|
@@ -1,13 +1,13 @@
|
|
|
export default /* glsl */`
|
|
|
#if NUM_SPOT_LIGHT_COORDS > 0
|
|
|
|
|
|
- varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
|
|
|
+ varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
|
|
|
|
|
|
#endif
|
|
|
|
|
|
#if NUM_SPOT_LIGHT_MAPS > 0
|
|
|
|
|
|
- uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
|
|
|
+ uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
|
|
|
|
|
|
#endif
|
|
|
|