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@@ -28,92 +28,95 @@ function LightProbeHelper( lightProbe, size ) {
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},
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- vertexShader: `
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+ vertexShader: [
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- varying vec3 vNormal;
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+ 'varying vec3 vNormal;',
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- void main() {
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+ 'void main() {',
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- vNormal = normalize( normalMatrix * normal );
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+ ' vNormal = normalize( normalMatrix * normal );',
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- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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+ ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
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- }`,
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+ '}',
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- fragmentShader: `
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+ ].join( '\n' ),
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- #define RECIPROCAL_PI 0.318309886
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+ fragmentShader: [
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- vec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) {
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+ '#define RECIPROCAL_PI 0.318309886',
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- // matrix is assumed to be orthogonal
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+ 'vec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) {',
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- return normalize( ( vec4( normal, 0.0 ) * matrix ).xyz );
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+ ' // matrix is assumed to be orthogonal',
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- }
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+ ' return normalize( ( vec4( normal, 0.0 ) * matrix ).xyz );',
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- vec3 linearToOutput( in vec3 a ) {
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+ '}',
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- #ifdef GAMMA_OUTPUT
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+ 'vec3 linearToOutput( in vec3 a ) {',
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- return pow( a, vec3( 1.0 / float( GAMMA_FACTOR ) ) );
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+ ' #ifdef GAMMA_OUTPUT',
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- #else
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+ ' return pow( a, vec3( 1.0 / float( GAMMA_FACTOR ) ) );',
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- return a;
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+ ' #else',
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- #endif
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+ ' return a;',
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- }
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+ ' #endif',
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- // get the irradiance (radiance convolved with cosine lobe) at the point 'normal' on the unit sphere
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- // source: https://graphics.stanford.edu/papers/envmap/envmap.pdf
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- vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
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+ '}',
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- // normal is assumed to have unit length
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+ '// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf',
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+ 'vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {',
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- float x = normal.x, y = normal.y, z = normal.z;
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+ ' // normal is assumed to have unit length',
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- // band 0
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- vec3 result = shCoefficients[ 0 ] * 0.886227;
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+ ' float x = normal.x, y = normal.y, z = normal.z;',
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- // band 1
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- result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
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- result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
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- result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
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+ ' // band 0',
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+ ' vec3 result = shCoefficients[ 0 ] * 0.886227;',
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- // band 2
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- result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
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- result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
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- result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
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- result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
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- result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
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+ ' // band 1',
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+ ' result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;',
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+ ' result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;',
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+ ' result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;',
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- return result;
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+ ' // band 2',
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+ ' result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;',
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+ ' result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;',
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+ ' result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );',
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+ ' result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;',
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+ ' result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );',
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- }
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+ ' return result;',
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- uniform vec3 sh[ 9 ]; // sh coefficients
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+ '}',
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- uniform float intensity; // light probe intensity
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+ 'uniform vec3 sh[ 9 ]; // sh coefficients',
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- varying vec3 vNormal;
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+ 'uniform float intensity; // light probe intensity',
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- void main() {
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+ 'varying vec3 vNormal;',
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- vec3 normal = normalize( vNormal );
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+ 'void main() {',
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- vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
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+ ' vec3 normal = normalize( vNormal );',
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- vec3 irradiance = shGetIrradianceAt( worldNormal, sh );
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+ ' vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );',
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- vec3 outgoingLight = RECIPROCAL_PI * irradiance * intensity;
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+ ' vec3 irradiance = shGetIrradianceAt( worldNormal, sh );',
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- outgoingLight = linearToOutput( outgoingLight );
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+ ' vec3 outgoingLight = RECIPROCAL_PI * irradiance * intensity;',
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- gl_FragColor = vec4( outgoingLight, 1.0 );
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+ ' outgoingLight = linearToOutput( outgoingLight );',
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- }`
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+ ' gl_FragColor = vec4( outgoingLight, 1.0 );',
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+
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+ '}'
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+
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+ ].join( '\n' )
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} );
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