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@@ -30,7 +30,6 @@
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alphaMap — Set alpha map. Default is null.<br />
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envMap — Set env map. Default is null.<br />
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fog — Define whether the material color is affected by global fog settings. Default is false.<br />
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- shading — How the triangles of a curved surface are rendered. Default is [page:Materials THREE.SmoothShading].<br/>
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wireframe — Render geometry as wireframe. Default is false (i.e. render as smooth shaded).<br/>
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wireframeLinewidth — Controls wireframe thickness. Default is 1.<br/>
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wireframeLinecap — Define appearance of line ends. Default is 'round'.<br />
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@@ -82,11 +81,6 @@
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<div>Define whether the material color is affected by global fog settings. Default is *true*.</div>
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<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
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- <h3>[property:Integer shading]</h3>
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- <div>How the triangles of a curved surface are rendered: as a smooth surface, as flat separate facets, or no shading at all.</div>
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- <div>Options are [page:Materials THREE.SmoothShading] (default), [page:Materials THREE.FlatShading].</div>
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-
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<h3>[property:Boolean wireframe]</h3>
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<div>Whether the triangles' edges are displayed instead of surfaces. Default is *false*.</div>
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