),A.fillRect(V.min.x|0,V.min.y|0,V.max.x-V.min.x|0,V.max.y-V.min.y|0)),V.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,G){if(!1===G instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();v.info.render.vertices=0;v.info.render.faces=0;w=H.projectScene(a,G,this.sortObjects,this.sortElements);
-u=w.elements;x=w.lights;ca=G;oa.getNormalMatrix(G.matrixWorldInverse);na.setRGB(0,0,0);ya.setRGB(0,0,0);Ka.setRGB(0,0,0);for(var F=0,D=x.length;F<D;F++){var y=x[F],C=y.color;y instanceof THREE.AmbientLight?na.add(C):y instanceof THREE.DirectionalLight?ya.add(C):y instanceof THREE.PointLight&&Ka.add(C)}F=0;for(D=u.length;F<D;F++){var z=u[F],Q=z.material;if(void 0!==Q&&!1!==Q.visible){ua.makeEmpty();if(z instanceof THREE.RenderableSprite){R=z;R.x*=E;R.y*=L;var y=R,I=z,C=Q;h(C.opacity);k(C.blending);
-var B=I.scale.x*E,I=I.scale.y*L,z=0.5*Math.sqrt(B*B+I*I);ua.min.set(y.x-z,y.y-z);ua.max.set(y.x+z,y.y+z);if(C instanceof THREE.SpriteMaterial||C instanceof THREE.ParticleSystemMaterial){var K=C.map;if(null!==K){!1===K.hasEventListener("update",d)&&(void 0!==K.image&&0<K.image.width&&e(K),K.addEventListener("update",d));z=Ha[K.id];void 0!==z?s(z):s("rgba( 0, 0, 0, 1 )");var m=K.image,z=m.width*K.offset.x,Q=m.height*K.offset.y,J=m.width*K.repeat.x,K=m.height*K.repeat.y,m=B/J,S=I/K;A.save();A.translate(y.x,
-y.y);0!==C.rotation&&A.rotate(C.rotation);A.translate(-B/2,-I/2);A.scale(m,S);A.translate(-z,-Q);A.fillRect(z,Q,J,K)}else s(C.color.getStyle()),A.save(),A.translate(y.x,y.y),0!==C.rotation&&A.rotate(C.rotation),A.scale(B,-I),A.fillRect(-0.5,-0.5,1,1);A.restore()}else C instanceof THREE.SpriteCanvasMaterial&&(r(C.color.getStyle()),s(C.color.getStyle()),A.save(),A.translate(y.x,y.y),0!==C.rotation&&A.rotate(C.rotation),A.scale(B,I),C.program(A),A.restore())}else if(z instanceof THREE.RenderableLine){if(R=
-z.v1,N=z.v2,R.positionScreen.x*=E,R.positionScreen.y*=L,N.positionScreen.x*=E,N.positionScreen.y*=L,ua.setFromPoints([R.positionScreen,N.positionScreen]),!0===Da.isIntersectionBox(ua))if(y=R,C=N,B=z,I=Q,h(I.opacity),k(I.blending),A.beginPath(),A.moveTo(y.positionScreen.x,y.positionScreen.y),A.lineTo(C.positionScreen.x,C.positionScreen.y),I instanceof THREE.LineBasicMaterial){l(I.linewidth);n(I.linecap);p(I.linejoin);if(I.vertexColors!==THREE.VertexColors)r(I.color.getStyle());else if(z=B.vertexColors[0].getStyle(),
-B=B.vertexColors[1].getStyle(),z===B)r(z);else{try{var X=A.createLinearGradient(y.positionScreen.x,y.positionScreen.y,C.positionScreen.x,C.positionScreen.y);X.addColorStop(0,z);X.addColorStop(1,B)}catch(ja){X=z}r(X)}A.stroke();ua.expandByScalar(2*I.linewidth)}else I instanceof THREE.LineDashedMaterial&&(l(I.linewidth),n(I.linecap),p(I.linejoin),r(I.color.getStyle()),t(I.dashSize,I.gapSize),A.stroke(),ua.expandByScalar(2*I.linewidth),t(null,null))}else if(z instanceof THREE.RenderableFace){R=z.v1;
-N=z.v2;ba=z.v3;if(-1>R.positionScreen.z||1<R.positionScreen.z)continue;if(-1>N.positionScreen.z||1<N.positionScreen.z)continue;if(-1>ba.positionScreen.z||1<ba.positionScreen.z)continue;R.positionScreen.x*=E;R.positionScreen.y*=L;N.positionScreen.x*=E;N.positionScreen.y*=L;ba.positionScreen.x*=E;ba.positionScreen.y*=L;0<Q.overdraw&&(g(R.positionScreen,N.positionScreen,Q.overdraw),g(N.positionScreen,ba.positionScreen,Q.overdraw),g(ba.positionScreen,R.positionScreen,Q.overdraw));ua.setFromPoints([R.positionScreen,
-N.positionScreen,ba.positionScreen]);if(!0===Da.isIntersectionBox(ua)){C=R;B=N;I=ba;y=Q;v.info.render.vertices+=3;v.info.render.faces++;h(y.opacity);k(y.blending);ka=C.positionScreen.x;W=C.positionScreen.y;ta=B.positionScreen.x;P=B.positionScreen.y;ea=I.positionScreen.x;Ja=I.positionScreen.y;var Q=ka,J=W,K=ta,m=P,S=ea,cb=Ja;A.beginPath();A.moveTo(Q,J);A.lineTo(K,m);A.lineTo(S,cb);A.closePath();if((y instanceof THREE.MeshLambertMaterial||y instanceof THREE.MeshPhongMaterial)&&null===y.map){Oa.copy(y.color);
-Ga.copy(y.emissive);y.vertexColors===THREE.FaceColors&&Oa.multiply(z.color);ga.copy(na);Ia.copy(C.positionWorld).add(B.positionWorld).add(I.positionWorld).divideScalar(3);C=Ia;B=z.normalModel;I=ga;z=0;for(Q=x.length;z<Q;z++)J=x[z],aa.copy(J.color),J instanceof THREE.DirectionalLight?(K=Ea.setFromMatrixPosition(J.matrixWorld).normalize(),m=B.dot(K),0>=m||(m*=J.intensity,I.add(aa.multiplyScalar(m)))):J instanceof THREE.PointLight&&(K=Ea.setFromMatrixPosition(J.matrixWorld),m=B.dot(Ea.subVectors(K,C).normalize()),
-0>=m||(m*=0==J.distance?1:1-Math.min(C.distanceTo(K)/J.distance,1),0!=m&&(m*=J.intensity,I.add(aa.multiplyScalar(m)))));ga.multiply(Oa).add(Ga);!0===y.wireframe?b(ga,y.wireframeLinewidth,y.wireframeLinecap,y.wireframeLinejoin):c(ga)}else y instanceof THREE.MeshBasicMaterial||y instanceof THREE.MeshLambertMaterial||y instanceof THREE.MeshPhongMaterial?null!==y.map?y.map.mapping instanceof THREE.UVMapping&&(ha=z.uvs[0],f(ka,W,ta,P,ea,Ja,ha[0].x,ha[0].y,ha[1].x,ha[1].y,ha[2].x,ha[2].y,y.map)):null!==
-y.envMap?y.envMap.mapping instanceof THREE.SphericalReflectionMapping?(fa.copy(z.vertexNormalsModel[0]).applyMatrix3(oa),za=0.5*fa.x+0.5,Aa=0.5*fa.y+0.5,fa.copy(z.vertexNormalsModel[1]).applyMatrix3(oa),Pa=0.5*fa.x+0.5,la=0.5*fa.y+0.5,fa.copy(z.vertexNormalsModel[2]).applyMatrix3(oa),Fa=0.5*fa.x+0.5,ma=0.5*fa.y+0.5,f(ka,W,ta,P,ea,Ja,za,Aa,Pa,la,Fa,ma,y.envMap)):y.envMap.mapping instanceof THREE.SphericalRefractionMapping&&(fa.copy(z.vertexNormalsModel[0]).applyMatrix3(oa),za=-0.5*fa.x+0.5,Aa=-0.5*
-fa.y+0.5,fa.copy(z.vertexNormalsModel[1]).applyMatrix3(oa),Pa=-0.5*fa.x+0.5,la=-0.5*fa.y+0.5,fa.copy(z.vertexNormalsModel[2]).applyMatrix3(oa),Fa=-0.5*fa.x+0.5,ma=-0.5*fa.y+0.5,f(ka,W,ta,P,ea,Ja,za,Aa,Pa,la,Fa,ma,y.envMap)):(ga.copy(y.color),y.vertexColors===THREE.FaceColors&&ga.multiply(z.color),!0===y.wireframe?b(ga,y.wireframeLinewidth,y.wireframeLinecap,y.wireframeLinejoin):c(ga)):y instanceof THREE.MeshDepthMaterial?(ga.r=ga.g=ga.b=1-q(C.positionScreen.z*C.positionScreen.w,ca.near,ca.far),!0===
-y.wireframe?b(ga,y.wireframeLinewidth,y.wireframeLinecap,y.wireframeLinejoin):c(ga)):y instanceof THREE.MeshNormalMaterial&&(fa.copy(z.normalModel).applyMatrix3(oa),ga.setRGB(fa.x,fa.y,fa.z).multiplyScalar(0.5).addScalar(0.5),!0===y.wireframe?b(ga,y.wireframeLinewidth,y.wireframeLinecap,y.wireframeLinejoin):c(ga))}}V.union(ua)}}}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",fog_fragment:"#ifdef USE_FOG\n\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#ifdef FOG_EXP2\n\t\tconst float LOG2 = 1.442695;\n\t\tfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\n\t\tfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n\t#endif\n\tgl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
+0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c,d){l(b);n(c);p(d);r(a.getStyle());y.stroke();ba.expandByScalar(2*b)}function c(a){s(a.getStyle());y.fill()}function d(a){e(a.target)}function e(a){var b=a.wrapS===THREE.RepeatWrapping,c=a.wrapT===THREE.RepeatWrapping,d=a.image,e=document.createElement("canvas");e.width=d.width;e.height=d.height;var f=e.getContext("2d");f.setTransform(1,0,0,-1,0,d.height);f.drawImage(d,0,0);Ga[a.id]=y.createPattern(e,!0===b&&!0===c?"repeat":!0===b&&!1===c?"repeat-x":
+!1===b&&!0===c?"repeat-y":"no-repeat")}function f(a,b,c,f,g,h,k,l,n,m,r,q,p){if(!(p instanceof THREE.DataTexture)){!1===p.hasEventListener("update",d)&&(void 0!==p.image&&0<p.image.width&&e(p),p.addEventListener("update",d));var u=Ga[p.id];if(void 0!==u){s(u);var u=p.offset.x/p.repeat.x,t=p.offset.y/p.repeat.y,v=p.image.width*p.repeat.x;p=p.image.height*p.repeat.y;k=(k+u)*v;l=(l+t)*p;c-=a;f-=b;g-=a;h-=b;n=(n+u)*v-k;m=(m+t)*p-l;r=(r+u)*v-k;q=(q+t)*p-l;p=n*q-r*m;0!==p&&(u=1/p,p=(q*c-m*g)*u,m=(q*f-m*
+h)*u,c=(n*g-r*c)*u,f=(n*h-r*f)*u,a=a-p*k-c*l,b=b-m*k-f*l,y.save(),y.transform(p,m,c,f,a,b),y.fill(),y.restore())}else s("rgba(0,0,0,1)"),y.fill()}}function g(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function h(a){C!==a&&(C=y.globalAlpha=a)}function k(a){O!==a&&(a===THREE.NormalBlending?y.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?y.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(y.globalCompositeOperation=
+"darker"),O=a)}function l(a){A!==a&&(A=y.lineWidth=a)}function n(a){J!==a&&(J=y.lineCap=a)}function p(a){Y!==a&&(Y=y.lineJoin=a)}function r(a){z!==a&&(z=y.strokeStyle=a)}function s(a){N!==a&&(N=y.fillStyle=a)}function t(a,b){if(S!==a||ja!==b)y.setLineDash([a,b]),S=a,ja=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var q=THREE.Math.smoothstep;a=a||{};var v=this,w,u,x,H=new THREE.Projector,G=void 0!==a.canvas?a.canvas:document.createElement("canvas"),L=G.width,F=G.height,D=Math.floor(L/2),K=
+Math.floor(F/2),y=G.getContext("2d",{alpha:!0===a.alpha}),E=new THREE.Color(0),I=0,C=1,O=0,z=null,N=null,A=null,J=null,Y=null,S=null,ja=0,W,T,P,R;new THREE.RenderableVertex;new THREE.RenderableVertex;var ea,B,ga,sa,va,Ha,ca=new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;var xa=new THREE.Color,Ia=new THREE.Color,Da=new THREE.Color,Ga={},Ea,ya,Sa,Qa,ka,za,ha,ta=new THREE.Box2,X=new THREE.Box2,ba=new THREE.Box2,Fa=new THREE.Color,ua=new THREE.Color,la=new THREE.Color,
+Ca=new THREE.Vector3,Ja=new THREE.Vector3,fa=new THREE.Vector3,pa=new THREE.Matrix3;void 0===y.setLineDash&&(y.setLineDash=void 0!==y.mozDash?function(a){y.mozDash=null!==a[0]?a:null}:function(){});this.domElement=G;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};
+this.setSize=function(a,b,c){L=a*this.devicePixelRatio;F=b*this.devicePixelRatio;G.width=L;G.height=F;D=Math.floor(L/2);K=Math.floor(F/2);1!==this.devicePixelRatio&&!1!==c&&(G.style.width=a+"px",G.style.height=b+"px");ta.min.set(-D,-K);ta.max.set(D,K);X.min.set(-D,-K);X.max.set(D,K);C=1;O=0;Y=J=A=N=z=null;this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){y.setTransform(c/L,0,0,-d/F,a,F-b);y.translate(D,K)};this.setScissor=function(){};this.enableScissorTest=function(){};this.setClearColor=
+function(a,b){E.set(a);I=void 0!==b?b:1;X.min.set(-D,-K);X.max.set(D,K)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){!1===X.empty()&&(X.intersect(ta),X.expandByScalar(2),1>I&&y.clearRect(X.min.x|0,X.min.y|0,X.max.x-X.min.x|0,X.max.y-X.min.y|0),0<I&&(k(THREE.NormalBlending),h(1),s("rgba("+Math.floor(255*E.r)+","+Math.floor(255*
+E.g)+","+Math.floor(255*E.b)+","+I+")"),y.fillRect(X.min.x|0,X.min.y|0,X.max.x-X.min.x|0,X.max.y-X.min.y|0)),X.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,G){if(!1===G instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();v.info.render.vertices=0;v.info.render.faces=0;w=H.projectScene(a,G,this.sortObjects,this.sortElements);
+u=w.elements;x=w.lights;W=G;pa.getNormalMatrix(G.matrixWorldInverse);Fa.setRGB(0,0,0);ua.setRGB(0,0,0);la.setRGB(0,0,0);for(var F=0,C=x.length;F<C;F++){var z=x[F],E=z.color;z instanceof THREE.AmbientLight?Fa.add(E):z instanceof THREE.DirectionalLight?ua.add(E):z instanceof THREE.PointLight&&la.add(E)}F=0;for(C=u.length;F<C;F++){var A=u[F],N=A.material;if(void 0!==N&&!1!==N.visible){ba.makeEmpty();if(A instanceof THREE.RenderableSprite){T=A;T.x*=D;T.y*=K;var z=T,L=A,E=N;h(E.opacity);k(E.blending);
+var m=L.scale.x*D,L=L.scale.y*K,A=0.5*Math.sqrt(m*m+L*L);ba.min.set(z.x-A,z.y-A);ba.max.set(z.x+A,z.y+A);if(E instanceof THREE.SpriteMaterial||E instanceof THREE.ParticleSystemMaterial){var O=E.map;if(null!==O){!1===O.hasEventListener("update",d)&&(void 0!==O.image&&0<O.image.width&&e(O),O.addEventListener("update",d));A=Ga[O.id];void 0!==A?s(A):s("rgba( 0, 0, 0, 1 )");var J=O.image,A=J.width*O.offset.x,N=J.height*O.offset.y,I=J.width*O.repeat.x,O=J.height*O.repeat.y,J=m/I,S=L/O;y.save();y.translate(z.x,
+z.y);0!==E.rotation&&y.rotate(E.rotation);y.translate(-m/2,-L/2);y.scale(J,S);y.translate(-A,-N);y.fillRect(A,N,I,O)}else s(E.color.getStyle()),y.save(),y.translate(z.x,z.y),0!==E.rotation&&y.rotate(E.rotation),y.scale(m,-L),y.fillRect(-0.5,-0.5,1,1);y.restore()}else E instanceof THREE.SpriteCanvasMaterial&&(r(E.color.getStyle()),s(E.color.getStyle()),y.save(),y.translate(z.x,z.y),0!==E.rotation&&y.rotate(E.rotation),y.scale(m,L),E.program(y),y.restore())}else if(A instanceof THREE.RenderableLine){if(T=
+A.v1,P=A.v2,T.positionScreen.x*=D,T.positionScreen.y*=K,P.positionScreen.x*=D,P.positionScreen.y*=K,ba.setFromPoints([T.positionScreen,P.positionScreen]),!0===ta.isIntersectionBox(ba))if(z=T,E=P,m=A,L=N,h(L.opacity),k(L.blending),y.beginPath(),y.moveTo(z.positionScreen.x,z.positionScreen.y),y.lineTo(E.positionScreen.x,E.positionScreen.y),L instanceof THREE.LineBasicMaterial){l(L.linewidth);n(L.linecap);p(L.linejoin);if(L.vertexColors!==THREE.VertexColors)r(L.color.getStyle());else if(A=m.vertexColors[0].getStyle(),
+m=m.vertexColors[1].getStyle(),A===m)r(A);else{try{var Y=y.createLinearGradient(z.positionScreen.x,z.positionScreen.y,E.positionScreen.x,E.positionScreen.y);Y.addColorStop(0,A);Y.addColorStop(1,m)}catch(ja){Y=A}r(Y)}y.stroke();ba.expandByScalar(2*L.linewidth)}else L instanceof THREE.LineDashedMaterial&&(l(L.linewidth),n(L.linecap),p(L.linejoin),r(L.color.getStyle()),t(L.dashSize,L.gapSize),y.stroke(),ba.expandByScalar(2*L.linewidth),t(null,null))}else if(A instanceof THREE.RenderableFace){T=A.v1;
+P=A.v2;R=A.v3;if(-1>T.positionScreen.z||1<T.positionScreen.z)continue;if(-1>P.positionScreen.z||1<P.positionScreen.z)continue;if(-1>R.positionScreen.z||1<R.positionScreen.z)continue;T.positionScreen.x*=D;T.positionScreen.y*=K;P.positionScreen.x*=D;P.positionScreen.y*=K;R.positionScreen.x*=D;R.positionScreen.y*=K;0<N.overdraw&&(g(T.positionScreen,P.positionScreen,N.overdraw),g(P.positionScreen,R.positionScreen,N.overdraw),g(R.positionScreen,T.positionScreen,N.overdraw));ba.setFromPoints([T.positionScreen,
+P.positionScreen,R.positionScreen]);if(!0===ta.isIntersectionBox(ba)){E=T;m=P;L=R;z=N;v.info.render.vertices+=3;v.info.render.faces++;h(z.opacity);k(z.blending);ea=E.positionScreen.x;B=E.positionScreen.y;ga=m.positionScreen.x;sa=m.positionScreen.y;va=L.positionScreen.x;Ha=L.positionScreen.y;var N=ea,I=B,O=ga,J=sa,S=va,xb=Ha;y.beginPath();y.moveTo(N,I);y.lineTo(O,J);y.lineTo(S,xb);y.closePath();if((z instanceof THREE.MeshLambertMaterial||z instanceof THREE.MeshPhongMaterial)&&null===z.map){xa.copy(z.color);
+Ia.copy(z.emissive);z.vertexColors===THREE.FaceColors&&xa.multiply(A.color);ca.copy(Fa);Ja.copy(E.positionWorld).add(m.positionWorld).add(L.positionWorld).divideScalar(3);E=Ja;m=A.normalModel;L=ca;A=0;for(N=x.length;A<N;A++)I=x[A],Da.copy(I.color),I instanceof THREE.DirectionalLight?(O=Ca.setFromMatrixPosition(I.matrixWorld).normalize(),J=m.dot(O),0>=J||(J*=I.intensity,L.add(Da.multiplyScalar(J)))):I instanceof THREE.PointLight&&(O=Ca.setFromMatrixPosition(I.matrixWorld),J=m.dot(Ca.subVectors(O,E).normalize()),
+0>=J||(J*=0==I.distance?1:1-Math.min(E.distanceTo(O)/I.distance,1),0!=J&&(J*=I.intensity,L.add(Da.multiplyScalar(J)))));ca.multiply(xa).add(Ia);!0===z.wireframe?b(ca,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(ca)}else z instanceof THREE.MeshBasicMaterial||z instanceof THREE.MeshLambertMaterial||z instanceof THREE.MeshPhongMaterial?null!==z.map?z.map.mapping instanceof THREE.UVMapping&&(Ea=A.uvs[0],f(ea,B,ga,sa,va,Ha,Ea[0].x,Ea[0].y,Ea[1].x,Ea[1].y,Ea[2].x,Ea[2].y,z.map)):null!==
+z.envMap?z.envMap.mapping instanceof THREE.SphericalReflectionMapping?(fa.copy(A.vertexNormalsModel[0]).applyMatrix3(pa),ya=0.5*fa.x+0.5,Sa=0.5*fa.y+0.5,fa.copy(A.vertexNormalsModel[1]).applyMatrix3(pa),Qa=0.5*fa.x+0.5,ka=0.5*fa.y+0.5,fa.copy(A.vertexNormalsModel[2]).applyMatrix3(pa),za=0.5*fa.x+0.5,ha=0.5*fa.y+0.5,f(ea,B,ga,sa,va,Ha,ya,Sa,Qa,ka,za,ha,z.envMap)):z.envMap.mapping instanceof THREE.SphericalRefractionMapping&&(fa.copy(A.vertexNormalsModel[0]).applyMatrix3(pa),ya=-0.5*fa.x+0.5,Sa=-0.5*
+fa.y+0.5,fa.copy(A.vertexNormalsModel[1]).applyMatrix3(pa),Qa=-0.5*fa.x+0.5,ka=-0.5*fa.y+0.5,fa.copy(A.vertexNormalsModel[2]).applyMatrix3(pa),za=-0.5*fa.x+0.5,ha=-0.5*fa.y+0.5,f(ea,B,ga,sa,va,Ha,ya,Sa,Qa,ka,za,ha,z.envMap)):(ca.copy(z.color),z.vertexColors===THREE.FaceColors&&ca.multiply(A.color),!0===z.wireframe?b(ca,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(ca)):z instanceof THREE.MeshDepthMaterial?(ca.r=ca.g=ca.b=1-q(E.positionScreen.z*E.positionScreen.w,W.near,W.far),!0===
+z.wireframe?b(ca,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(ca)):z instanceof THREE.MeshNormalMaterial&&(fa.copy(A.normalModel).applyMatrix3(pa),ca.setRGB(fa.x,fa.y,fa.z).multiplyScalar(0.5).addScalar(0.5),!0===z.wireframe?b(ca,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(ca))}}X.union(ba)}}}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",fog_fragment:"#ifdef USE_FOG\n\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#ifdef FOG_EXP2\n\t\tconst float LOG2 = 1.442695;\n\t\tfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\n\t\tfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n\t#endif\n\tgl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\tuniform samplerCube envMap;\n\tuniform float flipEnvMap;\n\tuniform int combine;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\t\tuniform bool useRefract;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\n\tvec3 reflectVec;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tif ( useRefract ) {\n\t\t\treflectVec = refract( cameraToVertex, normal, refractionRatio );\n\t\t} else { \n\t\t\treflectVec = reflect( cameraToVertex, normal );\n\t\t}\n\t#else\n\t\treflectVec = vReflect;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n\t\tvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#endif\n\t#ifdef GAMMA_INPUT\n\t\tcubeColor.xyz *= cubeColor.xyz;\n\t#endif\n\tif ( combine == 1 ) {\n\t\tgl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n\t} else if ( combine == 2 ) {\n\t\tgl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n\t} else {\n\t\tgl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n\t}\n#endif",
 envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\n\tvarying vec3 vReflect;\n\tuniform float refractionRatio;\n\tuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n\t#ifdef USE_SKINNING\n\t\tvec4 worldPosition = modelMatrix * skinned;\n\t#endif\n\t#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\n\t\tvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n\t#endif\n\t#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\n\t\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\t#endif\n#endif",
 envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\n\tvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\n\tworldNormal = normalize( worldNormal );\n\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\tif ( useRefract ) {\n\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t} else {\n\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t}\n#endif",
@@ -386,142 +386,143 @@ THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"
 cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vWorldPosition;\nvoid main() {\n\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\tvWorldPosition = worldPosition.xyz;\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n}"},
 depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = fract( depth * bit_shift );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {\n\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=m.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
 function c(a,b){var c=b.geometry,g=a.faces3,h=3*g.length,k=1*g.length,l=3*g.length,g=d(b,a),n=f(g),p=e(g),r=g.vertexColors?g.vertexColors:!1;a.__vertexArray=new Float32Array(3*h);p&&(a.__normalArray=new Float32Array(3*h));c.hasTangents&&(a.__tangentArray=new Float32Array(4*h));r&&(a.__colorArray=new Float32Array(3*h));n&&(0<c.faceVertexUvs.length&&(a.__uvArray=new Float32Array(2*h)),1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*h)));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&
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-var f=!1,g=d.program,h=g.uniforms,k=d.uniforms;g!==ga&&(m.useProgram(g),ga=g,f=!0);d.id!==Ga&&(Ga=d.id,f=!0);if(f||a!==Ha)m.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==Ha&&(Ha=a);if(d.skinning)if(xb&&e.useVertexTexture){if(null!==h.boneTexture){var l=F();m.uniform1i(h.boneTexture,l);P.setTexture(e.boneTexture,l)}null!==h.boneTextureWidth&&m.uniform1i(h.boneTextureWidth,e.boneTextureWidth);null!==h.boneTextureHeight&&m.uniform1i(h.boneTextureHeight,e.boneTextureHeight)}else null!==
-h.boneGlobalMatrices&&m.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Xa){var n,p=l=0,r=0,q,s,u,t=Pb,v=t.directional.colors,w=t.directional.positions,x=t.point.colors,y=t.point.positions,A=t.point.distances,H=t.spot.colors,C=
-t.spot.positions,G=t.spot.distances,D=t.spot.directions,I=t.spot.anglesCos,Q=t.spot.exponents,N=t.hemi.skyColors,J=t.hemi.groundColors,ta=t.hemi.positions,S=0,X=0,ea=0,R=0,cc=0,Y=0,Z=0,W=0,V=n=0;c=u=V=0;for(f=b.length;c<f;c++)if(n=b[c],!n.onlyShadow)if(q=n.color,s=n.intensity,u=n.distance,n instanceof THREE.AmbientLight)n.visible&&(P.gammaInput?(l+=q.r*q.r,p+=q.g*q.g,r+=q.b*q.b):(l+=q.r,p+=q.g,r+=q.b));else if(n instanceof THREE.DirectionalLight){if(cc+=1,n.visible&&(qa.setFromMatrixPosition(n.matrixWorld),
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+var f=!1,g=d.program,h=g.uniforms,k=d.uniforms;g!==va&&(m.useProgram(g),va=g,f=!0);d.id!==ca&&(ca=d.id,f=!0);if(f||a!==Ia)m.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==Ia&&(Ia=a);if(d.skinning)if(Eb&&e.useVertexTexture){if(null!==h.boneTexture){var l=F();m.uniform1i(h.boneTexture,l);B.setTexture(e.boneTexture,l)}null!==h.boneTextureWidth&&m.uniform1i(h.boneTextureWidth,e.boneTextureWidth);null!==h.boneTextureHeight&&m.uniform1i(h.boneTextureHeight,e.boneTextureHeight)}else null!==
+h.boneGlobalMatrices&&m.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Xa){var n,p=l=0,r=0,q,s,u,t=Pb,v=t.directional.colors,w=t.directional.positions,x=t.point.colors,y=t.point.positions,H=t.point.distances,E=t.spot.colors,A=
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+3*cc);c<f;c++)v[c]=0;c=3*Y;for(f=Math.max(x.length,3*Z);c<f;c++)x[c]=0;c=3*T;for(f=Math.max(E.length,3*$);c<f;c++)E[c]=0;c=3*R;for(f=Math.max(J.length,3*sa);c<f;c++)J[c]=0;c=3*R;for(f=Math.max(P.length,3*sa);c<f;c++)P[c]=0;t.directional.length=S;t.point.length=Y;t.spot.length=T;t.hemi.length=R;t.ambient[0]=l;t.ambient[1]=p;t.ambient[2]=r;Xa=!1}c=Pb;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=
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-b.anisotropy||b.__oldAnisotropy)&&(m.texParameterf(a,Ya.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Fb)),b.__oldAnisotropy=b.anisotropy)}function C(a,b){m.bindRenderbuffer(m.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,
-m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a)):m.renderbufferStorage(m.RENDERBUFFER,m.RGBA4,b.width,b.height)}function Q(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?m.NEAREST:m.LINEAR}function z(a){if(a===THREE.RepeatWrapping)return m.REPEAT;if(a===THREE.ClampToEdgeWrapping)return m.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return m.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return m.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return m.NEAREST_MIPMAP_NEAREST;
-if(a===THREE.NearestMipMapLinearFilter)return m.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return m.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return m.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return m.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return m.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return m.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return m.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return m.UNSIGNED_SHORT_5_6_5;
-if(a===THREE.ByteType)return m.BYTE;if(a===THREE.ShortType)return m.SHORT;if(a===THREE.UnsignedShortType)return m.UNSIGNED_SHORT;if(a===THREE.IntType)return m.INT;if(a===THREE.UnsignedIntType)return m.UNSIGNED_INT;if(a===THREE.FloatType)return m.FLOAT;if(a===THREE.AlphaFormat)return m.ALPHA;if(a===THREE.RGBFormat)return m.RGB;if(a===THREE.RGBAFormat)return m.RGBA;if(a===THREE.LuminanceFormat)return m.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return m.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return m.FUNC_ADD;
-if(a===THREE.SubtractEquation)return m.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return m.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return m.ZERO;if(a===THREE.OneFactor)return m.ONE;if(a===THREE.SrcColorFactor)return m.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return m.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return m.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return m.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return m.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return m.ONE_MINUS_DST_ALPHA;
-if(a===THREE.DstColorFactor)return m.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return m.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return m.SRC_ALPHA_SATURATE;if(void 0!==Qa){if(a===THREE.RGB_S3TC_DXT1_Format)return Qa.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Qa.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Qa.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Qa.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",
-THREE.REVISION);a=a||{};var K=void 0!==a.canvas?a.canvas:document.createElement("canvas"),X=void 0!==a.context?a.context:null,S=void 0!==a.precision?a.precision:"highp",ja=void 0!==a.alpha?a.alpha:!1,ca=void 0!==a.depth?a.depth:!0,R=void 0!==a.stencil?a.stencil:!0,N=void 0!==a.antialias?a.antialias:!1,ba=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,ka=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,W=new THREE.Color(0),ta=0;this.domElement=K;this.context=null;this.devicePixelRatio=
-void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=
-!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var P=this,ea=[],Ja=0,ga=null,Oa=null,Ga=-1,aa=null,Ha=null,ha=0,za=-1,Aa=-1,Pa=-1,la=-1,Fa=-1,ma=-1,Da=-1,V=-1,ua=null,na=null,ya=null,Ka=null,Ea=0,Ia=0,fa=K.width,oa=K.height,wa=0,Nb=0,qb=new Uint8Array(16),lb=new Uint8Array(16),rb=new THREE.Frustum,Ob=new THREE.Matrix4,bc=new THREE.Matrix4,xa=new THREE.Vector3,qa=new THREE.Vector3,Xa=!0,Pb={ambient:[0,
-0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},m,sb,Ab,Ya,Qa,cb;(function(){try{var a={alpha:ja,depth:ca,stencil:R,antialias:N,premultipliedAlpha:ba,preserveDrawingBuffer:ka};m=X||K.getContext("webgl",a)||K.getContext("experimental-webgl",a);if(null===m)throw"Error creating WebGL context.";}catch(b){console.error(b)}sb=
-m.getExtension("OES_texture_float");m.getExtension("OES_texture_float_linear");Ab=m.getExtension("OES_standard_derivatives");Ya=m.getExtension("EXT_texture_filter_anisotropic")||m.getExtension("MOZ_EXT_texture_filter_anisotropic")||m.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Qa=m.getExtension("WEBGL_compressed_texture_s3tc")||m.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||m.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");cb=m.getExtension("OES_element_index_uint");null===sb&&
-console.log("THREE.WebGLRenderer: Float textures not supported.");null===Ab&&console.log("THREE.WebGLRenderer: Standard derivatives not supported.");null===Ya&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");null===Qa&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");null===cb&&console.log("THREE.WebGLRenderer: elementindex as unsigned integer not supported.");void 0===m.getShaderPrecisionFormat&&(m.getShaderPrecisionFormat=function(){return{rangeMin:1,
-rangeMax:1,precision:1}})})();m.clearColor(0,0,0,1);m.clearDepth(1);m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.viewport(Ea,Ia,fa,oa);m.clearColor(W.r,W.g,W.b,ta);this.context=m;var Eb=m.getParameter(m.MAX_TEXTURE_IMAGE_UNITS),ec=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS);m.getParameter(m.MAX_TEXTURE_SIZE);var dc=m.getParameter(m.MAX_CUBE_MAP_TEXTURE_SIZE),
-Fb=Ya?m.getParameter(Ya.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,Gb=0<ec,xb=Gb&&sb;Qa&&m.getParameter(m.COMPRESSED_TEXTURE_FORMATS);var fc=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_FLOAT),rc=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_FLOAT);var sc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_FLOAT),tc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,
-m.HIGH_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_INT);var uc=0<fc.precision&&0<sc.precision,Hb=0<rc.precision&&0<tc.precision;"highp"!==S||uc||(Hb?(S="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(S="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));
-"mediump"!==S||Hb||(S="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return m};this.supportsVertexTextures=function(){return Gb};this.supportsFloatTextures=function(){return sb};this.supportsStandardDerivatives=function(){return Ab};this.supportsCompressedTextureS3TC=function(){return Qa};this.getMaxAnisotropy=function(){return Fb};this.getPrecision=function(){return S};this.setSize=function(a,b,c){K.width=a*this.devicePixelRatio;K.height=b*this.devicePixelRatio;
-1!==this.devicePixelRatio&&!1!==c&&(K.style.width=a+"px",K.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){Ea=a*this.devicePixelRatio;Ia=b*this.devicePixelRatio;fa=c*this.devicePixelRatio;oa=d*this.devicePixelRatio;m.viewport(Ea,Ia,fa,oa)};this.setScissor=function(a,b,c,d){m.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};
-this.setClearColor=function(a,b){W.set(a);ta=void 0!==b?b:1;m.clearColor(W.r,W.g,W.b,ta)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return W};this.getClearAlpha=function(){return ta};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=m.COLOR_BUFFER_BIT;if(void 0===b||b)d|=m.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=m.STENCIL_BUFFER_BIT;m.clear(d)};this.clearColor=
-function(){m.clear(m.COLOR_BUFFER_BIT)};this.clearDepth=function(){m.clear(m.DEPTH_BUFFER_BIT)};this.clearStencil=function(){m.clear(m.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){ga=null;Ga=aa=V=Da=Pa=-1;Xa=!0;Aa=za=-1;this.shadowMapPlugin.update(a,b)};var Bb=function(a){a=
-a.target;a.removeEventListener("dispose",Bb);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&m.deleteBuffer(b[c].buffer);P.info.memory.geometries--}else if(void 0!==a.geometryGroups)for(b in a.geometryGroups){c=a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)m.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(void 0!==c.numMorphNormals)for(d=0,e=c.numMorphNormals;d<e;d++)m.deleteBuffer(c.__webglMorphNormalsBuffers[d]);
-Ib(c)}else Ib(a)},Db=function(a){a=a.target;a.removeEventListener("dispose",Db);a.image&&a.image.__webglTextureCube?m.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,m.deleteTexture(a.__webglTexture));P.info.memory.textures--},Qb=function(a){a=a.target;a.removeEventListener("dispose",Qb);if(a&&a.__webglTexture)if(m.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]);
-else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);P.info.memory.textures--},Rb=function(a){a=a.target;a.removeEventListener("dispose",Rb);Cb(a)},Ib=function(a){void 0!==a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&
-m.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&m.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&m.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&m.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&m.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&m.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&m.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)m.deleteBuffer(a.__webglCustomAttributesList[b].buffer);
-P.info.memory.geometries--},Cb=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=ea.length;a<c;a++)if(d=ea[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=ea.length;a<c;a++)d=ea[a],d.program!==b&&e.push(d);ea=e;m.deleteProgram(b);P.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){h();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=m.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=
-m.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=m.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=m.createBuffer());a.hasPositions&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,a.positionArray,m.DYNAMIC_DRAW),k(b.attributes.position),m.vertexAttribPointer(b.attributes.position,3,m.FLOAT,!1,0,0));if(a.hasNormals){m.bindBuffer(m.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,n,p,r,q,s,
-t,u,v=3*a.count;for(u=0;u<v;u+=9)t=a.normalArray,d=t[u],e=t[u+1],f=t[u+2],g=t[u+3],p=t[u+4],q=t[u+5],n=t[u+6],r=t[u+7],s=t[u+8],d=(d+g+n)/3,e=(e+p+r)/3,f=(f+q+s)/3,t[u]=d,t[u+1]=e,t[u+2]=f,t[u+3]=d,t[u+4]=e,t[u+5]=f,t[u+6]=d,t[u+7]=e,t[u+8]=f}m.bufferData(m.ARRAY_BUFFER,a.normalArray,m.DYNAMIC_DRAW);k(b.attributes.normal);m.vertexAttribPointer(b.attributes.normal,3,m.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglUvBuffer),m.bufferData(m.ARRAY_BUFFER,a.uvArray,m.DYNAMIC_DRAW),
-k(b.attributes.uv),m.vertexAttribPointer(b.attributes.uv,2,m.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,a.colorArray,m.DYNAMIC_DRAW),k(b.attributes.color),m.vertexAttribPointer(b.attributes.color,3,m.FLOAT,!1,0,0));l();m.drawArrays(m.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var k=I(a,b,c,d,f);a=k.attributes;b=e.attributes;c=!1;k=16777215*e.id+2*k.id+
-(d.wireframe?1:0);k!==aa&&(aa=k,c=!0);c&&h();if(f instanceof THREE.Mesh)if(f=b.index){var l;f.array instanceof Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2);e=e.offsets;if(0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.TRIANGLES,f.array.length,k,0),P.info.render.calls++,P.info.render.vertices+=f.array.length,P.info.render.faces+=f.array.length/3;else{c=!0;for(var n=0,p=e.length;n<p;n++){var r=e[n].index;c&&(g(d,a,b,r),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
-f.buffer));m.drawElements(m.TRIANGLES,e[n].count,k,e[n].start*l);P.info.render.calls++;P.info.render.vertices+=e[n].count;P.info.render.faces+=e[n].count/3}}}else c&&g(d,a,b,0),d=e.attributes.position,m.drawArrays(m.TRIANGLES,0,d.array.length/3),P.info.render.calls++,P.info.render.vertices+=d.array.length/3,P.info.render.faces+=d.array.length/3/3;else if(f instanceof THREE.ParticleSystem)c&&g(d,a,b,0),d=b.position,m.drawArrays(m.POINTS,0,d.array.length/3),P.info.render.calls++,P.info.render.points+=
-d.array.length/3;else if(f instanceof THREE.Line)if(k=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,A(d.linewidth),f=b.index)if(f.array instanceof Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2),e=e.offsets,0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,f.array.length,k,0),P.info.render.calls++,P.info.render.vertices+=f.array.length;else for(1<e.length&&(c=!0),n=0,p=e.length;n<p;n++)r=e[n].index,c&&(g(d,a,b,r),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
-f.buffer)),m.drawElements(m.LINES,e[n].count,k,e[n].start*l),P.info.render.calls++,P.info.render.vertices+=e[n].count;else c&&g(d,a,b,0),d=b.position,m.drawArrays(k,0,d.array.length/3),P.info.render.calls++,P.info.render.points+=d.array.length}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,n;c=I(a,b,c,d,f);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==aa&&(aa=c,a=!0);a&&h();if(!d.morphTargets&&0<=b.position)a&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),
-k(b.position),m.vertexAttribPointer(b.position,3,m.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0)):0<=c.position&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var r=0;n=f.morphTargetForcedOrder;
-for(g=f.morphTargetInfluences;r<d.numSupportedMorphTargets&&r<n.length;)0<=c["morphTarget"+r]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[n[r]]),k(c["morphTarget"+r]),m.vertexAttribPointer(c["morphTarget"+r],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+r]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[n[r]]),k(c["morphNormal"+r]),m.vertexAttribPointer(c["morphNormal"+r],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[r]=g[n[r]],r++}else{n=[];g=f.morphTargetInfluences;
-var q,s=g.length;for(q=0;q<s;q++)r=g[q],0<r&&n.push([r,q]);n.length>d.numSupportedMorphTargets?(n.sort(p),n.length=d.numSupportedMorphTargets):n.length>d.numSupportedMorphNormals?n.sort(p):0===n.length&&n.push([0,0]);for(r=0;r<d.numSupportedMorphTargets;)n[r]?(q=n[r][1],0<=c["morphTarget"+r]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[q]),k(c["morphTarget"+r]),m.vertexAttribPointer(c["morphTarget"+r],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+r]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,
-e.__webglMorphNormalsBuffers[q]),k(c["morphNormal"+r]),m.vertexAttribPointer(c["morphNormal"+r],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[r]=g[q]):f.__webglMorphTargetInfluences[r]=0,r++}null!==d.program.uniforms.morphTargetInfluences&&m.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(g=0,n=e.__webglCustomAttributesList.length;g<n;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(m.bindBuffer(m.ARRAY_BUFFER,
-c.buffer),k(b[c.buffer.belongsToAttribute]),m.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,m.FLOAT,!1,0,0));0<=b.color&&(0<f.geometry.colors.length||0<f.geometry.faces.length?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglColorBuffer),k(b.color),m.vertexAttribPointer(b.color,3,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglNormalBuffer),k(b.normal),m.vertexAttribPointer(b.normal,3,m.FLOAT,
-!1,0,0));0<=b.tangent&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglTangentBuffer),k(b.tangent),m.vertexAttribPointer(b.tangent,4,m.FLOAT,!1,0,0));0<=b.uv&&(f.geometry.faceVertexUvs[0]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUVBuffer),k(b.uv),m.vertexAttribPointer(b.uv,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(f.geometry.faceVertexUvs[1]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUV2Buffer),k(b.uv2),m.vertexAttribPointer(b.uv2,2,m.FLOAT,!1,0,0)):
-d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k(b.skinIndex),m.vertexAttribPointer(b.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k(b.skinWeight),m.vertexAttribPointer(b.skinWeight,4,m.FLOAT,!1,0,0));0<=b.lineDistance&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k(b.lineDistance),m.vertexAttribPointer(b.lineDistance,
-1,m.FLOAT,!1,0,0))}l();f instanceof THREE.Mesh?(f=e.__typeArray===Uint32Array?m.UNSIGNED_INT:m.UNSIGNED_SHORT,d.wireframe?(A(d.wireframeLinewidth),a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),m.drawElements(m.LINES,e.__webglLineCount,f,0)):(a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),m.drawElements(m.TRIANGLES,e.__webglFaceCount,f,0)),P.info.render.calls++,P.info.render.vertices+=e.__webglFaceCount,P.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=
-f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,A(d.linewidth),m.drawArrays(f,0,e.__webglLineCount),P.info.render.calls++):f instanceof THREE.ParticleSystem&&(m.drawArrays(m.POINTS,0,e.__webglParticleCount),P.info.render.calls++,P.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,k=a.__lights,l=a.fog;Ga=-1;Xa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();
-void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ob.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);rb.setFromMatrix(Ob);this.autoUpdateObjects&&this.initWebGLObjects(a);r(this.renderPluginsPre,a,b);P.info.render.calls=0;P.info.render.vertices=0;P.info.render.faces=0;P.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=
-h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||rb.intersectsObject(g))){var p=g;p._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,p.matrixWorld);p._normalMatrix.getNormalMatrix(p._modelViewMatrix);var p=f,q=p.object,u=p.buffer,v=q.geometry,q=q.material;q instanceof THREE.MeshFaceMaterial?(q=q.materials[v instanceof THREE.BufferGeometry?0:u.materialIndex],q.transparent?(p.transparent=q,p.opaque=null):(p.opaque=
-q,p.transparent=null)):q&&(q.transparent?(p.transparent=q,p.opaque=null):(p.opaque=q,p.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(xa.setFromMatrixPosition(g.matrixWorld),xa.applyProjection(Ob),f.z=xa.z))}this.sortObjects&&h.sort(n);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,
-g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),y(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),s(a.__webglObjects,!1,"",b,k,l,!0,d),t(a.__webglObjectsImmediate,"",b,k,l,!1,d)):(d=null,this.setBlending(THREE.NoBlending),s(a.__webglObjects,!0,"opaque",b,k,l,!1,d),t(a.__webglObjectsImmediate,
-"opaque",b,k,l,!1,d),s(a.__webglObjects,!1,"transparent",b,k,l,!0,d),t(a.__webglObjectsImmediate,"transparent",b,k,l,!0,d));r(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture),m.generateMipmap(m.TEXTURE_CUBE_MAP),m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,c.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,
-null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=I(a,b,c,d,e);aa=-1;P.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,m,rb):e.render(function(a){P.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)q(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)x(a.__objectsRemoved[0],
-a),a.__objectsRemoved.splice(0,1);for(var b=0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&x(h,a),q(h,a));var k=h,l=k.geometry,n=void 0,r=void 0,s=void 0;if(l instanceof THREE.BufferGeometry){var t=m.DYNAMIC_DRAW,v=l.attributes,y=void 0,A=void 0;for(y in v)A=v[y],A.needsUpdate&&("index"===y?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,A.buffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,A.array,t)):(m.bindBuffer(m.ARRAY_BUFFER,A.buffer),m.bufferData(m.ARRAY_BUFFER,
-A.array,t)),A.needsUpdate=!1)}else if(k instanceof THREE.Mesh){for(var H=0,C=l.geometryGroupsList.length;H<C;H++)if(n=l.geometryGroupsList[H],s=d(k,n),l.buffersNeedUpdate&&c(n,k),r=s.attributes&&w(s),l.verticesNeedUpdate||l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||r){var z=n,G=k,F=m.DYNAMIC_DRAW,D=!l.dynamic,E=s;if(z.__inittedArrays){var I=e(E),L=E.vertexColors?E.vertexColors:!1,P=f(E),Q=I===THREE.SmoothShading,B=
-void 0,K=void 0,N=void 0,J=void 0,ta=void 0,S=void 0,ea=void 0,ga=void 0,X=void 0,aa=void 0,V=void 0,R=void 0,Y=void 0,Z=void 0,W=void 0,Ga=void 0,ba=void 0,ca=void 0,Ha=void 0,fa=void 0,la=void 0,Ja=void 0,ja=void 0,ka=void 0,ma=void 0,oa=void 0,qa=void 0,Oa=void 0,ua=void 0,ha=void 0,ya=void 0,Fa=void 0,Da=void 0,Ea=void 0,na=void 0,Ka=void 0,za=void 0,Aa=void 0,Pa=void 0,Ia=void 0,wa=0,bb=0,Qa=0,Xa=0,Ya=0,db=0,Sa=0,ob=0,Za=0,va=0,Ba=0,O=0,Ra=void 0,eb=z.__vertexArray,cb=z.__uvArray,lb=z.__uv2Array,
-tb=z.__normalArray,Ta=z.__tangentArray,fb=z.__colorArray,Ua=z.__skinIndexArray,Va=z.__skinWeightArray,qb=z.__morphTargetsArrays,sb=z.__morphNormalsArrays,rb=z.__webglCustomAttributesList,M=void 0,Sb=z.__faceArray,ub=z.__lineArray,La=G.geometry,Ab=La.elementsNeedUpdate,xb=La.uvsNeedUpdate,Db=La.normalsNeedUpdate,Gb=La.tangentsNeedUpdate,Nb=La.colorsNeedUpdate,Pb=La.morphTargetsNeedUpdate,gc=La.vertices,da=z.faces3,gb=La.faces,Bb=La.faceVertexUvs[0],Cb=La.faceVertexUvs[1],hc=La.skinIndices,Tb=La.skinWeights,
-Ub=La.morphTargets,Eb=La.morphNormals;if(La.verticesNeedUpdate){B=0;for(K=da.length;B<K;B++)J=gb[da[B]],R=gc[J.a],Y=gc[J.b],Z=gc[J.c],eb[bb]=R.x,eb[bb+1]=R.y,eb[bb+2]=R.z,eb[bb+3]=Y.x,eb[bb+4]=Y.y,eb[bb+5]=Y.z,eb[bb+6]=Z.x,eb[bb+7]=Z.y,eb[bb+8]=Z.z,bb+=9;m.bindBuffer(m.ARRAY_BUFFER,z.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,eb,F)}if(Pb)for(na=0,Ka=Ub.length;na<Ka;na++){B=Ba=0;for(K=da.length;B<K;B++)Pa=da[B],J=gb[Pa],R=Ub[na].vertices[J.a],Y=Ub[na].vertices[J.b],Z=Ub[na].vertices[J.c],za=
-qb[na],za[Ba]=R.x,za[Ba+1]=R.y,za[Ba+2]=R.z,za[Ba+3]=Y.x,za[Ba+4]=Y.y,za[Ba+5]=Y.z,za[Ba+6]=Z.x,za[Ba+7]=Z.y,za[Ba+8]=Z.z,E.morphNormals&&(Q?(Ia=Eb[na].vertexNormals[Pa],ca=Ia.a,Ha=Ia.b,fa=Ia.c):fa=Ha=ca=Eb[na].faceNormals[Pa],Aa=sb[na],Aa[Ba]=ca.x,Aa[Ba+1]=ca.y,Aa[Ba+2]=ca.z,Aa[Ba+3]=Ha.x,Aa[Ba+4]=Ha.y,Aa[Ba+5]=Ha.z,Aa[Ba+6]=fa.x,Aa[Ba+7]=fa.y,Aa[Ba+8]=fa.z),Ba+=9;m.bindBuffer(m.ARRAY_BUFFER,z.__webglMorphTargetsBuffers[na]);m.bufferData(m.ARRAY_BUFFER,qb[na],F);E.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,
-z.__webglMorphNormalsBuffers[na]),m.bufferData(m.ARRAY_BUFFER,sb[na],F))}if(Tb.length){B=0;for(K=da.length;B<K;B++)J=gb[da[B]],ka=Tb[J.a],ma=Tb[J.b],oa=Tb[J.c],Va[va]=ka.x,Va[va+1]=ka.y,Va[va+2]=ka.z,Va[va+3]=ka.w,Va[va+4]=ma.x,Va[va+5]=ma.y,Va[va+6]=ma.z,Va[va+7]=ma.w,Va[va+8]=oa.x,Va[va+9]=oa.y,Va[va+10]=oa.z,Va[va+11]=oa.w,qa=hc[J.a],Oa=hc[J.b],ua=hc[J.c],Ua[va]=qa.x,Ua[va+1]=qa.y,Ua[va+2]=qa.z,Ua[va+3]=qa.w,Ua[va+4]=Oa.x,Ua[va+5]=Oa.y,Ua[va+6]=Oa.z,Ua[va+7]=Oa.w,Ua[va+8]=ua.x,Ua[va+9]=ua.y,Ua[va+
-10]=ua.z,Ua[va+11]=ua.w,va+=12;0<va&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,Ua,F),m.bindBuffer(m.ARRAY_BUFFER,z.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,Va,F))}if(Nb&&L){B=0;for(K=da.length;B<K;B++)J=gb[da[B]],ea=J.vertexColors,ga=J.color,3===ea.length&&L===THREE.VertexColors?(la=ea[0],Ja=ea[1],ja=ea[2]):ja=Ja=la=ga,fb[Za]=la.r,fb[Za+1]=la.g,fb[Za+2]=la.b,fb[Za+3]=Ja.r,fb[Za+4]=Ja.g,fb[Za+5]=Ja.b,fb[Za+6]=ja.r,fb[Za+7]=ja.g,fb[Za+8]=ja.b,
-Za+=9;0<Za&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,fb,F))}if(Gb&&La.hasTangents){B=0;for(K=da.length;B<K;B++)J=gb[da[B]],X=J.vertexTangents,W=X[0],Ga=X[1],ba=X[2],Ta[Sa]=W.x,Ta[Sa+1]=W.y,Ta[Sa+2]=W.z,Ta[Sa+3]=W.w,Ta[Sa+4]=Ga.x,Ta[Sa+5]=Ga.y,Ta[Sa+6]=Ga.z,Ta[Sa+7]=Ga.w,Ta[Sa+8]=ba.x,Ta[Sa+9]=ba.y,Ta[Sa+10]=ba.z,Ta[Sa+11]=ba.w,Sa+=12;m.bindBuffer(m.ARRAY_BUFFER,z.__webglTangentBuffer);m.bufferData(m.ARRAY_BUFFER,Ta,F)}if(Db&&I){B=0;for(K=da.length;B<K;B++)if(J=
-gb[da[B]],ta=J.vertexNormals,S=J.normal,3===ta.length&&Q)for(ha=0;3>ha;ha++)Fa=ta[ha],tb[db]=Fa.x,tb[db+1]=Fa.y,tb[db+2]=Fa.z,db+=3;else for(ha=0;3>ha;ha++)tb[db]=S.x,tb[db+1]=S.y,tb[db+2]=S.z,db+=3;m.bindBuffer(m.ARRAY_BUFFER,z.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,tb,F)}if(xb&&Bb&&P){B=0;for(K=da.length;B<K;B++)if(N=da[B],aa=Bb[N],void 0!==aa)for(ha=0;3>ha;ha++)Da=aa[ha],cb[Qa]=Da.x,cb[Qa+1]=Da.y,Qa+=2;0<Qa&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,
-cb,F))}if(xb&&Cb&&P){B=0;for(K=da.length;B<K;B++)if(N=da[B],V=Cb[N],void 0!==V)for(ha=0;3>ha;ha++)Ea=V[ha],lb[Xa]=Ea.x,lb[Xa+1]=Ea.y,Xa+=2;0<Xa&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,lb,F))}if(Ab){B=0;for(K=da.length;B<K;B++)Sb[Ya]=wa,Sb[Ya+1]=wa+1,Sb[Ya+2]=wa+2,Ya+=3,ub[ob]=wa,ub[ob+1]=wa+1,ub[ob+2]=wa,ub[ob+3]=wa+2,ub[ob+4]=wa+1,ub[ob+5]=wa+2,ob+=6,wa+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,Sb,F);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
-z.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,ub,F)}if(rb)for(ha=0,ya=rb.length;ha<ya;ha++)if(M=rb[ha],M.__original.needsUpdate){O=0;if(1===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=0,K=da.length;B<K;B++)J=gb[da[B]],M.array[O]=M.value[J.a],M.array[O+1]=M.value[J.b],M.array[O+2]=M.value[J.c],O+=3;else{if("faces"===M.boundTo)for(B=0,K=da.length;B<K;B++)Ra=M.value[da[B]],M.array[O]=Ra,M.array[O+1]=Ra,M.array[O+2]=Ra,O+=3}else if(2===M.size)if(void 0===M.boundTo||"vertices"===
-M.boundTo)for(B=0,K=da.length;B<K;B++)J=gb[da[B]],R=M.value[J.a],Y=M.value[J.b],Z=M.value[J.c],M.array[O]=R.x,M.array[O+1]=R.y,M.array[O+2]=Y.x,M.array[O+3]=Y.y,M.array[O+4]=Z.x,M.array[O+5]=Z.y,O+=6;else{if("faces"===M.boundTo)for(B=0,K=da.length;B<K;B++)Z=Y=R=Ra=M.value[da[B]],M.array[O]=R.x,M.array[O+1]=R.y,M.array[O+2]=Y.x,M.array[O+3]=Y.y,M.array[O+4]=Z.x,M.array[O+5]=Z.y,O+=6}else if(3===M.size){var sa;sa="c"===M.type?["r","g","b"]:["x","y","z"];if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=
-0,K=da.length;B<K;B++)J=gb[da[B]],R=M.value[J.a],Y=M.value[J.b],Z=M.value[J.c],M.array[O]=R[sa[0]],M.array[O+1]=R[sa[1]],M.array[O+2]=R[sa[2]],M.array[O+3]=Y[sa[0]],M.array[O+4]=Y[sa[1]],M.array[O+5]=Y[sa[2]],M.array[O+6]=Z[sa[0]],M.array[O+7]=Z[sa[1]],M.array[O+8]=Z[sa[2]],O+=9;else if("faces"===M.boundTo)for(B=0,K=da.length;B<K;B++)Z=Y=R=Ra=M.value[da[B]],M.array[O]=R[sa[0]],M.array[O+1]=R[sa[1]],M.array[O+2]=R[sa[2]],M.array[O+3]=Y[sa[0]],M.array[O+4]=Y[sa[1]],M.array[O+5]=Y[sa[2]],M.array[O+6]=
-Z[sa[0]],M.array[O+7]=Z[sa[1]],M.array[O+8]=Z[sa[2]],O+=9;else if("faceVertices"===M.boundTo)for(B=0,K=da.length;B<K;B++)Ra=M.value[da[B]],R=Ra[0],Y=Ra[1],Z=Ra[2],M.array[O]=R[sa[0]],M.array[O+1]=R[sa[1]],M.array[O+2]=R[sa[2]],M.array[O+3]=Y[sa[0]],M.array[O+4]=Y[sa[1]],M.array[O+5]=Y[sa[2]],M.array[O+6]=Z[sa[0]],M.array[O+7]=Z[sa[1]],M.array[O+8]=Z[sa[2]],O+=9}else if(4===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=0,K=da.length;B<K;B++)J=gb[da[B]],R=M.value[J.a],Y=M.value[J.b],Z=
-M.value[J.c],M.array[O]=R.x,M.array[O+1]=R.y,M.array[O+2]=R.z,M.array[O+3]=R.w,M.array[O+4]=Y.x,M.array[O+5]=Y.y,M.array[O+6]=Y.z,M.array[O+7]=Y.w,M.array[O+8]=Z.x,M.array[O+9]=Z.y,M.array[O+10]=Z.z,M.array[O+11]=Z.w,O+=12;else if("faces"===M.boundTo)for(B=0,K=da.length;B<K;B++)Z=Y=R=Ra=M.value[da[B]],M.array[O]=R.x,M.array[O+1]=R.y,M.array[O+2]=R.z,M.array[O+3]=R.w,M.array[O+4]=Y.x,M.array[O+5]=Y.y,M.array[O+6]=Y.z,M.array[O+7]=Y.w,M.array[O+8]=Z.x,M.array[O+9]=Z.y,M.array[O+10]=Z.z,M.array[O+11]=
-Z.w,O+=12;else if("faceVertices"===M.boundTo)for(B=0,K=da.length;B<K;B++)Ra=M.value[da[B]],R=Ra[0],Y=Ra[1],Z=Ra[2],M.array[O]=R.x,M.array[O+1]=R.y,M.array[O+2]=R.z,M.array[O+3]=R.w,M.array[O+4]=Y.x,M.array[O+5]=Y.y,M.array[O+6]=Y.z,M.array[O+7]=Y.w,M.array[O+8]=Z.x,M.array[O+9]=Z.y,M.array[O+10]=Z.z,M.array[O+11]=Z.w,O+=12;m.bindBuffer(m.ARRAY_BUFFER,M.buffer);m.bufferData(m.ARRAY_BUFFER,M.array,F)}D&&(delete z.__inittedArrays,delete z.__colorArray,delete z.__normalArray,delete z.__tangentArray,delete z.__uvArray,
-delete z.__uv2Array,delete z.__faceArray,delete z.__vertexArray,delete z.__lineArray,delete z.__skinIndexArray,delete z.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;s.attributes&&u(s)}else if(k instanceof THREE.Line){s=d(k,l);r=s.attributes&&w(s);if(l.verticesNeedUpdate||l.colorsNeedUpdate||l.lineDistancesNeedUpdate||r){var Wa=l,Vb=m.DYNAMIC_DRAW,
-Jb=void 0,Kb=void 0,Lb=void 0,Wb=void 0,ra=void 0,Xb=void 0,Fb=Wa.vertices,Hb=Wa.colors,Ib=Wa.lineDistances,Qb=Fb.length,Rb=Hb.length,dc=Ib.length,Yb=Wa.__vertexArray,Zb=Wa.__colorArray,mc=Wa.__lineDistanceArray,ec=Wa.colorsNeedUpdate,fc=Wa.lineDistancesNeedUpdate,ic=Wa.__webglCustomAttributesList,$b=void 0,nc=void 0,Ca=void 0,yb=void 0,Ma=void 0,pa=void 0;if(Wa.verticesNeedUpdate){for(Jb=0;Jb<Qb;Jb++)Wb=Fb[Jb],ra=3*Jb,Yb[ra]=Wb.x,Yb[ra+1]=Wb.y,Yb[ra+2]=Wb.z;m.bindBuffer(m.ARRAY_BUFFER,Wa.__webglVertexBuffer);
-m.bufferData(m.ARRAY_BUFFER,Yb,Vb)}if(ec){for(Kb=0;Kb<Rb;Kb++)Xb=Hb[Kb],ra=3*Kb,Zb[ra]=Xb.r,Zb[ra+1]=Xb.g,Zb[ra+2]=Xb.b;m.bindBuffer(m.ARRAY_BUFFER,Wa.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,Zb,Vb)}if(fc){for(Lb=0;Lb<dc;Lb++)mc[Lb]=Ib[Lb];m.bindBuffer(m.ARRAY_BUFFER,Wa.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,mc,Vb)}if(ic)for($b=0,nc=ic.length;$b<nc;$b++)if(pa=ic[$b],pa.needsUpdate&&(void 0===pa.boundTo||"vertices"===pa.boundTo)){ra=0;yb=pa.value.length;if(1===pa.size)for(Ca=
-0;Ca<yb;Ca++)pa.array[Ca]=pa.value[Ca];else if(2===pa.size)for(Ca=0;Ca<yb;Ca++)Ma=pa.value[Ca],pa.array[ra]=Ma.x,pa.array[ra+1]=Ma.y,ra+=2;else if(3===pa.size)if("c"===pa.type)for(Ca=0;Ca<yb;Ca++)Ma=pa.value[Ca],pa.array[ra]=Ma.r,pa.array[ra+1]=Ma.g,pa.array[ra+2]=Ma.b,ra+=3;else for(Ca=0;Ca<yb;Ca++)Ma=pa.value[Ca],pa.array[ra]=Ma.x,pa.array[ra+1]=Ma.y,pa.array[ra+2]=Ma.z,ra+=3;else if(4===pa.size)for(Ca=0;Ca<yb;Ca++)Ma=pa.value[Ca],pa.array[ra]=Ma.x,pa.array[ra+1]=Ma.y,pa.array[ra+2]=Ma.z,pa.array[ra+
-3]=Ma.w,ra+=4;m.bindBuffer(m.ARRAY_BUFFER,pa.buffer);m.bufferData(m.ARRAY_BUFFER,pa.array,Vb)}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.lineDistancesNeedUpdate=!1;s.attributes&&u(s)}else if(k instanceof THREE.ParticleSystem){s=d(k,l);r=s.attributes&&w(s);if(l.verticesNeedUpdate||l.colorsNeedUpdate||k.sortParticles||r){var hb=l,jc=m.DYNAMIC_DRAW,Mb=k,Na=void 0,ib=void 0,jb=void 0,U=void 0,kb=void 0,pb=void 0,ac=hb.vertices,kc=ac.length,lc=hb.colors,oc=lc.length,vb=hb.__vertexArray,wb=hb.__colorArray,
-mb=hb.__sortArray,pc=hb.verticesNeedUpdate,qc=hb.colorsNeedUpdate,nb=hb.__webglCustomAttributesList,$a=void 0,zb=void 0,$=void 0,ab=void 0,ia=void 0,T=void 0;if(Mb.sortParticles){bc.copy(Ob);bc.multiply(Mb.matrixWorld);for(Na=0;Na<kc;Na++)jb=ac[Na],xa.copy(jb),xa.applyProjection(bc),mb[Na]=[xa.z,Na];mb.sort(p);for(Na=0;Na<kc;Na++)jb=ac[mb[Na][1]],U=3*Na,vb[U]=jb.x,vb[U+1]=jb.y,vb[U+2]=jb.z;for(ib=0;ib<oc;ib++)U=3*ib,pb=lc[mb[ib][1]],wb[U]=pb.r,wb[U+1]=pb.g,wb[U+2]=pb.b;if(nb)for($a=0,zb=nb.length;$a<
-zb;$a++)if(T=nb[$a],void 0===T.boundTo||"vertices"===T.boundTo)if(U=0,ab=T.value.length,1===T.size)for($=0;$<ab;$++)kb=mb[$][1],T.array[$]=T.value[kb];else if(2===T.size)for($=0;$<ab;$++)kb=mb[$][1],ia=T.value[kb],T.array[U]=ia.x,T.array[U+1]=ia.y,U+=2;else if(3===T.size)if("c"===T.type)for($=0;$<ab;$++)kb=mb[$][1],ia=T.value[kb],T.array[U]=ia.r,T.array[U+1]=ia.g,T.array[U+2]=ia.b,U+=3;else for($=0;$<ab;$++)kb=mb[$][1],ia=T.value[kb],T.array[U]=ia.x,T.array[U+1]=ia.y,T.array[U+2]=ia.z,U+=3;else if(4===
-T.size)for($=0;$<ab;$++)kb=mb[$][1],ia=T.value[kb],T.array[U]=ia.x,T.array[U+1]=ia.y,T.array[U+2]=ia.z,T.array[U+3]=ia.w,U+=4}else{if(pc)for(Na=0;Na<kc;Na++)jb=ac[Na],U=3*Na,vb[U]=jb.x,vb[U+1]=jb.y,vb[U+2]=jb.z;if(qc)for(ib=0;ib<oc;ib++)pb=lc[ib],U=3*ib,wb[U]=pb.r,wb[U+1]=pb.g,wb[U+2]=pb.b;if(nb)for($a=0,zb=nb.length;$a<zb;$a++)if(T=nb[$a],T.needsUpdate&&(void 0===T.boundTo||"vertices"===T.boundTo))if(ab=T.value.length,U=0,1===T.size)for($=0;$<ab;$++)T.array[$]=T.value[$];else if(2===T.size)for($=
-0;$<ab;$++)ia=T.value[$],T.array[U]=ia.x,T.array[U+1]=ia.y,U+=2;else if(3===T.size)if("c"===T.type)for($=0;$<ab;$++)ia=T.value[$],T.array[U]=ia.r,T.array[U+1]=ia.g,T.array[U+2]=ia.b,U+=3;else for($=0;$<ab;$++)ia=T.value[$],T.array[U]=ia.x,T.array[U+1]=ia.y,T.array[U+2]=ia.z,U+=3;else if(4===T.size)for($=0;$<ab;$++)ia=T.value[$],T.array[U]=ia.x,T.array[U+1]=ia.y,T.array[U+2]=ia.z,T.array[U+3]=ia.w,U+=4}if(pc||Mb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,hb.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,
-vb,jc);if(qc||Mb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,hb.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,wb,jc);if(nb)for($a=0,zb=nb.length;$a<zb;$a++)if(T=nb[$a],T.needsUpdate||Mb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,T.buffer),m.bufferData(m.ARRAY_BUFFER,T.array,jc)}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;s.attributes&&u(s)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",Rb);var k,l,n,p,r;a instanceof THREE.MeshDepthMaterial?r="depth":a instanceof THREE.MeshNormalMaterial?
-r="normal":a instanceof THREE.MeshBasicMaterial?r="basic":a instanceof THREE.MeshLambertMaterial?r="lambert":a instanceof THREE.MeshPhongMaterial?r="phong":a instanceof THREE.LineBasicMaterial?r="basic":a instanceof THREE.LineDashedMaterial?r="dashed":a instanceof THREE.ParticleSystemMaterial&&(r="particle_basic");if(r){var q=THREE.ShaderLib[r];a.uniforms=THREE.UniformsUtils.clone(q.uniforms);a.vertexShader=q.vertexShader;a.fragmentShader=q.fragmentShader}var s=e=0,t=0,u=q=0;for(f=b.length;u<f;u++)g=
-b[u],g.onlyShadow||!1===g.visible||(g instanceof THREE.DirectionalLight&&e++,g instanceof THREE.PointLight&&s++,g instanceof THREE.SpotLight&&t++,g instanceof THREE.HemisphereLight&&q++);f=s;g=t;h=q;t=q=0;for(s=b.length;t<s;t++)u=b[t],u.castShadow&&(u instanceof THREE.SpotLight&&q++,u instanceof THREE.DirectionalLight&&!u.shadowCascade&&q++);p=q;xb&&d&&d.useVertexTexture?n=1024:(b=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,
-b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),n=b);a:{t=a.fragmentShader;s=a.vertexShader;q=a.uniforms;b=a.attributes;u=a.defines;c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:n,
-useVertexTexture:xb&&d&&d.useVertexTexture,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:p,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow&&0<p,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,
-flipSided:a.side===THREE.BackSide};d=a.index0AttributeName;var v,w,x;e=[];r?e.push(r):(e.push(t),e.push(s));for(w in u)e.push(w),e.push(u[w]);for(v in c)e.push(v),e.push(c[v]);r=e.join();v=0;for(w=ea.length;v<w;v++)if(e=ea[v],e.code===r){e.usedTimes++;l=e.program;break a}v="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?v="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(v="SHADOWMAP_TYPE_PCF_SOFT");w=[];for(x in u)e=u[x],!1!==e&&(e="#define "+x+" "+e,w.push(e));e=w.join("\n");
-x=m.createProgram();w=["precision "+S+" float;","precision "+S+" int;",e,Gb?"#define VERTEX_TEXTURES":"",P.gammaInput?"#define GAMMA_INPUT":"",P.gammaOutput?"#define GAMMA_OUTPUT":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":
-"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?
-"#define "+v:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\n\tattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\n\tattribute vec3 morphTarget0;\n\tattribute vec3 morphTarget1;\n\tattribute vec3 morphTarget2;\n\tattribute vec3 morphTarget3;\n\t#ifdef USE_MORPHNORMALS\n\t\tattribute vec3 morphNormal0;\n\t\tattribute vec3 morphNormal1;\n\t\tattribute vec3 morphNormal2;\n\t\tattribute vec3 morphNormal3;\n\t#else\n\t\tattribute vec3 morphTarget4;\n\t\tattribute vec3 morphTarget5;\n\t\tattribute vec3 morphTarget6;\n\t\tattribute vec3 morphTarget7;\n\t#endif\n#endif\n#ifdef USE_SKINNING\n\tattribute vec4 skinIndex;\n\tattribute vec4 skinWeight;\n#endif\n"].join("\n");
-v=["precision "+S+" float;","precision "+S+" int;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",e,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",P.gammaInput?"#define GAMMA_INPUT":"",P.gammaOutput?"#define GAMMA_OUTPUT":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&
+THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;B.gammaInput?k.diffuse.value.copyGammaToLinear(d.color):k.diffuse.value=d.color;k.map.value=d.map;k.lightMap.value=d.lightMap;k.specularMap.value=d.specularMap;d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale);d.normalMap&&(k.normalMap.value=d.normalMap,k.normalScale.value.copy(d.normalScale));var W;d.map?W=d.map:d.specularMap?W=d.specularMap:d.normalMap?
+W=d.normalMap:d.bumpMap&&(W=d.bumpMap);void 0!==W&&(c=W.offset,W=W.repeat,k.offsetRepeat.value.set(c.x,c.y,W.x,W.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio;k.combine.value=d.combine;k.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof
+THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity,k.dashSize.value=d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.ParticleSystemMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=N.height/2,k.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(k.shininess.value=d.shininess,B.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive),k.specular.value.copyGammaToLinear(d.specular)):
+(k.ambient.value=d.ambient,k.emissive.value=d.emissive,k.specular.value=d.specular),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(B.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&
+(k.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(c=W=0,f=b.length;c<f;c++)l=b[c],l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)&&(k.shadowMap.value[W]=l.shadowMap,k.shadowMapSize.value[W]=l.shadowMapSize,k.shadowMatrix.value[W]=l.shadowMatrix,k.shadowDarkness.value[W]=l.shadowDarkness,k.shadowBias.value[W]=l.shadowBias,W++);b=d.uniformsList;k=0;for(W=b.length;k<W;k++)if(f=g.uniforms[b[k][1]])if(c=b[k][0],p=c.type,
+l=c.value,"i"===p)m.uniform1i(f,l);else if("f"===p)m.uniform1f(f,l);else if("v2"===p)m.uniform2f(f,l.x,l.y);else if("v3"===p)m.uniform3f(f,l.x,l.y,l.z);else if("v4"===p)m.uniform4f(f,l.x,l.y,l.z,l.w);else if("c"===p)m.uniform3f(f,l.r,l.g,l.b);else if("iv1"===p)m.uniform1iv(f,l);else if("iv"===p)m.uniform3iv(f,l);else if("fv1"===p)m.uniform1fv(f,l);else if("fv"===p)m.uniform3fv(f,l);else if("v2v"===p){void 0===c._array&&(c._array=new Float32Array(2*l.length));p=0;for(r=l.length;p<r;p++)t=2*p,c._array[t]=
+l[p].x,c._array[t+1]=l[p].y;m.uniform2fv(f,c._array)}else if("v3v"===p){void 0===c._array&&(c._array=new Float32Array(3*l.length));p=0;for(r=l.length;p<r;p++)t=3*p,c._array[t]=l[p].x,c._array[t+1]=l[p].y,c._array[t+2]=l[p].z;m.uniform3fv(f,c._array)}else if("v4v"===p){void 0===c._array&&(c._array=new Float32Array(4*l.length));p=0;for(r=l.length;p<r;p++)t=4*p,c._array[t]=l[p].x,c._array[t+1]=l[p].y,c._array[t+2]=l[p].z,c._array[t+3]=l[p].w;m.uniform4fv(f,c._array)}else if("m4"===p)void 0===c._array&&
+(c._array=new Float32Array(16)),l.flattenToArray(c._array),m.uniformMatrix4fv(f,!1,c._array);else if("m4v"===p){void 0===c._array&&(c._array=new Float32Array(16*l.length));p=0;for(r=l.length;p<r;p++)l[p].flattenToArrayOffset(c._array,16*p);m.uniformMatrix4fv(f,!1,c._array)}else if("t"===p){if(t=l,l=F(),m.uniform1i(f,l),t)if(t.image instanceof Array&&6===t.image.length){if(c=t,f=l,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.addEventListener("dispose",Fb),c.image.__webglTextureCube=
+m.createTexture(),B.info.memory.textures++);m.activeTexture(m.TEXTURE0+f);m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;l=[];for(p=0;6>p;p++)B.autoScaleCubemaps&&!f?(r=l,t=p,v=c.image[p],x=dc,v.width<=x&&v.height<=x||(y=Math.max(v.width,v.height),w=Math.floor(v.width*x/y),x=Math.floor(v.height*x/y),y=document.createElement("canvas"),y.width=w,y.height=x,y.getContext("2d").drawImage(v,0,0,v.width,v.height,
+0,0,w,x),v=y),r[t]=v):l[p]=c.image[p];p=l[0];r=THREE.Math.isPowerOfTwo(p.width)&&THREE.Math.isPowerOfTwo(p.height);t=z(c.format);v=z(c.type);I(m.TEXTURE_CUBE_MAP,c,r);for(p=0;6>p;p++)if(f)for(x=l[p].mipmaps,y=0,H=x.length;y<H;y++)w=x[y],c.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,y,t,w.width,w.height,0,w.data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,y,t,w.width,w.height,0,t,v,w.data);else m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,t,t,v,l[p]);c.generateMipmaps&&
+r&&m.generateMipmap(m.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else m.activeTexture(m.TEXTURE0+f),m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else t instanceof THREE.WebGLRenderTargetCube?(c=t,m.activeTexture(m.TEXTURE0+l),m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture)):B.setTexture(t,l)}else if("tv"===p){void 0===c._array&&(c._array=[]);p=0;for(r=c.value.length;p<r;p++)c._array[p]=F();m.uniform1iv(f,c._array);p=0;for(r=c.value.length;p<r;p++)t=c.value[p],
+l=c._array[p],t&&B.setTexture(t,l)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+p);(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition&&(wa.setFromMatrixPosition(a.matrixWorld),m.uniform3f(h.cameraPosition,wa.x,wa.y,wa.z));(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&m.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}m.uniformMatrix4fv(h.modelViewMatrix,
+!1,e._modelViewMatrix.elements);h.normalMatrix&&m.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&m.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function F(){var a=Da;a>=Bb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Bb);Da+=1;return a}function D(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function K(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function y(a){a!==Fa&&(m.lineWidth(a),
+Fa=a)}function E(a,b,c){ta!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),ta=a);!a||X===b&&ba===c||(m.polygonOffset(b,c),X=b,ba=c)}function I(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,z(b.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,z(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,z(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,z(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,
+m.TEXTURE_MAG_FILTER,O(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,O(b.minFilter)));cb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(m.texParameterf(a,cb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Gb)),b.__oldAnisotropy=b.anisotropy)}function C(a,b){m.bindRenderbuffer(m.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,
+a)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a)):m.renderbufferStorage(m.RENDERBUFFER,m.RGBA4,b.width,b.height)}function O(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?m.NEAREST:m.LINEAR}function z(a){if(a===THREE.RepeatWrapping)return m.REPEAT;if(a===THREE.ClampToEdgeWrapping)return m.CLAMP_TO_EDGE;
+if(a===THREE.MirroredRepeatWrapping)return m.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return m.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return m.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return m.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return m.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return m.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return m.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return m.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return m.UNSIGNED_SHORT_4_4_4_4;
+if(a===THREE.UnsignedShort5551Type)return m.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return m.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return m.BYTE;if(a===THREE.ShortType)return m.SHORT;if(a===THREE.UnsignedShortType)return m.UNSIGNED_SHORT;if(a===THREE.IntType)return m.INT;if(a===THREE.UnsignedIntType)return m.UNSIGNED_INT;if(a===THREE.FloatType)return m.FLOAT;if(a===THREE.AlphaFormat)return m.ALPHA;if(a===THREE.RGBFormat)return m.RGB;if(a===THREE.RGBAFormat)return m.RGBA;if(a===
+THREE.LuminanceFormat)return m.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return m.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return m.FUNC_ADD;if(a===THREE.SubtractEquation)return m.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return m.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return m.ZERO;if(a===THREE.OneFactor)return m.ONE;if(a===THREE.SrcColorFactor)return m.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return m.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return m.SRC_ALPHA;if(a===
+THREE.OneMinusSrcAlphaFactor)return m.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return m.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return m.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return m.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return m.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return m.SRC_ALPHA_SATURATE;if(void 0!==Oa){if(a===THREE.RGB_S3TC_DXT1_Format)return Oa.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Oa.COMPRESSED_RGBA_S3TC_DXT1_EXT;
+if(a===THREE.RGBA_S3TC_DXT3_Format)return Oa.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Oa.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var N=void 0!==a.canvas?a.canvas:document.createElement("canvas"),A=void 0!==a.context?a.context:null,J=void 0!==a.precision?a.precision:"highp",Y=void 0!==a.alpha?a.alpha:!1,S=void 0!==a.depth?a.depth:!0,ja=void 0!==a.stencil?a.stencil:!0,W=void 0!==a.antialias?a.antialias:!1,T=void 0!==
+a.premultipliedAlpha?a.premultipliedAlpha:!0,P=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,R=new THREE.Color(0),ea=0;this.domElement=N;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=
+THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var B=this,ga=[],sa=0,va=null,Ha=null,ca=-1,xa=null,Ia=null,Da=0,Ga=-1,Ea=-1,ya=-1,Sa=-1,Qa=-1,ka=-1,za=-1,ha=-1,ta=null,X=null,ba=null,Fa=null,ua=0,la=0,Ca=N.width,Ja=N.height,
+fa=0,pa=0,Ka=new Uint8Array(16),lb=new Uint8Array(16),qb=new THREE.Frustum,Ob=new THREE.Matrix4,bc=new THREE.Matrix4,wa=new THREE.Vector3,na=new THREE.Vector3,Xa=!0,Pb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},m,rb,Ab,cb,Oa,sb;(function(){try{var a={alpha:Y,depth:S,stencil:ja,
+antialias:W,premultipliedAlpha:T,preserveDrawingBuffer:P};m=A||N.getContext("webgl",a)||N.getContext("experimental-webgl",a);if(null===m)throw"Error creating WebGL context.";}catch(b){console.error(b)}rb=m.getExtension("OES_texture_float");m.getExtension("OES_texture_float_linear");Ab=m.getExtension("OES_standard_derivatives");cb=m.getExtension("EXT_texture_filter_anisotropic")||m.getExtension("MOZ_EXT_texture_filter_anisotropic")||m.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Oa=m.getExtension("WEBGL_compressed_texture_s3tc")||
+m.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||m.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");sb=m.getExtension("OES_element_index_uint");null===rb&&console.log("THREE.WebGLRenderer: Float textures not supported.");null===Ab&&console.log("THREE.WebGLRenderer: Standard derivatives not supported.");null===cb&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");null===Oa&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");null===sb&&
+console.log("THREE.WebGLRenderer: elementindex as unsigned integer not supported.");void 0===m.getShaderPrecisionFormat&&(m.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})})();m.clearColor(0,0,0,1);m.clearDepth(1);m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.viewport(ua,la,Ca,Ja);m.clearColor(R.r,
+R.g,R.b,ea);this.context=m;var Bb=m.getParameter(m.MAX_TEXTURE_IMAGE_UNITS),xb=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS);m.getParameter(m.MAX_TEXTURE_SIZE);var dc=m.getParameter(m.MAX_CUBE_MAP_TEXTURE_SIZE),Gb=cb?m.getParameter(cb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,Hb=0<xb,Eb=Hb&&rb;Oa&&m.getParameter(m.COMPRESSED_TEXTURE_FORMATS);var ec=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_FLOAT),fc=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,
+m.LOW_FLOAT);var rc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_FLOAT),sc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,
+m.LOW_INT);var tc=0<ec.precision&&0<rc.precision,Ib=0<fc.precision&&0<sc.precision;"highp"!==J||tc||(Ib?(J="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(J="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"!==J||Ib||(J="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return m};this.supportsVertexTextures=function(){return Hb};this.supportsFloatTextures=function(){return rb};
+this.supportsStandardDerivatives=function(){return Ab};this.supportsCompressedTextureS3TC=function(){return Oa};this.getMaxAnisotropy=function(){return Gb};this.getPrecision=function(){return J};this.setSize=function(a,b,c){N.width=a*this.devicePixelRatio;N.height=b*this.devicePixelRatio;1!==this.devicePixelRatio&&!1!==c&&(N.style.width=a+"px",N.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){ua=a*this.devicePixelRatio;la=b*this.devicePixelRatio;Ca=c*this.devicePixelRatio;
+Ja=d*this.devicePixelRatio;m.viewport(ua,la,Ca,Ja)};this.setScissor=function(a,b,c,d){m.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};this.setClearColor=function(a,b){R.set(a);ea=void 0!==b?b:1;m.clearColor(R.r,R.g,R.b,ea)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");
+this.setClearColor(a,b)};this.getClearColor=function(){return R};this.getClearAlpha=function(){return ea};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=m.COLOR_BUFFER_BIT;if(void 0===b||b)d|=m.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=m.STENCIL_BUFFER_BIT;m.clear(d)};this.clearColor=function(){m.clear(m.COLOR_BUFFER_BIT)};this.clearDepth=function(){m.clear(m.DEPTH_BUFFER_BIT)};this.clearStencil=function(){m.clear(m.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);
+this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){va=null;ca=xa=ha=za=ya=-1;Xa=!0;Ea=Ga=-1;this.shadowMapPlugin.update(a,b)};var Cb=function(a){a=a.target;a.removeEventListener("dispose",Cb);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&m.deleteBuffer(b[c].buffer);B.info.memory.geometries--}else if(void 0!==
+a.geometryGroups)for(b in a.geometryGroups){c=a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)m.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(void 0!==c.numMorphNormals)for(d=0,e=c.numMorphNormals;d<e;d++)m.deleteBuffer(c.__webglMorphNormalsBuffers[d]);Jb(c)}else Jb(a)},Fb=function(a){a=a.target;a.removeEventListener("dispose",Fb);a.image&&a.image.__webglTextureCube?m.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,m.deleteTexture(a.__webglTexture));
+B.info.memory.textures--},Qb=function(a){a=a.target;a.removeEventListener("dispose",Qb);if(a&&a.__webglTexture)if(m.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]);else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);B.info.memory.textures--},Rb=function(a){a=a.target;a.removeEventListener("dispose",Rb);Db(a)},Jb=function(a){void 0!==
+a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&m.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&m.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&m.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&
+m.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&m.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&m.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&m.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)m.deleteBuffer(a.__webglCustomAttributesList[b].buffer);B.info.memory.geometries--},Db=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;
+a=0;for(c=ga.length;a<c;a++)if(d=ga[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=ga.length;a<c;a++)d=ga[a],d.program!==b&&e.push(d);ga=e;m.deleteProgram(b);B.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){h();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=m.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=m.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=m.createBuffer());
+a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=m.createBuffer());a.hasPositions&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,a.positionArray,m.DYNAMIC_DRAW),k(b.attributes.position),m.vertexAttribPointer(b.attributes.position,3,m.FLOAT,!1,0,0));if(a.hasNormals){m.bindBuffer(m.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,n,p,r,q,s,t,u,v=3*a.count;for(u=0;u<v;u+=9)t=a.normalArray,d=t[u],e=t[u+1],f=t[u+2],g=t[u+3],p=
+t[u+4],q=t[u+5],n=t[u+6],r=t[u+7],s=t[u+8],d=(d+g+n)/3,e=(e+p+r)/3,f=(f+q+s)/3,t[u]=d,t[u+1]=e,t[u+2]=f,t[u+3]=d,t[u+4]=e,t[u+5]=f,t[u+6]=d,t[u+7]=e,t[u+8]=f}m.bufferData(m.ARRAY_BUFFER,a.normalArray,m.DYNAMIC_DRAW);k(b.attributes.normal);m.vertexAttribPointer(b.attributes.normal,3,m.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglUvBuffer),m.bufferData(m.ARRAY_BUFFER,a.uvArray,m.DYNAMIC_DRAW),k(b.attributes.uv),m.vertexAttribPointer(b.attributes.uv,2,m.FLOAT,!1,0,0));a.hasColors&&
+c.vertexColors!==THREE.NoColors&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,a.colorArray,m.DYNAMIC_DRAW),k(b.attributes.color),m.vertexAttribPointer(b.attributes.color,3,m.FLOAT,!1,0,0));l();m.drawArrays(m.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var k=L(a,b,c,d,f);a=k.attributes;b=e.attributes;c=!1;k=16777215*e.id+2*k.id+(d.wireframe?1:0);k!==xa&&(xa=k,c=!0);c&&h();if(f instanceof THREE.Mesh)if(f=b.index){var l;
+f.array instanceof Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2);e=e.offsets;if(0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.TRIANGLES,f.array.length,k,0),B.info.render.calls++,B.info.render.vertices+=f.array.length,B.info.render.faces+=f.array.length/3;else{c=!0;for(var n=0,p=e.length;n<p;n++){var r=e[n].index;c&&(g(d,a,b,r),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer));m.drawElements(m.TRIANGLES,e[n].count,k,e[n].start*l);B.info.render.calls++;
+B.info.render.vertices+=e[n].count;B.info.render.faces+=e[n].count/3}}}else c&&g(d,a,b,0),d=e.attributes.position,m.drawArrays(m.TRIANGLES,0,d.array.length/3),B.info.render.calls++,B.info.render.vertices+=d.array.length/3,B.info.render.faces+=d.array.length/3/3;else if(f instanceof THREE.ParticleSystem)c&&g(d,a,b,0),d=b.position,m.drawArrays(m.POINTS,0,d.array.length/3),B.info.render.calls++,B.info.render.points+=d.array.length/3;else if(f instanceof THREE.Line)if(k=f.type===THREE.LineStrip?m.LINE_STRIP:
+m.LINES,y(d.linewidth),f=b.index)if(f.array instanceof Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2),e=e.offsets,0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,f.array.length,k,0),B.info.render.calls++,B.info.render.vertices+=f.array.length;else for(1<e.length&&(c=!0),n=0,p=e.length;n<p;n++)r=e[n].index,c&&(g(d,a,b,r),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[n].count,k,e[n].start*l),B.info.render.calls++,
+B.info.render.vertices+=e[n].count;else c&&g(d,a,b,0),d=b.position,m.drawArrays(k,0,d.array.length/3),B.info.render.calls++,B.info.render.points+=d.array.length}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,n;c=L(a,b,c,d,f);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==xa&&(xa=c,a=!0);a&&h();if(!d.morphTargets&&0<=b.position)a&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),k(b.position),m.vertexAttribPointer(b.position,3,m.FLOAT,!1,0,0));else if(f.morphTargetBase){c=
+d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0)):0<=c.position&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var r=0;n=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;r<d.numSupportedMorphTargets&&r<n.length;)0<=c["morphTarget"+r]&&
+(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[n[r]]),k(c["morphTarget"+r]),m.vertexAttribPointer(c["morphTarget"+r],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+r]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[n[r]]),k(c["morphNormal"+r]),m.vertexAttribPointer(c["morphNormal"+r],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[r]=g[n[r]],r++}else{n=[];g=f.morphTargetInfluences;var q,s=g.length;for(q=0;q<s;q++)r=g[q],0<r&&n.push([r,q]);n.length>d.numSupportedMorphTargets?
+(n.sort(p),n.length=d.numSupportedMorphTargets):n.length>d.numSupportedMorphNormals?n.sort(p):0===n.length&&n.push([0,0]);for(r=0;r<d.numSupportedMorphTargets;)n[r]?(q=n[r][1],0<=c["morphTarget"+r]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[q]),k(c["morphTarget"+r]),m.vertexAttribPointer(c["morphTarget"+r],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+r]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[q]),k(c["morphNormal"+r]),m.vertexAttribPointer(c["morphNormal"+
+r],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[r]=g[q]):f.__webglMorphTargetInfluences[r]=0,r++}null!==d.program.uniforms.morphTargetInfluences&&m.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(g=0,n=e.__webglCustomAttributesList.length;g<n;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(m.bindBuffer(m.ARRAY_BUFFER,c.buffer),k(b[c.buffer.belongsToAttribute]),m.vertexAttribPointer(b[c.buffer.belongsToAttribute],
+c.size,m.FLOAT,!1,0,0));0<=b.color&&(0<f.geometry.colors.length||0<f.geometry.faces.length?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglColorBuffer),k(b.color),m.vertexAttribPointer(b.color,3,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglNormalBuffer),k(b.normal),m.vertexAttribPointer(b.normal,3,m.FLOAT,!1,0,0));0<=b.tangent&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglTangentBuffer),k(b.tangent),m.vertexAttribPointer(b.tangent,
+4,m.FLOAT,!1,0,0));0<=b.uv&&(f.geometry.faceVertexUvs[0]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUVBuffer),k(b.uv),m.vertexAttribPointer(b.uv,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(f.geometry.faceVertexUvs[1]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUV2Buffer),k(b.uv2),m.vertexAttribPointer(b.uv2,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&
+(m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k(b.skinIndex),m.vertexAttribPointer(b.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k(b.skinWeight),m.vertexAttribPointer(b.skinWeight,4,m.FLOAT,!1,0,0));0<=b.lineDistance&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k(b.lineDistance),m.vertexAttribPointer(b.lineDistance,1,m.FLOAT,!1,0,0))}l();f instanceof THREE.Mesh?(f=e.__typeArray===Uint32Array?m.UNSIGNED_INT:m.UNSIGNED_SHORT,d.wireframe?
+(y(d.wireframeLinewidth),a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),m.drawElements(m.LINES,e.__webglLineCount,f,0)):(a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),m.drawElements(m.TRIANGLES,e.__webglFaceCount,f,0)),B.info.render.calls++,B.info.render.vertices+=e.__webglFaceCount,B.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,y(d.linewidth),m.drawArrays(f,0,e.__webglLineCount),B.info.render.calls++):
+f instanceof THREE.ParticleSystem&&(m.drawArrays(m.POINTS,0,e.__webglParticleCount),B.info.render.calls++,B.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,k=a.__lights,l=a.fog;ca=-1;Xa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ob.multiplyMatrices(b.projectionMatrix,
+b.matrixWorldInverse);qb.setFromMatrix(Ob);this.autoUpdateObjects&&this.initWebGLObjects(a);r(this.renderPluginsPre,a,b);B.info.render.calls=0;B.info.render.vertices=0;B.info.render.faces=0;B.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||
+qb.intersectsObject(g))){var p=g;p._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,p.matrixWorld);p._normalMatrix.getNormalMatrix(p._modelViewMatrix);var p=f,q=p.object,u=p.buffer,v=q.geometry,q=q.material;q instanceof THREE.MeshFaceMaterial?(q=q.materials[v instanceof THREE.BufferGeometry?0:u.materialIndex],q.transparent?(p.transparent=q,p.opaque=null):(p.opaque=q,p.transparent=null)):q&&(q.transparent?(p.transparent=q,p.opaque=null):(p.opaque=q,p.transparent=null));f.render=!0;!0===this.sortObjects&&
+(null!==g.renderDepth?f.z=g.renderDepth:(wa.setFromMatrixPosition(g.matrixWorld),wa.applyProjection(Ob),f.z=wa.z))}this.sortObjects&&h.sort(n);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,
+d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),E(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),s(a.__webglObjects,!1,"",b,k,l,!0,d),t(a.__webglObjectsImmediate,"",b,k,l,!1,d)):(d=null,this.setBlending(THREE.NoBlending),s(a.__webglObjects,!0,"opaque",b,k,l,!1,d),t(a.__webglObjectsImmediate,"opaque",b,k,l,!1,d),s(a.__webglObjects,!1,"transparent",b,k,l,!0,d),t(a.__webglObjectsImmediate,"transparent",b,k,l,!0,d));r(this.renderPluginsPost,
+a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture),m.generateMipmap(m.TEXTURE_CUBE_MAP),m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,c.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=L(a,b,c,d,e);xa=-1;B.setMaterialFaces(d);
+e.immediateRenderCallback?e.immediateRenderCallback(f,m,qb):e.render(function(a){B.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)q(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)x(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;
+void 0===h.__webglInit&&(void 0!==h.__webglActive&&x(h,a),q(h,a));var k=h,l=k.geometry,n=void 0,r=void 0,s=void 0;if(l instanceof THREE.BufferGeometry){var t=m.DYNAMIC_DRAW,v=l.attributes,y=void 0,z=void 0;for(y in v)z=v[y],z.needsUpdate&&("index"===y?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.buffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,z.array,t)):(m.bindBuffer(m.ARRAY_BUFFER,z.buffer),m.bufferData(m.ARRAY_BUFFER,z.array,t)),z.needsUpdate=!1)}else if(k instanceof THREE.Mesh){for(var H=0,E=l.geometryGroupsList.length;H<
+E;H++)if(n=l.geometryGroupsList[H],s=d(k,n),l.buffersNeedUpdate&&c(n,k),r=s.attributes&&w(s),l.verticesNeedUpdate||l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||r){var A=n,G=k,F=m.DYNAMIC_DRAW,C=!l.dynamic,D=s;if(A.__inittedArrays){var L=e(D),K=D.vertexColors?D.vertexColors:!1,N=f(D),O=L===THREE.SmoothShading,B=void 0,J=void 0,P=void 0,I=void 0,ga=void 0,S=void 0,ca=void 0,Y=void 0,T=void 0,W=void 0,X=void 0,R=void 0,
+Z=void 0,$=void 0,sa=void 0,va=void 0,Ia=void 0,Ga=void 0,Da=void 0,xa=void 0,ea=void 0,fa=void 0,Ha=void 0,ka=void 0,ha=void 0,ja=void 0,na=void 0,pa=void 0,Ea=void 0,ba=void 0,ua=void 0,za=void 0,Ca=void 0,Fa=void 0,la=void 0,Ka=void 0,ta=void 0,ya=void 0,Ja=void 0,Sa=void 0,ab=0,bb=0,Qa=0,Oa=0,Xa=0,db=0,Ra=0,ob=0,Ya=0,ra=0,Aa=0,Q=0,Pa=void 0,eb=A.__vertexArray,cb=A.__uvArray,lb=A.__uv2Array,tb=A.__normalArray,Ta=A.__tangentArray,fb=A.__colorArray,Ua=A.__skinIndexArray,Va=A.__skinWeightArray,rb=
+A.__morphTargetsArrays,sb=A.__morphNormalsArrays,qb=A.__webglCustomAttributesList,M=void 0,Sb=A.__faceArray,ub=A.__lineArray,La=G.geometry,Ab=La.elementsNeedUpdate,xb=La.uvsNeedUpdate,Eb=La.normalsNeedUpdate,Fb=La.tangentsNeedUpdate,Hb=La.colorsNeedUpdate,Pb=La.morphTargetsNeedUpdate,gc=La.vertices,da=A.faces3,gb=La.faces,Bb=La.faceVertexUvs[0],Cb=La.faceVertexUvs[1],hc=La.skinIndices,Tb=La.skinWeights,Ub=La.morphTargets,Db=La.morphNormals;if(La.verticesNeedUpdate){B=0;for(J=da.length;B<J;B++)I=gb[da[B]],
+R=gc[I.a],Z=gc[I.b],$=gc[I.c],eb[bb]=R.x,eb[bb+1]=R.y,eb[bb+2]=R.z,eb[bb+3]=Z.x,eb[bb+4]=Z.y,eb[bb+5]=Z.z,eb[bb+6]=$.x,eb[bb+7]=$.y,eb[bb+8]=$.z,bb+=9;m.bindBuffer(m.ARRAY_BUFFER,A.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,eb,F)}if(Pb)for(la=0,Ka=Ub.length;la<Ka;la++){B=Aa=0;for(J=da.length;B<J;B++)Ja=da[B],I=gb[Ja],R=Ub[la].vertices[I.a],Z=Ub[la].vertices[I.b],$=Ub[la].vertices[I.c],ta=rb[la],ta[Aa]=R.x,ta[Aa+1]=R.y,ta[Aa+2]=R.z,ta[Aa+3]=Z.x,ta[Aa+4]=Z.y,ta[Aa+5]=Z.z,ta[Aa+6]=$.x,ta[Aa+7]=
+$.y,ta[Aa+8]=$.z,D.morphNormals&&(O?(Sa=Db[la].vertexNormals[Ja],Ga=Sa.a,Da=Sa.b,xa=Sa.c):xa=Da=Ga=Db[la].faceNormals[Ja],ya=sb[la],ya[Aa]=Ga.x,ya[Aa+1]=Ga.y,ya[Aa+2]=Ga.z,ya[Aa+3]=Da.x,ya[Aa+4]=Da.y,ya[Aa+5]=Da.z,ya[Aa+6]=xa.x,ya[Aa+7]=xa.y,ya[Aa+8]=xa.z),Aa+=9;m.bindBuffer(m.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[la]);m.bufferData(m.ARRAY_BUFFER,rb[la],F);D.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,A.__webglMorphNormalsBuffers[la]),m.bufferData(m.ARRAY_BUFFER,sb[la],F))}if(Tb.length){B=0;for(J=
+da.length;B<J;B++)I=gb[da[B]],ka=Tb[I.a],ha=Tb[I.b],ja=Tb[I.c],Va[ra]=ka.x,Va[ra+1]=ka.y,Va[ra+2]=ka.z,Va[ra+3]=ka.w,Va[ra+4]=ha.x,Va[ra+5]=ha.y,Va[ra+6]=ha.z,Va[ra+7]=ha.w,Va[ra+8]=ja.x,Va[ra+9]=ja.y,Va[ra+10]=ja.z,Va[ra+11]=ja.w,na=hc[I.a],pa=hc[I.b],Ea=hc[I.c],Ua[ra]=na.x,Ua[ra+1]=na.y,Ua[ra+2]=na.z,Ua[ra+3]=na.w,Ua[ra+4]=pa.x,Ua[ra+5]=pa.y,Ua[ra+6]=pa.z,Ua[ra+7]=pa.w,Ua[ra+8]=Ea.x,Ua[ra+9]=Ea.y,Ua[ra+10]=Ea.z,Ua[ra+11]=Ea.w,ra+=12;0<ra&&(m.bindBuffer(m.ARRAY_BUFFER,A.__webglSkinIndicesBuffer),
+m.bufferData(m.ARRAY_BUFFER,Ua,F),m.bindBuffer(m.ARRAY_BUFFER,A.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,Va,F))}if(Hb&&K){B=0;for(J=da.length;B<J;B++)I=gb[da[B]],ca=I.vertexColors,Y=I.color,3===ca.length&&K===THREE.VertexColors?(ea=ca[0],fa=ca[1],Ha=ca[2]):Ha=fa=ea=Y,fb[Ya]=ea.r,fb[Ya+1]=ea.g,fb[Ya+2]=ea.b,fb[Ya+3]=fa.r,fb[Ya+4]=fa.g,fb[Ya+5]=fa.b,fb[Ya+6]=Ha.r,fb[Ya+7]=Ha.g,fb[Ya+8]=Ha.b,Ya+=9;0<Ya&&(m.bindBuffer(m.ARRAY_BUFFER,A.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,fb,F))}if(Fb&&
+La.hasTangents){B=0;for(J=da.length;B<J;B++)I=gb[da[B]],T=I.vertexTangents,sa=T[0],va=T[1],Ia=T[2],Ta[Ra]=sa.x,Ta[Ra+1]=sa.y,Ta[Ra+2]=sa.z,Ta[Ra+3]=sa.w,Ta[Ra+4]=va.x,Ta[Ra+5]=va.y,Ta[Ra+6]=va.z,Ta[Ra+7]=va.w,Ta[Ra+8]=Ia.x,Ta[Ra+9]=Ia.y,Ta[Ra+10]=Ia.z,Ta[Ra+11]=Ia.w,Ra+=12;m.bindBuffer(m.ARRAY_BUFFER,A.__webglTangentBuffer);m.bufferData(m.ARRAY_BUFFER,Ta,F)}if(Eb&&L){B=0;for(J=da.length;B<J;B++)if(I=gb[da[B]],ga=I.vertexNormals,S=I.normal,3===ga.length&&O)for(ba=0;3>ba;ba++)za=ga[ba],tb[db]=za.x,
+tb[db+1]=za.y,tb[db+2]=za.z,db+=3;else for(ba=0;3>ba;ba++)tb[db]=S.x,tb[db+1]=S.y,tb[db+2]=S.z,db+=3;m.bindBuffer(m.ARRAY_BUFFER,A.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,tb,F)}if(xb&&Bb&&N){B=0;for(J=da.length;B<J;B++)if(P=da[B],W=Bb[P],void 0!==W)for(ba=0;3>ba;ba++)Ca=W[ba],cb[Qa]=Ca.x,cb[Qa+1]=Ca.y,Qa+=2;0<Qa&&(m.bindBuffer(m.ARRAY_BUFFER,A.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,cb,F))}if(xb&&Cb&&N){B=0;for(J=da.length;B<J;B++)if(P=da[B],X=Cb[P],void 0!==X)for(ba=0;3>ba;ba++)Fa=
+X[ba],lb[Oa]=Fa.x,lb[Oa+1]=Fa.y,Oa+=2;0<Oa&&(m.bindBuffer(m.ARRAY_BUFFER,A.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,lb,F))}if(Ab){B=0;for(J=da.length;B<J;B++)Sb[Xa]=ab,Sb[Xa+1]=ab+1,Sb[Xa+2]=ab+2,Xa+=3,ub[ob]=ab,ub[ob+1]=ab+1,ub[ob+2]=ab,ub[ob+3]=ab+2,ub[ob+4]=ab+1,ub[ob+5]=ab+2,ob+=6,ab+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,A.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,Sb,F);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,A.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,ub,F)}if(qb)for(ba=
+0,ua=qb.length;ba<ua;ba++)if(M=qb[ba],M.__original.needsUpdate){Q=0;if(1===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=0,J=da.length;B<J;B++)I=gb[da[B]],M.array[Q]=M.value[I.a],M.array[Q+1]=M.value[I.b],M.array[Q+2]=M.value[I.c],Q+=3;else{if("faces"===M.boundTo)for(B=0,J=da.length;B<J;B++)Pa=M.value[da[B]],M.array[Q]=Pa,M.array[Q+1]=Pa,M.array[Q+2]=Pa,Q+=3}else if(2===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=0,J=da.length;B<J;B++)I=gb[da[B]],R=M.value[I.a],Z=M.value[I.b],
+$=M.value[I.c],M.array[Q]=R.x,M.array[Q+1]=R.y,M.array[Q+2]=Z.x,M.array[Q+3]=Z.y,M.array[Q+4]=$.x,M.array[Q+5]=$.y,Q+=6;else{if("faces"===M.boundTo)for(B=0,J=da.length;B<J;B++)$=Z=R=Pa=M.value[da[B]],M.array[Q]=R.x,M.array[Q+1]=R.y,M.array[Q+2]=Z.x,M.array[Q+3]=Z.y,M.array[Q+4]=$.x,M.array[Q+5]=$.y,Q+=6}else if(3===M.size){var qa;qa="c"===M.type?["r","g","b"]:["x","y","z"];if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=0,J=da.length;B<J;B++)I=gb[da[B]],R=M.value[I.a],Z=M.value[I.b],$=M.value[I.c],
+M.array[Q]=R[qa[0]],M.array[Q+1]=R[qa[1]],M.array[Q+2]=R[qa[2]],M.array[Q+3]=Z[qa[0]],M.array[Q+4]=Z[qa[1]],M.array[Q+5]=Z[qa[2]],M.array[Q+6]=$[qa[0]],M.array[Q+7]=$[qa[1]],M.array[Q+8]=$[qa[2]],Q+=9;else if("faces"===M.boundTo)for(B=0,J=da.length;B<J;B++)$=Z=R=Pa=M.value[da[B]],M.array[Q]=R[qa[0]],M.array[Q+1]=R[qa[1]],M.array[Q+2]=R[qa[2]],M.array[Q+3]=Z[qa[0]],M.array[Q+4]=Z[qa[1]],M.array[Q+5]=Z[qa[2]],M.array[Q+6]=$[qa[0]],M.array[Q+7]=$[qa[1]],M.array[Q+8]=$[qa[2]],Q+=9;else if("faceVertices"===
+M.boundTo)for(B=0,J=da.length;B<J;B++)Pa=M.value[da[B]],R=Pa[0],Z=Pa[1],$=Pa[2],M.array[Q]=R[qa[0]],M.array[Q+1]=R[qa[1]],M.array[Q+2]=R[qa[2]],M.array[Q+3]=Z[qa[0]],M.array[Q+4]=Z[qa[1]],M.array[Q+5]=Z[qa[2]],M.array[Q+6]=$[qa[0]],M.array[Q+7]=$[qa[1]],M.array[Q+8]=$[qa[2]],Q+=9}else if(4===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=0,J=da.length;B<J;B++)I=gb[da[B]],R=M.value[I.a],Z=M.value[I.b],$=M.value[I.c],M.array[Q]=R.x,M.array[Q+1]=R.y,M.array[Q+2]=R.z,M.array[Q+3]=R.w,M.array[Q+
+4]=Z.x,M.array[Q+5]=Z.y,M.array[Q+6]=Z.z,M.array[Q+7]=Z.w,M.array[Q+8]=$.x,M.array[Q+9]=$.y,M.array[Q+10]=$.z,M.array[Q+11]=$.w,Q+=12;else if("faces"===M.boundTo)for(B=0,J=da.length;B<J;B++)$=Z=R=Pa=M.value[da[B]],M.array[Q]=R.x,M.array[Q+1]=R.y,M.array[Q+2]=R.z,M.array[Q+3]=R.w,M.array[Q+4]=Z.x,M.array[Q+5]=Z.y,M.array[Q+6]=Z.z,M.array[Q+7]=Z.w,M.array[Q+8]=$.x,M.array[Q+9]=$.y,M.array[Q+10]=$.z,M.array[Q+11]=$.w,Q+=12;else if("faceVertices"===M.boundTo)for(B=0,J=da.length;B<J;B++)Pa=M.value[da[B]],
+R=Pa[0],Z=Pa[1],$=Pa[2],M.array[Q]=R.x,M.array[Q+1]=R.y,M.array[Q+2]=R.z,M.array[Q+3]=R.w,M.array[Q+4]=Z.x,M.array[Q+5]=Z.y,M.array[Q+6]=Z.z,M.array[Q+7]=Z.w,M.array[Q+8]=$.x,M.array[Q+9]=$.y,M.array[Q+10]=$.z,M.array[Q+11]=$.w,Q+=12;m.bindBuffer(m.ARRAY_BUFFER,M.buffer);m.bufferData(m.ARRAY_BUFFER,M.array,F)}C&&(delete A.__inittedArrays,delete A.__colorArray,delete A.__normalArray,delete A.__tangentArray,delete A.__uvArray,delete A.__uv2Array,delete A.__faceArray,delete A.__vertexArray,delete A.__lineArray,
+delete A.__skinIndexArray,delete A.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;s.attributes&&u(s)}else if(k instanceof THREE.Line){s=d(k,l);r=s.attributes&&w(s);if(l.verticesNeedUpdate||l.colorsNeedUpdate||l.lineDistancesNeedUpdate||r){var Wa=l,Vb=m.DYNAMIC_DRAW,Kb=void 0,Lb=void 0,Mb=void 0,Wb=void 0,oa=void 0,Xb=void 0,Gb=Wa.vertices,
+Ib=Wa.colors,Jb=Wa.lineDistances,Qb=Gb.length,Rb=Ib.length,dc=Jb.length,Yb=Wa.__vertexArray,Zb=Wa.__colorArray,mc=Wa.__lineDistanceArray,ec=Wa.colorsNeedUpdate,fc=Wa.lineDistancesNeedUpdate,ic=Wa.__webglCustomAttributesList,$b=void 0,nc=void 0,Ba=void 0,yb=void 0,Ma=void 0,ma=void 0;if(Wa.verticesNeedUpdate){for(Kb=0;Kb<Qb;Kb++)Wb=Gb[Kb],oa=3*Kb,Yb[oa]=Wb.x,Yb[oa+1]=Wb.y,Yb[oa+2]=Wb.z;m.bindBuffer(m.ARRAY_BUFFER,Wa.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,Yb,Vb)}if(ec){for(Lb=0;Lb<Rb;Lb++)Xb=
+Ib[Lb],oa=3*Lb,Zb[oa]=Xb.r,Zb[oa+1]=Xb.g,Zb[oa+2]=Xb.b;m.bindBuffer(m.ARRAY_BUFFER,Wa.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,Zb,Vb)}if(fc){for(Mb=0;Mb<dc;Mb++)mc[Mb]=Jb[Mb];m.bindBuffer(m.ARRAY_BUFFER,Wa.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,mc,Vb)}if(ic)for($b=0,nc=ic.length;$b<nc;$b++)if(ma=ic[$b],ma.needsUpdate&&(void 0===ma.boundTo||"vertices"===ma.boundTo)){oa=0;yb=ma.value.length;if(1===ma.size)for(Ba=0;Ba<yb;Ba++)ma.array[Ba]=ma.value[Ba];else if(2===ma.size)for(Ba=
+0;Ba<yb;Ba++)Ma=ma.value[Ba],ma.array[oa]=Ma.x,ma.array[oa+1]=Ma.y,oa+=2;else if(3===ma.size)if("c"===ma.type)for(Ba=0;Ba<yb;Ba++)Ma=ma.value[Ba],ma.array[oa]=Ma.r,ma.array[oa+1]=Ma.g,ma.array[oa+2]=Ma.b,oa+=3;else for(Ba=0;Ba<yb;Ba++)Ma=ma.value[Ba],ma.array[oa]=Ma.x,ma.array[oa+1]=Ma.y,ma.array[oa+2]=Ma.z,oa+=3;else if(4===ma.size)for(Ba=0;Ba<yb;Ba++)Ma=ma.value[Ba],ma.array[oa]=Ma.x,ma.array[oa+1]=Ma.y,ma.array[oa+2]=Ma.z,ma.array[oa+3]=Ma.w,oa+=4;m.bindBuffer(m.ARRAY_BUFFER,ma.buffer);m.bufferData(m.ARRAY_BUFFER,
+ma.array,Vb)}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.lineDistancesNeedUpdate=!1;s.attributes&&u(s)}else if(k instanceof THREE.ParticleSystem){s=d(k,l);r=s.attributes&&w(s);if(l.verticesNeedUpdate||l.colorsNeedUpdate||k.sortParticles||r){var hb=l,jc=m.DYNAMIC_DRAW,Nb=k,Na=void 0,ib=void 0,jb=void 0,V=void 0,kb=void 0,pb=void 0,ac=hb.vertices,kc=ac.length,lc=hb.colors,oc=lc.length,vb=hb.__vertexArray,wb=hb.__colorArray,mb=hb.__sortArray,pc=hb.verticesNeedUpdate,qc=hb.colorsNeedUpdate,nb=hb.__webglCustomAttributesList,
+Za=void 0,zb=void 0,aa=void 0,$a=void 0,ia=void 0,U=void 0;if(Nb.sortParticles){bc.copy(Ob);bc.multiply(Nb.matrixWorld);for(Na=0;Na<kc;Na++)jb=ac[Na],wa.copy(jb),wa.applyProjection(bc),mb[Na]=[wa.z,Na];mb.sort(p);for(Na=0;Na<kc;Na++)jb=ac[mb[Na][1]],V=3*Na,vb[V]=jb.x,vb[V+1]=jb.y,vb[V+2]=jb.z;for(ib=0;ib<oc;ib++)V=3*ib,pb=lc[mb[ib][1]],wb[V]=pb.r,wb[V+1]=pb.g,wb[V+2]=pb.b;if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(U=nb[Za],void 0===U.boundTo||"vertices"===U.boundTo)if(V=0,$a=U.value.length,1===U.size)for(aa=
+0;aa<$a;aa++)kb=mb[aa][1],U.array[aa]=U.value[kb];else if(2===U.size)for(aa=0;aa<$a;aa++)kb=mb[aa][1],ia=U.value[kb],U.array[V]=ia.x,U.array[V+1]=ia.y,V+=2;else if(3===U.size)if("c"===U.type)for(aa=0;aa<$a;aa++)kb=mb[aa][1],ia=U.value[kb],U.array[V]=ia.r,U.array[V+1]=ia.g,U.array[V+2]=ia.b,V+=3;else for(aa=0;aa<$a;aa++)kb=mb[aa][1],ia=U.value[kb],U.array[V]=ia.x,U.array[V+1]=ia.y,U.array[V+2]=ia.z,V+=3;else if(4===U.size)for(aa=0;aa<$a;aa++)kb=mb[aa][1],ia=U.value[kb],U.array[V]=ia.x,U.array[V+1]=
+ia.y,U.array[V+2]=ia.z,U.array[V+3]=ia.w,V+=4}else{if(pc)for(Na=0;Na<kc;Na++)jb=ac[Na],V=3*Na,vb[V]=jb.x,vb[V+1]=jb.y,vb[V+2]=jb.z;if(qc)for(ib=0;ib<oc;ib++)pb=lc[ib],V=3*ib,wb[V]=pb.r,wb[V+1]=pb.g,wb[V+2]=pb.b;if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(U=nb[Za],U.needsUpdate&&(void 0===U.boundTo||"vertices"===U.boundTo))if($a=U.value.length,V=0,1===U.size)for(aa=0;aa<$a;aa++)U.array[aa]=U.value[aa];else if(2===U.size)for(aa=0;aa<$a;aa++)ia=U.value[aa],U.array[V]=ia.x,U.array[V+1]=ia.y,V+=2;else if(3===
+U.size)if("c"===U.type)for(aa=0;aa<$a;aa++)ia=U.value[aa],U.array[V]=ia.r,U.array[V+1]=ia.g,U.array[V+2]=ia.b,V+=3;else for(aa=0;aa<$a;aa++)ia=U.value[aa],U.array[V]=ia.x,U.array[V+1]=ia.y,U.array[V+2]=ia.z,V+=3;else if(4===U.size)for(aa=0;aa<$a;aa++)ia=U.value[aa],U.array[V]=ia.x,U.array[V+1]=ia.y,U.array[V+2]=ia.z,U.array[V+3]=ia.w,V+=4}if(pc||Nb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,hb.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,vb,jc);if(qc||Nb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,
+hb.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,wb,jc);if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(U=nb[Za],U.needsUpdate||Nb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,U.buffer),m.bufferData(m.ARRAY_BUFFER,U.array,jc)}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;s.attributes&&u(s)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",Rb);var k,l,n,p,r;a instanceof THREE.MeshDepthMaterial?r="depth":a instanceof THREE.MeshNormalMaterial?r="normal":a instanceof THREE.MeshBasicMaterial?
+r="basic":a instanceof THREE.MeshLambertMaterial?r="lambert":a instanceof THREE.MeshPhongMaterial?r="phong":a instanceof THREE.LineBasicMaterial?r="basic":a instanceof THREE.LineDashedMaterial?r="dashed":a instanceof THREE.ParticleSystemMaterial&&(r="particle_basic");if(r){var q=THREE.ShaderLib[r];a.uniforms=THREE.UniformsUtils.clone(q.uniforms);a.vertexShader=q.vertexShader;a.fragmentShader=q.fragmentShader}var s=e=0,t=0,u=q=0;for(f=b.length;u<f;u++)g=b[u],g.onlyShadow||!1===g.visible||(g instanceof
+THREE.DirectionalLight&&e++,g instanceof THREE.PointLight&&s++,g instanceof THREE.SpotLight&&t++,g instanceof THREE.HemisphereLight&&q++);f=s;g=t;h=q;t=q=0;for(s=b.length;t<s;t++)u=b[t],u.castShadow&&(u instanceof THREE.SpotLight&&q++,u instanceof THREE.DirectionalLight&&!u.shadowCascade&&q++);p=q;Eb&&d&&d.useVertexTexture?n=1024:(b=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+
+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),n=b);a:{t=a.fragmentShader;s=a.vertexShader;q=a.uniforms;b=a.attributes;u=a.defines;c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:n,useVertexTexture:Eb&&d&&d.useVertexTexture,morphTargets:a.morphTargets,
+morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:p,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow&&0<p,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide};d=a.index0AttributeName;
+var v,w,x;e=[];r?e.push(r):(e.push(t),e.push(s));for(w in u)e.push(w),e.push(u[w]);for(v in c)e.push(v),e.push(c[v]);r=e.join();v=0;for(w=ga.length;v<w;v++)if(e=ga[v],e.code===r){e.usedTimes++;l=e.program;break a}v="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?v="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(v="SHADOWMAP_TYPE_PCF_SOFT");w=[];for(x in u)e=u[x],!1!==e&&(e="#define "+x+" "+e,w.push(e));e=w.join("\n");x=m.createProgram();w=["precision "+J+" float;","precision "+
+J+" int;",e,Hb?"#define VERTEX_TEXTURES":"",B.gammaInput?"#define GAMMA_INPUT":"",B.gammaOutput?"#define GAMMA_OUTPUT":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?
+"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+v:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":
+"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\n\tattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\n\tattribute vec3 morphTarget0;\n\tattribute vec3 morphTarget1;\n\tattribute vec3 morphTarget2;\n\tattribute vec3 morphTarget3;\n\t#ifdef USE_MORPHNORMALS\n\t\tattribute vec3 morphNormal0;\n\t\tattribute vec3 morphNormal1;\n\t\tattribute vec3 morphNormal2;\n\t\tattribute vec3 morphNormal3;\n\t#else\n\t\tattribute vec3 morphTarget4;\n\t\tattribute vec3 morphTarget5;\n\t\tattribute vec3 morphTarget6;\n\t\tattribute vec3 morphTarget7;\n\t#endif\n#endif\n#ifdef USE_SKINNING\n\tattribute vec4 skinIndex;\n\tattribute vec4 skinWeight;\n#endif\n"].join("\n");
+v=["precision "+J+" float;","precision "+J+" int;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",e,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",B.gammaInput?"#define GAMMA_INPUT":"",B.gammaOutput?"#define GAMMA_OUTPUT":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&
 c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+v:
-"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");w=D("vertex",w+s);v=D("fragment",v+t);m.attachShader(x,w);m.attachShader(x,v);void 0!==d&&m.bindAttribLocation(x,0,d);m.linkProgram(x);!1===m.getProgramParameter(x,m.LINK_STATUS)&&(console.error("Could not initialise shader"),console.error("gl.VALIDATE_STATUS",m.getProgramParameter(x,m.VALIDATE_STATUS)),console.error("gl.getError()",
-m.getError()));""!==m.getProgramInfoLog(x)&&console.error("gl.getProgramInfoLog()",m.getProgramInfoLog(x));x.vertexShader=m.getShaderSource(w);x.fragmentShader=m.getShaderSource(v);m.deleteShader(w);m.deleteShader(v);x.uniforms={};x.attributes={};var y;v="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?(v.push("boneTexture"),v.push("boneTextureWidth"),v.push("boneTextureHeight")):v.push("boneGlobalMatrices");
-for(y in q)v.push(y);y=v;v=0;for(w=y.length;v<w;v++)q=y[v],x.uniforms[q]=m.getUniformLocation(x,q);v="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(y=0;y<c.maxMorphTargets;y++)v.push("morphTarget"+y);for(y=0;y<c.maxMorphNormals;y++)v.push("morphNormal"+y);for(l in b)v.push(l);l=v;y=0;for(b=l.length;y<b;y++)v=l[y],x.attributes[v]=m.getAttribLocation(x,v);x.id=Ja++;ea.push({program:x,code:r,usedTimes:1});P.info.memory.programs=ea.length;l=x}a.program=l;y=a.program.attributes;
-if(a.morphTargets)for(a.numSupportedMorphTargets=0,b="morphTarget",l=0;l<this.maxMorphTargets;l++)x=b+l,0<=y[x]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(a.numSupportedMorphNormals=0,b="morphNormal",l=0;l<this.maxMorphNormals;l++)x=b+l,0<=y[x]&&a.numSupportedMorphNormals++;a.uniformsList=[];for(k in a.uniforms)a.uniformsList.push([a.uniforms[k],k])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?m.disable(m.CULL_FACE):(b===THREE.FrontFaceDirectionCW?m.frontFace(m.CW):m.frontFace(m.CCW),
-a===THREE.CullFaceBack?m.cullFace(m.BACK):a===THREE.CullFaceFront?m.cullFace(m.FRONT):m.cullFace(m.FRONT_AND_BACK),m.enable(m.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;za!==b&&(b?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),za=b);Aa!==a&&(a?m.frontFace(m.CW):m.frontFace(m.CCW),Aa=a)};this.setDepthTest=function(a){Da!==a&&(a?m.enable(m.DEPTH_TEST):m.disable(m.DEPTH_TEST),Da=a)};this.setDepthWrite=function(a){V!==a&&(m.depthMask(a),V=a)};
-this.setBlending=function(a,b,c,d){a!==Pa&&(a===THREE.NoBlending?m.disable(m.BLEND):a===THREE.AdditiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.SRC_ALPHA,m.ONE)):a===THREE.SubtractiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.SRC_COLOR)):a===THREE.CustomBlending?m.enable(m.BLEND):(m.enable(m.BLEND),m.blendEquationSeparate(m.FUNC_ADD,
-m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)),Pa=a);if(a===THREE.CustomBlending){if(b!==la&&(m.blendEquation(z(b)),la=b),c!==Fa||d!==ma)m.blendFunc(z(c),z(d)),Fa=c,ma=d}else ma=Fa=la=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Db),a.__webglTexture=m.createTexture(),P.info.memory.textures++);m.activeTexture(m.TEXTURE0+b);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,
-a.flipY);m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);m.pixelStorei(m.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),e=z(a.format),f=z(a.type);B(m.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,c.width,c.height,0,e,
-f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=0,k=g.length;h<k;h++)c=g[h],a.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,c.data):m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);else if(0<g.length&&d){h=0;for(k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&m.generateMipmap(m.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else m.activeTexture(m.TEXTURE0+
-b),m.bindTexture(m.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Qb);a.__webglTexture=m.createTexture();P.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=z(a.format),e=z(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,
-a.__webglTexture);B(m.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);C(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=
-m.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),B(m.TEXTURE_2D,a,c),m.texImage2D(m.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,
-m.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):C(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=fa,a=oa,
-d=Ea,e=Ia);b!==Oa&&(m.bindFramebuffer(m.FRAMEBUFFER,b),m.viewport(d,e,c,a),Oa=b);wa=c;Nb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
+"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");w=new THREE.WebGLShader(m,"vertex",w+s);v=new THREE.WebGLShader(m,"fragment",v+t);m.attachShader(x,w);m.attachShader(x,v);void 0!==d&&m.bindAttribLocation(x,0,d);m.linkProgram(x);!1===m.getProgramParameter(x,m.LINK_STATUS)&&(console.error("Could not initialise shader"),console.error("gl.VALIDATE_STATUS",m.getProgramParameter(x,m.VALIDATE_STATUS)),
+console.error("gl.getError()",m.getError()));""!==m.getProgramInfoLog(x)&&console.error("gl.getProgramInfoLog()",m.getProgramInfoLog(x));x.vertexShader=m.getShaderSource(w);x.fragmentShader=m.getShaderSource(v);m.deleteShader(w);m.deleteShader(v);x.uniforms={};x.attributes={};var y;v="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?(v.push("boneTexture"),v.push("boneTextureWidth"),v.push("boneTextureHeight")):
+v.push("boneGlobalMatrices");for(y in q)v.push(y);y=v;v=0;for(w=y.length;v<w;v++)q=y[v],x.uniforms[q]=m.getUniformLocation(x,q);v="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(y=0;y<c.maxMorphTargets;y++)v.push("morphTarget"+y);for(y=0;y<c.maxMorphNormals;y++)v.push("morphNormal"+y);for(l in b)v.push(l);l=v;y=0;for(b=l.length;y<b;y++)v=l[y],x.attributes[v]=m.getAttribLocation(x,v);x.id=sa++;ga.push({program:x,code:r,usedTimes:1});B.info.memory.programs=ga.length;
+l=x}a.program=l;y=a.program.attributes;if(a.morphTargets)for(a.numSupportedMorphTargets=0,b="morphTarget",l=0;l<this.maxMorphTargets;l++)x=b+l,0<=y[x]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(a.numSupportedMorphNormals=0,b="morphNormal",l=0;l<this.maxMorphNormals;l++)x=b+l,0<=y[x]&&a.numSupportedMorphNormals++;a.uniformsList=[];for(k in a.uniforms)a.uniformsList.push([a.uniforms[k],k])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?m.disable(m.CULL_FACE):(b===THREE.FrontFaceDirectionCW?
+m.frontFace(m.CW):m.frontFace(m.CCW),a===THREE.CullFaceBack?m.cullFace(m.BACK):a===THREE.CullFaceFront?m.cullFace(m.FRONT):m.cullFace(m.FRONT_AND_BACK),m.enable(m.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Ga!==b&&(b?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),Ga=b);Ea!==a&&(a?m.frontFace(m.CW):m.frontFace(m.CCW),Ea=a)};this.setDepthTest=function(a){za!==a&&(a?m.enable(m.DEPTH_TEST):m.disable(m.DEPTH_TEST),za=a)};this.setDepthWrite=function(a){ha!==
+a&&(m.depthMask(a),ha=a)};this.setBlending=function(a,b,c,d){a!==ya&&(a===THREE.NoBlending?m.disable(m.BLEND):a===THREE.AdditiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.SRC_ALPHA,m.ONE)):a===THREE.SubtractiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.SRC_COLOR)):a===THREE.CustomBlending?m.enable(m.BLEND):(m.enable(m.BLEND),
+m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)),ya=a);if(a===THREE.CustomBlending){if(b!==Sa&&(m.blendEquation(z(b)),Sa=b),c!==Qa||d!==ka)m.blendFunc(z(c),z(d)),Qa=c,ka=d}else ka=Qa=Sa=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Fb),a.__webglTexture=m.createTexture(),B.info.memory.textures++);m.activeTexture(m.TEXTURE0+b);m.bindTexture(m.TEXTURE_2D,
+a.__webglTexture);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,a.flipY);m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);m.pixelStorei(m.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),e=z(a.format),f=z(a.type);I(m.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,
+0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=0,k=g.length;h<k;h++)c=g[h],a.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,c.data):m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);else if(0<g.length&&d){h=0;for(k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&m.generateMipmap(m.TEXTURE_2D);a.needsUpdate=!1;
+if(a.onUpdate)a.onUpdate()}else m.activeTexture(m.TEXTURE0+b),m.bindTexture(m.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Qb);a.__webglTexture=m.createTexture();B.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=z(a.format),e=z(a.type);if(b){a.__webglFramebuffer=
+[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);I(m.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);C(a.__webglRenderbuffer[f],
+a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),I(m.TEXTURE_2D,a,c),m.texImage2D(m.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?
+m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):C(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,
+c=a.width,a=a.height,e=d=0):(b=null,c=Ca,a=Ja,d=ua,e=la);b!==Ha&&(m.bindFramebuffer(m.FRAMEBUFFER,b),m.viewport(d,e,c,a),Ha=b);fa=c;pa=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
 THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
 THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;a.shareDepthFrom=this.shareDepthFrom;
-return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.position=new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.normalModel=new THREE.Vector3;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsLength=0;this.material=this.color=null;this.uvs=[[]];this.z=0};THREE.RenderableObject=function(){this.id=0;this.object=null;this.z=0};THREE.RenderableSprite=function(){this.id=0;this.object=null;this.rotation=this.z=this.y=this.x=0;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.vertexColors=[new THREE.Color,new THREE.Color];this.material=null;this.z=0};THREE.GeometryUtils={merge:function(a,b,c){var d,e,f=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,h=a.vertices,k=g.vertices,l=a.faces,n=g.faces;a=a.faceVertexUvs[0];g=g.faceVertexUvs[0];void 0===c&&(c=0);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,e=(new THREE.Matrix3).getNormalMatrix(d));b=0;for(var p=k.length;b<p;b++){var r=k[b].clone();d&&r.applyMatrix4(d);h.push(r)}b=0;for(p=n.length;b<p;b++){var k=n[b],s,t=k.vertexNormals,q=k.vertexColors,r=new THREE.Face3(k.a+
+return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.WebGLShader=function(){var a=function(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")};return function(b,c,d){if("vertex"===c)c=b.createShader(b.VERTEX_SHADER);else if("fragment"===c)c=b.createShader(b.FRAGMENT_SHADER);else return console.error("THREE.WebGLShader:","Unrecognised shader type",c),null;b.shaderSource(c,d);b.compileShader(c);""!==b.getShaderInfoLog(c)&&(console.error("THREE.WebGLShader:","gl.getShaderInfoLog()",b.getShaderInfoLog(c)),console.error(a(d)));
+return c}}();THREE.RenderableVertex=function(){this.position=new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.normalModel=new THREE.Vector3;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsLength=0;this.material=this.color=null;this.uvs=[[]];this.z=0};THREE.RenderableObject=function(){this.id=0;this.object=null;this.z=0};THREE.RenderableSprite=function(){this.id=0;this.object=null;this.rotation=this.z=this.y=this.x=0;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.vertexColors=[new THREE.Color,new THREE.Color];this.material=null;this.z=0};THREE.GeometryUtils={merge:function(a,b,c){var d,e,f=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,h=a.vertices,k=g.vertices,l=a.faces,n=g.faces;a=a.faceVertexUvs[0];g=g.faceVertexUvs[0];void 0===c&&(c=0);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,e=(new THREE.Matrix3).getNormalMatrix(d));b=0;for(var p=k.length;b<p;b++){var r=k[b].clone();d&&r.applyMatrix4(d);h.push(r)}b=0;for(p=n.length;b<p;b++){var k=n[b],s,t=k.vertexNormals,q=k.vertexColors,r=new THREE.Face3(k.a+
 f,k.b+f,k.c+f);r.normal.copy(k.normal);e&&r.normal.applyMatrix3(e).normalize();d=0;for(h=t.length;d<h;d++)s=t[d].clone(),e&&s.applyMatrix3(e).normalize(),r.vertexNormals.push(s);r.color.copy(k.color);d=0;for(h=q.length;d<h;d++)s=q[d],r.vertexColors.push(s.clone());r.materialIndex=k.materialIndex+c;l.push(r)}b=0;for(p=g.length;b<p;b++){c=g[b];e=[];d=0;for(h=c.length;d<h;d++)e.push(new THREE.Vector2(c[d].x,c[d].y));a.push(e)}},randomPointInTriangle:function(){var a=new THREE.Vector3;return function(b,
 c,d){var e=new THREE.Vector3,f=THREE.Math.random16(),g=THREE.Math.random16();1<f+g&&(f=1-f,g=1-g);var h=1-f-g;e.copy(b);e.multiplyScalar(f);a.copy(c);a.multiplyScalar(g);e.add(a);a.copy(d);a.multiplyScalar(h);e.add(a);return e}}(),randomPointInFace:function(a,b,c){return THREE.GeometryUtils.randomPointInTriangle(b.vertices[a.a],b.vertices[a.b],b.vertices[a.c])},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return l[e]>a?b(c,e-1):l[e]<
 a?b(e+1,d):e}return b(0,l.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,k=0,l=[],n,p,r;for(e=0;e<h;e++)d=f[e],n=g[d.a],p=g[d.b],r=g[d.c],d._area=THREE.GeometryUtils.triangleArea(n,p,r),k+=d._area,l[e]=k;d=[];for(e=0;e<b;e++)g=THREE.Math.random16()*k,g=c(g),d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,!0);return d},triangleArea:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){a.subVectors(d,c);b.subVectors(e,c);a.cross(b);return 0.5*a.length()}}(),center:function(a){a.computeBoundingBox();
@@ -541,7 +542,7 @@ String(a).split(""),f=e.length,g=[];for(a=0;a<f;a++){var h=new THREE.Path,h=this
 c+d;n=b[a++]*c;s=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(s,t,k,n);if(g=f[f.length-1])for(p=g.x,r=g.y,g=1,h=this.divisions;g<=h;g++){var u=g/h;THREE.Shape.Utils.b2(u,p,s,k);THREE.Shape.Utils.b2(u,r,t,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,s=b[a++]*c+d,t=b[a++]*-c,q=b[a++]*c+d,v=b[a++]*-c,e.bezierCurveTo(k,n,s,t,q,v),g=f[f.length-1])for(p=g.x,r=g.y,g=1,h=this.divisions;g<=h;g++)u=g/h,THREE.Shape.Utils.b3(u,p,s,q,k),THREE.Shape.Utils.b3(u,r,t,v,n)}return{offset:w.ha*c,path:e}}}};
 THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
 (function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],k,l,n;if(0<b(a))for(l=0;l<e;l++)g[l]=l;else for(l=0;l<e;l++)g[l]=e-1-l;var p=2*e;for(l=e-1;2<e;){if(0>=p--){console.log("Warning, unable to triangulate polygon!");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var r;a:{var s=r=void 0,t=void 0,q=void 0,v=void 0,w=void 0,u=void 0,x=void 0,H=
-void 0,s=a[g[k]].x,t=a[g[k]].y,q=a[g[l]].x,v=a[g[l]].y,w=a[g[n]].x,u=a[g[n]].y;if(1E-10>(q-s)*(u-t)-(v-t)*(w-s))r=!1;else{var G=void 0,I=void 0,F=void 0,E=void 0,L=void 0,A=void 0,y=void 0,J=void 0,D=void 0,B=void 0,D=J=y=H=x=void 0,G=w-q,I=u-v,F=s-w,E=t-u,L=q-s,A=v-t;for(r=0;r<e;r++)if(x=a[g[r]].x,H=a[g[r]].y,!(x===s&&H===t||x===q&&H===v||x===w&&H===u)&&(y=x-s,J=H-t,D=x-q,B=H-v,x-=w,H-=u,D=G*B-I*D,y=L*J-A*y,J=F*H-E*x,-1E-10<=D&&-1E-10<=J&&-1E-10<=y)){r=!1;break a}r=!0}}if(r){f.push([a[g[k]],a[g[l]],
+void 0,s=a[g[k]].x,t=a[g[k]].y,q=a[g[l]].x,v=a[g[l]].y,w=a[g[n]].x,u=a[g[n]].y;if(1E-10>(q-s)*(u-t)-(v-t)*(w-s))r=!1;else{var G=void 0,L=void 0,F=void 0,D=void 0,K=void 0,y=void 0,E=void 0,I=void 0,C=void 0,O=void 0,C=I=E=H=x=void 0,G=w-q,L=u-v,F=s-w,D=t-u,K=q-s,y=v-t;for(r=0;r<e;r++)if(x=a[g[r]].x,H=a[g[r]].y,!(x===s&&H===t||x===q&&H===v||x===w&&H===u)&&(E=x-s,I=H-t,C=x-q,O=H-v,x-=w,H-=u,C=G*O-L*C,E=K*I-y*E,I=F*H-D*x,-1E-10<=C&&-1E-10<=I&&-1E-10<=E)){r=!1;break a}r=!0}}if(r){f.push([a[g[k]],a[g[l]],
 a[g[n]]]);h.push([g[k],g[l],g[n]]);k=l;for(n=l+1;n<e;k++,n++)g[k]=g[n];e--;p=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(a){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
 THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
 THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,k;g<=h;)if(d=Math.floor(g+(h-g)/2),k=c[d]-f,0>k)g=d+1;else if(0<k)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
@@ -571,11 +572,11 @@ THREE.PathActions.MOVE_TO&&0!=h.actions.length&&(g.push(h),h=new THREE.Path),h[e
 p:s},h[r].s.actions=l.actions,h[r].s.curves=l.curves,p&&r++,e[r]=[]):e[r].push({h:l,p:s[0]});if(1<h.length){c=!1;d=[];a=0;for(g=h.length;a<g;a++)n[a]=[];a=0;for(g=h.length;a<g;a++)for(l=e[a],k=0;k<l.length;k++){p=l[k];r=!0;for(s=0;s<h.length;s++)b(p.p,h[s].p)&&(a!=s&&d.push({froms:a,tos:s,hole:k}),r?(r=!1,n[s].push(p)):c=!0);r&&n[a].push(p)}0<d.length&&(c||(e=n))}c=0;for(d=h.length;c<d;c++)for(n=h[c].s,f.push(n),a=e[c],g=0,l=a.length;g<l;g++)n.holes.push(a[g].h);return f};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};
 THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};
 THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
-THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,F=h*k-g*l,E=h*n-g*p;if(1E-10<Math.abs(F)){if(0<F){if(0>E||E>F)return[];k=l*n-k*p;if(0>k||k>F)return[]}else{if(0<E||E<F)return[];k=l*n-k*p;if(0<k||k<F)return[]}if(0==k)return!f||0!=E&&E!=F?[a]:[];if(k==F)return!f||0!=E&&E!=F?[b]:[];if(0==E)return[d];
-if(E==F)return[e];f=k/F;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=E||l*n!=k*p)return[];h=0==g&&0==h;k=0==k&&0==l;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,F=d.x,l=e,d=e.x):(b=e,F=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,F=d.y,l=e,d=e.y):(b=e,F=e.y,l=d,d=d.y));return k<=F?a<F?[]:a==F?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
+THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,F=h*k-g*l,D=h*n-g*p;if(1E-10<Math.abs(F)){if(0<F){if(0>D||D>F)return[];k=l*n-k*p;if(0>k||k>F)return[]}else{if(0<D||D<F)return[];k=l*n-k*p;if(0<k||k<F)return[]}if(0==k)return!f||0!=D&&D!=F?[a]:[];if(k==F)return!f||0!=D&&D!=F?[b]:[];if(0==D)return[d];
+if(D==F)return[e];f=k/F;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=D||l*n!=k*p)return[];h=0==g&&0==h;k=0==k&&0==l;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,F=d.x,l=e,d=e.x):(b=e,F=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,F=d.y,l=e,d=e.y):(b=e,F=e.y,l=d,d=d.y));return k<=F?a<F?[]:a==F?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
 [g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,n={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==n[l]&&console.log("Duplicate point",l),n[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;
-d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,I,F,E,L=[],A,y,J,D=0;for(n=b.length;D<n;D++)l.push(D);for(var B=2*l.length;0<l.length;){B--;if(0>B){console.log("Infinite Loop! Holes left:"+
-l.length+", Probably Hole outside Shape!");break}for(p=0;p<h.length;p++){I=h[p];n=-1;for(D=0;D<l.length;D++)if(F=l[D],E=I.x+":"+I.y+":"+F,void 0===L[E]){k=b[F];for(A=0;A<k.length;A++)if(F=k[A],c(p,A)&&!f(I,F)&&!g(I,F)){n=A;l.splice(D,1);F=h.slice(0,p+1);A=h.slice(p);y=k.slice(n);J=k.slice(0,n+1);h=F.concat(y).concat(J).concat(A);break}if(0<=n)break;L[E]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(f,!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=
+d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,L,F,D,K=[],y,E,I,C=0;for(n=b.length;C<n;C++)l.push(C);for(var O=2*l.length;0<l.length;){O--;if(0>O){console.log("Infinite Loop! Holes left:"+
+l.length+", Probably Hole outside Shape!");break}for(p=0;p<h.length;p++){L=h[p];n=-1;for(C=0;C<l.length;C++)if(F=l[C],D=L.x+":"+L.y+":"+F,void 0===K[D]){k=b[F];for(y=0;y<k.length;y++)if(F=k[y],c(p,y)&&!f(L,F)&&!g(L,F)){n=y;l.splice(C,1);F=h.slice(0,p+1);y=h.slice(p);E=k.slice(n);I=k.slice(0,n+1);h=F.concat(E).concat(I).concat(y);break}if(0<=n)break;K[D]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(f,!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=
 n[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,
 b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};
 THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};
@@ -610,22 +611,22 @@ THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspe
 THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){this.inPerspectiveMode?this.toPerspective():(this.toPerspective(),this.toOrthographic())};
 THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
 THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
-THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,q){var v,w=h.widthSegments,u=h.heightSegments,x=e/2,H=f/2,G=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",u=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",w=h.depthSegments;var I=w+1,F=u+1,E=e/w,L=f/u,A=new THREE.Vector3;A[v]=0<g?1:-1;for(e=0;e<F;e++)for(f=0;f<I;f++){var y=new THREE.Vector3;y[a]=(f*E-x)*c;y[b]=(e*L-H)*d;y[v]=g;h.vertices.push(y)}for(e=
-0;e<u;e++)for(f=0;f<w;f++)H=f+I*e,a=f+I*(e+1),b=f+1+I*(e+1),c=f+1+I*e,d=new THREE.Vector2(f/w,1-e/u),g=new THREE.Vector2(f/w,1-(e+1)/u),v=new THREE.Vector2((f+1)/w,1-(e+1)/u),x=new THREE.Vector2((f+1)/w,1-e/u),H=new THREE.Face3(H+G,a+G,c+G),H.normal.copy(A),H.vertexNormals.push(A.clone(),A.clone(),A.clone()),H.materialIndex=q,h.faces.push(H),h.faceVertexUvs[0].push([d,g,x]),H=new THREE.Face3(a+G,b+G,c+G),H.normal.copy(A),H.vertexNormals.push(A.clone(),A.clone(),A.clone()),H.materialIndex=q,h.faces.push(H),
+THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,q){var v,w=h.widthSegments,u=h.heightSegments,x=e/2,H=f/2,G=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",u=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",w=h.depthSegments;var L=w+1,F=u+1,D=e/w,K=f/u,y=new THREE.Vector3;y[v]=0<g?1:-1;for(e=0;e<F;e++)for(f=0;f<L;f++){var E=new THREE.Vector3;E[a]=(f*D-x)*c;E[b]=(e*K-H)*d;E[v]=g;h.vertices.push(E)}for(e=
+0;e<u;e++)for(f=0;f<w;f++)H=f+L*e,a=f+L*(e+1),b=f+1+L*(e+1),c=f+1+L*e,d=new THREE.Vector2(f/w,1-e/u),g=new THREE.Vector2(f/w,1-(e+1)/u),v=new THREE.Vector2((f+1)/w,1-(e+1)/u),x=new THREE.Vector2((f+1)/w,1-e/u),H=new THREE.Face3(H+G,a+G,c+G),H.normal.copy(y),H.vertexNormals.push(y.clone(),y.clone(),y.clone()),H.materialIndex=q,h.faces.push(H),h.faceVertexUvs[0].push([d,g,x]),H=new THREE.Face3(a+G,b+G,c+G),H.normal.copy(y),H.vertexNormals.push(y.clone(),y.clone(),y.clone()),H.materialIndex=q,h.faces.push(H),
 h.faceVertexUvs[0].push([g.clone(),v,x.clone()])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;a=this.width/2;b=this.height/2;c=this.depth/2;g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x","z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,
 5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.radius=a=a||50;this.segments=b=void 0!==b?Math.max(3,b):8;this.thetaStart=c=void 0!==c?c:0;this.thetaLength=d=void 0!==d?d:2*Math.PI;var e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,
 e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([f[e].clone(),f[e+1].clone(),g.clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){console.warn("DEPRECATED: THREE.CubeGeometry is deprecated. Use THREE.BoxGeometry instead.");return new THREE.BoxGeometry(a,b,c,d,e,f)};THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.radiusTop=a=void 0!==a?a:20;this.radiusBottom=b=void 0!==b?b:20;this.height=c=void 0!==c?c:100;this.radialSegments=d=d||8;this.heightSegments=e=e||1;this.openEnded=f=void 0!==f?f:!1;var g=c/2,h,k,l=[],n=[];for(k=0;k<=e;k++){var p=[],r=[],s=k/e,t=s*(b-a)+a;for(h=0;h<=d;h++){var q=h/d,v=new THREE.Vector3;v.x=t*Math.sin(q*Math.PI*2);v.y=-s*c+g;v.z=t*Math.cos(q*Math.PI*2);this.vertices.push(v);p.push(this.vertices.length-1);r.push(new THREE.Vector2(q,
-1-s))}l.push(p);n.push(r)}c=(b-a)/c;for(h=0;h<d;h++)for(0!==a?(p=this.vertices[l[0][h]].clone(),r=this.vertices[l[0][h+1]].clone()):(p=this.vertices[l[1][h]].clone(),r=this.vertices[l[1][h+1]].clone()),p.setY(Math.sqrt(p.x*p.x+p.z*p.z)*c).normalize(),r.setY(Math.sqrt(r.x*r.x+r.z*r.z)*c).normalize(),k=0;k<e;k++){var s=l[k][h],t=l[k+1][h],q=l[k+1][h+1],v=l[k][h+1],w=p.clone(),u=p.clone(),x=r.clone(),H=r.clone(),G=n[k][h].clone(),I=n[k+1][h].clone(),F=n[k+1][h+1].clone(),E=n[k][h+1].clone();this.faces.push(new THREE.Face3(s,
-t,v,[w,u,H]));this.faceVertexUvs[0].push([G,I,E]);this.faces.push(new THREE.Face3(t,q,v,[u.clone(),x,H.clone()]));this.faceVertexUvs[0].push([I.clone(),F,E.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,g,0)),h=0;h<d;h++)s=l[0][h],t=l[0][h+1],q=this.vertices.length-1,w=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),G=n[0][h].clone(),I=n[0][h+1].clone(),F=new THREE.Vector2(I.x,0),this.faces.push(new THREE.Face3(s,t,q,[w,u,x])),this.faceVertexUvs[0].push([G,
-I,F]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-g,0)),h=0;h<d;h++)s=l[k][h+1],t=l[k][h],q=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),G=n[k][h+1].clone(),I=n[k][h].clone(),F=new THREE.Vector2(I.x,1),this.faces.push(new THREE.Face3(s,t,q,[w,u,x])),this.faceVertexUvs[0].push([G,I,F]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
+1-s))}l.push(p);n.push(r)}c=(b-a)/c;for(h=0;h<d;h++)for(0!==a?(p=this.vertices[l[0][h]].clone(),r=this.vertices[l[0][h+1]].clone()):(p=this.vertices[l[1][h]].clone(),r=this.vertices[l[1][h+1]].clone()),p.setY(Math.sqrt(p.x*p.x+p.z*p.z)*c).normalize(),r.setY(Math.sqrt(r.x*r.x+r.z*r.z)*c).normalize(),k=0;k<e;k++){var s=l[k][h],t=l[k+1][h],q=l[k+1][h+1],v=l[k][h+1],w=p.clone(),u=p.clone(),x=r.clone(),H=r.clone(),G=n[k][h].clone(),L=n[k+1][h].clone(),F=n[k+1][h+1].clone(),D=n[k][h+1].clone();this.faces.push(new THREE.Face3(s,
+t,v,[w,u,H]));this.faceVertexUvs[0].push([G,L,D]);this.faces.push(new THREE.Face3(t,q,v,[u.clone(),x,H.clone()]));this.faceVertexUvs[0].push([L.clone(),F,D.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,g,0)),h=0;h<d;h++)s=l[0][h],t=l[0][h+1],q=this.vertices.length-1,w=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),G=n[0][h].clone(),L=n[0][h+1].clone(),F=new THREE.Vector2(L.x,0),this.faces.push(new THREE.Face3(s,t,q,[w,u,x])),this.faceVertexUvs[0].push([G,
+L,F]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-g,0)),h=0;h<d;h++)s=l[k][h+1],t=l[k][h],q=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),G=n[k][h+1].clone(),L=n[k][h].clone(),F=new THREE.Vector2(L.x,1),this.faces.push(new THREE.Face3(s,t,q,[w,u,x])),this.faceVertexUvs[0].push([G,L,F]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.Math.sign,e=1,e=a.x-b.x,f=a.y-b.y,g=c.x-a.x,h=c.y-a.y,k=e*e+f*f;if(1E-10<Math.abs(e*h-f*g)){var l=Math.sqrt(k),d=Math.sqrt(g*g+h*h),k=b.x-f/l;b=b.y+e/l;g=((c.x-h/d-k)*h-(c.y+g/d-b)*g)/(e*h-f*g);c=k+e*g-a.x;a=b+f*g-a.y;e=c*c+a*a;if(2>=e)return new THREE.Vector2(c,a);e=Math.sqrt(e/2)}else a=!1,1E-10<e?1E-10<g&&(a=!0):-1E-10>e?-1E-10>g&&
-(a=!0):d(f)==d(h)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(k)):(c=e,a=f,e=Math.sqrt(k/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(N=c.length;0<=--N;){e=N;f=N-1;0>f&&(f=c.length-1);for(var g=0,h=s+2*n,g=0;g<h;g++){var k=ja*g,l=ja*(g+1),p=d+e+k,k=d+f+k,q=d+f+l,l=d+e+l,r=c,t=g,v=h,w=e,A=f,p=p+J,k=k+J,q=q+J,l=l+J;y.faces.push(new THREE.Face3(p,k,l,null,null,u));y.faces.push(new THREE.Face3(k,q,l,null,null,u));p=x.generateSideWallUV(y,a,r,b,p,k,q,l,t,v,w,A);y.faceVertexUvs[0].push([p[0],p[1],
-p[3]]);y.faceVertexUvs[0].push([p[1],p[2],p[3]])}}}function f(a,b,c){y.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=J;d+=J;e+=J;y.faces.push(new THREE.Face3(c,d,e,null,null,w));c=f?x.generateBottomUV(y,a,b,c,d,e):x.generateTopUV(y,a,b,c,d,e);y.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,r=
-void 0!==b.curveSegments?b.curveSegments:12,s=void 0!==b.steps?b.steps:1,t=b.extrudePath,q,v=!1,w=b.material,u=b.extrudeMaterial,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,H,G,I,F;t&&(q=t.getSpacedPoints(s),v=!0,p=!1,H=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,s,!1),G=new THREE.Vector3,I=new THREE.Vector3,F=new THREE.Vector3);p||(l=k=n=0);var E,L,A,y=this,J=this.vertices.length,t=a.extractPoints(r),r=t.shape,D=t.holes;if(t=!THREE.Shape.Utils.isClockWise(r)){r=
-r.reverse();L=0;for(A=D.length;L<A;L++)E=D[L],THREE.Shape.Utils.isClockWise(E)&&(D[L]=E.reverse());t=!1}var B=THREE.Shape.Utils.triangulateShape(r,D),C=r;L=0;for(A=D.length;L<A;L++)E=D[L],r=r.concat(E);var Q,z,K,X,S,ja=r.length,ca,R=B.length,t=[],N=0;K=C.length;Q=K-1;for(z=N+1;N<K;N++,Q++,z++)Q===K&&(Q=0),z===K&&(z=0),t[N]=d(C[N],C[Q],C[z]);var ba=[],ka,W=t.concat();L=0;for(A=D.length;L<A;L++){E=D[L];ka=[];N=0;K=E.length;Q=K-1;for(z=N+1;N<K;N++,Q++,z++)Q===K&&(Q=0),z===K&&(z=0),ka[N]=d(E[N],E[Q],
-E[z]);ba.push(ka);W=W.concat(ka)}for(Q=0;Q<n;Q++){K=Q/n;X=k*(1-K);z=l*Math.sin(K*Math.PI/2);N=0;for(K=C.length;N<K;N++)S=c(C[N],t[N],z),f(S.x,S.y,-X);L=0;for(A=D.length;L<A;L++)for(E=D[L],ka=ba[L],N=0,K=E.length;N<K;N++)S=c(E[N],ka[N],z),f(S.x,S.y,-X)}z=l;for(N=0;N<ja;N++)S=p?c(r[N],W[N],z):r[N],v?(I.copy(H.normals[0]).multiplyScalar(S.x),G.copy(H.binormals[0]).multiplyScalar(S.y),F.copy(q[0]).add(I).add(G),f(F.x,F.y,F.z)):f(S.x,S.y,0);for(K=1;K<=s;K++)for(N=0;N<ja;N++)S=p?c(r[N],W[N],z):r[N],v?(I.copy(H.normals[K]).multiplyScalar(S.x),
-G.copy(H.binormals[K]).multiplyScalar(S.y),F.copy(q[K]).add(I).add(G),f(F.x,F.y,F.z)):f(S.x,S.y,h/s*K);for(Q=n-1;0<=Q;Q--){K=Q/n;X=k*(1-K);z=l*Math.sin(K*Math.PI/2);N=0;for(K=C.length;N<K;N++)S=c(C[N],t[N],z),f(S.x,S.y,h+X);L=0;for(A=D.length;L<A;L++)for(E=D[L],ka=ba[L],N=0,K=E.length;N<K;N++)S=c(E[N],ka[N],z),v?f(S.x,S.y+q[s-1].y,q[s-1].x+X):f(S.x,S.y,h+X)}(function(){if(p){var a;a=0*ja;for(N=0;N<R;N++)ca=B[N],g(ca[2]+a,ca[1]+a,ca[0]+a,!0);a=s+2*n;a*=ja;for(N=0;N<R;N++)ca=B[N],g(ca[0]+a,ca[1]+a,
-ca[2]+a,!1)}else{for(N=0;N<R;N++)ca=B[N],g(ca[2],ca[1],ca[0],!0);for(N=0;N<R;N++)ca=B[N],g(ca[0]+ja*s,ca[1]+ja*s,ca[2]+ja*s,!1)}})();(function(){var a=0;e(C,a);a+=C.length;L=0;for(A=D.length;L<A;L++)E=D[L],e(E,a),a+=E.length})()};
+(a=!0):d(f)==d(h)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(k)):(c=e,a=f,e=Math.sqrt(k/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(P=c.length;0<=--P;){e=P;f=P-1;0>f&&(f=c.length-1);for(var g=0,h=s+2*n,g=0;g<h;g++){var k=ja*g,l=ja*(g+1),p=d+e+k,k=d+f+k,q=d+f+l,l=d+e+l,r=c,t=g,v=h,w=e,y=f,p=p+I,k=k+I,q=q+I,l=l+I;E.faces.push(new THREE.Face3(p,k,l,null,null,u));E.faces.push(new THREE.Face3(k,q,l,null,null,u));p=x.generateSideWallUV(E,a,r,b,p,k,q,l,t,v,w,y);E.faceVertexUvs[0].push([p[0],p[1],
+p[3]]);E.faceVertexUvs[0].push([p[1],p[2],p[3]])}}}function f(a,b,c){E.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=I;d+=I;e+=I;E.faces.push(new THREE.Face3(c,d,e,null,null,w));c=f?x.generateBottomUV(E,a,b,c,d,e):x.generateTopUV(E,a,b,c,d,e);E.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,r=
+void 0!==b.curveSegments?b.curveSegments:12,s=void 0!==b.steps?b.steps:1,t=b.extrudePath,q,v=!1,w=b.material,u=b.extrudeMaterial,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,H,G,L,F;t&&(q=t.getSpacedPoints(s),v=!0,p=!1,H=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,s,!1),G=new THREE.Vector3,L=new THREE.Vector3,F=new THREE.Vector3);p||(l=k=n=0);var D,K,y,E=this,I=this.vertices.length,t=a.extractPoints(r),r=t.shape,C=t.holes;if(t=!THREE.Shape.Utils.isClockWise(r)){r=
+r.reverse();K=0;for(y=C.length;K<y;K++)D=C[K],THREE.Shape.Utils.isClockWise(D)&&(C[K]=D.reverse());t=!1}var O=THREE.Shape.Utils.triangulateShape(r,C),z=r;K=0;for(y=C.length;K<y;K++)D=C[K],r=r.concat(D);var N,A,J,Y,S,ja=r.length,W,T=O.length,t=[],P=0;J=z.length;N=J-1;for(A=P+1;P<J;P++,N++,A++)N===J&&(N=0),A===J&&(A=0),t[P]=d(z[P],z[N],z[A]);var R=[],ea,B=t.concat();K=0;for(y=C.length;K<y;K++){D=C[K];ea=[];P=0;J=D.length;N=J-1;for(A=P+1;P<J;P++,N++,A++)N===J&&(N=0),A===J&&(A=0),ea[P]=d(D[P],D[N],D[A]);
+R.push(ea);B=B.concat(ea)}for(N=0;N<n;N++){J=N/n;Y=k*(1-J);A=l*Math.sin(J*Math.PI/2);P=0;for(J=z.length;P<J;P++)S=c(z[P],t[P],A),f(S.x,S.y,-Y);K=0;for(y=C.length;K<y;K++)for(D=C[K],ea=R[K],P=0,J=D.length;P<J;P++)S=c(D[P],ea[P],A),f(S.x,S.y,-Y)}A=l;for(P=0;P<ja;P++)S=p?c(r[P],B[P],A):r[P],v?(L.copy(H.normals[0]).multiplyScalar(S.x),G.copy(H.binormals[0]).multiplyScalar(S.y),F.copy(q[0]).add(L).add(G),f(F.x,F.y,F.z)):f(S.x,S.y,0);for(J=1;J<=s;J++)for(P=0;P<ja;P++)S=p?c(r[P],B[P],A):r[P],v?(L.copy(H.normals[J]).multiplyScalar(S.x),
+G.copy(H.binormals[J]).multiplyScalar(S.y),F.copy(q[J]).add(L).add(G),f(F.x,F.y,F.z)):f(S.x,S.y,h/s*J);for(N=n-1;0<=N;N--){J=N/n;Y=k*(1-J);A=l*Math.sin(J*Math.PI/2);P=0;for(J=z.length;P<J;P++)S=c(z[P],t[P],A),f(S.x,S.y,h+Y);K=0;for(y=C.length;K<y;K++)for(D=C[K],ea=R[K],P=0,J=D.length;P<J;P++)S=c(D[P],ea[P],A),v?f(S.x,S.y+q[s-1].y,q[s-1].x+Y):f(S.x,S.y,h+Y)}(function(){if(p){var a;a=0*ja;for(P=0;P<T;P++)W=O[P],g(W[2]+a,W[1]+a,W[0]+a,!0);a=s+2*n;a*=ja;for(P=0;P<T;P++)W=O[P],g(W[0]+a,W[1]+a,W[2]+a,!1)}else{for(P=
+0;P<T;P++)W=O[P],g(W[2],W[1],W[0],!0);for(P=0;P<T;P++)W=O[P],g(W[0]+ja*s,W[1]+ja*s,W[2]+ja*s,!1)}})();(function(){var a=0;e(z,a);a+=z.length;K=0;for(y=C.length;K<y;K++)D=C[K],e(D,a),a+=D.length})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h,k,l,n,p){b=a.vertices[e].x;c=a.vertices[e].y;e=a.vertices[e].z;d=a.vertices[f].x;k=a.vertices[f].y;f=a.vertices[f].z;l=a.vertices[g].x;
 n=a.vertices[g].y;g=a.vertices[g].z;p=a.vertices[h].x;var r=a.vertices[h].y;a=a.vertices[h].z;return 0.01>Math.abs(c-k)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(l,1-g),new THREE.Vector2(p,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(k,1-f),new THREE.Vector2(n,1-g),new THREE.Vector2(r,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
@@ -690,29 +691,29 @@ f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetI
 e[t++]=0;e[t++]=0;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;t=0;f[t++]=0;f[t++]=1;f[t++]=2;f[t++]=0;f[t++]=2;f[t++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);k=b.createTexture();l=b.createTexture();b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
 0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,l);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(n=!1,p=a(THREE.ShaderFlares.lensFlare,d)):(n=!0,p=a(THREE.ShaderFlares.lensFlareVertexTexture,d));r={};s={};r.vertex=b.getAttribLocation(p,"position");r.uv=b.getAttribLocation(p,"uv");s.renderType=b.getUniformLocation(p,"renderType");s.map=b.getUniformLocation(p,"map");s.occlusionMap=b.getUniformLocation(p,"occlusionMap");s.opacity=
-b.getUniformLocation(p,"opacity");s.color=b.getUniformLocation(p,"color");s.scale=b.getUniformLocation(p,"scale");s.rotation=b.getUniformLocation(p,"rotation");s.screenPosition=b.getUniformLocation(p,"screenPosition")};this.render=function(a,d,e,f){a=a.__webglFlares;var u=a.length;if(u){var x=new THREE.Vector3,H=f/e,G=0.5*e,I=0.5*f,F=16/f,E=new THREE.Vector2(F*H,F),L=new THREE.Vector3(1,1,0),A=new THREE.Vector2(1,1),y=s,F=r;b.useProgram(p);b.enableVertexAttribArray(r.vertex);b.enableVertexAttribArray(r.uv);
-b.uniform1i(y.occlusionMap,0);b.uniform1i(y.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(F.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(F.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var J,D,B,C,Q;for(J=0;J<u;J++)if(F=16/f,E.set(F*H,F),C=a[J],x.set(C.matrixWorld.elements[12],C.matrixWorld.elements[13],C.matrixWorld.elements[14]),x.applyMatrix4(d.matrixWorldInverse),x.applyProjection(d.projectionMatrix),L.copy(x),A.x=L.x*G+G,
-A.y=L.y*I+I,n||0<A.x&&A.x<e&&0<A.y&&A.y<f)for(b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,A.x-8,A.y-8,16,16,0),b.uniform1i(y.renderType,0),b.uniform2f(y.scale,E.x,E.y),b.uniform3f(y.screenPosition,L.x,L.y,L.z),b.disable(b.BLEND),b.enable(b.DEPTH_TEST),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),b.activeTexture(b.TEXTURE0),b.bindTexture(b.TEXTURE_2D,l),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,A.x-8,A.y-8,16,16,0),b.uniform1i(y.renderType,1),b.disable(b.DEPTH_TEST),
-b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),C.positionScreen.copy(L),C.customUpdateCallback?C.customUpdateCallback(C):C.updateLensFlares(),b.uniform1i(y.renderType,2),b.enable(b.BLEND),D=0,B=C.lensFlares.length;D<B;D++)Q=C.lensFlares[D],0.001<Q.opacity&&0.001<Q.scale&&(L.x=Q.x,L.y=Q.y,L.z=Q.z,F=Q.size*Q.scale/f,E.x=F*H,E.y=F,b.uniform3f(y.screenPosition,L.x,L.y,L.z),b.uniform2f(y.scale,E.x,E.y),b.uniform1f(y.rotation,Q.rotation),b.uniform1f(y.opacity,
-Q.opacity),b.uniform3f(y.color,Q.color.r,Q.color.g,Q.color.b),c.setBlending(Q.blending,Q.blendEquation,Q.blendSrc,Q.blendDst),c.setTexture(Q.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
-vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(p,r){var s,t,q,v,w,u,x,H,G,I=[];v=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
+b.getUniformLocation(p,"opacity");s.color=b.getUniformLocation(p,"color");s.scale=b.getUniformLocation(p,"scale");s.rotation=b.getUniformLocation(p,"rotation");s.screenPosition=b.getUniformLocation(p,"screenPosition")};this.render=function(a,d,e,f){a=a.__webglFlares;var u=a.length;if(u){var x=new THREE.Vector3,H=f/e,G=0.5*e,L=0.5*f,F=16/f,D=new THREE.Vector2(F*H,F),K=new THREE.Vector3(1,1,0),y=new THREE.Vector2(1,1),E=s,F=r;b.useProgram(p);b.enableVertexAttribArray(r.vertex);b.enableVertexAttribArray(r.uv);
+b.uniform1i(E.occlusionMap,0);b.uniform1i(E.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(F.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(F.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var I,C,O,z,N;for(I=0;I<u;I++)if(F=16/f,D.set(F*H,F),z=a[I],x.set(z.matrixWorld.elements[12],z.matrixWorld.elements[13],z.matrixWorld.elements[14]),x.applyMatrix4(d.matrixWorldInverse),x.applyProjection(d.projectionMatrix),K.copy(x),y.x=K.x*G+G,
+y.y=K.y*L+L,n||0<y.x&&y.x<e&&0<y.y&&y.y<f)for(b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,y.x-8,y.y-8,16,16,0),b.uniform1i(E.renderType,0),b.uniform2f(E.scale,D.x,D.y),b.uniform3f(E.screenPosition,K.x,K.y,K.z),b.disable(b.BLEND),b.enable(b.DEPTH_TEST),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),b.activeTexture(b.TEXTURE0),b.bindTexture(b.TEXTURE_2D,l),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,y.x-8,y.y-8,16,16,0),b.uniform1i(E.renderType,1),b.disable(b.DEPTH_TEST),
+b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),z.positionScreen.copy(K),z.customUpdateCallback?z.customUpdateCallback(z):z.updateLensFlares(),b.uniform1i(E.renderType,2),b.enable(b.BLEND),C=0,O=z.lensFlares.length;C<O;C++)N=z.lensFlares[C],0.001<N.opacity&&0.001<N.scale&&(K.x=N.x,K.y=N.y,K.z=N.z,F=N.size*N.scale/f,D.x=F*H,D.y=F,b.uniform3f(E.screenPosition,K.x,K.y,K.z),b.uniform2f(E.scale,D.x,D.y),b.uniform1f(E.rotation,N.rotation),b.uniform1f(E.opacity,
+N.opacity),b.uniform3f(E.color,N.color.r,N.color.g,N.color.b),c.setBlending(N.blending,N.blendEquation,N.blendSrc,N.blendDst),c.setTexture(N.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
+vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(p,r){var s,t,q,v,w,u,x,H,G,L=[];v=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
 a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);s=0;for(t=p.__lights.length;s<t;s++)if(q=p.__lights[s],q.castShadow)if(q instanceof THREE.DirectionalLight&&q.shadowCascade)for(w=0;w<q.shadowCascadeCount;w++){var F;if(q.shadowCascadeArray[w])F=q.shadowCascadeArray[w];else{G=q;x=w;F=new THREE.DirectionalLight;F.isVirtual=!0;F.onlyShadow=!0;F.castShadow=!0;F.shadowCameraNear=G.shadowCameraNear;F.shadowCameraFar=G.shadowCameraFar;F.shadowCameraLeft=G.shadowCameraLeft;F.shadowCameraRight=G.shadowCameraRight;
-F.shadowCameraBottom=G.shadowCameraBottom;F.shadowCameraTop=G.shadowCameraTop;F.shadowCameraVisible=G.shadowCameraVisible;F.shadowDarkness=G.shadowDarkness;F.shadowBias=G.shadowCascadeBias[x];F.shadowMapWidth=G.shadowCascadeWidth[x];F.shadowMapHeight=G.shadowCascadeHeight[x];F.pointsWorld=[];F.pointsFrustum=[];H=F.pointsWorld;u=F.pointsFrustum;for(var E=0;8>E;E++)H[E]=new THREE.Vector3,u[E]=new THREE.Vector3;H=G.shadowCascadeNearZ[x];G=G.shadowCascadeFarZ[x];u[0].set(-1,-1,H);u[1].set(1,-1,H);u[2].set(-1,
+F.shadowCameraBottom=G.shadowCameraBottom;F.shadowCameraTop=G.shadowCameraTop;F.shadowCameraVisible=G.shadowCameraVisible;F.shadowDarkness=G.shadowDarkness;F.shadowBias=G.shadowCascadeBias[x];F.shadowMapWidth=G.shadowCascadeWidth[x];F.shadowMapHeight=G.shadowCascadeHeight[x];F.pointsWorld=[];F.pointsFrustum=[];H=F.pointsWorld;u=F.pointsFrustum;for(var D=0;8>D;D++)H[D]=new THREE.Vector3,u[D]=new THREE.Vector3;H=G.shadowCascadeNearZ[x];G=G.shadowCascadeFarZ[x];u[0].set(-1,-1,H);u[1].set(1,-1,H);u[2].set(-1,
 1,H);u[3].set(1,1,H);u[4].set(-1,-1,G);u[5].set(1,-1,G);u[6].set(-1,1,G);u[7].set(1,1,G);F.originalCamera=r;u=new THREE.Gyroscope;u.position=q.shadowCascadeOffset;u.add(F);u.add(F.target);r.add(u);q.shadowCascadeArray[w]=F;console.log("Created virtualLight",F)}x=q;H=w;G=x.shadowCascadeArray[H];G.position.copy(x.position);G.target.position.copy(x.target.position);G.lookAt(G.target);G.shadowCameraVisible=x.shadowCameraVisible;G.shadowDarkness=x.shadowDarkness;G.shadowBias=x.shadowCascadeBias[H];u=x.shadowCascadeNearZ[H];
-x=x.shadowCascadeFarZ[H];G=G.pointsFrustum;G[0].z=u;G[1].z=u;G[2].z=u;G[3].z=u;G[4].z=x;G[5].z=x;G[6].z=x;G[7].z=x;I[v]=F;v++}else I[v]=q,v++;s=0;for(t=I.length;s<t;s++){q=I[s];q.shadowMap||(w=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(w=THREE.NearestFilter),q.shadowMap=new THREE.WebGLRenderTarget(q.shadowMapWidth,q.shadowMapHeight,{minFilter:w,magFilter:w,format:THREE.RGBAFormat}),q.shadowMapSize=new THREE.Vector2(q.shadowMapWidth,q.shadowMapHeight),q.shadowMatrix=new THREE.Matrix4);
+x=x.shadowCascadeFarZ[H];G=G.pointsFrustum;G[0].z=u;G[1].z=u;G[2].z=u;G[3].z=u;G[4].z=x;G[5].z=x;G[6].z=x;G[7].z=x;L[v]=F;v++}else L[v]=q,v++;s=0;for(t=L.length;s<t;s++){q=L[s];q.shadowMap||(w=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(w=THREE.NearestFilter),q.shadowMap=new THREE.WebGLRenderTarget(q.shadowMapWidth,q.shadowMapHeight,{minFilter:w,magFilter:w,format:THREE.RGBAFormat}),q.shadowMapSize=new THREE.Vector2(q.shadowMapWidth,q.shadowMapHeight),q.shadowMatrix=new THREE.Matrix4);
 if(!q.shadowCamera){if(q instanceof THREE.SpotLight)q.shadowCamera=new THREE.PerspectiveCamera(q.shadowCameraFov,q.shadowMapWidth/q.shadowMapHeight,q.shadowCameraNear,q.shadowCameraFar);else if(q instanceof THREE.DirectionalLight)q.shadowCamera=new THREE.OrthographicCamera(q.shadowCameraLeft,q.shadowCameraRight,q.shadowCameraTop,q.shadowCameraBottom,q.shadowCameraNear,q.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}p.add(q.shadowCamera);!0===p.autoUpdate&&p.updateMatrixWorld()}q.shadowCameraVisible&&
 !q.cameraHelper&&(q.cameraHelper=new THREE.CameraHelper(q.shadowCamera),q.shadowCamera.add(q.cameraHelper));if(q.isVirtual&&F.originalCamera==r){w=r;v=q.shadowCamera;u=q.pointsFrustum;G=q.pointsWorld;k.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(x=0;8>x;x++)H=G[x],H.copy(u[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(H,w),H.applyMatrix4(v.matrixWorldInverse),H.x<k.x&&(k.x=H.x),H.x>l.x&&(l.x=H.x),H.y<k.y&&(k.y=H.y),H.y>l.y&&(l.y=H.y),H.z<k.z&&(k.z=H.z),H.z>l.z&&
 (l.z=H.z);v.left=k.x;v.right=l.x;v.top=l.y;v.bottom=k.y;v.updateProjectionMatrix()}v=q.shadowMap;u=q.shadowMatrix;w=q.shadowCamera;w.position.setFromMatrixPosition(q.matrixWorld);n.setFromMatrixPosition(q.target.matrixWorld);w.lookAt(n);w.updateMatrixWorld();w.matrixWorldInverse.getInverse(w.matrixWorld);q.cameraHelper&&(q.cameraHelper.visible=q.shadowCameraVisible);q.shadowCameraVisible&&q.cameraHelper.update();u.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);u.multiply(w.projectionMatrix);u.multiply(w.matrixWorldInverse);
-h.multiplyMatrices(w.projectionMatrix,w.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(v);b.clear();G=p.__webglObjects;q=0;for(v=G.length;q<v;q++)x=G[q],u=x.object,x.render=!1,!u.visible||!u.castShadow||(u instanceof THREE.Mesh||u instanceof THREE.ParticleSystem)&&u.frustumCulled&&!g.intersectsObject(u)||(u._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,u.matrixWorld),x.render=!0);q=0;for(v=G.length;q<v;q++)x=G[q],x.render&&(u=x.object,x=x.buffer,E=u.material instanceof THREE.MeshFaceMaterial?
-u.material.materials[0]:u.material,H=void 0!==u.geometry.morphTargets&&0<u.geometry.morphTargets.length&&E.morphTargets,E=u instanceof THREE.SkinnedMesh&&E.skinning,H=u.customDepthMaterial?u.customDepthMaterial:E?H?f:e:H?d:c,x instanceof THREE.BufferGeometry?b.renderBufferDirect(w,p.__lights,null,H,x,u):b.renderBuffer(w,p.__lights,null,H,x,u));G=p.__webglObjectsImmediate;q=0;for(v=G.length;q<v;q++)x=G[q],u=x.object,u.visible&&u.castShadow&&(u._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,
-u.matrixWorld),b.renderImmediateObject(w,p.__lights,null,c,u))}s=b.getClearColor();t=b.getClearAlpha();a.clearColor(s.r,s.g,s.b,t);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){var a,b,c,d,e,f,g,h,k,l,n,p,r,s,t,q,v;function w(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var u,x,H,G,I,F,E,L;this.init=function(w){u=w.context;x=w;G=new Float32Array([-0.5,-0.5,0,0,0.5,-0.5,1,0,0.5,0.5,1,1,-0.5,0.5,0,1]);I=new Uint16Array([0,1,2,0,2,3]);F=u.createBuffer();E=u.createBuffer();u.bindBuffer(u.ARRAY_BUFFER,F);u.bufferData(u.ARRAY_BUFFER,G,u.STATIC_DRAW);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,E);u.bufferData(u.ELEMENT_ARRAY_BUFFER,I,u.STATIC_DRAW);w=u.createProgram();
-var y=u.createShader(u.VERTEX_SHADER),J=u.createShader(u.FRAGMENT_SHADER);u.shaderSource(y,["precision "+x.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
-u.shaderSource(J,["precision "+x.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
-u.compileShader(y);u.compileShader(J);u.attachShader(w,y);u.attachShader(w,J);u.linkProgram(w);L=w;q=u.getAttribLocation(L,"position");v=u.getAttribLocation(L,"uv");a=u.getUniformLocation(L,"uvOffset");b=u.getUniformLocation(L,"uvScale");c=u.getUniformLocation(L,"rotation");d=u.getUniformLocation(L,"scale");e=u.getUniformLocation(L,"color");f=u.getUniformLocation(L,"map");g=u.getUniformLocation(L,"opacity");h=u.getUniformLocation(L,"modelViewMatrix");k=u.getUniformLocation(L,"projectionMatrix");l=
-u.getUniformLocation(L,"fogType");n=u.getUniformLocation(L,"fogDensity");p=u.getUniformLocation(L,"fogNear");r=u.getUniformLocation(L,"fogFar");s=u.getUniformLocation(L,"fogColor");t=u.getUniformLocation(L,"alphaTest");w=document.createElement("canvas");w.width=8;w.height=8;y=w.getContext("2d");y.fillStyle="#ffffff";y.fillRect(0,0,w.width,w.height);H=new THREE.Texture(w);H.needsUpdate=!0};this.render=function(A,y,G,D){G=A.__webglSprites;if(D=G.length){u.useProgram(L);u.enableVertexAttribArray(q);
-u.enableVertexAttribArray(v);u.disable(u.CULL_FACE);u.enable(u.BLEND);u.bindBuffer(u.ARRAY_BUFFER,F);u.vertexAttribPointer(q,2,u.FLOAT,!1,16,0);u.vertexAttribPointer(v,2,u.FLOAT,!1,16,8);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,E);u.uniformMatrix4fv(k,!1,y.projectionMatrix.elements);u.activeTexture(u.TEXTURE0);u.uniform1i(f,0);var B=0,C=0,I=A.fog;I?(u.uniform3f(s,I.color.r,I.color.g,I.color.b),I instanceof THREE.Fog?(u.uniform1f(p,I.near),u.uniform1f(r,I.far),u.uniform1i(l,1),C=B=1):I instanceof THREE.FogExp2&&
-(u.uniform1f(n,I.density),u.uniform1i(l,2),C=B=2)):(u.uniform1i(l,0),C=B=0);for(var z,K=[],I=0;I<D;I++)z=G[I],!1!==z.visible&&(z._modelViewMatrix.multiplyMatrices(y.matrixWorldInverse,z.matrixWorld),z.z=-z._modelViewMatrix.elements[14]);G.sort(w);for(I=0;I<D;I++)z=G[I],!1!==z.visible&&(y=z.material,u.uniform1f(t,y.alphaTest),u.uniformMatrix4fv(h,!1,z._modelViewMatrix.elements),K[0]=z.scale.x,K[1]=z.scale.y,z=A.fog&&y.fog?C:0,B!==z&&(u.uniform1i(l,z),B=z),null!==y.map?(u.uniform2f(a,y.map.offset.x,
-y.map.offset.y),u.uniform2f(b,y.map.repeat.x,y.map.repeat.y)):(u.uniform2f(a,0,0),u.uniform2f(b,1,1)),u.uniform1f(g,y.opacity),u.uniform3f(e,y.color.r,y.color.g,y.color.b),u.uniform1f(c,y.rotation),u.uniform2fv(d,K),x.setBlending(y.blending,y.blendEquation,y.blendSrc,y.blendDst),x.setDepthTest(y.depthTest),x.setDepthWrite(y.depthWrite),y.map&&y.map.image&&y.map.image.width?x.setTexture(y.map,0):x.setTexture(H,0),u.drawElements(u.TRIANGLES,6,u.UNSIGNED_SHORT,0));u.enable(u.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
+h.multiplyMatrices(w.projectionMatrix,w.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(v);b.clear();G=p.__webglObjects;q=0;for(v=G.length;q<v;q++)x=G[q],u=x.object,x.render=!1,!u.visible||!u.castShadow||(u instanceof THREE.Mesh||u instanceof THREE.ParticleSystem)&&u.frustumCulled&&!g.intersectsObject(u)||(u._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,u.matrixWorld),x.render=!0);q=0;for(v=G.length;q<v;q++)x=G[q],x.render&&(u=x.object,x=x.buffer,D=u.material instanceof THREE.MeshFaceMaterial?
+u.material.materials[0]:u.material,H=void 0!==u.geometry.morphTargets&&0<u.geometry.morphTargets.length&&D.morphTargets,D=u instanceof THREE.SkinnedMesh&&D.skinning,H=u.customDepthMaterial?u.customDepthMaterial:D?H?f:e:H?d:c,x instanceof THREE.BufferGeometry?b.renderBufferDirect(w,p.__lights,null,H,x,u):b.renderBuffer(w,p.__lights,null,H,x,u));G=p.__webglObjectsImmediate;q=0;for(v=G.length;q<v;q++)x=G[q],u=x.object,u.visible&&u.castShadow&&(u._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,
+u.matrixWorld),b.renderImmediateObject(w,p.__lights,null,c,u))}s=b.getClearColor();t=b.getClearAlpha();a.clearColor(s.r,s.g,s.b,t);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){var a,b,c,d,e,f,g,h,k,l,n,p,r,s,t,q,v;function w(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var u,x,H,G,L,F,D,K;this.init=function(w){u=w.context;x=w;G=new Float32Array([-0.5,-0.5,0,0,0.5,-0.5,1,0,0.5,0.5,1,1,-0.5,0.5,0,1]);L=new Uint16Array([0,1,2,0,2,3]);F=u.createBuffer();D=u.createBuffer();u.bindBuffer(u.ARRAY_BUFFER,F);u.bufferData(u.ARRAY_BUFFER,G,u.STATIC_DRAW);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,D);u.bufferData(u.ELEMENT_ARRAY_BUFFER,L,u.STATIC_DRAW);w=u.createProgram();
+var E=u.createShader(u.VERTEX_SHADER),I=u.createShader(u.FRAGMENT_SHADER);u.shaderSource(E,["precision "+x.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
+u.shaderSource(I,["precision "+x.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
+u.compileShader(E);u.compileShader(I);u.attachShader(w,E);u.attachShader(w,I);u.linkProgram(w);K=w;q=u.getAttribLocation(K,"position");v=u.getAttribLocation(K,"uv");a=u.getUniformLocation(K,"uvOffset");b=u.getUniformLocation(K,"uvScale");c=u.getUniformLocation(K,"rotation");d=u.getUniformLocation(K,"scale");e=u.getUniformLocation(K,"color");f=u.getUniformLocation(K,"map");g=u.getUniformLocation(K,"opacity");h=u.getUniformLocation(K,"modelViewMatrix");k=u.getUniformLocation(K,"projectionMatrix");l=
+u.getUniformLocation(K,"fogType");n=u.getUniformLocation(K,"fogDensity");p=u.getUniformLocation(K,"fogNear");r=u.getUniformLocation(K,"fogFar");s=u.getUniformLocation(K,"fogColor");t=u.getUniformLocation(K,"alphaTest");w=document.createElement("canvas");w.width=8;w.height=8;E=w.getContext("2d");E.fillStyle="#ffffff";E.fillRect(0,0,w.width,w.height);H=new THREE.Texture(w);H.needsUpdate=!0};this.render=function(y,E,G,C){G=y.__webglSprites;if(C=G.length){u.useProgram(K);u.enableVertexAttribArray(q);
+u.enableVertexAttribArray(v);u.disable(u.CULL_FACE);u.enable(u.BLEND);u.bindBuffer(u.ARRAY_BUFFER,F);u.vertexAttribPointer(q,2,u.FLOAT,!1,16,0);u.vertexAttribPointer(v,2,u.FLOAT,!1,16,8);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,D);u.uniformMatrix4fv(k,!1,E.projectionMatrix.elements);u.activeTexture(u.TEXTURE0);u.uniform1i(f,0);var L=0,z=0,N=y.fog;N?(u.uniform3f(s,N.color.r,N.color.g,N.color.b),N instanceof THREE.Fog?(u.uniform1f(p,N.near),u.uniform1f(r,N.far),u.uniform1i(l,1),z=L=1):N instanceof THREE.FogExp2&&
+(u.uniform1f(n,N.density),u.uniform1i(l,2),z=L=2)):(u.uniform1i(l,0),z=L=0);for(var A,J=[],N=0;N<C;N++)A=G[N],!1!==A.visible&&(A._modelViewMatrix.multiplyMatrices(E.matrixWorldInverse,A.matrixWorld),A.z=-A._modelViewMatrix.elements[14]);G.sort(w);for(N=0;N<C;N++)A=G[N],!1!==A.visible&&(E=A.material,u.uniform1f(t,E.alphaTest),u.uniformMatrix4fv(h,!1,A._modelViewMatrix.elements),J[0]=A.scale.x,J[1]=A.scale.y,A=y.fog&&E.fog?z:0,L!==A&&(u.uniform1i(l,A),L=A),null!==E.map?(u.uniform2f(a,E.map.offset.x,
+E.map.offset.y),u.uniform2f(b,E.map.repeat.x,E.map.repeat.y)):(u.uniform2f(a,0,0),u.uniform2f(b,1,1)),u.uniform1f(g,E.opacity),u.uniform3f(e,E.color.r,E.color.g,E.color.b),u.uniform1f(c,E.rotation),u.uniform2fv(d,J),x.setBlending(E.blending,E.blendEquation,E.blendSrc,E.blendDst),x.setDepthTest(E.depthTest),x.setDepthWrite(E.depthWrite),E.map&&E.map.image&&E.map.image.width?x.setTexture(E.map,0):x.setTexture(H,0),u.drawElements(u.TRIANGLES,6,u.UNSIGNED_SHORT,0));u.enable(u.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
 vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(k,l){var n,p,r,s,t,q;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);!0===k.autoUpdate&&k.updateMatrixWorld();l.matrixWorldInverse.getInverse(l.matrixWorld);h.multiplyMatrices(l.projectionMatrix,
 l.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();q=k.__webglObjects;n=0;for(p=q.length;n<p;n++)r=q[n],t=r.object,r.render=!1,!t.visible||(t instanceof THREE.Mesh||t instanceof THREE.ParticleSystem)&&t.frustumCulled&&!g.intersectsObject(t)||(t._modelViewMatrix.multiplyMatrices(l.matrixWorldInverse,t.matrixWorld),r.render=!0);var v;n=0;for(p=q.length;n<p;n++)r=q[n],r.render&&(t=r.object,r=r.buffer,t instanceof THREE.ParticleSystem&&!t.customDepthMaterial||((v=
 t.material instanceof THREE.MeshFaceMaterial?t.material.materials[0]:t.material)&&b.setMaterialFaces(t.material),s=0<t.geometry.morphTargets.length&&v.morphTargets,v=t instanceof THREE.SkinnedMesh&&v.skinning,s=t.customDepthMaterial?t.customDepthMaterial:v?s?f:e:s?d:c,r instanceof THREE.BufferGeometry?b.renderBufferDirect(l,k.__lights,null,s,r,t):b.renderBuffer(l,k.__lights,null,s,r,t)));q=k.__webglObjectsImmediate;n=0;for(p=q.length;n<p;n++)r=q[n],t=r.object,t.visible&&(t._modelViewMatrix.multiplyMatrices(l.matrixWorldInverse,