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uses `\t` indent in glsl sources (#25448)

* fmt glsl, indent by tabs

* ci re-run
ycw 2 年之前
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3d6e25b134

+ 2 - 2
src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js

@@ -1,13 +1,13 @@
 export default /* glsl */`
 #if NUM_SPOT_LIGHT_COORDS > 0
 
-  varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
+	varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
 
 #endif
 
 #if NUM_SPOT_LIGHT_MAPS > 0
 
-  uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
+	uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
 
 #endif
 

+ 2 - 2
src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js

@@ -2,8 +2,8 @@ export default /* glsl */`
 
 #if NUM_SPOT_LIGHT_COORDS > 0
 
-  uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
-  varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
+	uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
+	varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
 
 #endif