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Updated builds.

Mr.doob 10 years ago
parent
commit
3d6eefce52
2 changed files with 152 additions and 133 deletions
  1. 34 15
      build/three.js
  2. 118 118
      build/three.min.js

+ 34 - 15
build/three.js

@@ -9138,24 +9138,18 @@ THREE.BufferGeometry.prototype = {
 	},
 
 	/*
-		computeOffsets
-		Compute the draw offset for large models by chunking the index buffer into chunks of 65k addressable vertices.
-		This method will effectively rewrite the index buffer and remap all attributes to match the new indices.
-		WARNING: This method will also expand the vertex count to prevent sprawled triangles across draw offsets.
-		indexBufferSize - Defaults to 65535, but allows for larger or smaller chunks.
+	Compute the draw offset for large models by chunking the index buffer into chunks of 65k addressable vertices.
+	This method will effectively rewrite the index buffer and remap all attributes to match the new indices.
+	WARNING: This method will also expand the vertex count to prevent sprawled triangles across draw offsets.
+	size - Defaults to 65535, but allows for larger or smaller chunks.
 	*/
-	computeOffsets: function ( indexBufferSize ) {
+	computeOffsets: function ( size ) {
 
-		var size = indexBufferSize;
-		if ( indexBufferSize === undefined )
-			size = 65535; //WebGL limits type of index buffer values to 16-bit.
-
-		//var s = Date.now();
+		if ( size === undefined ) size = 65535; // WebGL limits type of index buffer values to 16-bit.
 
 		var indices = this.attributes.index.array;
 		var vertices = this.attributes.position.array;
 
-		//var verticesCount = ( vertices.length / 3 );
 		var facesCount = ( indices.length / 3 );
 
 		/*
@@ -9235,7 +9229,8 @@ THREE.BufferGeometry.prototype = {
 
 		/* Move all attribute values to map to the new computed indices , also expand the vertice stack to match our new vertexPtr. */
 		this.reorderBuffers( sortedIndices, revVertexMap, vertexPtr );
-		this.offsets = offsets;
+		this.offsets = offsets; // TODO: Deprecate
+		this.drawcalls = offsets;
 
 		/*
 		var orderTime = Date.now();
@@ -9599,9 +9594,33 @@ THREE.Geometry.prototype = {
 
 		if ( indices !== undefined ) {
 
-			for ( var i = 0; i < indices.length; i += 3 ) {
+			var drawcalls = geometry.drawcalls;
+
+			if ( drawcalls.length > 0 ) {
+
+				for ( var i = 0; i < drawcalls.length; i ++ ) {
+
+					var drawcall = drawcalls[ i ];
+
+					var start = drawcall.start;
+					var count = drawcall.count;
+					var index = drawcall.index;
+
+					for ( var j = start, jl = start + count; j < jl; j += 3 ) {
+
+						addFace( index + indices[ j ], index + indices[ j + 1 ], index + indices[ j + 2 ] );
+
+					}
+
+				}
+
+			} else {
+
+				for ( var i = 0; i < indices.length; i += 3 ) {
 
-				addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
+					addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
+
+				}
 
 			}
 

+ 118 - 118
build/three.min.js

@@ -94,21 +94,21 @@ a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:funct
 c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");THREE.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];
 a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8]]},clone:function(){return(new THREE.Matrix3).fromArray(this.elements)}};
 THREE.Matrix4=function(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);0<arguments.length&&THREE.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,l,p,q,n,t,s,r){var u=this.elements;u[0]=a;u[4]=b;u[8]=c;u[12]=d;u[1]=e;u[5]=f;u[9]=g;u[13]=h;u[2]=k;u[6]=l;u[10]=p;u[14]=q;u[3]=n;u[7]=t;u[11]=s;u[15]=r;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){THREE.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)},
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,l,p,q,n,t,r,s){var u=this.elements;u[0]=a;u[4]=b;u[8]=c;u[12]=d;u[1]=e;u[5]=f;u[9]=g;u[13]=h;u[2]=k;u[6]=l;u[10]=p;u[14]=q;u[3]=n;u[7]=t;u[11]=r;u[15]=s;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){THREE.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)},
 copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){var d=this.elements;a.set(d[0],d[1],d[2]);b.set(d[4],d[5],d[6]);c.set(d[8],d[9],d[10]);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a=new THREE.Vector3;return function(b){var c=this.elements;b=b.elements;var d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),
 f=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),makeRotationFromEuler:function(a){!1===a instanceof THREE.Euler&&THREE.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=f*h;var k=f*e,
 l=c*h,p=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+l*d;b[5]=a-p*d;b[9]=-c*g;b[2]=p-a*d;b[6]=l+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,l=d*h,p=d*e,b[0]=a+p*c,b[4]=l*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=p+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,l=d*h,p=d*e,b[0]=a-p*c,b[4]=-f*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=f*h,b[9]=p-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,l=c*h,p=c*e,b[0]=g*h,b[4]=l*d-k,b[8]=a*d+p,b[1]=g*e,b[5]=p*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===
 a.order?(a=f*g,k=f*d,l=c*g,p=c*d,b[0]=g*h,b[4]=p-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-p*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,p=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+p,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=p*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){THREE.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},
 makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,p=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(p+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+p);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,
 c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(THREE.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],
-k=c[12],l=c[1],p=c[5],q=c[9],n=c[13],t=c[2],s=c[6],r=c[10],u=c[14],v=c[3],x=c[7],D=c[11],c=c[15],w=d[0],y=d[4],A=d[8],E=d[12],G=d[1],F=d[5],z=d[9],I=d[13],U=d[2],M=d[6],H=d[10],L=d[14],P=d[3],N=d[7],R=d[11],d=d[15];e[0]=f*w+g*G+h*U+k*P;e[4]=f*y+g*F+h*M+k*N;e[8]=f*A+g*z+h*H+k*R;e[12]=f*E+g*I+h*L+k*d;e[1]=l*w+p*G+q*U+n*P;e[5]=l*y+p*F+q*M+n*N;e[9]=l*A+p*z+q*H+n*R;e[13]=l*E+p*I+q*L+n*d;e[2]=t*w+s*G+r*U+u*P;e[6]=t*y+s*F+r*M+u*N;e[10]=t*A+s*z+r*H+u*R;e[14]=t*E+s*I+r*L+u*d;e[3]=v*w+x*G+D*U+c*P;e[7]=v*y+
+k=c[12],l=c[1],p=c[5],q=c[9],n=c[13],t=c[2],r=c[6],s=c[10],u=c[14],v=c[3],x=c[7],D=c[11],c=c[15],w=d[0],y=d[4],A=d[8],E=d[12],G=d[1],F=d[5],z=d[9],I=d[13],U=d[2],M=d[6],H=d[10],L=d[14],P=d[3],N=d[7],R=d[11],d=d[15];e[0]=f*w+g*G+h*U+k*P;e[4]=f*y+g*F+h*M+k*N;e[8]=f*A+g*z+h*H+k*R;e[12]=f*E+g*I+h*L+k*d;e[1]=l*w+p*G+q*U+n*P;e[5]=l*y+p*F+q*M+n*N;e[9]=l*A+p*z+q*H+n*R;e[13]=l*E+p*I+q*L+n*d;e[2]=t*w+r*G+s*U+u*P;e[6]=t*y+r*F+s*M+u*N;e[10]=t*A+r*z+s*H+u*R;e[14]=t*E+r*I+s*L+u*d;e[3]=v*w+x*G+D*U+c*P;e[7]=v*y+
 x*F+D*M+c*N;e[11]=v*A+x*z+D*H+c*R;e[15]=v*E+x*I+D*L+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=
 a;b[15]*=a;return this},multiplyVector3:function(a){THREE.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){THREE.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){THREE.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");
 return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b,c,d){void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix4(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){THREE.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){THREE.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");
 return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],p=a[6],q=a[10],n=a[14];return a[3]*(+e*h*p-d*k*p-e*g*q+c*k*q+d*g*n-c*h*n)+a[7]*(+b*h*n-b*k*q+e*f*q-d*f*n+d*k*l-e*h*l)+a[11]*(+b*k*p-b*g*n-e*f*p+c*f*n+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*p+b*g*q+d*f*p-c*f*q+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];
 a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=new THREE.Vector3;return function(){THREE.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=
-this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],k=d[1],l=d[5],p=d[9],q=d[13],n=d[2],t=d[6],s=d[10],r=d[14],u=d[3],v=d[7],x=d[11],d=d[15];c[0]=p*r*v-q*s*v+q*t*x-l*r*x-p*t*d+l*s*d;c[4]=h*s*v-g*r*v-h*t*x+f*r*x+g*t*d-f*s*d;c[8]=g*q*v-h*p*v+h*l*x-f*q*x-g*l*d+f*p*d;c[12]=h*p*t-g*q*t-h*l*s+f*q*s+g*l*r-f*p*r;c[1]=q*s*u-p*r*u-q*n*x+
-k*r*x+p*n*d-k*s*d;c[5]=g*r*u-h*s*u+h*n*x-e*r*x-g*n*d+e*s*d;c[9]=h*p*u-g*q*u-h*k*x+e*q*x+g*k*d-e*p*d;c[13]=g*q*n-h*p*n+h*k*s-e*q*s-g*k*r+e*p*r;c[2]=l*r*u-q*t*u+q*n*v-k*r*v-l*n*d+k*t*d;c[6]=h*t*u-f*r*u-h*n*v+e*r*v+f*n*d-e*t*d;c[10]=f*q*u-h*l*u+h*k*v-e*q*v-f*k*d+e*l*d;c[14]=h*l*n-f*q*n-h*k*t+e*q*t+f*k*r-e*l*r;c[3]=p*t*u-l*s*u-p*n*v+k*s*v+l*n*x-k*t*x;c[7]=f*s*u-g*t*u+g*n*v-e*s*v-f*n*x+e*t*x;c[11]=g*l*u-f*p*u-g*k*v+e*p*v+f*k*x-e*l*x;c[15]=f*p*n-g*l*n+g*k*t-e*p*t-f*k*s+e*l*s;c=e*c[0]+k*c[4]+n*c[8]+u*c[12];
+this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],k=d[1],l=d[5],p=d[9],q=d[13],n=d[2],t=d[6],r=d[10],s=d[14],u=d[3],v=d[7],x=d[11],d=d[15];c[0]=p*s*v-q*r*v+q*t*x-l*s*x-p*t*d+l*r*d;c[4]=h*r*v-g*s*v-h*t*x+f*s*x+g*t*d-f*r*d;c[8]=g*q*v-h*p*v+h*l*x-f*q*x-g*l*d+f*p*d;c[12]=h*p*t-g*q*t-h*l*r+f*q*r+g*l*s-f*p*s;c[1]=q*r*u-p*s*u-q*n*x+
+k*s*x+p*n*d-k*r*d;c[5]=g*s*u-h*r*u+h*n*x-e*s*x-g*n*d+e*r*d;c[9]=h*p*u-g*q*u-h*k*x+e*q*x+g*k*d-e*p*d;c[13]=g*q*n-h*p*n+h*k*r-e*q*r-g*k*s+e*p*s;c[2]=l*s*u-q*t*u+q*n*v-k*s*v-l*n*d+k*t*d;c[6]=h*t*u-f*s*u-h*n*v+e*s*v+f*n*d-e*t*d;c[10]=f*q*u-h*l*u+h*k*v-e*q*v-f*k*d+e*l*d;c[14]=h*l*n-f*q*n-h*k*t+e*q*t+f*k*s-e*l*s;c[3]=p*t*u-l*r*u-p*n*v+k*r*v+l*n*x-k*t*x;c[7]=f*r*u-g*t*u+g*n*v-e*r*v-f*n*x+e*t*x;c[11]=g*l*u-f*p*u-g*k*v+e*p*v+f*k*x-e*l*x;c[15]=f*p*n-g*l*n+g*k*t-e*p*t-f*k*r+e*l*r;c=e*c[0]+k*c[4]+n*c[8]+u*c[12];
 if(0==c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");THREE.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(a){THREE.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(a){THREE.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(a){THREE.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(a){THREE.error("THREE.Matrix4: .rotateZ() has been removed.")},
 rotateByAxis:function(a,b){THREE.error("THREE.Matrix4: .rotateByAxis() has been removed.")},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,
 c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,l=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+
@@ -128,8 +128,8 @@ THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.c
 this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);
 return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};
 THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]};
-THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],l=c[7],p=c[8],q=c[9],n=c[10],t=c[11],s=c[12],r=c[13],u=c[14],c=c[15];b[0].setComponents(f-a,l-g,t-p,c-s).normalize();b[1].setComponents(f+
-a,l+g,t+p,c+s).normalize();b[2].setComponents(f+d,l+h,t+q,c+r).normalize();b[3].setComponents(f-d,l-h,t-q,c-r).normalize();b[4].setComponents(f-e,l-k,t-n,c-u).normalize();b[5].setComponents(f+e,l+k,t+n,c+u).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,
+THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],l=c[7],p=c[8],q=c[9],n=c[10],t=c[11],r=c[12],s=c[13],u=c[14],c=c[15];b[0].setComponents(f-a,l-g,t-p,c-r).normalize();b[1].setComponents(f+
+a,l+g,t+p,c+r).normalize();b[2].setComponents(f+d,l+h,t+q,c+s).normalize();b[3].setComponents(f-d,l-h,t-q,c-s).normalize();b[4].setComponents(f-e,l-k,t-n,c-u).normalize();b[5].setComponents(f+e,l+k,t+n,c+u).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,
 c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){for(var d=this.planes,e=0;6>e;e++){var f=d[e];a.x=0<f.normal.x?c.min.x:c.max.x;b.x=0<f.normal.x?c.max.x:c.min.x;a.y=0<f.normal.y?c.min.y:c.max.y;b.y=0<f.normal.y?c.max.y:c.min.y;a.z=0<f.normal.z?c.min.z:c.max.z;b.z=0<f.normal.z?c.max.z:c.min.z;var g=f.distanceToPoint(a),f=f.distanceToPoint(b);if(0>g&&0>f)return!1}return!0}}(),
 containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
 THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
@@ -187,18 +187,18 @@ THREE.DynamicBufferAttribute.prototype.clone=function(){return new THREE.Dynamic
 THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addAttribute:function(a,b,c){!1===b instanceof THREE.BufferAttribute?(THREE.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.attributes[a]={array:b,itemSize:c}):(this.attributes[a]=b,this.attributesKeys=Object.keys(this.attributes))},getAttribute:function(a){return this.attributes[a]},addDrawCall:function(a,b,c){this.drawcalls.push({start:a,count:b,index:void 0!==c?c:0})},applyMatrix:function(a){var b=
 this.attributes.position;void 0!==b&&(a.applyToVector3Array(b.array),b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new THREE.Matrix3).getNormalMatrix(a).applyToVector3Array(b.array),b.needsUpdate=!0);null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere()},center:function(){this.computeBoundingBox();var a=this.boundingBox.center().negate();this.applyMatrix((new THREE.Matrix4).setPosition(a));return a},fromGeometry:function(a,b){b=b||{vertexColors:THREE.NoColors};
 var c=a.vertices,d=a.faces,e=a.faceVertexUvs,f=b.vertexColors,g=0<e[0].length,h=3==d[0].vertexNormals.length,k=new Float32Array(9*d.length);this.addAttribute("position",new THREE.BufferAttribute(k,3));var l=new Float32Array(9*d.length);this.addAttribute("normal",new THREE.BufferAttribute(l,3));if(f!==THREE.NoColors){var p=new Float32Array(9*d.length);this.addAttribute("color",new THREE.BufferAttribute(p,3))}if(!0===g){var q=new Float32Array(6*d.length);this.addAttribute("uv",new THREE.BufferAttribute(q,
-2))}for(var n=0,t=0,s=0;n<d.length;n++,t+=6,s+=9){var r=d[n],u=c[r.a],v=c[r.b],x=c[r.c];k[s]=u.x;k[s+1]=u.y;k[s+2]=u.z;k[s+3]=v.x;k[s+4]=v.y;k[s+5]=v.z;k[s+6]=x.x;k[s+7]=x.y;k[s+8]=x.z;!0===h?(u=r.vertexNormals[0],v=r.vertexNormals[1],x=r.vertexNormals[2],l[s]=u.x,l[s+1]=u.y,l[s+2]=u.z,l[s+3]=v.x,l[s+4]=v.y,l[s+5]=v.z,l[s+6]=x.x,l[s+7]=x.y,l[s+8]=x.z):(u=r.normal,l[s]=u.x,l[s+1]=u.y,l[s+2]=u.z,l[s+3]=u.x,l[s+4]=u.y,l[s+5]=u.z,l[s+6]=u.x,l[s+7]=u.y,l[s+8]=u.z);f===THREE.FaceColors?(r=r.color,p[s]=
-r.r,p[s+1]=r.g,p[s+2]=r.b,p[s+3]=r.r,p[s+4]=r.g,p[s+5]=r.b,p[s+6]=r.r,p[s+7]=r.g,p[s+8]=r.b):f===THREE.VertexColors&&(u=r.vertexColors[0],v=r.vertexColors[1],r=r.vertexColors[2],p[s]=u.r,p[s+1]=u.g,p[s+2]=u.b,p[s+3]=v.r,p[s+4]=v.g,p[s+5]=v.b,p[s+6]=r.r,p[s+7]=r.g,p[s+8]=r.b);!0===g&&(r=e[0][n][0],u=e[0][n][1],v=e[0][n][2],q[t]=r.x,q[t+1]=r.y,q[t+2]=u.x,q[t+3]=u.y,q[t+4]=v.x,q[t+5]=v.y)}this.computeBoundingSphere();return this},computeBoundingBox:function(){var a=new THREE.Vector3;return function(){null===
+2))}for(var n=0,t=0,r=0;n<d.length;n++,t+=6,r+=9){var s=d[n],u=c[s.a],v=c[s.b],x=c[s.c];k[r]=u.x;k[r+1]=u.y;k[r+2]=u.z;k[r+3]=v.x;k[r+4]=v.y;k[r+5]=v.z;k[r+6]=x.x;k[r+7]=x.y;k[r+8]=x.z;!0===h?(u=s.vertexNormals[0],v=s.vertexNormals[1],x=s.vertexNormals[2],l[r]=u.x,l[r+1]=u.y,l[r+2]=u.z,l[r+3]=v.x,l[r+4]=v.y,l[r+5]=v.z,l[r+6]=x.x,l[r+7]=x.y,l[r+8]=x.z):(u=s.normal,l[r]=u.x,l[r+1]=u.y,l[r+2]=u.z,l[r+3]=u.x,l[r+4]=u.y,l[r+5]=u.z,l[r+6]=u.x,l[r+7]=u.y,l[r+8]=u.z);f===THREE.FaceColors?(s=s.color,p[r]=
+s.r,p[r+1]=s.g,p[r+2]=s.b,p[r+3]=s.r,p[r+4]=s.g,p[r+5]=s.b,p[r+6]=s.r,p[r+7]=s.g,p[r+8]=s.b):f===THREE.VertexColors&&(u=s.vertexColors[0],v=s.vertexColors[1],s=s.vertexColors[2],p[r]=u.r,p[r+1]=u.g,p[r+2]=u.b,p[r+3]=v.r,p[r+4]=v.g,p[r+5]=v.b,p[r+6]=s.r,p[r+7]=s.g,p[r+8]=s.b);!0===g&&(s=e[0][n][0],u=e[0][n][1],v=e[0][n][2],q[t]=s.x,q[t+1]=s.y,q[t+2]=u.x,q[t+3]=u.y,q[t+4]=v.x,q[t+5]=v.y)}this.computeBoundingSphere();return this},computeBoundingBox:function(){var a=new THREE.Vector3;return function(){null===
 this.boundingBox&&(this.boundingBox=new THREE.Box3);var b=this.attributes.position.array;if(b){var c=this.boundingBox;c.makeEmpty();for(var d=0,e=b.length;d<e;d+=3)a.set(b[d],b[d+1],b[d+2]),c.expandByPoint(a)}if(void 0===b||0===b.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0);(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&THREE.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.')}}(),
 computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),a.expandByPoint(b);a.center(d);for(var g=0,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),g=Math.max(g,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(g);isNaN(this.boundingSphere.radius)&&
 THREE.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.')}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.attributes;if(a.position){var b=a.position.array;if(void 0===a.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(b.length),3));else for(var c=a.normal.array,d=0,e=c.length;d<e;d++)c[d]=0;var c=a.normal.array,f,g,h,k=new THREE.Vector3,l=new THREE.Vector3,
-p=new THREE.Vector3,q=new THREE.Vector3,n=new THREE.Vector3;if(a.index)for(var t=a.index.array,s=0<this.offsets.length?this.offsets:[{start:0,count:t.length,index:0}],r=0,u=s.length;r<u;++r){e=s[r].start;f=s[r].count;for(var v=s[r].index,d=e,e=e+f;d<e;d+=3)f=3*(v+t[d]),g=3*(v+t[d+1]),h=3*(v+t[d+2]),k.fromArray(b,f),l.fromArray(b,g),p.fromArray(b,h),q.subVectors(p,l),n.subVectors(k,l),q.cross(n),c[f]+=q.x,c[f+1]+=q.y,c[f+2]+=q.z,c[g]+=q.x,c[g+1]+=q.y,c[g+2]+=q.z,c[h]+=q.x,c[h+1]+=q.y,c[h+2]+=q.z}else for(d=
-0,e=b.length;d<e;d+=9)k.fromArray(b,d),l.fromArray(b,d+3),p.fromArray(b,d+6),q.subVectors(p,l),n.subVectors(k,l),q.cross(n),c[d]=q.x,c[d+1]=q.y,c[d+2]=q.z,c[d+3]=q.x,c[d+4]=q.y,c[d+5]=q.z,c[d+6]=q.x,c[d+7]=q.y,c[d+8]=q.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){q.fromArray(d,3*a);n.fromArray(d,3*b);t.fromArray(d,3*c);s.fromArray(f,2*a);r.fromArray(f,2*b);u.fromArray(f,2*c);v=n.x-q.x;x=t.x-q.x;D=n.y-q.y;w=t.y-q.y;y=n.z-q.z;A=t.z-q.z;E=r.x-s.x;G=
-u.x-s.x;F=r.y-s.y;z=u.y-s.y;I=1/(E*z-G*F);U.set((z*v-F*x)*I,(z*D-F*w)*I,(z*y-F*A)*I);M.set((E*x-G*v)*I,(E*w-G*D)*I,(E*A-G*y)*I);k[a].add(U);k[b].add(U);k[c].add(U);l[a].add(M);l[b].add(M);l[c].add(M)}function b(a){ha.fromArray(e,3*a);O.copy(ha);ba=k[a];oa.copy(ba);oa.sub(ha.multiplyScalar(ha.dot(ba))).normalize();ja.crossVectors(O,ba);qa=ja.dot(l[a]);ca=0>qa?-1:1;h[4*a]=oa.x;h[4*a+1]=oa.y;h[4*a+2]=oa.z;h[4*a+3]=ca}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||
+p=new THREE.Vector3,q=new THREE.Vector3,n=new THREE.Vector3;if(a.index)for(var t=a.index.array,r=0<this.offsets.length?this.offsets:[{start:0,count:t.length,index:0}],s=0,u=r.length;s<u;++s){e=r[s].start;f=r[s].count;for(var v=r[s].index,d=e,e=e+f;d<e;d+=3)f=3*(v+t[d]),g=3*(v+t[d+1]),h=3*(v+t[d+2]),k.fromArray(b,f),l.fromArray(b,g),p.fromArray(b,h),q.subVectors(p,l),n.subVectors(k,l),q.cross(n),c[f]+=q.x,c[f+1]+=q.y,c[f+2]+=q.z,c[g]+=q.x,c[g+1]+=q.y,c[g+2]+=q.z,c[h]+=q.x,c[h+1]+=q.y,c[h+2]+=q.z}else for(d=
+0,e=b.length;d<e;d+=9)k.fromArray(b,d),l.fromArray(b,d+3),p.fromArray(b,d+6),q.subVectors(p,l),n.subVectors(k,l),q.cross(n),c[d]=q.x,c[d+1]=q.y,c[d+2]=q.z,c[d+3]=q.x,c[d+4]=q.y,c[d+5]=q.z,c[d+6]=q.x,c[d+7]=q.y,c[d+8]=q.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){q.fromArray(d,3*a);n.fromArray(d,3*b);t.fromArray(d,3*c);r.fromArray(f,2*a);s.fromArray(f,2*b);u.fromArray(f,2*c);v=n.x-q.x;x=t.x-q.x;D=n.y-q.y;w=t.y-q.y;y=n.z-q.z;A=t.z-q.z;E=s.x-r.x;G=
+u.x-r.x;F=s.y-r.y;z=u.y-r.y;I=1/(E*z-G*F);U.set((z*v-F*x)*I,(z*D-F*w)*I,(z*y-F*A)*I);M.set((E*x-G*v)*I,(E*w-G*D)*I,(E*A-G*y)*I);k[a].add(U);k[b].add(U);k[c].add(U);l[a].add(M);l[b].add(M);l[c].add(M)}function b(a){ha.fromArray(e,3*a);O.copy(ha);ba=k[a];oa.copy(ba);oa.sub(ha.multiplyScalar(ha.dot(ba))).normalize();ja.crossVectors(O,ba);qa=ja.dot(l[a]);ca=0>qa?-1:1;h[4*a]=oa.x;h[4*a+1]=oa.y;h[4*a+2]=oa.z;h[4*a+3]=ca}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||
 void 0===this.attributes.uv)THREE.warn("THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*g),4));for(var h=this.attributes.tangent.array,k=[],l=[],p=0;p<g;p++)k[p]=new THREE.Vector3,
-l[p]=new THREE.Vector3;var q=new THREE.Vector3,n=new THREE.Vector3,t=new THREE.Vector3,s=new THREE.Vector2,r=new THREE.Vector2,u=new THREE.Vector2,v,x,D,w,y,A,E,G,F,z,I,U=new THREE.Vector3,M=new THREE.Vector3,H,L,P,N,R;0===this.drawcalls.length&&this.addDrawCall(0,c.length,0);var V=this.drawcalls,p=0;for(L=V.length;p<L;++p){H=V[p].start;P=V[p].count;var J=V[p].index,g=H;for(H+=P;g<H;g+=3)P=J+c[g],N=J+c[g+1],R=J+c[g+2],a(P,N,R)}var oa=new THREE.Vector3,ja=new THREE.Vector3,ha=new THREE.Vector3,O=new THREE.Vector3,
-ca,ba,qa,p=0;for(L=V.length;p<L;++p)for(H=V[p].start,P=V[p].count,J=V[p].index,g=H,H+=P;g<H;g+=3)P=J+c[g],N=J+c[g+1],R=J+c[g+2],b(P),b(N),b(R)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);a=this.attributes.index.array;for(var c=this.attributes.position.array,d=a.length/3,e=new Uint16Array(a.length),f=0,g=0,h=[{start:0,count:0,index:0}],k=h[0],l=0,p=0,q=new Int32Array(6),n=new Int32Array(c.length),t=new Int32Array(c.length),s=0;s<c.length;s++)n[s]=-1,t[s]=-1;for(c=0;c<d;c++){for(var r=
-p=0;3>r;r++)s=a[3*c+r],-1==n[s]?(q[2*r]=s,q[2*r+1]=-1,p++):n[s]<k.index?(q[2*r]=s,q[2*r+1]=-1,l++):(q[2*r]=s,q[2*r+1]=n[s]);if(g+p>k.index+b)for(k={start:f,count:0,index:g},h.push(k),p=0;6>p;p+=2)r=q[p+1],-1<r&&r<k.index&&(q[p+1]=-1);for(p=0;6>p;p+=2)s=q[p],r=q[p+1],-1===r&&(r=g++),n[s]=r,t[r]=s,e[f++]=r-k.index,k.count++}this.reorderBuffers(e,t,g);return this.offsets=h},merge:function(a,b){if(!1===a instanceof THREE.BufferGeometry)THREE.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",
+l[p]=new THREE.Vector3;var q=new THREE.Vector3,n=new THREE.Vector3,t=new THREE.Vector3,r=new THREE.Vector2,s=new THREE.Vector2,u=new THREE.Vector2,v,x,D,w,y,A,E,G,F,z,I,U=new THREE.Vector3,M=new THREE.Vector3,H,L,P,N,R;0===this.drawcalls.length&&this.addDrawCall(0,c.length,0);var V=this.drawcalls,p=0;for(L=V.length;p<L;++p){H=V[p].start;P=V[p].count;var J=V[p].index,g=H;for(H+=P;g<H;g+=3)P=J+c[g],N=J+c[g+1],R=J+c[g+2],a(P,N,R)}var oa=new THREE.Vector3,ja=new THREE.Vector3,ha=new THREE.Vector3,O=new THREE.Vector3,
+ca,ba,qa,p=0;for(L=V.length;p<L;++p)for(H=V[p].start,P=V[p].count,J=V[p].index,g=H,H+=P;g<H;g+=3)P=J+c[g],N=J+c[g+1],R=J+c[g+2],b(P),b(N),b(R)}},computeOffsets:function(a){void 0===a&&(a=65535);for(var b=this.attributes.index.array,c=this.attributes.position.array,d=b.length/3,e=new Uint16Array(b.length),f=0,g=0,h=[{start:0,count:0,index:0}],k=h[0],l=0,p=0,q=new Int32Array(6),n=new Int32Array(c.length),t=new Int32Array(c.length),r=0;r<c.length;r++)n[r]=-1,t[r]=-1;for(c=0;c<d;c++){for(var s=p=0;3>
+s;s++)r=b[3*c+s],-1==n[r]?(q[2*s]=r,q[2*s+1]=-1,p++):n[r]<k.index?(q[2*s]=r,q[2*s+1]=-1,l++):(q[2*s]=r,q[2*s+1]=n[r]);if(g+p>k.index+a)for(k={start:f,count:0,index:g},h.push(k),p=0;6>p;p+=2)s=q[p+1],-1<s&&s<k.index&&(q[p+1]=-1);for(p=0;6>p;p+=2)r=q[p],s=q[p+1],-1===s&&(s=g++),n[r]=s,t[s]=r,e[f++]=s-k.index,k.count++}this.reorderBuffers(e,t,g);return this.drawcalls=this.offsets=h},merge:function(a,b){if(!1===a instanceof THREE.BufferGeometry)THREE.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",
 a);else{void 0===b&&(b=0);var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d])for(var e=c[d].array,f=a.attributes[d],g=f.array,h=0,f=f.itemSize*b;h<g.length;h++,f++)e[f]=g[h];return this}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},reorderBuffers:function(a,b,c){var d={},e;for(e in this.attributes)"index"!=e&&(d[e]=new this.attributes[e].array.constructor(this.attributes[e].itemSize*
 c));for(var f=0;f<c;f++){var g=b[f];for(e in this.attributes)if("index"!=e)for(var h=this.attributes[e].array,k=this.attributes[e].itemSize,l=d[e],p=0;p<k;p++)l[f*k+p]=h[g*k+p]}this.attributes.index.array=a;for(e in this.attributes)"index"!=e&&(this.attributes[e].array=d[e],this.attributes[e].numItems=this.attributes[e].itemSize*c)},toJSON:function(){var a={metadata:{version:4,type:"BufferGeometry",generator:"BufferGeometryExporter"},uuid:this.uuid,type:this.type,data:{attributes:{}}},b=this.attributes,
 c=this.offsets,d=this.boundingSphere,e;for(e in b){var f=b[e],g=Array.prototype.slice.call(f.array);a.data.attributes[e]={itemSize:f.itemSize,type:f.array.constructor.name,array:g}}0<c.length&&(a.data.offsets=JSON.parse(JSON.stringify(c)));null!==d&&(a.data.boundingSphere={center:d.center.toArray(),radius:d.radius});return a},clone:function(){var a=new THREE.BufferGeometry,b;for(b in this.attributes)a.addAttribute(b,this.attributes[b].clone());b=0;for(var c=this.offsets.length;b<c;b++){var d=this.offsets[b];
@@ -207,25 +207,25 @@ THREE.Geometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryI
 this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
 THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();this.normalsNeedUpdate=
 this.verticesNeedUpdate=!0},fromBufferGeometry:function(a){for(var b=this,c=a.attributes,d=c.position.array,e=void 0!==c.index?c.index.array:void 0,f=void 0!==c.normal?c.normal.array:void 0,g=void 0!==c.color?c.color.array:void 0,h=void 0!==c.uv?c.uv.array:void 0,k=[],l=[],p=c=0;c<d.length;c+=3,p+=2)b.vertices.push(new THREE.Vector3(d[c],d[c+1],d[c+2])),void 0!==f&&k.push(new THREE.Vector3(f[c],f[c+1],f[c+2])),void 0!==g&&b.colors.push(new THREE.Color(g[c],g[c+1],g[c+2])),void 0!==h&&l.push(new THREE.Vector2(h[p],
-h[p+1]));p=function(a,c,d){var e=void 0!==f?[k[a].clone(),k[c].clone(),k[d].clone()]:[],p=void 0!==g?[b.colors[a].clone(),b.colors[c].clone(),b.colors[d].clone()]:[];b.faces.push(new THREE.Face3(a,c,d,e,p));void 0!==h&&b.faceVertexUvs[0].push([l[a].clone(),l[c].clone(),l[d].clone()])};if(void 0!==e)for(c=0;c<e.length;c+=3)p(e[c],e[c+1],e[c+2]);else for(c=0;c<d.length/3;c+=3)p(c,c+1,c+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&
-(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();var a=this.boundingBox.center().negate();this.applyMatrix((new THREE.Matrix4).setPosition(a));return a},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,
-c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new THREE.Vector3;if(a){var e,f,g,h=new THREE.Vector3,k=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],h.subVectors(g,f),k.subVectors(e,f),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<
-c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.vertexNormals[0]=d[c.a].clone(),c.vertexNormals[1]=d[c.b].clone(),c.vertexNormals[2]=d[c.c].clone()},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?
-e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var g=this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,
-c:new THREE.Vector3},e.push(h),g.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,
-b,c,d,e,f,g,h,k,l,p,q,n,t,s,r,u,v=[],x=[];c=new THREE.Vector3;var D=new THREE.Vector3,w=new THREE.Vector3,y=new THREE.Vector3,A=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)v[a]=new THREE.Vector3,x[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,u=e.b,e=e.c,g=this.vertices[d],h=this.vertices[u],k=this.vertices[e],l=f[0],p=f[1],q=f[2],f=h.x-g.x,n=k.x-g.x,t=h.y-g.y,s=k.y-g.y,h=h.z-g.z,g=k.z-g.z,k=p.x-l.x,r=q.x-l.x,p=p.y-l.y,l=q.y-
-l.y,q=1/(k*l-r*p),c.set((l*f-p*n)*q,(l*t-p*s)*q,(l*h-p*g)*q),D.set((k*n-r*f)*q,(k*s-r*t)*q,(k*g-r*h)*q),v[d].add(c),v[u].add(c),v[e].add(c),x[d].add(D),x[u].add(D),x[e].add(D);D=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)A.copy(e.vertexNormals[c]),d=e[D[c]],u=v[d],w.copy(u),w.sub(A.multiplyScalar(A.dot(u))).normalize(),y.crossVectors(e.vertexNormals[c],u),d=y.dot(x[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(w.x,
-w.y,w.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(!1===a instanceof
-THREE.Geometry)THREE.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a);else{var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,k=a.faces,l=this.faceVertexUvs[0];a=a.faceVertexUvs[0];void 0===c&&(c=0);void 0!==b&&(d=(new THREE.Matrix3).getNormalMatrix(b));for(var p=0,q=g.length;p<q;p++){var n=g[p].clone();void 0!==b&&n.applyMatrix4(b);f.push(n)}p=0;for(q=k.length;p<q;p++){var g=k[p],t,s=g.vertexNormals,r=g.vertexColors,n=new THREE.Face3(g.a+e,g.b+e,
-g.c+e);n.normal.copy(g.normal);void 0!==d&&n.normal.applyMatrix3(d).normalize();b=0;for(f=s.length;b<f;b++)t=s[b].clone(),void 0!==d&&t.applyMatrix3(d).normalize(),n.vertexNormals.push(t);n.color.copy(g.color);b=0;for(f=r.length;b<f;b++)t=r[b],n.vertexColors.push(t.clone());n.materialIndex=g.materialIndex+c;h.push(n)}p=0;for(q=a.length;p<q;p++)if(c=a[p],d=[],void 0!==c){b=0;for(f=c.length;b<f;b++)d.push(c[b].clone());l.push(d)}}},mergeMesh:function(a){!1===a instanceof THREE.Mesh?THREE.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",
-a):(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]==e[(d+1)%3]){a.push(f);break}for(f=
-a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y,a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==q[b])return q[b];q[b]=p.length;p.push(a.getHex());
-return q[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==t[b])return t[b];t[b]=n.length/2;n.push(a.x,a.y);return t[b]}var e={metadata:{version:4,type:"BufferGeometry",generator:"BufferGeometryExporter"},uuid:this.uuid,type:this.type};""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],l={},p=[],q={},n=
-[],t={};for(g=0;g<this.faces.length;g++){var s=this.faces[g],r=void 0!==this.faceVertexUvs[0][g],u=0<s.normal.length(),v=0<s.vertexNormals.length,x=1!==s.color.r||1!==s.color.g||1!==s.color.b,D=0<s.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!1),w=a(w,2,!1),w=a(w,3,r),w=a(w,4,u),w=a(w,5,v),w=a(w,6,x),w=a(w,7,D);h.push(w);h.push(s.a,s.b,s.c);r&&(r=this.faceVertexUvs[0][g],h.push(d(r[0]),d(r[1]),d(r[2])));u&&h.push(b(s.normal));v&&(u=s.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));x&&h.push(c(s.color));
-D&&(s=s.vertexColors,h.push(c(s[0]),c(s[1]),c(s[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<p.length&&(e.data.colors=p);0<n.length&&(e.data.uvs=[n]);e.data.faces=h;return e},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());c=0;for(d=this.faceVertexUvs.length;c<d;c++){b=this.faceVertexUvs[c];void 0===a.faceVertexUvs[c]&&(a.faceVertexUvs[c]=[]);for(var e=0,f=
-b.length;e<f;e++){for(var g=b[e],h=[],k=0,l=g.length;k<l;k++)h.push(g[k].clone());a.faceVertexUvs[c].push(h)}}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;THREE.Camera=function(){THREE.Object3D.call(this);this.type="Camera";this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);
-THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.getWorldDirection=function(){var a=new THREE.Quaternion;return function(b){b=b||new THREE.Vector3;this.getWorldQuaternion(a);return b.set(0,0,-1).applyQuaternion(a)}}();THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();
-THREE.Camera.prototype.clone=function(a){void 0===a&&(a=new THREE.Camera);THREE.Object3D.prototype.clone.call(this,a);a.matrixWorldInverse.copy(this.matrixWorldInverse);a.projectionMatrix.copy(this.projectionMatrix);return a};
+h[p+1]));var q=function(a,c,d){var e=void 0!==f?[k[a].clone(),k[c].clone(),k[d].clone()]:[],n=void 0!==g?[b.colors[a].clone(),b.colors[c].clone(),b.colors[d].clone()]:[];b.faces.push(new THREE.Face3(a,c,d,e,n));void 0!==h&&b.faceVertexUvs[0].push([l[a].clone(),l[c].clone(),l[d].clone()])};if(void 0!==e)if(d=a.drawcalls,0<d.length)for(c=0;c<d.length;c++)for(var p=d[c],n=p.start,t=p.count,r=p.index,p=n,n=n+t;p<n;p+=3)q(r+e[p],r+e[p+1],r+e[p+2]);else for(c=0;c<e.length;c+=3)q(e[c],e[c+1],e[c+2]);else for(c=
+0;c<d.length/3;c+=3)q(c,c+1,c+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();var a=this.boundingBox.center().negate();this.applyMatrix((new THREE.Matrix4).setPosition(a));return a},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],
+g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)d[b]=new THREE.Vector3;if(a){var e,f,g,h=new THREE.Vector3,k=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],h.subVectors(g,f),k.subVectors(e,f),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=
+0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.vertexNormals[0]=d[c.a].clone(),c.vertexNormals[1]=d[c.b].clone(),c.vertexNormals[2]=d[c.c].clone()},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=
+e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var g=
+this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),g.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<
+d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,g,h,k,l,p,q,n,t,r,s,u,v=[],x=[];c=new THREE.Vector3;var D=new THREE.Vector3,w=new THREE.Vector3,y=new THREE.Vector3,A=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)v[a]=new THREE.Vector3,x[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,u=e.b,e=e.c,g=this.vertices[d],h=this.vertices[u],k=this.vertices[e],
+l=f[0],p=f[1],q=f[2],f=h.x-g.x,n=k.x-g.x,t=h.y-g.y,r=k.y-g.y,h=h.z-g.z,g=k.z-g.z,k=p.x-l.x,s=q.x-l.x,p=p.y-l.y,l=q.y-l.y,q=1/(k*l-s*p),c.set((l*f-p*n)*q,(l*t-p*r)*q,(l*h-p*g)*q),D.set((k*n-s*f)*q,(k*r-s*t)*q,(k*g-s*h)*q),v[d].add(c),v[u].add(c),v[e].add(c),x[d].add(D),x[u].add(D),x[e].add(D);D=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)A.copy(e.vertexNormals[c]),d=e[D[c]],u=v[d],w.copy(u),w.sub(A.multiplyScalar(A.dot(u))).normalize(),
+y.crossVectors(e.vertexNormals[c],u),d=y.dot(x[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(w.x,w.y,w.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);
+this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(!1===a instanceof THREE.Geometry)THREE.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a);else{var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,k=a.faces,l=this.faceVertexUvs[0];a=a.faceVertexUvs[0];void 0===c&&(c=0);void 0!==b&&(d=(new THREE.Matrix3).getNormalMatrix(b));for(var p=0,q=g.length;p<q;p++){var n=g[p].clone();void 0!==b&&n.applyMatrix4(b);f.push(n)}p=0;for(q=k.length;p<
+q;p++){var g=k[p],t,r=g.vertexNormals,s=g.vertexColors,n=new THREE.Face3(g.a+e,g.b+e,g.c+e);n.normal.copy(g.normal);void 0!==d&&n.normal.applyMatrix3(d).normalize();b=0;for(f=r.length;b<f;b++)t=r[b].clone(),void 0!==d&&t.applyMatrix3(d).normalize(),n.vertexNormals.push(t);n.color.copy(g.color);b=0;for(f=s.length;b<f;b++)t=s[b],n.vertexColors.push(t.clone());n.materialIndex=g.materialIndex+c;h.push(n)}p=0;for(q=a.length;p<q;p++)if(c=a[p],d=[],void 0!==c){b=0;for(f=c.length;b<f;b++)d.push(c[b].clone());
+l.push(d)}}},mergeMesh:function(a){!1===a instanceof THREE.Mesh?THREE.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a):(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<
+g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]==e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y,
+a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==q[b])return q[b];q[b]=p.length;p.push(a.getHex());return q[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==t[b])return t[b];t[b]=n.length/2;n.push(a.x,a.y);return t[b]}var e={metadata:{version:4,type:"BufferGeometry",generator:"BufferGeometryExporter"},uuid:this.uuid,type:this.type};""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==
+f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],l={},p=[],q={},n=[],t={};for(g=0;g<this.faces.length;g++){var r=this.faces[g],s=void 0!==this.faceVertexUvs[0][g],u=0<r.normal.length(),v=0<r.vertexNormals.length,x=1!==r.color.r||1!==r.color.g||1!==r.color.b,D=0<r.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!1),w=a(w,2,!1),w=a(w,3,s),w=a(w,4,u),w=a(w,5,v),w=a(w,6,x),w=a(w,7,D);h.push(w);h.push(r.a,r.b,r.c);s&&(s=this.faceVertexUvs[0][g],
+h.push(d(s[0]),d(s[1]),d(s[2])));u&&h.push(b(r.normal));v&&(u=r.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));x&&h.push(c(r.color));D&&(r=r.vertexColors,h.push(c(r[0]),c(r[1]),c(r[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<p.length&&(e.data.colors=p);0<n.length&&(e.data.uvs=[n]);e.data.faces=h;return e},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());c=0;
+for(d=this.faceVertexUvs.length;c<d;c++){b=this.faceVertexUvs[c];void 0===a.faceVertexUvs[c]&&(a.faceVertexUvs[c]=[]);for(var e=0,f=b.length;e<f;e++){for(var g=b[e],h=[],k=0,l=g.length;k<l;k++)h.push(g[k].clone());a.faceVertexUvs[c].push(h)}}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
+THREE.Camera=function(){THREE.Object3D.call(this);this.type="Camera";this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.getWorldDirection=function(){var a=new THREE.Quaternion;return function(b){b=b||new THREE.Vector3;this.getWorldQuaternion(a);return b.set(0,0,-1).applyQuaternion(a)}}();
+THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();THREE.Camera.prototype.clone=function(a){void 0===a&&(a=new THREE.Camera);THREE.Object3D.prototype.clone.call(this,a);a.matrixWorldInverse.copy(this.matrixWorldInverse);a.projectionMatrix.copy(this.projectionMatrix);return a};
 THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);this.type="CubeCamera";var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));
 this.add(g);var h=new THREE.PerspectiveCamera(90,1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var k=new THREE.PerspectiveCamera(90,1,a,b);k.up.set(0,-1,0);k.lookAt(new THREE.Vector3(0,0,-1));this.add(k);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,n=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=
 1;a.render(b,e,c);c.activeCubeFace=2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=n;c.activeCubeFace=5;a.render(b,k,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CubeCamera.prototype.constructor=THREE.CubeCamera;
@@ -252,8 +252,8 @@ a.shadowDarkness=this.shadowDarkness;a.shadowMapWidth=this.shadowMapWidth;a.shad
 THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.imageLoader=new THREE.ImageLoader;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/a.total).toFixed(0)+
 "%"):b+((a.loaded/1024).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=this.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function d(a,
-d,e,g,h,k,r){var u=b+e,v,x=THREE.Loader.Handlers.get(u);null!==x?v=x.load(u):(v=new THREE.Texture,x=f.imageLoader,x.crossOrigin=f.crossOrigin,x.load(u,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=c(a.width),d=c(a.height),e=document.createElement("canvas");e.width=b;e.height=d;e.getContext("2d").drawImage(a,0,0,b,d);v.image=e}else v.image=a;v.needsUpdate=!0}));v.sourceFile=e;g&&(v.repeat.set(g[0],g[1]),1!==g[0]&&(v.wrapS=THREE.RepeatWrapping),
-1!==g[1]&&(v.wrapT=THREE.RepeatWrapping));h&&v.offset.set(h[0],h[1]);k&&(e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==e[k[0]]&&(v.wrapS=e[k[0]]),void 0!==e[k[1]]&&(v.wrapT=e[k[1]]));r&&(v.anisotropy=r);a[d]=v}function e(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var f=this,g="MeshLambertMaterial",h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var k=a.shading.toLowerCase();"phong"===k?g="MeshPhongMaterial":
+d,e,g,h,k,s){var u=b+e,v,x=THREE.Loader.Handlers.get(u);null!==x?v=x.load(u):(v=new THREE.Texture,x=f.imageLoader,x.crossOrigin=f.crossOrigin,x.load(u,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=c(a.width),d=c(a.height),e=document.createElement("canvas");e.width=b;e.height=d;e.getContext("2d").drawImage(a,0,0,b,d);v.image=e}else v.image=a;v.needsUpdate=!0}));v.sourceFile=e;g&&(v.repeat.set(g[0],g[1]),1!==g[0]&&(v.wrapS=THREE.RepeatWrapping),
+1!==g[1]&&(v.wrapT=THREE.RepeatWrapping));h&&v.offset.set(h[0],h[1]);k&&(e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==e[k[0]]&&(v.wrapS=e[k[0]]),void 0!==e[k[1]]&&(v.wrapT=e[k[1]]));s&&(v.anisotropy=s);a[d]=v}function e(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var f=this,g="MeshLambertMaterial",h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var k=a.shading.toLowerCase();"phong"===k?g="MeshPhongMaterial":
 "basic"===k&&(g="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(h.blending=THREE[a.blending]);void 0!==a.transparent&&(h.transparent=a.transparent);void 0!==a.opacity&&1>a.opacity&&(h.transparent=!0);void 0!==a.depthTest&&(h.depthTest=a.depthTest);void 0!==a.depthWrite&&(h.depthWrite=a.depthWrite);void 0!==a.visible&&(h.visible=a.visible);void 0!==a.flipSided&&(h.side=THREE.BackSide);void 0!==a.doubleSided&&(h.side=THREE.DoubleSide);void 0!==a.wireframe&&(h.wireframe=a.wireframe);
 void 0!==a.vertexColors&&("face"===a.vertexColors?h.vertexColors=THREE.FaceColors:a.vertexColors&&(h.vertexColors=THREE.VertexColors));a.colorDiffuse?h.color=e(a.colorDiffuse):a.DbgColor&&(h.color=a.DbgColor);a.colorSpecular&&(h.specular=e(a.colorSpecular));a.colorEmissive&&(h.emissive=e(a.colorEmissive));void 0!==a.transparency&&(console.warn("THREE.Loader: transparency has been renamed to opacity"),a.opacity=a.transparency);void 0!==a.opacity&&(h.opacity=a.opacity);a.specularCoef&&(h.shininess=
 a.specularCoef);a.mapDiffuse&&b&&d(h,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&d(h,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&d(h,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&d(h,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&d(h,"specularMap",
@@ -266,10 +266,10 @@ a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);if(void 0!==h.metadata&&4<=h.metadata.version){console.error('THREE.JSONLoader: "'+b+'" should be loaded with THREE.ObjectLoader instead.');return}if(void 0!==h.metadata&&"scene"===h.metadata.type){THREE.error('THREE.JSONLoader: "'+b+'" seems to be a Scene. Use THREE.SceneLoader instead.');
 return}h=a.parse(h,d);c(h.geometry,h.materials)}else THREE.error('THREE.JSONLoader: "'+b+'" seems to be unreachable or the file is empty.');a.onLoadComplete()}else THREE.error("THREE.JSONLoader: Couldn't load \""+b+'" ('+f.status+")");else f.readyState===f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;
 f.send(null)};
-THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,p,q,n,t,s,r,u,v,x=a.faces;p=a.vertices;var D=a.normals,w=a.colors,y=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&y++;for(d=0;d<y;d++)c.faceVertexUvs[d]=[]}k=0;for(l=p.length;k<l;)d=new THREE.Vector3,d.x=p[k++]*b,d.y=p[k++]*b,d.z=p[k++]*b,c.vertices.push(d);k=0;for(l=x.length;k<l;)if(b=x[k++],t=b&1,h=b&2,d=b&8,q=b&16,s=b&32,p=b&64,b&=128,t){t=new THREE.Face3;
-t.a=x[k];t.b=x[k+1];t.c=x[k+3];r=new THREE.Face3;r.a=x[k+1];r.b=x[k+2];r.c=x[k+3];k+=4;h&&(h=x[k++],t.materialIndex=h,r.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<y;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)n=x[k++],v=u[2*n],n=u[2*n+1],v=new THREE.Vector2(v,n),2!==g&&c.faceVertexUvs[d][h].push(v),0!==g&&c.faceVertexUvs[d][h+1].push(v);q&&(q=3*x[k++],t.normal.set(D[q++],D[q++],D[q]),r.normal.copy(t.normal));if(s)for(d=0;4>d;d++)q=3*x[k++],s=new THREE.Vector3(D[q++],
-D[q++],D[q]),2!==d&&t.vertexNormals.push(s),0!==d&&r.vertexNormals.push(s);p&&(p=x[k++],p=w[p],t.color.setHex(p),r.color.setHex(p));if(b)for(d=0;4>d;d++)p=x[k++],p=w[p],2!==d&&t.vertexColors.push(new THREE.Color(p)),0!==d&&r.vertexColors.push(new THREE.Color(p));c.faces.push(t);c.faces.push(r)}else{t=new THREE.Face3;t.a=x[k++];t.b=x[k++];t.c=x[k++];h&&(h=x[k++],t.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<y;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)n=x[k++],v=u[2*n],n=u[2*n+1],
-v=new THREE.Vector2(v,n),c.faceVertexUvs[d][h].push(v);q&&(q=3*x[k++],t.normal.set(D[q++],D[q++],D[q]));if(s)for(d=0;3>d;d++)q=3*x[k++],s=new THREE.Vector3(D[q++],D[q++],D[q]),t.vertexNormals.push(s);p&&(p=x[k++],t.color.setHex(w[p]));if(b)for(d=0;3>d;d++)p=x[k++],t.vertexColors.push(new THREE.Color(w[p]));c.faces.push(t)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],
+THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,p,q,n,t,r,s,u,v,x=a.faces;p=a.vertices;var D=a.normals,w=a.colors,y=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&y++;for(d=0;d<y;d++)c.faceVertexUvs[d]=[]}k=0;for(l=p.length;k<l;)d=new THREE.Vector3,d.x=p[k++]*b,d.y=p[k++]*b,d.z=p[k++]*b,c.vertices.push(d);k=0;for(l=x.length;k<l;)if(b=x[k++],t=b&1,h=b&2,d=b&8,q=b&16,r=b&32,p=b&64,b&=128,t){t=new THREE.Face3;
+t.a=x[k];t.b=x[k+1];t.c=x[k+3];s=new THREE.Face3;s.a=x[k+1];s.b=x[k+2];s.c=x[k+3];k+=4;h&&(h=x[k++],t.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<y;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)n=x[k++],v=u[2*n],n=u[2*n+1],v=new THREE.Vector2(v,n),2!==g&&c.faceVertexUvs[d][h].push(v),0!==g&&c.faceVertexUvs[d][h+1].push(v);q&&(q=3*x[k++],t.normal.set(D[q++],D[q++],D[q]),s.normal.copy(t.normal));if(r)for(d=0;4>d;d++)q=3*x[k++],r=new THREE.Vector3(D[q++],
+D[q++],D[q]),2!==d&&t.vertexNormals.push(r),0!==d&&s.vertexNormals.push(r);p&&(p=x[k++],p=w[p],t.color.setHex(p),s.color.setHex(p));if(b)for(d=0;4>d;d++)p=x[k++],p=w[p],2!==d&&t.vertexColors.push(new THREE.Color(p)),0!==d&&s.vertexColors.push(new THREE.Color(p));c.faces.push(t);c.faces.push(s)}else{t=new THREE.Face3;t.a=x[k++];t.b=x[k++];t.c=x[k++];h&&(h=x[k++],t.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<y;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)n=x[k++],v=u[2*n],n=u[2*n+1],
+v=new THREE.Vector2(v,n),c.faceVertexUvs[d][h].push(v);q&&(q=3*x[k++],t.normal.set(D[q++],D[q++],D[q]));if(r)for(d=0;3>d;d++)q=3*x[k++],r=new THREE.Vector3(D[q++],D[q++],D[q]),t.vertexNormals.push(r);p&&(p=x[k++],t.color.setHex(w[p]));if(b)for(d=0;3>d;d++)p=x[k++],t.vertexColors.push(new THREE.Color(w[p]));c.faces.push(t)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],
 1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&THREE.warn("THREE.JSONLoader: When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+
 c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,g,h,k,l,p;d=0;for(g=a.morphTargets.length;d<g;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],l=c.morphTargets[d].vertices,p=a.morphTargets[d].vertices,h=0,k=p.length;h<k;h+=3){var q=new THREE.Vector3;q.x=p[h]*b;q.y=p[h+1]*b;q.z=p[h+2]*b;l.push(q)}}if(void 0!==
 a.morphColors)for(d=0,g=a.morphColors.length;d<g;d++)for(c.morphColors[d]={},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,l=a.morphColors[d].colors,b=0,h=l.length;b<h;b+=3)p=new THREE.Color(16755200),p.setRGB(l[b],l[b+1],l[b+2]),k.push(p)})(d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,
@@ -342,19 +342,19 @@ THREE.CompressedTexture.prototype.constructor=THREE.CompressedTexture;THREE.Comp
 THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.VideoTexture=function(a,b,c,d,e,f,g,h,k){THREE.Texture.call(this,a,b,c,d,e,f,g,h,k);this.generateMipmaps=!1;var l=this,p=function(){requestAnimationFrame(p);a.readyState===a.HAVE_ENOUGH_DATA&&(l.needsUpdate=!0)};p()};THREE.VideoTexture.prototype=Object.create(THREE.Texture.prototype);THREE.VideoTexture.prototype.constructor=THREE.VideoTexture;
 THREE.Group=function(){THREE.Object3D.call(this);this.type="Group"};THREE.Group.prototype=Object.create(THREE.Object3D.prototype);THREE.Group.prototype.constructor=THREE.Group;THREE.PointCloud=function(a,b){THREE.Object3D.call(this);this.type="PointCloud";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.PointCloudMaterial({color:16777215*Math.random()})};THREE.PointCloud.prototype=Object.create(THREE.Object3D.prototype);THREE.PointCloud.prototype.constructor=THREE.PointCloud;
 THREE.PointCloud.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray;return function(c,d){var e=this,f=e.geometry,g=c.params.PointCloud.threshold;a.getInverse(this.matrixWorld);b.copy(c.ray).applyMatrix4(a);if(null===f.boundingBox||!1!==b.isIntersectionBox(f.boundingBox)){var h=g/((this.scale.x+this.scale.y+this.scale.z)/3),k=new THREE.Vector3,g=function(a,f){var g=b.distanceToPoint(a);if(g<h){var k=b.closestPointToPoint(a);k.applyMatrix4(e.matrixWorld);var n=c.ray.origin.distanceTo(k);
-d.push({distance:n,distanceToRay:g,point:k.clone(),index:f,face:null,object:e})}};if(f instanceof THREE.BufferGeometry){var l=f.attributes,p=l.position.array;if(void 0!==l.index){var l=l.index.array,q=f.offsets;0===q.length&&(q=[{start:0,count:l.length,index:0}]);for(var n=0,t=q.length;n<t;++n)for(var s=q[n].start,r=q[n].index,f=s,s=s+q[n].count;f<s;f++){var u=r+l[f];k.fromArray(p,3*u);g(k,u)}}else for(l=p.length/3,f=0;f<l;f++)k.set(p[3*f],p[3*f+1],p[3*f+2]),g(k,f)}else for(k=this.geometry.vertices,
+d.push({distance:n,distanceToRay:g,point:k.clone(),index:f,face:null,object:e})}};if(f instanceof THREE.BufferGeometry){var l=f.attributes,p=l.position.array;if(void 0!==l.index){var l=l.index.array,q=f.offsets;0===q.length&&(q=[{start:0,count:l.length,index:0}]);for(var n=0,t=q.length;n<t;++n)for(var r=q[n].start,s=q[n].index,f=r,r=r+q[n].count;f<r;f++){var u=s+l[f];k.fromArray(p,3*u);g(k,u)}}else for(l=p.length/3,f=0;f<l;f++)k.set(p[3*f],p[3*f+1],p[3*f+2]),g(k,f)}else for(k=this.geometry.vertices,
 f=0;f<k.length;f++)g(k[f],f)}}}();THREE.PointCloud.prototype.clone=function(a){void 0===a&&(a=new THREE.PointCloud(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){THREE.warn("THREE.ParticleSystem has been renamed to THREE.PointCloud.");return new THREE.PointCloud(a,b)};
 THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.type="Line";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.mode=void 0!==c?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);THREE.Line.prototype.constructor=THREE.Line;
 THREE.Line.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){var f=d.linePrecision,f=f*f,g=this.geometry;null===g.boundingSphere&&g.computeBoundingSphere();c.copy(g.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==d.ray.isIntersectionSphere(c)){a.getInverse(this.matrixWorld);b.copy(d.ray).applyMatrix4(a);var h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,p=new THREE.Vector3,q=this.mode===THREE.LineStrip?1:2;if(g instanceof
-THREE.BufferGeometry){var n=g.attributes;if(void 0!==n.index){var t=n.index.array,n=n.position.array,s=g.offsets;0===s.length&&(s=[{start:0,count:t.length,index:0}]);for(var r=0;r<s.length;r++)for(var u=s[r].start,v=s[r].count,x=s[r].index,g=u;g<u+v-1;g+=q){var D=x+t[g+1];h.fromArray(n,3*(x+t[g]));k.fromArray(n,3*D);D=b.distanceSqToSegment(h,k,p,l);D>f||(D=b.origin.distanceTo(p),D<d.near||D>d.far||e.push({distance:D,point:l.clone().applyMatrix4(this.matrixWorld),index:g,offsetIndex:r,face:null,faceIndex:null,
+THREE.BufferGeometry){var n=g.attributes;if(void 0!==n.index){var t=n.index.array,n=n.position.array,r=g.offsets;0===r.length&&(r=[{start:0,count:t.length,index:0}]);for(var s=0;s<r.length;s++)for(var u=r[s].start,v=r[s].count,x=r[s].index,g=u;g<u+v-1;g+=q){var D=x+t[g+1];h.fromArray(n,3*(x+t[g]));k.fromArray(n,3*D);D=b.distanceSqToSegment(h,k,p,l);D>f||(D=b.origin.distanceTo(p),D<d.near||D>d.far||e.push({distance:D,point:l.clone().applyMatrix4(this.matrixWorld),index:g,offsetIndex:s,face:null,faceIndex:null,
 object:this}))}}else for(n=n.position.array,g=0;g<n.length/3-1;g+=q)h.fromArray(n,3*g),k.fromArray(n,3*g+3),D=b.distanceSqToSegment(h,k,p,l),D>f||(D=b.origin.distanceTo(p),D<d.near||D>d.far||e.push({distance:D,point:l.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else if(g instanceof THREE.Geometry)for(h=g.vertices,k=h.length,g=0;g<k-1;g+=q)D=b.distanceSqToSegment(h[g],h[g+1],p,l),D>f||(D=b.origin.distanceTo(p),D<d.near||D>d.far||e.push({distance:D,point:l.clone().applyMatrix4(this.matrixWorld),
 index:g,face:null,faceIndex:null,object:this}))}}}();THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.mode));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
 THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];THREE.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Mesh.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere,d=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Vector3;return function(g,h){var k=this.geometry;null===k.boundingSphere&&k.computeBoundingSphere();c.copy(k.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==g.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(g.ray).applyMatrix4(a),null===k.boundingBox||!1!==b.isIntersectionBox(k.boundingBox)))if(k instanceof THREE.BufferGeometry){var l=
-this.material;if(void 0!==l){var p=k.attributes,q,n,t=g.precision;if(void 0!==p.index){var s=p.index.array,r=p.position.array,u=k.offsets;0===u.length&&(u=[{start:0,count:s.length,index:0}]);for(var v=0,x=u.length;v<x;++v)for(var p=u[v].start,D=u[v].index,k=p,w=p+u[v].count;k<w;k+=3){p=D+s[k];q=D+s[k+1];n=D+s[k+2];d.fromArray(r,3*p);e.fromArray(r,3*q);f.fromArray(r,3*n);var y=l.side===THREE.BackSide?b.intersectTriangle(f,e,d,!0):b.intersectTriangle(d,e,f,l.side!==THREE.DoubleSide);if(null!==y){y.applyMatrix4(this.matrixWorld);
-var A=g.ray.origin.distanceTo(y);A<t||A<g.near||A>g.far||h.push({distance:A,point:y,face:new THREE.Face3(p,q,n,THREE.Triangle.normal(d,e,f)),faceIndex:null,object:this})}}}else for(r=p.position.array,s=k=0,w=r.length;k<w;k+=3,s+=9)p=k,q=k+1,n=k+2,d.fromArray(r,s),e.fromArray(r,s+3),f.fromArray(r,s+6),y=l.side===THREE.BackSide?b.intersectTriangle(f,e,d,!0):b.intersectTriangle(d,e,f,l.side!==THREE.DoubleSide),null!==y&&(y.applyMatrix4(this.matrixWorld),A=g.ray.origin.distanceTo(y),A<t||A<g.near||A>
-g.far||h.push({distance:A,point:y,face:new THREE.Face3(p,q,n,THREE.Triangle.normal(d,e,f)),faceIndex:null,object:this}))}}else if(k instanceof THREE.Geometry)for(s=this.material instanceof THREE.MeshFaceMaterial,r=!0===s?this.material.materials:null,t=g.precision,u=k.vertices,v=0,x=k.faces.length;v<x;v++)if(D=k.faces[v],l=!0===s?r[D.materialIndex]:this.material,void 0!==l){p=u[D.a];q=u[D.b];n=u[D.c];if(!0===l.morphTargets){y=k.morphTargets;A=this.morphTargetInfluences;d.set(0,0,0);e.set(0,0,0);f.set(0,
+this.material;if(void 0!==l){var p=k.attributes,q,n,t=g.precision;if(void 0!==p.index){var r=p.index.array,s=p.position.array,u=k.offsets;0===u.length&&(u=[{start:0,count:r.length,index:0}]);for(var v=0,x=u.length;v<x;++v)for(var p=u[v].start,D=u[v].index,k=p,w=p+u[v].count;k<w;k+=3){p=D+r[k];q=D+r[k+1];n=D+r[k+2];d.fromArray(s,3*p);e.fromArray(s,3*q);f.fromArray(s,3*n);var y=l.side===THREE.BackSide?b.intersectTriangle(f,e,d,!0):b.intersectTriangle(d,e,f,l.side!==THREE.DoubleSide);if(null!==y){y.applyMatrix4(this.matrixWorld);
+var A=g.ray.origin.distanceTo(y);A<t||A<g.near||A>g.far||h.push({distance:A,point:y,face:new THREE.Face3(p,q,n,THREE.Triangle.normal(d,e,f)),faceIndex:null,object:this})}}}else for(s=p.position.array,r=k=0,w=s.length;k<w;k+=3,r+=9)p=k,q=k+1,n=k+2,d.fromArray(s,r),e.fromArray(s,r+3),f.fromArray(s,r+6),y=l.side===THREE.BackSide?b.intersectTriangle(f,e,d,!0):b.intersectTriangle(d,e,f,l.side!==THREE.DoubleSide),null!==y&&(y.applyMatrix4(this.matrixWorld),A=g.ray.origin.distanceTo(y),A<t||A<g.near||A>
+g.far||h.push({distance:A,point:y,face:new THREE.Face3(p,q,n,THREE.Triangle.normal(d,e,f)),faceIndex:null,object:this}))}}else if(k instanceof THREE.Geometry)for(r=this.material instanceof THREE.MeshFaceMaterial,s=!0===r?this.material.materials:null,t=g.precision,u=k.vertices,v=0,x=k.faces.length;v<x;v++)if(D=k.faces[v],l=!0===r?s[D.materialIndex]:this.material,void 0!==l){p=u[D.a];q=u[D.b];n=u[D.c];if(!0===l.morphTargets){y=k.morphTargets;A=this.morphTargetInfluences;d.set(0,0,0);e.set(0,0,0);f.set(0,
 0,0);for(var w=0,E=y.length;w<E;w++){var G=A[w];if(0!==G){var F=y[w].vertices;d.x+=(F[D.a].x-p.x)*G;d.y+=(F[D.a].y-p.y)*G;d.z+=(F[D.a].z-p.z)*G;e.x+=(F[D.b].x-q.x)*G;e.y+=(F[D.b].y-q.y)*G;e.z+=(F[D.b].z-q.z)*G;f.x+=(F[D.c].x-n.x)*G;f.y+=(F[D.c].y-n.y)*G;f.z+=(F[D.c].z-n.z)*G}}d.add(p);e.add(q);f.add(n);p=d;q=e;n=f}y=l.side===THREE.BackSide?b.intersectTriangle(n,q,p,!0):b.intersectTriangle(p,q,n,l.side!==THREE.DoubleSide);null!==y&&(y.applyMatrix4(this.matrixWorld),A=g.ray.origin.distanceTo(y),A<t||
 A<g.near||A>g.far||h.push({distance:A,point:y,face:D,faceIndex:v,object:this}))}}}();THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;
 THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256<this.bones.length?64:64<this.bones.length?32:16<this.bones.length?16:8,this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),
@@ -449,15 +449,15 @@ m.createBuffer(),c.__webglColorBuffer=m.createBuffer(),B.info.memory.geometries+
 THREE.PointCloud?n(ba,c,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&qa.push({id:null,object:a,opaque:null,transparent:null,z:0});if(a instanceof THREE.Light)ca.push(a);else if(a instanceof THREE.Sprite)Xa.push(a);else if(a instanceof THREE.LensFlare)Ya.push(a);else if((c=ba[a.id])&&(!1===a.frustumCulled||!0===cb.intersectsObject(a)))for(d=0,e=c.length;d<e;d++){var f=c[d],g=f,k=g.object,l=g.buffer,p=k.geometry,k=k.material;k instanceof THREE.MeshFaceMaterial?(k=k.materials[p instanceof
 THREE.BufferGeometry?0:l.materialIndex],g.material=k,k.transparent?Qa.push(g):Ka.push(g)):k&&(g.material=k,k.transparent?Qa.push(g):Ka.push(g));f.render=!0;!0===B.sortObjects&&(wa.setFromMatrixPosition(a.matrixWorld),wa.applyProjection(db),f.z=wa.z)}}d=0;for(e=a.children.length;d<e;d++)h(a.children[d])}}function k(a,b,c,d,e){for(var f,g=0,h=a.length;g<h;g++){f=a[g];var k=f.object,m=f.buffer;w(k,b);if(e)f=e;else{f=f.material;if(!f)continue;u(f)}B.setMaterialFaces(f);m instanceof THREE.BufferGeometry?
 B.renderBufferDirect(b,c,d,f,m,k):B.renderBuffer(b,c,d,f,m,k)}}function l(a,b,c,d,e,f){for(var g,h=0,k=a.length;h<k;h++){g=a[h];var m=g.object;if(m.visible){if(f)g=f;else{g=g[b];if(!g)continue;u(g)}B.renderImmediateObject(c,d,e,g,m)}}}function p(a){var b=a.object.material;b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function q(a,b){var d=a.material,e=!1;if(void 0===Ua[b.id]||!0===b.groupsNeedUpdate){delete ba[a.id];for(var f=Ua,g=b.id,d=d instanceof THREE.MeshFaceMaterial,
-h=da.get("OES_element_index_uint")?4294967296:65535,k,e={},l=b.morphTargets.length,p=b.morphNormals.length,q,r={},t=[],s=0,w=b.faces.length;s<w;s++){k=b.faces[s];var u=d?k.materialIndex:0;u in e||(e[u]={hash:u,counter:0});k=e[u].hash+"_"+e[u].counter;k in r||(q={id:Qb++,faces3:[],materialIndex:u,vertices:0,numMorphTargets:l,numMorphNormals:p},r[k]=q,t.push(q));r[k].vertices+3>h&&(e[u].counter+=1,k=e[u].hash+"_"+e[u].counter,k in r||(q={id:Qb++,faces3:[],materialIndex:u,vertices:0,numMorphTargets:l,
-numMorphNormals:p},r[k]=q,t.push(q)));r[k].faces3.push(s);r[k].vertices+=3}f[g]=t;b.groupsNeedUpdate=!1}f=Ua[b.id];g=0;for(d=f.length;g<d;g++){h=f[g];if(void 0===h.__webglVertexBuffer){e=h;e.__webglVertexBuffer=m.createBuffer();e.__webglNormalBuffer=m.createBuffer();e.__webglTangentBuffer=m.createBuffer();e.__webglColorBuffer=m.createBuffer();e.__webglUVBuffer=m.createBuffer();e.__webglUV2Buffer=m.createBuffer();e.__webglSkinIndicesBuffer=m.createBuffer();e.__webglSkinWeightsBuffer=m.createBuffer();
-e.__webglFaceBuffer=m.createBuffer();e.__webglLineBuffer=m.createBuffer();if(p=e.numMorphTargets)for(e.__webglMorphTargetsBuffers=[],l=0;l<p;l++)e.__webglMorphTargetsBuffers.push(m.createBuffer());if(p=e.numMorphNormals)for(e.__webglMorphNormalsBuffers=[],l=0;l<p;l++)e.__webglMorphNormalsBuffers.push(m.createBuffer());B.info.memory.geometries++;e=h;s=a;w=s.geometry;p=e.faces3;l=3*p.length;r=1*p.length;t=3*p.length;p=c(s,e);e.__vertexArray=new Float32Array(3*l);e.__normalArray=new Float32Array(3*l);
-e.__colorArray=new Float32Array(3*l);e.__uvArray=new Float32Array(2*l);1<w.faceVertexUvs.length&&(e.__uv2Array=new Float32Array(2*l));w.hasTangents&&(e.__tangentArray=new Float32Array(4*l));s.geometry.skinWeights.length&&s.geometry.skinIndices.length&&(e.__skinIndexArray=new Float32Array(4*l),e.__skinWeightArray=new Float32Array(4*l));s=null!==da.get("OES_element_index_uint")&&21845<r?Uint32Array:Uint16Array;e.__typeArray=s;e.__faceArray=new s(3*r);e.__lineArray=new s(2*t);if(w=e.numMorphTargets)for(e.__morphTargetsArrays=
-[],s=0;s<w;s++)e.__morphTargetsArrays.push(new Float32Array(3*l));if(w=e.numMorphNormals)for(e.__morphNormalsArrays=[],s=0;s<w;s++)e.__morphNormalsArrays.push(new Float32Array(3*l));e.__webglFaceCount=3*r;e.__webglLineCount=2*t;if(p.attributes)for(r in void 0===e.__webglCustomAttributesList&&(e.__webglCustomAttributesList=[]),r=void 0,p.attributes){var t=p.attributes[r],s={},v;for(v in t)s[v]=t[v];if(!s.__webglInitialized||s.createUniqueBuffers)s.__webglInitialized=!0,w=1,"v2"===s.type?w=2:"v3"===
-s.type?w=3:"v4"===s.type?w=4:"c"===s.type&&(w=3),s.size=w,s.array=new Float32Array(l*w),s.buffer=m.createBuffer(),s.buffer.belongsToAttribute=r,t.needsUpdate=!0,s.__original=t;e.__webglCustomAttributesList.push(s)}e.__inittedArrays=!0;b.verticesNeedUpdate=!0;b.morphTargetsNeedUpdate=!0;b.elementsNeedUpdate=!0;b.uvsNeedUpdate=!0;b.normalsNeedUpdate=!0;b.tangentsNeedUpdate=!0;e=b.colorsNeedUpdate=!0}else e=!1;(e||void 0===a.__webglActive)&&n(ba,h,a)}a.__webglActive=!0}function n(a,b,c){var d=c.id;a[d]=
+h=da.get("OES_element_index_uint")?4294967296:65535,k,e={},l=b.morphTargets.length,p=b.morphNormals.length,q,s={},t=[],r=0,w=b.faces.length;r<w;r++){k=b.faces[r];var u=d?k.materialIndex:0;u in e||(e[u]={hash:u,counter:0});k=e[u].hash+"_"+e[u].counter;k in s||(q={id:Qb++,faces3:[],materialIndex:u,vertices:0,numMorphTargets:l,numMorphNormals:p},s[k]=q,t.push(q));s[k].vertices+3>h&&(e[u].counter+=1,k=e[u].hash+"_"+e[u].counter,k in s||(q={id:Qb++,faces3:[],materialIndex:u,vertices:0,numMorphTargets:l,
+numMorphNormals:p},s[k]=q,t.push(q)));s[k].faces3.push(r);s[k].vertices+=3}f[g]=t;b.groupsNeedUpdate=!1}f=Ua[b.id];g=0;for(d=f.length;g<d;g++){h=f[g];if(void 0===h.__webglVertexBuffer){e=h;e.__webglVertexBuffer=m.createBuffer();e.__webglNormalBuffer=m.createBuffer();e.__webglTangentBuffer=m.createBuffer();e.__webglColorBuffer=m.createBuffer();e.__webglUVBuffer=m.createBuffer();e.__webglUV2Buffer=m.createBuffer();e.__webglSkinIndicesBuffer=m.createBuffer();e.__webglSkinWeightsBuffer=m.createBuffer();
+e.__webglFaceBuffer=m.createBuffer();e.__webglLineBuffer=m.createBuffer();if(p=e.numMorphTargets)for(e.__webglMorphTargetsBuffers=[],l=0;l<p;l++)e.__webglMorphTargetsBuffers.push(m.createBuffer());if(p=e.numMorphNormals)for(e.__webglMorphNormalsBuffers=[],l=0;l<p;l++)e.__webglMorphNormalsBuffers.push(m.createBuffer());B.info.memory.geometries++;e=h;r=a;w=r.geometry;p=e.faces3;l=3*p.length;s=1*p.length;t=3*p.length;p=c(r,e);e.__vertexArray=new Float32Array(3*l);e.__normalArray=new Float32Array(3*l);
+e.__colorArray=new Float32Array(3*l);e.__uvArray=new Float32Array(2*l);1<w.faceVertexUvs.length&&(e.__uv2Array=new Float32Array(2*l));w.hasTangents&&(e.__tangentArray=new Float32Array(4*l));r.geometry.skinWeights.length&&r.geometry.skinIndices.length&&(e.__skinIndexArray=new Float32Array(4*l),e.__skinWeightArray=new Float32Array(4*l));r=null!==da.get("OES_element_index_uint")&&21845<s?Uint32Array:Uint16Array;e.__typeArray=r;e.__faceArray=new r(3*s);e.__lineArray=new r(2*t);if(w=e.numMorphTargets)for(e.__morphTargetsArrays=
+[],r=0;r<w;r++)e.__morphTargetsArrays.push(new Float32Array(3*l));if(w=e.numMorphNormals)for(e.__morphNormalsArrays=[],r=0;r<w;r++)e.__morphNormalsArrays.push(new Float32Array(3*l));e.__webglFaceCount=3*s;e.__webglLineCount=2*t;if(p.attributes)for(s in void 0===e.__webglCustomAttributesList&&(e.__webglCustomAttributesList=[]),s=void 0,p.attributes){var t=p.attributes[s],r={},v;for(v in t)r[v]=t[v];if(!r.__webglInitialized||r.createUniqueBuffers)r.__webglInitialized=!0,w=1,"v2"===r.type?w=2:"v3"===
+r.type?w=3:"v4"===r.type?w=4:"c"===r.type&&(w=3),r.size=w,r.array=new Float32Array(l*w),r.buffer=m.createBuffer(),r.buffer.belongsToAttribute=s,t.needsUpdate=!0,r.__original=t;e.__webglCustomAttributesList.push(r)}e.__inittedArrays=!0;b.verticesNeedUpdate=!0;b.morphTargetsNeedUpdate=!0;b.elementsNeedUpdate=!0;b.uvsNeedUpdate=!0;b.normalsNeedUpdate=!0;b.tangentsNeedUpdate=!0;e=b.colorsNeedUpdate=!0}else e=!1;(e||void 0===a.__webglActive)&&n(ba,h,a)}a.__webglActive=!0}function n(a,b,c){var d=c.id;a[d]=
 a[d]||[];a[d].push({id:d,buffer:b,object:c,material:null,z:0})}function t(a){var b=a.geometry;if(b instanceof THREE.BufferGeometry)for(var d=b.attributes,e=b.attributesKeys,f=0,g=e.length;f<g;f++){var h=e[f],k=d[h],n="index"===h?m.ELEMENT_ARRAY_BUFFER:m.ARRAY_BUFFER;void 0===k.buffer?(k.buffer=m.createBuffer(),m.bindBuffer(n,k.buffer),m.bufferData(n,k.array,k instanceof THREE.DynamicBufferAttribute?m.DYNAMIC_DRAW:m.STATIC_DRAW),k.needsUpdate=!1):!0===k.needsUpdate&&(m.bindBuffer(n,k.buffer),void 0===
 k.updateRange||-1===k.updateRange.count?m.bufferSubData(n,0,k.array):0===k.updateRange.count?console.error("THREE.WebGLRenderer.updateObject: using updateRange for THREE.DynamicBufferAttribute and marked as needsUpdate but count is 0, ensure you are using set methods or updating manually."):(m.bufferSubData(n,k.updateRange.offset*k.array.BYTES_PER_ELEMENT,k.array.subarray(k.updateRange.offset,k.updateRange.offset+k.updateRange.count)),k.updateRange.count=0),k.needsUpdate=!1)}else if(a instanceof THREE.Mesh){!0===
-b.groupsNeedUpdate&&q(a,b);for(var l=Ua[b.id],f=0,p=l.length;f<p;f++){var t=l[f],w=c(a,t),u=w.attributes&&s(w);if(b.verticesNeedUpdate||b.morphTargetsNeedUpdate||b.elementsNeedUpdate||b.uvsNeedUpdate||b.normalsNeedUpdate||b.colorsNeedUpdate||b.tangentsNeedUpdate||u){var v=t,x=a,D=m.DYNAMIC_DRAW,A=!b.dynamic,E=w;if(v.__inittedArrays){var G=!1===E instanceof THREE.MeshPhongMaterial&&E.shading===THREE.FlatShading,y=void 0,z=void 0,F=void 0,B=void 0,I=void 0,H=void 0,M=void 0,R=void 0,P=void 0,U=void 0,
+b.groupsNeedUpdate&&q(a,b);for(var l=Ua[b.id],f=0,p=l.length;f<p;f++){var t=l[f],w=c(a,t),u=w.attributes&&r(w);if(b.verticesNeedUpdate||b.morphTargetsNeedUpdate||b.elementsNeedUpdate||b.uvsNeedUpdate||b.normalsNeedUpdate||b.colorsNeedUpdate||b.tangentsNeedUpdate||u){var v=t,x=a,D=m.DYNAMIC_DRAW,A=!b.dynamic,E=w;if(v.__inittedArrays){var G=!1===E instanceof THREE.MeshPhongMaterial&&E.shading===THREE.FlatShading,y=void 0,z=void 0,F=void 0,B=void 0,I=void 0,H=void 0,M=void 0,R=void 0,P=void 0,U=void 0,
 O=void 0,J=void 0,L=void 0,N=void 0,Ka=void 0,V=void 0,W=void 0,Qa=void 0,Ya=void 0,Xa=void 0,da=void 0,ba=void 0,ja=void 0,Pa=void 0,ka=void 0,Q=void 0,ha=void 0,ia=void 0,ob=void 0,Y=void 0,ub=void 0,pa=void 0,ab=void 0,oa=void 0,ca=void 0,qa=void 0,Ca=void 0,ta=void 0,na=void 0,wa=void 0,La=0,Ma=0,kb=0,yb=0,zb=0,Ra=0,Aa=0,eb=0,Ha=0,la=0,ra=0,K=0,za=void 0,Sa=v.__vertexArray,Ab=v.__uvArray,lb=v.__uv2Array,Na=v.__normalArray,sa=v.__tangentArray,Da=v.__colorArray,Ea=v.__skinIndexArray,Fa=v.__skinWeightArray,
 Gb=v.__morphTargetsArrays,Bb=v.__morphNormalsArrays,mb=v.__webglCustomAttributesList,C=void 0,Va=v.__faceArray,Ta=v.__lineArray,ea=x.geometry,fb=ea.elementsNeedUpdate,vb=ea.uvsNeedUpdate,Mb=ea.normalsNeedUpdate,Ob=ea.tangentsNeedUpdate,ib=ea.colorsNeedUpdate,sb=ea.morphTargetsNeedUpdate,Cb=ea.vertices,$=v.faces3,xa=ea.faces,Hb=ea.faceVertexUvs[0],Oa=ea.faceVertexUvs[1],$a=ea.skinIndices,Ga=ea.skinWeights,nb=ea.morphTargets,bb=ea.morphNormals;if(ea.verticesNeedUpdate){y=0;for(z=$.length;y<z;y++)B=
 xa[$[y]],J=Cb[B.a],L=Cb[B.b],N=Cb[B.c],Sa[Ma]=J.x,Sa[Ma+1]=J.y,Sa[Ma+2]=J.z,Sa[Ma+3]=L.x,Sa[Ma+4]=L.y,Sa[Ma+5]=L.z,Sa[Ma+6]=N.x,Sa[Ma+7]=N.y,Sa[Ma+8]=N.z,Ma+=9;m.bindBuffer(m.ARRAY_BUFFER,v.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,Sa,D)}if(sb)for(ca=0,qa=nb.length;ca<qa;ca++){y=ra=0;for(z=$.length;y<z;y++)na=$[y],B=xa[na],J=nb[ca].vertices[B.a],L=nb[ca].vertices[B.b],N=nb[ca].vertices[B.c],Ca=Gb[ca],Ca[ra]=J.x,Ca[ra+1]=J.y,Ca[ra+2]=J.z,Ca[ra+3]=L.x,Ca[ra+4]=L.y,Ca[ra+5]=L.z,Ca[ra+6]=N.x,Ca[ra+
@@ -473,13 +473,13 @@ J[T[1]],C.array[K+2]=J[T[2]],C.array[K+3]=L[T[0]],C.array[K+4]=L[T[1]],C.array[K
 J=za[0],L=za[1],N=za[2],C.array[K]=J[T[0]],C.array[K+1]=J[T[1]],C.array[K+2]=J[T[2]],C.array[K+3]=L[T[0]],C.array[K+4]=L[T[1]],C.array[K+5]=L[T[2]],C.array[K+6]=N[T[0]],C.array[K+7]=N[T[1]],C.array[K+8]=N[T[2]],K+=9}else if(4===C.size)if(void 0===C.boundTo||"vertices"===C.boundTo)for(y=0,z=$.length;y<z;y++)B=xa[$[y]],J=C.value[B.a],L=C.value[B.b],N=C.value[B.c],C.array[K]=J.x,C.array[K+1]=J.y,C.array[K+2]=J.z,C.array[K+3]=J.w,C.array[K+4]=L.x,C.array[K+5]=L.y,C.array[K+6]=L.z,C.array[K+7]=L.w,C.array[K+
 8]=N.x,C.array[K+9]=N.y,C.array[K+10]=N.z,C.array[K+11]=N.w,K+=12;else if("faces"===C.boundTo)for(y=0,z=$.length;y<z;y++)N=L=J=za=C.value[$[y]],C.array[K]=J.x,C.array[K+1]=J.y,C.array[K+2]=J.z,C.array[K+3]=J.w,C.array[K+4]=L.x,C.array[K+5]=L.y,C.array[K+6]=L.z,C.array[K+7]=L.w,C.array[K+8]=N.x,C.array[K+9]=N.y,C.array[K+10]=N.z,C.array[K+11]=N.w,K+=12;else if("faceVertices"===C.boundTo)for(y=0,z=$.length;y<z;y++)za=C.value[$[y]],J=za[0],L=za[1],N=za[2],C.array[K]=J.x,C.array[K+1]=J.y,C.array[K+2]=
 J.z,C.array[K+3]=J.w,C.array[K+4]=L.x,C.array[K+5]=L.y,C.array[K+6]=L.z,C.array[K+7]=L.w,C.array[K+8]=N.x,C.array[K+9]=N.y,C.array[K+10]=N.z,C.array[K+11]=N.w,K+=12;m.bindBuffer(m.ARRAY_BUFFER,C.buffer);m.bufferData(m.ARRAY_BUFFER,C.array,D)}A&&(delete v.__inittedArrays,delete v.__colorArray,delete v.__normalArray,delete v.__tangentArray,delete v.__uvArray,delete v.__uv2Array,delete v.__faceArray,delete v.__vertexArray,delete v.__lineArray,delete v.__skinIndexArray,delete v.__skinWeightArray)}}}b.verticesNeedUpdate=
-!1;b.morphTargetsNeedUpdate=!1;b.elementsNeedUpdate=!1;b.uvsNeedUpdate=!1;b.normalsNeedUpdate=!1;b.colorsNeedUpdate=!1;b.tangentsNeedUpdate=!1;w.attributes&&r(w)}else if(a instanceof THREE.Line){w=c(a,b);u=w.attributes&&s(w);if(b.verticesNeedUpdate||b.colorsNeedUpdate||b.lineDistancesNeedUpdate||u){var Db=m.DYNAMIC_DRAW,S,aa,Z,Ba,X,Eb,Rb=b.vertices,Ib=b.colors,gb=b.lineDistances,ya=Rb.length,pb=Ib.length,qb=gb.length,Wa=b.__vertexArray,tb=b.__colorArray,hb=b.__lineDistanceArray,$b=b.colorsNeedUpdate,
+!1;b.morphTargetsNeedUpdate=!1;b.elementsNeedUpdate=!1;b.uvsNeedUpdate=!1;b.normalsNeedUpdate=!1;b.colorsNeedUpdate=!1;b.tangentsNeedUpdate=!1;w.attributes&&s(w)}else if(a instanceof THREE.Line){w=c(a,b);u=w.attributes&&r(w);if(b.verticesNeedUpdate||b.colorsNeedUpdate||b.lineDistancesNeedUpdate||u){var Db=m.DYNAMIC_DRAW,S,aa,Z,Ba,X,Eb,Rb=b.vertices,Ib=b.colors,gb=b.lineDistances,ya=Rb.length,pb=Ib.length,qb=gb.length,Wa=b.__vertexArray,tb=b.__colorArray,hb=b.__lineDistanceArray,$b=b.colorsNeedUpdate,
 Fb=b.lineDistancesNeedUpdate,Sb=b.__webglCustomAttributesList,Jb,cb,ua,Kb,Ia,fa;if(b.verticesNeedUpdate){for(S=0;S<ya;S++)Ba=Rb[S],X=3*S,Wa[X]=Ba.x,Wa[X+1]=Ba.y,Wa[X+2]=Ba.z;m.bindBuffer(m.ARRAY_BUFFER,b.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,Wa,Db)}if($b){for(aa=0;aa<pb;aa++)Eb=Ib[aa],X=3*aa,tb[X]=Eb.r,tb[X+1]=Eb.g,tb[X+2]=Eb.b;m.bindBuffer(m.ARRAY_BUFFER,b.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,tb,Db)}if(Fb){for(Z=0;Z<qb;Z++)hb[Z]=gb[Z];m.bindBuffer(m.ARRAY_BUFFER,b.__webglLineDistanceBuffer);
 m.bufferData(m.ARRAY_BUFFER,hb,Db)}if(Sb)for(Jb=0,cb=Sb.length;Jb<cb;Jb++)if(fa=Sb[Jb],fa.needsUpdate&&(void 0===fa.boundTo||"vertices"===fa.boundTo)){X=0;Kb=fa.value.length;if(1===fa.size)for(ua=0;ua<Kb;ua++)fa.array[ua]=fa.value[ua];else if(2===fa.size)for(ua=0;ua<Kb;ua++)Ia=fa.value[ua],fa.array[X]=Ia.x,fa.array[X+1]=Ia.y,X+=2;else if(3===fa.size)if("c"===fa.type)for(ua=0;ua<Kb;ua++)Ia=fa.value[ua],fa.array[X]=Ia.r,fa.array[X+1]=Ia.g,fa.array[X+2]=Ia.b,X+=3;else for(ua=0;ua<Kb;ua++)Ia=fa.value[ua],
-fa.array[X]=Ia.x,fa.array[X+1]=Ia.y,fa.array[X+2]=Ia.z,X+=3;else if(4===fa.size)for(ua=0;ua<Kb;ua++)Ia=fa.value[ua],fa.array[X]=Ia.x,fa.array[X+1]=Ia.y,fa.array[X+2]=Ia.z,fa.array[X+3]=Ia.w,X+=4;m.bindBuffer(m.ARRAY_BUFFER,fa.buffer);m.bufferData(m.ARRAY_BUFFER,fa.array,Db);fa.needsUpdate=!1}}b.verticesNeedUpdate=!1;b.colorsNeedUpdate=!1;b.lineDistancesNeedUpdate=!1;w.attributes&&r(w)}else if(a instanceof THREE.PointCloud){w=c(a,b);u=w.attributes&&s(w);if(b.verticesNeedUpdate||b.colorsNeedUpdate||
+fa.array[X]=Ia.x,fa.array[X+1]=Ia.y,fa.array[X+2]=Ia.z,X+=3;else if(4===fa.size)for(ua=0;ua<Kb;ua++)Ia=fa.value[ua],fa.array[X]=Ia.x,fa.array[X+1]=Ia.y,fa.array[X+2]=Ia.z,fa.array[X+3]=Ia.w,X+=4;m.bindBuffer(m.ARRAY_BUFFER,fa.buffer);m.bufferData(m.ARRAY_BUFFER,fa.array,Db);fa.needsUpdate=!1}}b.verticesNeedUpdate=!1;b.colorsNeedUpdate=!1;b.lineDistancesNeedUpdate=!1;w.attributes&&s(w)}else if(a instanceof THREE.PointCloud){w=c(a,b);u=w.attributes&&r(w);if(b.verticesNeedUpdate||b.colorsNeedUpdate||
 u){var db=m.DYNAMIC_DRAW,Tb,Ub,ac,ma,bc,Nb=b.vertices,Vb=Nb.length,Pb=b.colors,rb=Pb.length,cc=b.__vertexArray,dc=b.__colorArray,wb=b.colorsNeedUpdate,gc=b.__webglCustomAttributesList,ec,jb,va,Lb,Ja,ga;if(b.verticesNeedUpdate){for(Tb=0;Tb<Vb;Tb++)ac=Nb[Tb],ma=3*Tb,cc[ma]=ac.x,cc[ma+1]=ac.y,cc[ma+2]=ac.z;m.bindBuffer(m.ARRAY_BUFFER,b.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,cc,db)}if(wb){for(Ub=0;Ub<rb;Ub++)bc=Pb[Ub],ma=3*Ub,dc[ma]=bc.r,dc[ma+1]=bc.g,dc[ma+2]=bc.b;m.bindBuffer(m.ARRAY_BUFFER,
 b.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,dc,db)}if(gc)for(ec=0,jb=gc.length;ec<jb;ec++){ga=gc[ec];if(ga.needsUpdate&&(void 0===ga.boundTo||"vertices"===ga.boundTo))if(Lb=ga.value.length,ma=0,1===ga.size)for(va=0;va<Lb;va++)ga.array[va]=ga.value[va];else if(2===ga.size)for(va=0;va<Lb;va++)Ja=ga.value[va],ga.array[ma]=Ja.x,ga.array[ma+1]=Ja.y,ma+=2;else if(3===ga.size)if("c"===ga.type)for(va=0;va<Lb;va++)Ja=ga.value[va],ga.array[ma]=Ja.r,ga.array[ma+1]=Ja.g,ga.array[ma+2]=Ja.b,ma+=3;else for(va=
-0;va<Lb;va++)Ja=ga.value[va],ga.array[ma]=Ja.x,ga.array[ma+1]=Ja.y,ga.array[ma+2]=Ja.z,ma+=3;else if(4===ga.size)for(va=0;va<Lb;va++)Ja=ga.value[va],ga.array[ma]=Ja.x,ga.array[ma+1]=Ja.y,ga.array[ma+2]=Ja.z,ga.array[ma+3]=Ja.w,ma+=4;m.bindBuffer(m.ARRAY_BUFFER,ga.buffer);m.bufferData(m.ARRAY_BUFFER,ga.array,db);ga.needsUpdate=!1}}b.verticesNeedUpdate=!1;b.colorsNeedUpdate=!1;w.attributes&&r(w)}}function s(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function r(a){for(var b in a.attributes)a.attributes[b].needsUpdate=
+0;va<Lb;va++)Ja=ga.value[va],ga.array[ma]=Ja.x,ga.array[ma+1]=Ja.y,ga.array[ma+2]=Ja.z,ma+=3;else if(4===ga.size)for(va=0;va<Lb;va++)Ja=ga.value[va],ga.array[ma]=Ja.x,ga.array[ma+1]=Ja.y,ga.array[ma+2]=Ja.z,ga.array[ma+3]=Ja.w,ma+=4;m.bindBuffer(m.ARRAY_BUFFER,ga.buffer);m.bufferData(m.ARRAY_BUFFER,ga.array,db);ga.needsUpdate=!1}}b.verticesNeedUpdate=!1;b.colorsNeedUpdate=!1;w.attributes&&s(w)}}function r(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function s(a){for(var b in a.attributes)a.attributes[b].needsUpdate=
 !1}function u(a){!0===a.transparent?W.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):W.setBlending(THREE.NoBlending);W.setDepthTest(a.depthTest);W.setDepthWrite(a.depthWrite);W.setColorWrite(a.colorWrite);W.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function v(a,b,c,d,e){var f,g,h,k;Mb=0;if(d.needsUpdate){d.program&&hc(d);d.addEventListener("dispose",ic);var n=pc[d.type];if(n){var l=THREE.ShaderLib[n];
 d.__webglShader={uniforms:THREE.UniformsUtils.clone(l.uniforms),vertexShader:l.vertexShader,fragmentShader:l.fragmentShader}}else d.__webglShader={uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var p=0,q=0,r=0,s=0,t=0,w=b.length;t<w;t++){var v=b[t];v.onlyShadow||!1===v.visible||(v instanceof THREE.DirectionalLight&&p++,v instanceof THREE.PointLight&&q++,v instanceof THREE.SpotLight&&r++,v instanceof THREE.HemisphereLight&&s++)}f=p;g=q;h=r;k=s;for(var u,z=0,G=
 0,F=b.length;G<F;G++){var J=b[G];J.castShadow&&(J instanceof THREE.SpotLight&&z++,J instanceof THREE.DirectionalLight&&!J.shadowCascade&&z++)}u=z;var H;if(Nb&&e&&e.skeleton&&e.skeleton.useVertexTexture)H=1024;else{var N=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),M=Math.floor((N-20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(M=Math.min(e.skeleton.bones.length,M),M<e.skeleton.bones.length&&THREE.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+M+" (try OpenGL instead of ANGLE)"));
@@ -577,34 +577,34 @@ THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:f
 a.shareDepthFrom=this.shareDepthFrom;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;
 THREE.WebGLExtensions=function(a){var b={};this.get=function(c){if(void 0!==b[c])return b[c];var d;switch(c){case "EXT_texture_filter_anisotropic":d=a.getExtension("EXT_texture_filter_anisotropic")||a.getExtension("MOZ_EXT_texture_filter_anisotropic")||a.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case "WEBGL_compressed_texture_s3tc":d=a.getExtension("WEBGL_compressed_texture_s3tc")||a.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
 break;case "WEBGL_compressed_texture_pvrtc":d=a.getExtension("WEBGL_compressed_texture_pvrtc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:d=a.getExtension(c)}null===d&&THREE.warn("THREE.WebGLRenderer: "+c+" extension not supported.");return b[c]=d}};
-THREE.WebGLProgram=function(){var a=0;return function(b,c,d,e){var f=b.context,g=d.defines,h=d.__webglShader.uniforms,k=d.attributes,l=d.__webglShader.vertexShader,p=d.__webglShader.fragmentShader,q=d.index0AttributeName;void 0===q&&!0===e.morphTargets&&(q="position");var n="SHADOWMAP_TYPE_BASIC";e.shadowMapType===THREE.PCFShadowMap?n="SHADOWMAP_TYPE_PCF":e.shadowMapType===THREE.PCFSoftShadowMap&&(n="SHADOWMAP_TYPE_PCF_SOFT");var t="ENVMAP_TYPE_CUBE",s="ENVMAP_MODE_REFLECTION",r="ENVMAP_BLENDING_MULTIPLY";
-if(e.envMap){switch(d.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:t="ENVMAP_TYPE_CUBE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:t="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:t="ENVMAP_TYPE_SPHERE"}switch(d.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:s="ENVMAP_MODE_REFRACTION"}switch(d.combine){case THREE.MultiplyOperation:r="ENVMAP_BLENDING_MULTIPLY";
-break;case THREE.MixOperation:r="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:r="ENVMAP_BLENDING_ADD"}}var u=0<b.gammaFactor?b.gammaFactor:1,v,x;v=[];for(var D in g)x=g[D],!1!==x&&(x="#define "+D+" "+x,v.push(x));v=v.join("\n");g=f.createProgram();d instanceof THREE.RawShaderMaterial?b=d="":(d=["precision "+e.precision+" float;","precision "+e.precision+" int;",v,e.supportsVertexTextures?"#define VERTEX_TEXTURES":"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":
-"","#define GAMMA_FACTOR "+u,"#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,"#define MAX_BONES "+e.maxBones,e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.envMap?"#define "+s:"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP":
+THREE.WebGLProgram=function(){var a=0;return function(b,c,d,e){var f=b.context,g=d.defines,h=d.__webglShader.uniforms,k=d.attributes,l=d.__webglShader.vertexShader,p=d.__webglShader.fragmentShader,q=d.index0AttributeName;void 0===q&&!0===e.morphTargets&&(q="position");var n="SHADOWMAP_TYPE_BASIC";e.shadowMapType===THREE.PCFShadowMap?n="SHADOWMAP_TYPE_PCF":e.shadowMapType===THREE.PCFSoftShadowMap&&(n="SHADOWMAP_TYPE_PCF_SOFT");var t="ENVMAP_TYPE_CUBE",r="ENVMAP_MODE_REFLECTION",s="ENVMAP_BLENDING_MULTIPLY";
+if(e.envMap){switch(d.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:t="ENVMAP_TYPE_CUBE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:t="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:t="ENVMAP_TYPE_SPHERE"}switch(d.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:r="ENVMAP_MODE_REFRACTION"}switch(d.combine){case THREE.MultiplyOperation:s="ENVMAP_BLENDING_MULTIPLY";
+break;case THREE.MixOperation:s="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:s="ENVMAP_BLENDING_ADD"}}var u=0<b.gammaFactor?b.gammaFactor:1,v,x;v=[];for(var D in g)x=g[D],!1!==x&&(x="#define "+D+" "+x,v.push(x));v=v.join("\n");g=f.createProgram();d instanceof THREE.RawShaderMaterial?b=d="":(d=["precision "+e.precision+" float;","precision "+e.precision+" int;",v,e.supportsVertexTextures?"#define VERTEX_TEXTURES":"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":
+"","#define GAMMA_FACTOR "+u,"#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,"#define MAX_BONES "+e.maxBones,e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.envMap?"#define "+r:"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP":
 "",e.alphaMap?"#define USE_ALPHAMAP":"",e.vertexColors?"#define USE_COLOR":"",e.flatShading?"#define FLAT_SHADED":"",e.skinning?"#define USE_SKINNING":"",e.useVertexTexture?"#define BONE_TEXTURE":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.morphNormals?"#define USE_MORPHNORMALS":"",e.wrapAround?"#define WRAP_AROUND":"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled?"#define "+n:"",e.shadowMapDebug?
 "#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\n\tattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\n\tattribute vec3 morphTarget0;\n\tattribute vec3 morphTarget1;\n\tattribute vec3 morphTarget2;\n\tattribute vec3 morphTarget3;\n\t#ifdef USE_MORPHNORMALS\n\t\tattribute vec3 morphNormal0;\n\t\tattribute vec3 morphNormal1;\n\t\tattribute vec3 morphNormal2;\n\t\tattribute vec3 morphNormal3;\n\t#else\n\t\tattribute vec3 morphTarget4;\n\t\tattribute vec3 morphTarget5;\n\t\tattribute vec3 morphTarget6;\n\t\tattribute vec3 morphTarget7;\n\t#endif\n#endif\n#ifdef USE_SKINNING\n\tattribute vec4 skinIndex;\n\tattribute vec4 skinWeight;\n#endif\n"].join("\n"),
 b=["precision "+e.precision+" float;","precision "+e.precision+" int;",e.bumpMap||e.normalMap||e.flatShading?"#extension GL_OES_standard_derivatives : enable":"",v,"#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,e.alphaTest?"#define ALPHATEST "+e.alphaTest:"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+
-u,e.useFog&&e.fog?"#define USE_FOG":"",e.useFog&&e.fogExp?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.envMap?"#define "+t:"",e.envMap?"#define "+s:"",e.envMap?"#define "+r:"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.alphaMap?"#define USE_ALPHAMAP":"",e.vertexColors?"#define USE_COLOR":"",e.flatShading?"#define FLAT_SHADED":"",e.metal?"#define METAL":
+u,e.useFog&&e.fog?"#define USE_FOG":"",e.useFog&&e.fogExp?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.envMap?"#define "+t:"",e.envMap?"#define "+r:"",e.envMap?"#define "+s:"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.alphaMap?"#define USE_ALPHAMAP":"",e.vertexColors?"#define USE_COLOR":"",e.flatShading?"#define FLAT_SHADED":"",e.metal?"#define METAL":
 "",e.wrapAround?"#define WRAP_AROUND":"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled?"#define "+n:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n"));l=new THREE.WebGLShader(f,f.VERTEX_SHADER,d+l);p=new THREE.WebGLShader(f,f.FRAGMENT_SHADER,
 b+p);f.attachShader(g,l);f.attachShader(g,p);void 0!==q&&f.bindAttribLocation(g,0,q);f.linkProgram(g);q=f.getProgramInfoLog(g);!1===f.getProgramParameter(g,f.LINK_STATUS)&&THREE.error("THREE.WebGLProgram: shader error: "+f.getError(),"gl.VALIDATE_STATUS",f.getProgramParameter(g,f.VALIDATE_STATUS),"gl.getPRogramInfoLog",q);""!==q&&THREE.warn("THREE.WebGLProgram: gl.getProgramInfoLog()"+q);f.deleteShader(l);f.deleteShader(p);q="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences bindMatrix bindMatrixInverse".split(" ");
 e.useVertexTexture?(q.push("boneTexture"),q.push("boneTextureWidth"),q.push("boneTextureHeight")):q.push("boneGlobalMatrices");e.logarithmicDepthBuffer&&q.push("logDepthBufFC");for(var w in h)q.push(w);h=q;w={};q=0;for(b=h.length;q<b;q++)n=h[q],w[n]=f.getUniformLocation(g,n);this.uniforms=w;q="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(h=0;h<e.maxMorphTargets;h++)q.push("morphTarget"+h);for(h=0;h<e.maxMorphNormals;h++)q.push("morphNormal"+h);for(var y in k)q.push(y);
 e=q;k={};y=0;for(h=e.length;y<h;y++)w=e[y],k[w]=f.getAttribLocation(g,w);this.attributes=k;this.attributesKeys=Object.keys(this.attributes);this.id=a++;this.code=c;this.usedTimes=1;this.program=g;this.vertexShader=l;this.fragmentShader=p;return this}}();
 THREE.WebGLShader=function(){var a=function(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")};return function(b,c,d){c=b.createShader(c);b.shaderSource(c,d);b.compileShader(c);!1===b.getShaderParameter(c,b.COMPILE_STATUS)&&THREE.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(c)&&THREE.warn("THREE.WebGLShader: gl.getShaderInfoLog()",b.getShaderInfoLog(c),a(d));return c}}();
-THREE.WebGLState=function(a,b){var c=new Uint8Array(16),d=new Uint8Array(16),e=null,f=null,g=null,h=null,k=null,l=null,p=null,q=null,n=null,t=null,s=null,r=null,u=null,v=null,x=null,D=null;this.initAttributes=function(){for(var a=0,b=c.length;a<b;a++)c[a]=0};this.enableAttribute=function(b){c[b]=1;0===d[b]&&(a.enableVertexAttribArray(b),d[b]=1)};this.disableUnusedAttributes=function(){for(var b=0,e=d.length;b<e;b++)d[b]!==c[b]&&(a.disableVertexAttribArray(b),d[b]=0)};this.setBlending=function(c,d,
+THREE.WebGLState=function(a,b){var c=new Uint8Array(16),d=new Uint8Array(16),e=null,f=null,g=null,h=null,k=null,l=null,p=null,q=null,n=null,t=null,r=null,s=null,u=null,v=null,x=null,D=null;this.initAttributes=function(){for(var a=0,b=c.length;a<b;a++)c[a]=0};this.enableAttribute=function(b){c[b]=1;0===d[b]&&(a.enableVertexAttribArray(b),d[b]=1)};this.disableUnusedAttributes=function(){for(var b=0,e=d.length;b<e;b++)d[b]!==c[b]&&(a.disableVertexAttribArray(b),d[b]=0)};this.setBlending=function(c,d,
 n,q,r,s,t){c!==e&&(c===THREE.NoBlending?a.disable(a.BLEND):c===THREE.AdditiveBlending?(a.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):c===THREE.SubtractiveBlending?(a.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):c===THREE.MultiplyBlending?(a.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):c===THREE.CustomBlending?a.enable(a.BLEND):(a.enable(a.BLEND),a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),
 a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),e=c);if(c===THREE.CustomBlending){r=r||d;s=s||n;t=t||q;if(d!==f||r!==k)a.blendEquationSeparate(b(d),b(r)),f=d,k=r;if(n!==g||q!==h||s!==l||t!==p)a.blendFuncSeparate(b(n),b(q),b(s),b(t)),g=n,h=q,l=s,p=t}else p=l=k=h=g=f=null};this.setDepthTest=function(b){q!==b&&(b?a.enable(a.DEPTH_TEST):a.disable(a.DEPTH_TEST),q=b)};this.setDepthWrite=function(b){n!==b&&(a.depthMask(b),n=b)};this.setColorWrite=function(b){t!==b&&(a.colorMask(b,
-b,b,b),t=b)};this.setDoubleSided=function(b){s!==b&&(b?a.disable(a.CULL_FACE):a.enable(a.CULL_FACE),s=b)};this.setFlipSided=function(b){r!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),r=b)};this.setLineWidth=function(b){b!==u&&(a.lineWidth(b),u=b)};this.setPolygonOffset=function(b,c,d){v!==b&&(b?a.enable(a.POLYGON_OFFSET_FILL):a.disable(a.POLYGON_OFFSET_FILL),v=b);!b||x===c&&D===d||(a.polygonOffset(c,d),x=c,D=d)};this.reset=function(){for(var a=0;a<d.length;a++)d[a]=0;r=s=t=n=q=e=null}};
-THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,p,q,n=a.context,t,s,r,u,v,x;this.render=function(D,w,y,A){if(0!==b.length){D=new THREE.Vector3;var E=A/y,G=.5*y,F=.5*A,z=16/A,I=new THREE.Vector2(z*E,z),U=new THREE.Vector3(1,1,0),M=new THREE.Vector2(1,1);if(void 0===r){var z=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),H=new Uint16Array([0,1,2,0,2,3]);t=n.createBuffer();s=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,t);n.bufferData(n.ARRAY_BUFFER,z,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,
-s);n.bufferData(n.ELEMENT_ARRAY_BUFFER,H,n.STATIC_DRAW);v=n.createTexture();x=n.createTexture();n.bindTexture(n.TEXTURE_2D,v);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);n.bindTexture(n.TEXTURE_2D,x);n.texImage2D(n.TEXTURE_2D,0,
+b,b,b),t=b)};this.setDoubleSided=function(b){r!==b&&(b?a.disable(a.CULL_FACE):a.enable(a.CULL_FACE),r=b)};this.setFlipSided=function(b){s!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),s=b)};this.setLineWidth=function(b){b!==u&&(a.lineWidth(b),u=b)};this.setPolygonOffset=function(b,c,d){v!==b&&(b?a.enable(a.POLYGON_OFFSET_FILL):a.disable(a.POLYGON_OFFSET_FILL),v=b);!b||x===c&&D===d||(a.polygonOffset(c,d),x=c,D=d)};this.reset=function(){for(var a=0;a<d.length;a++)d[a]=0;s=r=t=n=q=e=null}};
+THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,p,q,n=a.context,t,r,s,u,v,x;this.render=function(D,w,y,A){if(0!==b.length){D=new THREE.Vector3;var E=A/y,G=.5*y,F=.5*A,z=16/A,I=new THREE.Vector2(z*E,z),U=new THREE.Vector3(1,1,0),M=new THREE.Vector2(1,1);if(void 0===s){var z=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),H=new Uint16Array([0,1,2,0,2,3]);t=n.createBuffer();r=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,t);n.bufferData(n.ARRAY_BUFFER,z,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,
+r);n.bufferData(n.ELEMENT_ARRAY_BUFFER,H,n.STATIC_DRAW);v=n.createTexture();x=n.createTexture();n.bindTexture(n.TEXTURE_2D,v);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);n.bindTexture(n.TEXTURE_2D,x);n.texImage2D(n.TEXTURE_2D,0,
 n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var z=(u=0<n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
-H=n.createProgram(),L=n.createShader(n.FRAGMENT_SHADER),P=n.createShader(n.VERTEX_SHADER),N="precision "+a.getPrecision()+" float;\n";n.shaderSource(L,N+z.fragmentShader);n.shaderSource(P,N+z.vertexShader);n.compileShader(L);n.compileShader(P);n.attachShader(H,L);n.attachShader(H,P);n.linkProgram(H);r=H;p=n.getAttribLocation(r,"position");q=n.getAttribLocation(r,"uv");c=n.getUniformLocation(r,"renderType");d=n.getUniformLocation(r,"map");e=n.getUniformLocation(r,"occlusionMap");f=n.getUniformLocation(r,
-"opacity");g=n.getUniformLocation(r,"color");h=n.getUniformLocation(r,"scale");k=n.getUniformLocation(r,"rotation");l=n.getUniformLocation(r,"screenPosition")}n.useProgram(r);n.enableVertexAttribArray(p);n.enableVertexAttribArray(q);n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,t);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(q,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,s);n.disable(n.CULL_FACE);n.depthMask(!1);H=0;for(L=b.length;H<L;H++)if(z=16/A,I.set(z*
+H=n.createProgram(),L=n.createShader(n.FRAGMENT_SHADER),P=n.createShader(n.VERTEX_SHADER),N="precision "+a.getPrecision()+" float;\n";n.shaderSource(L,N+z.fragmentShader);n.shaderSource(P,N+z.vertexShader);n.compileShader(L);n.compileShader(P);n.attachShader(H,L);n.attachShader(H,P);n.linkProgram(H);s=H;p=n.getAttribLocation(s,"position");q=n.getAttribLocation(s,"uv");c=n.getUniformLocation(s,"renderType");d=n.getUniformLocation(s,"map");e=n.getUniformLocation(s,"occlusionMap");f=n.getUniformLocation(s,
+"opacity");g=n.getUniformLocation(s,"color");h=n.getUniformLocation(s,"scale");k=n.getUniformLocation(s,"rotation");l=n.getUniformLocation(s,"screenPosition")}n.useProgram(s);n.enableVertexAttribArray(p);n.enableVertexAttribArray(q);n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,t);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(q,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,r);n.disable(n.CULL_FACE);n.depthMask(!1);H=0;for(L=b.length;H<L;H++)if(z=16/A,I.set(z*
 E,z),P=b[H],D.set(P.matrixWorld.elements[12],P.matrixWorld.elements[13],P.matrixWorld.elements[14]),D.applyMatrix4(w.matrixWorldInverse),D.applyProjection(w.projectionMatrix),U.copy(D),M.x=U.x*G+G,M.y=U.y*F+F,u||0<M.x&&M.x<y&&0<M.y&&M.y<A){n.activeTexture(n.TEXTURE1);n.bindTexture(n.TEXTURE_2D,v);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,M.x-8,M.y-8,16,16,0);n.uniform1i(c,0);n.uniform2f(h,I.x,I.y);n.uniform3f(l,U.x,U.y,U.z);n.disable(n.BLEND);n.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,
 0);n.activeTexture(n.TEXTURE0);n.bindTexture(n.TEXTURE_2D,x);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,M.x-8,M.y-8,16,16,0);n.uniform1i(c,1);n.disable(n.DEPTH_TEST);n.activeTexture(n.TEXTURE1);n.bindTexture(n.TEXTURE_2D,v);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);P.positionScreen.copy(U);P.customUpdateCallback?P.customUpdateCallback(P):P.updateLensFlares();n.uniform1i(c,2);n.enable(n.BLEND);for(var N=0,R=P.lensFlares.length;N<R;N++){var V=P.lensFlares[N];.001<V.opacity&&.001<V.scale&&(U.x=V.x,
 U.y=V.y,U.z=V.z,z=V.size*V.scale/A,I.x=z*E,I.y=z,n.uniform3f(l,U.x,U.y,U.z),n.uniform2f(h,I.x,I.y),n.uniform1f(k,V.rotation),n.uniform1f(f,V.opacity),n.uniform3f(g,V.color.r,V.color.g,V.color.b),a.state.setBlending(V.blending,V.blendEquation,V.blendSrc,V.blendDst),a.setTexture(V.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}n.enable(n.CULL_FACE);n.enable(n.DEPTH_TEST);n.depthMask(!0);a.resetGLState()}}};
-THREE.ShadowMapPlugin=function(a,b,c,d){function e(a,b,d){if(b.visible){var f=c[b.id];if(f&&b.castShadow&&(!1===b.frustumCulled||!0===p.intersectsObject(b)))for(var g=0,h=f.length;g<h;g++){var k=f[g];b._modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,b.matrixWorld);r.push(k)}g=0;for(h=b.children.length;g<h;g++)e(a,b.children[g],d)}}var f=a.context,g,h,k,l,p=new THREE.Frustum,q=new THREE.Matrix4,n=new THREE.Vector3,t=new THREE.Vector3,s=new THREE.Vector3,r=[],u=THREE.ShaderLib.depthRGBA,v=THREE.UniformsUtils.clone(u.uniforms);
+THREE.ShadowMapPlugin=function(a,b,c,d){function e(a,b,d){if(b.visible){var f=c[b.id];if(f&&b.castShadow&&(!1===b.frustumCulled||!0===p.intersectsObject(b)))for(var g=0,h=f.length;g<h;g++){var k=f[g];b._modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,b.matrixWorld);s.push(k)}g=0;for(h=b.children.length;g<h;g++)e(a,b.children[g],d)}}var f=a.context,g,h,k,l,p=new THREE.Frustum,q=new THREE.Matrix4,n=new THREE.Vector3,t=new THREE.Vector3,r=new THREE.Vector3,s=[],u=THREE.ShaderLib.depthRGBA,v=THREE.UniformsUtils.clone(u.uniforms);
 g=new THREE.ShaderMaterial({uniforms:v,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader});h=new THREE.ShaderMaterial({uniforms:v,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader,morphTargets:!0});k=new THREE.ShaderMaterial({uniforms:v,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader,skinning:!0});l=new THREE.ShaderMaterial({uniforms:v,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader,morphTargets:!0,skinning:!0});g._shadowPass=!0;h._shadowPass=!0;k._shadowPass=
 !0;l._shadowPass=!0;this.render=function(c,v){if(!1!==a.shadowMapEnabled){var u,y,A,E,G,F,z,I,U=[];E=0;f.clearColor(1,1,1,1);f.disable(f.BLEND);f.enable(f.CULL_FACE);f.frontFace(f.CCW);a.shadowMapCullFace===THREE.CullFaceFront?f.cullFace(f.FRONT):f.cullFace(f.BACK);a.state.setDepthTest(!0);u=0;for(y=b.length;u<y;u++)if(A=b[u],A.castShadow)if(A instanceof THREE.DirectionalLight&&A.shadowCascade)for(G=0;G<A.shadowCascadeCount;G++){var M;if(A.shadowCascadeArray[G])M=A.shadowCascadeArray[G];else{z=A;
 var H=G;M=new THREE.DirectionalLight;M.isVirtual=!0;M.onlyShadow=!0;M.castShadow=!0;M.shadowCameraNear=z.shadowCameraNear;M.shadowCameraFar=z.shadowCameraFar;M.shadowCameraLeft=z.shadowCameraLeft;M.shadowCameraRight=z.shadowCameraRight;M.shadowCameraBottom=z.shadowCameraBottom;M.shadowCameraTop=z.shadowCameraTop;M.shadowCameraVisible=z.shadowCameraVisible;M.shadowDarkness=z.shadowDarkness;M.shadowBias=z.shadowCascadeBias[H];M.shadowMapWidth=z.shadowCascadeWidth[H];M.shadowMapHeight=z.shadowCascadeHeight[H];
@@ -612,32 +612,32 @@ M.pointsWorld=[];M.pointsFrustum=[];I=M.pointsWorld;F=M.pointsFrustum;for(var L=
 z.target.position.copy(H.target.position);z.lookAt(z.target);z.shadowCameraVisible=H.shadowCameraVisible;z.shadowDarkness=H.shadowDarkness;z.shadowBias=H.shadowCascadeBias[I];F=H.shadowCascadeNearZ[I];H=H.shadowCascadeFarZ[I];z=z.pointsFrustum;z[0].z=F;z[1].z=F;z[2].z=F;z[3].z=F;z[4].z=H;z[5].z=H;z[6].z=H;z[7].z=H;U[E]=M;E++}else U[E]=A,E++;u=0;for(y=U.length;u<y;u++){A=U[u];A.shadowMap||(G=THREE.LinearFilter,a.shadowMapType===THREE.PCFSoftShadowMap&&(G=THREE.NearestFilter),A.shadowMap=new THREE.WebGLRenderTarget(A.shadowMapWidth,
 A.shadowMapHeight,{minFilter:G,magFilter:G,format:THREE.RGBAFormat}),A.shadowMapSize=new THREE.Vector2(A.shadowMapWidth,A.shadowMapHeight),A.shadowMatrix=new THREE.Matrix4);if(!A.shadowCamera){if(A instanceof THREE.SpotLight)A.shadowCamera=new THREE.PerspectiveCamera(A.shadowCameraFov,A.shadowMapWidth/A.shadowMapHeight,A.shadowCameraNear,A.shadowCameraFar);else if(A instanceof THREE.DirectionalLight)A.shadowCamera=new THREE.OrthographicCamera(A.shadowCameraLeft,A.shadowCameraRight,A.shadowCameraTop,
 A.shadowCameraBottom,A.shadowCameraNear,A.shadowCameraFar);else{THREE.error("THREE.ShadowMapPlugin: Unsupported light type for shadow",A);continue}c.add(A.shadowCamera);!0===c.autoUpdate&&c.updateMatrixWorld()}A.shadowCameraVisible&&!A.cameraHelper&&(A.cameraHelper=new THREE.CameraHelper(A.shadowCamera),c.add(A.cameraHelper));if(A.isVirtual&&M.originalCamera==v){G=v;E=A.shadowCamera;F=A.pointsFrustum;z=A.pointsWorld;n.set(Infinity,Infinity,Infinity);t.set(-Infinity,-Infinity,-Infinity);for(H=0;8>
-H;H++)I=z[H],I.copy(F[H]),I.unproject(G),I.applyMatrix4(E.matrixWorldInverse),I.x<n.x&&(n.x=I.x),I.x>t.x&&(t.x=I.x),I.y<n.y&&(n.y=I.y),I.y>t.y&&(t.y=I.y),I.z<n.z&&(n.z=I.z),I.z>t.z&&(t.z=I.z);E.left=n.x;E.right=t.x;E.top=t.y;E.bottom=n.y;E.updateProjectionMatrix()}E=A.shadowMap;F=A.shadowMatrix;G=A.shadowCamera;G.position.setFromMatrixPosition(A.matrixWorld);s.setFromMatrixPosition(A.target.matrixWorld);G.lookAt(s);G.updateMatrixWorld();G.matrixWorldInverse.getInverse(G.matrixWorld);A.cameraHelper&&
-(A.cameraHelper.visible=A.shadowCameraVisible);A.shadowCameraVisible&&A.cameraHelper.update();F.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);F.multiply(G.projectionMatrix);F.multiply(G.matrixWorldInverse);q.multiplyMatrices(G.projectionMatrix,G.matrixWorldInverse);p.setFromMatrix(q);a.setRenderTarget(E);a.clear();r.length=0;e(c,c,G);A=0;for(E=r.length;A<E;A++)z=r[A],F=z.object,z=z.buffer,H=F.material instanceof THREE.MeshFaceMaterial?F.material.materials[0]:F.material,I=void 0!==F.geometry.morphTargets&&
+H;H++)I=z[H],I.copy(F[H]),I.unproject(G),I.applyMatrix4(E.matrixWorldInverse),I.x<n.x&&(n.x=I.x),I.x>t.x&&(t.x=I.x),I.y<n.y&&(n.y=I.y),I.y>t.y&&(t.y=I.y),I.z<n.z&&(n.z=I.z),I.z>t.z&&(t.z=I.z);E.left=n.x;E.right=t.x;E.top=t.y;E.bottom=n.y;E.updateProjectionMatrix()}E=A.shadowMap;F=A.shadowMatrix;G=A.shadowCamera;G.position.setFromMatrixPosition(A.matrixWorld);r.setFromMatrixPosition(A.target.matrixWorld);G.lookAt(r);G.updateMatrixWorld();G.matrixWorldInverse.getInverse(G.matrixWorld);A.cameraHelper&&
+(A.cameraHelper.visible=A.shadowCameraVisible);A.shadowCameraVisible&&A.cameraHelper.update();F.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);F.multiply(G.projectionMatrix);F.multiply(G.matrixWorldInverse);q.multiplyMatrices(G.projectionMatrix,G.matrixWorldInverse);p.setFromMatrix(q);a.setRenderTarget(E);a.clear();s.length=0;e(c,c,G);A=0;for(E=s.length;A<E;A++)z=s[A],F=z.object,z=z.buffer,H=F.material instanceof THREE.MeshFaceMaterial?F.material.materials[0]:F.material,I=void 0!==F.geometry.morphTargets&&
 0<F.geometry.morphTargets.length&&H.morphTargets,L=F instanceof THREE.SkinnedMesh&&H.skinning,I=F.customDepthMaterial?F.customDepthMaterial:L?I?l:k:I?h:g,a.setMaterialFaces(H),z instanceof THREE.BufferGeometry?a.renderBufferDirect(G,b,null,I,z,F):a.renderBuffer(G,b,null,I,z,F);A=0;for(E=d.length;A<E;A++)z=d[A],F=z.object,F.visible&&F.castShadow&&(F._modelViewMatrix.multiplyMatrices(G.matrixWorldInverse,F.matrixWorld),a.renderImmediateObject(G,b,null,g,F))}u=a.getClearColor();y=a.getClearAlpha();f.clearColor(u.r,
 u.g,u.b,y);f.enable(f.BLEND);a.shadowMapCullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState()}}};
-THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,p,q,n,t,s,r,u,v,x;function D(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,y,A,E,G,F=new THREE.Vector3,z=new THREE.Quaternion,I=new THREE.Vector3;this.render=function(U,M){if(0!==b.length){if(void 0===E){var H=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),L=new Uint16Array([0,1,2,0,2,3]);y=w.createBuffer();A=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,y);w.bufferData(w.ARRAY_BUFFER,H,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,
+THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,p,q,n,t,r,s,u,v,x;function D(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,y,A,E,G,F=new THREE.Vector3,z=new THREE.Quaternion,I=new THREE.Vector3;this.render=function(U,M){if(0!==b.length){if(void 0===E){var H=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),L=new Uint16Array([0,1,2,0,2,3]);y=w.createBuffer();A=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,y);w.bufferData(w.ARRAY_BUFFER,H,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,
 A);w.bufferData(w.ELEMENT_ARRAY_BUFFER,L,w.STATIC_DRAW);var H=w.createProgram(),L=w.createShader(w.VERTEX_SHADER),P=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(L,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
 w.shaderSource(P,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
 w.compileShader(L);w.compileShader(P);w.attachShader(H,L);w.attachShader(H,P);w.linkProgram(H);E=H;v=w.getAttribLocation(E,"position");x=w.getAttribLocation(E,"uv");c=w.getUniformLocation(E,"uvOffset");d=w.getUniformLocation(E,"uvScale");e=w.getUniformLocation(E,"rotation");f=w.getUniformLocation(E,"scale");g=w.getUniformLocation(E,"color");h=w.getUniformLocation(E,"map");k=w.getUniformLocation(E,"opacity");l=w.getUniformLocation(E,"modelViewMatrix");p=w.getUniformLocation(E,"projectionMatrix");q=
-w.getUniformLocation(E,"fogType");n=w.getUniformLocation(E,"fogDensity");t=w.getUniformLocation(E,"fogNear");s=w.getUniformLocation(E,"fogFar");r=w.getUniformLocation(E,"fogColor");u=w.getUniformLocation(E,"alphaTest");H=document.createElement("canvas");H.width=8;H.height=8;L=H.getContext("2d");L.fillStyle="white";L.fillRect(0,0,8,8);G=new THREE.Texture(H);G.needsUpdate=!0}w.useProgram(E);w.enableVertexAttribArray(v);w.enableVertexAttribArray(x);w.disable(w.CULL_FACE);w.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,
-y);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(x,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,A);w.uniformMatrix4fv(p,!1,M.projectionMatrix.elements);w.activeTexture(w.TEXTURE0);w.uniform1i(h,0);L=H=0;(P=U.fog)?(w.uniform3f(r,P.color.r,P.color.g,P.color.b),P instanceof THREE.Fog?(w.uniform1f(t,P.near),w.uniform1f(s,P.far),w.uniform1i(q,1),L=H=1):P instanceof THREE.FogExp2&&(w.uniform1f(n,P.density),w.uniform1i(q,2),L=H=2)):(w.uniform1i(q,0),L=H=0);for(var P=0,N=b.length;P<
+w.getUniformLocation(E,"fogType");n=w.getUniformLocation(E,"fogDensity");t=w.getUniformLocation(E,"fogNear");r=w.getUniformLocation(E,"fogFar");s=w.getUniformLocation(E,"fogColor");u=w.getUniformLocation(E,"alphaTest");H=document.createElement("canvas");H.width=8;H.height=8;L=H.getContext("2d");L.fillStyle="white";L.fillRect(0,0,8,8);G=new THREE.Texture(H);G.needsUpdate=!0}w.useProgram(E);w.enableVertexAttribArray(v);w.enableVertexAttribArray(x);w.disable(w.CULL_FACE);w.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,
+y);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(x,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,A);w.uniformMatrix4fv(p,!1,M.projectionMatrix.elements);w.activeTexture(w.TEXTURE0);w.uniform1i(h,0);L=H=0;(P=U.fog)?(w.uniform3f(s,P.color.r,P.color.g,P.color.b),P instanceof THREE.Fog?(w.uniform1f(t,P.near),w.uniform1f(r,P.far),w.uniform1i(q,1),L=H=1):P instanceof THREE.FogExp2&&(w.uniform1f(n,P.density),w.uniform1i(q,2),L=H=2)):(w.uniform1i(q,0),L=H=0);for(var P=0,N=b.length;P<
 N;P++){var R=b[P];R._modelViewMatrix.multiplyMatrices(M.matrixWorldInverse,R.matrixWorld);R.z=-R._modelViewMatrix.elements[14]}b.sort(D);for(var V=[],P=0,N=b.length;P<N;P++){var R=b[P],J=R.material;w.uniform1f(u,J.alphaTest);w.uniformMatrix4fv(l,!1,R._modelViewMatrix.elements);R.matrixWorld.decompose(F,z,I);V[0]=I.x;V[1]=I.y;R=0;U.fog&&J.fog&&(R=L);H!==R&&(w.uniform1i(q,R),H=R);null!==J.map?(w.uniform2f(c,J.map.offset.x,J.map.offset.y),w.uniform2f(d,J.map.repeat.x,J.map.repeat.y)):(w.uniform2f(c,
 0,0),w.uniform2f(d,1,1));w.uniform1f(k,J.opacity);w.uniform3f(g,J.color.r,J.color.g,J.color.b);w.uniform1f(e,J.rotation);w.uniform2fv(f,V);a.state.setBlending(J.blending,J.blendEquation,J.blendSrc,J.blendDst);a.state.setDepthTest(J.depthTest);a.state.setDepthWrite(J.depthWrite);J.map&&J.map.image&&J.map.image.width?a.setTexture(J.map,0):a.setTexture(G,0);w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0)}w.enable(w.CULL_FACE);a.resetGLState()}}};
 THREE.GeometryUtils={merge:function(a,b,c){THREE.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){THREE.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
 THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var f=new THREE.Texture(void 0,b);e.load(a,function(a){f.image=a;f.needsUpdate=!0;c&&c(f)},void 0,function(a){d&&d(a)});f.sourceFile=a;return f},loadTextureCube:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var f=new THREE.CubeTexture([],b);f.flipY=!1;var g=0;b=function(b){e.load(a[b],function(a){f.images[b]=a;g+=1;6===g&&(f.needsUpdate=!0,c&&
 c(f))},void 0,d)};for(var h=0,k=a.length;h<k;++h)b(h);return f},loadCompressedTexture:function(){THREE.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){THREE.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};b|=1;var d=a.width,e=a.height,f=document.createElement("canvas");
-f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,k=g.createImageData(d,e),l=k.data,p=0;p<d;p++)for(var q=0;q<e;q++){var n=0>q-1?0:q-1,t=q+1>e-1?e-1:q+1,s=0>p-1?0:p-1,r=p+1>d-1?d-1:p+1,u=[],v=[0,0,h[4*(q*d+p)]/255*b];u.push([-1,0,h[4*(q*d+s)]/255*b]);u.push([-1,-1,h[4*(n*d+s)]/255*b]);u.push([0,-1,h[4*(n*d+p)]/255*b]);u.push([1,-1,h[4*(n*d+r)]/255*b]);u.push([1,0,h[4*(q*d+r)]/255*b]);u.push([1,1,h[4*(t*d+r)]/255*b]);u.push([0,1,h[4*(t*d+p)]/255*
-b]);u.push([-1,1,h[4*(t*d+s)]/255*b]);n=[];s=u.length;for(t=0;t<s;t++){var r=u[t],x=u[(t+1)%s],r=[r[0]-v[0],r[1]-v[1],r[2]-v[2]],x=[x[0]-v[0],x[1]-v[1],x[2]-v[2]];n.push(c([r[1]*x[2]-r[2]*x[1],r[2]*x[0]-r[0]*x[2],r[0]*x[1]-r[1]*x[0]]))}u=[0,0,0];for(t=0;t<n.length;t++)u[0]+=n[t][0],u[1]+=n[t][1],u[2]+=n[t][2];u[0]/=n.length;u[1]/=n.length;u[2]/=n.length;v=4*(q*d+p);l[v]=(u[0]+1)/2*255|0;l[v+1]=(u[1]+1)/2*255|0;l[v+2]=255*u[2]|0;l[v+3]=255}g.putImageData(k,0,0);return f},generateDataTexture:function(a,
+f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,k=g.createImageData(d,e),l=k.data,p=0;p<d;p++)for(var q=0;q<e;q++){var n=0>q-1?0:q-1,t=q+1>e-1?e-1:q+1,r=0>p-1?0:p-1,s=p+1>d-1?d-1:p+1,u=[],v=[0,0,h[4*(q*d+p)]/255*b];u.push([-1,0,h[4*(q*d+r)]/255*b]);u.push([-1,-1,h[4*(n*d+r)]/255*b]);u.push([0,-1,h[4*(n*d+p)]/255*b]);u.push([1,-1,h[4*(n*d+s)]/255*b]);u.push([1,0,h[4*(q*d+s)]/255*b]);u.push([1,1,h[4*(t*d+s)]/255*b]);u.push([0,1,h[4*(t*d+p)]/255*
+b]);u.push([-1,1,h[4*(t*d+r)]/255*b]);n=[];r=u.length;for(t=0;t<r;t++){var s=u[t],x=u[(t+1)%r],s=[s[0]-v[0],s[1]-v[1],s[2]-v[2]],x=[x[0]-v[0],x[1]-v[1],x[2]-v[2]];n.push(c([s[1]*x[2]-s[2]*x[1],s[2]*x[0]-s[0]*x[2],s[0]*x[1]-s[1]*x[0]]))}u=[0,0,0];for(t=0;t<n.length;t++)u[0]+=n[t][0],u[1]+=n[t][1],u[2]+=n[t][2];u[0]/=n.length;u[1]/=n.length;u[2]/=n.length;v=4*(q*d+p);l[v]=(u[0]+1)/2*255|0;l[v+1]=(u[1]+1)/2*255|0;l[v+2]=255*u[2]|0;l[v+3]=255}g.putImageData(k,0,0);return f},generateDataTexture:function(a,
 b,c){var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g);c=Math.floor(255*c.b);for(var h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};
 THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){try{return this.faces[this.face][this.weight][this.style]}catch(a){throw"The font "+this.face+" with "+this.weight+" weight and "+this.style+" style is missing.";}},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=
-a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=String(a).split(""),f=e.length,g=[];for(a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,k,l,p,q,n,t,s,r,u,v=b.glyphs[a]||b.glyphs["?"];if(v){if(v.o)for(b=v._cachedOutline||(v._cachedOutline=v.o.split(" ")),l=b.length,a=0;a<l;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;p=b[a++]*c;e.moveTo(k,p);
-break;case "l":k=b[a++]*c+d;p=b[a++]*c;e.lineTo(k,p);break;case "q":k=b[a++]*c+d;p=b[a++]*c;t=b[a++]*c+d;s=b[a++]*c;e.quadraticCurveTo(t,s,k,p);if(g=f[f.length-1])for(q=g.x,n=g.y,g=1,h=this.divisions;g<=h;g++){var x=g/h;THREE.Shape.Utils.b2(x,q,t,k);THREE.Shape.Utils.b2(x,n,s,p)}break;case "b":if(k=b[a++]*c+d,p=b[a++]*c,t=b[a++]*c+d,s=b[a++]*c,r=b[a++]*c+d,u=b[a++]*c,e.bezierCurveTo(t,s,r,u,k,p),g=f[f.length-1])for(q=g.x,n=g.y,g=1,h=this.divisions;g<=h;g++)x=g/h,THREE.Shape.Utils.b3(x,q,t,r,k),THREE.Shape.Utils.b3(x,
-n,s,u,p)}return{offset:v.ha*c,path:e}}}};
+a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=String(a).split(""),f=e.length,g=[];for(a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,k,l,p,q,n,t,r,s,u,v=b.glyphs[a]||b.glyphs["?"];if(v){if(v.o)for(b=v._cachedOutline||(v._cachedOutline=v.o.split(" ")),l=b.length,a=0;a<l;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;p=b[a++]*c;e.moveTo(k,p);
+break;case "l":k=b[a++]*c+d;p=b[a++]*c;e.lineTo(k,p);break;case "q":k=b[a++]*c+d;p=b[a++]*c;t=b[a++]*c+d;r=b[a++]*c;e.quadraticCurveTo(t,r,k,p);if(g=f[f.length-1])for(q=g.x,n=g.y,g=1,h=this.divisions;g<=h;g++){var x=g/h;THREE.Shape.Utils.b2(x,q,t,k);THREE.Shape.Utils.b2(x,n,r,p)}break;case "b":if(k=b[a++]*c+d,p=b[a++]*c,t=b[a++]*c+d,r=b[a++]*c,s=b[a++]*c+d,u=b[a++]*c,e.bezierCurveTo(t,r,s,u,k,p),g=f[f.length-1])for(q=g.x,n=g.y,g=1,h=this.divisions;g<=h;g++)x=g/h,THREE.Shape.Utils.b3(x,q,t,s,k),THREE.Shape.Utils.b3(x,
+n,r,u,p)}return{offset:v.ha*c,path:e}}}};
 THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
-(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],k,l,p;if(0<b(a))for(l=0;l<e;l++)g[l]=l;else for(l=0;l<e;l++)g[l]=e-1-l;var q=2*e;for(l=e-1;2<e;){if(0>=q--){THREE.warn("THREE.FontUtils: Warning, unable to triangulate polygon! in Triangulate.process()");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);p=l+1;e<=p&&(p=0);var n;a:{var t=n=void 0,s=void 0,r=void 0,
-u=void 0,v=void 0,x=void 0,D=void 0,w=void 0,t=a[g[k]].x,s=a[g[k]].y,r=a[g[l]].x,u=a[g[l]].y,v=a[g[p]].x,x=a[g[p]].y;if(1E-10>(r-t)*(x-s)-(u-s)*(v-t))n=!1;else{var y=void 0,A=void 0,E=void 0,G=void 0,F=void 0,z=void 0,I=void 0,U=void 0,M=void 0,H=void 0,M=U=I=w=D=void 0,y=v-r,A=x-u,E=t-v,G=s-x,F=r-t,z=u-s;for(n=0;n<e;n++)if(D=a[g[n]].x,w=a[g[n]].y,!(D===t&&w===s||D===r&&w===u||D===v&&w===x)&&(I=D-t,U=w-s,M=D-r,H=w-u,D-=v,w-=x,M=y*H-A*M,I=F*U-z*I,U=E*w-G*D,-1E-10<=M&&-1E-10<=U&&-1E-10<=I)){n=!1;break a}n=
+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],k,l,p;if(0<b(a))for(l=0;l<e;l++)g[l]=l;else for(l=0;l<e;l++)g[l]=e-1-l;var q=2*e;for(l=e-1;2<e;){if(0>=q--){THREE.warn("THREE.FontUtils: Warning, unable to triangulate polygon! in Triangulate.process()");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);p=l+1;e<=p&&(p=0);var n;a:{var t=n=void 0,r=void 0,s=void 0,
+u=void 0,v=void 0,x=void 0,D=void 0,w=void 0,t=a[g[k]].x,r=a[g[k]].y,s=a[g[l]].x,u=a[g[l]].y,v=a[g[p]].x,x=a[g[p]].y;if(1E-10>(s-t)*(x-r)-(u-r)*(v-t))n=!1;else{var y=void 0,A=void 0,E=void 0,G=void 0,F=void 0,z=void 0,I=void 0,U=void 0,M=void 0,H=void 0,M=U=I=w=D=void 0,y=v-s,A=x-u,E=t-v,G=r-x,F=s-t,z=u-r;for(n=0;n<e;n++)if(D=a[g[n]].x,w=a[g[n]].y,!(D===t&&w===r||D===s&&w===u||D===v&&w===x)&&(I=D-t,U=w-r,M=D-s,H=w-u,D-=v,w-=x,M=y*H-A*M,I=F*U-z*I,U=E*w-G*D,-1E-10<=M&&-1E-10<=U&&-1E-10<=I)){n=!1;break a}n=
 !0}}if(n){f.push([a[g[k]],a[g[l]],a[g[p]]]);h.push([g[k],g[l],g[p]]);k=l;for(p=l+1;p<e;k++,p++)g[k]=g[p];e--;q=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;
 THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain)};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);THREE.Audio.prototype.constructor=THREE.Audio;
 THREE.Audio.prototype.load=function(a){var b=this,c=new XMLHttpRequest;c.open("GET",a,!0);c.responseType="arraybuffer";c.onload=function(a){b.context.decodeAudioData(this.response,function(a){b.source.buffer=a;b.source.connect(b.panner);b.source.start(0)})};c.send();return this};THREE.Audio.prototype.setLoop=function(a){this.source.loop=a};THREE.Audio.prototype.setRefDistance=function(a){this.panner.refDistance=a};THREE.Audio.prototype.setRolloffFactor=function(a){this.panner.rolloffFactor=a};
@@ -665,14 +665,14 @@ THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=Array.prototype.s
 THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,e,f)};
 THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,g){var h=this.actions[this.actions.length-1].args;this.absellipse(a+h[h.length-2],b+h[h.length-1],c,d,e,f,g)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,g){var h=Array.prototype.slice.call(arguments),k=new THREE.EllipseCurve(a,b,c,d,e,f,g);this.curves.push(k);k=k.getPoint(1);h.push(k.x);h.push(k.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:h})};
 THREE.Path.prototype.getSpacedPoints=function(a,b){a||(a=40);for(var c=[],d=0;d<a;d++)c.push(this.getPoint(d/a));return c};
-THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);a=a||12;var c=[],d,e,f,g,h,k,l,p,q,n,t,s,r;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];k=f[3];q=f[0];n=f[1];0<c.length?(g=c[c.length-1],t=g.x,
-s=g.y):(g=this.actions[d-1].args,t=g[g.length-2],s=g[g.length-1]);for(f=1;f<=a;f++)r=f/a,g=THREE.Shape.Utils.b2(r,t,q,h),r=THREE.Shape.Utils.b2(r,s,n,k),c.push(new THREE.Vector2(g,r));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];k=f[5];q=f[0];n=f[1];l=f[2];p=f[3];0<c.length?(g=c[c.length-1],t=g.x,s=g.y):(g=this.actions[d-1].args,t=g[g.length-2],s=g[g.length-1]);for(f=1;f<=a;f++)r=f/a,g=THREE.Shape.Utils.b3(r,t,q,l,h),r=THREE.Shape.Utils.b3(r,s,n,p,k),c.push(new THREE.Vector2(g,r));break;case THREE.PathActions.CSPLINE_THRU:g=
-this.actions[d-1].args;r=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;r=r.concat(f[0]);r=new THREE.SplineCurve(r);for(f=1;f<=g;f++)c.push(r.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];k=f[1];n=f[2];l=f[3];g=f[4];q=!!f[5];t=g-l;s=2*a;for(f=1;f<=s;f++)r=f/s,q||(r=1-r),r=l+r*t,g=h+n*Math.cos(r),r=k+n*Math.sin(r),c.push(new THREE.Vector2(g,r));break;case THREE.PathActions.ELLIPSE:for(h=f[0],k=f[1],n=f[2],p=f[3],l=f[4],g=f[5],q=!!f[6],t=g-l,s=2*a,f=1;f<=s;f++)r=f/s,q||
-(r=1-r),r=l+r*t,g=h+n*Math.cos(r),r=k+p*Math.sin(r),c.push(new THREE.Vector2(g,r))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
+THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);a=a||12;var c=[],d,e,f,g,h,k,l,p,q,n,t,r,s;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];k=f[3];q=f[0];n=f[1];0<c.length?(g=c[c.length-1],t=g.x,
+r=g.y):(g=this.actions[d-1].args,t=g[g.length-2],r=g[g.length-1]);for(f=1;f<=a;f++)s=f/a,g=THREE.Shape.Utils.b2(s,t,q,h),s=THREE.Shape.Utils.b2(s,r,n,k),c.push(new THREE.Vector2(g,s));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];k=f[5];q=f[0];n=f[1];l=f[2];p=f[3];0<c.length?(g=c[c.length-1],t=g.x,r=g.y):(g=this.actions[d-1].args,t=g[g.length-2],r=g[g.length-1]);for(f=1;f<=a;f++)s=f/a,g=THREE.Shape.Utils.b3(s,t,q,l,h),s=THREE.Shape.Utils.b3(s,r,n,p,k),c.push(new THREE.Vector2(g,s));break;case THREE.PathActions.CSPLINE_THRU:g=
+this.actions[d-1].args;s=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;s=s.concat(f[0]);s=new THREE.SplineCurve(s);for(f=1;f<=g;f++)c.push(s.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];k=f[1];n=f[2];l=f[3];g=f[4];q=!!f[5];t=g-l;r=2*a;for(f=1;f<=r;f++)s=f/r,q||(s=1-s),s=l+s*t,g=h+n*Math.cos(s),s=k+n*Math.sin(s),c.push(new THREE.Vector2(g,s));break;case THREE.PathActions.ELLIPSE:for(h=f[0],k=f[1],n=f[2],p=f[3],l=f[4],g=f[5],q=!!f[6],t=g-l,r=2*a,f=1;f<=r;f++)s=f/r,q||
+(s=1-s),s=l+s*t,g=h+n*Math.cos(s),s=k+p*Math.sin(s),c.push(new THREE.Vector2(g,s))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
 THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,n=h.y-g.y;if(1E-10<Math.abs(n)){if(0>n&&(g=b[f],k=-k,h=b[e],n=-n),!(a.y<g.y||a.y>h.y))if(a.y==g.y){if(a.x==g.x)return!0}else{e=n*(a.x-g.x)-k*(a.y-g.y);if(0==e)return!0;0>e||(d=!d)}}else if(a.y==g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=
 h.x))return!0}return d}var e=function(a){var b,c,d,e,f=[],g=new THREE.Path;b=0;for(c=a.length;b<c;b++)d=a[b],e=d.args,d=d.action,d==THREE.PathActions.MOVE_TO&&0!=g.actions.length&&(f.push(g),g=new THREE.Path),g[d].apply(g,e);0!=g.actions.length&&f.push(g);return f}(this.actions);if(0==e.length)return[];if(!0===b)return c(e);var f,g,h,k=[];if(1==e.length)return g=e[0],h=new THREE.Shape,h.actions=g.actions,h.curves=g.curves,k.push(h),k;var l=!THREE.Shape.Utils.isClockWise(e[0].getPoints()),l=a?!l:l;
-h=[];var p=[],q=[],n=0,t;p[n]=void 0;q[n]=[];var s,r;s=0;for(r=e.length;s<r;s++)g=e[s],t=g.getPoints(),f=THREE.Shape.Utils.isClockWise(t),(f=a?!f:f)?(!l&&p[n]&&n++,p[n]={s:new THREE.Shape,p:t},p[n].s.actions=g.actions,p[n].s.curves=g.curves,l&&n++,q[n]=[]):q[n].push({h:g,p:t[0]});if(!p[0])return c(e);if(1<p.length){s=!1;r=[];g=0;for(e=p.length;g<e;g++)h[g]=[];g=0;for(e=p.length;g<e;g++)for(f=q[g],l=0;l<f.length;l++){n=f[l];t=!0;for(var u=0;u<p.length;u++)d(n.p,p[u].p)&&(g!=u&&r.push({froms:g,tos:u,
-hole:l}),t?(t=!1,h[u].push(n)):s=!0);t&&h[g].push(n)}0<r.length&&(s||(q=h))}s=0;for(r=p.length;s<r;s++)for(h=p[s].s,k.push(h),g=q[s],e=0,f=g.length;e<f;e++)h.holes.push(g[e].h);return k};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.constructor=THREE.Shape;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
+h=[];var p=[],q=[],n=0,t;p[n]=void 0;q[n]=[];var r,s;r=0;for(s=e.length;r<s;r++)g=e[r],t=g.getPoints(),f=THREE.Shape.Utils.isClockWise(t),(f=a?!f:f)?(!l&&p[n]&&n++,p[n]={s:new THREE.Shape,p:t},p[n].s.actions=g.actions,p[n].s.curves=g.curves,l&&n++,q[n]=[]):q[n].push({h:g,p:t[0]});if(!p[0])return c(e);if(1<p.length){r=!1;s=[];g=0;for(e=p.length;g<e;g++)h[g]=[];g=0;for(e=p.length;g<e;g++)for(f=q[g],l=0;l<f.length;l++){n=f[l];t=!0;for(var u=0;u<p.length;u++)d(n.p,p[u].p)&&(g!=u&&s.push({froms:g,tos:u,
+hole:l}),t?(t=!1,h[u].push(n)):r=!0);t&&h[g].push(n)}0<s.length&&(r||(q=h))}r=0;for(s=p.length;r<s;r++)for(h=p[r].s,k.push(h),g=q[r],e=0,f=g.length;e<f;e++)h.holes.push(g[e].h);return k};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.constructor=THREE.Shape;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
 THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
 THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
 THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,p=a.x-d.x,q=a.y-d.y,E=h*k-g*l,G=h*p-g*q;if(1E-10<Math.abs(E)){if(0<E){if(0>G||G>E)return[];k=l*p-k*q;if(0>k||k>E)return[]}else{if(0<G||G<E)return[];k=l*p-k*q;if(0<k||k<E)return[]}if(0==k)return!f||0!=G&&G!=E?[a]:[];if(k==E)return!f||0!=G&&G!=E?[b]:[];if(0==G)return[d];
@@ -702,11 +702,11 @@ THREE.Animation.prototype.play=function(a,b){this.currentTime=void 0!==a?a:0;thi
 THREE.Animation.prototype.reset=function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];void 0===c.animationCache&&(c.animationCache={animations:{},blending:{positionWeight:0,quaternionWeight:0,scaleWeight:0}});void 0===c.animationCache.animations[this.data.name]&&(c.animationCache.animations[this.data.name]={},c.animationCache.animations[this.data.name].prevKey={pos:0,rot:0,scl:0},c.animationCache.animations[this.data.name].nextKey={pos:0,rot:0,scl:0},c.animationCache.animations[this.data.name].originalMatrix=
 c.matrix);for(var c=c.animationCache.animations[this.data.name],d=0;3>d;d++){for(var e=this.keyTypes[d],f=this.data.hierarchy[a].keys[0],g=this.getNextKeyWith(e,a,1);g.time<this.currentTime&&g.index>f.index;)f=g,g=this.getNextKeyWith(e,a,g.index+1);c.prevKey[e]=f;c.nextKey[e]=g}}};
 THREE.Animation.prototype.resetBlendWeights=function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a];void 0!==c.animationCache&&(c.animationCache.blending.positionWeight=0,c.animationCache.blending.quaternionWeight=0,c.animationCache.blending.scaleWeight=0)}};
-THREE.Animation.prototype.update=function(){var a=[],b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Quaternion,e=function(a,b){var c=[],d=[],e,q,n,t,s,r;e=(a.length-1)*b;q=Math.floor(e);e-=q;c[0]=0===q?q:q-1;c[1]=q;c[2]=q>a.length-2?q:q+1;c[3]=q>a.length-3?q:q+2;q=a[c[0]];t=a[c[1]];s=a[c[2]];r=a[c[3]];c=e*e;n=e*c;d[0]=f(q[0],t[0],s[0],r[0],e,c,n);d[1]=f(q[1],t[1],s[1],r[1],e,c,n);d[2]=f(q[2],t[2],s[2],r[2],e,c,n);return d},f=function(a,b,c,d,e,f,n){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*n+
-(-3*(b-c)-2*a-d)*f+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(this.currentTime>f||0>this.currentTime)this.loop?(this.currentTime%=f,0>this.currentTime&&(this.currentTime+=f),this.reset()):this.stop();f=0;for(var h=this.hierarchy.length;f<h;f++)for(var k=this.hierarchy[f],l=k.animationCache.animations[this.data.name],p=k.animationCache.blending,q=0;3>q;q++){var n=this.keyTypes[q],t=l.prevKey[n],s=l.nextKey[n];if(0<this.timeScale&&
-s.time<=this.currentTime||0>this.timeScale&&t.time>=this.currentTime){t=this.data.hierarchy[f].keys[0];for(s=this.getNextKeyWith(n,f,1);s.time<this.currentTime&&s.index>t.index;)t=s,s=this.getNextKeyWith(n,f,s.index+1);l.prevKey[n]=t;l.nextKey[n]=s}var r=(this.currentTime-t.time)/(s.time-t.time),u=t[n],v=s[n];0>r&&(r=0);1<r&&(r=1);if("pos"===n)if(this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=u[0]+(v[0]-u[0])*r,c.y=u[1]+(v[1]-u[1])*r,c.z=u[2]+(v[2]-u[2])*r,t=this.weight/(this.weight+p.positionWeight),
-k.position.lerp(c,t),p.positionWeight+=this.weight;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,t.index-1).pos,a[1]=u,a[2]=v,a[3]=this.getNextKeyWith("pos",f,s.index+1).pos,r=.33*r+.33,s=e(a,r),t=this.weight/(this.weight+p.positionWeight),p.positionWeight+=this.weight,n=k.position,n.x+=(s[0]-n.x)*t,n.y+=(s[1]-n.y)*t,n.z+=(s[2]-n.z)*t,this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&
-(r=e(a,1.01*r),b.set(r[0],r[1],r[2]),b.sub(n),b.y=0,b.normalize(),r=Math.atan2(b.x,b.z),k.rotation.set(0,r,0))}else"rot"===n?(THREE.Quaternion.slerp(u,v,d,r),0===p.quaternionWeight?(k.quaternion.copy(d),p.quaternionWeight=this.weight):(t=this.weight/(this.weight+p.quaternionWeight),THREE.Quaternion.slerp(k.quaternion,d,k.quaternion,t),p.quaternionWeight+=this.weight)):"scl"===n&&(c.x=u[0]+(v[0]-u[0])*r,c.y=u[1]+(v[1]-u[1])*r,c.z=u[2]+(v[2]-u[2])*r,t=this.weight/(this.weight+p.scaleWeight),k.scale.lerp(c,
+THREE.Animation.prototype.update=function(){var a=[],b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Quaternion,e=function(a,b){var c=[],d=[],e,q,n,t,r,s;e=(a.length-1)*b;q=Math.floor(e);e-=q;c[0]=0===q?q:q-1;c[1]=q;c[2]=q>a.length-2?q:q+1;c[3]=q>a.length-3?q:q+2;q=a[c[0]];t=a[c[1]];r=a[c[2]];s=a[c[3]];c=e*e;n=e*c;d[0]=f(q[0],t[0],r[0],s[0],e,c,n);d[1]=f(q[1],t[1],r[1],s[1],e,c,n);d[2]=f(q[2],t[2],r[2],s[2],e,c,n);return d},f=function(a,b,c,d,e,f,n){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*n+
+(-3*(b-c)-2*a-d)*f+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(this.currentTime>f||0>this.currentTime)this.loop?(this.currentTime%=f,0>this.currentTime&&(this.currentTime+=f),this.reset()):this.stop();f=0;for(var h=this.hierarchy.length;f<h;f++)for(var k=this.hierarchy[f],l=k.animationCache.animations[this.data.name],p=k.animationCache.blending,q=0;3>q;q++){var n=this.keyTypes[q],t=l.prevKey[n],r=l.nextKey[n];if(0<this.timeScale&&
+r.time<=this.currentTime||0>this.timeScale&&t.time>=this.currentTime){t=this.data.hierarchy[f].keys[0];for(r=this.getNextKeyWith(n,f,1);r.time<this.currentTime&&r.index>t.index;)t=r,r=this.getNextKeyWith(n,f,r.index+1);l.prevKey[n]=t;l.nextKey[n]=r}var s=(this.currentTime-t.time)/(r.time-t.time),u=t[n],v=r[n];0>s&&(s=0);1<s&&(s=1);if("pos"===n)if(this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=u[0]+(v[0]-u[0])*s,c.y=u[1]+(v[1]-u[1])*s,c.z=u[2]+(v[2]-u[2])*s,t=this.weight/(this.weight+p.positionWeight),
+k.position.lerp(c,t),p.positionWeight+=this.weight;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,t.index-1).pos,a[1]=u,a[2]=v,a[3]=this.getNextKeyWith("pos",f,r.index+1).pos,s=.33*s+.33,r=e(a,s),t=this.weight/(this.weight+p.positionWeight),p.positionWeight+=this.weight,n=k.position,n.x+=(r[0]-n.x)*t,n.y+=(r[1]-n.y)*t,n.z+=(r[2]-n.z)*t,this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&
+(s=e(a,1.01*s),b.set(s[0],s[1],s[2]),b.sub(n),b.y=0,b.normalize(),s=Math.atan2(b.x,b.z),k.rotation.set(0,s,0))}else"rot"===n?(THREE.Quaternion.slerp(u,v,d,s),0===p.quaternionWeight?(k.quaternion.copy(d),p.quaternionWeight=this.weight):(t=this.weight/(this.weight+p.quaternionWeight),THREE.Quaternion.slerp(k.quaternion,d,k.quaternion,t),p.quaternionWeight+=this.weight)):"scl"===n&&(c.x=u[0]+(v[0]-u[0])*s,c.y=u[1]+(v[1]-u[1])*s,c.z=u[2]+(v[2]-u[2])*s,t=this.weight/(this.weight+p.scaleWeight),k.scale.lerp(c,
 t),p.scaleWeight+=this.weight)}return!0}}}();THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
 THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};
 THREE.KeyFrameAnimation=function(a){this.root=a.node;this.data=THREE.AnimationHandler.init(a);this.hierarchy=THREE.AnimationHandler.parse(this.root);this.currentTime=0;this.timeScale=.001;this.isPlaying=!1;this.loop=this.isPaused=!0;a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
@@ -718,66 +718,66 @@ f;d.nextKey=g}g.time>=this.currentTime?f.interpolate(g,this.currentTime):f.inter
 THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.currentFrame=this.lastFrame=0;this.isPlaying=!1};
 THREE.MorphAnimation.prototype={constructor:THREE.MorphAnimation,play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(a){if(!1!==this.isPlaying){this.currentTime+=a;!0===this.loop&&this.currentTime>this.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);a=this.duration/this.frames;var b=Math.floor(this.currentTime/a);b!=this.currentFrame&&(this.mesh.morphTargetInfluences[this.lastFrame]=0,this.mesh.morphTargetInfluences[this.currentFrame]=
 1,this.mesh.morphTargetInfluences[b]=0,this.lastFrame=this.currentFrame,this.currentFrame=b);this.mesh.morphTargetInfluences[b]=this.currentTime%a/a;this.mesh.morphTargetInfluences[this.lastFrame]=1-this.mesh.morphTargetInfluences[b]}}};
-THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,r){var u,v=h.widthSegments,x=h.heightSegments,D=e/2,w=f/2,y=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)u="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)u="y",x=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)u="x",v=h.depthSegments;var A=v+1,E=x+1,G=e/v,F=f/x,z=new THREE.Vector3;z[u]=0<g?1:-1;for(e=0;e<E;e++)for(f=0;f<A;f++){var I=new THREE.Vector3;I[a]=(f*G-D)*c;I[b]=(e*F-w)*d;I[u]=g;h.vertices.push(I)}for(e=
-0;e<x;e++)for(f=0;f<v;f++)w=f+A*e,a=f+A*(e+1),b=f+1+A*(e+1),c=f+1+A*e,d=new THREE.Vector2(f/v,1-e/x),g=new THREE.Vector2(f/v,1-(e+1)/x),u=new THREE.Vector2((f+1)/v,1-(e+1)/x),D=new THREE.Vector2((f+1)/v,1-e/x),w=new THREE.Face3(w+y,a+y,c+y),w.normal.copy(z),w.vertexNormals.push(z.clone(),z.clone(),z.clone()),w.materialIndex=r,h.faces.push(w),h.faceVertexUvs[0].push([d,g,D]),w=new THREE.Face3(a+y,b+y,c+y),w.normal.copy(z),w.vertexNormals.push(z.clone(),z.clone(),z.clone()),w.materialIndex=r,h.faces.push(w),
+THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,s){var u,v=h.widthSegments,x=h.heightSegments,D=e/2,w=f/2,y=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)u="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)u="y",x=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)u="x",v=h.depthSegments;var A=v+1,E=x+1,G=e/v,F=f/x,z=new THREE.Vector3;z[u]=0<g?1:-1;for(e=0;e<E;e++)for(f=0;f<A;f++){var I=new THREE.Vector3;I[a]=(f*G-D)*c;I[b]=(e*F-w)*d;I[u]=g;h.vertices.push(I)}for(e=
+0;e<x;e++)for(f=0;f<v;f++)w=f+A*e,a=f+A*(e+1),b=f+1+A*(e+1),c=f+1+A*e,d=new THREE.Vector2(f/v,1-e/x),g=new THREE.Vector2(f/v,1-(e+1)/x),u=new THREE.Vector2((f+1)/v,1-(e+1)/x),D=new THREE.Vector2((f+1)/v,1-e/x),w=new THREE.Face3(w+y,a+y,c+y),w.normal.copy(z),w.vertexNormals.push(z.clone(),z.clone(),z.clone()),w.materialIndex=s,h.faces.push(w),h.faceVertexUvs[0].push([d,g,D]),w=new THREE.Face3(a+y,b+y,c+y),w.normal.copy(z),w.vertexNormals.push(z.clone(),z.clone(),z.clone()),w.materialIndex=s,h.faces.push(w),
 h.faceVertexUvs[0].push([g.clone(),u,D.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d,0);g("z","y",1,-1,c,b,-d,1);g("x","z",1,1,a,c,e,2);g("x","z",1,-1,a,c,-e,3);g("x","y",1,-1,a,b,f,4);g("x","y",-1,-1,a,b,-f,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;
 THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(.5,.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,
 0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([f[e].clone(),f[e+1].clone(),g.clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
 THREE.CubeGeometry=function(a,b,c,d,e,f){THREE.warn("THREE.CubeGeometry has been renamed to THREE.BoxGeometry.");return new THREE.BoxGeometry(a,b,c,d,e,f)};
-THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,p,q=[],n=[];for(p=0;p<=e;p++){var t=[],s=[],r=p/e,u=r*(b-a)+a;for(l=0;l<=d;l++){var v=l/d,x=new THREE.Vector3;x.x=u*Math.sin(v*h+
-g);x.y=-r*c+k;x.z=u*Math.cos(v*h+g);this.vertices.push(x);t.push(this.vertices.length-1);s.push(new THREE.Vector2(v,1-r))}q.push(t);n.push(s)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(g=this.vertices[q[0][l]].clone(),h=this.vertices[q[0][l+1]].clone()):(g=this.vertices[q[1][l]].clone(),h=this.vertices[q[1][l+1]].clone()),g.setY(Math.sqrt(g.x*g.x+g.z*g.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),p=0;p<e;p++){var t=q[p][l],s=q[p+1][l],r=q[p+1][l+1],u=q[p][l+1],v=g.clone(),x=g.clone(),
-D=h.clone(),w=h.clone(),y=n[p][l].clone(),A=n[p+1][l].clone(),E=n[p+1][l+1].clone(),G=n[p][l+1].clone();this.faces.push(new THREE.Face3(t,s,u,[v,x,w]));this.faceVertexUvs[0].push([y,A,G]);this.faces.push(new THREE.Face3(s,r,u,[x.clone(),D,w.clone()]));this.faceVertexUvs[0].push([A.clone(),E,G.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)t=q[0][l],s=q[0][l+1],r=this.vertices.length-1,v=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),D=new THREE.Vector3(0,
-1,0),y=n[0][l].clone(),A=n[0][l+1].clone(),E=new THREE.Vector2(A.x,0),this.faces.push(new THREE.Face3(t,s,r,[v,x,D])),this.faceVertexUvs[0].push([y,A,E]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)t=q[e][l+1],s=q[e][l],r=this.vertices.length-1,v=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),D=new THREE.Vector3(0,-1,0),y=n[e][l+1].clone(),A=n[e][l].clone(),E=new THREE.Vector2(A.x,1),this.faces.push(new THREE.Face3(t,s,r,[v,x,D])),this.faceVertexUvs[0].push([y,
+THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,p,q=[],n=[];for(p=0;p<=e;p++){var t=[],r=[],s=p/e,u=s*(b-a)+a;for(l=0;l<=d;l++){var v=l/d,x=new THREE.Vector3;x.x=u*Math.sin(v*h+
+g);x.y=-s*c+k;x.z=u*Math.cos(v*h+g);this.vertices.push(x);t.push(this.vertices.length-1);r.push(new THREE.Vector2(v,1-s))}q.push(t);n.push(r)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(g=this.vertices[q[0][l]].clone(),h=this.vertices[q[0][l+1]].clone()):(g=this.vertices[q[1][l]].clone(),h=this.vertices[q[1][l+1]].clone()),g.setY(Math.sqrt(g.x*g.x+g.z*g.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),p=0;p<e;p++){var t=q[p][l],r=q[p+1][l],s=q[p+1][l+1],u=q[p][l+1],v=g.clone(),x=g.clone(),
+D=h.clone(),w=h.clone(),y=n[p][l].clone(),A=n[p+1][l].clone(),E=n[p+1][l+1].clone(),G=n[p][l+1].clone();this.faces.push(new THREE.Face3(t,r,u,[v,x,w]));this.faceVertexUvs[0].push([y,A,G]);this.faces.push(new THREE.Face3(r,s,u,[x.clone(),D,w.clone()]));this.faceVertexUvs[0].push([A.clone(),E,G.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)t=q[0][l],r=q[0][l+1],s=this.vertices.length-1,v=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),D=new THREE.Vector3(0,
+1,0),y=n[0][l].clone(),A=n[0][l+1].clone(),E=new THREE.Vector2(A.x,0),this.faces.push(new THREE.Face3(t,r,s,[v,x,D])),this.faceVertexUvs[0].push([y,A,E]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)t=q[e][l+1],r=q[e][l],s=this.vertices.length-1,v=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),D=new THREE.Vector3(0,-1,0),y=n[e][l+1].clone(),A=n[e][l].clone(),E=new THREE.Vector2(A.x,1),this.faces.push(new THREE.Face3(t,r,s,[v,x,D])),this.faceVertexUvs[0].push([y,
 A,E]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=a instanceof Array?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
 THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||THREE.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(1E-10<Math.abs(d*g-e*f)){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10<d?1E-10<f&&(a=!0):
 -1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)==Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(O=a.length;0<=--O;){c=O;d=O-1;0>d&&(d=a.length-1);for(var e=0,f=t+2*p,e=0;e<f;e++){var g=oa*e,h=oa*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+U,g=g+U,l=l+U,h=h+U;I.faces.push(new THREE.Face3(k,g,h,null,null,x));I.faces.push(new THREE.Face3(g,l,h,null,null,x));k=D.generateSideWallUV(I,k,g,l,h);I.faceVertexUvs[0].push([k[0],
 k[1],k[3]]);I.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=U;b+=U;c+=U;I.faces.push(new THREE.Face3(a,b,c,null,null,v));a=D.generateTopUV(I,a,b,c);I.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,p=void 0!==b.bevelSegments?b.bevelSegments:3,q=void 0!==b.bevelEnabled?b.bevelEnabled:!0,n=void 0!==b.curveSegments?b.curveSegments:
-12,t=void 0!==b.steps?b.steps:1,s=b.extrudePath,r,u=!1,v=b.material,x=b.extrudeMaterial,D=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,y,A,E;s&&(r=s.getSpacedPoints(t),u=!0,q=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,t,!1),y=new THREE.Vector3,A=new THREE.Vector3,E=new THREE.Vector3);q||(l=k=p=0);var G,F,z,I=this,U=this.vertices.length,s=a.extractPoints(n),n=s.shape,M=s.holes;if(s=!THREE.Shape.Utils.isClockWise(n)){n=n.reverse();F=0;for(z=
-M.length;F<z;F++)G=M[F],THREE.Shape.Utils.isClockWise(G)&&(M[F]=G.reverse());s=!1}var H=THREE.Shape.Utils.triangulateShape(n,M),L=n;F=0;for(z=M.length;F<z;F++)G=M[F],n=n.concat(G);var P,N,R,V,J,oa=n.length,ja,ha=H.length,s=[],O=0;R=L.length;P=R-1;for(N=O+1;O<R;O++,P++,N++)P===R&&(P=0),N===R&&(N=0),s[O]=d(L[O],L[P],L[N]);var ca=[],ba,qa=s.concat();F=0;for(z=M.length;F<z;F++){G=M[F];ba=[];O=0;R=G.length;P=R-1;for(N=O+1;O<R;O++,P++,N++)P===R&&(P=0),N===R&&(N=0),ba[O]=d(G[O],G[P],G[N]);ca.push(ba);qa=
-qa.concat(ba)}for(P=0;P<p;P++){R=P/p;V=k*(1-R);N=l*Math.sin(R*Math.PI/2);O=0;for(R=L.length;O<R;O++)J=c(L[O],s[O],N),f(J.x,J.y,-V);F=0;for(z=M.length;F<z;F++)for(G=M[F],ba=ca[F],O=0,R=G.length;O<R;O++)J=c(G[O],ba[O],N),f(J.x,J.y,-V)}N=l;for(O=0;O<oa;O++)J=q?c(n[O],qa[O],N):n[O],u?(A.copy(w.normals[0]).multiplyScalar(J.x),y.copy(w.binormals[0]).multiplyScalar(J.y),E.copy(r[0]).add(A).add(y),f(E.x,E.y,E.z)):f(J.x,J.y,0);for(R=1;R<=t;R++)for(O=0;O<oa;O++)J=q?c(n[O],qa[O],N):n[O],u?(A.copy(w.normals[R]).multiplyScalar(J.x),
-y.copy(w.binormals[R]).multiplyScalar(J.y),E.copy(r[R]).add(A).add(y),f(E.x,E.y,E.z)):f(J.x,J.y,h/t*R);for(P=p-1;0<=P;P--){R=P/p;V=k*(1-R);N=l*Math.sin(R*Math.PI/2);O=0;for(R=L.length;O<R;O++)J=c(L[O],s[O],N),f(J.x,J.y,h+V);F=0;for(z=M.length;F<z;F++)for(G=M[F],ba=ca[F],O=0,R=G.length;O<R;O++)J=c(G[O],ba[O],N),u?f(J.x,J.y+r[t-1].y,r[t-1].x+V):f(J.x,J.y,h+V)}(function(){if(q){var a;a=0*oa;for(O=0;O<ha;O++)ja=H[O],g(ja[2]+a,ja[1]+a,ja[0]+a);a=t+2*p;a*=oa;for(O=0;O<ha;O++)ja=H[O],g(ja[0]+a,ja[1]+a,ja[2]+
+12,t=void 0!==b.steps?b.steps:1,r=b.extrudePath,s,u=!1,v=b.material,x=b.extrudeMaterial,D=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,y,A,E;r&&(s=r.getSpacedPoints(t),u=!0,q=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(r,t,!1),y=new THREE.Vector3,A=new THREE.Vector3,E=new THREE.Vector3);q||(l=k=p=0);var G,F,z,I=this,U=this.vertices.length,r=a.extractPoints(n),n=r.shape,M=r.holes;if(r=!THREE.Shape.Utils.isClockWise(n)){n=n.reverse();F=0;for(z=
+M.length;F<z;F++)G=M[F],THREE.Shape.Utils.isClockWise(G)&&(M[F]=G.reverse());r=!1}var H=THREE.Shape.Utils.triangulateShape(n,M),L=n;F=0;for(z=M.length;F<z;F++)G=M[F],n=n.concat(G);var P,N,R,V,J,oa=n.length,ja,ha=H.length,r=[],O=0;R=L.length;P=R-1;for(N=O+1;O<R;O++,P++,N++)P===R&&(P=0),N===R&&(N=0),r[O]=d(L[O],L[P],L[N]);var ca=[],ba,qa=r.concat();F=0;for(z=M.length;F<z;F++){G=M[F];ba=[];O=0;R=G.length;P=R-1;for(N=O+1;O<R;O++,P++,N++)P===R&&(P=0),N===R&&(N=0),ba[O]=d(G[O],G[P],G[N]);ca.push(ba);qa=
+qa.concat(ba)}for(P=0;P<p;P++){R=P/p;V=k*(1-R);N=l*Math.sin(R*Math.PI/2);O=0;for(R=L.length;O<R;O++)J=c(L[O],r[O],N),f(J.x,J.y,-V);F=0;for(z=M.length;F<z;F++)for(G=M[F],ba=ca[F],O=0,R=G.length;O<R;O++)J=c(G[O],ba[O],N),f(J.x,J.y,-V)}N=l;for(O=0;O<oa;O++)J=q?c(n[O],qa[O],N):n[O],u?(A.copy(w.normals[0]).multiplyScalar(J.x),y.copy(w.binormals[0]).multiplyScalar(J.y),E.copy(s[0]).add(A).add(y),f(E.x,E.y,E.z)):f(J.x,J.y,0);for(R=1;R<=t;R++)for(O=0;O<oa;O++)J=q?c(n[O],qa[O],N):n[O],u?(A.copy(w.normals[R]).multiplyScalar(J.x),
+y.copy(w.binormals[R]).multiplyScalar(J.y),E.copy(s[R]).add(A).add(y),f(E.x,E.y,E.z)):f(J.x,J.y,h/t*R);for(P=p-1;0<=P;P--){R=P/p;V=k*(1-R);N=l*Math.sin(R*Math.PI/2);O=0;for(R=L.length;O<R;O++)J=c(L[O],r[O],N),f(J.x,J.y,h+V);F=0;for(z=M.length;F<z;F++)for(G=M[F],ba=ca[F],O=0,R=G.length;O<R;O++)J=c(G[O],ba[O],N),u?f(J.x,J.y+s[t-1].y,s[t-1].x+V):f(J.x,J.y,h+V)}(function(){if(q){var a;a=0*oa;for(O=0;O<ha;O++)ja=H[O],g(ja[2]+a,ja[1]+a,ja[0]+a);a=t+2*p;a*=oa;for(O=0;O<ha;O++)ja=H[O],g(ja[0]+a,ja[1]+a,ja[2]+
 a)}else{for(O=0;O<ha;O++)ja=H[O],g(ja[2],ja[1],ja[0]);for(O=0;O<ha;O++)ja=H[O],g(ja[0]+oa*t,ja[1]+oa*t,ja[2]+oa*t)}})();(function(){var a=0;e(L,a);a+=L.length;F=0;for(z=M.length;F<z;F++)G=M[F],e(G,a),a+=G.length})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===a instanceof Array&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
 THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.Shape.Utils.isClockWise(k))for(k=k.reverse(),e=0,f=l.length;e<f;e++)g=l[e],THREE.Shape.Utils.isClockWise(g)&&(l[e]=g.reverse());var p=THREE.Shape.Utils.triangulateShape(k,l);e=0;for(f=l.length;e<f;e++)g=l[e],
 k=k.concat(g);l=k.length;f=p.length;for(e=0;e<l;e++)g=k[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)l=p[e],k=l[0]+h,g=l[1]+h,l=l[2]+h,this.faces.push(new THREE.Face3(k,g,l,null,null,c)),this.faceVertexUvs[0].push(d.generateTopUV(this,k,g,l))};
-THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="LatheGeometry";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};b=b||12;c=c||0;d=d||2*Math.PI;for(var e=1/(a.length-1),f=1/b,g=0,h=b;g<=h;g++)for(var k=c+g*f*d,l=Math.cos(k),p=Math.sin(k),k=0,q=a.length;k<q;k++){var n=a[k],t=new THREE.Vector3;t.x=l*n.x-p*n.y;t.y=p*n.x+l*n.y;t.z=n.z;this.vertices.push(t)}c=a.length;g=0;for(h=b;g<h;g++)for(k=0,q=a.length-1;k<q;k++){b=p=k+c*g;d=p+c;var l=p+1+c,p=p+1,n=g*f,t=k*e,s=
-n+f,r=t+e;this.faces.push(new THREE.Face3(b,d,p));this.faceVertexUvs[0].push([new THREE.Vector2(n,t),new THREE.Vector2(s,t),new THREE.Vector2(n,r)]);this.faces.push(new THREE.Face3(d,l,p));this.faceVertexUvs[0].push([new THREE.Vector2(s,t),new THREE.Vector2(s,r),new THREE.Vector2(n,r)])}this.mergeVertices();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
+THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="LatheGeometry";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};b=b||12;c=c||0;d=d||2*Math.PI;for(var e=1/(a.length-1),f=1/b,g=0,h=b;g<=h;g++)for(var k=c+g*f*d,l=Math.cos(k),p=Math.sin(k),k=0,q=a.length;k<q;k++){var n=a[k],t=new THREE.Vector3;t.x=l*n.x-p*n.y;t.y=p*n.x+l*n.y;t.z=n.z;this.vertices.push(t)}c=a.length;g=0;for(h=b;g<h;g++)for(k=0,q=a.length-1;k<q;k++){b=p=k+c*g;d=p+c;var l=p+1+c,p=p+1,n=g*f,t=k*e,r=
+n+f,s=t+e;this.faces.push(new THREE.Face3(b,d,p));this.faceVertexUvs[0].push([new THREE.Vector2(n,t),new THREE.Vector2(r,t),new THREE.Vector2(n,s)]);this.faces.push(new THREE.Face3(d,l,p));this.faceVertexUvs[0].push([new THREE.Vector2(r,t),new THREE.Vector2(r,s),new THREE.Vector2(n,s)])}this.mergeVertices();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
 THREE.PlaneGeometry=function(a,b,c,d){console.info("THREE.PlaneGeometry: Consider using THREE.PlaneBufferGeometry for lower memory footprint.");THREE.Geometry.call(this);this.type="PlaneGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};this.fromBufferGeometry(new THREE.PlaneBufferGeometry(a,b,c,d))};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
-THREE.PlaneBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="PlaneBufferGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,f=b/2;c=c||1;d=d||1;var g=c+1,h=d+1,k=a/c,l=b/d;b=new Float32Array(g*h*3);a=new Float32Array(g*h*3);for(var p=new Float32Array(g*h*2),q=0,n=0,t=0;t<h;t++)for(var s=t*l-f,r=0;r<g;r++)b[q]=r*k-e,b[q+1]=-s,a[q+2]=1,p[n]=r/c,p[n+1]=1-t/d,q+=3,n+=2;q=0;e=new (65535<b.length/3?Uint32Array:Uint16Array)(c*d*6);for(t=0;t<d;t++)for(r=
-0;r<c;r++)f=r+g*(t+1),h=r+1+g*(t+1),k=r+1+g*t,e[q]=r+g*t,e[q+1]=f,e[q+2]=k,e[q+3]=f,e[q+4]=h,e[q+5]=k,q+=6;this.addAttribute("index",new THREE.BufferAttribute(e,1));this.addAttribute("position",new THREE.BufferAttribute(b,3));this.addAttribute("normal",new THREE.BufferAttribute(a,3));this.addAttribute("uv",new THREE.BufferAttribute(p,2))};THREE.PlaneBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.PlaneBufferGeometry.prototype.constructor=THREE.PlaneBufferGeometry;
+THREE.PlaneBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="PlaneBufferGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,f=b/2;c=c||1;d=d||1;var g=c+1,h=d+1,k=a/c,l=b/d;b=new Float32Array(g*h*3);a=new Float32Array(g*h*3);for(var p=new Float32Array(g*h*2),q=0,n=0,t=0;t<h;t++)for(var r=t*l-f,s=0;s<g;s++)b[q]=s*k-e,b[q+1]=-r,a[q+2]=1,p[n]=s/c,p[n+1]=1-t/d,q+=3,n+=2;q=0;e=new (65535<b.length/3?Uint32Array:Uint16Array)(c*d*6);for(t=0;t<d;t++)for(s=
+0;s<c;s++)f=s+g*(t+1),h=s+1+g*(t+1),k=s+1+g*t,e[q]=s+g*t,e[q+1]=f,e[q+2]=k,e[q+3]=f,e[q+4]=h,e[q+5]=k,q+=6;this.addAttribute("index",new THREE.BufferAttribute(e,1));this.addAttribute("position",new THREE.BufferAttribute(b,3));this.addAttribute("normal",new THREE.BufferAttribute(a,3));this.addAttribute("uv",new THREE.BufferAttribute(p,2))};THREE.PlaneBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.PlaneBufferGeometry.prototype.constructor=THREE.PlaneBufferGeometry;
 THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="RingGeometry";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:f};a=a||0;b=b||50;e=void 0!==e?e:0;f=void 0!==f?f:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):8;var g,h=[],k=a,l=(b-a)/d;for(a=0;a<d+1;a++){for(g=0;g<c+1;g++){var p=new THREE.Vector3,q=e+g/c*f;p.x=k*Math.cos(q);p.y=k*Math.sin(q);this.vertices.push(p);h.push(new THREE.Vector2((p.x/b+1)/2,
 (p.y/b+1)/2))}k+=l}b=new THREE.Vector3(0,0,1);for(a=0;a<d;a++)for(e=a*(c+1),g=0;g<c;g++)f=q=g+e,l=q+c+1,p=q+c+2,this.faces.push(new THREE.Face3(f,l,p,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[f].clone(),h[l].clone(),h[p].clone()]),f=q,l=q+c+2,p=q+1,this.faces.push(new THREE.Face3(f,l,p,[b.clone(),b.clone(),b.clone()])),this.faceVertexUvs[0].push([h[f].clone(),h[l].clone(),h[p].clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,k)};
 THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry.prototype.constructor=THREE.RingGeometry;
-THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;var h,k,l=[],p=[];for(k=0;k<=c;k++){var q=[],n=[];for(h=0;h<=b;h++){var t=h/b,s=k/c,r=new THREE.Vector3;r.x=-a*Math.cos(d+t*e)*Math.sin(f+s*g);
-r.y=a*Math.cos(f+s*g);r.z=a*Math.sin(d+t*e)*Math.sin(f+s*g);this.vertices.push(r);q.push(this.vertices.length-1);n.push(new THREE.Vector2(t,1-s))}l.push(q);p.push(n)}for(k=0;k<c;k++)for(h=0;h<b;h++){d=l[k][h+1];e=l[k][h];f=l[k+1][h];g=l[k+1][h+1];var q=this.vertices[d].clone().normalize(),n=this.vertices[e].clone().normalize(),t=this.vertices[f].clone().normalize(),s=this.vertices[g].clone().normalize(),r=p[k][h+1].clone(),u=p[k][h].clone(),v=p[k+1][h].clone(),x=p[k+1][h+1].clone();Math.abs(this.vertices[d].y)===
-a?(r.x=(r.x+u.x)/2,this.faces.push(new THREE.Face3(d,f,g,[q,t,s])),this.faceVertexUvs[0].push([r,v,x])):Math.abs(this.vertices[f].y)===a?(v.x=(v.x+x.x)/2,this.faces.push(new THREE.Face3(d,e,f,[q,n,t])),this.faceVertexUvs[0].push([r,u,v])):(this.faces.push(new THREE.Face3(d,e,g,[q,n,s])),this.faceVertexUvs[0].push([r,u,x]),this.faces.push(new THREE.Face3(e,f,g,[n.clone(),t,s.clone()])),this.faceVertexUvs[0].push([u.clone(),v,x.clone()]))}this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,
+THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;var h,k,l=[],p=[];for(k=0;k<=c;k++){var q=[],n=[];for(h=0;h<=b;h++){var t=h/b,r=k/c,s=new THREE.Vector3;s.x=-a*Math.cos(d+t*e)*Math.sin(f+r*g);
+s.y=a*Math.cos(f+r*g);s.z=a*Math.sin(d+t*e)*Math.sin(f+r*g);this.vertices.push(s);q.push(this.vertices.length-1);n.push(new THREE.Vector2(t,1-r))}l.push(q);p.push(n)}for(k=0;k<c;k++)for(h=0;h<b;h++){d=l[k][h+1];e=l[k][h];f=l[k+1][h];g=l[k+1][h+1];var q=this.vertices[d].clone().normalize(),n=this.vertices[e].clone().normalize(),t=this.vertices[f].clone().normalize(),r=this.vertices[g].clone().normalize(),s=p[k][h+1].clone(),u=p[k][h].clone(),v=p[k+1][h].clone(),x=p[k+1][h+1].clone();Math.abs(this.vertices[d].y)===
+a?(s.x=(s.x+u.x)/2,this.faces.push(new THREE.Face3(d,f,g,[q,t,r])),this.faceVertexUvs[0].push([s,v,x])):Math.abs(this.vertices[f].y)===a?(v.x=(v.x+x.x)/2,this.faces.push(new THREE.Face3(d,e,f,[q,n,t])),this.faceVertexUvs[0].push([s,u,v])):(this.faces.push(new THREE.Face3(d,e,g,[q,n,r])),this.faceVertexUvs[0].push([s,u,x]),this.faces.push(new THREE.Face3(e,f,g,[n.clone(),t,r.clone()])),this.faceVertexUvs[0].push([u.clone(),v,x.clone()]))}this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,
 a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.TextGeometry=function(a,b){b=b||{};var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);
 THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
 THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=c||8;d=d||6;e=e||2*Math.PI;for(var f=new THREE.Vector3,g=[],h=[],k=0;k<=c;k++)for(var l=0;l<=d;l++){var p=l/d*e,q=k/c*Math.PI*2;f.x=a*Math.cos(p);f.y=a*Math.sin(p);var n=new THREE.Vector3;n.x=(a+b*Math.cos(q))*Math.cos(p);n.y=(a+b*Math.cos(q))*Math.sin(p);n.z=b*Math.sin(q);this.vertices.push(n);g.push(new THREE.Vector2(l/
 d,k/c));h.push(n.clone().sub(f).normalize())}for(k=1;k<=c;k++)for(l=1;l<=d;l++)a=(d+1)*k+l-1,b=(d+1)*(k-1)+l-1,e=(d+1)*(k-1)+l,f=(d+1)*k+l,p=new THREE.Face3(a,b,f,[h[a].clone(),h[b].clone(),h[f].clone()]),this.faces.push(p),this.faceVertexUvs[0].push([g[a].clone(),g[b].clone(),g[f].clone()]),p=new THREE.Face3(b,e,f,[h[b].clone(),h[e].clone(),h[f].clone()]),this.faces.push(p),this.faceVertexUvs[0].push([g[b].clone(),g[e].clone(),g[f].clone()]);this.computeFaceNormals()};
 THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
 THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*.5;g=d*(2+b)*g*.5;d=e*d*Math.sin(a)*.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:f,heightScale:g};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;f=f||3;g=g||1;for(var k=Array(c),l=new THREE.Vector3,p=new THREE.Vector3,q=new THREE.Vector3,n=0;n<c;++n){k[n]=
-Array(d);var t=n/c*2*e*Math.PI,s=h(t,f,e,a,g),t=h(t+.01,f,e,a,g);l.subVectors(t,s);p.addVectors(t,s);q.crossVectors(l,p);p.crossVectors(q,l);q.normalize();p.normalize();for(t=0;t<d;++t){var r=t/d*2*Math.PI,u=-b*Math.cos(r),r=b*Math.sin(r),v=new THREE.Vector3;v.x=s.x+u*p.x+r*q.x;v.y=s.y+u*p.y+r*q.y;v.z=s.z+u*p.z+r*q.z;k[n][t]=this.vertices.push(v)-1}}for(n=0;n<c;++n)for(t=0;t<d;++t)e=(n+1)%c,f=(t+1)%d,a=k[n][t],b=k[e][t],e=k[e][f],f=k[n][f],g=new THREE.Vector2(n/c,t/d),l=new THREE.Vector2((n+1)/c,
+Array(d);var t=n/c*2*e*Math.PI,r=h(t,f,e,a,g),t=h(t+.01,f,e,a,g);l.subVectors(t,r);p.addVectors(t,r);q.crossVectors(l,p);p.crossVectors(q,l);q.normalize();p.normalize();for(t=0;t<d;++t){var s=t/d*2*Math.PI,u=-b*Math.cos(s),s=b*Math.sin(s),v=new THREE.Vector3;v.x=r.x+u*p.x+s*q.x;v.y=r.y+u*p.y+s*q.y;v.z=r.z+u*p.z+s*q.z;k[n][t]=this.vertices.push(v)-1}}for(n=0;n<c;++n)for(t=0;t<d;++t)e=(n+1)%c,f=(t+1)%d,a=k[n][t],b=k[e][t],e=k[e][f],f=k[n][f],g=new THREE.Vector2(n/c,t/d),l=new THREE.Vector2((n+1)/c,
 t/d),p=new THREE.Vector2((n+1)/c,(t+1)/d),q=new THREE.Vector2(n/c,(t+1)/d),this.faces.push(new THREE.Face3(a,b,f)),this.faceVertexUvs[0].push([g,l,q]),this.faces.push(new THREE.Face3(b,e,f)),this.faceVertexUvs[0].push([l.clone(),p,q.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
-THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;f=f||THREE.TubeGeometry.NoTaper;var g=[],h,k,l=b+1,p,q,n,t,s,r=new THREE.Vector3,u,v,x;u=new THREE.TubeGeometry.FrenetFrames(a,b,e);v=u.normals;x=u.binormals;this.tangents=u.tangents;this.normals=v;this.binormals=x;for(u=0;u<l;u++)for(g[u]=[],p=u/(l-1),s=a.getPointAt(p),h=v[u],k=x[u],n=c*f(p),p=0;p<d;p++)q=
-p/d*2*Math.PI,t=-n*Math.cos(q),q=n*Math.sin(q),r.copy(s),r.x+=t*h.x+q*k.x,r.y+=t*h.y+q*k.y,r.z+=t*h.z+q*k.z,g[u][p]=this.vertices.push(new THREE.Vector3(r.x,r.y,r.z))-1;for(u=0;u<b;u++)for(p=0;p<d;p++)f=e?(u+1)%b:u+1,l=(p+1)%d,a=g[u][p],c=g[f][p],f=g[f][l],l=g[u][l],r=new THREE.Vector2(u/b,p/d),v=new THREE.Vector2((u+1)/b,p/d),x=new THREE.Vector2((u+1)/b,(p+1)/d),h=new THREE.Vector2(u/b,(p+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([r,v,h]),this.faces.push(new THREE.Face3(c,
+THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;f=f||THREE.TubeGeometry.NoTaper;var g=[],h,k,l=b+1,p,q,n,t,r,s=new THREE.Vector3,u,v,x;u=new THREE.TubeGeometry.FrenetFrames(a,b,e);v=u.normals;x=u.binormals;this.tangents=u.tangents;this.normals=v;this.binormals=x;for(u=0;u<l;u++)for(g[u]=[],p=u/(l-1),r=a.getPointAt(p),h=v[u],k=x[u],n=c*f(p),p=0;p<d;p++)q=
+p/d*2*Math.PI,t=-n*Math.cos(q),q=n*Math.sin(q),s.copy(r),s.x+=t*h.x+q*k.x,s.y+=t*h.y+q*k.y,s.z+=t*h.z+q*k.z,g[u][p]=this.vertices.push(new THREE.Vector3(s.x,s.y,s.z))-1;for(u=0;u<b;u++)for(p=0;p<d;p++)f=e?(u+1)%b:u+1,l=(p+1)%d,a=g[u][p],c=g[f][p],f=g[f][l],l=g[u][l],s=new THREE.Vector2(u/b,p/d),v=new THREE.Vector2((u+1)/b,p/d),x=new THREE.Vector2((u+1)/b,(p+1)/d),h=new THREE.Vector2(u/b,(p+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([s,v,h]),this.faces.push(new THREE.Face3(c,
 f,l)),this.faceVertexUvs[0].push([v.clone(),x,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.NoTaper=function(a){return 1};THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
 THREE.TubeGeometry.FrenetFrames=function(a,b,c){var d=new THREE.Vector3,e=[],f=[],g=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var l,p,q;this.tangents=e;this.normals=f;this.binormals=g;for(l=0;l<b;l++)p=l/(b-1),e[l]=a.getTangentAt(p),e[l].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;l=Math.abs(e[0].x);p=Math.abs(e[0].y);q=Math.abs(e[0].z);l<=a&&(a=l,d.set(1,0,0));p<=a&&(a=p,d.set(0,1,0));q<=a&&d.set(0,0,1);h.crossVectors(e[0],d).normalize();f[0].crossVectors(e[0],
 h);g[0].crossVectors(e[0],f[0]);for(l=1;l<b;l++)f[l]=f[l-1].clone(),g[l]=g[l-1].clone(),h.crossVectors(e[l-1],e[l]),1E-4<h.length()&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[l-1].dot(e[l]),-1,1)),f[l].applyMatrix4(k.makeRotationAxis(h,d))),g[l].crossVectors(e[l],f[l]);if(c)for(d=Math.acos(THREE.Math.clamp(f[0].dot(f[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(f[0],f[b-1]))&&(d=-d),l=1;l<b;l++)f[l].applyMatrix4(k.makeRotationAxis(e[l],d*l)),g[l].crossVectors(e[l],f[l])};
 THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);k.faces.push(d);u.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(u.z,-u.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function g(a,
-b){for(var c=Math.pow(2,b),d=e(k.vertices[a.a]),g=e(k.vertices[a.b]),h=e(k.vertices[a.c]),l=[],n=0;n<=c;n++){l[n]=[];for(var p=e(d.clone().lerp(h,n/c)),q=e(g.clone().lerp(h,n/c)),r=c-n,s=0;s<=r;s++)l[n][s]=0==s&&n==c?p:e(p.clone().lerp(q,s/r))}for(n=0;n<c;n++)for(s=0;s<2*(c-n)-1;s++)d=Math.floor(s/2),0==s%2?f(l[n][d+1],l[n+1][d],l[n][d]):f(l[n][d+1],l[n+1][d+1],l[n+1][d])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+.5,a.y));return a.clone()}
-THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var k=this,l=0,p=a.length;l<p;l+=3)e(new THREE.Vector3(a[l],a[l+1],a[l+2]));a=this.vertices;for(var q=[],n=l=0,p=b.length;l<p;l+=3,n++){var t=a[b[l]],s=a[b[l+1]],r=a[b[l+2]];q[n]=new THREE.Face3(t.index,s.index,r.index,[t.clone(),s.clone(),r.clone()])}for(var u=new THREE.Vector3,l=0,p=q.length;l<p;l++)g(q[l],d);l=0;for(p=this.faceVertexUvs[0].length;l<p;l++)b=this.faceVertexUvs[0][l],
+b){for(var c=Math.pow(2,b),d=e(k.vertices[a.a]),g=e(k.vertices[a.b]),h=e(k.vertices[a.c]),l=[],n=0;n<=c;n++){l[n]=[];for(var p=e(d.clone().lerp(h,n/c)),q=e(g.clone().lerp(h,n/c)),s=c-n,r=0;r<=s;r++)l[n][r]=0==r&&n==c?p:e(p.clone().lerp(q,r/s))}for(n=0;n<c;n++)for(r=0;r<2*(c-n)-1;r++)d=Math.floor(r/2),0==r%2?f(l[n][d+1],l[n+1][d],l[n][d]):f(l[n][d+1],l[n+1][d+1],l[n+1][d])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+.5,a.y));return a.clone()}
+THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var k=this,l=0,p=a.length;l<p;l+=3)e(new THREE.Vector3(a[l],a[l+1],a[l+2]));a=this.vertices;for(var q=[],n=l=0,p=b.length;l<p;l+=3,n++){var t=a[b[l]],r=a[b[l+1]],s=a[b[l+2]];q[n]=new THREE.Face3(t.index,r.index,s.index,[t.clone(),r.clone(),s.clone()])}for(var u=new THREE.Vector3,l=0,p=q.length;l<p;l++)g(q[l],d);l=0;for(p=this.faceVertexUvs[0].length;l<p;l++)b=this.faceVertexUvs[0][l],
 d=b[0].x,a=b[1].x,q=b[2].x,n=Math.max(d,Math.max(a,q)),t=Math.min(d,Math.min(a,q)),.9<n&&.1>t&&(.2>d&&(b[0].x+=1),.2>a&&(b[1].x+=1),.2>q&&(b[2].x+=1));l=0;for(p=this.vertices.length;l<p;l++)this.vertices[l].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PolyhedronGeometry.prototype.constructor=THREE.PolyhedronGeometry;
 THREE.DodecahedronGeometry=function(a,b){this.parameters={radius:a,detail:b};var c=(1+Math.sqrt(5))/2,d=1/c;THREE.PolyhedronGeometry.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,
 11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],a,b)};THREE.DodecahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.DodecahedronGeometry.prototype.constructor=THREE.DodecahedronGeometry;
 THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b);this.type="IcosahedronGeometry";this.parameters={radius:a,detail:b}};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;THREE.OctahedronGeometry=function(a,b){this.parameters={radius:a,detail:b};THREE.PolyhedronGeometry.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b);this.type="OctahedronGeometry";this.parameters={radius:a,detail:b}};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;
 THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type="TetrahedronGeometry";this.parameters={radius:a,detail:b}};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry.prototype.constructor=THREE.TetrahedronGeometry;
-THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};var d=this.vertices,e=this.faces,f=this.faceVertexUvs[0],g,h,k,l,p=b+1;for(g=0;g<=c;g++)for(l=g/c,h=0;h<=b;h++)k=h/b,k=a(k,l),d.push(k);var q,n,t,s;for(g=0;g<c;g++)for(h=0;h<b;h++)a=g*p+h,d=g*p+h+1,l=(g+1)*p+h+1,k=(g+1)*p+h,q=new THREE.Vector2(h/b,g/c),n=new THREE.Vector2((h+1)/b,g/c),t=new THREE.Vector2((h+1)/b,(g+1)/c),s=new THREE.Vector2(h/b,(g+1)/c),e.push(new THREE.Face3(a,
-d,k)),f.push([q,n,s]),e.push(new THREE.Face3(d,l,k)),f.push([n.clone(),t,s.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry.prototype.constructor=THREE.ParametricGeometry;
+THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};var d=this.vertices,e=this.faces,f=this.faceVertexUvs[0],g,h,k,l,p=b+1;for(g=0;g<=c;g++)for(l=g/c,h=0;h<=b;h++)k=h/b,k=a(k,l),d.push(k);var q,n,t,r;for(g=0;g<c;g++)for(h=0;h<b;h++)a=g*p+h,d=g*p+h+1,l=(g+1)*p+h+1,k=(g+1)*p+h,q=new THREE.Vector2(h/b,g/c),n=new THREE.Vector2((h+1)/b,g/c),t=new THREE.Vector2((h+1)/b,(g+1)/c),r=new THREE.Vector2(h/b,(g+1)/c),e.push(new THREE.Face3(a,
+d,k)),f.push([q,n,r]),e.push(new THREE.Face3(d,l,k)),f.push([n.clone(),t,r.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry.prototype.constructor=THREE.ParametricGeometry;
 THREE.AxisHelper=function(a){a=a||1;var b=new Float32Array([0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a]),c=new Float32Array([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1]);a=new THREE.BufferGeometry;a.addAttribute("position",new THREE.BufferAttribute(b,3));a.addAttribute("color",new THREE.BufferAttribute(c,3));b=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,a,b,THREE.LinePieces)};THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);
 THREE.AxisHelper.prototype.constructor=THREE.AxisHelper;
 THREE.ArrowHelper=function(){var a=new THREE.Geometry;a.vertices.push(new THREE.Vector3(0,0,0),new THREE.Vector3(0,1,0));var b=new THREE.CylinderGeometry(0,.5,1,5,1);b.applyMatrix((new THREE.Matrix4).makeTranslation(0,-.5,0));return function(c,d,e,f,g,h){THREE.Object3D.call(this);void 0===f&&(f=16776960);void 0===e&&(e=1);void 0===g&&(g=.2*e);void 0===h&&(h=.2*g);this.position.copy(d);this.line=new THREE.Line(a,new THREE.LineBasicMaterial({color:f}));this.line.matrixAutoUpdate=!1;this.add(this.line);
@@ -796,8 +796,8 @@ THREE.DirectionalLightHelper=function(a,b){THREE.Object3D.call(this);this.light=
 c=new THREE.Geometry;c.vertices.push(new THREE.Vector3,new THREE.Vector3);d=new THREE.LineBasicMaterial({fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine=new THREE.Line(c,d);this.add(this.targetLine);this.update()};THREE.DirectionalLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.DirectionalLightHelper.prototype.constructor=THREE.DirectionalLightHelper;
 THREE.DirectionalLightHelper.prototype.dispose=function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};
 THREE.DirectionalLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(){a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);c.subVectors(b,a);this.lightPlane.lookAt(c);this.lightPlane.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine.geometry.vertices[1].copy(c);this.targetLine.geometry.verticesNeedUpdate=!0;this.targetLine.material.color.copy(this.lightPlane.material.color)}}();
-THREE.EdgesHelper=function(a,b,c){b=void 0!==b?b:16777215;c=Math.cos(THREE.Math.degToRad(void 0!==c?c:1));var d=[0,0],e={},f=function(a,b){return a-b},g=["a","b","c"],h=new THREE.BufferGeometry,k;a.geometry instanceof THREE.BufferGeometry?(k=new THREE.Geometry,k.fromBufferGeometry(a.geometry)):k=a.geometry.clone();k.mergeVertices();k.computeFaceNormals();var l=k.vertices;k=k.faces;for(var p=0,q=0,n=k.length;q<n;q++)for(var t=k[q],s=0;3>s;s++){d[0]=t[g[s]];d[1]=t[g[(s+1)%3]];d.sort(f);var r=d.toString();
-void 0===e[r]?(e[r]={vert1:d[0],vert2:d[1],face1:q,face2:void 0},p++):e[r].face2=q}d=new Float32Array(6*p);f=0;for(r in e)if(g=e[r],void 0===g.face2||k[g.face1].normal.dot(k[g.face2].normal)<=c)p=l[g.vert1],d[f++]=p.x,d[f++]=p.y,d[f++]=p.z,p=l[g.vert2],d[f++]=p.x,d[f++]=p.y,d[f++]=p.z;h.addAttribute("position",new THREE.BufferAttribute(d,3));THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:b}),THREE.LinePieces);this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};
+THREE.EdgesHelper=function(a,b,c){b=void 0!==b?b:16777215;c=Math.cos(THREE.Math.degToRad(void 0!==c?c:1));var d=[0,0],e={},f=function(a,b){return a-b},g=["a","b","c"],h=new THREE.BufferGeometry,k;a.geometry instanceof THREE.BufferGeometry?(k=new THREE.Geometry,k.fromBufferGeometry(a.geometry)):k=a.geometry.clone();k.mergeVertices();k.computeFaceNormals();var l=k.vertices;k=k.faces;for(var p=0,q=0,n=k.length;q<n;q++)for(var t=k[q],r=0;3>r;r++){d[0]=t[g[r]];d[1]=t[g[(r+1)%3]];d.sort(f);var s=d.toString();
+void 0===e[s]?(e[s]={vert1:d[0],vert2:d[1],face1:q,face2:void 0},p++):e[s].face2=q}d=new Float32Array(6*p);f=0;for(s in e)if(g=e[s],void 0===g.face2||k[g.face1].normal.dot(k[g.face2].normal)<=c)p=l[g.vert1],d[f++]=p.x,d[f++]=p.y,d[f++]=p.z,p=l[g.vert2],d[f++]=p.x,d[f++]=p.y,d[f++]=p.z;h.addAttribute("position",new THREE.BufferAttribute(d,3));THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:b}),THREE.LinePieces);this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};
 THREE.EdgesHelper.prototype=Object.create(THREE.Line.prototype);THREE.EdgesHelper.prototype.constructor=THREE.EdgesHelper;
 THREE.FaceNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=new THREE.Geometry;c=0;for(var e=this.object.geometry.faces.length;c<e;c++)b.vertices.push(new THREE.Vector3,new THREE.Vector3);THREE.Line.call(this,b,new THREE.LineBasicMaterial({color:a,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.FaceNormalsHelper.prototype=Object.create(THREE.Line.prototype);
 THREE.FaceNormalsHelper.prototype.constructor=THREE.FaceNormalsHelper;
@@ -823,9 +823,9 @@ THREE.VertexTangentsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?
 THREE.VertexTangentsHelper.prototype.constructor=THREE.VertexTangentsHelper;
 THREE.VertexTangentsHelper.prototype.update=function(a){var b=new THREE.Vector3;return function(a){a=["a","b","c","d"];this.object.updateMatrixWorld(!0);for(var d=this.geometry.vertices,e=this.object.geometry.vertices,f=this.object.geometry.faces,g=this.object.matrixWorld,h=0,k=0,l=f.length;k<l;k++)for(var p=f[k],q=0,n=p.vertexTangents.length;q<n;q++){var t=p.vertexTangents[q];d[h].copy(e[p[a[q]]]).applyMatrix4(g);b.copy(t).transformDirection(g).multiplyScalar(this.size);b.add(d[h]);h+=1;d[h].copy(b);
 h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();
-THREE.WireframeHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},f=function(a,b){return a-b},g=["a","b","c"],h=new THREE.BufferGeometry;if(a.geometry instanceof THREE.Geometry){for(var k=a.geometry.vertices,l=a.geometry.faces,p=0,q=new Uint32Array(6*l.length),n=0,t=l.length;n<t;n++)for(var s=l[n],r=0;3>r;r++){d[0]=s[g[r]];d[1]=s[g[(r+1)%3]];d.sort(f);var u=d.toString();void 0===e[u]&&(q[2*p]=d[0],q[2*p+1]=d[1],e[u]=!0,p++)}d=new Float32Array(6*p);n=0;for(t=p;n<t;n++)for(r=0;2>r;r++)p=
-k[q[2*n+r]],g=6*n+3*r,d[g+0]=p.x,d[g+1]=p.y,d[g+2]=p.z;h.addAttribute("position",new THREE.BufferAttribute(d,3))}else if(a.geometry instanceof THREE.BufferGeometry){if(void 0!==a.geometry.attributes.index){k=a.geometry.attributes.position.array;t=a.geometry.attributes.index.array;l=a.geometry.drawcalls;p=0;0===l.length&&(l=[{count:t.length,index:0,start:0}]);for(var q=new Uint32Array(2*t.length),s=0,v=l.length;s<v;++s)for(var r=l[s].start,u=l[s].count,g=l[s].index,n=r,x=r+u;n<x;n+=3)for(r=0;3>r;r++)d[0]=
-g+t[n+r],d[1]=g+t[n+(r+1)%3],d.sort(f),u=d.toString(),void 0===e[u]&&(q[2*p]=d[0],q[2*p+1]=d[1],e[u]=!0,p++);d=new Float32Array(6*p);n=0;for(t=p;n<t;n++)for(r=0;2>r;r++)g=6*n+3*r,p=3*q[2*n+r],d[g+0]=k[p],d[g+1]=k[p+1],d[g+2]=k[p+2]}else for(k=a.geometry.attributes.position.array,p=k.length/3,q=p/3,d=new Float32Array(6*p),n=0,t=q;n<t;n++)for(r=0;3>r;r++)g=18*n+6*r,q=9*n+3*r,d[g+0]=k[q],d[g+1]=k[q+1],d[g+2]=k[q+2],p=9*n+(r+1)%3*3,d[g+3]=k[p],d[g+4]=k[p+1],d[g+5]=k[p+2];h.addAttribute("position",new THREE.BufferAttribute(d,
+THREE.WireframeHelper=function(a,b){var c=void 0!==b?b:16777215,d=[0,0],e={},f=function(a,b){return a-b},g=["a","b","c"],h=new THREE.BufferGeometry;if(a.geometry instanceof THREE.Geometry){for(var k=a.geometry.vertices,l=a.geometry.faces,p=0,q=new Uint32Array(6*l.length),n=0,t=l.length;n<t;n++)for(var r=l[n],s=0;3>s;s++){d[0]=r[g[s]];d[1]=r[g[(s+1)%3]];d.sort(f);var u=d.toString();void 0===e[u]&&(q[2*p]=d[0],q[2*p+1]=d[1],e[u]=!0,p++)}d=new Float32Array(6*p);n=0;for(t=p;n<t;n++)for(s=0;2>s;s++)p=
+k[q[2*n+s]],g=6*n+3*s,d[g+0]=p.x,d[g+1]=p.y,d[g+2]=p.z;h.addAttribute("position",new THREE.BufferAttribute(d,3))}else if(a.geometry instanceof THREE.BufferGeometry){if(void 0!==a.geometry.attributes.index){k=a.geometry.attributes.position.array;t=a.geometry.attributes.index.array;l=a.geometry.drawcalls;p=0;0===l.length&&(l=[{count:t.length,index:0,start:0}]);for(var q=new Uint32Array(2*t.length),r=0,v=l.length;r<v;++r)for(var s=l[r].start,u=l[r].count,g=l[r].index,n=s,x=s+u;n<x;n+=3)for(s=0;3>s;s++)d[0]=
+g+t[n+s],d[1]=g+t[n+(s+1)%3],d.sort(f),u=d.toString(),void 0===e[u]&&(q[2*p]=d[0],q[2*p+1]=d[1],e[u]=!0,p++);d=new Float32Array(6*p);n=0;for(t=p;n<t;n++)for(s=0;2>s;s++)g=6*n+3*s,p=3*q[2*n+s],d[g+0]=k[p],d[g+1]=k[p+1],d[g+2]=k[p+2]}else for(k=a.geometry.attributes.position.array,p=k.length/3,q=p/3,d=new Float32Array(6*p),n=0,t=q;n<t;n++)for(s=0;3>s;s++)g=18*n+6*s,q=9*n+3*s,d[g+0]=k[q],d[g+1]=k[q+1],d[g+2]=k[q+2],p=9*n+(s+1)%3*3,d[g+3]=k[p],d[g+4]=k[p+1],d[g+5]=k[p+2];h.addAttribute("position",new THREE.BufferAttribute(d,
 3))}THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),THREE.LinePieces);this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.WireframeHelper.prototype=Object.create(THREE.Line.prototype);THREE.WireframeHelper.prototype.constructor=THREE.WireframeHelper;THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(a){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;
 THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphBlendMesh.prototype.constructor=THREE.MorphBlendMesh;
 THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={startFrame:b,endFrame:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};