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@@ -32,10 +32,10 @@ var WEBGL_CONSTANTS = {
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var THREE_TO_WEBGL = {
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// @TODO Replace with computed property name [THREE.*] when available on es6
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1003: WEBGL_CONSTANTS.NEAREST,
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- 1004: WEBGL_CONSTANTS.LINEAR,
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- 1005: WEBGL_CONSTANTS.NEAREST_MIPMAP_NEAREST,
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- 1006: WEBGL_CONSTANTS.LINEAR_MIPMAP_NEAREST,
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- 1007: WEBGL_CONSTANTS.NEAREST_MIPMAP_LINEAR,
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+ 1004: WEBGL_CONSTANTS.NEAREST_MIPMAP_NEAREST,
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+ 1005: WEBGL_CONSTANTS.NEAREST_MIPMAP_LINEAR,
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+ 1006: WEBGL_CONSTANTS.LINEAR,
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+ 1007: WEBGL_CONSTANTS.LINEAR_MIPMAP_NEAREST,
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1008: WEBGL_CONSTANTS.LINEAR_MIPMAP_LINEAR
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};
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